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  11. <strong id="title">Open Game Studio</strong>
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  19. <a href="../../en/news/index.html">News</a>
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  31. <h1>News</h1>
  32. <div class="news_item">
  33. <h2 class="news_item_title">
  34. <a href="mahjong-demo2.html">OGS Mahjong 2: Demo 2</a>
  35. </h2>
  36. <p class="news_item_date">
  37. 2018-10-02 00:00
  38. </p>
  39. <div class="news_item_contents">
  40. <p><img src="../../images/2018-10-02-mahjong-demo2.png" alt="Start of a Mahjong party" /></p>
  41. <p>We are glad to announce the release of the second demonstration of OGS Mahjong 2. The purposes of this release were to refine our development techniques and build a solid cross-platform foundation.. . .</p>
  42. </div>
  43. <div class="news_item_more">
  44. <a href="mahjong-demo2.html">Continue reading</a>
  45. </div>
  46. </div>
  47. <div class="news_item">
  48. <h2 class="news_item_title">
  49. <a href="examples-and-dependencies.html">Examples and dependencies</a>
  50. </h2>
  51. <p class="news_item_date">
  52. 2018-08-21 00:00
  53. </p>
  54. <div class="news_item_contents">
  55. <p><img src="../../images/2018-08-21-examples-and-dependencies.png" alt="Cloud" /></p>
  56. <p>This article describes two new OpenSceneGraph cross-platform examples and the change in handling dependencies.</p>
  57. <p><strong>Examples of HTTP client and node selection</strong></p>
  58. <p>Once we finished working on <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/04.RemoteDebugging">the remote debugging example</a> and <a href="example-driven-development.html">reported its completion</a>, we were surprised by the fact that secure HTTP connection between a debugged application and debug broker was only working in the web version of the example. Desktop and mobile versions only worked with insecure HTTP.. . .</p>
  59. </div>
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  61. <a href="examples-and-dependencies.html">Continue reading</a>
  62. </div>
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  64. <div class="news_item">
  65. <h2 class="news_item_title">
  66. <a href="example-driven-development.html">Example-driven development</a>
  67. </h2>
  68. <p class="news_item_date">
  69. 2018-06-27 00:00
  70. </p>
  71. <div class="news_item_contents">
  72. <p><img src="../../images/2018-06-27-example-driven-development.png" alt="Debug broker" /></p>
  73. <p>This article explains how the third OpenSceneGraph cross-platform example opened our eyes to example-driven development.</p>
  74. <p><strong>2018-08 EDIT</strong>: the third example has been renamed to the fourth one due to the reasons described in the <a href="examples-and-dependencies.html">next article</a>.. . .</p>
  75. </div>
  76. <div class="news_item_more">
  77. <a href="example-driven-development.html">Continue reading</a>
  78. </div>
  79. </div>
  80. <div class="news_item">
  81. <h2 class="news_item_title">
  82. <a href="openscenegraph-examples.html">OpenSceneGraph cross-platform examples</a>
  83. </h2>
  84. <p class="news_item_date">
  85. 2018-04-20 00:00
  86. </p>
  87. <div class="news_item_contents">
  88. <p><img src="../../images/2018-04-20-openscenegraph-examples.png" alt="iOS Simulator renders a cube" /></p>
  89. <p>This article summarizes the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
  90. <p>By the time <a href="mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a> has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a> (to explain how to load images with OpenSceneGraph on Android) hanging for some time. We considered creating a new tutorial for <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized that it's time-consuming and excessive for such a tiny topic (compared to what an average game has) as image loading. We decided to continue sharing our knowledge in the form of concrete examples. That's how <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.. . .</p>
  91. </div>
  92. <div class="news_item_more">
  93. <a href="openscenegraph-examples.html">Continue reading</a>
  94. </div>
  95. </div>
  96. <div class="news_item">
  97. <h2 class="news_item_title">
  98. <a href="mahjong-techdemo1-gameplay.html">First techdemo of OGS Mahjong 2: Gameplay</a>
  99. </h2>
  100. <p class="news_item_date">
  101. 2018-02-16 00:00
  102. </p>
  103. <div class="news_item_contents">
  104. <p><img src="../../images/2018-02-16-mahjong-techdemo1-gameplay.png" alt="End of a Mahjong party" /></p>
  105. <p>We are glad to announce the release of the first technical demonstration of OGS Mahjong 2. The purpose of this release was to verify gameplay across supported platforms.. . .</p>
  106. </div>
  107. <div class="news_item_more">
  108. <a href="mahjong-techdemo1-gameplay.html">Continue reading</a>
  109. </div>
  110. </div>
  111. <div class="news_item">
  112. <h2 class="news_item_title">
  113. <a href="mahjong-recreation-start.html">Mahjong recreation start</a>
  114. </h2>
  115. <p class="news_item_date">
  116. 2018-01-26 00:00
  117. </p>
  118. <div class="news_item_contents">
  119. <p><img src="../../images/2018-01-26-mahjong-recreation-start.png" alt="Spherical tiles in a Mahjong layout" /></p>
  120. <p>This article describes the start of Mahjong game recreation.</p>
  121. <p><strong>Plan</strong></p>
  122. <p>We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:. . .</p>
  123. </div>
  124. <div class="news_item_more">
  125. <a href="mahjong-recreation-start.html">Continue reading</a>
  126. </div>
  127. </div>
  128. <div class="news_item">
  129. <h2 class="news_item_title">
  130. <a href="the-year-of-lessons.html">The year of lessons</a>
  131. </h2>
  132. <p class="news_item_date">
  133. 2017-12-31 22:00
  134. </p>
  135. <div class="news_item_contents">
  136. <p><img src="../../images/2017-12-31-celebration.jpg" alt="Sparkler" /></p>
  137. <p>So, the year 2017 is approaching its finale, the year's results have already been summed up. We're going to take a break from igniting the fireworks or preparation of the champagne so that we can designate our goal for the following year.. . .</p>
  138. </div>
  139. <div class="news_item_more">
  140. <a href="the-year-of-lessons.html">Continue reading</a>
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  143. <div class="news_item">
  144. <h2 class="news_item_title">
  145. <a href="2017-summary.html">2017 summary</a>
  146. </h2>
  147. <p class="news_item_date">
  148. 2017-11-22 00:00
  149. </p>
  150. <div class="news_item_contents">
  151. <p><img src="../../images/2017-11-22-2017-summary.png" alt="Memory game in the background" /></p>
  152. <p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
  153. <p><strong>Brief history</strong>. . .</p>
  154. </div>
  155. <div class="news_item_more">
  156. <a href="2017-summary.html">Continue reading</a>
  157. </div>
  158. </div>
  159. <div class="news_item">
  160. <h2 class="news_item_title">
  161. <a href="back-to-the-static.html">Back to the Static</a>
  162. </h2>
  163. <p class="news_item_date">
  164. 2017-10-16 00:00
  165. </p>
  166. <div class="news_item_contents">
  167. <p><img src="../../images/2017-10-16-back-to-the-static.png" alt="Static and dynamic unite" /></p>
  168. <p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of changing past into future.. . .</p>
  169. </div>
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  171. <a href="back-to-the-static.html">Continue reading</a>
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