some old local changes
This commit is contained in:
200
Assets/scripts/coa4u/ActionsBase/ActionInstant.cs
Normal file
200
Assets/scripts/coa4u/ActionsBase/ActionInstant.cs
Normal file
@@ -0,0 +1,200 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
/// <summary>
|
||||
/// Basic action class for subclassing. To inherit interval actions, consider using the ActionInterval as the base class.
|
||||
/// </summary>
|
||||
public class ActionInstant
|
||||
{
|
||||
/// <summary>
|
||||
/// Axis locks - the action will try to preserve tha values of these axises when moving or rotating the target.
|
||||
/// </summary>
|
||||
public Axises locks = Axises.none;
|
||||
/// <summary>
|
||||
/// Sets if the action should stop when the actor's StopAllActions method is called.
|
||||
/// </summary>
|
||||
public bool unstopable = false;
|
||||
|
||||
protected Actor target;
|
||||
protected Transform transform;
|
||||
protected Renderer renderer;
|
||||
private float durationValue = 0;
|
||||
private float dtrValue = 0;
|
||||
private bool isRunning = false;
|
||||
|
||||
public ActionInstant()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a copy of the action.
|
||||
/// </summary>
|
||||
public virtual ActionInstant Clone()
|
||||
{
|
||||
return new ActionInstant();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the reversed version of the action, if it is possible.
|
||||
/// </summary>
|
||||
public virtual ActionInstant Reverse()
|
||||
{
|
||||
throw new Exception("Can reverse only the reversable interval actions");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is called at the action start. Usable for instant and interval actions.
|
||||
/// </summary>
|
||||
public virtual void Start()
|
||||
{
|
||||
if (target == null)
|
||||
throw new Exception("Can start the action only after it's atached to the actor");
|
||||
transform = target.transformCached;
|
||||
renderer = target.rendererCached;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is called at every frame update. Not usable for instant actions.
|
||||
/// </summary>
|
||||
public virtual void StepTimer(float dt)
|
||||
{
|
||||
if (target == null)
|
||||
throw new Exception("Can update the action only after it's atached to the actor");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is called after the interval action is stopped. Not usable for instant actions.
|
||||
/// </summary>
|
||||
public virtual void Stop()
|
||||
{
|
||||
if (target == null)
|
||||
throw new Exception("Can stop the action only after it's atached to the actor");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method sets the actor for the action.
|
||||
/// </summary>
|
||||
public void SetActor(Actor actor)
|
||||
{
|
||||
target = actor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method modifies the given vector to keep the locked axises untouched.
|
||||
/// </summary>
|
||||
protected void LockAxises(ref Vector3 point)
|
||||
{
|
||||
{
|
||||
if (target == null)
|
||||
throw new Exception("Can calculate axises only after the action is atached to the actor");
|
||||
}
|
||||
|
||||
switch (locks)
|
||||
{
|
||||
case Axises.x:
|
||||
point.x = transform.position.x;
|
||||
break;
|
||||
case Axises.y:
|
||||
point.y = transform.position.y;
|
||||
break;
|
||||
case Axises.z:
|
||||
point.z = transform.position.z;
|
||||
break;
|
||||
case Axises.xy:
|
||||
point.x = transform.position.x;
|
||||
point.y = transform.position.y;
|
||||
break;
|
||||
case Axises.xz:
|
||||
point.x = transform.position.x;
|
||||
point.z = transform.position.z;
|
||||
break;
|
||||
case Axises.yz:
|
||||
point.y = transform.position.y;
|
||||
point.z = transform.position.z;
|
||||
break;
|
||||
case Axises.xyz:
|
||||
point.x = transform.position.x;
|
||||
point.y = transform.position.y;
|
||||
point.z = transform.position.z;
|
||||
break;
|
||||
case Axises.rx:
|
||||
point.x = transform.rotation.eulerAngles.x;
|
||||
break;
|
||||
case Axises.ry:
|
||||
point.y = transform.rotation.eulerAngles.y;
|
||||
break;
|
||||
case Axises.rz:
|
||||
point.z = transform.rotation.eulerAngles.z;
|
||||
break;
|
||||
case Axises.rxy:
|
||||
point.x = transform.rotation.eulerAngles.x;
|
||||
point.y = transform.rotation.eulerAngles.y;
|
||||
break;
|
||||
case Axises.rxz:
|
||||
point.x = transform.rotation.eulerAngles.x;
|
||||
point.z = transform.rotation.eulerAngles.z;
|
||||
break;
|
||||
case Axises.ryz:
|
||||
point.y = transform.rotation.eulerAngles.y;
|
||||
point.z = transform.rotation.eulerAngles.z;
|
||||
break;
|
||||
case Axises.rxyz:
|
||||
point.x = transform.rotation.eulerAngles.x;
|
||||
point.y = transform.rotation.eulerAngles.y;
|
||||
point.z = transform.rotation.eulerAngles.z;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Readonly property. Shows the remaining time of the action.
