You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

index3.html 10KB

4 vuotta sitten
4 vuotta sitten
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256
  1. <!DOCTYPE html>
  2. <html>
  3. <meta charset="utf-8">
  4. <head>
  5. <style>
  6. #header
  7. {
  8. background: #2BA6E3;
  9. padding: 0.7em;
  10. text-align: left;
  11. }
  12. #header a
  13. {
  14. color: white;
  15. text-decoration: none;
  16. padding: 0.5em 1em 0.5em 1em;
  17. }
  18. #lang
  19. {
  20. float: right;
  21. }
  22. .news_item
  23. {
  24. background: #FFFFFF;
  25. width: 720px;
  26. padding: 1em;
  27. margin-top: 2em;
  28. margin-bottom: 2em;
  29. border: 1px solid #E0E0E0;
  30. text-align: left;
  31. }
  32. .news_item_contents
  33. {
  34. color: #444;
  35. line-height: 1.5em;
  36. }
  37. .news_item_date
  38. {
  39. margin-bottom: 2em;
  40. color: #aaa;
  41. }
  42. html
  43. {
  44. font-family: sans-serif;
  45. }
  46. body
  47. {
  48. background: #FAFAFA;
  49. }
  50. code, pre
  51. {
  52. font-family: monospace, serif;
  53. font-size: 1em;
  54. color: #7f0a0c;
  55. }
  56. img
  57. {
  58. width: 720px;
  59. }
  60. a
  61. {
  62. color: #3A91CB;
  63. }
  64. table
  65. {
  66. border-collapse: collapse;
  67. }
  68. table, th, td
  69. {
  70. border: 1px solid #aaa;
  71. padding: 0.5em;
  72. margin-top: 0.5em;
  73. margin-bottom: 0.5em;
  74. }
  75. </style>
  76. </head>
  77. <body>
  78. <div id="header">
  79. <strong id="title">Open Game Studio</strong>
  80. <a href="../../en/news/index.html">News</a>
  81. <a href="../../en/game/index.html">Games</a>
  82. <a href="../../en/tool/index.html">Tools</a>
  83. <a href="../../en/page/about.html">About</a>
  84. <div id="lang">
  85. <a href="../../en/news/index3.html">EN</a>
  86. <a href="../../ru/news/index3.html">RU</a>
  87. </div>
  88. </div>
  89. <center>
  90. <h1>News</h1>
  91. <div class="news_item">
  92. <h2 class="news_item_title">
  93. <a href="scripting-research.html">Scripting research</a>
  94. </h2>
  95. <p class="news_item_date">
  96. 2017-08-16 00:00
  97. </p>
  98. <div class="news_item_contents">
  99. <p><img src="../../images/2017-08-scripting-research.png" alt="Textbook with a text" /></p>
  100. <p>This article describes scripting research in July 2017.</p>
  101. <p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong>. . .</p>
  102. </div>
  103. <div class="news_item_more">
  104. <a href="scripting-research.html">Continue reading</a>
  105. </div>
  106. </div>
  107. <div class="news_item">
  108. <h2 class="news_item_title">
  109. <a href="openscenegraph-cross-platform-guide.html">OpenSceneGraph cross-platform guide</a>
  110. </h2>
  111. <p class="news_item_date">
  112. 2017-07-17 00:00
  113. </p>
  114. <div class="news_item_contents">
  115. <p><img src="../../images/2017-07-openscenegraph-guide.png" alt="OpenSceneGraph sample application in desktop and mobile" /></p>
  116. <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
  117. <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.. . .</p>
  118. </div>
  119. <div class="news_item_more">
  120. <a href="openscenegraph-cross-platform-guide.html">Continue reading</a>
  121. </div>
  122. </div>
  123. <div class="news_item">
  124. <h2 class="news_item_title">
  125. <a href="ios-tutorial.html">iOS tutorial</a>
  126. </h2>
  127. <p class="news_item_date">
  128. 2017-06-08 10:00
  129. </p>
  130. <div class="news_item_contents">
  131. <p><img src="../../images/2017-06-08-ios-refactoring.png" alt="Earth and a rocket" /></p>
  132. <p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
  133. <p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up with a hackish demo that works for one person, but it's hard to create a concise example that works for everyone.. . .</p>
  134. </div>
  135. <div class="news_item_more">
  136. <a href="ios-tutorial.html">Continue reading</a>
  137. </div>
  138. </div>
  139. <div class="news_item">
  140. <h2 class="news_item_title">
  141. <a href="osg-sample.html">OpenSceneGraph sample</a>
  142. </h2>
  143. <p class="news_item_date">
  144. 2017-05-12 00:00
  145. </p>
  146. <div class="news_item_contents">
  147. <p><img src="../../images/2017-05_osg-sample.png" alt="Rocket in the distance" /></p>
  148. <p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
