|
- (function (global, factory) {
- typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
- typeof define === 'function' && define.amd ? define(['exports'], factory) :
- (global = global || self, factory(global.THREE = {}));
- }(this, (function (exports) { 'use strict';
-
- // Polyfills
-
- if ( Number.EPSILON === undefined ) {
-
- Number.EPSILON = Math.pow( 2, - 52 );
-
- }
-
- if ( Number.isInteger === undefined ) {
-
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger
-
- Number.isInteger = function ( value ) {
-
- return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value;
-
- };
-
- }
-
- //
-
- if ( Math.sign === undefined ) {
-
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
-
- Math.sign = function ( x ) {
-
- return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x;
-
- };
-
- }
-
- if ( 'name' in Function.prototype === false ) {
-
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
-
- Object.defineProperty( Function.prototype, 'name', {
-
- get: function () {
-
- return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ];
-
- }
-
- } );
-
- }
-
- if ( Object.assign === undefined ) {
-
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
-
- Object.assign = function ( target ) {
-
- if ( target === undefined || target === null ) {
-
- throw new TypeError( 'Cannot convert undefined or null to object' );
-
- }
-
- var output = Object( target );
-
- for ( var index = 1; index < arguments.length; index ++ ) {
-
- var source = arguments[ index ];
-
- if ( source !== undefined && source !== null ) {
-
- for ( var nextKey in source ) {
-
- if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) {
-
- output[ nextKey ] = source[ nextKey ];
-
- }
-
- }
-
- }
-
- }
-
- return output;
-
- };
-
- }
-
- var REVISION = '119';
- var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
- var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
- var CullFaceNone = 0;
- var CullFaceBack = 1;
- var CullFaceFront = 2;
- var CullFaceFrontBack = 3;
- var BasicShadowMap = 0;
- var PCFShadowMap = 1;
- var PCFSoftShadowMap = 2;
- var VSMShadowMap = 3;
- var FrontSide = 0;
- var BackSide = 1;
- var DoubleSide = 2;
- var FlatShading = 1;
- var SmoothShading = 2;
- var NoBlending = 0;
- var NormalBlending = 1;
- var AdditiveBlending = 2;
- var SubtractiveBlending = 3;
- var MultiplyBlending = 4;
- var CustomBlending = 5;
- var AddEquation = 100;
- var SubtractEquation = 101;
- var ReverseSubtractEquation = 102;
- var MinEquation = 103;
- var MaxEquation = 104;
- var ZeroFactor = 200;
- var OneFactor = 201;
- var SrcColorFactor = 202;
- var OneMinusSrcColorFactor = 203;
- var SrcAlphaFactor = 204;
- var OneMinusSrcAlphaFactor = 205;
- var DstAlphaFactor = 206;
- var OneMinusDstAlphaFactor = 207;
- var DstColorFactor = 208;
- var OneMinusDstColorFactor = 209;
- var SrcAlphaSaturateFactor = 210;
- var NeverDepth = 0;
- var AlwaysDepth = 1;
- var LessDepth = 2;
- var LessEqualDepth = 3;
- var EqualDepth = 4;
- var GreaterEqualDepth = 5;
- var GreaterDepth = 6;
- var NotEqualDepth = 7;
- var MultiplyOperation = 0;
- var MixOperation = 1;
- var AddOperation = 2;
- var NoToneMapping = 0;
- var LinearToneMapping = 1;
- var ReinhardToneMapping = 2;
- var CineonToneMapping = 3;
- var ACESFilmicToneMapping = 4;
- var CustomToneMapping = 5;
-
- var UVMapping = 300;
- var CubeReflectionMapping = 301;
- var CubeRefractionMapping = 302;
- var EquirectangularReflectionMapping = 303;
- var EquirectangularRefractionMapping = 304;
- var CubeUVReflectionMapping = 306;
- var CubeUVRefractionMapping = 307;
- var RepeatWrapping = 1000;
- var ClampToEdgeWrapping = 1001;
- var MirroredRepeatWrapping = 1002;
- var NearestFilter = 1003;
- var NearestMipmapNearestFilter = 1004;
- var NearestMipMapNearestFilter = 1004;
- var NearestMipmapLinearFilter = 1005;
- var NearestMipMapLinearFilter = 1005;
- var LinearFilter = 1006;
- var LinearMipmapNearestFilter = 1007;
- var LinearMipMapNearestFilter = 1007;
- var LinearMipmapLinearFilter = 1008;
- var LinearMipMapLinearFilter = 1008;
- var UnsignedByteType = 1009;
- var ByteType = 1010;
- var ShortType = 1011;
- var UnsignedShortType = 1012;
- var IntType = 1013;
- var UnsignedIntType = 1014;
- var FloatType = 1015;
- var HalfFloatType = 1016;
- var UnsignedShort4444Type = 1017;
- var UnsignedShort5551Type = 1018;
- var UnsignedShort565Type = 1019;
- var UnsignedInt248Type = 1020;
- var AlphaFormat = 1021;
- var RGBFormat = 1022;
- var RGBAFormat = 1023;
- var LuminanceFormat = 1024;
- var LuminanceAlphaFormat = 1025;
- var RGBEFormat = RGBAFormat;
- var DepthFormat = 1026;
- var DepthStencilFormat = 1027;
- var RedFormat = 1028;
- var RedIntegerFormat = 1029;
- var RGFormat = 1030;
- var RGIntegerFormat = 1031;
- var RGBIntegerFormat = 1032;
- var RGBAIntegerFormat = 1033;
-
- var RGB_S3TC_DXT1_Format = 33776;
- var RGBA_S3TC_DXT1_Format = 33777;
- var RGBA_S3TC_DXT3_Format = 33778;
- var RGBA_S3TC_DXT5_Format = 33779;
- var RGB_PVRTC_4BPPV1_Format = 35840;
- var RGB_PVRTC_2BPPV1_Format = 35841;
- var RGBA_PVRTC_4BPPV1_Format = 35842;
- var RGBA_PVRTC_2BPPV1_Format = 35843;
- var RGB_ETC1_Format = 36196;
- var RGB_ETC2_Format = 37492;
- var RGBA_ETC2_EAC_Format = 37496;
- var RGBA_ASTC_4x4_Format = 37808;
- var RGBA_ASTC_5x4_Format = 37809;
- var RGBA_ASTC_5x5_Format = 37810;
- var RGBA_ASTC_6x5_Format = 37811;
- var RGBA_ASTC_6x6_Format = 37812;
- var RGBA_ASTC_8x5_Format = 37813;
- var RGBA_ASTC_8x6_Format = 37814;
- var RGBA_ASTC_8x8_Format = 37815;
- var RGBA_ASTC_10x5_Format = 37816;
- var RGBA_ASTC_10x6_Format = 37817;
- var RGBA_ASTC_10x8_Format = 37818;
- var RGBA_ASTC_10x10_Format = 37819;
- var RGBA_ASTC_12x10_Format = 37820;
- var RGBA_ASTC_12x12_Format = 37821;
- var RGBA_BPTC_Format = 36492;
- var SRGB8_ALPHA8_ASTC_4x4_Format = 37840;
- var SRGB8_ALPHA8_ASTC_5x4_Format = 37841;
- var SRGB8_ALPHA8_ASTC_5x5_Format = 37842;
- var SRGB8_ALPHA8_ASTC_6x5_Format = 37843;
- var SRGB8_ALPHA8_ASTC_6x6_Format = 37844;
- var SRGB8_ALPHA8_ASTC_8x5_Format = 37845;
- var SRGB8_ALPHA8_ASTC_8x6_Format = 37846;
- var SRGB8_ALPHA8_ASTC_8x8_Format = 37847;
- var SRGB8_ALPHA8_ASTC_10x5_Format = 37848;
- var SRGB8_ALPHA8_ASTC_10x6_Format = 37849;
- var SRGB8_ALPHA8_ASTC_10x8_Format = 37850;
- var SRGB8_ALPHA8_ASTC_10x10_Format = 37851;
- var SRGB8_ALPHA8_ASTC_12x10_Format = 37852;
- var SRGB8_ALPHA8_ASTC_12x12_Format = 37853;
- var LoopOnce = 2200;
- var LoopRepeat = 2201;
- var LoopPingPong = 2202;
- var InterpolateDiscrete = 2300;
- var InterpolateLinear = 2301;
- var InterpolateSmooth = 2302;
- var ZeroCurvatureEnding = 2400;
- var ZeroSlopeEnding = 2401;
- var WrapAroundEnding = 2402;
- var NormalAnimationBlendMode = 2500;
- var AdditiveAnimationBlendMode = 2501;
- var TrianglesDrawMode = 0;
- var TriangleStripDrawMode = 1;
- var TriangleFanDrawMode = 2;
- var LinearEncoding = 3000;
- var sRGBEncoding = 3001;
- var GammaEncoding = 3007;
- var RGBEEncoding = 3002;
- var LogLuvEncoding = 3003;
- var RGBM7Encoding = 3004;
- var RGBM16Encoding = 3005;
- var RGBDEncoding = 3006;
- var BasicDepthPacking = 3200;
- var RGBADepthPacking = 3201;
- var TangentSpaceNormalMap = 0;
- var ObjectSpaceNormalMap = 1;
-
- var ZeroStencilOp = 0;
- var KeepStencilOp = 7680;
- var ReplaceStencilOp = 7681;
- var IncrementStencilOp = 7682;
- var DecrementStencilOp = 7683;
- var IncrementWrapStencilOp = 34055;
- var DecrementWrapStencilOp = 34056;
- var InvertStencilOp = 5386;
-
- var NeverStencilFunc = 512;
- var LessStencilFunc = 513;
- var EqualStencilFunc = 514;
- var LessEqualStencilFunc = 515;
- var GreaterStencilFunc = 516;
- var NotEqualStencilFunc = 517;
- var GreaterEqualStencilFunc = 518;
- var AlwaysStencilFunc = 519;
-
- var StaticDrawUsage = 35044;
- var DynamicDrawUsage = 35048;
- var StreamDrawUsage = 35040;
- var StaticReadUsage = 35045;
- var DynamicReadUsage = 35049;
- var StreamReadUsage = 35041;
- var StaticCopyUsage = 35046;
- var DynamicCopyUsage = 35050;
- var StreamCopyUsage = 35042;
-
- /**
- * https://github.com/mrdoob/eventdispatcher.js/
- */
-
- function EventDispatcher() {}
-
- Object.assign( EventDispatcher.prototype, {
-
- addEventListener: function ( type, listener ) {
-
- if ( this._listeners === undefined ) { this._listeners = {}; }
-
- var listeners = this._listeners;
-
- if ( listeners[ type ] === undefined ) {
-
- listeners[ type ] = [];
-
- }
-
- if ( listeners[ type ].indexOf( listener ) === - 1 ) {
-
- listeners[ type ].push( listener );
-
- }
-
- },
-
- hasEventListener: function ( type, listener ) {
-
- if ( this._listeners === undefined ) { return false; }
-
- var listeners = this._listeners;
-
- return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
-
- },
-
- removeEventListener: function ( type, listener ) {
-
- if ( this._listeners === undefined ) { return; }
-
- var listeners = this._listeners;
- var listenerArray = listeners[ type ];
-
- if ( listenerArray !== undefined ) {
-
- var index = listenerArray.indexOf( listener );
-
- if ( index !== - 1 ) {
-
- listenerArray.splice( index, 1 );
-
- }
-
- }
-
- },
-
- dispatchEvent: function ( event ) {
-
- if ( this._listeners === undefined ) { return; }
-
- var listeners = this._listeners;
- var listenerArray = listeners[ event.type ];
-
- if ( listenerArray !== undefined ) {
-
- event.target = this;
-
- // Make a copy, in case listeners are removed while iterating.
- var array = listenerArray.slice( 0 );
-
- for ( var i = 0, l = array.length; i < l; i ++ ) {
-
- array[ i ].call( this, event );
-
- }
-
- }
-
- }
-
- } );
-
- var _lut = [];
-
- for ( var i = 0; i < 256; i ++ ) {
-
- _lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 );
-
- }
-
- var _seed = 1234567;
-
- var MathUtils = {
-
- DEG2RAD: Math.PI / 180,
- RAD2DEG: 180 / Math.PI,
-
- generateUUID: function () {
-
- // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
-
- var d0 = Math.random() * 0xffffffff | 0;
- var d1 = Math.random() * 0xffffffff | 0;
- var d2 = Math.random() * 0xffffffff | 0;
- var d3 = Math.random() * 0xffffffff | 0;
- var uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +
- _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +
- _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +
- _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];
-
- // .toUpperCase() here flattens concatenated strings to save heap memory space.
- return uuid.toUpperCase();
-
- },
-
- clamp: function ( value, min, max ) {
-
- return Math.max( min, Math.min( max, value ) );
-
- },
-
- // compute euclidian modulo of m % n
- // https://en.wikipedia.org/wiki/Modulo_operation
-
- euclideanModulo: function ( n, m ) {
-
- return ( ( n % m ) + m ) % m;
-
- },
-
- // Linear mapping from range <a1, a2> to range <b1, b2>
-
- mapLinear: function ( x, a1, a2, b1, b2 ) {
-
- return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
-
- },
-
- // https://en.wikipedia.org/wiki/Linear_interpolation
-
- lerp: function ( x, y, t ) {
-
- return ( 1 - t ) * x + t * y;
-
- },
-
- // http://en.wikipedia.org/wiki/Smoothstep
-
- smoothstep: function ( x, min, max ) {
-
- if ( x <= min ) { return 0; }
- if ( x >= max ) { return 1; }
-
- x = ( x - min ) / ( max - min );
-
- return x * x * ( 3 - 2 * x );
-
- },
-
- smootherstep: function ( x, min, max ) {
-
- if ( x <= min ) { return 0; }
- if ( x >= max ) { return 1; }
-
- x = ( x - min ) / ( max - min );
-
- return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
-
- },
-
- // Random integer from <low, high> interval
-
- randInt: function ( low, high ) {
-
- return low + Math.floor( Math.random() * ( high - low + 1 ) );
-
- },
-
- // Random float from <low, high> interval
-
- randFloat: function ( low, high ) {
-
- return low + Math.random() * ( high - low );
-
- },
-
- // Random float from <-range/2, range/2> interval
-
- randFloatSpread: function ( range ) {
-
- return range * ( 0.5 - Math.random() );
-
- },
-
- // Deterministic pseudo-random float in the interval [ 0, 1 ]
-
- seededRandom: function ( s ) {
-
- if ( s !== undefined ) { _seed = s % 2147483647; }
-
- // Park-Miller algorithm
-
- _seed = _seed * 16807 % 2147483647;
-
- return ( _seed - 1 ) / 2147483646;
-
- },
-
- degToRad: function ( degrees ) {
-
- return degrees * MathUtils.DEG2RAD;
-
- },
-
- radToDeg: function ( radians ) {
-
- return radians * MathUtils.RAD2DEG;
-
- },
-
- isPowerOfTwo: function ( value ) {
-
- return ( value & ( value - 1 ) ) === 0 && value !== 0;
-
- },
-
- ceilPowerOfTwo: function ( value ) {
-
- return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
-
- },
-
- floorPowerOfTwo: function ( value ) {
-
- return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
-
- },
-
- setQuaternionFromProperEuler: function ( q, a, b, c, order ) {
-
- // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles
-
- // rotations are applied to the axes in the order specified by 'order'
- // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'
- // angles are in radians
-
- var cos = Math.cos;
- var sin = Math.sin;
-
- var c2 = cos( b / 2 );
- var s2 = sin( b / 2 );
-
- var c13 = cos( ( a + c ) / 2 );
- var s13 = sin( ( a + c ) / 2 );
-
- var c1_3 = cos( ( a - c ) / 2 );
- var s1_3 = sin( ( a - c ) / 2 );
-
- var c3_1 = cos( ( c - a ) / 2 );
- var s3_1 = sin( ( c - a ) / 2 );
-
- switch ( order ) {
-
- case 'XYX':
- q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 );
- break;
-
- case 'YZY':
- q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 );
- break;
-
- case 'ZXZ':
- q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 );
- break;
-
- case 'XZX':
- q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 );
- break;
-
- case 'YXY':
- q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 );
- break;
-
- case 'ZYZ':
- q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 );
- break;
-
- default:
- console.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order );
-
- }
-
- }
-
- };
-
- function Vector2( x, y ) {
- if ( x === void 0 ) x = 0;
- if ( y === void 0 ) y = 0;
-
-
- this.x = x;
- this.y = y;
-
- }
-
- Object.defineProperties( Vector2.prototype, {
-
- "width": {
-
- get: function () {
-
- return this.x;
-
- },
-
- set: function ( value ) {
-
- this.x = value;
-
- }
-
- },
-
- "height": {
-
- get: function () {
-
- return this.y;
-
- },
-
- set: function ( value ) {
-
- this.y = value;
-
- }
-
- }
-
- } );
-
- Object.assign( Vector2.prototype, {
-
- isVector2: true,
-
- set: function ( x, y ) {
-
- this.x = x;
- this.y = y;
-
- return this;
-
- },
-
- setScalar: function ( scalar ) {
-
- this.x = scalar;
- this.y = scalar;
-
- return this;
-
- },
-
- setX: function ( x ) {
-
- this.x = x;
-
- return this;
-
- },
-
- setY: function ( y ) {
-
- this.y = y;
-
- return this;
-
- },
-
- setComponent: function ( index, value ) {
-
- switch ( index ) {
-
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- return this;
-
- },
-
- getComponent: function ( index ) {
-
- switch ( index ) {
-
- case 0: return this.x;
- case 1: return this.y;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- },
-
- clone: function () {
-
- return new this.constructor( this.x, this.y );
-
- },
-
- copy: function ( v ) {
-
- this.x = v.x;
- this.y = v.y;
-
- return this;
-
- },
-
- add: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
-
- }
-
- this.x += v.x;
- this.y += v.y;
-
- return this;
-
- },
-
- addScalar: function ( s ) {
-
- this.x += s;
- this.y += s;
-
- return this;
-
- },
-
- addVectors: function ( a, b ) {
-
- this.x = a.x + b.x;
- this.y = a.y + b.y;
-
- return this;
-
- },
-
- addScaledVector: function ( v, s ) {
-
- this.x += v.x * s;
- this.y += v.y * s;
-
- return this;
-
- },
-
- sub: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
-
- }
-
- this.x -= v.x;
- this.y -= v.y;
-
- return this;
-
- },
-
- subScalar: function ( s ) {
-
- this.x -= s;
- this.y -= s;
-
- return this;
-
- },
-
- subVectors: function ( a, b ) {
-
- this.x = a.x - b.x;
- this.y = a.y - b.y;
-
- return this;
-
- },
-
- multiply: function ( v ) {
-
- this.x *= v.x;
- this.y *= v.y;
-
- return this;
-
- },
-
- multiplyScalar: function ( scalar ) {
-
- this.x *= scalar;
- this.y *= scalar;
-
- return this;
-
- },
-
- divide: function ( v ) {
-
- this.x /= v.x;
- this.y /= v.y;
-
- return this;
-
- },
-
- divideScalar: function ( scalar ) {
-
- return this.multiplyScalar( 1 / scalar );
-
- },
-
- applyMatrix3: function ( m ) {
-
- var x = this.x, y = this.y;
- var e = m.elements;
-
- this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];
- this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];
-
- return this;
-
- },
-
- min: function ( v ) {
-
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
-
- return this;
-
- },
-
- max: function ( v ) {
-
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
-
- return this;
-
- },
-
- clamp: function ( min, max ) {
-
- // assumes min < max, componentwise
-
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
-
- return this;
-
- },
-
- clampScalar: function ( minVal, maxVal ) {
-
- this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
- this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
-
- return this;
-
- },
-
- clampLength: function ( min, max ) {
-
- var length = this.length();
-
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
-
- },
-
- floor: function () {
-
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
-
- return this;
-
- },
-
- ceil: function () {
-
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
-
- return this;
-
- },
-
- round: function () {
-
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
-
- return this;
-
- },
-
- roundToZero: function () {
-
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
-
- return this;
-
- },
-
- negate: function () {
-
- this.x = - this.x;
- this.y = - this.y;
-
- return this;
-
- },
-
- dot: function ( v ) {
-
- return this.x * v.x + this.y * v.y;
-
- },
-
- cross: function ( v ) {
-
- return this.x * v.y - this.y * v.x;
-
- },
-
- lengthSq: function () {
-
- return this.x * this.x + this.y * this.y;
-
- },
-
- length: function () {
-
- return Math.sqrt( this.x * this.x + this.y * this.y );
-
- },
-
- manhattanLength: function () {
-
- return Math.abs( this.x ) + Math.abs( this.y );
-
- },
-
- normalize: function () {
-
- return this.divideScalar( this.length() || 1 );
-
- },
-
- angle: function () {
-
- // computes the angle in radians with respect to the positive x-axis
-
- var angle = Math.atan2( - this.y, - this.x ) + Math.PI;
-
- return angle;
-
- },
-
- distanceTo: function ( v ) {
-
- return Math.sqrt( this.distanceToSquared( v ) );
-
- },
-
- distanceToSquared: function ( v ) {
-
- var dx = this.x - v.x, dy = this.y - v.y;
- return dx * dx + dy * dy;
-
- },
-
- manhattanDistanceTo: function ( v ) {
-
- return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );
-
- },
-
- setLength: function ( length ) {
-
- return this.normalize().multiplyScalar( length );
-
- },
-
- lerp: function ( v, alpha ) {
-
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
-
- return this;
-
- },
-
- lerpVectors: function ( v1, v2, alpha ) {
-
- this.x = v1.x + ( v2.x - v1.x ) * alpha;
- this.y = v1.y + ( v2.y - v1.y ) * alpha;
-
- return this;
-
- },
-
- equals: function ( v ) {
-
- return ( ( v.x === this.x ) && ( v.y === this.y ) );
-
- },
-
- fromArray: function ( array, offset ) {
-
- if ( offset === undefined ) { offset = 0; }
-
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
-
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
-
- return array;
-
- },
-
- fromBufferAttribute: function ( attribute, index, offset ) {
-
- if ( offset !== undefined ) {
-
- console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );
-
- }
-
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
-
- return this;
-
- },
-
- rotateAround: function ( center, angle ) {
-
- var c = Math.cos( angle ), s = Math.sin( angle );
-
- var x = this.x - center.x;
- var y = this.y - center.y;
-
- this.x = x * c - y * s + center.x;
- this.y = x * s + y * c + center.y;
-
- return this;
-
- },
-
- random: function () {
-
- this.x = Math.random();
- this.y = Math.random();
-
- return this;
-
- }
-
- } );
-
- function Matrix3() {
-
- this.elements = [
-
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
-
- ];
-
- if ( arguments.length > 0 ) {
-
- console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
-
- }
-
- }
-
- Object.assign( Matrix3.prototype, {
-
- isMatrix3: true,
-
- set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
-
- var te = this.elements;
-
- te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
- te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
- te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
-
- return this;
-
- },
-
- identity: function () {
-
- this.set(
-
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
-
- );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().fromArray( this.elements );
-
- },
-
- copy: function ( m ) {
-
- var te = this.elements;
- var me = m.elements;
-
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
- te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
- te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
-
- return this;
-
- },
-
- extractBasis: function ( xAxis, yAxis, zAxis ) {
-
- xAxis.setFromMatrix3Column( this, 0 );
- yAxis.setFromMatrix3Column( this, 1 );
- zAxis.setFromMatrix3Column( this, 2 );
-
- return this;
-
- },
-
- setFromMatrix4: function ( m ) {
-
- var me = m.elements;
-
- this.set(
-
- me[ 0 ], me[ 4 ], me[ 8 ],
- me[ 1 ], me[ 5 ], me[ 9 ],
- me[ 2 ], me[ 6 ], me[ 10 ]
-
- );
-
- return this;
-
- },
-
- multiply: function ( m ) {
-
- return this.multiplyMatrices( this, m );
-
- },
-
- premultiply: function ( m ) {
-
- return this.multiplyMatrices( m, this );
-
- },
-
- multiplyMatrices: function ( a, b ) {
-
- var ae = a.elements;
- var be = b.elements;
- var te = this.elements;
-
- var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
- var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
- var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
-
- var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
- var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
- var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
-
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
- te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
- te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
-
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
- te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
- te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
-
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
- te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
- te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
-
- return this;
-
- },
-
- multiplyScalar: function ( s ) {
-
- var te = this.elements;
-
- te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
- te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
- te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
-
- return this;
-
- },
-
- determinant: function () {
-
- var te = this.elements;
-
- var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
- d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
- g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
-
- return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
-
- },
-
- getInverse: function ( matrix, throwOnDegenerate ) {
-
- if ( throwOnDegenerate !== undefined ) {
-
- console.warn( "THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate." );
-
- }
-
- var me = matrix.elements,
- te = this.elements,
-
- n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],
- n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],
- n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],
-
- t11 = n33 * n22 - n32 * n23,
- t12 = n32 * n13 - n33 * n12,
- t13 = n23 * n12 - n22 * n13,
-
- det = n11 * t11 + n21 * t12 + n31 * t13;
-
- if ( det === 0 ) { return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 ); }
-
- var detInv = 1 / det;
-
- te[ 0 ] = t11 * detInv;
- te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
- te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
-
- te[ 3 ] = t12 * detInv;
- te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
- te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
-
- te[ 6 ] = t13 * detInv;
- te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
- te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
-
- return this;
-
- },
-
- transpose: function () {
-
- var tmp;
- var m = this.elements;
-
- tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
- tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
- tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
-
- return this;
-
- },
-
- getNormalMatrix: function ( matrix4 ) {
-
- return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();
-
- },
-
- transposeIntoArray: function ( r ) {
-
- var m = this.elements;
-
- r[ 0 ] = m[ 0 ];
- r[ 1 ] = m[ 3 ];
- r[ 2 ] = m[ 6 ];
- r[ 3 ] = m[ 1 ];
- r[ 4 ] = m[ 4 ];
- r[ 5 ] = m[ 7 ];
- r[ 6 ] = m[ 2 ];
- r[ 7 ] = m[ 5 ];
- r[ 8 ] = m[ 8 ];
-
- return this;
-
- },
-
- setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) {
-
- var c = Math.cos( rotation );
- var s = Math.sin( rotation );
-
- this.set(
- sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,
- - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,
- 0, 0, 1
- );
-
- },
-
- scale: function ( sx, sy ) {
-
- var te = this.elements;
-
- te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;
- te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;
-
- return this;
-
- },
-
- rotate: function ( theta ) {
-
- var c = Math.cos( theta );
- var s = Math.sin( theta );
-
- var te = this.elements;
-
- var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];
- var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];
-
- te[ 0 ] = c * a11 + s * a21;
- te[ 3 ] = c * a12 + s * a22;
- te[ 6 ] = c * a13 + s * a23;