|
||||
/// </summary>
|
||||
public float duration
|
||||
{
|
||||
get
|
||||
{
|
||||
return durationValue;
|
||||
}
|
||||
|
||||
protected set
|
||||
{
|
||||
durationValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Readonly property. Shows if the action is running or not.
|
||||
/// </summary>
|
||||
public bool running
|
||||
{
|
||||
get
|
||||
{
|
||||
return isRunning;
|
||||
}
|
||||
|
||||
protected set
|
||||
{
|
||||
isRunning = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Readonly property. Contains the remaining tick time after action finished.
|
||||
/// </summary>
|
||||
public float dtr
|
||||
{
|
||||
get
|
||||
{
|
||||
return dtrValue;
|
||||
}
|
||||
|
||||
protected set
|
||||
{
|
||||
dtrValue = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using coa4u;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
/// <summary>
|
||||
/// Moves the target to the random point inside the given zone.
|
||||
/// </summary>
|
||||
class ActionSelectRoamingPoint : ActionInstant
|
||||
{
|
||||
protected Vector3 radius;
|
||||
protected Vector3 pointRef;
|
||||
protected float speed;
|
||||
protected Vector3 delta;
|
||||
|
||||
public ActionSelectRoamingPoint(Vector3 targetRadius, ref Vector3 point)
|
||||
: base()
|
||||
{
|
||||
radius = targetRadius;
|
||||
pointRef = point;
|
||||
}
|
||||
|
||||
public override ActionInstant Clone()
|
||||
{
|
||||
return new ActionSelectRoamingPoint(radius, ref pointRef);
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
pointRef.x = UnityEngine.Random.Range(-radius.x, radius.x);
|
||||
pointRef.y = UnityEngine.Random.Range(-radius.y, radius.y);
|
||||
pointRef.z = UnityEngine.Random.Range(-radius.z, radius.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
43
Assets/scripts/coa4u/ActionsInterval/ActionMoveForward.cs
Normal file
43
Assets/scripts/coa4u/ActionsInterval/ActionMoveForward.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
/// <summary>
|
||||
/// Moves in the given direction for the given amount of seconds.
|
||||
/// </summary>
|
||||
class ActionMoveForward : ActionInterval
|
||||
{
|
||||
protected float speed;
|
||||
protected Vector3 delta;
|
||||
|
||||
public ActionMoveForward(float targetSpeed, float targetDuration)
|
||||
: base(targetDuration)
|
||||
{
|
||||
speed = targetSpeed;
|
||||
}
|
||||
|
||||
public override ActionInstant Clone()
|
||||
{
|
||||
return new ActionMoveForward(speed, duration);
|
||||
}
|
||||
|
||||
public override ActionInstant Reverse()
|
||||
{
|
||||
return new ActionMoveForward(speed * -1F, duration);
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
delta = speed * transform.forward;
|
||||
}
|
||||
|
||||
public override void Step(float dt)
|
||||
{
|
||||
float d = dt / duration;
|
||||
transform.Translate(delta * d, Space.World);
|
||||
}
|
||||
}
|
||||
}
|
||||
5
Assets/scripts/coa4uext/Actions.meta
Executable file
5
Assets/scripts/coa4uext/Actions.meta
Executable file
@@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47f23d1678e988842ba4d66cdde3c4f8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
77
Assets/scripts/coa4uext/Actions/ActionHolder.cs
Executable file
77
Assets/scripts/coa4uext/Actions/ActionHolder.cs
Executable file
@@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates the and starts the given action instance at Start. If you're using calcers for parameters, they will be also calculated at start.
