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- <h1>News</h1>
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- <h2 class="news_item_title">
- <a href="ogs-editor-0.10.html">OGS Editor 0.10 and live session materials</a>
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- <p class="news_item_date">
- 2016-10-03 00:00
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- <p><img src="../../images/2016-10-03_ogs-editor-0.10.png" alt="OGS Editor with Mahjong game" /></p>
- <p>Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p>
- <ul>
- <li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script.</li>
- <li><strong>Mahjong Solitaire game</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Games/MahjongSolitaire/">is available at SourceForge</a>, too. Simply unpack the archive and launch the run script.. . .</li>
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- <a href="yesterdays-live-session-short-overview.html">A few words about live session yesterday</a>
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- 2016-09-26 00:00
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- <iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>
- <p>Mahjong Solitaire was successfully created, and it took less than 4 hours.</p>
- <p>We will publish live session materials later this week.</p>
- <p>Thank you for joining us.</p>
- <p>. . .</p>
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- <a href="september-live-session-announcement-tomorrow.html">Live session is in 24 hours</a>
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- 2016-09-24 00:00
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- <p>Get ready for <a href="https://www.livecoding.tv/kornerr">live session</a>, it's about to happen in 24 hours!</p>
- <p>. . .</p>
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- <a href="september-live-session-announcement.html">Live session: 25 September 2016</a>
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- <p class="news_item_date">
- 2016-09-17 00:00
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- <iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
- <p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&iso=20160925T12&p1=37&ah=2">25 September 2016 at 12:00 CEST</a>
- It's time to create simple Mahjong solitaire game.</p>
- <p>. . .</p>
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- <a href="september-live-session-announcement.html">Continue reading</a>
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- <a href="2016-august-recap.html">August 2016 recap</a>
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- <p class="news_item_date">
- 2016-09-03 00:00
- </p>
- <div class="news_item_contents">
- <p><img src="../../images/2016-09-03_august-recap.png" alt="OGS Editor with a spherical scene node" /></p>
- <p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
- <p><strong>UIQt module</strong> is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.</p>
- <p>Here is a list of UIQt module components with their description and current code size:<table>
- <tr>
- <th><strong>№</strong></th>
- <th><strong>Component</strong></th>
- <th><strong>Description</strong></th>. . .</p>
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- <a href="back-to-social-networks.html">We’re back to social networks</a>
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- <p class="news_item_date">
- 2016-08-18 00:00
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- <p>If you follow us on <a href="https://www.facebook.com/groups/162611230470183/">Facebook</a>, <a href="https://twitter.com/OpenGameStudio">Twitter</a>, or <a href="https://new.vk.com/opengamestudo">VK</a> you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.</p>
- <p>Follow us to stay up-to-date!</p>
- <p>. . .</p>
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- <h2 class="news_item_title">
- <a href="once-mahjong-always-mahjong.html">Once Mahjong – always Mahjong</a>
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- <p class="news_item_date">
- 2016-08-10 00:00
- </p>
- <div class="news_item_contents">
- <p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
- <p>It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it's too long.</p>
- <p>Upon the game release we got it: <strong>Tools are means to save development time</strong>.</p>
- <p>We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will <strong>recreate Mahjong solitaire mode</strong> in just a few hours!. . .</p>
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- <a href="ogs-editor-0.9.html">May 2016 live session materials</a>
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- <p class="news_item_date">
- 2016-05-29 00:00
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- <div class="news_item_contents">
- <iframe width="560" height="315" src="https://www.youtube.com/embed/8gHYOkMRoos?list=PLWMTZqE4MAMKp3wP1N63xbdhdgfKi-d-J" frameborder="0" allowfullscreen></iframe>
- <p>This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.</p>
- <ol>
- <li>Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows <a title="SourceForge" href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/49_2016-05-24_04-48-47_0.9.0/">is available at SourceForge</a>. Simply unpack it and launch the run script.. . .</li>
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- <a href="ogs-editor-0.9.html">Continue reading</a>
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- <a href="may-live-session-announcement.html">Live session: 28 May 2016</a>
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- <p class="news_item_date">
- 2016-05-17 00:00
- </p>
- <div class="news_item_contents">
- <p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+May+live+session&iso=20160528T12&p1=37&ah=3">28 May 2016 at 12:00 CEST</a>. Join us!</p>
- <p>. . .</p>
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- <a href="may-live-session-announcement.html">Continue reading</a>
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