-
- te[ 1 ] = - s * a11 + c * a21;
- te[ 4 ] = - s * a12 + c * a22;
- te[ 7 ] = - s * a13 + c * a23;
-
- return this;
-
- },
-
- translate: function ( tx, ty ) {
-
- var te = this.elements;
-
- te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];
- te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];
-
- return this;
-
- },
-
- equals: function ( matrix ) {
-
- var te = this.elements;
- var me = matrix.elements;
-
- for ( var i = 0; i < 9; i ++ ) {
-
- if ( te[ i ] !== me[ i ] ) { return false; }
-
- }
-
- return true;
-
- },
-
- fromArray: function ( array, offset ) {
-
- if ( offset === undefined ) { offset = 0; }
-
- for ( var i = 0; i < 9; i ++ ) {
-
- this.elements[ i ] = array[ i + offset ];
-
- }
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
-
- var te = this.elements;
-
- array[ offset ] = te[ 0 ];
- array[ offset + 1 ] = te[ 1 ];
- array[ offset + 2 ] = te[ 2 ];
-
- array[ offset + 3 ] = te[ 3 ];
- array[ offset + 4 ] = te[ 4 ];
- array[ offset + 5 ] = te[ 5 ];
-
- array[ offset + 6 ] = te[ 6 ];
- array[ offset + 7 ] = te[ 7 ];
- array[ offset + 8 ] = te[ 8 ];
-
- return array;
-
- }
-
- } );
-
- var _canvas;
-
- var ImageUtils = {
-
- getDataURL: function ( image ) {
-
- if ( /^data:/i.test( image.src ) ) {
-
- return image.src;
-
- }
-
- if ( typeof HTMLCanvasElement == 'undefined' ) {
-
- return image.src;
-
- }
-
- var canvas;
-
- if ( image instanceof HTMLCanvasElement ) {
-
- canvas = image;
-
- } else {
-
- if ( _canvas === undefined ) { _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); }
-
- _canvas.width = image.width;
- _canvas.height = image.height;
-
- var context = _canvas.getContext( '2d' );
-
- if ( image instanceof ImageData ) {
-
- context.putImageData( image, 0, 0 );
-
- } else {
-
- context.drawImage( image, 0, 0, image.width, image.height );
-
- }
-
- canvas = _canvas;
-
- }
-
- if ( canvas.width > 2048 || canvas.height > 2048 ) {
-
- return canvas.toDataURL( 'image/jpeg', 0.6 );
-
- } else {
-
- return canvas.toDataURL( 'image/png' );
-
- }
-
- }
-
- };
-
- var textureId = 0;
-
- function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
-
- Object.defineProperty( this, 'id', { value: textureId ++ } );
-
- this.uuid = MathUtils.generateUUID();
-
- this.name = '';
-
- this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE;
- this.mipmaps = [];
-
- this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING;
-
- this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping;
- this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping;
-
- this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
- this.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter;
-
- this.anisotropy = anisotropy !== undefined ? anisotropy : 1;
-
- this.format = format !== undefined ? format : RGBAFormat;
- this.internalFormat = null;
- this.type = type !== undefined ? type : UnsignedByteType;
-
- this.offset = new Vector2( 0, 0 );
- this.repeat = new Vector2( 1, 1 );
- this.center = new Vector2( 0, 0 );
- this.rotation = 0;
-
- this.matrixAutoUpdate = true;
- this.matrix = new Matrix3();
-
- this.generateMipmaps = true;
- this.premultiplyAlpha = false;
- this.flipY = true;
- this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
-
- // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
- //
- // Also changing the encoding after already used by a Material will not automatically make the Material
- // update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
- this.encoding = encoding !== undefined ? encoding : LinearEncoding;
-
- this.version = 0;
- this.onUpdate = null;
-
- }
-
- Texture.DEFAULT_IMAGE = undefined;
- Texture.DEFAULT_MAPPING = UVMapping;
-
- Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-
- constructor: Texture,
-
- isTexture: true,
-
- updateMatrix: function () {
-
- this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( source ) {
-
- this.name = source.name;
-
- this.image = source.image;
- this.mipmaps = source.mipmaps.slice( 0 );
-
- this.mapping = source.mapping;
-
- this.wrapS = source.wrapS;
- this.wrapT = source.wrapT;
-
- this.magFilter = source.magFilter;
- this.minFilter = source.minFilter;
-
- this.anisotropy = source.anisotropy;
-
- this.format = source.format;
- this.internalFormat = source.internalFormat;
- this.type = source.type;
-
- this.offset.copy( source.offset );
- this.repeat.copy( source.repeat );
- this.center.copy( source.center );
- this.rotation = source.rotation;
-
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrix.copy( source.matrix );
-
- this.generateMipmaps = source.generateMipmaps;
- this.premultiplyAlpha = source.premultiplyAlpha;
- this.flipY = source.flipY;
- this.unpackAlignment = source.unpackAlignment;
- this.encoding = source.encoding;
-
- return this;
-
- },
-
- toJSON: function ( meta ) {
-
- var isRootObject = ( meta === undefined || typeof meta === 'string' );
-
- if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {
-
- return meta.textures[ this.uuid ];
-
- }
-
- var output = {
-
- metadata: {
- version: 4.5,
- type: 'Texture',
- generator: 'Texture.toJSON'
- },
-
- uuid: this.uuid,
- name: this.name,
-
- mapping: this.mapping,
-
- repeat: [ this.repeat.x, this.repeat.y ],
- offset: [ this.offset.x, this.offset.y ],
- center: [ this.center.x, this.center.y ],
- rotation: this.rotation,
-
- wrap: [ this.wrapS, this.wrapT ],
-
- format: this.format,
- type: this.type,
- encoding: this.encoding,
-
- minFilter: this.minFilter,
- magFilter: this.magFilter,
- anisotropy: this.anisotropy,
-
- flipY: this.flipY,
-
- premultiplyAlpha: this.premultiplyAlpha,
- unpackAlignment: this.unpackAlignment
-
- };
-
- if ( this.image !== undefined ) {
-
- // TODO: Move to THREE.Image
-
- var image = this.image;
-
- if ( image.uuid === undefined ) {
-
- image.uuid = MathUtils.generateUUID(); // UGH
-
- }
-
- if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) {
-
- var url;
-
- if ( Array.isArray( image ) ) {
-
- // process array of images e.g. CubeTexture
-
- url = [];
-
- for ( var i = 0, l = image.length; i < l; i ++ ) {
-
- url.push( ImageUtils.getDataURL( image[ i ] ) );
-
- }
-
- } else {
-
- // process single image
-
- url = ImageUtils.getDataURL( image );
-
- }
-
- meta.images[ image.uuid ] = {
- uuid: image.uuid,
- url: url
- };
-
- }
-
- output.image = image.uuid;
-
- }
-
- if ( ! isRootObject ) {
-
- meta.textures[ this.uuid ] = output;
-
- }
-
- return output;
-
- },
-
- dispose: function () {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- },
-
- transformUv: function ( uv ) {
-
- if ( this.mapping !== UVMapping ) { return uv; }
-
- uv.applyMatrix3( this.matrix );
-
- if ( uv.x < 0 || uv.x > 1 ) {
-
- switch ( this.wrapS ) {
-
- case RepeatWrapping:
-
- uv.x = uv.x - Math.floor( uv.x );
- break;
-
- case ClampToEdgeWrapping:
-
- uv.x = uv.x < 0 ? 0 : 1;
- break;
-
- case MirroredRepeatWrapping:
-
- if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
-
- uv.x = Math.ceil( uv.x ) - uv.x;
-
- } else {
-
- uv.x = uv.x - Math.floor( uv.x );
-
- }
-
- break;
-
- }
-
- }
-
- if ( uv.y < 0 || uv.y > 1 ) {
-
- switch ( this.wrapT ) {
-
- case RepeatWrapping:
-
- uv.y = uv.y - Math.floor( uv.y );
- break;
-
- case ClampToEdgeWrapping:
-
- uv.y = uv.y < 0 ? 0 : 1;
- break;
-
- case MirroredRepeatWrapping:
-
- if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
-
- uv.y = Math.ceil( uv.y ) - uv.y;
-
- } else {
-
- uv.y = uv.y - Math.floor( uv.y );
-
- }
-
- break;
-
- }
-
- }
-
- if ( this.flipY ) {
-
- uv.y = 1 - uv.y;
-
- }
-
- return uv;
-
- }
-
- } );
-
- Object.defineProperty( Texture.prototype, "needsUpdate", {
-
- set: function ( value ) {
-
- if ( value === true ) { this.version ++; }
-
- }
-
- } );
-
- function Vector4( x, y, z, w ) {
- if ( x === void 0 ) x = 0;
- if ( y === void 0 ) y = 0;
- if ( z === void 0 ) z = 0;
- if ( w === void 0 ) w = 1;
-
-
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
-
- }
-
- Object.defineProperties( Vector4.prototype, {
-
- "width": {
-
- get: function () {
-
- return this.z;
-
- },
-
- set: function ( value ) {
-
- this.z = value;
-
- }
-
- },
-
- "height": {
-
- get: function () {
-
- return this.w;
-
- },
-
- set: function ( value ) {
-
- this.w = value;
-
- }
-
- }
-
- } );
-
- Object.assign( Vector4.prototype, {
-
- isVector4: true,
-
- set: function ( x, y, z, w ) {
-
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
-
- return this;
-
- },
-
- setScalar: function ( scalar ) {
-
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
- this.w = scalar;
-
- return this;
-
- },
-
- setX: function ( x ) {
-
- this.x = x;
-
- return this;
-
- },
-
- setY: function ( y ) {
-
- this.y = y;
-
- return this;
-
- },
-
- setZ: function ( z ) {
-
- this.z = z;
-
- return this;
-
- },
-
- setW: function ( w ) {
-
- this.w = w;
-
- return this;
-
- },
-
- setComponent: function ( index, value ) {
-
- switch ( index ) {
-
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- case 2: this.z = value; break;
- case 3: this.w = value; break;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- return this;
-
- },
-
- getComponent: function ( index ) {
-
- switch ( index ) {
-
- case 0: return this.x;
- case 1: return this.y;
- case 2: return this.z;
- case 3: return this.w;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- },
-
- clone: function () {
-
- return new this.constructor( this.x, this.y, this.z, this.w );
-
- },
-
- copy: function ( v ) {
-
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- this.w = ( v.w !== undefined ) ? v.w : 1;
-
- return this;
-
- },
-
- add: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
-
- }
-
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- this.w += v.w;
-
- return this;
-
- },
-
- addScalar: function ( s ) {
-
- this.x += s;
- this.y += s;
- this.z += s;
- this.w += s;
-
- return this;
-
- },
-
- addVectors: function ( a, b ) {
-
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- this.w = a.w + b.w;
-
- return this;
-
- },
-
- addScaledVector: function ( v, s ) {
-
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
- this.w += v.w * s;
-
- return this;
-
- },
-
- sub: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
-
- }
-
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- this.w -= v.w;
-
- return this;
-
- },
-
- subScalar: function ( s ) {
-
- this.x -= s;
- this.y -= s;
- this.z -= s;
- this.w -= s;
-
- return this;
-
- },
-
- subVectors: function ( a, b ) {
-
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- this.w = a.w - b.w;
-
- return this;
-
- },
-
- multiplyScalar: function ( scalar ) {
-
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- this.w *= scalar;
-
- return this;
-
- },
-
- applyMatrix4: function ( m ) {
-
- var x = this.x, y = this.y, z = this.z, w = this.w;
- var e = m.elements;
-
- this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
- this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
- this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
- this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
-
- return this;
-
- },
-
- divideScalar: function ( scalar ) {
-
- return this.multiplyScalar( 1 / scalar );
-
- },
-
- setAxisAngleFromQuaternion: function ( q ) {
-
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
-
- // q is assumed to be normalized
-
- this.w = 2 * Math.acos( q.w );
-
- var s = Math.sqrt( 1 - q.w * q.w );
-
- if ( s < 0.0001 ) {
-
- this.x = 1;
- this.y = 0;
- this.z = 0;
-
- } else {
-
- this.x = q.x / s;
- this.y = q.y / s;
- this.z = q.z / s;
-
- }
-
- return this;
-
- },
-
- setAxisAngleFromRotationMatrix: function ( m ) {
-
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
-
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
-
- var angle, x, y, z; // variables for result
- var epsilon = 0.01, // margin to allow for rounding errors
- epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
-
- te = m.elements,
-
- m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
- m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
- m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
-
- if ( ( Math.abs( m12 - m21 ) < epsilon ) &&
- ( Math.abs( m13 - m31 ) < epsilon ) &&
- ( Math.abs( m23 - m32 ) < epsilon ) ) {
-
- // singularity found
- // first check for identity matrix which must have +1 for all terms
- // in leading diagonal and zero in other terms
-
- if ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&
- ( Math.abs( m13 + m31 ) < epsilon2 ) &&
- ( Math.abs( m23 + m32 ) < epsilon2 ) &&
- ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
-
- // this singularity is identity matrix so angle = 0
-
- this.set( 1, 0, 0, 0 );
-
- return this; // zero angle, arbitrary axis
-
- }
-
- // otherwise this singularity is angle = 180
-
- angle = Math.PI;
-
- var xx = ( m11 + 1 ) / 2;
- var yy = ( m22 + 1 ) / 2;
- var zz = ( m33 + 1 ) / 2;
- var xy = ( m12 + m21 ) / 4;
- var xz = ( m13 + m31 ) / 4;
- var yz = ( m23 + m32 ) / 4;
-
- if ( ( xx > yy ) && ( xx > zz ) ) {
-
- // m11 is the largest diagonal term
-
- if ( xx < epsilon ) {
-
- x = 0;
- y = 0.707106781;
- z = 0.707106781;
-
- } else {
-
- x = Math.sqrt( xx );
- y = xy / x;
- z = xz / x;
-
- }
-
- } else if ( yy > zz ) {
-
- // m22 is the largest diagonal term
-
- if ( yy < epsilon ) {
-
- x = 0.707106781;
- y = 0;
- z = 0.707106781;
-
- } else {
-
- y = Math.sqrt( yy );
- x = xy / y;
- z = yz / y;
-
- }
-
- } else {
-
- // m33 is the largest diagonal term so base result on this
-
- if ( zz < epsilon ) {
-
- x = 0.707106781;
- y = 0.707106781;
- z = 0;
-
- } else {
-
- z = Math.sqrt( zz );
- x = xz / z;
- y = yz / z;
-
- }
-
- }
-
- this.set( x, y, z, angle );
-
- return this; // return 180 deg rotation
-
- }
-
- // as we have reached here there are no singularities so we can handle normally
-
- var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +
- ( m13 - m31 ) * ( m13 - m31 ) +
- ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
-
- if ( Math.abs( s ) < 0.001 ) { s = 1; }
-
- // prevent divide by zero, should not happen if matrix is orthogonal and should be
- // caught by singularity test above, but I've left it in just in case
-
- this.x = ( m32 - m23 ) / s;
- this.y = ( m13 - m31 ) / s;
- this.z = ( m21 - m12 ) / s;
- this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );
-
- return this;
-
- },
-
- min: function ( v ) {
-
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- this.z = Math.min( this.z, v.z );
- this.w = Math.min( this.w, v.w );
-
- return this;
-
- },
-
- max: function ( v ) {
-
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- this.z = Math.max( this.z, v.z );
- this.w = Math.max( this.w, v.w );
-
- return this;
-
- },
-
- clamp: function ( min, max ) {
-
- // assumes min < max, componentwise
-
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- this.z = Math.max( min.z, Math.min( max.z, this.z ) );
- this.w = Math.max( min.w, Math.min( max.w, this.w ) );
-
- return this;
-
- },
-
- clampScalar: function ( minVal, maxVal ) {
-
- this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
- this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
- this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
- this.w = Math.max( minVal, Math.min( maxVal, this.w ) );
-
- return this;
-
- },
-
- clampLength: function ( min, max ) {
-
- var length = this.length();
-
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
-
- },
-
- floor: function () {
-
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- this.z = Math.floor( this.z );
- this.w = Math.floor( this.w );
-
- return this;
-
- },
-
- ceil: function () {
-
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- this.z = Math.ceil( this.z );
- this.w = Math.ceil( this.w );
-
- return this;
-
- },
-
- round: function () {
-
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- this.z = Math.round( this.z );
- this.w = Math.round( this.w );
-
- return this;
-
- },
-
- roundToZero: function () {
-
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
- this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
- this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );
-
- return this;
-
- },
-
- negate: function () {
-
- this.x = - this.x;
- this.y = - this.y;
- this.z = - this.z;
- this.w = - this.w;
-
- return this;
-
- },
-
- dot: function ( v ) {
-
- return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
-
- },
-
- lengthSq: function () {
-
- return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
-
- },
-
- length: function () {
-
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
-
- },
-
- manhattanLength: function () {
-
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );
-
- },
-
- normalize: function () {
-
- return this.divideScalar( this.length() || 1 );
-
- },
-
- setLength: function ( length ) {
-
- return this.normalize().multiplyScalar( length );
-
- },
-
- lerp: function ( v, alpha ) {
-
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
- this.w += ( v.w - this.w ) * alpha;
-
- return this;
-
- },
-
- lerpVectors: function ( v1, v2, alpha ) {
-
- this.x = v1.x + ( v2.x - v1.x ) * alpha;
- this.y = v1.y + ( v2.y - v1.y ) * alpha;
- this.z = v1.z + ( v2.z - v1.z ) * alpha;
- this.w = v1.w + ( v2.w - v1.w ) * alpha;
-
- return this;
-
- },
-
- equals: function ( v ) {
-
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
-
- },
-
- fromArray: function ( array, offset ) {
-
- if ( offset === undefined ) { offset = 0; }
-
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- this.z = array[ offset + 2 ];
- this.w = array[ offset + 3 ];
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
-
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- array[ offset + 2 ] = this.z;
- array[ offset + 3 ] = this.w;
-
- return array;
-
- },
-
- fromBufferAttribute: function ( attribute, index, offset ) {
-
- if ( offset !== undefined ) {
-
- console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' );
-
- }
-
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- this.z = attribute.getZ( index );
- this.w = attribute.getW( index );
-
- return this;
-
- },
-
- random: function () {
-
- this.x = Math.random();
- this.y = Math.random();
- this.z = Math.random();
- this.w = Math.random();
-
- return this;
-
- }
-
- } );
-
- /*
- In options, we can specify:
- * Texture parameters for an auto-generated target texture
- * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
- */
- function WebGLRenderTarget( width, height, options ) {
-
- this.width = width;
- this.height = height;
-
- this.scissor = new Vector4( 0, 0, width, height );
- this.scissorTest = false;
-
- this.viewport = new Vector4( 0, 0, width, height );
-
- options = options || {};
-
- this.texture = new Texture( undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
-
- this.texture.image = {};
- this.texture.image.width = width;
- this.texture.image.height = height;
-
- this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
- this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
-
- this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
- this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
- this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
-
- }
-
- WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-
- constructor: WebGLRenderTarget,
-
- isWebGLRenderTarget: true,
-
- setSize: function ( width, height ) {
-
- if ( this.width !== width || this.height !== height ) {
-
- this.width = width;
- this.height = height;
-
- this.texture.image.width = width;
- this.texture.image.height = height;
-
- this.dispose();
-
- }
-
- this.viewport.set( 0, 0, width, height );
- this.scissor.set( 0, 0, width, height );
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( source ) {
-
- this.width = source.width;
- this.height = source.height;
-
- this.viewport.copy( source.viewport );
-
- this.texture = source.texture.clone();
-
- this.depthBuffer = source.depthBuffer;
- this.stencilBuffer = source.stencilBuffer;
- this.depthTexture = source.depthTexture;
-
- return this;
-
- },
-
- dispose: function () {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- }
-
- } );
-
- function WebGLMultisampleRenderTarget( width, height, options ) {
-
- WebGLRenderTarget.call( this, width, height, options );
-
- this.samples = 4;
-
- }
-
- WebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), {
-
- constructor: WebGLMultisampleRenderTarget,
-
- isWebGLMultisampleRenderTarget: true,
-
- copy: function ( source ) {
-
- WebGLRenderTarget.prototype.copy.call( this, source );
-
- this.samples = source.samples;
-
- return this;
-
- }
-
- } );
-
- function Quaternion( x, y, z, w ) {
- if ( x === void 0 ) x = 0;
- if ( y === void 0 ) y = 0;
- if ( z === void 0 ) z = 0;
- if ( w === void 0 ) w = 1;
-
-
- this._x = x;
- this._y = y;
- this._z = z;
- this._w = w;
-
- }
-
- Object.assign( Quaternion, {
-
- slerp: function ( qa, qb, qm, t ) {
-
- return qm.copy( qa ).slerp( qb, t );
-
- },
-
- slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
-
- // fuzz-free, array-based Quaternion SLERP operation
-
- var x0 = src0[ srcOffset0 + 0 ],
- y0 = src0[ srcOffset0 + 1 ],
- z0 = src0[ srcOffset0 + 2 ],
- w0 = src0[ srcOffset0 + 3 ];
-
- var x1 = src1[ srcOffset1 + 0 ],
- y1 = src1[ srcOffset1 + 1 ],
- z1 = src1[ srcOffset1 + 2 ],
- w1 = src1[ srcOffset1 + 3 ];
-
- if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
-
- var s = 1 - t,
-
- cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
-
- dir = ( cos >= 0 ? 1 : - 1 ),
- sqrSin = 1 - cos * cos;
-
- // Skip the Slerp for tiny steps to avoid numeric problems:
- if ( sqrSin > Number.EPSILON ) {
-
- var sin = Math.sqrt( sqrSin ),
- len = Math.atan2( sin, cos * dir );
-
- s = Math.sin( s * len ) / sin;
- t = Math.sin( t * len ) / sin;
-
- }
-
- var tDir = t * dir;
-
- x0 = x0 * s + x1 * tDir;
- y0 = y0 * s + y1 * tDir;
- z0 = z0 * s + z1 * tDir;
- w0 = w0 * s + w1 * tDir;
-
- // Normalize in case we just did a lerp:
- if ( s === 1 - t ) {
-
- var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
-
- x0 *= f;
- y0 *= f;
- z0 *= f;
- w0 *= f;
-
- }
-
- }
-
- dst[ dstOffset ] = x0;
- dst[ dstOffset + 1 ] = y0;
- dst[ dstOffset + 2 ] = z0;
- dst[ dstOffset + 3 ] = w0;
-
- },
-
- multiplyQuaternionsFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) {
-
- var x0 = src0[ srcOffset0 ];
- var y0 = src0[ srcOffset0 + 1 ];
- var z0 = src0[ srcOffset0 + 2 ];
- var w0 = src0[ srcOffset0 + 3 ];
-
- var x1 = src1[ srcOffset1 ];
- var y1 = src1[ srcOffset1 + 1 ];
- var z1 = src1[ srcOffset1 + 2 ];
- var w1 = src1[ srcOffset1 + 3 ];
-
- dst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
- dst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
- dst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
- dst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
-
- return dst;
-
- }
-
- } );
-
- Object.defineProperties( Quaternion.prototype, {
-
- x: {
-
- get: function () {
-
- return this._x;
-
- },
-
- set: function ( value ) {
-
- this._x = value;
- this._onChangeCallback();
-
- }
-
- },
-
- y: {
-
- get: function () {
-
- return this._y;
-
- },
-
- set: function ( value ) {
-
- this._y = value;
- this._onChangeCallback();
-
- }
-
- },
-
- z: {
-
- get: function () {
-
- return this._z;
-
- },
-
- set: function ( value ) {
-
- this._z = value;
- this._onChangeCallback();
-
- }
-
- },
-
- w: {
-
- get: function () {
-
- return this._w;
-
- },
-
- set: function ( value ) {
-
- this._w = value;
- this._onChangeCallback();
-
- }
-
- }
-
- } );
-
- Object.assign( Quaternion.prototype, {
-
- isQuaternion: true,
-
- set: function ( x, y, z, w ) {
-
- this._x = x;
- this._y = y;
- this._z = z;
- this._w = w;
-
- this._onChangeCallback();
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor( this._x, this._y, this._z, this._w );
-
- },
-
- copy: function ( quaternion ) {
-
- this._x = quaternion.x;
- this._y = quaternion.y;
- this._z = quaternion.z;
- this._w = quaternion.w;
-
- this._onChangeCallback();
-
- return this;
-
- },
-
- setFromEuler: function ( euler, update ) {
-
- if ( ! ( euler && euler.isEuler ) ) {
-
- throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );
-
- }
-
- var x = euler._x, y = euler._y, z = euler._z, order = euler.order;
-
- // http://www.mathworks.com/matlabcentral/fileexchange/
- // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
- // content/SpinCalc.m
-
- var cos = Math.cos;
- var sin = Math.sin;
-
- var c1 = cos( x / 2 );
- var c2 = cos( y / 2 );
- var c3 = cos( z / 2 );
-
- var s1 = sin( x / 2 );
- var s2 = sin( y / 2 );
- var s3 = sin( z / 2 );
-
- switch ( order ) {
-
- case 'XYZ':
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- break;
-
- case 'YXZ':
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- break;
-
- case 'ZXY':
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- break;
-
- case 'ZYX':
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- break;
-
- case 'YZX':
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- break;
-
- case 'XZY':
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- break;
-
- default:
- console.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order );
-
- }
-
- if ( update !== false ) { this._onChangeCallback(); }
-
- return this;
-
- },
-
- setFromAxisAngle: function ( axis, angle ) {
-
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
-
- // assumes axis is normalized
-
- var halfAngle = angle / 2, s = Math.sin( halfAngle );
-
- this._x = axis.x * s;
- this._y = axis.y * s;
- this._z = axis.z * s;
- this._w = Math.cos( halfAngle );
-
- this._onChangeCallback();
-
- return this;
-
- },
-
- setFromRotationMatrix: function ( m ) {
-
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
-
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
-
- var te = m.elements,
-
- m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
- m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
- m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
-
- trace = m11 + m22 + m33;