|
||||
/// </summary>
|
||||
class ActionHolder<T> : ActionInstant
|
||||
where T : ActionInstant
|
||||
{
|
||||
protected T action;
|
||||
protected object[] args;
|
||||
|
||||
public ActionHolder(params object[] args) : base()
|
||||
{
|
||||
this.args = args;
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
if (target == null)
|
||||
throw new Exception("Can start the action only after it's atached to the actor");
|
||||
object[] nargs = new object[args.Length];
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
if (args[i] is CalcerFloat)
|
||||
{
|
||||
nargs[i] = ((CalcerFloat)args[i]).value;
|
||||
}
|
||||
else if (args[i] is CalcerVector)
|
||||
{
|
||||
nargs[i] = ((CalcerVector)args[i]).value;
|
||||
}
|
||||
else
|
||||
{
|
||||
nargs[i] = args[i];
|
||||
}
|
||||
}
|
||||
|
||||
action = (T)Activator.CreateInstance(typeof(T), nargs);
|
||||
action.SetActor(target);
|
||||
action.locks = locks;
|
||||
action.Start();
|
||||
duration = action.duration;
|
||||
if (action.running)
|
||||
running = true;
|
||||
}
|
||||
|
||||
public override void StepTimer(float dt)
|
||||
{
|
||||
if (target == null)
|
||||
throw new Exception("Can update the action only after it's atached to the actor");
|
||||
action.StepTimer(dt);
|
||||
if (!action.running)
|
||||
{
|
||||
dtr = action.dtr;
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Stop()
|
||||
{
|
||||
if (target == null)
|
||||
throw new Exception("Can stop the action only after it's atached to the actor");
|
||||
if (action.running)
|
||||
action.Stop();
|
||||
running = false;
|
||||
}
|
||||
|
||||
public override ActionInstant Clone()
|
||||
{
|
||||
return new ActionHolder<T>(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Actions/ActionHolder.cs.meta
Executable file
8
Assets/scripts/coa4uext/Actions/ActionHolder.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bbefa1d122cfc4c4e99bd1a82f65569d
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
66
Assets/scripts/coa4uext/Actions/ActionIf.cs
Executable file
66
Assets/scripts/coa4uext/Actions/ActionIf.cs
Executable file
@@ -0,0 +1,66 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
class ActionIf : ActionInterval
|
||||
{
|
||||
protected ActionInstant action;
|
||||
protected Predicate predicate;
|
||||
protected bool started;
|
||||
|
||||
public ActionIf(Predicate targetPredicate, ActionInstant targetAction)
|
||||
: base(0)
|
||||
{
|
||||
action = targetAction;
|
||||
predicate = targetPredicate;
|
||||
}
|
||||
|
||||
public override ActionInstant Clone()
|
||||
{
|
||||
return new ActionIf(predicate, action);
|
||||
}
|
||||
|
||||
public override ActionInstant Reverse()
|
||||
{
|
||||
return new ActionIf(predicate, action.Reverse());
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
if (predicate.check())
|
||||
{
|
||||
started = true;
|
||||
action.SetActor(target);
|
||||
action.Start();
|
||||
duration = action.duration;
|
||||
}
|
||||
else
|
||||
{
|
||||
running = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void StepTimer(float dt)
|
||||
{
|
||||
if (!started)
|
||||
return;
|
||||
dt *= timeScale;
|
||||
if (action.running)
|
||||
action.StepTimer(dt);
|
||||
if (!action.running)
|
||||
{
|
||||
Stop();
|
||||
dtr = action.dtr;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Stop()
|
||||
{
|
||||
base.Stop();
|
||||
action.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Actions/ActionIf.cs.meta
Executable file
8
Assets/scripts/coa4uext/Actions/ActionIf.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a45c0e16e46018a40813f228d30baa43
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
53
Assets/scripts/coa4uext/Actions/ActionPlayer.cs
Executable file
53
Assets/scripts/coa4uext/Actions/ActionPlayer.cs
Executable file
@@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
/// <summary>
|
||||
/// Plays the action on another actor;
|
||||
/// </summary>
|
||||
class ActionPlayer : ActionInterval
|
||||
{
|
||||
protected ActionInstant action;
|
||||
protected Actor actor;
|
||||
|
||||
public ActionPlayer(ActionInstant targetAction, Actor targetActor)
|
||||
: base(0)
|
||||
{
|
||||
action = targetAction;
|
||||
actor = targetActor;
|
||||
}
|
||||
|
||||
public override ActionInstant Clone()
|
||||
{
|
||||
return new ActionPlayer(action, actor);
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
actor.AttachAction(action);
|
||||
if (!action.running)
|
