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- Title: OpenSceneGraph sample
- Date: 2017-05-12 00:00
- Category: News
- Slug: osg-sample
- Lang: en
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- ![OSG sample][screenshot]
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- This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.
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- Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard **osgviewer** tool. This time we worked on a [sample OpenSceneGraph application](https://github.com/OGStudio/openscenegraph-cross-platform-guide-application) that would run under Linux, macOS, Windows, and Android.
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- The application is very basic and has the following features:
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- 0. Render window creation
- 0. Model loading
- 0. Model rendering with simple GLSL shaders
- 0. Model motion with a mouse under Linux, macOS, Windows and a finger under Android
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- Creating the tutorials for Linux, macOS, Windows was so easy and straightforward, that it only took us half a month. We spent the second half of the month creating Android tutorial.
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- Our [first successful Android build](http://www.opengame.epizy.com/lang/en/news/2414) last year included hacks and non-obvious steps to make OpenSceneGraph run under Android. This time we wanted a cleaner, faster, and cheaper approach.
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- The approach we ended up with requires just a few files and a few changes to the original Android Studio project (with C++ support) to make sample OpenSceneGraph application run under Android.
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- Here's a quick rundown of the files:
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- 0. GLES2 surface
- 0. Render activity to render to the surface
- 0. Native library Java interface
- 0. Native library C++ implementation
- 0. CMake file to build native library
- 0. Render activity layout
- 0. Model to display
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- Here's a quick rundown of the project changes:
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- 0. Update Android manifest to use GLES2 and render activity
- 0. Reference native library's CMake file in the project's CMake file
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- OpenSceneGraph documentation suggests building OpenSceneGraph outside Android Studio with CMake. However, this approach has the following limitations:
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- 0. You have to build OpenSceneGraph for each target architecture
- 0. You have to manually copy/reference built OpenSceneGraph libraries into Android Studio project
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- Our approach includes building OpenSceneGraph for those target architectures that Android Studio project is built for. Also, OpenSceneGraph is already referenced, so no extra work is required: you just need to rebuild the project, and you're done.
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- That's it for describing the creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.
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- [screenshot]: {attach}/images/2017-05_osg-sample.png
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