-
- if ( trace > 0 ) {
-
- var s = 0.5 / Math.sqrt( trace + 1.0 );
-
- this._w = 0.25 / s;
- this._x = ( m32 - m23 ) * s;
- this._y = ( m13 - m31 ) * s;
- this._z = ( m21 - m12 ) * s;
-
- } else if ( m11 > m22 && m11 > m33 ) {
-
- var s$1 = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
-
- this._w = ( m32 - m23 ) / s$1;
- this._x = 0.25 * s$1;
- this._y = ( m12 + m21 ) / s$1;
- this._z = ( m13 + m31 ) / s$1;
-
- } else if ( m22 > m33 ) {
-
- var s$2 = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
-
- this._w = ( m13 - m31 ) / s$2;
- this._x = ( m12 + m21 ) / s$2;
- this._y = 0.25 * s$2;
- this._z = ( m23 + m32 ) / s$2;
-
- } else {
-
- var s$3 = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
-
- this._w = ( m21 - m12 ) / s$3;
- this._x = ( m13 + m31 ) / s$3;
- this._y = ( m23 + m32 ) / s$3;
- this._z = 0.25 * s$3;
-
- }
-
- this._onChangeCallback();
-
- return this;
-
- },
-
- setFromUnitVectors: function ( vFrom, vTo ) {
-
- // assumes direction vectors vFrom and vTo are normalized
-
- var EPS = 0.000001;
-
- var r = vFrom.dot( vTo ) + 1;
-
- if ( r < EPS ) {
-
- r = 0;
-
- if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
-
- this._x = - vFrom.y;
- this._y = vFrom.x;
- this._z = 0;
- this._w = r;
-
- } else {
-
- this._x = 0;
- this._y = - vFrom.z;
- this._z = vFrom.y;
- this._w = r;
-
- }
-
- } else {
-
- // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
-
- this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
- this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
- this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
- this._w = r;
-
- }
-
- return this.normalize();
-
- },
-
- angleTo: function ( q ) {
-
- return 2 * Math.acos( Math.abs( MathUtils.clamp( this.dot( q ), - 1, 1 ) ) );
-
- },
-
- rotateTowards: function ( q, step ) {
-
- var angle = this.angleTo( q );
-
- if ( angle === 0 ) { return this; }
-
- var t = Math.min( 1, step / angle );
-
- this.slerp( q, t );
-
- return this;
-
- },
-
- identity: function () {
-
- return this.set( 0, 0, 0, 1 );
-
- },
-
- inverse: function () {
-
- // quaternion is assumed to have unit length
-
- return this.conjugate();
-
- },
-
- conjugate: function () {
-
- this._x *= - 1;
- this._y *= - 1;
- this._z *= - 1;
-
- this._onChangeCallback();
-
- return this;
-
- },
-
- dot: function ( v ) {
-
- return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
-
- },
-
- lengthSq: function () {
-
- return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
-
- },
-
- length: function () {
-
- return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
-
- },
-
- normalize: function () {
-
- var l = this.length();
-
- if ( l === 0 ) {
-
- this._x = 0;
- this._y = 0;
- this._z = 0;
- this._w = 1;
-
- } else {
-
- l = 1 / l;
-
- this._x = this._x * l;
- this._y = this._y * l;
- this._z = this._z * l;
- this._w = this._w * l;
-
- }
-
- this._onChangeCallback();
-
- return this;
-
- },
-
- multiply: function ( q, p ) {
-
- if ( p !== undefined ) {
-
- console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
- return this.multiplyQuaternions( q, p );
-
- }
-
- return this.multiplyQuaternions( this, q );
-
- },
-
- premultiply: function ( q ) {
-
- return this.multiplyQuaternions( q, this );
-
- },
-
- multiplyQuaternions: function ( a, b ) {
-
- // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
-
- var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
- var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
-
- this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
- this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
- this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
- this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
-
- this._onChangeCallback();
-
- return this;
-
- },
-
- slerp: function ( qb, t ) {
-
- if ( t === 0 ) { return this; }
- if ( t === 1 ) { return this.copy( qb ); }
-
- var x = this._x, y = this._y, z = this._z, w = this._w;
-
- // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
-
- var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
-
- if ( cosHalfTheta < 0 ) {
-
- this._w = - qb._w;
- this._x = - qb._x;
- this._y = - qb._y;
- this._z = - qb._z;
-
- cosHalfTheta = - cosHalfTheta;
-
- } else {
-
- this.copy( qb );
-
- }
-
- if ( cosHalfTheta >= 1.0 ) {
-
- this._w = w;
- this._x = x;
- this._y = y;
- this._z = z;
-
- return this;
-
- }
-
- var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
-
- if ( sqrSinHalfTheta <= Number.EPSILON ) {
-
- var s = 1 - t;
- this._w = s * w + t * this._w;
- this._x = s * x + t * this._x;
- this._y = s * y + t * this._y;
- this._z = s * z + t * this._z;
-
- this.normalize();
- this._onChangeCallback();
-
- return this;
-
- }
-
- var sinHalfTheta = Math.sqrt( sqrSinHalfTheta );
- var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
- var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
- ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
-
- this._w = ( w * ratioA + this._w * ratioB );
- this._x = ( x * ratioA + this._x * ratioB );
- this._y = ( y * ratioA + this._y * ratioB );
- this._z = ( z * ratioA + this._z * ratioB );
-
- this._onChangeCallback();
-
- return this;
-
- },
-
- equals: function ( quaternion ) {
-
- return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
-
- },
-
- fromArray: function ( array, offset ) {
-
- if ( offset === undefined ) { offset = 0; }
-
- this._x = array[ offset ];
- this._y = array[ offset + 1 ];
- this._z = array[ offset + 2 ];
- this._w = array[ offset + 3 ];
-
- this._onChangeCallback();
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
-
- array[ offset ] = this._x;
- array[ offset + 1 ] = this._y;
- array[ offset + 2 ] = this._z;
- array[ offset + 3 ] = this._w;
-
- return array;
-
- },
-
- fromBufferAttribute: function ( attribute, index ) {
-
- this._x = attribute.getX( index );
- this._y = attribute.getY( index );
- this._z = attribute.getZ( index );
- this._w = attribute.getW( index );
-
- return this;
-
- },
-
- _onChange: function ( callback ) {
-
- this._onChangeCallback = callback;
-
- return this;
-
- },
-
- _onChangeCallback: function () {}
-
- } );
-
- var _vector = new Vector3();
- var _quaternion = new Quaternion();
-
- function Vector3( x, y, z ) {
- if ( x === void 0 ) x = 0;
- if ( y === void 0 ) y = 0;
- if ( z === void 0 ) z = 0;
-
-
- this.x = x;
- this.y = y;
- this.z = z;
-
- }
-
- Object.assign( Vector3.prototype, {
-
- isVector3: true,
-
- set: function ( x, y, z ) {
-
- if ( z === undefined ) { z = this.z; } // sprite.scale.set(x,y)
-
- this.x = x;
- this.y = y;
- this.z = z;
-
- return this;
-
- },
-
- setScalar: function ( scalar ) {
-
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
-
- return this;
-
- },
-
- setX: function ( x ) {
-
- this.x = x;
-
- return this;
-
- },
-
- setY: function ( y ) {
-
- this.y = y;
-
- return this;
-
- },
-
- setZ: function ( z ) {
-
- this.z = z;
-
- return this;
-
- },
-
- setComponent: function ( index, value ) {
-
- switch ( index ) {
-
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- case 2: this.z = value; break;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- return this;
-
- },
-
- getComponent: function ( index ) {
-
- switch ( index ) {
-
- case 0: return this.x;
- case 1: return this.y;
- case 2: return this.z;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- },
-
- clone: function () {
-
- return new this.constructor( this.x, this.y, this.z );
-
- },
-
- copy: function ( v ) {
-
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
-
- return this;
-
- },
-
- add: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
-
- }
-
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
-
- return this;
-
- },
-
- addScalar: function ( s ) {
-
- this.x += s;
- this.y += s;
- this.z += s;
-
- return this;
-
- },
-
- addVectors: function ( a, b ) {
-
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
-
- return this;
-
- },
-
- addScaledVector: function ( v, s ) {
-
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
-
- return this;
-
- },
-
- sub: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
-
- }
-
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
-
- return this;
-
- },
-
- subScalar: function ( s ) {
-
- this.x -= s;
- this.y -= s;
- this.z -= s;
-
- return this;
-
- },
-
- subVectors: function ( a, b ) {
-
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
-
- return this;
-
- },
-
- multiply: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
- return this.multiplyVectors( v, w );
-
- }
-
- this.x *= v.x;
- this.y *= v.y;
- this.z *= v.z;
-
- return this;
-
- },
-
- multiplyScalar: function ( scalar ) {
-
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
-
- return this;
-
- },
-
- multiplyVectors: function ( a, b ) {
-
- this.x = a.x * b.x;
- this.y = a.y * b.y;
- this.z = a.z * b.z;
-
- return this;
-
- },
-
- applyEuler: function ( euler ) {
-
- if ( ! ( euler && euler.isEuler ) ) {
-
- console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
-
- }
-
- return this.applyQuaternion( _quaternion.setFromEuler( euler ) );
-
- },
-
- applyAxisAngle: function ( axis, angle ) {
-
- return this.applyQuaternion( _quaternion.setFromAxisAngle( axis, angle ) );
-
- },
-
- applyMatrix3: function ( m ) {
-
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
-
- this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
- this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
- this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
-
- return this;
-
- },
-
- applyNormalMatrix: function ( m ) {
-
- return this.applyMatrix3( m ).normalize();
-
- },
-
- applyMatrix4: function ( m ) {
-
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
-
- var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );
-
- this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;
- this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;
- this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;
-
- return this;
-
- },
-
- applyQuaternion: function ( q ) {
-
- var x = this.x, y = this.y, z = this.z;
- var qx = q.x, qy = q.y, qz = q.z, qw = q.w;
-
- // calculate quat * vector
-
- var ix = qw * x + qy * z - qz * y;
- var iy = qw * y + qz * x - qx * z;
- var iz = qw * z + qx * y - qy * x;
- var iw = - qx * x - qy * y - qz * z;
-
- // calculate result * inverse quat
-
- this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
- this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
- this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
-
- return this;
-
- },
-
- project: function ( camera ) {
-
- return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix );
-
- },
-
- unproject: function ( camera ) {
-
- return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld );
-
- },
-
- transformDirection: function ( m ) {
-
- // input: THREE.Matrix4 affine matrix
- // vector interpreted as a direction
-
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
-
- this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
- this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
- this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
-
- return this.normalize();
-
- },
-
- divide: function ( v ) {
-
- this.x /= v.x;
- this.y /= v.y;
- this.z /= v.z;
-
- return this;
-
- },
-
- divideScalar: function ( scalar ) {
-
- return this.multiplyScalar( 1 / scalar );
-
- },
-
- min: function ( v ) {
-
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- this.z = Math.min( this.z, v.z );
-
- return this;
-
- },
-
- max: function ( v ) {
-
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- this.z = Math.max( this.z, v.z );
-
- return this;
-
- },
-
- clamp: function ( min, max ) {
-
- // assumes min < max, componentwise
-
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- this.z = Math.max( min.z, Math.min( max.z, this.z ) );
-
- return this;
-
- },
-
- clampScalar: function ( minVal, maxVal ) {
-
- this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
- this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
- this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
-
- return this;
-
- },
-
- clampLength: function ( min, max ) {
-
- var length = this.length();
-
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
-
- },
-
- floor: function () {
-
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- this.z = Math.floor( this.z );
-
- return this;
-
- },
-
- ceil: function () {
-
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- this.z = Math.ceil( this.z );
-
- return this;
-
- },
-
- round: function () {
-
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- this.z = Math.round( this.z );
-
- return this;
-
- },
-
- roundToZero: function () {
-
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
- this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
-
- return this;
-
- },
-
- negate: function () {
-
- this.x = - this.x;
- this.y = - this.y;
- this.z = - this.z;
-
- return this;
-
- },
-
- dot: function ( v ) {
-
- return this.x * v.x + this.y * v.y + this.z * v.z;
-
- },
-
- // TODO lengthSquared?
-
- lengthSq: function () {
-
- return this.x * this.x + this.y * this.y + this.z * this.z;
-
- },
-
- length: function () {
-
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
-
- },
-
- manhattanLength: function () {
-
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
-
- },
-
- normalize: function () {
-
- return this.divideScalar( this.length() || 1 );
-
- },
-
- setLength: function ( length ) {
-
- return this.normalize().multiplyScalar( length );
-
- },
-
- lerp: function ( v, alpha ) {
-
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
-
- return this;
-
- },
-
- lerpVectors: function ( v1, v2, alpha ) {
-
- this.x = v1.x + ( v2.x - v1.x ) * alpha;
- this.y = v1.y + ( v2.y - v1.y ) * alpha;
- this.z = v1.z + ( v2.z - v1.z ) * alpha;
-
- return this;
-
- },
-
- cross: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
- return this.crossVectors( v, w );
-
- }
-
- return this.crossVectors( this, v );
-
- },
-
- crossVectors: function ( a, b ) {
-
- var ax = a.x, ay = a.y, az = a.z;
- var bx = b.x, by = b.y, bz = b.z;
-
- this.x = ay * bz - az * by;
- this.y = az * bx - ax * bz;
- this.z = ax * by - ay * bx;
-
- return this;
-
- },
-
- projectOnVector: function ( v ) {
-
- var denominator = v.lengthSq();
-
- if ( denominator === 0 ) { return this.set( 0, 0, 0 ); }
-
- var scalar = v.dot( this ) / denominator;
-
- return this.copy( v ).multiplyScalar( scalar );
-
- },
-
- projectOnPlane: function ( planeNormal ) {
-
- _vector.copy( this ).projectOnVector( planeNormal );
-
- return this.sub( _vector );
-
- },
-
- reflect: function ( normal ) {
-
- // reflect incident vector off plane orthogonal to normal
- // normal is assumed to have unit length
-
- return this.sub( _vector.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
-
- },
-
- angleTo: function ( v ) {
-
- var denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );
-
- if ( denominator === 0 ) { return Math.PI / 2; }
-
- var theta = this.dot( v ) / denominator;
-
- // clamp, to handle numerical problems
-
- return Math.acos( MathUtils.clamp( theta, - 1, 1 ) );
-
- },
-
- distanceTo: function ( v ) {
-
- return Math.sqrt( this.distanceToSquared( v ) );
-
- },
-
- distanceToSquared: function ( v ) {
-
- var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
-
- return dx * dx + dy * dy + dz * dz;
-
- },
-
- manhattanDistanceTo: function ( v ) {
-
- return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );
-
- },
-
- setFromSpherical: function ( s ) {
-
- return this.setFromSphericalCoords( s.radius, s.phi, s.theta );
-
- },
-
- setFromSphericalCoords: function ( radius, phi, theta ) {
-
- var sinPhiRadius = Math.sin( phi ) * radius;
-
- this.x = sinPhiRadius * Math.sin( theta );
- this.y = Math.cos( phi ) * radius;
- this.z = sinPhiRadius * Math.cos( theta );
-
- return this;
-
- },
-
- setFromCylindrical: function ( c ) {
-
- return this.setFromCylindricalCoords( c.radius, c.theta, c.y );
-
- },
-
- setFromCylindricalCoords: function ( radius, theta, y ) {
-
- this.x = radius * Math.sin( theta );
- this.y = y;
- this.z = radius * Math.cos( theta );
-
- return this;
-
- },
-
- setFromMatrixPosition: function ( m ) {
-
- var e = m.elements;
-
- this.x = e[ 12 ];
- this.y = e[ 13 ];
- this.z = e[ 14 ];
-
- return this;
-
- },
-
- setFromMatrixScale: function ( m ) {
-
- var sx = this.setFromMatrixColumn( m, 0 ).length();
- var sy = this.setFromMatrixColumn( m, 1 ).length();
- var sz = this.setFromMatrixColumn( m, 2 ).length();
-
- this.x = sx;
- this.y = sy;
- this.z = sz;
-
- return this;
-
- },
-
- setFromMatrixColumn: function ( m, index ) {
-
- return this.fromArray( m.elements, index * 4 );
-
- },
-
- setFromMatrix3Column: function ( m, index ) {
-
- return this.fromArray( m.elements, index * 3 );
-
- },
-
- equals: function ( v ) {
-
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
-
- },
-
- fromArray: function ( array, offset ) {
-
- if ( offset === undefined ) { offset = 0; }
-
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- this.z = array[ offset + 2 ];
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
-
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- array[ offset + 2 ] = this.z;
-
- return array;
-
- },
-
- fromBufferAttribute: function ( attribute, index, offset ) {
-
- if ( offset !== undefined ) {
-
- console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );
-
- }
-
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- this.z = attribute.getZ( index );
-
- return this;
-
- },
-
- random: function () {
-
- this.x = Math.random();
- this.y = Math.random();
- this.z = Math.random();
-
- return this;
-
- }
-
- } );
-
- var _v1 = new Vector3();
- var _m1 = new Matrix4();
- var _zero = new Vector3( 0, 0, 0 );
- var _one = new Vector3( 1, 1, 1 );
- var _x = new Vector3();
- var _y = new Vector3();
- var _z = new Vector3();
-
- function Matrix4() {
-
- this.elements = [
-
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-
- ];
-
- if ( arguments.length > 0 ) {
-
- console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );
-
- }
-
- }
-
- Object.assign( Matrix4.prototype, {
-
- isMatrix4: true,
-
- set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
-
- var te = this.elements;
-
- te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
- te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
- te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
- te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
-
- return this;
-
- },
-
- identity: function () {
-
- this.set(
-
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- clone: function () {
-
- return new Matrix4().fromArray( this.elements );
-
- },
-
- copy: function ( m ) {
-
- var te = this.elements;
- var me = m.elements;
-
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
- te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
- te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
- te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
-
- return this;
-
- },
-
- copyPosition: function ( m ) {
-
- var te = this.elements, me = m.elements;
-
- te[ 12 ] = me[ 12 ];
- te[ 13 ] = me[ 13 ];
- te[ 14 ] = me[ 14 ];
-
- return this;
-
- },
-
- extractBasis: function ( xAxis, yAxis, zAxis ) {
-
- xAxis.setFromMatrixColumn( this, 0 );
- yAxis.setFromMatrixColumn( this, 1 );
- zAxis.setFromMatrixColumn( this, 2 );
-
- return this;
-
- },
-
- makeBasis: function ( xAxis, yAxis, zAxis ) {
-
- this.set(
- xAxis.x, yAxis.x, zAxis.x, 0,
- xAxis.y, yAxis.y, zAxis.y, 0,
- xAxis.z, yAxis.z, zAxis.z, 0,
- 0, 0, 0, 1
- );
-
- return this;
-
- },
-
- extractRotation: function ( m ) {
-
- // this method does not support reflection matrices
-
- var te = this.elements;
- var me = m.elements;
-
- var scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length();
- var scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length();
- var scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length();
-
- te[ 0 ] = me[ 0 ] * scaleX;
- te[ 1 ] = me[ 1 ] * scaleX;
- te[ 2 ] = me[ 2 ] * scaleX;
- te[ 3 ] = 0;
-
- te[ 4 ] = me[ 4 ] * scaleY;
- te[ 5 ] = me[ 5 ] * scaleY;
- te[ 6 ] = me[ 6 ] * scaleY;
- te[ 7 ] = 0;
-
- te[ 8 ] = me[ 8 ] * scaleZ;
- te[ 9 ] = me[ 9 ] * scaleZ;
- te[ 10 ] = me[ 10 ] * scaleZ;
- te[ 11 ] = 0;
-
- te[ 12 ] = 0;
- te[ 13 ] = 0;
- te[ 14 ] = 0;
- te[ 15 ] = 1;
-
- return this;
-
- },
-
- makeRotationFromEuler: function ( euler ) {
-
- if ( ! ( euler && euler.isEuler ) ) {
-
- console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
-
- }
-
- var te = this.elements;
-
- var x = euler.x, y = euler.y, z = euler.z;
- var a = Math.cos( x ), b = Math.sin( x );
- var c = Math.cos( y ), d = Math.sin( y );
- var e = Math.cos( z ), f = Math.sin( z );
-
- if ( euler.order === 'XYZ' ) {
-
- var ae = a * e, af = a * f, be = b * e, bf = b * f;
-
- te[ 0 ] = c * e;
- te[ 4 ] = - c * f;
- te[ 8 ] = d;
-
- te[ 1 ] = af + be * d;
- te[ 5 ] = ae - bf * d;
- te[ 9 ] = - b * c;
-
- te[ 2 ] = bf - ae * d;
- te[ 6 ] = be + af * d;
- te[ 10 ] = a * c;
-
- } else if ( euler.order === 'YXZ' ) {
-
- var ce = c * e, cf = c * f, de = d * e, df = d * f;
-
- te[ 0 ] = ce + df * b;
- te[ 4 ] = de * b - cf;
- te[ 8 ] = a * d;
-
- te[ 1 ] = a * f;
- te[ 5 ] = a * e;
- te[ 9 ] = - b;
-
- te[ 2 ] = cf * b - de;
- te[ 6 ] = df + ce * b;
- te[ 10 ] = a * c;
-
- } else if ( euler.order === 'ZXY' ) {
-
- var ce$1 = c * e, cf$1 = c * f, de$1 = d * e, df$1 = d * f;
-
- te[ 0 ] = ce$1 - df$1 * b;
- te[ 4 ] = - a * f;
- te[ 8 ] = de$1 + cf$1 * b;
-
- te[ 1 ] = cf$1 + de$1 * b;
- te[ 5 ] = a * e;
- te[ 9 ] = df$1 - ce$1 * b;
-
- te[ 2 ] = - a * d;
- te[ 6 ] = b;
- te[ 10 ] = a * c;
-
- } else if ( euler.order === 'ZYX' ) {
-
- var ae$1 = a * e, af$1 = a * f, be$1 = b * e, bf$1 = b * f;
-
- te[ 0 ] = c * e;
- te[ 4 ] = be$1 * d - af$1;
- te[ 8 ] = ae$1 * d + bf$1;
-
- te[ 1 ] = c * f;
- te[ 5 ] = bf$1 * d + ae$1;
- te[ 9 ] = af$1 * d - be$1;
-
- te[ 2 ] = - d;
- te[ 6 ] = b * c;
- te[ 10 ] = a * c;
-
- } else if ( euler.order === 'YZX' ) {
-
- var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
-
- te[ 0 ] = c * e;
- te[ 4 ] = bd - ac * f;
- te[ 8 ] = bc * f + ad;
-
- te[ 1 ] = f;
- te[ 5 ] = a * e;
- te[ 9 ] = - b * e;
-
- te[ 2 ] = - d * e;
- te[ 6 ] = ad * f + bc;
- te[ 10 ] = ac - bd * f;
-
- } else if ( euler.order === 'XZY' ) {
-
- var ac$1 = a * c, ad$1 = a * d, bc$1 = b * c, bd$1 = b * d;
-
- te[ 0 ] = c * e;
- te[ 4 ] = - f;
- te[ 8 ] = d * e;
-
- te[ 1 ] = ac$1 * f + bd$1;
- te[ 5 ] = a * e;
- te[ 9 ] = ad$1 * f - bc$1;
-
- te[ 2 ] = bc$1 * f - ad$1;
- te[ 6 ] = b * e;
- te[ 10 ] = bd$1 * f + ac$1;
-
- }
-
- // bottom row
- te[ 3 ] = 0;
- te[ 7 ] = 0;
- te[ 11 ] = 0;
-
- // last column
- te[ 12 ] = 0;
- te[ 13 ] = 0;
- te[ 14 ] = 0;
- te[ 15 ] = 1;
-
- return this;
-
- },
-
- makeRotationFromQuaternion: function ( q ) {
-
- return this.compose( _zero, q, _one );
-
- },
-
- lookAt: function ( eye, target, up ) {
-
- var te = this.elements;
-
- _z.subVectors( eye, target );
-
- if ( _z.lengthSq() === 0 ) {
-
- // eye and target are in the same position
-
- _z.z = 1;
-
- }
-
- _z.normalize();
- _x.crossVectors( up, _z );
-
- if ( _x.lengthSq() === 0 ) {
-
- // up and z are parallel
-
- if ( Math.abs( up.z ) === 1 ) {
-
- _z.x += 0.0001;
-
- } else {
-
- _z.z += 0.0001;
-
- }
-
- _z.normalize();
- _x.crossVectors( up, _z );
-
- }
-
- _x.normalize();
- _y.crossVectors( _z, _x );
-
- te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;
- te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;
- te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;
-
- return this;
-
- },
-
- multiply: function ( m, n ) {
-
- if ( n !== undefined ) {
-
- console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );
- return this.multiplyMatrices( m, n );
-
- }
-
- return this.multiplyMatrices( this, m );
-
- },
-
- premultiply: function ( m ) {
-
- return this.multiplyMatrices( m, this );
-
- },
-
- multiplyMatrices: function ( a, b ) {
-
- var ae = a.elements;
- var be = b.elements;
- var te = this.elements;
-
- var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
- var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
- var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
- var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
-
- var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
- var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
- var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
- var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
-
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
- te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
- te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
- te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
-
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
- te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
- te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
- te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
-
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
- te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
- te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
- te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
-
- te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
- te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
- te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
- te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
-
- return this;
-
- },
-
- multiplyScalar: function ( s ) {
-
- var te = this.elements;
-
- te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
- te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
- te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
- te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
-
- return this;
-
- },
-
- determinant: function () {
-
- var te = this.elements;
-
- var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
