Minor fixes
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@@ -4,18 +4,6 @@ using UnityEngine;
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namespace coa4u
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{
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public enum Axises
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{
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none,
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x,
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y,
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z,
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xy,
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xz,
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yz,
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xyz
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}
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/// <summary>
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/// Basic action class for subclassing. To inherit interval actions, consider using the ActionInterval as the base class.
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/// </summary>
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@@ -28,6 +28,7 @@ namespace coa4u
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: base()
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{
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other = targetActor;
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value = targetActor.transformCached.position;
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}
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public override ActionInstant Clone()
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@@ -40,7 +41,7 @@ namespace coa4u
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base.Start();
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if (other != null)
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{
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value = other.transform.position;
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value = other.transformCached.position;
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}
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if (locks != Axises.none)
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{
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18
Assets/scripts/coa4u/CoreClasses/Axises.cs
Normal file
18
Assets/scripts/coa4u/CoreClasses/Axises.cs
Normal file
@@ -0,0 +1,18 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace coa4u
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{
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public enum Axises
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{
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none,
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x,
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y,
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z,
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xy,
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xz,
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yz,
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xyz
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}
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}
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