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- using System;
- using System.Collections.Generic;
- using UnityEngine;
-
- namespace coa4u
- {
- public class CalcerFloat : Calcer<float>
- {
- private float internalValue;
-
- public CalcerFloat()
- {
- }
-
- public CalcerFloat(float value)
- {
- internalValue = value;
- }
-
- public CalcerFloat(int value)
- {
- internalValue = (float)value;
- }
-
- public CalcerFloat(double value)
- {
- internalValue = (float)value;
- }
-
- public override float value
- {
- get
- {
- return internalValue;
- }
- }
-
- public static implicit operator CalcerFloat(float val)
- {
- return new CalcerFloat(val);
- }
-
- public static implicit operator float(CalcerFloat calc)
- {
- return calc.value;
- }
-
- public static CalcerFloat operator +(CalcerFloat first, CalcerFloat second)
- {
- return new CalcerFloatCalc(first, second, CalcerFloatCalc.Operation.Add);
- }
-
- public static CalcerFloat operator -(CalcerFloat first, CalcerFloat second)
- {
- return new CalcerFloatCalc(first, second, CalcerFloatCalc.Operation.Sub);
- }
-
- public static CalcerFloat operator *(CalcerFloat first, CalcerFloat second)
- {
- return new CalcerFloatCalc(first, second, CalcerFloatCalc.Operation.Mul);
- }
-
- public static CalcerFloat operator /(CalcerFloat first, CalcerFloat second)
- {
- return new CalcerFloatCalc(first, second, CalcerFloatCalc.Operation.Div);
- }
- }
- }
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