- var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
- var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
- var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
-
- //TODO: make this more efficient
- //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
-
- return (
- n41 * (
- + n14 * n23 * n32
- - n13 * n24 * n32
- - n14 * n22 * n33
- + n12 * n24 * n33
- + n13 * n22 * n34
- - n12 * n23 * n34
- ) +
- n42 * (
- + n11 * n23 * n34
- - n11 * n24 * n33
- + n14 * n21 * n33
- - n13 * n21 * n34
- + n13 * n24 * n31
- - n14 * n23 * n31
- ) +
- n43 * (
- + n11 * n24 * n32
- - n11 * n22 * n34
- - n14 * n21 * n32
- + n12 * n21 * n34
- + n14 * n22 * n31
- - n12 * n24 * n31
- ) +
- n44 * (
- - n13 * n22 * n31
- - n11 * n23 * n32
- + n11 * n22 * n33
- + n13 * n21 * n32
- - n12 * n21 * n33
- + n12 * n23 * n31
- )
-
- );
-
- },
-
- transpose: function () {
-
- var te = this.elements;
- var tmp;
-
- tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
- tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
- tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
-
- tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
- tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
- tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
-
- return this;
-
- },
-
- setPosition: function ( x, y, z ) {
-
- var te = this.elements;
-
- if ( x.isVector3 ) {
-
- te[ 12 ] = x.x;
- te[ 13 ] = x.y;
- te[ 14 ] = x.z;
-
- } else {
-
- te[ 12 ] = x;
- te[ 13 ] = y;
- te[ 14 ] = z;
-
- }
-
- return this;
-
- },
-
- getInverse: function ( m, throwOnDegenerate ) {
-
- if ( throwOnDegenerate !== undefined ) {
-
- console.warn( "THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate." );
-
- }
-
- // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
- var te = this.elements,
- me = m.elements,
-
- n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
- n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
- n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ],
- n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ],
-
- t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
- t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
- t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
- t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
-
- var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
-
- if ( det === 0 ) { return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); }
-
- var detInv = 1 / det;
-
- te[ 0 ] = t11 * detInv;
- te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
- te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
- te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
-
- te[ 4 ] = t12 * detInv;
- te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
- te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
- te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
-
- te[ 8 ] = t13 * detInv;
- te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
- te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
- te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
-
- te[ 12 ] = t14 * detInv;
- te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
- te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
- te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
-
- return this;
-
- },
-
- scale: function ( v ) {
-
- var te = this.elements;
- var x = v.x, y = v.y, z = v.z;
-
- te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
- te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
- te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
- te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
-
- return this;
-
- },
-
- getMaxScaleOnAxis: function () {
-
- var te = this.elements;
-
- var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
- var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
- var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
-
- return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
-
- },
-
- makeTranslation: function ( x, y, z ) {
-
- this.set(
-
- 1, 0, 0, x,
- 0, 1, 0, y,
- 0, 0, 1, z,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- makeRotationX: function ( theta ) {
-
- var c = Math.cos( theta ), s = Math.sin( theta );
-
- this.set(
-
- 1, 0, 0, 0,
- 0, c, - s, 0,
- 0, s, c, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- makeRotationY: function ( theta ) {
-
- var c = Math.cos( theta ), s = Math.sin( theta );
-
- this.set(
-
- c, 0, s, 0,
- 0, 1, 0, 0,
- - s, 0, c, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- makeRotationZ: function ( theta ) {
-
- var c = Math.cos( theta ), s = Math.sin( theta );
-
- this.set(
-
- c, - s, 0, 0,
- s, c, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- makeRotationAxis: function ( axis, angle ) {
-
- // Based on http://www.gamedev.net/reference/articles/article1199.asp
-
- var c = Math.cos( angle );
- var s = Math.sin( angle );
- var t = 1 - c;
- var x = axis.x, y = axis.y, z = axis.z;
- var tx = t * x, ty = t * y;
-
- this.set(
-
- tx * x + c, tx * y - s * z, tx * z + s * y, 0,
- tx * y + s * z, ty * y + c, ty * z - s * x, 0,
- tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- makeScale: function ( x, y, z ) {
-
- this.set(
-
- x, 0, 0, 0,
- 0, y, 0, 0,
- 0, 0, z, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- makeShear: function ( x, y, z ) {
-
- this.set(
-
- 1, y, z, 0,
- x, 1, z, 0,
- x, y, 1, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- compose: function ( position, quaternion, scale ) {
-
- var te = this.elements;
-
- var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
- var x2 = x + x, y2 = y + y, z2 = z + z;
- var xx = x * x2, xy = x * y2, xz = x * z2;
- var yy = y * y2, yz = y * z2, zz = z * z2;
- var wx = w * x2, wy = w * y2, wz = w * z2;
-
- var sx = scale.x, sy = scale.y, sz = scale.z;
-
- te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
- te[ 1 ] = ( xy + wz ) * sx;
- te[ 2 ] = ( xz - wy ) * sx;
- te[ 3 ] = 0;
-
- te[ 4 ] = ( xy - wz ) * sy;
- te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
- te[ 6 ] = ( yz + wx ) * sy;
- te[ 7 ] = 0;
-
- te[ 8 ] = ( xz + wy ) * sz;
- te[ 9 ] = ( yz - wx ) * sz;
- te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
- te[ 11 ] = 0;
-
- te[ 12 ] = position.x;
- te[ 13 ] = position.y;
- te[ 14 ] = position.z;
- te[ 15 ] = 1;
-
- return this;
-
- },
-
- decompose: function ( position, quaternion, scale ) {
-
- var te = this.elements;
-
- var sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
- var sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
- var sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
-
- // if determine is negative, we need to invert one scale
- var det = this.determinant();
- if ( det < 0 ) { sx = - sx; }
-
- position.x = te[ 12 ];
- position.y = te[ 13 ];
- position.z = te[ 14 ];
-
- // scale the rotation part
- _m1.copy( this );
-
- var invSX = 1 / sx;
- var invSY = 1 / sy;
- var invSZ = 1 / sz;
-
- _m1.elements[ 0 ] *= invSX;
- _m1.elements[ 1 ] *= invSX;
- _m1.elements[ 2 ] *= invSX;
-
- _m1.elements[ 4 ] *= invSY;
- _m1.elements[ 5 ] *= invSY;
- _m1.elements[ 6 ] *= invSY;
-
- _m1.elements[ 8 ] *= invSZ;
- _m1.elements[ 9 ] *= invSZ;
- _m1.elements[ 10 ] *= invSZ;
-
- quaternion.setFromRotationMatrix( _m1 );
-
- scale.x = sx;
- scale.y = sy;
- scale.z = sz;
-
- return this;
-
- },
-
- makePerspective: function ( left, right, top, bottom, near, far ) {
-
- if ( far === undefined ) {
-
- console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );
-
- }
-
- var te = this.elements;
- var x = 2 * near / ( right - left );
- var y = 2 * near / ( top - bottom );
-
- var a = ( right + left ) / ( right - left );
- var b = ( top + bottom ) / ( top - bottom );
- var c = - ( far + near ) / ( far - near );
- var d = - 2 * far * near / ( far - near );
-
- te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
- te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
-
- return this;
-
- },
-
- makeOrthographic: function ( left, right, top, bottom, near, far ) {
-
- var te = this.elements;
- var w = 1.0 / ( right - left );
- var h = 1.0 / ( top - bottom );
- var p = 1.0 / ( far - near );
-
- var x = ( right + left ) * w;
- var y = ( top + bottom ) * h;
- var z = ( far + near ) * p;
-
- te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
- te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
-
- return this;
-
- },
-
- equals: function ( matrix ) {
-
- var te = this.elements;
- var me = matrix.elements;
-
- for ( var i = 0; i < 16; i ++ ) {
-
- if ( te[ i ] !== me[ i ] ) { return false; }
-
- }
-
- return true;
-
- },
-
- fromArray: function ( array, offset ) {
-
- if ( offset === undefined ) { offset = 0; }
-
- for ( var i = 0; i < 16; i ++ ) {
-
- this.elements[ i ] = array[ i + offset ];
-
- }
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
-
- var te = this.elements;
-
- array[ offset ] = te[ 0 ];
- array[ offset + 1 ] = te[ 1 ];
- array[ offset + 2 ] = te[ 2 ];
- array[ offset + 3 ] = te[ 3 ];
-
- array[ offset + 4 ] = te[ 4 ];
- array[ offset + 5 ] = te[ 5 ];
- array[ offset + 6 ] = te[ 6 ];
- array[ offset + 7 ] = te[ 7 ];
-
- array[ offset + 8 ] = te[ 8 ];
- array[ offset + 9 ] = te[ 9 ];
- array[ offset + 10 ] = te[ 10 ];
- array[ offset + 11 ] = te[ 11 ];
-
- array[ offset + 12 ] = te[ 12 ];
- array[ offset + 13 ] = te[ 13 ];
- array[ offset + 14 ] = te[ 14 ];
- array[ offset + 15 ] = te[ 15 ];
-
- return array;
-
- }
-
- } );
-
- var _matrix = new Matrix4();
- var _quaternion$1 = new Quaternion();
-
- function Euler( x, y, z, order ) {
- if ( x === void 0 ) x = 0;
- if ( y === void 0 ) y = 0;
- if ( z === void 0 ) z = 0;
- if ( order === void 0 ) order = Euler.DefaultOrder;
-
-
- this._x = x;
- this._y = y;
- this._z = z;
- this._order = order;
-
- }
-
- Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
-
- Euler.DefaultOrder = 'XYZ';
-
- Object.defineProperties( Euler.prototype, {
-
- x: {
-
- get: function () {
-
- return this._x;
-
- },
-
- set: function ( value ) {
-
- this._x = value;
- this._onChangeCallback();
-
- }
-
- },
-
- y: {
-
- get: function () {
-
- return this._y;
-
- },
-
- set: function ( value ) {
-
- this._y = value;
- this._onChangeCallback();
-
- }
-
- },
-
- z: {
-
- get: function () {
-
- return this._z;
-
- },
-
- set: function ( value ) {
-
- this._z = value;
- this._onChangeCallback();
-
- }
-
- },
-
- order: {
-
- get: function () {
-
- return this._order;
-
- },
-
- set: function ( value ) {
-
- this._order = value;
- this._onChangeCallback();
-
- }
-
- }
-
- } );
-
- Object.assign( Euler.prototype, {
-
- isEuler: true,
-
- set: function ( x, y, z, order ) {
-
- this._x = x;
- this._y = y;
- this._z = z;
- this._order = order || this._order;
-
- this._onChangeCallback();
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor( this._x, this._y, this._z, this._order );
-
- },
-
- copy: function ( euler ) {
-
- this._x = euler._x;
- this._y = euler._y;
- this._z = euler._z;
- this._order = euler._order;
-
- this._onChangeCallback();
-
- return this;
-
- },
-
- setFromRotationMatrix: function ( m, order, update ) {
-
- var clamp = MathUtils.clamp;
-
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
-
- var te = m.elements;
- var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
- var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
- var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
-
- order = order || this._order;
-
- switch ( order ) {
-
- case 'XYZ':
-
- this._y = Math.asin( clamp( m13, - 1, 1 ) );
-
- if ( Math.abs( m13 ) < 0.9999999 ) {
-
- this._x = Math.atan2( - m23, m33 );
- this._z = Math.atan2( - m12, m11 );
-
- } else {
-
- this._x = Math.atan2( m32, m22 );
- this._z = 0;
-
- }
-
- break;
-
- case 'YXZ':
-
- this._x = Math.asin( - clamp( m23, - 1, 1 ) );
-
- if ( Math.abs( m23 ) < 0.9999999 ) {
-
- this._y = Math.atan2( m13, m33 );
- this._z = Math.atan2( m21, m22 );
-
- } else {
-
- this._y = Math.atan2( - m31, m11 );
- this._z = 0;
-
- }
-
- break;
-
- case 'ZXY':
-
- this._x = Math.asin( clamp( m32, - 1, 1 ) );
-
- if ( Math.abs( m32 ) < 0.9999999 ) {
-
- this._y = Math.atan2( - m31, m33 );
- this._z = Math.atan2( - m12, m22 );
-
- } else {
-
- this._y = 0;
- this._z = Math.atan2( m21, m11 );
-
- }
-
- break;
-
- case 'ZYX':
-
- this._y = Math.asin( - clamp( m31, - 1, 1 ) );
-
- if ( Math.abs( m31 ) < 0.9999999 ) {
-
- this._x = Math.atan2( m32, m33 );
- this._z = Math.atan2( m21, m11 );
-
- } else {
-
- this._x = 0;
- this._z = Math.atan2( - m12, m22 );
-
- }
-
- break;
-
- case 'YZX':
-
- this._z = Math.asin( clamp( m21, - 1, 1 ) );
-
- if ( Math.abs( m21 ) < 0.9999999 ) {
-
- this._x = Math.atan2( - m23, m22 );
- this._y = Math.atan2( - m31, m11 );
-
- } else {
-
- this._x = 0;
- this._y = Math.atan2( m13, m33 );
-
- }
-
- break;
-
- case 'XZY':
-
- this._z = Math.asin( - clamp( m12, - 1, 1 ) );
-
- if ( Math.abs( m12 ) < 0.9999999 ) {
-
- this._x = Math.atan2( m32, m22 );
- this._y = Math.atan2( m13, m11 );
-
- } else {
-
- this._x = Math.atan2( - m23, m33 );
- this._y = 0;
-
- }
-
- break;
-
- default:
-
- console.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order );
-
- }
-
- this._order = order;
-
- if ( update !== false ) { this._onChangeCallback(); }
-
- return this;
-
- },
-
- setFromQuaternion: function ( q, order, update ) {
-
- _matrix.makeRotationFromQuaternion( q );
-
- return this.setFromRotationMatrix( _matrix, order, update );
-
- },
-
- setFromVector3: function ( v, order ) {
-
- return this.set( v.x, v.y, v.z, order || this._order );
-
- },
-
- reorder: function ( newOrder ) {
-
- // WARNING: this discards revolution information -bhouston
-
- _quaternion$1.setFromEuler( this );
-
- return this.setFromQuaternion( _quaternion$1, newOrder );
-
- },
-
- equals: function ( euler ) {
-
- return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
-
- },
-
- fromArray: function ( array ) {
-
- this._x = array[ 0 ];
- this._y = array[ 1 ];
- this._z = array[ 2 ];
- if ( array[ 3 ] !== undefined ) { this._order = array[ 3 ]; }
-
- this._onChangeCallback();
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
-
- array[ offset ] = this._x;
- array[ offset + 1 ] = this._y;
- array[ offset + 2 ] = this._z;
- array[ offset + 3 ] = this._order;
-
- return array;
-
- },
-
- toVector3: function ( optionalResult ) {
-
- if ( optionalResult ) {
-
- return optionalResult.set( this._x, this._y, this._z );
-
- } else {
-
- return new Vector3( this._x, this._y, this._z );
-
- }
-
- },
-
- _onChange: function ( callback ) {
-
- this._onChangeCallback = callback;
-
- return this;
-
- },
-
- _onChangeCallback: function () {}
-
- } );
-
- function Layers() {
-
- this.mask = 1 | 0;
-
- }
-
- Object.assign( Layers.prototype, {
-
- set: function ( channel ) {
-
- this.mask = 1 << channel | 0;
-
- },
-
- enable: function ( channel ) {
-
- this.mask |= 1 << channel | 0;
-
- },
-
- enableAll: function () {
-
- this.mask = 0xffffffff | 0;
-
- },
-
- toggle: function ( channel ) {
-
- this.mask ^= 1 << channel | 0;
-
- },
-
- disable: function ( channel ) {
-
- this.mask &= ~ ( 1 << channel | 0 );
-
- },
-
- disableAll: function () {
-
- this.mask = 0;
-
- },
-
- test: function ( layers ) {
-
- return ( this.mask & layers.mask ) !== 0;
-
- }
-
- } );
-
- var _object3DId = 0;
-
- var _v1$1 = new Vector3();
- var _q1 = new Quaternion();
- var _m1$1 = new Matrix4();
- var _target = new Vector3();
-
- var _position = new Vector3();
- var _scale = new Vector3();
- var _quaternion$2 = new Quaternion();
-
- var _xAxis = new Vector3( 1, 0, 0 );
- var _yAxis = new Vector3( 0, 1, 0 );
- var _zAxis = new Vector3( 0, 0, 1 );
-
- var _addedEvent = { type: 'added' };
- var _removedEvent = { type: 'removed' };
-
- function Object3D() {
-
- Object.defineProperty( this, 'id', { value: _object3DId ++ } );
-
- this.uuid = MathUtils.generateUUID();
-
- this.name = '';
- this.type = 'Object3D';
-
- this.parent = null;
- this.children = [];
-
- this.up = Object3D.DefaultUp.clone();
-
- var position = new Vector3();
- var rotation = new Euler();
- var quaternion = new Quaternion();
- var scale = new Vector3( 1, 1, 1 );
-
- function onRotationChange() {
-
- quaternion.setFromEuler( rotation, false );
-
- }
-
- function onQuaternionChange() {
-
- rotation.setFromQuaternion( quaternion, undefined, false );
-
- }
-
- rotation._onChange( onRotationChange );
- quaternion._onChange( onQuaternionChange );
-
- Object.defineProperties( this, {
- position: {
- configurable: true,
- enumerable: true,
- value: position
- },
- rotation: {
- configurable: true,
- enumerable: true,
- value: rotation
- },
- quaternion: {
- configurable: true,
- enumerable: true,
- value: quaternion
- },
- scale: {
- configurable: true,
- enumerable: true,
- value: scale
- },
- modelViewMatrix: {
- value: new Matrix4()
- },
- normalMatrix: {
- value: new Matrix3()
- }
- } );
-
- this.matrix = new Matrix4();
- this.matrixWorld = new Matrix4();
-
- this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
- this.matrixWorldNeedsUpdate = false;
-
- this.layers = new Layers();
- this.visible = true;
-
- this.castShadow = false;
- this.receiveShadow = false;
-
- this.frustumCulled = true;
- this.renderOrder = 0;
-
- this.userData = {};
-
- }
-
- Object3D.DefaultUp = new Vector3( 0, 1, 0 );
- Object3D.DefaultMatrixAutoUpdate = true;
-
- Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-
- constructor: Object3D,
-
- isObject3D: true,
-
- onBeforeRender: function () {},
- onAfterRender: function () {},
-
- applyMatrix4: function ( matrix ) {
-
- if ( this.matrixAutoUpdate ) { this.updateMatrix(); }
-
- this.matrix.premultiply( matrix );
-
- this.matrix.decompose( this.position, this.quaternion, this.scale );
-
- },
-
- applyQuaternion: function ( q ) {
-
- this.quaternion.premultiply( q );
-
- return this;
-
- },
-
- setRotationFromAxisAngle: function ( axis, angle ) {
-
- // assumes axis is normalized
-
- this.quaternion.setFromAxisAngle( axis, angle );
-
- },
-
- setRotationFromEuler: function ( euler ) {
-
- this.quaternion.setFromEuler( euler, true );
-
- },
-
- setRotationFromMatrix: function ( m ) {
-
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
-
- this.quaternion.setFromRotationMatrix( m );
-
- },
-
- setRotationFromQuaternion: function ( q ) {
-
- // assumes q is normalized
-
- this.quaternion.copy( q );
-
- },
-
- rotateOnAxis: function ( axis, angle ) {
-
- // rotate object on axis in object space
- // axis is assumed to be normalized
-
- _q1.setFromAxisAngle( axis, angle );
-
- this.quaternion.multiply( _q1 );
-
- return this;
-
- },
-
- rotateOnWorldAxis: function ( axis, angle ) {
-
- // rotate object on axis in world space
- // axis is assumed to be normalized
- // method assumes no rotated parent
-
- _q1.setFromAxisAngle( axis, angle );
-
- this.quaternion.premultiply( _q1 );
-
- return this;
-
- },
-
- rotateX: function ( angle ) {
-
- return this.rotateOnAxis( _xAxis, angle );
-
- },
-
- rotateY: function ( angle ) {
-
- return this.rotateOnAxis( _yAxis, angle );
-
- },
-
- rotateZ: function ( angle ) {
-
- return this.rotateOnAxis( _zAxis, angle );
-
- },
-
- translateOnAxis: function ( axis, distance ) {
-
- // translate object by distance along axis in object space
- // axis is assumed to be normalized
-
- _v1$1.copy( axis ).applyQuaternion( this.quaternion );
-
- this.position.add( _v1$1.multiplyScalar( distance ) );
-
- return this;
-
- },
-
- translateX: function ( distance ) {
-
- return this.translateOnAxis( _xAxis, distance );
-
- },
-
- translateY: function ( distance ) {
-
- return this.translateOnAxis( _yAxis, distance );
-
- },
-
- translateZ: function ( distance ) {
-
- return this.translateOnAxis( _zAxis, distance );
-
- },
-
- localToWorld: function ( vector ) {
-
- return vector.applyMatrix4( this.matrixWorld );
-
- },
-
- worldToLocal: function ( vector ) {
-
- return vector.applyMatrix4( _m1$1.getInverse( this.matrixWorld ) );
-
- },
-
- lookAt: function ( x, y, z ) {
-
- // This method does not support objects having non-uniformly-scaled parent(s)
-
- if ( x.isVector3 ) {
-
- _target.copy( x );
-
- } else {
-
- _target.set( x, y, z );
-
- }
-
- var parent = this.parent;
-
- this.updateWorldMatrix( true, false );
-
- _position.setFromMatrixPosition( this.matrixWorld );
-
- if ( this.isCamera || this.isLight ) {
-
- _m1$1.lookAt( _position, _target, this.up );
-
- } else {
-
- _m1$1.lookAt( _target, _position, this.up );
-
- }
-
- this.quaternion.setFromRotationMatrix( _m1$1 );
-
- if ( parent ) {
-
- _m1$1.extractRotation( parent.matrixWorld );
- _q1.setFromRotationMatrix( _m1$1 );
- this.quaternion.premultiply( _q1.inverse() );
-
- }
-
- },
-
- add: function ( object ) {
-
- if ( arguments.length > 1 ) {
-
- for ( var i = 0; i < arguments.length; i ++ ) {
-
- this.add( arguments[ i ] );
-
- }
-
- return this;
-
- }
-
- if ( object === this ) {
-
- console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object );
- return this;
-
- }
-
- if ( ( object && object.isObject3D ) ) {
-
- if ( object.parent !== null ) {
-
- object.parent.remove( object );
-
- }
-
- object.parent = this;
- this.children.push( object );
-
- object.dispatchEvent( _addedEvent );
-
- } else {
-
- console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object );
-
- }
-
- return this;
-
- },
-
- remove: function ( object ) {
-
- if ( arguments.length > 1 ) {
-
- for ( var i = 0; i < arguments.length; i ++ ) {
-
- this.remove( arguments[ i ] );
-
- }
-
- return this;
-
- }
-
- var index = this.children.indexOf( object );
-
- if ( index !== - 1 ) {
-
- object.parent = null;
- this.children.splice( index, 1 );
-
- object.dispatchEvent( _removedEvent );
-
- }
-
- return this;
-
- },
-
- attach: function ( object ) {
-
- // adds object as a child of this, while maintaining the object's world transform
-
- this.updateWorldMatrix( true, false );
-
- _m1$1.getInverse( this.matrixWorld );
-
- if ( object.parent !== null ) {
-
- object.parent.updateWorldMatrix( true, false );
-
- _m1$1.multiply( object.parent.matrixWorld );
-
- }
-
- object.applyMatrix4( _m1$1 );
-
- object.updateWorldMatrix( false, false );
-
- this.add( object );
-
- return this;
-
- },
-
- getObjectById: function ( id ) {
-
- return this.getObjectByProperty( 'id', id );
-
- },
-
- getObjectByName: function ( name ) {
-
- return this.getObjectByProperty( 'name', name );
-
- },
-
- getObjectByProperty: function ( name, value ) {
-
- if ( this[ name ] === value ) { return this; }
-
- for ( var i = 0, l = this.children.length; i < l; i ++ ) {
-
- var child = this.children[ i ];
- var object = child.getObjectByProperty( name, value );
-
- if ( object !== undefined ) {
-
- return object;
-
- }
-
- }
-
- return undefined;
-
- },
-
- getWorldPosition: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' );
- target = new Vector3();
-
- }
-
- this.updateMatrixWorld( true );
-
- return target.setFromMatrixPosition( this.matrixWorld );
-
- },
-
- getWorldQuaternion: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' );
- target = new Quaternion();
-
- }
-
- this.updateMatrixWorld( true );
-
- this.matrixWorld.decompose( _position, target, _scale );
-
- return target;
-
- },
-
- getWorldScale: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Object3D: .getWorldScale() target is now required' );
- target = new Vector3();
-
- }
-
- this.updateMatrixWorld( true );
-
- this.matrixWorld.decompose( _position, _quaternion$2, target );
-
- return target;
-
- },
-
- getWorldDirection: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' );
- target = new Vector3();
-
- }
-
- this.updateMatrixWorld( true );
-
- var e = this.matrixWorld.elements;
-
- return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();
-
- },
-
- raycast: function () {},
-
- traverse: function ( callback ) {
-
- callback( this );
-
- var children = this.children;
-
- for ( var i = 0, l = children.length; i < l; i ++ ) {
-
- children[ i ].traverse( callback );
-
- }
-
- },
-
- traverseVisible: function ( callback ) {
-
- if ( this.visible === false ) { return; }
-
- callback( this );
-
- var children = this.children;
-
- for ( var i = 0, l = children.length; i < l; i ++ ) {
-
- children[ i ].traverseVisible( callback );
-
- }
-
- },
-
- traverseAncestors: function ( callback ) {
-
- var parent = this.parent;
-
- if ( parent !== null ) {
-
- callback( parent );
-
- parent.traverseAncestors( callback );
-
- }
-
- },
-
- updateMatrix: function () {
-
- this.matrix.compose( this.position, this.quaternion, this.scale );
-
- this.matrixWorldNeedsUpdate = true;
-
- },
-
- updateMatrixWorld: function ( force ) {
-
- if ( this.matrixAutoUpdate ) { this.updateMatrix(); }
-
- if ( this.matrixWorldNeedsUpdate || force ) {
-
- if ( this.parent === null ) {
-
- this.matrixWorld.copy( this.matrix );
-
- } else {
-
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
-
- }
-
- this.matrixWorldNeedsUpdate = false;
-
- force = true;
-
- }
-
- // update children
-
- var children = this.children;
-
- for ( var i = 0, l = children.length; i < l; i ++ ) {
-
- children[ i ].updateMatrixWorld( force );
-
- }
-
- },
-
- updateWorldMatrix: function ( updateParents, updateChildren ) {
-
- var parent = this.parent;
-
- if ( updateParents === true && parent !== null ) {
-
- parent.updateWorldMatrix( true, false );
-
- }
-
- if ( this.matrixAutoUpdate ) { this.updateMatrix(); }
-
- if ( this.parent === null ) {
-
- this.matrixWorld.copy( this.matrix );
-
- } else {
-
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
-
- }
-
- // update children
-
- if ( updateChildren === true ) {
-
- var children = this.children;
-
- for ( var i = 0, l = children.length; i < l; i ++ ) {
-
- children[ i ].updateWorldMatrix( false, true );
-
- }
-
- }
-
- },
-
- toJSON: function ( meta ) {
-
- // meta is a string when called from JSON.stringify
- var isRootObject = ( meta === undefined || typeof meta === 'string' );
-
- var output = {};
-
- // meta is a hash used to collect geometries, materials.
