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  21. <h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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  37. <a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
  38. <h6 class="subheader" title="2017-10-16T00:00:00+03:00">Mon 16 October 2017
  39. <a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>
  40. </h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p>
  41. <p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
  42. For some time we've been tracking the development of the new breed of website engines - static site generators.
  43. It seems that this is the technology capable of changing past into future.</p>
  44. <p>A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website.
  45. So, we are starting our site anew with the help of the <a href="https://blog.getpelican.com/">Pelican</a>.
  46. Right now it doesn't have all the content from our old site, but we'll add most of it soon.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  47. </p>
  48. </article>
  49. <hr class="gradient"/>
  50. <article>
  51. <a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
  52. <h6 class="subheader" title="2017-09-10T00:00:00+03:00">Sun 10 September 2017
  53. <a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>
  54. </h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
  55. <p>This article describes the birth of MJIN world in August 2017.</p>
  56. <p><strong>mjin-player</strong></p>
  57. <p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
  58. <ol>
  59. <li>run unchanged on all supported platforms</li>
  60. <li>allow extending C++ code</li>
  61. </ol>
  62. <p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  63. </p>
  64. <a class="button radius secondary small right" href="http://opengamestudio.org/mjin-world-birth.html">Read More</a>
  65. <hr class="gradient"/>
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  68. <a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
  69. <h6 class="subheader" title="2017-08-16T00:00:00+03:00">Wed 16 August 2017
  70. <a class="button secondary small translation-button" href="http://opengamestudio.org/scripting-research-ru.html">ru</a>
  71. </h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p>
  72. <p>This article describes scripting research in July 2017.</p>
  73. <p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
  74. <p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  75. </p>
  76. <a class="button radius secondary small right" href="http://opengamestudio.org/scripting-research.html">Read More</a>
  77. <hr class="gradient"/>
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  80. <a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
  81. <h6 class="subheader" title="2017-07-17T00:00:00+03:00">Mon 17 July 2017
  82. <a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
  83. </h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p>
  84. <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
  85. <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
  86. In case you missed it, here's …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  87. </p>
  88. <a class="button radius secondary small right" href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html">Read More</a>
  89. <hr class="gradient"/>
  90. </article>
  91. <article>
  92. <a href="http://opengamestudio.org/ios-tutorial.html"><h3 class="article-title">iOS tutorial</h3></a>
  93. <h6 class="subheader" title="2017-06-08T10:00:00+03:00">Thu 08 June 2017
  94. <a class="button secondary small translation-button" href="http://opengamestudio.org/ios-tutorial-ru.html">ru</a>
  95. </h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p>
  96. <p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
  97. <p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  98. </p>
  99. <a class="button radius secondary small right" href="http://opengamestudio.org/ios-tutorial.html">Read More</a>
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