||||
running = false;
|
||||
}
|
||||
|
||||
public override void StepTimer(float dt)
|
||||
{
|
||||
if (target == null)
|
||||
throw new Exception("Can update the action only after it's atached to the actor");
|
||||
action.StepTimer(dt);
|
||||
if (!action.running)
|
||||
{
|
||||
dtr = action.dtr;
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Step(float dt)
|
||||
{
|
||||
if (!action.running)
|
||||
running = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Actions/ActionPlayer.cs.meta
Executable file
8
Assets/scripts/coa4uext/Actions/ActionPlayer.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d0fe551d8f6b114cb3bfc83d880377a
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
41
Assets/scripts/coa4uext/Actions/ActionSwitchState.cs
Executable file
41
Assets/scripts/coa4uext/Actions/ActionSwitchState.cs
Executable file
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
class ActionSwitchState : ActionInstant
|
||||
{
|
||||
string stateName;
|
||||
int stateIndex;
|
||||
|
||||
public ActionSwitchState(int targetIndex)
|
||||
: base()
|
||||
{
|
||||
stateIndex = targetIndex;
|
||||
}
|
||||
|
||||
public ActionSwitchState(string targetName)
|
||||
: base()
|
||||
{
|
||||
stateName = targetName;
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
if (!(target is SeqActor))
|
||||
{
|
||||
throw new Exception("Target is not capable of switching states.");
|
||||
}
|
||||
if (stateIndex != null)
|
||||
{
|
||||
((SeqActor)target).SetState(stateIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
((SeqActor)target).SetState(stateName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Actions/ActionSwitchState.cs.meta
Executable file
8
Assets/scripts/coa4uext/Actions/ActionSwitchState.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70a08a1fe8836f0419bd1b03f05a906a
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
5
Assets/scripts/coa4uext/Calcers.meta
Executable file
5
Assets/scripts/coa4uext/Calcers.meta
Executable file
@@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a9b2c3311eddf04c861c0f8a385a3a0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
15
Assets/scripts/coa4uext/Calcers/Calcer.cs
Executable file
15
Assets/scripts/coa4uext/Calcers/Calcer.cs
Executable file
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
public abstract class Calcer
|
||||
{
|
||||
}
|
||||
|
||||
public abstract class Calcer<T> : Calcer
|
||||
{
|
||||
public abstract T value {get;}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Calcers/Calcer.cs.meta
Executable file
8
Assets/scripts/coa4uext/Calcers/Calcer.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c50d149e0d2dab4bb3a6114abdeb7e8
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
44
Assets/scripts/coa4uext/Calcers/CalcerDirection.cs
Executable file
44
Assets/scripts/coa4uext/Calcers/CalcerDirection.cs
Executable file
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
public class CalcerDirection : CalcerVector
|
||||
{
|
||||
Actor selfActor;
|
||||
Actor targetActor;
|
||||
Transform selfTransform;
|
||||
Transform targetTransform;
|
||||
|
||||
public CalcerDirection(Actor self, Actor target)
|
||||
: base()
|
||||
{
|
||||
selfActor = self;
|
||||
targetActor = target;
|
||||
}
|
||||
|
||||
public CalcerDirection(Transform self, Transform target)
|
||||
: base()
|
||||
{
|
||||
selfTransform = self;
|
||||
targetTransform = target;
|
||||
}
|
||||
|
||||
public override Vector3 value
|
||||
{
|
||||
get
|
||||
{
|
||||
if (targetTransform != null)
|
||||
{
|
||||
return Quaternion.LookRotation(targetTransform.position - selfTransform.position).eulerAngles;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Quaternion.LookRotation(targetActor.transformCached.position - selfActor.transformCached.position).eulerAngles;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Calcers/CalcerDirection.cs.meta
Executable file
8
Assets/scripts/coa4uext/Calcers/CalcerDirection.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a0a80ede5ea3dc42a372d76d2004cd0
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
68
Assets/scripts/coa4uext/Calcers/CalcerFloat.cs
Executable file
68
Assets/scripts/coa4uext/Calcers/CalcerFloat.cs
Executable file
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
public class CalcerFloat : Calcer<float>
|
||||
{
|
||||
private float internalValue;
|
||||
|
||||
public CalcerFloat()
|
||||
{
|
||||
}
|
||||
|
||||