- // not providing it implies that this is the root object
- // being serialized.
- if ( isRootObject ) {
-
- // initialize meta obj
- meta = {
- geometries: {},
- materials: {},
- textures: {},
- images: {},
- shapes: {}
- };
-
- output.metadata = {
- version: 4.5,
- type: 'Object',
- generator: 'Object3D.toJSON'
- };
-
- }
-
- // standard Object3D serialization
-
- var object = {};
-
- object.uuid = this.uuid;
- object.type = this.type;
-
- if ( this.name !== '' ) { object.name = this.name; }
- if ( this.castShadow === true ) { object.castShadow = true; }
- if ( this.receiveShadow === true ) { object.receiveShadow = true; }
- if ( this.visible === false ) { object.visible = false; }
- if ( this.frustumCulled === false ) { object.frustumCulled = false; }
- if ( this.renderOrder !== 0 ) { object.renderOrder = this.renderOrder; }
- if ( JSON.stringify( this.userData ) !== '{}' ) { object.userData = this.userData; }
-
- object.layers = this.layers.mask;
- object.matrix = this.matrix.toArray();
-
- if ( this.matrixAutoUpdate === false ) { object.matrixAutoUpdate = false; }
-
- // object specific properties
-
- if ( this.isInstancedMesh ) {
-
- object.type = 'InstancedMesh';
- object.count = this.count;
- object.instanceMatrix = this.instanceMatrix.toJSON();
-
- }
-
- //
-
- function serialize( library, element ) {
-
- if ( library[ element.uuid ] === undefined ) {
-
- library[ element.uuid ] = element.toJSON( meta );
-
- }
-
- return element.uuid;
-
- }
-
- if ( this.isMesh || this.isLine || this.isPoints ) {
-
- object.geometry = serialize( meta.geometries, this.geometry );
-
- var parameters = this.geometry.parameters;
-
- if ( parameters !== undefined && parameters.shapes !== undefined ) {
-
- var shapes = parameters.shapes;
-
- if ( Array.isArray( shapes ) ) {
-
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
-
- var shape = shapes[ i ];
-
- serialize( meta.shapes, shape );
-
- }
-
- } else {
-
- serialize( meta.shapes, shapes );
-
- }
-
- }
-
- }
-
- if ( this.material !== undefined ) {
-
- if ( Array.isArray( this.material ) ) {
-
- var uuids = [];
-
- for ( var i$1 = 0, l$1 = this.material.length; i$1 < l$1; i$1 ++ ) {
-
- uuids.push( serialize( meta.materials, this.material[ i$1 ] ) );
-
- }
-
- object.material = uuids;
-
- } else {
-
- object.material = serialize( meta.materials, this.material );
-
- }
-
- }
-
- //
-
- if ( this.children.length > 0 ) {
-
- object.children = [];
-
- for ( var i$2 = 0; i$2 < this.children.length; i$2 ++ ) {
-
- object.children.push( this.children[ i$2 ].toJSON( meta ).object );
-
- }
-
- }
-
- if ( isRootObject ) {
-
- var geometries = extractFromCache( meta.geometries );
- var materials = extractFromCache( meta.materials );
- var textures = extractFromCache( meta.textures );
- var images = extractFromCache( meta.images );
- var shapes$1 = extractFromCache( meta.shapes );
-
- if ( geometries.length > 0 ) { output.geometries = geometries; }
- if ( materials.length > 0 ) { output.materials = materials; }
- if ( textures.length > 0 ) { output.textures = textures; }
- if ( images.length > 0 ) { output.images = images; }
- if ( shapes$1.length > 0 ) { output.shapes = shapes$1; }
-
- }
-
- output.object = object;
-
- return output;
-
- // extract data from the cache hash
- // remove metadata on each item
- // and return as array
- function extractFromCache( cache ) {
-
- var values = [];
- for ( var key in cache ) {
-
- var data = cache[ key ];
- delete data.metadata;
- values.push( data );
-
- }
-
- return values;
-
- }
-
- },
-
- clone: function ( recursive ) {
-
- return new this.constructor().copy( this, recursive );
-
- },
-
- copy: function ( source, recursive ) {
-
- if ( recursive === undefined ) { recursive = true; }
-
- this.name = source.name;
-
- this.up.copy( source.up );
-
- this.position.copy( source.position );
- this.rotation.order = source.rotation.order;
- this.quaternion.copy( source.quaternion );
- this.scale.copy( source.scale );
-
- this.matrix.copy( source.matrix );
- this.matrixWorld.copy( source.matrixWorld );
-
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
-
- this.layers.mask = source.layers.mask;
- this.visible = source.visible;
-
- this.castShadow = source.castShadow;
- this.receiveShadow = source.receiveShadow;
-
- this.frustumCulled = source.frustumCulled;
- this.renderOrder = source.renderOrder;
-
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
-
- if ( recursive === true ) {
-
- for ( var i = 0; i < source.children.length; i ++ ) {
-
- var child = source.children[ i ];
- this.add( child.clone() );
-
- }
-
- }
-
- return this;
-
- }
-
- } );
-
- function Scene() {
-
- Object3D.call( this );
-
- this.type = 'Scene';
-
- this.background = null;
- this.environment = null;
- this.fog = null;
-
- this.overrideMaterial = null;
-
- this.autoUpdate = true; // checked by the renderer
-
- if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
-
- __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef
-
- }
-
- }
-
- Scene.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Scene,
-
- isScene: true,
-
- copy: function ( source, recursive ) {
-
- Object3D.prototype.copy.call( this, source, recursive );
-
- if ( source.background !== null ) { this.background = source.background.clone(); }
- if ( source.environment !== null ) { this.environment = source.environment.clone(); }
- if ( source.fog !== null ) { this.fog = source.fog.clone(); }
-
- if ( source.overrideMaterial !== null ) { this.overrideMaterial = source.overrideMaterial.clone(); }
-
- this.autoUpdate = source.autoUpdate;
- this.matrixAutoUpdate = source.matrixAutoUpdate;
-
- return this;
-
- },
-
- toJSON: function ( meta ) {
-
- var data = Object3D.prototype.toJSON.call( this, meta );
-
- if ( this.background !== null ) { data.object.background = this.background.toJSON( meta ); }
- if ( this.environment !== null ) { data.object.environment = this.environment.toJSON( meta ); }
- if ( this.fog !== null ) { data.object.fog = this.fog.toJSON(); }
-
- return data;
-
- },
-
- dispose: function () {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- }
-
- } );
-
- var _points = [
- new Vector3(),
- new Vector3(),
- new Vector3(),
- new Vector3(),
- new Vector3(),
- new Vector3(),
- new Vector3(),
- new Vector3()
- ];
-
- var _vector$1 = new Vector3();
-
- var _box = new Box3();
-
- // triangle centered vertices
-
- var _v0 = new Vector3();
- var _v1$2 = new Vector3();
- var _v2 = new Vector3();
-
- // triangle edge vectors
-
- var _f0 = new Vector3();
- var _f1 = new Vector3();
- var _f2 = new Vector3();
-
- var _center = new Vector3();
- var _extents = new Vector3();
- var _triangleNormal = new Vector3();
- var _testAxis = new Vector3();
-
- function Box3( min, max ) {
-
- this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity );
- this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity );
-
- }
-
-
- Object.assign( Box3.prototype, {
-
- isBox3: true,
-
- set: function ( min, max ) {
-
- this.min.copy( min );
- this.max.copy( max );
-
- return this;
-
- },
-
- setFromArray: function ( array ) {
-
- var minX = + Infinity;
- var minY = + Infinity;
- var minZ = + Infinity;
-
- var maxX = - Infinity;
- var maxY = - Infinity;
- var maxZ = - Infinity;
-
- for ( var i = 0, l = array.length; i < l; i += 3 ) {
-
- var x = array[ i ];
- var y = array[ i + 1 ];
- var z = array[ i + 2 ];
-
- if ( x < minX ) { minX = x; }
- if ( y < minY ) { minY = y; }
- if ( z < minZ ) { minZ = z; }
-
- if ( x > maxX ) { maxX = x; }
- if ( y > maxY ) { maxY = y; }
- if ( z > maxZ ) { maxZ = z; }
-
- }
-
- this.min.set( minX, minY, minZ );
- this.max.set( maxX, maxY, maxZ );
-
- return this;
-
- },
-
- setFromBufferAttribute: function ( attribute ) {
-
- var minX = + Infinity;
- var minY = + Infinity;
- var minZ = + Infinity;
-
- var maxX = - Infinity;
- var maxY = - Infinity;
- var maxZ = - Infinity;
-
- for ( var i = 0, l = attribute.count; i < l; i ++ ) {
-
- var x = attribute.getX( i );
- var y = attribute.getY( i );
- var z = attribute.getZ( i );
-
- if ( x < minX ) { minX = x; }
- if ( y < minY ) { minY = y; }
- if ( z < minZ ) { minZ = z; }
-
- if ( x > maxX ) { maxX = x; }
- if ( y > maxY ) { maxY = y; }
- if ( z > maxZ ) { maxZ = z; }
-
- }
-
- this.min.set( minX, minY, minZ );
- this.max.set( maxX, maxY, maxZ );
-
- return this;
-
- },
-
- setFromPoints: function ( points ) {
-
- this.makeEmpty();
-
- for ( var i = 0, il = points.length; i < il; i ++ ) {
-
- this.expandByPoint( points[ i ] );
-
- }
-
- return this;
-
- },
-
- setFromCenterAndSize: function ( center, size ) {
-
- var halfSize = _vector$1.copy( size ).multiplyScalar( 0.5 );
-
- this.min.copy( center ).sub( halfSize );
- this.max.copy( center ).add( halfSize );
-
- return this;
-
- },
-
- setFromObject: function ( object ) {
-
- this.makeEmpty();
-
- return this.expandByObject( object );
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( box ) {
-
- this.min.copy( box.min );
- this.max.copy( box.max );
-
- return this;
-
- },
-
- makeEmpty: function () {
-
- this.min.x = this.min.y = this.min.z = + Infinity;
- this.max.x = this.max.y = this.max.z = - Infinity;
-
- return this;
-
- },
-
- isEmpty: function () {
-
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
-
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
-
- },
-
- getCenter: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box3: .getCenter() target is now required' );
- target = new Vector3();
-
- }
-
- return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
-
- },
-
- getSize: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box3: .getSize() target is now required' );
- target = new Vector3();
-
- }
-
- return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );
-
- },
-
- expandByPoint: function ( point ) {
-
- this.min.min( point );
- this.max.max( point );
-
- return this;
-
- },
-
- expandByVector: function ( vector ) {
-
- this.min.sub( vector );
- this.max.add( vector );
-
- return this;
-
- },
-
- expandByScalar: function ( scalar ) {
-
- this.min.addScalar( - scalar );
- this.max.addScalar( scalar );
-
- return this;
-
- },
-
- expandByObject: function ( object ) {
-
- // Computes the world-axis-aligned bounding box of an object (including its children),
- // accounting for both the object's, and children's, world transforms
-
- object.updateWorldMatrix( false, false );
-
- var geometry = object.geometry;
-
- if ( geometry !== undefined ) {
-
- if ( geometry.boundingBox === null ) {
-
- geometry.computeBoundingBox();
-
- }
-
- _box.copy( geometry.boundingBox );
- _box.applyMatrix4( object.matrixWorld );
-
- this.union( _box );
-
- }
-
- var children = object.children;
-
- for ( var i = 0, l = children.length; i < l; i ++ ) {
-
- this.expandByObject( children[ i ] );
-
- }
-
- return this;
-
- },
-
- containsPoint: function ( point ) {
-
- return point.x < this.min.x || point.x > this.max.x ||
- point.y < this.min.y || point.y > this.max.y ||
- point.z < this.min.z || point.z > this.max.z ? false : true;
-
- },
-
- containsBox: function ( box ) {
-
- return this.min.x <= box.min.x && box.max.x <= this.max.x &&
- this.min.y <= box.min.y && box.max.y <= this.max.y &&
- this.min.z <= box.min.z && box.max.z <= this.max.z;
-
- },
-
- getParameter: function ( point, target ) {
-
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box3: .getParameter() target is now required' );
- target = new Vector3();
-
- }
-
- return target.set(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y ),
- ( point.z - this.min.z ) / ( this.max.z - this.min.z )
- );
-
- },
-
- intersectsBox: function ( box ) {
-
- // using 6 splitting planes to rule out intersections.
- return box.max.x < this.min.x || box.min.x > this.max.x ||
- box.max.y < this.min.y || box.min.y > this.max.y ||
- box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
-
- },
-
- intersectsSphere: function ( sphere ) {
-
- // Find the point on the AABB closest to the sphere center.
- this.clampPoint( sphere.center, _vector$1 );
-
- // If that point is inside the sphere, the AABB and sphere intersect.
- return _vector$1.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
-
- },
-
- intersectsPlane: function ( plane ) {
-
- // We compute the minimum and maximum dot product values. If those values
- // are on the same side (back or front) of the plane, then there is no intersection.
-
- var min, max;
-
- if ( plane.normal.x > 0 ) {
-
- min = plane.normal.x * this.min.x;
- max = plane.normal.x * this.max.x;
-
- } else {
-
- min = plane.normal.x * this.max.x;
- max = plane.normal.x * this.min.x;
-
- }
-
- if ( plane.normal.y > 0 ) {
-
- min += plane.normal.y * this.min.y;
- max += plane.normal.y * this.max.y;
-
- } else {
-
- min += plane.normal.y * this.max.y;
- max += plane.normal.y * this.min.y;
-
- }
-
- if ( plane.normal.z > 0 ) {
-
- min += plane.normal.z * this.min.z;
- max += plane.normal.z * this.max.z;
-
- } else {
-
- min += plane.normal.z * this.max.z;
- max += plane.normal.z * this.min.z;
-
- }
-
- return ( min <= - plane.constant && max >= - plane.constant );
-
- },
-
- intersectsTriangle: function ( triangle ) {
-
- if ( this.isEmpty() ) {
-
- return false;
-
- }
-
- // compute box center and extents
- this.getCenter( _center );
- _extents.subVectors( this.max, _center );
-
- // translate triangle to aabb origin
- _v0.subVectors( triangle.a, _center );
- _v1$2.subVectors( triangle.b, _center );
- _v2.subVectors( triangle.c, _center );
-
- // compute edge vectors for triangle
- _f0.subVectors( _v1$2, _v0 );
- _f1.subVectors( _v2, _v1$2 );
- _f2.subVectors( _v0, _v2 );
-
- // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
- // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
- // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
- var axes = [
- 0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y,
- _f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x,
- - _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0
- ];
- if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) {
-
- return false;
-
- }
-
- // test 3 face normals from the aabb
- axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];
- if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) {
-
- return false;
-
- }
-
- // finally testing the face normal of the triangle
- // use already existing triangle edge vectors here
- _triangleNormal.crossVectors( _f0, _f1 );
- axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ];
-
- return satForAxes( axes, _v0, _v1$2, _v2, _extents );
-
- },
-
- clampPoint: function ( point, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box3: .clampPoint() target is now required' );
- target = new Vector3();
-
- }
-
- return target.copy( point ).clamp( this.min, this.max );
-
- },
-
- distanceToPoint: function ( point ) {
-
- var clampedPoint = _vector$1.copy( point ).clamp( this.min, this.max );
-
- return clampedPoint.sub( point ).length();
-
- },
-
- getBoundingSphere: function ( target ) {
-
- if ( target === undefined ) {
-
- console.error( 'THREE.Box3: .getBoundingSphere() target is now required' );
- //target = new Sphere(); // removed to avoid cyclic dependency
-
- }
-
- this.getCenter( target.center );
-
- target.radius = this.getSize( _vector$1 ).length() * 0.5;
-
- return target;
-
- },
-
- intersect: function ( box ) {
-
- this.min.max( box.min );
- this.max.min( box.max );
-
- // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
- if ( this.isEmpty() ) { this.makeEmpty(); }
-
- return this;
-
- },
-
- union: function ( box ) {
-
- this.min.min( box.min );
- this.max.max( box.max );
-
- return this;
-
- },
-
- applyMatrix4: function ( matrix ) {
-
- // transform of empty box is an empty box.
- if ( this.isEmpty() ) { return this; }
-
- // NOTE: I am using a binary pattern to specify all 2^3 combinations below
- _points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000
- _points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001
- _points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010
- _points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011
- _points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100
- _points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101
- _points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110
- _points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111
-
- this.setFromPoints( _points );
-
- return this;
-
- },
-
- translate: function ( offset ) {
-
- this.min.add( offset );
- this.max.add( offset );
-
- return this;
-
- },
-
- equals: function ( box ) {
-
- return box.min.equals( this.min ) && box.max.equals( this.max );
-
- }
-
- } );
-
- function satForAxes( axes, v0, v1, v2, extents ) {
-
- for ( var i = 0, j = axes.length - 3; i <= j; i += 3 ) {
-
- _testAxis.fromArray( axes, i );
- // project the aabb onto the seperating axis
- var r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z );
- // project all 3 vertices of the triangle onto the seperating axis
- var p0 = v0.dot( _testAxis );
- var p1 = v1.dot( _testAxis );
- var p2 = v2.dot( _testAxis );
- // actual test, basically see if either of the most extreme of the triangle points intersects r
- if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {
-
- // points of the projected triangle are outside the projected half-length of the aabb
- // the axis is seperating and we can exit
- return false;
-
- }
-
- }
-
- return true;
-
- }
-
- var _box$1 = new Box3();
-
- function Sphere( center, radius ) {
-
- this.center = ( center !== undefined ) ? center : new Vector3();
- this.radius = ( radius !== undefined ) ? radius : - 1;
-
- }
-
- Object.assign( Sphere.prototype, {
-
- set: function ( center, radius ) {
-
- this.center.copy( center );
- this.radius = radius;
-
- return this;
-
- },
-
- setFromPoints: function ( points, optionalCenter ) {
-
- var center = this.center;
-
- if ( optionalCenter !== undefined ) {
-
- center.copy( optionalCenter );
-
- } else {
-
- _box$1.setFromPoints( points ).getCenter( center );
-
- }
-
- var maxRadiusSq = 0;
-
- for ( var i = 0, il = points.length; i < il; i ++ ) {
-
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
-
- }
-
- this.radius = Math.sqrt( maxRadiusSq );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( sphere ) {
-
- this.center.copy( sphere.center );
- this.radius = sphere.radius;
-
- return this;
-
- },
-
- isEmpty: function () {
-
- return ( this.radius < 0 );
-
- },
-
- makeEmpty: function () {
-
- this.center.set( 0, 0, 0 );
- this.radius = - 1;
-
- return this;
-
- },
-
- containsPoint: function ( point ) {
-
- return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
-
- },
-
- distanceToPoint: function ( point ) {
-
- return ( point.distanceTo( this.center ) - this.radius );
-
- },
-
- intersectsSphere: function ( sphere ) {
-
- var radiusSum = this.radius + sphere.radius;
-
- return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
-
- },
-
- intersectsBox: function ( box ) {
-
- return box.intersectsSphere( this );
-
- },
-
- intersectsPlane: function ( plane ) {
-
- return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;
-
- },
-
- clampPoint: function ( point, target ) {
-
- var deltaLengthSq = this.center.distanceToSquared( point );
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Sphere: .clampPoint() target is now required' );
- target = new Vector3();
-
- }
-
- target.copy( point );
-
- if ( deltaLengthSq > ( this.radius * this.radius ) ) {
-
- target.sub( this.center ).normalize();
- target.multiplyScalar( this.radius ).add( this.center );
-
- }
-
- return target;
-
- },
-
- getBoundingBox: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' );
- target = new Box3();
-
- }
-
- if ( this.isEmpty() ) {
-
- // Empty sphere produces empty bounding box
- target.makeEmpty();
- return target;
-
- }
-
- target.set( this.center, this.center );
- target.expandByScalar( this.radius );
-
- return target;
-
- },
-
- applyMatrix4: function ( matrix ) {
-
- this.center.applyMatrix4( matrix );
- this.radius = this.radius * matrix.getMaxScaleOnAxis();
-
- return this;
-
- },
-
- translate: function ( offset ) {
-
- this.center.add( offset );
-
- return this;
-
- },
-
- equals: function ( sphere ) {
-
- return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
-
- }
-
- } );
-
- var _vector$2 = new Vector3();
- var _segCenter = new Vector3();
- var _segDir = new Vector3();
- var _diff = new Vector3();
-
- var _edge1 = new Vector3();
- var _edge2 = new Vector3();
- var _normal = new Vector3();
-
- function Ray( origin, direction ) {
-
- this.origin = ( origin !== undefined ) ? origin : new Vector3();
- this.direction = ( direction !== undefined ) ? direction : new Vector3( 0, 0, - 1 );
-
- }
-
- Object.assign( Ray.prototype, {
-
- set: function ( origin, direction ) {
-
- this.origin.copy( origin );
- this.direction.copy( direction );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( ray ) {
-
- this.origin.copy( ray.origin );
- this.direction.copy( ray.direction );
-
- return this;
-
- },
-
- at: function ( t, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Ray: .at() target is now required' );
- target = new Vector3();
-
- }
-
- return target.copy( this.direction ).multiplyScalar( t ).add( this.origin );
-
- },
-
- lookAt: function ( v ) {
-
- this.direction.copy( v ).sub( this.origin ).normalize();
-
- return this;
-
- },
-
- recast: function ( t ) {
-
- this.origin.copy( this.at( t, _vector$2 ) );
-
- return this;
-
- },
-
- closestPointToPoint: function ( point, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' );
- target = new Vector3();
-
- }
-
- target.subVectors( point, this.origin );
-
- var directionDistance = target.dot( this.direction );
-
- if ( directionDistance < 0 ) {
-
- return target.copy( this.origin );
-
- }
-
- return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
-
- },
-
- distanceToPoint: function ( point ) {
-
- return Math.sqrt( this.distanceSqToPoint( point ) );
-
- },
-
- distanceSqToPoint: function ( point ) {
-
- var directionDistance = _vector$2.subVectors( point, this.origin ).dot( this.direction );
-
- // point behind the ray
-
- if ( directionDistance < 0 ) {
-
- return this.origin.distanceToSquared( point );
-
- }
-
- _vector$2.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
-
- return _vector$2.distanceToSquared( point );
-
- },
-
- distanceSqToSegment: function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
-
- // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
- // It returns the min distance between the ray and the segment
- // defined by v0 and v1
- // It can also set two optional targets :
- // - The closest point on the ray
- // - The closest point on the segment
-
- _segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
- _segDir.copy( v1 ).sub( v0 ).normalize();
- _diff.copy( this.origin ).sub( _segCenter );
-
- var segExtent = v0.distanceTo( v1 ) * 0.5;
- var a01 = - this.direction.dot( _segDir );
- var b0 = _diff.dot( this.direction );
- var b1 = - _diff.dot( _segDir );
- var c = _diff.lengthSq();
- var det = Math.abs( 1 - a01 * a01 );
- var s0, s1, sqrDist, extDet;
-
- if ( det > 0 ) {
-
- // The ray and segment are not parallel.
-
- s0 = a01 * b1 - b0;
- s1 = a01 * b0 - b1;
- extDet = segExtent * det;
-
- if ( s0 >= 0 ) {
-
- if ( s1 >= - extDet ) {
-
- if ( s1 <= extDet ) {
-
- // region 0
- // Minimum at interior points of ray and segment.
-
- var invDet = 1 / det;
- s0 *= invDet;
- s1 *= invDet;
- sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
-
- } else {
-
- // region 1
-
- s1 = segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
-
- }
-
- } else {
-
- // region 5
-
- s1 = - segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
-
- }
-
- } else {
-
- if ( s1 <= - extDet ) {
-
- // region 4
-
- s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
- s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
-
- } else if ( s1 <= extDet ) {
-
- // region 3
-
- s0 = 0;
- s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = s1 * ( s1 + 2 * b1 ) + c;
-
- } else {
-
- // region 2
-
- s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
- s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
-
- }
-
- }
-
- } else {
-
- // Ray and segment are parallel.
