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- <h1>News</h1>
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- <h2 class="news_item_title">
- <a href="january-live-session-decision.html">SOON: Creating a simple game live (Editor 0.8)</a>
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- <p class="news_item_date">
- 2016-01-21 00:00
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- <p>We are ready to present Editor 0.8 with Player. The live session will be held at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run.</p>
- <p>The exact date and time is to be announced in the coming days. Stay tuned!</p>
- <p>. . .</p>
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- <a href="january-live-session-decision.html">Continue reading</a>
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- <a href="2016-roadmap.html">Roadmap for 2016</a>
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- <p class="news_item_date">
- 2015-12-26 00:00
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- <p>As you know, according to the <a href="2015-roadmap.html">previously published roadmap</a>, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.</p>
- <p>Here's the revised roadmap for the first half of 2016:</p>
- <ol>
- <li>Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds</li>
- <li>Editor + Player 0.9.0 (April 2016): Networking system, simple ping pong game for 2 players over the net. . .</li>
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- <a href="2016-roadmap.html">Continue reading</a>
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- <a href="livesession-materials-editor-07.html">Live session video and downloads</a>
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- <p class="news_item_date">
- 2015-11-15 00:00
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- <div class="news_item_contents">
- <p>If you missed the live session, you can watch it here:
- <a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/">https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/</a></p>
- <p>You can download the resulting project here:
- <a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip">https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip</a></p>
- <p>The latest editor can be found here:
- <a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/">http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42<em>2015-11-13</em>08-16-46_0.7.4/</a>. . .</p>
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- <a href="livesession-materials-editor-07.html">Continue reading</a>
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- <h2 class="news_item_title">
- <a href="livesession-editor-07.html">Creating a simple game live: 15 November 2015</a>
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- <p class="news_item_date">
- 2015-11-09 00:00
- </p>
- <div class="news_item_contents">
- <p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&iso=20151115T12&p1=37&ah=3">15 November 2015 at 12:00 CET</a>. Join us!</p>
- <p>. . .</p>
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- <a href="livesession-editor-07.html">Continue reading</a>
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- <h2 class="news_item_title">
- <a href="soon-game-creation-editor-07.html">SOON: Creating a simple game live (Editor 0.7)</a>
- </h2>
- <p class="news_item_date">
- 2015-11-02 00:00
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- <div class="news_item_contents">
- <p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p>
- <ol>
- <li>it takes more than 8 hours to recreate it (too long)</li>
- <li>it's inappropriate to be presented in the form of an article (too boring)</li>
- </ol>
- <p>Therefore we decided to hold a live session at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON to show you how to create a simple <a title="Whac-a-mole" href="http://google.com/search?q=whac+a+mole">whac-a-mole like game</a> from scratch.. . .</p>
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- <a href="soon-game-creation-editor-07.html">Continue reading</a>
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- <a href="bye-desura-hello-humblebundle.html">Desura no more, hello Humble Bundle Widget</a>
- </h2>
- <p class="news_item_date">
- 2015-07-23 00:00
- </p>
- <div class="news_item_contents">
- <p>After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.</p>
- <p>Here it is:</p>
- <iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="526" height="325" style="border: none;" scrolling="no" frameborder="0"></iframe>
- <p>We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out.. . .</p>
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- <a href="bye-desura-hello-humblebundle.html">Continue reading</a>
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- <h2 class="news_item_title">
- <a href="test-chamber-for-everyone.html">Test chamber for everyone (Editor 0.7.0)</a>
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- <p class="news_item_date">
- 2015-07-22 00:00
- </p>
- <div class="news_item_contents">
- <p>As you know, the main goal of Editor 0.7.0 is the ability to create the <a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank">test chamber</a> with it. It needs Actions' system and a few stability fixes for that. We are going to publish a detailed article describing how to create the test chamber, too, so that anyone could create their own test chamber!</p>
- <p>We estimate to complete it in October.</p>
- <p>. . .</p>
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- <a href="test-chamber-for-everyone.html">Continue reading</a>
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- <a href="2015-roadmap.html">Roadmap for 2015-2016</a>
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- <p class="news_item_date">
- 2015-07-19 00:00
- </p>
- <div class="news_item_contents">
- <p>As promised, we have come up with a list of milestones and their approximate dates for the coming year:</p>
- <ol>
- <li>Editor 0.7.0 (October 2015) - Actions' system: we recreate the <a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank">test chamber</a></li>
- <li>Editor 0.8.0 (December 2015) - Sound system</li>
- <li>Editor 0.9.0 (February 2016) - Particles' system and minimal UI</li>
- <li>Editor 0.10.0, Player 0.1.0 (April 2016) - Player to play what Editor produced: we create Shuan prototype with our engine. . .</li>
- </ol>
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- <a href="2015-roadmap.html">Continue reading</a>
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- <h2 class="news_item_title">
- <a href="editor-06.html">Editor 0.6.0</a>
- </h2>
- <p class="news_item_date">
- 2015-06-28 00:00
- </p>
- <div class="news_item_contents">
- <p>We completed Editor 0.6.0. You can <a title="Editor 0.6.0" href="https://youtu.be/q85GcC6l4Tw" target="_blank">see 0.6.0 in action here</a>. </p>
- <p>Editor 0.6.0 got the following new features:</p>
- <ol>
- <li>Camera and light node positioning</li>
- <li>Node rotation along X axis</li>
- <li>Node scripting support</li>
- <li>Thumbnail dialog to preview models when editing scene node model properties</li>
- <li>Node copying and pasting</li>
- <li>Node selection by LMB click in the scene</li>
- <li>Window geometry and state restoration after restart</li>
- </ol>
- <p>We don't have 0.7.0 completion date at the moment, because we decided to take some time to set up a roadmap for Shuan and Mahjong 2. Once done, we will share 0.7.0 completion date and its feature list along with the roadmap.. . .</p>
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