public CalcerFloat(float value)
|
||||
{
|
||||
internalValue = value;
|
||||
}
|
||||
|
||||
public CalcerFloat(int value)
|
||||
{
|
||||
internalValue = (float)value;
|
||||
}
|
||||
|
||||
public CalcerFloat(double value)
|
||||
{
|
||||
internalValue = (float)value;
|
||||
}
|
||||
|
||||
public override float value
|
||||
{
|
||||
get
|
||||
{
|
||||
return internalValue;
|
||||
}
|
||||
}
|
||||
|
||||
public static implicit operator CalcerFloat(float val)
|
||||
{
|
||||
return new CalcerFloat(val);
|
||||
}
|
||||
|
||||
public static implicit operator float(CalcerFloat calc)
|
||||
{
|
||||
return calc.value;
|
||||
}
|
||||
|
||||
public static CalcerFloat operator +(CalcerFloat first, CalcerFloat second)
|
||||
{
|
||||
return new CalcerFloatCalc(first, second, CalcerFloatCalc.Operation.Add);
|
||||
}
|
||||
|
||||
public static CalcerFloat operator -(CalcerFloat first, CalcerFloat second)
|
||||
{
|
||||
return new CalcerFloatCalc(first, second, CalcerFloatCalc.Operation.Sub);
|
||||
}
|
||||
|
||||
public static CalcerFloat operator *(CalcerFloat first, CalcerFloat second)
|
||||
{
|
||||
return new CalcerFloatCalc(first, second, CalcerFloatCalc.Operation.Mul);
|
||||
}
|
||||
|
||||
public static CalcerFloat operator /(CalcerFloat first, CalcerFloat second)
|
||||
{
|
||||
return new CalcerFloatCalc(first, second, CalcerFloatCalc.Operation.Div);
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Calcers/CalcerFloat.cs.meta
Executable file
8
Assets/scripts/coa4uext/Calcers/CalcerFloat.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7e93dc2f49487544fa3a9b1468d66779
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
48
Assets/scripts/coa4uext/Calcers/CalcerFloatCalc.cs
Executable file
48
Assets/scripts/coa4uext/Calcers/CalcerFloatCalc.cs
Executable file
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
public class CalcerFloatCalc : CalcerFloat
|
||||
{
|
||||
public enum Operation
|
||||
{
|
||||
Add,
|
||||
Sub,
|
||||
Mul,
|
||||
Div
|
||||
}
|
||||
|
||||
private Operation operation;
|
||||
private CalcerFloat first;
|
||||
private CalcerFloat second;
|
||||
|
||||
public CalcerFloatCalc(CalcerFloat first, CalcerFloat second, Operation operation = Operation.Add)
|
||||
{
|
||||
this.first = first;
|
||||
this.second = second;
|
||||
this.operation = operation;
|
||||
}
|
||||
|
||||
public float value
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (operation)
|
||||
{
|
||||
case Operation.Add:
|
||||
return first.value + second.value;
|
||||
case Operation.Sub:
|
||||
return first.value - second.value;
|
||||
case Operation.Mul:
|
||||
return first.value * second.value;
|
||||
case Operation.Div:
|
||||
return first.value / second.value;
|
||||
default:
|
||||
throw new Exception("Operation not found.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Calcers/CalcerFloatCalc.cs.meta
Executable file
8
Assets/scripts/coa4uext/Calcers/CalcerFloatCalc.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 45cbf8512a210f942a10b844f2000826
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
36
Assets/scripts/coa4uext/Calcers/CalcerPosition.cs
Executable file
36
Assets/scripts/coa4uext/Calcers/CalcerPosition.cs
Executable file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
public class CalcerPosition : CalcerVector
|
||||
{
|
||||
Actor targetActor;
|
||||
Transform targetTransform;
|
||||
|
||||
public CalcerPosition(Actor target)
|
||||
: base()
|
||||
{
|
||||
this.targetActor = target;
|
||||
}
|
||||
|
||||
public CalcerPosition(Transform target)
|
||||
: base()
|
||||
{
|
||||
this.targetTransform = target;
|
||||
}
|
||||
|
||||
public override Vector3 value
|
||||
{
|
||||
get
|
||||
{
|
||||
if (targetTransform != null)
|
||||
return (Vector3)targetTransform.position;
|
||||
else
|
||||
return (Vector3)targetActor.transformCached.position;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Calcers/CalcerPosition.cs.meta
Executable file
8
Assets/scripts/coa4uext/Calcers/CalcerPosition.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f377903d22e64e409c946c5ec777bb9
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
46
Assets/scripts/coa4uext/Calcers/CalcerRandomDirection.cs
Executable file
46
Assets/scripts/coa4uext/Calcers/CalcerRandomDirection.cs
Executable file
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
public class CalcerRandomDirection : CalcerVector
|
||||
{
|
||||
Axises axises;
