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- <h1>News</h1>
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- <a href="2015-roadmap.html">Roadmap for 2015-2016</a>
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- <p class="news_item_date">
- 2015-07-19 00:00
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- <p>As promised, we have come up with a list of milestones and their approximate dates for the coming year:</p>
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- <li>Editor 0.7.0 (October 2015) - Actions' system: we recreate the <a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank">test chamber</a></li>
- <li>Editor 0.8.0 (December 2015) - Sound system</li>
- <li>Editor 0.9.0 (February 2016) - Particles' system and minimal UI</li>
- <li>Editor 0.10.0, Player 0.1.0 (April 2016) - Player to play what Editor produced: we create Shuan prototype with our engine. . .</li>
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- <a href="editor-06.html">Editor 0.6.0</a>
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- <p class="news_item_date">
- 2015-06-28 00:00
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- <p>We completed Editor 0.6.0. You can <a title="Editor 0.6.0" href="https://youtu.be/q85GcC6l4Tw" target="_blank">see 0.6.0 in action here</a>. </p>
- <p>Editor 0.6.0 got the following new features:</p>
- <ol>
- <li>Camera and light node positioning</li>
- <li>Node rotation along X axis</li>
- <li>Node scripting support</li>
- <li>Thumbnail dialog to preview models when editing scene node model properties</li>
- <li>Node copying and pasting</li>
- <li>Node selection by LMB click in the scene</li>
- <li>Window geometry and state restoration after restart</li>
- </ol>
- <p>We don't have 0.7.0 completion date at the moment, because we decided to take some time to set up a roadmap for Shuan and Mahjong 2. Once done, we will share 0.7.0 completion date and its feature list along with the roadmap.. . .</p>
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- <a href="editor-06-roadmap.html">Editor 0.5.0 and plans for 0.6.0</a>
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- <p class="news_item_date">
- 2015-04-15 00:00
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- <p>We completed Editor 0.5.0. As it was planned, it has scene node tree editing, property browser, and Qt5 support. You can <a title="Editor 0.5.0" href="https://youtu.be/Vb2Q6IuQDbo" target="_blank">see 0.5.0 in action here</a>. </p>
- <p>Also, we have just started Editor 0.6.0 development.</p>
- <p>Editor 0.6.0 planned features:</p>
- <ol>
- <li>Camera node editing</li>
- <li>Light node editing</li>
- <li>Node rotation editing</li>
- <li>Node scripting support</li>
- <li>Thumbnail dialog to preview materials and models when editing scene node material and model properties. . .</li>
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- <a href="editor-0.4.0-and-0.5.0-plans.html">Editor 0.4.0 and plans for 0.5.0</a>
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- <p class="news_item_date">
- 2015-03-07 00:00
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- <div class="news_item_contents">
- <p>We completed Editor 0.4.0 in January. As it was planned, it only contains basic abilities to open and save a project. The major goal was to make MJIN, Python and Qt work together (we were unable to use PyQt or PySide due to technical difficulties).</p>
- <p>You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see 0.4.0 in action here</a>. </p>
- <p>We started Editor 0.5.0 development in February. It's 45% ready at the moment.</p>
- <p>Editor 0.5.0 planned features:</p>
- <ol>
- <li>Scene node tree editing. . .</li>
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- <a href="editor-0.4.0-and-0.5.0-plans.html">Continue reading</a>
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- <a href="editor-0.4.0-plans.html">Editor roadmap for 0.4.0</a>
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- <p class="news_item_date">
- 2015-01-13 00:00
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- <p>The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make a convenient tool.</p>
- <p>In the end, we decided to do what we wanted to do in the first place - to use Qt library as the GUI library for our editor.</p>
- <p>So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.. . .</p>
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- <a href="user-servey-finish-promise.html">User survey ends today</a>
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- <p class="news_item_date">
- 2014-12-31 11:00
- </p>
- <div class="news_item_contents">
- <p>About a year ago, we started the user survey, in order to find out what do you think of the Open Source in general and about our project in particular. Today we're closing this survey. It took time, but we've got plenty of answers. Thank you for that.</p>
- <p>We'll share our thought about the results of the survey in one of the future articles.</p>
- <p>After the survey, every one of you has got the code. With this code, you'll be able to access the alpha test of the OGS Mahjong 2, as soon as we'll be ready to start it (i can't promise anything, but we're planning to do it in 2015). Also, you'll be able to choose between the deluxe version of OGS Mahjong 2 and the deluxe version of Shuan, as soon as we'll be ready to release these games.. . .</p>
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- <a href="2014-another-year-passed.html">And another year has passed</a>
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- 2014-12-31 12:00
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- <p>Hello!</p>
- <p>So, this year comes to the end. There were very little publications from us during this year. We haven't stopped working, but right now our work is in the phase, when we have nothing to show. And the spare time of the team members is rarely more then 30-40 hours a month.</p>
- <p>But our work continues. And you can find out some details in the new <a href="exaggerated-expectations.html">article from our programmer Michael Kapelko</a>.</p>
- <p>. . .</p>
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