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  1. using UnityEngine;
  2. using System.Collections;
  3. using coa4u;
  4. public class ActorSampleActions : Actor
  5. {
  6. public void Start()
  7. {
  8. ActionInstant seq = new ActionRepeat (new ActionSequence(new ActionInstant[]
  9. {
  10. new ActionFadeIn(2),
  11. new ActionParallel(new ActionInstant[] {
  12. new ActionMoveBy(new Vector3(10, 10, 0), 1),
  13. new ActionRotateBy(new Vector3(90, 90, 0), 1),
  14. new ActionTintBy(new Vector4(-50, 50, -150), 1)
  15. }),
  16. new ActionScaleBy(new Vector3(2, 2, 1), 1),
  17. new ActionScaleBy(new Vector3(0.5F, 0.5F, 2), 1),
  18. new ActionDelay(1),
  19. new ActionBlink(5, 0.1F, 0.4F),
  20. new ActionDelay(1),
  21. new ActionSkewBy(Vector3.zero, new Vector3(0, 30, 0), 1),
  22. new ActionDelay(1),
  23. new ActionJumpBy(new Vector3(-10, 0, 0), 1, 4, 1),
  24. new ActionSkewBy(Vector3.zero, new Vector3(30, 0, 30), 1),
  25. new ActionJumpTo(new Vector3(10, 10, 10), 1, 3, 1),
  26. new ActionRotateBy(new Vector3(90, 0, 0), 1),
  27. new ActionSkewBy(Vector3.zero, new Vector3(-30, 0, -30), 1),
  28. new ActionJumpBy(new Vector3(-10, 0, 0), 1, 2, 1),
  29. new ActionSkewBy(Vector3.zero, new Vector3(0, -30, 0), 1),
  30. new ActionDelay(0.5F),
  31. new ActionBezierRel(new Vector2 (5, 0), new Vector2(5, -10), new Vector2 (0, -10), 2),
  32. new ActionScaleTo(new Vector3(2, 2, 2), 1),
  33. new ActionRotateTo(new Vector3(0, 0, 0), 1),
  34. new ActionFadeOut(2),
  35. new ActionSetTint(new Vector4(67, 105, 181)),
  36. new ActionSendMessage("msgHello"),
  37. new ActionSendMessage("msgHelloTo", "world"),
  38. }), 5);
  39. this.AttachAction(seq);
  40. AddMethodToCache(new MethodHolder(msgHello));
  41. AddMethodToCache(new MethodHolder<string>(msgHelloTo));
  42. }
  43. void msgHello()
  44. {
  45. Debug.Log("Hello!");
  46. }
  47. void msgHelloTo(string who)
  48. {
  49. Debug.Log("Hello " + who.ToString() + "!");
  50. }
  51. }