|
||||
|
||||
public CalcerRandomDirection(Axises axises)
|
||||
{
|
||||
this.axises = axises;
|
||||
}
|
||||
|
||||
public override Vector3 value
|
||||
{
|
||||
get
|
||||
{
|
||||
float x = UnityEngine.Random.Range(-360.0F, 360.0F);
|
||||
float y = UnityEngine.Random.Range(-360.0F, 360.0F);
|
||||
float z = UnityEngine.Random.Range(-360.0F, 360.0F);
|
||||
switch (axises)
|
||||
{
|
||||
case Axises.x:
|
||||
return new Vector3(x, 0, 0);
|
||||
case Axises.y:
|
||||
return new Vector3(0, y, 0);
|
||||
case Axises.z:
|
||||
return new Vector3(0, 0, z);
|
||||
case Axises.xy:
|
||||
return new Vector3(x, y, 0);
|
||||
case Axises.xz:
|
||||
return new Vector3(x, 0, z);
|
||||
case Axises.yz:
|
||||
return new Vector3(0, y, z);
|
||||
case Axises.xyz:
|
||||
return new Vector3(x, y, z);
|
||||
default:
|
||||
return Vector3.zero;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Calcers/CalcerRandomDirection.cs.meta
Executable file
8
Assets/scripts/coa4uext/Calcers/CalcerRandomDirection.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ad17ef81ba6b9944bf5aa283e4be908
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
70
Assets/scripts/coa4uext/Calcers/CalcerVector.cs
Executable file
70
Assets/scripts/coa4uext/Calcers/CalcerVector.cs
Executable file
@@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
public class CalcerVector : Calcer<Vector3>
|
||||
{
|
||||
private Vector3 internalValue;
|
||||
private int dimensions;
|
||||
|
||||
public CalcerVector()
|
||||
{
|
||||
}
|
||||
|
||||
public CalcerVector(Vector3 value)
|
||||
{
|
||||
internalValue = value;
|
||||
dimensions = 3;
|
||||
}
|
||||
|
||||
public CalcerVector(Vector2 value)
|
||||
{
|
||||
internalValue = value;
|
||||
dimensions = 2;
|
||||
}
|
||||
|
||||
public override Vector3 value
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (dimensions)
|
||||
{
|
||||
case 3:
|
||||
return (Vector3)internalValue;
|
||||
case 2:
|
||||
return (Vector2)internalValue;
|
||||
default:
|
||||
return internalValue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static implicit operator CalcerVector(Vector3 val)
|
||||
{
|
||||
return new CalcerVector(val);
|
||||
}
|
||||
|
||||
public static implicit operator CalcerVector(Vector2 val)
|
||||
{
|
||||
return new CalcerVector(val);
|
||||
}
|
||||
|
||||
public static implicit operator Vector3(CalcerVector calc)
|
||||
{
|
||||
return calc.value;
|
||||
}
|
||||
|
||||
public static CalcerVector operator +(CalcerVector first, CalcerVector second)
|
||||
{
|
||||
return new CalcerVectorCalc(first, second, CalcerVectorCalc.Operation.Add);
|
||||
}
|
||||
|
||||
public static CalcerVector operator -(CalcerVector first, CalcerVector second)
|
||||
{
|
||||
return new CalcerVectorCalc(first, second, CalcerVectorCalc.Operation.Sub);
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Calcers/CalcerVector.cs.meta
Executable file
8
Assets/scripts/coa4uext/Calcers/CalcerVector.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6c04bfd357341874e8be24608bfd976e
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
42
Assets/scripts/coa4uext/Calcers/CalcerVectorCalc.cs
Executable file
42
Assets/scripts/coa4uext/Calcers/CalcerVectorCalc.cs
Executable file
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
public class CalcerVectorCalc : CalcerVector
|
||||
{
|
||||
public enum Operation
|
||||
{
|
||||
Add,
|
||||
Sub
|
||||
}
|
||||
|
||||
private Operation operation;
|
||||
private CalcerVector first;
|
||||
private CalcerVector second;
|
||||
|
||||
public CalcerVectorCalc(CalcerVector first, CalcerVector second, Operation operation = Operation.Add)
|
||||
{
|
||||
this.first = first;
|
||||
this.second = second;
|
||||
this.operation = operation;
|
||||
}
|
||||
|
||||
public override Vector3 value
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (operation)
|
||||
{
|
||||
case Operation.Add:
|
||||
return first.value + second.value;
|
||||
case Operation.Sub:
|
||||
return first.value - second.value;
|
||||
default:
|
||||
throw new Exception("Operation not found.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Calcers/CalcerVectorCalc.cs.meta
Executable file
8
Assets/scripts/coa4uext/Calcers/CalcerVectorCalc.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 78a730b682beb8d4180d80db8bdc6537
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
5
Assets/scripts/coa4uext/CoreClasses.meta
Executable file
