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- using System;
- using System.Collections.Generic;
- using UnityEngine;
-
- namespace coa4u
- {
- public class CalcerPosition : CalcerVector
- {
- Actor targetActor;
- Transform targetTransform;
-
- public CalcerPosition(Actor target)
- : base()
- {
- this.targetActor = target;
- }
-
- public CalcerPosition(Transform target)
- : base()
- {
- this.targetTransform = target;
- }
-
- public override Vector3 value
- {
- get
- {
- if (targetTransform != null)
- return (Vector3)targetTransform.position;
- else
- return (Vector3)targetActor.transformCached.position;
- }
-
- }
- }
- }
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