From d10e716984b4850098a2868b3723ba47220fda9e Mon Sep 17 00:00:00 2001 From: "Ivan \"KaiSD\" Korystin" Date: Sat, 21 Jun 2014 02:21:28 +0400 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 319999c..4cf27e7 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ Since actions are quite simple, i implemented them myself. 2. Then attach the Actor.cs script to the object you want. 3. See the ActorSampleActions.cs class, if you need examples. -You can also subclass the Actor and add all the actions you want to the Start() method. +You can also add actions on the fly, by using the AttachAction method of the Actor class. ### Included actions (ready and WIP) All actions are capable to work both in 3D (use Vector3) and 2D (use Vector2) scenes.