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- <a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
- <h6 class="subheader" title="2017-10-16T00:00:00+03:00">Mon 16 October 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>
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- </h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p>
- <p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
- For some time we've been tracking the development of the new breed of website engines - static site generators.
- It seems that this is the technology capable of changing past into future.</p>
- <p>A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website.
- So, we are starting our site anew with the help of the <a href="https://blog.getpelican.com/">Pelican</a>.
- Right now it doesn't have all the content from our old site, but we'll add most of it soon.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
- <h6 class="subheader" title="2017-09-10T00:00:00+03:00">Sun 10 September 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>
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- </h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
- <p>This article describes the birth of MJIN world in August 2017.</p>
- <p><strong>mjin-player</strong></p>
- <p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
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- <li>run unchanged on all supported platforms</li>
- <li>allow extending C++ code</li>
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- <p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
- <h6 class="subheader" title="2017-08-16T00:00:00+03:00">Wed 16 August 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/scripting-research-ru.html">ru</a>
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- </h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p>
- <p>This article describes scripting research in July 2017.</p>
- <p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
- <p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
- <h6 class="subheader" title="2017-07-17T00:00:00+03:00">Mon 17 July 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
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- </h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p>
- <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
- <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
- In case you missed it, here's …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a href="http://opengamestudio.org/ios-tutorial.html"><h3 class="article-title">iOS tutorial</h3></a>
- <h6 class="subheader" title="2017-06-08T10:00:00+03:00">Thu 08 June 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/ios-tutorial-ru.html">ru</a>
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- </h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p>
- <p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
- <p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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