5
Assets/scripts/coa4uext/CoreClasses.meta
Executable file
@@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 38016d14a3449b7478e2c667c72063f6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
26
Assets/scripts/coa4uext/CoreClasses/State.cs
Executable file
26
Assets/scripts/coa4uext/CoreClasses/State.cs
Executable file
@@ -0,0 +1,26 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
public class State
|
||||
{
|
||||
public readonly ActionInstant action;
|
||||
public readonly Predicate trigger;
|
||||
public readonly string name;
|
||||
|
||||
public State(ActionInstant targetAction, string targetName = "")
|
||||
{
|
||||
action = targetAction;
|
||||
name = targetName;
|
||||
}
|
||||
|
||||
public State(Predicate targetTrigger, ActionInstant targetAction, string targetName = "")
|
||||
{
|
||||
trigger = targetTrigger;
|
||||
action = targetAction;
|
||||
name = targetName;
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/CoreClasses/State.cs.meta
Executable file
8
Assets/scripts/coa4uext/CoreClasses/State.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ebc37cf537501dd4f9290a911cb5b757
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
5
Assets/scripts/coa4uext/Predicates.meta
Executable file
5
Assets/scripts/coa4uext/Predicates.meta
Executable file
@@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 470c1cdb0ca2c1a4895bc641646f9474
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
11
Assets/scripts/coa4uext/Predicates/Predicate.cs
Executable file
11
Assets/scripts/coa4uext/Predicates/Predicate.cs
Executable file
@@ -0,0 +1,11 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
public abstract class Predicate
|
||||
{
|
||||
public abstract bool check();
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Predicates/Predicate.cs.meta
Executable file
8
Assets/scripts/coa4uext/Predicates/Predicate.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 97583e10785bec74c939caf211b248b8
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
29
Assets/scripts/coa4uext/Predicates/PredicateDistanceGreater.cs
Executable file
29
Assets/scripts/coa4uext/Predicates/PredicateDistanceGreater.cs
Executable file
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
public class PredicateDistanceGreater : Predicate
|
||||
{
|
||||
protected CalcerVector first;
|
||||
protected CalcerVector second;
|
||||
protected float distance;
|
||||
|
||||
public PredicateDistanceGreater(CalcerVector one, CalcerVector other, float dist)
|
||||
: base()
|
||||
{
|
||||
first = one;
|
||||
second = other;
|
||||
distance = dist;
|
||||
}
|
||||
|
||||
public override bool check()
|
||||
{
|
||||
if (Vector3.Distance(first.value, second.value) > distance)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Predicates/PredicateDistanceGreater.cs.meta
Executable file
8
Assets/scripts/coa4uext/Predicates/PredicateDistanceGreater.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 17a24fb6b2830f24fb10e079734a432f
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
29
Assets/scripts/coa4uext/Predicates/PredicateDistanceLess.cs
Executable file
29
Assets/scripts/coa4uext/Predicates/PredicateDistanceLess.cs
Executable file
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
public class PredicateDistanceLess : Predicate
|
||||
{
|
||||
protected CalcerVector first;
|
||||
protected CalcerVector second;
|
||||
protected float distance;
|
||||
|
||||
public PredicateDistanceLess(CalcerVector one, CalcerVector other, float dist)
|
||||
: base()
|
||||
{
|
||||
first = one;
|
||||
second = other;
|
||||
distance = dist;
|
||||
}
|
||||
|
||||
public override bool check()
|
||||
{
|
||||
if (Vector3.Distance(first.value, second.value) <= distance)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Predicates/PredicateDistanceLess.cs.meta
Executable file
8
Assets/scripts/coa4uext/Predicates/PredicateDistanceLess.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1f98bec35befcf141bfda4291e7aea41
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
14
Assets/scripts/coa4uext/Predicates/PredicateFalse.cs
Executable file
14
Assets/scripts/coa4uext/Predicates/PredicateFalse.cs
Executable file
@@ -0,0 +1,14 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
public class PredicateFalse : Predicate
|
||||
{
|
||||
public override bool check()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Predicates/PredicateFalse.cs.meta
Executable file
