Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
Repozitorijs ir arhivēts. Tam var aplūkot failus un to var klonēt, bet nevar iesūtīt jaunas izmaiņas, kā arī atvērt jaunas problēmas/izmaiņu pieprasījumus.

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace coa4u
  5. {
  6. /// <summary>
  7. /// Plays the action on another actor;
  8. /// </summary>
  9. class ActionPlayer : ActionInterval
  10. {
  11. protected ActionInstant action;
  12. protected Actor actor;
  13. public ActionPlayer(ActionInstant targetAction, Actor targetActor)
  14. : base(0)
  15. {
  16. action = targetAction;
  17. actor = targetActor;
  18. }
  19. public override ActionInstant Clone()
  20. {
  21. return new ActionPlayer(action, actor);
  22. }
  23. public override void Start()
  24. {
  25. base.Start();
  26. actor.AttachAction(action);
  27. if (!action.running)
  28. running = false;
  29. }
  30. public override void StepTimer(float dt)
  31. {
  32. if (target == null)
  33. throw new Exception("Can update the action only after it's atached to the actor");
  34. action.StepTimer(dt);
  35. if (!action.running)
  36. {
  37. dtr = action.dtr;
  38. Stop();
  39. }
  40. }
  41. public override void Step(float dt)
  42. {
  43. if (!action.running)
  44. running = false;
  45. }
  46. }
  47. }