  149. <p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application</a> that would run under Linux, macOS, Windows, and Android.. . .</p>
  150. </div>
  151. <div class="news_item_more">
  152. <a href="osg-sample.html">Continue reading</a>
  153. </div>
  154. </div>
  155. <div class="news_item">
  156. <h2 class="news_item_title">
  157. <a href="its-all-fine.html">It's all fine</a>
  158. </h2>
  159. <p class="news_item_date">
  160. 2017-04-07 00:00
  161. </p>
  162. <div class="news_item_contents">
  163. <p><img src="../../images/2017-04_its-all-fine.png" alt="Flight of a rocket" /></p>
  164. <p>This article describes creation of the first four OpenSceneGraph tutorials in March 2017.</p>
  165. <p>The <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/">first four OpenSceneGraph tutorials</a> explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.. . .</p>
  166. </div>
  167. <div class="news_item_more">
  168. <a href="its-all-fine.html">Continue reading</a>
  169. </div>
  170. </div>
  171. <div class="news_item">
  172. <h2 class="news_item_title">
  173. <a href="lets-go.html">Let's go</a>
  174. </h2>
  175. <p class="news_item_date">
  176. 2017-03-16 00:00
  177. </p>
  178. <div class="news_item_contents">
  179. <p><img src="../../images/2017-03_lets-go.png" alt="Gagarin's words" /></p>
  180. <p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
  181. <p><strong>Rendering under iOS/Web</strong></p>
  182. <p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the beginning of this year's challenge to support Android, iOS, and Web platforms. There's a long and bumpy road ahead of us as we need a lot more on each platform before we can claim a success: visual effects, Python scripting, data archives.. . .</p>
  183. </div>
  184. <div class="news_item_more">
  185. <a href="lets-go.html">Continue reading</a>
  186. </div>
  187. </div>
  188. <div class="news_item">
  189. <h2 class="news_item_title">
  190. <a href="the-year-of-challenges.html">The year of challenges</a>
  191. </h2>
  192. <p class="news_item_date">
  193. 2017-01-25 00:00
  194. </p>
  195. <div class="news_item_contents">
  196. <p><img src="../../images/2017-01_the-year-of-challenges.png" alt="Rocket launch at Baikonur" /></p>
  197. <p>This article describes our plans for 2017.</p>
  198. <p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:. . .</p>
  199. </div>
  200. <div class="news_item_more">
  201. <a href="the-year-of-challenges.html">Continue reading</a>
  202. </div>
  203. </div>
  204. <div class="news_item">
  205. <h2 class="news_item_title">
  206. <a href="2017-happy-new-year.html">Happy 2017</a>
  207. </h2>
  208. <p class="news_item_date">
  209. 2016-12-31 00:00
  210. </p>
  211. <div class="news_item_contents">
  212. <p><img src="../../images/2016-12-31_happy-new-year.png" alt="Christmas tree" /></p>
  213. <p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
  214. <p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven't even started creating the actual game.. . .</p>
  215. </div>
  216. <div class="news_item_more">
  217. <a href="2017-happy-new-year.html">Continue reading</a>
  218. </div>
  219. </div>
  220. <div class="news_item">
  221. <h2 class="news_item_title">
  222. <a href="2016-november-recap.html">November 2016 recap</a>
  223. </h2>
  224. <p class="news_item_date">
  225. 2016-12-15 00:00
  226. </p>
  227. <div class="news_item_contents">
  228. <p><img src="../../images/2016-12-15_2016-november-recap.png" alt="Construction of a building" /></p>
  229. <p>This article describes the start of MJIN library separation into modules.</p>
  230. <p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt for Android.. . .</p>
  231. </div>
  232. <div class="news_item_more">
  233. <a href="2016-november-recap.html">Continue reading</a>
  234. </div>
  235. </div>
  236. <p class="pagination_title">Page 3 of 7</p>
  237. <p>
  238. <a href="index2.html">« Newer</a>
  239. <a href="index4.html">Older »</a>
  240. </p>
  241. <div id="footer">
  242. The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
  243. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
  244. The site is hosted by <a href="https://pages.github.com">GitHub Pages</a>.
  245. </div>
  246. </center>
  247. </body>
  248. </html>