-
- s1 = ( a01 > 0 ) ? - segExtent : segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
-
- }
-
- if ( optionalPointOnRay ) {
-
- optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
-
- }
-
- if ( optionalPointOnSegment ) {
-
- optionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter );
-
- }
-
- return sqrDist;
-
- },
-
- intersectSphere: function ( sphere, target ) {
-
- _vector$2.subVectors( sphere.center, this.origin );
- var tca = _vector$2.dot( this.direction );
- var d2 = _vector$2.dot( _vector$2 ) - tca * tca;
- var radius2 = sphere.radius * sphere.radius;
-
- if ( d2 > radius2 ) { return null; }
-
- var thc = Math.sqrt( radius2 - d2 );
-
- // t0 = first intersect point - entrance on front of sphere
- var t0 = tca - thc;
-
- // t1 = second intersect point - exit point on back of sphere
- var t1 = tca + thc;
-
- // test to see if both t0 and t1 are behind the ray - if so, return null
- if ( t0 < 0 && t1 < 0 ) { return null; }
-
- // test to see if t0 is behind the ray:
- // if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
- // in order to always return an intersect point that is in front of the ray.
- if ( t0 < 0 ) { return this.at( t1, target ); }
-
- // else t0 is in front of the ray, so return the first collision point scaled by t0
- return this.at( t0, target );
-
- },
-
- intersectsSphere: function ( sphere ) {
-
- return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );
-
- },
-
- distanceToPlane: function ( plane ) {
-
- var denominator = plane.normal.dot( this.direction );
-
- if ( denominator === 0 ) {
-
- // line is coplanar, return origin
- if ( plane.distanceToPoint( this.origin ) === 0 ) {
-
- return 0;
-
- }
-
- // Null is preferable to undefined since undefined means.... it is undefined
-
- return null;
-
- }
-
- var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
-
- // Return if the ray never intersects the plane
-
- return t >= 0 ? t : null;
-
- },
-
- intersectPlane: function ( plane, target ) {
-
- var t = this.distanceToPlane( plane );
-
- if ( t === null ) {
-
- return null;
-
- }
-
- return this.at( t, target );
-
- },
-
- intersectsPlane: function ( plane ) {
-
- // check if the ray lies on the plane first
-
- var distToPoint = plane.distanceToPoint( this.origin );
-
- if ( distToPoint === 0 ) {
-
- return true;
-
- }
-
- var denominator = plane.normal.dot( this.direction );
-
- if ( denominator * distToPoint < 0 ) {
-
- return true;
-
- }
-
- // ray origin is behind the plane (and is pointing behind it)
-
- return false;
-
- },
-
- intersectBox: function ( box, target ) {
-
- var tmin, tmax, tymin, tymax, tzmin, tzmax;
-
- var invdirx = 1 / this.direction.x,
- invdiry = 1 / this.direction.y,
- invdirz = 1 / this.direction.z;
-
- var origin = this.origin;
-
- if ( invdirx >= 0 ) {
-
- tmin = ( box.min.x - origin.x ) * invdirx;
- tmax = ( box.max.x - origin.x ) * invdirx;
-
- } else {
-
- tmin = ( box.max.x - origin.x ) * invdirx;
- tmax = ( box.min.x - origin.x ) * invdirx;
-
- }
-
- if ( invdiry >= 0 ) {
-
- tymin = ( box.min.y - origin.y ) * invdiry;
- tymax = ( box.max.y - origin.y ) * invdiry;
-
- } else {
-
- tymin = ( box.max.y - origin.y ) * invdiry;
- tymax = ( box.min.y - origin.y ) * invdiry;
-
- }
-
- if ( ( tmin > tymax ) || ( tymin > tmax ) ) { return null; }
-
- // These lines also handle the case where tmin or tmax is NaN
- // (result of 0 * Infinity). x !== x returns true if x is NaN
-
- if ( tymin > tmin || tmin !== tmin ) { tmin = tymin; }
-
- if ( tymax < tmax || tmax !== tmax ) { tmax = tymax; }
-
- if ( invdirz >= 0 ) {
-
- tzmin = ( box.min.z - origin.z ) * invdirz;
- tzmax = ( box.max.z - origin.z ) * invdirz;
-
- } else {
-
- tzmin = ( box.max.z - origin.z ) * invdirz;
- tzmax = ( box.min.z - origin.z ) * invdirz;
-
- }
-
- if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) { return null; }
-
- if ( tzmin > tmin || tmin !== tmin ) { tmin = tzmin; }
-
- if ( tzmax < tmax || tmax !== tmax ) { tmax = tzmax; }
-
- //return point closest to the ray (positive side)
-
- if ( tmax < 0 ) { return null; }
-
- return this.at( tmin >= 0 ? tmin : tmax, target );
-
- },
-
- intersectsBox: function ( box ) {
-
- return this.intersectBox( box, _vector$2 ) !== null;
-
- },
-
- intersectTriangle: function ( a, b, c, backfaceCulling, target ) {
-
- // Compute the offset origin, edges, and normal.
-
- // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
-
- _edge1.subVectors( b, a );
- _edge2.subVectors( c, a );
- _normal.crossVectors( _edge1, _edge2 );
-
- // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
- // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
- // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
- // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
- // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
- var DdN = this.direction.dot( _normal );
- var sign;
-
- if ( DdN > 0 ) {
-
- if ( backfaceCulling ) { return null; }
- sign = 1;
-
- } else if ( DdN < 0 ) {
-
- sign = - 1;
- DdN = - DdN;
-
- } else {
-
- return null;
-
- }
-
- _diff.subVectors( this.origin, a );
- var DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) );
-
- // b1 < 0, no intersection
- if ( DdQxE2 < 0 ) {
-
- return null;
-
- }
-
- var DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) );
-
- // b2 < 0, no intersection
- if ( DdE1xQ < 0 ) {
-
- return null;
-
- }
-
- // b1+b2 > 1, no intersection
- if ( DdQxE2 + DdE1xQ > DdN ) {
-
- return null;
-
- }
-
- // Line intersects triangle, check if ray does.
- var QdN = - sign * _diff.dot( _normal );
-
- // t < 0, no intersection
- if ( QdN < 0 ) {
-
- return null;
-
- }
-
- // Ray intersects triangle.
- return this.at( QdN / DdN, target );
-
- },
-
- applyMatrix4: function ( matrix4 ) {
-
- this.origin.applyMatrix4( matrix4 );
- this.direction.transformDirection( matrix4 );
-
- return this;
-
- },
-
- equals: function ( ray ) {
-
- return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
-
- }
-
- } );
-
- var _vector1 = new Vector3();
- var _vector2 = new Vector3();
- var _normalMatrix = new Matrix3();
-
- function Plane( normal, constant ) {
-
- // normal is assumed to be normalized
-
- this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
- this.constant = ( constant !== undefined ) ? constant : 0;
-
- }
-
- Object.assign( Plane.prototype, {
-
- isPlane: true,
-
- set: function ( normal, constant ) {
-
- this.normal.copy( normal );
- this.constant = constant;
-
- return this;
-
- },
-
- setComponents: function ( x, y, z, w ) {
-
- this.normal.set( x, y, z );
- this.constant = w;
-
- return this;
-
- },
-
- setFromNormalAndCoplanarPoint: function ( normal, point ) {
-
- this.normal.copy( normal );
- this.constant = - point.dot( this.normal );
-
- return this;
-
- },
-
- setFromCoplanarPoints: function ( a, b, c ) {
-
- var normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();
-
- // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
-
- this.setFromNormalAndCoplanarPoint( normal, a );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( plane ) {
-
- this.normal.copy( plane.normal );
- this.constant = plane.constant;
-
- return this;
-
- },
-
- normalize: function () {
-
- // Note: will lead to a divide by zero if the plane is invalid.
-
- var inverseNormalLength = 1.0 / this.normal.length();
- this.normal.multiplyScalar( inverseNormalLength );
- this.constant *= inverseNormalLength;
-
- return this;
-
- },
-
- negate: function () {
-
- this.constant *= - 1;
- this.normal.negate();
-
- return this;
-
- },
-
- distanceToPoint: function ( point ) {
-
- return this.normal.dot( point ) + this.constant;
-
- },
-
- distanceToSphere: function ( sphere ) {
-
- return this.distanceToPoint( sphere.center ) - sphere.radius;
-
- },
-
- projectPoint: function ( point, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Plane: .projectPoint() target is now required' );
- target = new Vector3();
-
- }
-
- return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
-
- },
-
- intersectLine: function ( line, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Plane: .intersectLine() target is now required' );
- target = new Vector3();
-
- }
-
- var direction = line.delta( _vector1 );
-
- var denominator = this.normal.dot( direction );
-
- if ( denominator === 0 ) {
-
- // line is coplanar, return origin
- if ( this.distanceToPoint( line.start ) === 0 ) {
-
- return target.copy( line.start );
-
- }
-
- // Unsure if this is the correct method to handle this case.
- return undefined;
-
- }
-
- var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
-
- if ( t < 0 || t > 1 ) {
-
- return undefined;
-
- }
-
- return target.copy( direction ).multiplyScalar( t ).add( line.start );
-
- },
-
- intersectsLine: function ( line ) {
-
- // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
-
- var startSign = this.distanceToPoint( line.start );
- var endSign = this.distanceToPoint( line.end );
-
- return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
-
- },
-
- intersectsBox: function ( box ) {
-
- return box.intersectsPlane( this );
-
- },
-
- intersectsSphere: function ( sphere ) {
-
- return sphere.intersectsPlane( this );
-
- },
-
- coplanarPoint: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Plane: .coplanarPoint() target is now required' );
- target = new Vector3();
-
- }
-
- return target.copy( this.normal ).multiplyScalar( - this.constant );
-
- },
-
- applyMatrix4: function ( matrix, optionalNormalMatrix ) {
-
- var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );
-
- var referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );
-
- var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
-
- this.constant = - referencePoint.dot( normal );
-
- return this;
-
- },
-
- translate: function ( offset ) {
-
- this.constant -= offset.dot( this.normal );
-
- return this;
-
- },
-
- equals: function ( plane ) {
-
- return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
-
- }
-
- } );
-
- var _v0$1 = new Vector3();
- var _v1$3 = new Vector3();
- var _v2$1 = new Vector3();
- var _v3 = new Vector3();
-
- var _vab = new Vector3();
- var _vac = new Vector3();
- var _vbc = new Vector3();
- var _vap = new Vector3();
- var _vbp = new Vector3();
- var _vcp = new Vector3();
-
- function Triangle( a, b, c ) {
-
- this.a = ( a !== undefined ) ? a : new Vector3();
- this.b = ( b !== undefined ) ? b : new Vector3();
- this.c = ( c !== undefined ) ? c : new Vector3();
-
- }
-
- Object.assign( Triangle, {
-
- getNormal: function ( a, b, c, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Triangle: .getNormal() target is now required' );
- target = new Vector3();
-
- }
-
- target.subVectors( c, b );
- _v0$1.subVectors( a, b );
- target.cross( _v0$1 );
-
- var targetLengthSq = target.lengthSq();
- if ( targetLengthSq > 0 ) {
-
- return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );
-
- }
-
- return target.set( 0, 0, 0 );
-
- },
-
- // static/instance method to calculate barycentric coordinates
- // based on: http://www.blackpawn.com/texts/pointinpoly/default.html
- getBarycoord: function ( point, a, b, c, target ) {
-
- _v0$1.subVectors( c, a );
- _v1$3.subVectors( b, a );
- _v2$1.subVectors( point, a );
-
- var dot00 = _v0$1.dot( _v0$1 );
- var dot01 = _v0$1.dot( _v1$3 );
- var dot02 = _v0$1.dot( _v2$1 );
- var dot11 = _v1$3.dot( _v1$3 );
- var dot12 = _v1$3.dot( _v2$1 );
-
- var denom = ( dot00 * dot11 - dot01 * dot01 );
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Triangle: .getBarycoord() target is now required' );
- target = new Vector3();
-
- }
-
- // collinear or singular triangle
- if ( denom === 0 ) {
-
- // arbitrary location outside of triangle?
- // not sure if this is the best idea, maybe should be returning undefined
- return target.set( - 2, - 1, - 1 );
-
- }
-
- var invDenom = 1 / denom;
- var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
- var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
-
- // barycentric coordinates must always sum to 1
- return target.set( 1 - u - v, v, u );
-
- },
-
- containsPoint: function ( point, a, b, c ) {
-
- Triangle.getBarycoord( point, a, b, c, _v3 );
-
- return ( _v3.x >= 0 ) && ( _v3.y >= 0 ) && ( ( _v3.x + _v3.y ) <= 1 );
-
- },
-
- getUV: function ( point, p1, p2, p3, uv1, uv2, uv3, target ) {
-
- this.getBarycoord( point, p1, p2, p3, _v3 );
-
- target.set( 0, 0 );
- target.addScaledVector( uv1, _v3.x );
- target.addScaledVector( uv2, _v3.y );
- target.addScaledVector( uv3, _v3.z );
-
- return target;
-
- },
-
- isFrontFacing: function ( a, b, c, direction ) {
-
- _v0$1.subVectors( c, b );
- _v1$3.subVectors( a, b );
-
- // strictly front facing
- return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false;
-
- }
-
- } );
-
- Object.assign( Triangle.prototype, {
-
- set: function ( a, b, c ) {
-
- this.a.copy( a );
- this.b.copy( b );
- this.c.copy( c );
-
- return this;
-
- },
-
- setFromPointsAndIndices: function ( points, i0, i1, i2 ) {
-
- this.a.copy( points[ i0 ] );
- this.b.copy( points[ i1 ] );
- this.c.copy( points[ i2 ] );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( triangle ) {
-
- this.a.copy( triangle.a );
- this.b.copy( triangle.b );
- this.c.copy( triangle.c );
-
- return this;
-
- },
-
- getArea: function () {
-
- _v0$1.subVectors( this.c, this.b );
- _v1$3.subVectors( this.a, this.b );
-
- return _v0$1.cross( _v1$3 ).length() * 0.5;
-
- },
-
- getMidpoint: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Triangle: .getMidpoint() target is now required' );
- target = new Vector3();
-
- }
-
- return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
-
- },
-
- getNormal: function ( target ) {
-
- return Triangle.getNormal( this.a, this.b, this.c, target );
-
- },
-
- getPlane: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Triangle: .getPlane() target is now required' );
- target = new Plane();
-
- }
-
- return target.setFromCoplanarPoints( this.a, this.b, this.c );
-
- },
-
- getBarycoord: function ( point, target ) {
-
- return Triangle.getBarycoord( point, this.a, this.b, this.c, target );
-
- },
-
- getUV: function ( point, uv1, uv2, uv3, target ) {
-
- return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target );
-
- },
-
- containsPoint: function ( point ) {
-
- return Triangle.containsPoint( point, this.a, this.b, this.c );
-
- },
-
- isFrontFacing: function ( direction ) {
-
- return Triangle.isFrontFacing( this.a, this.b, this.c, direction );
-
- },
-
- intersectsBox: function ( box ) {
-
- return box.intersectsTriangle( this );
-
- },
-
- closestPointToPoint: function ( p, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' );
- target = new Vector3();
-
- }
-
- var a = this.a, b = this.b, c = this.c;
- var v, w;
-
- // algorithm thanks to Real-Time Collision Detection by Christer Ericson,
- // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
- // under the accompanying license; see chapter 5.1.5 for detailed explanation.
- // basically, we're distinguishing which of the voronoi regions of the triangle
- // the point lies in with the minimum amount of redundant computation.
-
- _vab.subVectors( b, a );
- _vac.subVectors( c, a );
- _vap.subVectors( p, a );
- var d1 = _vab.dot( _vap );
- var d2 = _vac.dot( _vap );
- if ( d1 <= 0 && d2 <= 0 ) {
-
- // vertex region of A; barycentric coords (1, 0, 0)
- return target.copy( a );
-
- }
-
- _vbp.subVectors( p, b );
- var d3 = _vab.dot( _vbp );
- var d4 = _vac.dot( _vbp );
- if ( d3 >= 0 && d4 <= d3 ) {
-
- // vertex region of B; barycentric coords (0, 1, 0)
- return target.copy( b );
-
- }
-
- var vc = d1 * d4 - d3 * d2;
- if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {
-
- v = d1 / ( d1 - d3 );
- // edge region of AB; barycentric coords (1-v, v, 0)
- return target.copy( a ).addScaledVector( _vab, v );
-
- }
-
- _vcp.subVectors( p, c );
- var d5 = _vab.dot( _vcp );
- var d6 = _vac.dot( _vcp );
- if ( d6 >= 0 && d5 <= d6 ) {
-
- // vertex region of C; barycentric coords (0, 0, 1)
- return target.copy( c );
-
- }
-
- var vb = d5 * d2 - d1 * d6;
- if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {
-
- w = d2 / ( d2 - d6 );
- // edge region of AC; barycentric coords (1-w, 0, w)
- return target.copy( a ).addScaledVector( _vac, w );
-
- }
-
- var va = d3 * d6 - d5 * d4;
- if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {
-
- _vbc.subVectors( c, b );
- w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );
- // edge region of BC; barycentric coords (0, 1-w, w)
- return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC
-
- }
-
- // face region
- var denom = 1 / ( va + vb + vc );
- // u = va * denom
- v = vb * denom;
- w = vc * denom;
-
- return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w );
-
- },
-
- equals: function ( triangle ) {
-
- return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
-
- }
-
- } );
-
- var _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,
- 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,
- 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,
- 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,
- 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,
- 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,
- 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,
- 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,
- 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,
- 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,
- 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,
- 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,
- 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,
- 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,
- 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,
- 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,
- 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,
- 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,
- 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,
- 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,
- 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,
- 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,
- 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,
- 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };
-
- var _hslA = { h: 0, s: 0, l: 0 };
- var _hslB = { h: 0, s: 0, l: 0 };
-
- function Color( r, g, b ) {
-
- if ( g === undefined && b === undefined ) {
-
- // r is THREE.Color, hex or string
- return this.set( r );
-
- }
-
- return this.setRGB( r, g, b );
-
- }
-
- function hue2rgb( p, q, t ) {
-
- if ( t < 0 ) { t += 1; }
- if ( t > 1 ) { t -= 1; }
- if ( t < 1 / 6 ) { return p + ( q - p ) * 6 * t; }
- if ( t < 1 / 2 ) { return q; }
- if ( t < 2 / 3 ) { return p + ( q - p ) * 6 * ( 2 / 3 - t ); }
- return p;
-
- }
-
- function SRGBToLinear( c ) {
-
- return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
-
- }
-
- function LinearToSRGB( c ) {
-
- return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;
-
- }
-
- Object.assign( Color.prototype, {
-
- isColor: true,
-
- r: 1, g: 1, b: 1,
-
- set: function ( value ) {
-
- if ( value && value.isColor ) {
-
- this.copy( value );
-
- } else if ( typeof value === 'number' ) {
-
- this.setHex( value );
-
- } else if ( typeof value === 'string' ) {
-
- this.setStyle( value );
-
- }
-
- return this;
-
- },
-
- setScalar: function ( scalar ) {
-
- this.r = scalar;
- this.g = scalar;
- this.b = scalar;
-
- return this;
-
- },
-
- setHex: function ( hex ) {
-
- hex = Math.floor( hex );
-
- this.r = ( hex >> 16 & 255 ) / 255;
- this.g = ( hex >> 8 & 255 ) / 255;
- this.b = ( hex & 255 ) / 255;
-
- return this;
-
- },
-
- setRGB: function ( r, g, b ) {
-
- this.r = r;
- this.g = g;
- this.b = b;
-
- return this;
-
- },
-
- setHSL: function ( h, s, l ) {
-
- // h,s,l ranges are in 0.0 - 1.0
- h = MathUtils.euclideanModulo( h, 1 );
- s = MathUtils.clamp( s, 0, 1 );
- l = MathUtils.clamp( l, 0, 1 );
-
- if ( s === 0 ) {
-
- this.r = this.g = this.b = l;
-
- } else {
-
- var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
- var q = ( 2 * l ) - p;
-
- this.r = hue2rgb( q, p, h + 1 / 3 );
- this.g = hue2rgb( q, p, h );
- this.b = hue2rgb( q, p, h - 1 / 3 );
-
- }
-
- return this;
-
- },
-
- setStyle: function ( style ) {
-
- function handleAlpha( string ) {
-
- if ( string === undefined ) { return; }
-
- if ( parseFloat( string ) < 1 ) {
-
- console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );
-
- }
-
- }
-
-
- var m;
-
- if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) {
-
- // rgb / hsl
-
- var color;
- var name = m[ 1 ];
- var components = m[ 2 ];
-
- switch ( name ) {
-
- case 'rgb':
- case 'rgba':
-
- if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
-
- // rgb(255,0,0) rgba(255,0,0,0.5)
- this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
- this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
- this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
-
- handleAlpha( color[ 5 ] );
-
- return this;
-
- }
-
- if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
-
- // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
- this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
- this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
- this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
-
- handleAlpha( color[ 5 ] );
-
- return this;
-
- }
-
- break;
-
- case 'hsl':
- case 'hsla':
-
- if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
-
- // hsl(120,50%,50%) hsla(120,50%,50%,0.5)
- var h = parseFloat( color[ 1 ] ) / 360;
- var s = parseInt( color[ 2 ], 10 ) / 100;
- var l = parseInt( color[ 3 ], 10 ) / 100;
-
- handleAlpha( color[ 5 ] );
-
- return this.setHSL( h, s, l );
-
- }
-
- break;
-
- }
-
- } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) {
-
- // hex color
-
- var hex = m[ 1 ];
- var size = hex.length;
-
- if ( size === 3 ) {
-
- // #ff0
- this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;
- this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;
- this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;
-
- return this;
-
- } else if ( size === 6 ) {
-
- // #ff0000
- this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;
- this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;
- this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;
-
- return this;
-
- }
-
- }
-
- if ( style && style.length > 0 ) {
-
- return this.setColorName( style );
-
- }
-
- return this;
-
- },
-
- setColorName: function ( style ) {
-
- // color keywords
- var hex = _colorKeywords[ style ];
-
- if ( hex !== undefined ) {
-
- // red
- this.setHex( hex );
-
- } else {
-
- // unknown color
- console.warn( 'THREE.Color: Unknown color ' + style );
-
- }
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor( this.r, this.g, this.b );
-
- },
-
- copy: function ( color ) {
-
- this.r = color.r;
- this.g = color.g;
- this.b = color.b;
-
- return this;
-
- },
-
- copyGammaToLinear: function ( color, gammaFactor ) {
-
- if ( gammaFactor === undefined ) { gammaFactor = 2.0; }
-
- this.r = Math.pow( color.r, gammaFactor );
- this.g = Math.pow( color.g, gammaFactor );
- this.b = Math.pow( color.b, gammaFactor );
-
- return this;
-
- },
-
- copyLinearToGamma: function ( color, gammaFactor ) {
-
- if ( gammaFactor === undefined ) { gammaFactor = 2.0; }
-
- var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;
-
- this.r = Math.pow( color.r, safeInverse );
- this.g = Math.pow( color.g, safeInverse );
- this.b = Math.pow( color.b, safeInverse );
-
- return this;
-
- },
-
- convertGammaToLinear: function ( gammaFactor ) {
-
- this.copyGammaToLinear( this, gammaFactor );
-
- return this;
-
- },
-
- convertLinearToGamma: function ( gammaFactor ) {
-
- this.copyLinearToGamma( this, gammaFactor );
-
- return this;
-
- },
-
- copySRGBToLinear: function ( color ) {
-
- this.r = SRGBToLinear( color.r );
- this.g = SRGBToLinear( color.g );
- this.b = SRGBToLinear( color.b );
-
- return this;
-
- },
-
- copyLinearToSRGB: function ( color ) {
-
- this.r = LinearToSRGB( color.r );
- this.g = LinearToSRGB( color.g );
- this.b = LinearToSRGB( color.b );
-
- return this;
-
- },
-
- convertSRGBToLinear: function () {
-
- this.copySRGBToLinear( this );
-
- return this;
-
- },
-
- convertLinearToSRGB: function () {
-
- this.copyLinearToSRGB( this );
-
- return this;
-
- },
-
- getHex: function () {
-
- return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;
-
- },
-
- getHexString: function () {
-
- return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );
-
- },
-
- getHSL: function ( target ) {
-
- // h,s,l ranges are in 0.0 - 1.0
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Color: .getHSL() target is now required' );
- target = { h: 0, s: 0, l: 0 };
-
- }
-
- var r = this.r, g = this.g, b = this.b;
-
- var max = Math.max( r, g, b );
- var min = Math.min( r, g, b );
-
- var hue, saturation;
- var lightness = ( min + max ) / 2.0;
-
- if ( min === max ) {
-
- hue = 0;
- saturation = 0;
-
- } else {
-
- var delta = max - min;
-
- saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );
-
- switch ( max ) {
-
- case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
- case g: hue = ( b - r ) / delta + 2; break;
- case b: hue = ( r - g ) / delta + 4; break;
-
- }
-
- hue /= 6;
-
- }
-
- target.h = hue;
- target.s = saturation;
- target.l = lightness;
-
- return target;
-