8
Assets/scripts/coa4uext/Predicates/PredicateFalse.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c046509f9d6d55b45a9643e86a29c95c
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
14
Assets/scripts/coa4uext/Predicates/PredicateTrue.cs
Executable file
14
Assets/scripts/coa4uext/Predicates/PredicateTrue.cs
Executable file
@@ -0,0 +1,14 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
|
||||
namespace coa4u
|
||||
{
|
||||
public class PredicateTrue : Predicate
|
||||
{
|
||||
public override bool check()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/Predicates/PredicateTrue.cs.meta
Executable file
8
Assets/scripts/coa4uext/Predicates/PredicateTrue.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f6a4b0a53e20504fa28937299d4df63
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
5
Assets/scripts/coa4uext/UnityComponents.meta
Executable file
5
Assets/scripts/coa4uext/UnityComponents.meta
Executable file
@@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 45d3e250968191147aeb6b6346456173
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
59
Assets/scripts/coa4uext/UnityComponents/SeqActor.cs
Executable file
59
Assets/scripts/coa4uext/UnityComponents/SeqActor.cs
Executable file
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using coa4u;
|
||||
|
||||
[System.Serializable]
|
||||
public class SeqActor : Actor
|
||||
{
|
||||
protected State[] states;
|
||||
protected int index;
|
||||
protected List<int> stateLog = new List<int>();
|
||||
protected ActionInstant currentStateAction;
|
||||
|
||||
public void SetState(int idx)
|
||||
{
|
||||
if (idx < states.Length)
|
||||
{
|
||||
stateLog.Add(idx);
|
||||
index = idx;
|
||||
if (currentStateAction != null)
|
||||
RemoveAction(currentStateAction);
|
||||
currentStateAction = states[idx].action;
|
||||
AttachAction(currentStateAction);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Actor doesn't have the state " + idx.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public void SetState(string name)
|
||||
{
|
||||
SetState(Array.FindIndex<State>(states, x => x.name == name));
|
||||
}
|
||||
|
||||
public int currentStateIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
public string currentStateName
|
||||
{
|
||||
get
|
||||
{
|
||||
return states[index].name;
|
||||
}
|
||||
}
|
||||
|
||||
public List<int> log
|
||||
{
|
||||
get
|
||||
{
|
||||
return stateLog;
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/UnityComponents/SeqActor.cs.meta
Executable file
8
Assets/scripts/coa4uext/UnityComponents/SeqActor.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fe7dfa7af5880d044b663b7fce129ce4
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
44
Assets/scripts/coa4uext/UnityComponents/SeqTest.cs
Executable file
44
Assets/scripts/coa4uext/UnityComponents/SeqTest.cs
Executable file
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using coa4u;
|
||||
|
||||
[System.Serializable]
|
||||
public class SeqTest : SeqActor
|
||||
{
|
||||
public Actor enemy;
|
||||
Vector3 startPosition;
|
||||
|
||||
void Start()
|
||||
{
|
||||
startPosition = transformCached.position;
|
||||
CalcerVector endPosition = new CalcerPosition(enemy) + new CalcerVector(new Vector3(-2F, transformCached.position.y, 0F));
|
||||
|
||||
ActionInstant stateDefault = new ActionSequence(
|
||||
new ActionInstant[]
|
||||
{
|
||||
new ActionDelay(3),
|
||||
new ActionSwitchState(1)
|
||||
});
|
||||
|
||||
ActionInstant stateRoam = new ActionSequence(
|
||||
new ActionInstant[] {
|
||||
new ActionHolder<ActionSetDirection>(new CalcerPosition(enemy)),
|
||||
new ActionHolder<ActionJumpTo>(endPosition, 5, 1, 1),
|
||||
new ActionDelay(0.5F),
|
||||
new ActionHolder<ActionMoveTo>(new CalcerPosition(enemy), 0.1F),
|
||||
new ActionHolder<ActionMoveTo>(endPosition, 0.1F),
|
||||
new ActionDelay(0.5F),
|
||||
new ActionJumpTo(startPosition, 5, 1, 1),
|
||||
new ActionSwitchState(0)
|
||||
});
|
||||
|
||||
states = new State[]
|
||||
{
|
||||
new State(stateDefault, "wait"),
|
||||
new State(stateRoam, "attack")
|
||||
};
|
||||
|
||||
SetState(0);
|
||||
}
|
||||
}
|
||||
8
Assets/scripts/coa4uext/UnityComponents/SeqTest.cs.meta
Executable file
8
Assets/scripts/coa4uext/UnityComponents/SeqTest.cs.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a97027e8b127e5049be5e16c73c87275
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
Reference in New Issue
Block a user