2015-roadmap.html 5.0KB

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  40. title="Permalink to Roadmap for 2015-2016">Roadmap for 2015-2016</a></h3>
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  42. <h6 class="subheader" title="2015-07-19T00:00:00+03:00">Вс 19 июля 2015
  43. <a class="button secondary small translation-button" href="http://opengamestudio.org/2015-roadmap-ru.html">ru</a>
  44. </h6> <p>As promised, we have come up with a list of milestones and their approximate dates for the coming year:</p>
  45. <ol>
  46. <li>Editor 0.7.0 (October 2015) - Actions' system: we recreate the <a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank">test chamber</a></li>
  47. <li>Editor 0.8.0 (December 2015) - Sound system</li>
  48. <li>Editor 0.9.0 (February 2016) - Particles' system and minimal UI</li>
  49. <li>Editor 0.10.0, Player 0.1.0 (April 2016) - Player to play what Editor produced: we create Shuan prototype with our engine</li>
  50. <li>Editor 0.11.0, Player 0.2.0 (June 2016) - Networking: we create Classic 4-player Mahjong prototype</li>
  51. </ol>
  52. <p>These approximate dates presume one coder spends 40 hours a month. That's about 1 work week at full-time job. Not much, but that's the only time we have.</p>
  53. <p>We will post more details about Editor 0.7.0 shortly: we need to decide what features deserve 80 hours of our time for the next 2 months.</p>
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