- },
-
- getStyle: function () {
-
- return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';
-
- },
-
- offsetHSL: function ( h, s, l ) {
-
- this.getHSL( _hslA );
-
- _hslA.h += h; _hslA.s += s; _hslA.l += l;
-
- this.setHSL( _hslA.h, _hslA.s, _hslA.l );
-
- return this;
-
- },
-
- add: function ( color ) {
-
- this.r += color.r;
- this.g += color.g;
- this.b += color.b;
-
- return this;
-
- },
-
- addColors: function ( color1, color2 ) {
-
- this.r = color1.r + color2.r;
- this.g = color1.g + color2.g;
- this.b = color1.b + color2.b;
-
- return this;
-
- },
-
- addScalar: function ( s ) {
-
- this.r += s;
- this.g += s;
- this.b += s;
-
- return this;
-
- },
-
- sub: function ( color ) {
-
- this.r = Math.max( 0, this.r - color.r );
- this.g = Math.max( 0, this.g - color.g );
- this.b = Math.max( 0, this.b - color.b );
-
- return this;
-
- },
-
- multiply: function ( color ) {
-
- this.r *= color.r;
- this.g *= color.g;
- this.b *= color.b;
-
- return this;
-
- },
-
- multiplyScalar: function ( s ) {
-
- this.r *= s;
- this.g *= s;
- this.b *= s;
-
- return this;
-
- },
-
- lerp: function ( color, alpha ) {
-
- this.r += ( color.r - this.r ) * alpha;
- this.g += ( color.g - this.g ) * alpha;
- this.b += ( color.b - this.b ) * alpha;
-
- return this;
-
- },
-
- lerpHSL: function ( color, alpha ) {
-
- this.getHSL( _hslA );
- color.getHSL( _hslB );
-
- var h = MathUtils.lerp( _hslA.h, _hslB.h, alpha );
- var s = MathUtils.lerp( _hslA.s, _hslB.s, alpha );
- var l = MathUtils.lerp( _hslA.l, _hslB.l, alpha );
-
- this.setHSL( h, s, l );
-
- return this;
-
- },
-
- equals: function ( c ) {
-
- return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );
-
- },
-
- fromArray: function ( array, offset ) {
-
- if ( offset === undefined ) { offset = 0; }
-
- this.r = array[ offset ];
- this.g = array[ offset + 1 ];
- this.b = array[ offset + 2 ];
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
-
- array[ offset ] = this.r;
- array[ offset + 1 ] = this.g;
- array[ offset + 2 ] = this.b;
-
- return array;
-
- },
-
- fromBufferAttribute: function ( attribute, index ) {
-
- this.r = attribute.getX( index );
- this.g = attribute.getY( index );
- this.b = attribute.getZ( index );
-
- if ( attribute.normalized === true ) {
-
- // assuming Uint8Array
-
- this.r /= 255;
- this.g /= 255;
- this.b /= 255;
-
- }
-
- return this;
-
- },
-
- toJSON: function () {
-
- return this.getHex();
-
- }
-
- } );
-
- Color.NAMES = _colorKeywords;
-
- function Face3( a, b, c, normal, color, materialIndex ) {
-
- this.a = a;
- this.b = b;
- this.c = c;
-
- this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();
- this.vertexNormals = Array.isArray( normal ) ? normal : [];
-
- this.color = ( color && color.isColor ) ? color : new Color();
- this.vertexColors = Array.isArray( color ) ? color : [];
-
- this.materialIndex = materialIndex !== undefined ? materialIndex : 0;
-
- }
-
- Object.assign( Face3.prototype, {
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( source ) {
-
- this.a = source.a;
- this.b = source.b;
- this.c = source.c;
-
- this.normal.copy( source.normal );
- this.color.copy( source.color );
-
- this.materialIndex = source.materialIndex;
-
- for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
-
- this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
-
- }
-
- for ( var i$1 = 0, il$1 = source.vertexColors.length; i$1 < il$1; i$1 ++ ) {
-
- this.vertexColors[ i$1 ] = source.vertexColors[ i$1 ].clone();
-
- }
-
- return this;
-
- }
-
- } );
-
- var materialId = 0;
-
- function Material() {
-
- Object.defineProperty( this, 'id', { value: materialId ++ } );
-
- this.uuid = MathUtils.generateUUID();
-
- this.name = '';
- this.type = 'Material';
-
- this.fog = true;
-
- this.blending = NormalBlending;
- this.side = FrontSide;
- this.flatShading = false;
- this.vertexColors = false;
-
- this.opacity = 1;
- this.transparent = false;
-
- this.blendSrc = SrcAlphaFactor;
- this.blendDst = OneMinusSrcAlphaFactor;
- this.blendEquation = AddEquation;
- this.blendSrcAlpha = null;
- this.blendDstAlpha = null;
- this.blendEquationAlpha = null;
-
- this.depthFunc = LessEqualDepth;
- this.depthTest = true;
- this.depthWrite = true;
-
- this.stencilWriteMask = 0xff;
- this.stencilFunc = AlwaysStencilFunc;
- this.stencilRef = 0;
- this.stencilFuncMask = 0xff;
- this.stencilFail = KeepStencilOp;
- this.stencilZFail = KeepStencilOp;
- this.stencilZPass = KeepStencilOp;
- this.stencilWrite = false;
-
- this.clippingPlanes = null;
- this.clipIntersection = false;
- this.clipShadows = false;
-
- this.shadowSide = null;
-
- this.colorWrite = true;
-
- this.precision = null; // override the renderer's default precision for this material
-
- this.polygonOffset = false;
- this.polygonOffsetFactor = 0;
- this.polygonOffsetUnits = 0;
-
- this.dithering = false;
-
- this.alphaTest = 0;
- this.premultipliedAlpha = false;
-
- this.visible = true;
-
- this.toneMapped = true;
-
- this.userData = {};
-
- this.version = 0;
-
- }
-
- Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-
- constructor: Material,
-
- isMaterial: true,
-
- onBeforeCompile: function ( /* shaderobject, renderer */ ) {},
-
- customProgramCacheKey: function () {
-
- return this.onBeforeCompile.toString();
-
- },
-
- setValues: function ( values ) {
-
- if ( values === undefined ) { return; }
-
- for ( var key in values ) {
-
- var newValue = values[ key ];
-
- if ( newValue === undefined ) {
-
- console.warn( "THREE.Material: '" + key + "' parameter is undefined." );
- continue;
-
- }
-
- // for backward compatability if shading is set in the constructor
- if ( key === 'shading' ) {
-
- console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
- this.flatShading = ( newValue === FlatShading ) ? true : false;
- continue;
-
- }
-
- var currentValue = this[ key ];
-
- if ( currentValue === undefined ) {
-
- console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." );
- continue;
-
- }
-
- if ( currentValue && currentValue.isColor ) {
-
- currentValue.set( newValue );
-
- } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
-
- currentValue.copy( newValue );
-
- } else {
-
- this[ key ] = newValue;
-
- }
-
- }
-
- },
-
- toJSON: function ( meta ) {
-
- var isRoot = ( meta === undefined || typeof meta === 'string' );
-
- if ( isRoot ) {
-
- meta = {
- textures: {},
- images: {}
- };
-
- }
-
- var data = {
- metadata: {
- version: 4.5,
- type: 'Material',
- generator: 'Material.toJSON'
- }
- };
-
- // standard Material serialization
- data.uuid = this.uuid;
- data.type = this.type;
-
- if ( this.name !== '' ) { data.name = this.name; }
-
- if ( this.color && this.color.isColor ) { data.color = this.color.getHex(); }
-
- if ( this.roughness !== undefined ) { data.roughness = this.roughness; }
- if ( this.metalness !== undefined ) { data.metalness = this.metalness; }
-
- if ( this.sheen && this.sheen.isColor ) { data.sheen = this.sheen.getHex(); }
- if ( this.emissive && this.emissive.isColor ) { data.emissive = this.emissive.getHex(); }
- if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) { data.emissiveIntensity = this.emissiveIntensity; }
-
- if ( this.specular && this.specular.isColor ) { data.specular = this.specular.getHex(); }
- if ( this.shininess !== undefined ) { data.shininess = this.shininess; }
- if ( this.clearcoat !== undefined ) { data.clearcoat = this.clearcoat; }
- if ( this.clearcoatRoughness !== undefined ) { data.clearcoatRoughness = this.clearcoatRoughness; }
-
- if ( this.clearcoatMap && this.clearcoatMap.isTexture ) {
-
- data.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid;
-
- }
-
- if ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) {
-
- data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid;
-
- }
-
- if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) {
-
- data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid;
- data.clearcoatNormalScale = this.clearcoatNormalScale.toArray();
-
- }
-
- if ( this.map && this.map.isTexture ) { data.map = this.map.toJSON( meta ).uuid; }
- if ( this.matcap && this.matcap.isTexture ) { data.matcap = this.matcap.toJSON( meta ).uuid; }
- if ( this.alphaMap && this.alphaMap.isTexture ) { data.alphaMap = this.alphaMap.toJSON( meta ).uuid; }
- if ( this.lightMap && this.lightMap.isTexture ) { data.lightMap = this.lightMap.toJSON( meta ).uuid; }
-
- if ( this.aoMap && this.aoMap.isTexture ) {
-
- data.aoMap = this.aoMap.toJSON( meta ).uuid;
- data.aoMapIntensity = this.aoMapIntensity;
-
- }
-
- if ( this.bumpMap && this.bumpMap.isTexture ) {
-
- data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
- data.bumpScale = this.bumpScale;
-
- }
-
- if ( this.normalMap && this.normalMap.isTexture ) {
-
- data.normalMap = this.normalMap.toJSON( meta ).uuid;
- data.normalMapType = this.normalMapType;
- data.normalScale = this.normalScale.toArray();
-
- }
-
- if ( this.displacementMap && this.displacementMap.isTexture ) {
-
- data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
- data.displacementScale = this.displacementScale;
- data.displacementBias = this.displacementBias;
-
- }
-
- if ( this.roughnessMap && this.roughnessMap.isTexture ) { data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; }
- if ( this.metalnessMap && this.metalnessMap.isTexture ) { data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; }
-
- if ( this.emissiveMap && this.emissiveMap.isTexture ) { data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; }
- if ( this.specularMap && this.specularMap.isTexture ) { data.specularMap = this.specularMap.toJSON( meta ).uuid; }
-
- if ( this.envMap && this.envMap.isTexture ) {
-
- data.envMap = this.envMap.toJSON( meta ).uuid;
- data.reflectivity = this.reflectivity; // Scale behind envMap
- data.refractionRatio = this.refractionRatio;
-
- if ( this.combine !== undefined ) { data.combine = this.combine; }
- if ( this.envMapIntensity !== undefined ) { data.envMapIntensity = this.envMapIntensity; }
-
- }
-
- if ( this.gradientMap && this.gradientMap.isTexture ) {
-
- data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
-
- }
-
- if ( this.size !== undefined ) { data.size = this.size; }
- if ( this.sizeAttenuation !== undefined ) { data.sizeAttenuation = this.sizeAttenuation; }
-
- if ( this.blending !== NormalBlending ) { data.blending = this.blending; }
- if ( this.flatShading === true ) { data.flatShading = this.flatShading; }
- if ( this.side !== FrontSide ) { data.side = this.side; }
- if ( this.vertexColors ) { data.vertexColors = true; }
-
- if ( this.opacity < 1 ) { data.opacity = this.opacity; }
- if ( this.transparent === true ) { data.transparent = this.transparent; }
-
- data.depthFunc = this.depthFunc;
- data.depthTest = this.depthTest;
- data.depthWrite = this.depthWrite;
-
- data.stencilWrite = this.stencilWrite;
- data.stencilWriteMask = this.stencilWriteMask;
- data.stencilFunc = this.stencilFunc;
- data.stencilRef = this.stencilRef;
- data.stencilFuncMask = this.stencilFuncMask;
- data.stencilFail = this.stencilFail;
- data.stencilZFail = this.stencilZFail;
- data.stencilZPass = this.stencilZPass;
-
- // rotation (SpriteMaterial)
- if ( this.rotation && this.rotation !== 0 ) { data.rotation = this.rotation; }
-
- if ( this.polygonOffset === true ) { data.polygonOffset = true; }
- if ( this.polygonOffsetFactor !== 0 ) { data.polygonOffsetFactor = this.polygonOffsetFactor; }
- if ( this.polygonOffsetUnits !== 0 ) { data.polygonOffsetUnits = this.polygonOffsetUnits; }
-
- if ( this.linewidth && this.linewidth !== 1 ) { data.linewidth = this.linewidth; }
- if ( this.dashSize !== undefined ) { data.dashSize = this.dashSize; }
- if ( this.gapSize !== undefined ) { data.gapSize = this.gapSize; }
- if ( this.scale !== undefined ) { data.scale = this.scale; }
-
- if ( this.dithering === true ) { data.dithering = true; }
-
- if ( this.alphaTest > 0 ) { data.alphaTest = this.alphaTest; }
- if ( this.premultipliedAlpha === true ) { data.premultipliedAlpha = this.premultipliedAlpha; }
-
- if ( this.wireframe === true ) { data.wireframe = this.wireframe; }
- if ( this.wireframeLinewidth > 1 ) { data.wireframeLinewidth = this.wireframeLinewidth; }
- if ( this.wireframeLinecap !== 'round' ) { data.wireframeLinecap = this.wireframeLinecap; }
- if ( this.wireframeLinejoin !== 'round' ) { data.wireframeLinejoin = this.wireframeLinejoin; }
-
- if ( this.morphTargets === true ) { data.morphTargets = true; }
- if ( this.morphNormals === true ) { data.morphNormals = true; }
- if ( this.skinning === true ) { data.skinning = true; }
-
- if ( this.visible === false ) { data.visible = false; }
-
- if ( this.toneMapped === false ) { data.toneMapped = false; }
-
- if ( JSON.stringify( this.userData ) !== '{}' ) { data.userData = this.userData; }
-
- // TODO: Copied from Object3D.toJSON
-
- function extractFromCache( cache ) {
-
- var values = [];
-
- for ( var key in cache ) {
-
- var data = cache[ key ];
- delete data.metadata;
- values.push( data );
-
- }
-
- return values;
-
- }
-
- if ( isRoot ) {
-
- var textures = extractFromCache( meta.textures );
- var images = extractFromCache( meta.images );
-
- if ( textures.length > 0 ) { data.textures = textures; }
- if ( images.length > 0 ) { data.images = images; }
-
- }
-
- return data;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( source ) {
-
- this.name = source.name;
-
- this.fog = source.fog;
-
- this.blending = source.blending;
- this.side = source.side;
- this.flatShading = source.flatShading;
- this.vertexColors = source.vertexColors;
-
- this.opacity = source.opacity;
- this.transparent = source.transparent;
-
- this.blendSrc = source.blendSrc;
- this.blendDst = source.blendDst;
- this.blendEquation = source.blendEquation;
- this.blendSrcAlpha = source.blendSrcAlpha;
- this.blendDstAlpha = source.blendDstAlpha;
- this.blendEquationAlpha = source.blendEquationAlpha;
-
- this.depthFunc = source.depthFunc;
- this.depthTest = source.depthTest;
- this.depthWrite = source.depthWrite;
-
- this.stencilWriteMask = source.stencilWriteMask;
- this.stencilFunc = source.stencilFunc;
- this.stencilRef = source.stencilRef;
- this.stencilFuncMask = source.stencilFuncMask;
- this.stencilFail = source.stencilFail;
- this.stencilZFail = source.stencilZFail;
- this.stencilZPass = source.stencilZPass;
- this.stencilWrite = source.stencilWrite;
-
- var srcPlanes = source.clippingPlanes;
- var dstPlanes = null;
-
- if ( srcPlanes !== null ) {
-
- var n = srcPlanes.length;
- dstPlanes = new Array( n );
-
- for ( var i = 0; i !== n; ++ i ) {
-
- dstPlanes[ i ] = srcPlanes[ i ].clone();
-
- }
-
- }
-
- this.clippingPlanes = dstPlanes;
- this.clipIntersection = source.clipIntersection;
- this.clipShadows = source.clipShadows;
-
- this.shadowSide = source.shadowSide;
-
- this.colorWrite = source.colorWrite;
-
- this.precision = source.precision;
-
- this.polygonOffset = source.polygonOffset;
- this.polygonOffsetFactor = source.polygonOffsetFactor;
- this.polygonOffsetUnits = source.polygonOffsetUnits;
-
- this.dithering = source.dithering;
-
- this.alphaTest = source.alphaTest;
- this.premultipliedAlpha = source.premultipliedAlpha;
-
- this.visible = source.visible;
-
- this.toneMapped = source.toneMapped;
-
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
-
- return this;
-
- },
-
- dispose: function () {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- }
-
- } );
-
- Object.defineProperty( Material.prototype, 'needsUpdate', {
-
- set: function ( value ) {
-
- if ( value === true ) { this.version ++; }
-
- }
-
- } );
-
- /**
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * specularMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * depthTest: <bool>,
- * depthWrite: <bool>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>
- * }
- */
-
- function MeshBasicMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'MeshBasicMaterial';
-
- this.color = new Color( 0xffffff ); // emissive
-
- this.map = null;
-
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
-
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
-
- this.specularMap = null;
-
- this.alphaMap = null;
-
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
-
- this.skinning = false;
- this.morphTargets = false;
-
- this.setValues( parameters );
-
- }
-
- MeshBasicMaterial.prototype = Object.create( Material.prototype );
- MeshBasicMaterial.prototype.constructor = MeshBasicMaterial;
-
- MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
-
- MeshBasicMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
-
- this.map = source.map;
-
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
-
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
-
- this.specularMap = source.specularMap;
-
- this.alphaMap = source.alphaMap;
-
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
-
- return this;
-
- };
-
- var _vector$3 = new Vector3();
- var _vector2$1 = new Vector2();
-
- function BufferAttribute( array, itemSize, normalized ) {
-
- if ( Array.isArray( array ) ) {
-
- throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
-
- }
-
- this.name = '';
-
- this.array = array;
- this.itemSize = itemSize;
- this.count = array !== undefined ? array.length / itemSize : 0;
- this.normalized = normalized === true;
-
- this.usage = StaticDrawUsage;
- this.updateRange = { offset: 0, count: - 1 };
-
- this.version = 0;
-
- }
-
- Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', {
-
- set: function ( value ) {
-
- if ( value === true ) { this.version ++; }
-
- }
-
- } );
-
- Object.assign( BufferAttribute.prototype, {
-
- isBufferAttribute: true,
-
- onUploadCallback: function () {},
-
- setUsage: function ( value ) {
-
- this.usage = value;
-
- return this;
-
- },
-
- copy: function ( source ) {
-
- this.name = source.name;
- this.array = new source.array.constructor( source.array );
- this.itemSize = source.itemSize;
- this.count = source.count;
- this.normalized = source.normalized;
-
- this.usage = source.usage;
-
- return this;
-
- },
-
- copyAt: function ( index1, attribute, index2 ) {
-
- index1 *= this.itemSize;
- index2 *= attribute.itemSize;
-
- for ( var i = 0, l = this.itemSize; i < l; i ++ ) {
-
- this.array[ index1 + i ] = attribute.array[ index2 + i ];
-
- }
-
- return this;
-
- },
-
- copyArray: function ( array ) {
-
- this.array.set( array );
-
- return this;
-
- },
-
- copyColorsArray: function ( colors ) {
-
- var array = this.array;
- var offset = 0;
-
- for ( var i = 0, l = colors.length; i < l; i ++ ) {
-
- var color = colors[ i ];
-
- if ( color === undefined ) {
-
- console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
- color = new Color();
-
- }
-
- array[ offset ++ ] = color.r;
- array[ offset ++ ] = color.g;
- array[ offset ++ ] = color.b;
-
- }
-
- return this;
-
- },
-
- copyVector2sArray: function ( vectors ) {
-
- var array = this.array;
- var offset = 0;
-
- for ( var i = 0, l = vectors.length; i < l; i ++ ) {
-
- var vector = vectors[ i ];
-
- if ( vector === undefined ) {
-
- console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
- vector = new Vector2();
-
- }
-
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
-
- }
-
- return this;
-
- },
-
- copyVector3sArray: function ( vectors ) {
-
- var array = this.array;
- var offset = 0;
-
- for ( var i = 0, l = vectors.length; i < l; i ++ ) {
-
- var vector = vectors[ i ];
-
- if ( vector === undefined ) {
-
- console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
- vector = new Vector3();
-
- }
-
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
- array[ offset ++ ] = vector.z;
-
- }
-
- return this;
-
- },
-
- copyVector4sArray: function ( vectors ) {
-
- var array = this.array;
- var offset = 0;
-
- for ( var i = 0, l = vectors.length; i < l; i ++ ) {
-
- var vector = vectors[ i ];
-
- if ( vector === undefined ) {
-
- console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
- vector = new Vector4();
-
- }
-
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
- array[ offset ++ ] = vector.z;
- array[ offset ++ ] = vector.w;
-
- }
-
- return this;
-
- },
-
- applyMatrix3: function ( m ) {
-
- if ( this.itemSize === 2 ) {
-
- for ( var i = 0, l = this.count; i < l; i ++ ) {
-
- _vector2$1.fromBufferAttribute( this, i );
- _vector2$1.applyMatrix3( m );
-
- this.setXY( i, _vector2$1.x, _vector2$1.y );
-
- }
-
- } else if ( this.itemSize === 3 ) {
-
- for ( var i$1 = 0, l$1 = this.count; i$1 < l$1; i$1 ++ ) {
-
- _vector$3.fromBufferAttribute( this, i$1 );
- _vector$3.applyMatrix3( m );
-
- this.setXYZ( i$1, _vector$3.x, _vector$3.y, _vector$3.z );
-
- }
-
- }
-
- return this;
-
- },
-
- applyMatrix4: function ( m ) {
-
- for ( var i = 0, l = this.count; i < l; i ++ ) {
-
- _vector$3.x = this.getX( i );
- _vector$3.y = this.getY( i );
- _vector$3.z = this.getZ( i );
-
- _vector$3.applyMatrix4( m );
-
- this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );
-
- }
-
- return this;
-
- },
-
- applyNormalMatrix: function ( m ) {
-
- for ( var i = 0, l = this.count; i < l; i ++ ) {
-
- _vector$3.x = this.getX( i );
- _vector$3.y = this.getY( i );
- _vector$3.z = this.getZ( i );
-
- _vector$3.applyNormalMatrix( m );
-
- this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );
-
- }
-
- return this;
-
- },
-
- transformDirection: function ( m ) {
-
- for ( var i = 0, l = this.count; i < l; i ++ ) {
-
- _vector$3.x = this.getX( i );
- _vector$3.y = this.getY( i );
- _vector$3.z = this.getZ( i );
-
- _vector$3.transformDirection( m );
-
- this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );
-
- }
-
- return this;
-
- },
-
- set: function ( value, offset ) {
-
- if ( offset === undefined ) { offset = 0; }
-
- this.array.set( value, offset );
-
- return this;
-
- },
-
- getX: function ( index ) {
-
- return this.array[ index * this.itemSize ];
-
- },
-
- setX: function ( index, x ) {
-
- this.array[ index * this.itemSize ] = x;
-
- return this;
-
- },
-
- getY: function ( index ) {
-
- return this.array[ index * this.itemSize + 1 ];
-
- },
-
- setY: function ( index, y ) {
-
- this.array[ index * this.itemSize + 1 ] = y;
-
- return this;
-
- },
-
- getZ: function ( index ) {
-
- return this.array[ index * this.itemSize + 2 ];
-
- },
-
- setZ: function ( index, z ) {
-
- this.array[ index * this.itemSize + 2 ] = z;
-
- return this;
-
- },
-
- getW: function ( index ) {
-
- return this.array[ index * this.itemSize + 3 ];
-
- },
-
- setW: function ( index, w ) {
-
- this.array[ index * this.itemSize + 3 ] = w;
-
- return this;
-
- },
-
- setXY: function ( index, x, y ) {
-
- index *= this.itemSize;
-
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
-
- return this;
-
- },
-
- setXYZ: function ( index, x, y, z ) {
-
- index *= this.itemSize;
-
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
-
- return this;
-
- },
-
- setXYZW: function ( index, x, y, z, w ) {
-
- index *= this.itemSize;
-
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
- this.array[ index + 3 ] = w;
-
- return this;
-
- },
-
- onUpload: function ( callback ) {
-
- this.onUploadCallback = callback;
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor( this.array, this.itemSize ).copy( this );
-
- },
-
- toJSON: function () {
-
- return {
- itemSize: this.itemSize,
- type: this.array.constructor.name,
- array: Array.prototype.slice.call( this.array ),
- normalized: this.normalized
- };
-
- }
-
- } );
-
- //
-
- function Int8BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized );
-
- }
-
- Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Int8BufferAttribute.prototype.constructor = Int8BufferAttribute;
-
-
- function Uint8BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized );
-
- }
-
- Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;
-
-
- function Uint8ClampedBufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized );
-
- }
-
- Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;
-
-
- function Int16BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized );
-
- }
-
- Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Int16BufferAttribute.prototype.constructor = Int16BufferAttribute;
-
-
- function Uint16BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized );
-
- }
-
- Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;
-
-
- function Int32BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized );
-
- }
-
- Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Int32BufferAttribute.prototype.constructor = Int32BufferAttribute;
-
-
- function Uint32BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized );
-
- }
-
- Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;
-
-
- function Float32BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized );
-
- }
-
- Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Float32BufferAttribute.prototype.constructor = Float32BufferAttribute;
-
-
- function Float64BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized );
-
- }
-
- Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Float64BufferAttribute.prototype.constructor = Float64BufferAttribute;
-
- function DirectGeometry() {
-
- this.vertices = [];
- this.normals = [];
- this.colors = [];
- this.uvs = [];
- this.uvs2 = [];
-
- this.groups = [];
-
- this.morphTargets = {};
-
- this.skinWeights = [];
- this.skinIndices = [];
-
- // this.lineDistances = [];
-
- this.boundingBox = null;
