ソースを参照

Minor fixes

master
コミット
c9a90c8d56
3個のファイルの変更20行の追加13行の削除
  1. +0
    -12
      Assets/scripts/coa4u/ActionsBase/Action.cs
  2. +2
    -1
      Assets/scripts/coa4u/ActionsInstant/ActionSetDirection.cs
  3. +18
    -0
      Assets/scripts/coa4u/CoreClasses/Axises.cs

+ 0
- 12
Assets/scripts/coa4u/ActionsBase/Action.cs ファイルの表示

@@ -4,18 +4,6 @@ using UnityEngine;

namespace coa4u
{
public enum Axises
{
none,
x,
y,
z,
xy,
xz,
yz,
xyz
}

/// <summary>
/// Basic action class for subclassing. To inherit interval actions, consider using the ActionInterval as the base class.
/// </summary>


+ 2
- 1
Assets/scripts/coa4u/ActionsInstant/ActionSetDirection.cs ファイルの表示

@@ -28,6 +28,7 @@ namespace coa4u
: base()
{
other = targetActor;
value = targetActor.transformCached.position;
}

public override ActionInstant Clone()
@@ -40,7 +41,7 @@ namespace coa4u
base.Start();
if (other != null)
{
value = other.transform.position;
value = other.transformCached.position;
}
if (locks != Axises.none)
{


+ 18
- 0
Assets/scripts/coa4u/CoreClasses/Axises.cs ファイルの表示

@@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using UnityEngine;

namespace coa4u
{
public enum Axises
{
none,
x,
y,
z,
xy,
xz,
yz,
xyz
}
}