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- Title: OpenSceneGraph cross-platform examples
- Date: 2018-04-20 00:00
- Category: News
- Slug: openscenegraph-examples
- Lang: en
-
- ![Screenshot][screenshot]
-
- This article summarizes the work we did to produce the first two
- cross-platform OpenSceneGraph examples.
-
- By the time [the first technology demonstration of OGS Mahjong 2][tech-demo-1]
- has been released, we've already had [issue request][android-image-issue]
- (to explain how to load images with OpenSceneGraph on Android) hanging for some
- time. We considered creating a new tutorial for
- [OpenSceneGraph cross-platform guide][osgcpg] at first. However, we realized
- that it's time-consuming and excessive for such a tiny topic (compared to
- what an average game has) as image loading. We decided to continue sharing our
- knowledge in the form of concrete examples. That's how
- [OpenSceneGraph cross-platform examples][osgcpe] were born.
-
- Each example:
-
- * explains crucial code necessary to perform a specific task
- * accents platform-specific nuances
- * provides implementations to cover desktop, mobile, and web platforms
- * provides a web build to showcase results
-
- The first two examples cover the following topics:
-
- * Embed resource into executable: this greatly simplifies resource handling across platforms
- * Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins
-
- We will be adding new examples as we proceed with OGS Mahjong 2 development.
-
- That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.
-
-
- [screenshot]: {attach}/images/2018-04-20-openscenegraph-examples.png
-
- [tech-demo-1]: {filename}/articles/2018-02-16-mahjong-techdemo1-gameplay.md
- [android-image-issue]: https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4
- [osgcpg]: https://github.com/OGStudio/openscenegraph-cross-platform-guide
- [osgcpe]: https://github.com/OGStudio/openscenegraph-cross-platform-examples
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