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Ivan "KaiSD" Korystin 10 yıl önce
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@@ -13,7 +13,7 @@ Since actions are quite simple, i implemented them myself.
2. Then attach the Actor.cs script to the object you want.
3. See the ActorSampleActions.cs class, if you need examples.

You can also subclass the Actor and add all the actions you want to the Start() method.
You can also add actions on the fly, by using the AttachAction method of the Actor class.

### Included actions (ready and WIP)
All actions are capable to work both in 3D (use Vector3) and 2D (use Vector2) scenes.