- this.boundingSphere = null;
-
- // update flags
-
- this.verticesNeedUpdate = false;
- this.normalsNeedUpdate = false;
- this.colorsNeedUpdate = false;
- this.uvsNeedUpdate = false;
- this.groupsNeedUpdate = false;
-
- }
-
- Object.assign( DirectGeometry.prototype, {
-
- computeGroups: function ( geometry ) {
-
- var groups = [];
-
- var group, i;
- var materialIndex = undefined;
-
- var faces = geometry.faces;
-
- for ( i = 0; i < faces.length; i ++ ) {
-
- var face = faces[ i ];
-
- // materials
-
- if ( face.materialIndex !== materialIndex ) {
-
- materialIndex = face.materialIndex;
-
- if ( group !== undefined ) {
-
- group.count = ( i * 3 ) - group.start;
- groups.push( group );
-
- }
-
- group = {
- start: i * 3,
- materialIndex: materialIndex
- };
-
- }
-
- }
-
- if ( group !== undefined ) {
-
- group.count = ( i * 3 ) - group.start;
- groups.push( group );
-
- }
-
- this.groups = groups;
-
- },
-
- fromGeometry: function ( geometry ) {
-
- var faces = geometry.faces;
- var vertices = geometry.vertices;
- var faceVertexUvs = geometry.faceVertexUvs;
-
- var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
- var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
-
- // morphs
-
- var morphTargets = geometry.morphTargets;
- var morphTargetsLength = morphTargets.length;
-
- var morphTargetsPosition;
-
- if ( morphTargetsLength > 0 ) {
-
- morphTargetsPosition = [];
-
- for ( var i = 0; i < morphTargetsLength; i ++ ) {
-
- morphTargetsPosition[ i ] = {
- name: morphTargets[ i ].name,
- data: []
- };
-
- }
-
- this.morphTargets.position = morphTargetsPosition;
-
- }
-
- var morphNormals = geometry.morphNormals;
- var morphNormalsLength = morphNormals.length;
-
- var morphTargetsNormal;
-
- if ( morphNormalsLength > 0 ) {
-
- morphTargetsNormal = [];
-
- for ( var i$1 = 0; i$1 < morphNormalsLength; i$1 ++ ) {
-
- morphTargetsNormal[ i$1 ] = {
- name: morphNormals[ i$1 ].name,
- data: []
- };
-
- }
-
- this.morphTargets.normal = morphTargetsNormal;
-
- }
-
- // skins
-
- var skinIndices = geometry.skinIndices;
- var skinWeights = geometry.skinWeights;
-
- var hasSkinIndices = skinIndices.length === vertices.length;
- var hasSkinWeights = skinWeights.length === vertices.length;
-
- //
-
- if ( vertices.length > 0 && faces.length === 0 ) {
-
- console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );
-
- }
-
- for ( var i$2 = 0; i$2 < faces.length; i$2 ++ ) {
-
- var face = faces[ i$2 ];
-
- this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
-
- var vertexNormals = face.vertexNormals;
-
- if ( vertexNormals.length === 3 ) {
-
- this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
-
- } else {
-
- var normal = face.normal;
-
- this.normals.push( normal, normal, normal );
-
- }
-
- var vertexColors = face.vertexColors;
-
- if ( vertexColors.length === 3 ) {
-
- this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
-
- } else {
-
- var color = face.color;
-
- this.colors.push( color, color, color );
-
- }
-
- if ( hasFaceVertexUv === true ) {
-
- var vertexUvs = faceVertexUvs[ 0 ][ i$2 ];
-
- if ( vertexUvs !== undefined ) {
-
- this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
-
- } else {
-
- console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i$2 );
-
- this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
-
- }
-
- }
-
- if ( hasFaceVertexUv2 === true ) {
-
- var vertexUvs$1 = faceVertexUvs[ 1 ][ i$2 ];
-
- if ( vertexUvs$1 !== undefined ) {
-
- this.uvs2.push( vertexUvs$1[ 0 ], vertexUvs$1[ 1 ], vertexUvs$1[ 2 ] );
-
- } else {
-
- console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i$2 );
-
- this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
-
- }
-
- }
-
- // morphs
-
- for ( var j = 0; j < morphTargetsLength; j ++ ) {
-
- var morphTarget = morphTargets[ j ].vertices;
-
- morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
-
- }
-
- for ( var j$1 = 0; j$1 < morphNormalsLength; j$1 ++ ) {
-
- var morphNormal = morphNormals[ j$1 ].vertexNormals[ i$2 ];
-
- morphTargetsNormal[ j$1 ].data.push( morphNormal.a, morphNormal.b, morphNormal.c );
-
- }
-
- // skins
-
- if ( hasSkinIndices ) {
-
- this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
-
- }
-
- if ( hasSkinWeights ) {
-
- this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
-
- }
-
- }
-
- this.computeGroups( geometry );
-
- this.verticesNeedUpdate = geometry.verticesNeedUpdate;
- this.normalsNeedUpdate = geometry.normalsNeedUpdate;
- this.colorsNeedUpdate = geometry.colorsNeedUpdate;
- this.uvsNeedUpdate = geometry.uvsNeedUpdate;
- this.groupsNeedUpdate = geometry.groupsNeedUpdate;
-
- if ( geometry.boundingSphere !== null ) {
-
- this.boundingSphere = geometry.boundingSphere.clone();
-
- }
-
- if ( geometry.boundingBox !== null ) {
-
- this.boundingBox = geometry.boundingBox.clone();
-
- }
-
- return this;
-
- }
-
- } );
-
- function arrayMax( array ) {
-
- if ( array.length === 0 ) { return - Infinity; }
-
- var max = array[ 0 ];
-
- for ( var i = 1, l = array.length; i < l; ++ i ) {
-
- if ( array[ i ] > max ) { max = array[ i ]; }
-
- }
-
- return max;
-
- }
-
- var _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id
-
- var _m1$2 = new Matrix4();
- var _obj = new Object3D();
- var _offset = new Vector3();
- var _box$2 = new Box3();
- var _boxMorphTargets = new Box3();
- var _vector$4 = new Vector3();
-
- function BufferGeometry() {
-
- Object.defineProperty( this, 'id', { value: _bufferGeometryId += 2 } );
-
- this.uuid = MathUtils.generateUUID();
-
- this.name = '';
- this.type = 'BufferGeometry';
-
- this.index = null;
- this.attributes = {};
-
- this.morphAttributes = {};
- this.morphTargetsRelative = false;
-
- this.groups = [];
-
- this.boundingBox = null;
- this.boundingSphere = null;
-
- this.drawRange = { start: 0, count: Infinity };
-
- this.userData = {};
-
- }
-
- BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-
- constructor: BufferGeometry,
-
- isBufferGeometry: true,
-
- getIndex: function () {
-
- return this.index;
-
- },
-
- setIndex: function ( index ) {
-
- if ( Array.isArray( index ) ) {
-
- this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
-
- } else {
-
- this.index = index;
-
- }
-
- },
-
- getAttribute: function ( name ) {
-
- return this.attributes[ name ];
-
- },
-
- setAttribute: function ( name, attribute ) {
-
- this.attributes[ name ] = attribute;
-
- return this;
-
- },
-
- deleteAttribute: function ( name ) {
-
- delete this.attributes[ name ];
-
- return this;
-
- },
-
- addGroup: function ( start, count, materialIndex ) {
-
- this.groups.push( {
-
- start: start,
- count: count,
- materialIndex: materialIndex !== undefined ? materialIndex : 0
-
- } );
-
- },
-
- clearGroups: function () {
-
- this.groups = [];
-
- },
-
- setDrawRange: function ( start, count ) {
-
- this.drawRange.start = start;
- this.drawRange.count = count;
-
- },
-
- applyMatrix4: function ( matrix ) {
-
- var position = this.attributes.position;
-
- if ( position !== undefined ) {
-
- position.applyMatrix4( matrix );
-
- position.needsUpdate = true;
-
- }
-
- var normal = this.attributes.normal;
-
- if ( normal !== undefined ) {
-
- var normalMatrix = new Matrix3().getNormalMatrix( matrix );
-
- normal.applyNormalMatrix( normalMatrix );
-
- normal.needsUpdate = true;
-
- }
-
- var tangent = this.attributes.tangent;
-
- if ( tangent !== undefined ) {
-
- tangent.transformDirection( matrix );
-
- tangent.needsUpdate = true;
-
- }
-
- if ( this.boundingBox !== null ) {
-
- this.computeBoundingBox();
-
- }
-
- if ( this.boundingSphere !== null ) {
-
- this.computeBoundingSphere();
-
- }
-
- return this;
-
- },
-
- rotateX: function ( angle ) {
-
- // rotate geometry around world x-axis
-
- _m1$2.makeRotationX( angle );
-
- this.applyMatrix4( _m1$2 );
-
- return this;
-
- },
-
- rotateY: function ( angle ) {
-
- // rotate geometry around world y-axis
-
- _m1$2.makeRotationY( angle );
-
- this.applyMatrix4( _m1$2 );
-
- return this;
-
- },
-
- rotateZ: function ( angle ) {
-
- // rotate geometry around world z-axis
-
- _m1$2.makeRotationZ( angle );
-
- this.applyMatrix4( _m1$2 );
-
- return this;
-
- },
-
- translate: function ( x, y, z ) {
-
- // translate geometry
-
- _m1$2.makeTranslation( x, y, z );
-
- this.applyMatrix4( _m1$2 );
-
- return this;
-
- },
-
- scale: function ( x, y, z ) {
-
- // scale geometry
-
- _m1$2.makeScale( x, y, z );
-
- this.applyMatrix4( _m1$2 );
-
- return this;
-
- },
-
- lookAt: function ( vector ) {
-
- _obj.lookAt( vector );
-
- _obj.updateMatrix();
-
- this.applyMatrix4( _obj.matrix );
-
- return this;
-
- },
-
- center: function () {
-
- this.computeBoundingBox();
-
- this.boundingBox.getCenter( _offset ).negate();
-
- this.translate( _offset.x, _offset.y, _offset.z );
-
- return this;
-
- },
-
- setFromObject: function ( object ) {
-
- // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
-
- var geometry = object.geometry;
-
- if ( object.isPoints || object.isLine ) {
-
- var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
- var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
-
- this.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
- this.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
-
- if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
-
- var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
-
- this.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
-
- }
-
- if ( geometry.boundingSphere !== null ) {
-
- this.boundingSphere = geometry.boundingSphere.clone();
-
- }
-
- if ( geometry.boundingBox !== null ) {
-
- this.boundingBox = geometry.boundingBox.clone();
-
- }
-
- } else if ( object.isMesh ) {
-
- if ( geometry && geometry.isGeometry ) {
-
- this.fromGeometry( geometry );
-
- }
-
- }
-
- return this;
-
- },
-
- setFromPoints: function ( points ) {
-
- var position = [];
-
- for ( var i = 0, l = points.length; i < l; i ++ ) {
-
- var point = points[ i ];
- position.push( point.x, point.y, point.z || 0 );
-
- }
-
- this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
-
- return this;
-
- },
-
- updateFromObject: function ( object ) {
-
- var geometry = object.geometry;
-
- if ( object.isMesh ) {
-
- var direct = geometry.__directGeometry;
-
- if ( geometry.elementsNeedUpdate === true ) {
-
- direct = undefined;
- geometry.elementsNeedUpdate = false;
-
- }
-
- if ( direct === undefined ) {
-
- return this.fromGeometry( geometry );
-
- }
-
- direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
- direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
- direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
- direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
- direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
-
- geometry.verticesNeedUpdate = false;
- geometry.normalsNeedUpdate = false;
- geometry.colorsNeedUpdate = false;
- geometry.uvsNeedUpdate = false;
- geometry.groupsNeedUpdate = false;
-
- geometry = direct;
-
- }
-
- if ( geometry.verticesNeedUpdate === true ) {
-
- var attribute = this.attributes.position;
-
- if ( attribute !== undefined ) {
-
- attribute.copyVector3sArray( geometry.vertices );
- attribute.needsUpdate = true;
-
- }
-
- geometry.verticesNeedUpdate = false;
-
- }
-
- if ( geometry.normalsNeedUpdate === true ) {
-
- var attribute$1 = this.attributes.normal;
-
- if ( attribute$1 !== undefined ) {
-
- attribute$1.copyVector3sArray( geometry.normals );
- attribute$1.needsUpdate = true;
-
- }
-
- geometry.normalsNeedUpdate = false;
-
- }
-
- if ( geometry.colorsNeedUpdate === true ) {
-
- var attribute$2 = this.attributes.color;
-
- if ( attribute$2 !== undefined ) {
-
- attribute$2.copyColorsArray( geometry.colors );
- attribute$2.needsUpdate = true;
-
- }
-
- geometry.colorsNeedUpdate = false;
-
- }
-
- if ( geometry.uvsNeedUpdate ) {
-
- var attribute$3 = this.attributes.uv;
-
- if ( attribute$3 !== undefined ) {
-
- attribute$3.copyVector2sArray( geometry.uvs );
- attribute$3.needsUpdate = true;
-
- }
-
- geometry.uvsNeedUpdate = false;
-
- }
-
- if ( geometry.lineDistancesNeedUpdate ) {
-
- var attribute$4 = this.attributes.lineDistance;
-
- if ( attribute$4 !== undefined ) {
-
- attribute$4.copyArray( geometry.lineDistances );
- attribute$4.needsUpdate = true;
-
- }
-
- geometry.lineDistancesNeedUpdate = false;
-
- }
-
- if ( geometry.groupsNeedUpdate ) {
-
- geometry.computeGroups( object.geometry );
- this.groups = geometry.groups;
-
- geometry.groupsNeedUpdate = false;
-
- }
-
- return this;
-
- },
-
- fromGeometry: function ( geometry ) {
-
- geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry );
-
- return this.fromDirectGeometry( geometry.__directGeometry );
-
- },
-
- fromDirectGeometry: function ( geometry ) {
-
- var positions = new Float32Array( geometry.vertices.length * 3 );
- this.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
-
- if ( geometry.normals.length > 0 ) {
-
- var normals = new Float32Array( geometry.normals.length * 3 );
- this.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
-
- }
-
- if ( geometry.colors.length > 0 ) {
-
- var colors = new Float32Array( geometry.colors.length * 3 );
- this.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
-
- }
-
- if ( geometry.uvs.length > 0 ) {
-
- var uvs = new Float32Array( geometry.uvs.length * 2 );
- this.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
-
- }
-
- if ( geometry.uvs2.length > 0 ) {
-
- var uvs2 = new Float32Array( geometry.uvs2.length * 2 );
- this.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
-
- }
-
- // groups
-
- this.groups = geometry.groups;
-
- // morphs
-
- for ( var name in geometry.morphTargets ) {
-
- var array = [];
- var morphTargets = geometry.morphTargets[ name ];
-
- for ( var i = 0, l = morphTargets.length; i < l; i ++ ) {
-
- var morphTarget = morphTargets[ i ];
-
- var attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 );
- attribute.name = morphTarget.name;
-
- array.push( attribute.copyVector3sArray( morphTarget.data ) );
-
- }
-
- this.morphAttributes[ name ] = array;
-
- }
-
- // skinning
-
- if ( geometry.skinIndices.length > 0 ) {
-
- var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
- this.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
-
- }
-
- if ( geometry.skinWeights.length > 0 ) {
-
- var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
- this.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
-
- }
-
- //
-
- if ( geometry.boundingSphere !== null ) {
-
- this.boundingSphere = geometry.boundingSphere.clone();
-
- }
-
- if ( geometry.boundingBox !== null ) {
-
- this.boundingBox = geometry.boundingBox.clone();
-
- }
-
- return this;
-
- },
-
- computeBoundingBox: function () {
-
- if ( this.boundingBox === null ) {
-
- this.boundingBox = new Box3();
-
- }
-
- var position = this.attributes.position;
- var morphAttributesPosition = this.morphAttributes.position;
-
- if ( position !== undefined ) {
-
- this.boundingBox.setFromBufferAttribute( position );
-
- // process morph attributes if present
-
- if ( morphAttributesPosition ) {
-
- for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
-
- var morphAttribute = morphAttributesPosition[ i ];
- _box$2.setFromBufferAttribute( morphAttribute );
-
- if ( this.morphTargetsRelative ) {
-
- _vector$4.addVectors( this.boundingBox.min, _box$2.min );
- this.boundingBox.expandByPoint( _vector$4 );
-
- _vector$4.addVectors( this.boundingBox.max, _box$2.max );
- this.boundingBox.expandByPoint( _vector$4 );
-
- } else {
-
- this.boundingBox.expandByPoint( _box$2.min );
- this.boundingBox.expandByPoint( _box$2.max );
-
- }
-
- }
-
- }
-
- } else {
-
- this.boundingBox.makeEmpty();
-
- }
-
- if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
-
- console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
-
- }
-
- },
-
- computeBoundingSphere: function () {
-
- if ( this.boundingSphere === null ) {
-
- this.boundingSphere = new Sphere();
-
- }
-
- var position = this.attributes.position;
- var morphAttributesPosition = this.morphAttributes.position;
-
- if ( position ) {
-
- // first, find the center of the bounding sphere
-
- var center = this.boundingSphere.center;
-
- _box$2.setFromBufferAttribute( position );
-
- // process morph attributes if present
-
- if ( morphAttributesPosition ) {
-
- for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
-
- var morphAttribute = morphAttributesPosition[ i ];
- _boxMorphTargets.setFromBufferAttribute( morphAttribute );
-
- if ( this.morphTargetsRelative ) {
-
- _vector$4.addVectors( _box$2.min, _boxMorphTargets.min );
- _box$2.expandByPoint( _vector$4 );
-
- _vector$4.addVectors( _box$2.max, _boxMorphTargets.max );
- _box$2.expandByPoint( _vector$4 );
-
- } else {
-
- _box$2.expandByPoint( _boxMorphTargets.min );
- _box$2.expandByPoint( _boxMorphTargets.max );
-
- }
-
- }
-
- }
-
- _box$2.getCenter( center );
-
- // second, try to find a boundingSphere with a radius smaller than the
- // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
-
- var maxRadiusSq = 0;
-
- for ( var i$1 = 0, il$1 = position.count; i$1 < il$1; i$1 ++ ) {
-
- _vector$4.fromBufferAttribute( position, i$1 );
-
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );
-
- }
-
- // process morph attributes if present
-
- if ( morphAttributesPosition ) {
-
- for ( var i$2 = 0, il$2 = morphAttributesPosition.length; i$2 < il$2; i$2 ++ ) {
-
- var morphAttribute$1 = morphAttributesPosition[ i$2 ];
- var morphTargetsRelative = this.morphTargetsRelative;
-
- for ( var j = 0, jl = morphAttribute$1.count; j < jl; j ++ ) {
-
- _vector$4.fromBufferAttribute( morphAttribute$1, j );
-
- if ( morphTargetsRelative ) {
-
- _offset.fromBufferAttribute( position, j );
- _vector$4.add( _offset );
-
- }
-
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );
-
- }
-
- }
-
- }
-
- this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
-
- if ( isNaN( this.boundingSphere.radius ) ) {
-
- console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
-
- }
-
- }
-
- },
-
- computeFaceNormals: function () {
-
- // backwards compatibility
-
- },
-
- computeVertexNormals: function () {
-
- var index = this.index;
- var positionAttribute = this.getAttribute( 'position' );
-
- if ( positionAttribute !== undefined ) {
-
- var normalAttribute = this.getAttribute( 'normal' );
-
- if ( normalAttribute === undefined ) {
-
- normalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 );
- this.setAttribute( 'normal', normalAttribute );
-
- } else {
-
- // reset existing normals to zero
-
- for ( var i = 0, il = normalAttribute.count; i < il; i ++ ) {
-
- normalAttribute.setXYZ( i, 0, 0, 0 );
-
- }
-
- }
-
- var pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
- var nA = new Vector3(), nB = new Vector3(), nC = new Vector3();
- var cb = new Vector3(), ab = new Vector3();
-
- // indexed elements
-
- if ( index ) {
-
- for ( var i$1 = 0, il$1 = index.count; i$1 < il$1; i$1 += 3 ) {
-
- var vA = index.getX( i$1 + 0 );
- var vB = index.getX( i$1 + 1 );
- var vC = index.getX( i$1 + 2 );
-
- pA.fromBufferAttribute( positionAttribute, vA );
- pB.fromBufferAttribute( positionAttribute, vB );
- pC.fromBufferAttribute( positionAttribute, vC );
-
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
-
- nA.fromBufferAttribute( normalAttribute, vA );
- nB.fromBufferAttribute( normalAttribute, vB );
- nC.fromBufferAttribute( normalAttribute, vC );
-
- nA.add( cb );
- nB.add( cb );
- nC.add( cb );
-
- normalAttribute.setXYZ( vA, nA.x, nA.y, nA.z );
- normalAttribute.setXYZ( vB, nB.x, nB.y, nB.z );
- normalAttribute.setXYZ( vC, nC.x, nC.y, nC.z );
-
- }
-
- } else {
-
- // non-indexed elements (unconnected triangle soup)
-
- for ( var i$2 = 0, il$2 = positionAttribute.count; i$2 < il$2; i$2 += 3 ) {
-
- pA.fromBufferAttribute( positionAttribute, i$2 + 0 );
- pB.fromBufferAttribute( positionAttribute, i$2 + 1 );
- pC.fromBufferAttribute( positionAttribute, i$2 + 2 );
-
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
-
- normalAttribute.setXYZ( i$2 + 0, cb.x, cb.y, cb.z );
- normalAttribute.setXYZ( i$2 + 1, cb.x, cb.y, cb.z );
- normalAttribute.setXYZ( i$2 + 2, cb.x, cb.y, cb.z );
-
- }
-
- }
-
- this.normalizeNormals();
-
- normalAttribute.needsUpdate = true;
-
- }
-
- },
-
- merge: function ( geometry, offset ) {
-
- if ( ! ( geometry && geometry.isBufferGeometry ) ) {
-
- console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
- return;
-
- }
-
- if ( offset === undefined ) {
-
- offset = 0;
-
- console.warn(
- 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '
- + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'
- );
-
- }
-
- var attributes = this.attributes;
-
- for ( var key in attributes ) {
-
- if ( geometry.attributes[ key ] === undefined ) { continue; }
-
- var attribute1 = attributes[ key ];
- var attributeArray1 = attribute1.array;
-
- var attribute2 = geometry.attributes[ key ];
- var attributeArray2 = attribute2.array;
-
- var attributeOffset = attribute2.itemSize * offset;
- var length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset );
-
- for ( var i = 0, j = attributeOffset; i < length; i ++, j ++ ) {
-
- attributeArray1[ j ] = attributeArray2[ i ];
-
- }
-
- }
-
- return this;
-
- },
-
- normalizeNormals: function () {
-
- var normals = this.attributes.normal;
-
- for ( var i = 0, il = normals.count; i < il; i ++ ) {
-
- _vector$4.fromBufferAttribute( normals, i );
-
- _vector$4.normalize();
-
- normals.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );
-
- }
-
- },
-
- toNonIndexed: function () {
-
- function convertBufferAttribute( attribute, indices ) {
-
- var array = attribute.array;
- var itemSize = attribute.itemSize;
- var normalized = attribute.normalized;
-
- var array2 = new array.constructor( indices.length * itemSize );
-
- var index = 0, index2 = 0;
-
- for ( var i = 0, l = indices.length; i < l; i ++ ) {
-
- index = indices[ i ] * itemSize;
-
- for ( var j = 0; j < itemSize; j ++ ) {
-
- array2[ index2 ++ ] = array[ index ++ ];
-
- }
-
- }
-
- return new BufferAttribute( array2, itemSize, normalized );
-
- }
-
- //
-
- if ( this.index === null ) {
-
- console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );
- return this;
-
- }
-
- var geometry2 = new BufferGeometry();
-
- var indices = this.index.array;
- var attributes = this.attributes;
-
- // attributes
-
- for ( var name in attributes ) {
-
- var attribute = attributes[ name ];
-
- var newAttribute = convertBufferAttribute( attribute, indices );
-
- geometry2.setAttribute( name, newAttribute );
-
- }
-
- // morph attributes
-
- var morphAttributes = this.morphAttributes;
-
- for ( var name$1 in morphAttributes ) {
-
- var morphArray = [];
- var morphAttribute = morphAttributes[ name$1 ]; // morphAttribute: array of Float32BufferAttributes
-
- for ( var i = 0, il = morphAttribute.length; i < il; i ++ ) {
-
- var attribute$1 = morphAttribute[ i ];
-
- var newAttribute$1 = convertBufferAttribute( attribute$1, indices );
-
- morphArray.push( newAttribute$1 );
-
- }
-
- geometry2.morphAttributes[ name$1 ] = morphArray;
-
- }
-
- geometry2.morphTargetsRelative = this.morphTargetsRelative;
-
- // groups
-
- var groups = this.groups;
-
- for ( var i$1 = 0, l = groups.length; i$1 < l; i$1 ++ ) {
-
- var group = groups[ i$1 ];
- geometry2.addGroup( group.start, group.count, group.materialIndex );
-
- }
-
- return geometry2;
-
- },
-
- toJSON: function () {
-
- var data = {
- metadata: {
- version: 4.5,
- type: 'BufferGeometry',
- generator: 'BufferGeometry.toJSON'
- }
- };
-
- // standard BufferGeometry serialization
-
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) { data.name = this.name; }
- if ( Object.keys( this.userData ).length > 0 ) { data.userData = this.userData; }
-
- if ( this.parameters !== undefined ) {
-
- var parameters = this.parameters;
-
- for ( var key in parameters ) {
-
- if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; }
-
- }
-
- return data;
-
- }
-
- data.data = { attributes: {} };
-
- var index = this.index;
-
- if ( index !== null ) {
-
- data.data.index = {
- type: index.array.constructor.name,
- array: Array.prototype.slice.call( index.array )
- };
-
- }
-
- var attributes = this.attributes;
-
- for ( var key$1 in attributes ) {
-
- var attribute = attributes[ key$1 ];
-
- var attributeData = attribute.toJSON( data.data );
-
- if ( attribute.name !== '' ) { attributeData.name = attribute.name; }
-
- data.data.attributes[ key$1 ] = attributeData;
-
- }
-
- var morphAttributes = {};
- var hasMorphAttributes = false;
-
- for ( var key$2 in this.morphAttributes ) {
-
- var attributeArray = this.morphAttributes[ key$2 ];
-
- var array = [];
-
- for ( var i = 0, il = attributeArray.length; i < il; i ++ ) {
-
- var attribute$1 = attributeArray[ i ];
-
- var attributeData$1 = attribute$1.toJSON( data.data );
-
- if ( attribute$1.name !== '' ) { attributeData$1.name = attribute$1.name; }
-
- array.push( attributeData$1 );
-
- }
-
- if ( array.length > 0 ) {
-
- morphAttributes[ key$2 ] = array;
-
- hasMorphAttributes = true;
-
- }
-
- }
-
- if ( hasMorphAttributes ) {
-
- data.data.morphAttributes = morphAttributes;
- data.data.morphTargetsRelative = this.morphTargetsRelative;
-
- }
-
- var groups = this.groups;
-
- if ( groups.length > 0 ) {
-
- data.data.groups = JSON.parse( JSON.stringify( groups ) );
-
- }
-
- var boundingSphere = this.boundingSphere;
-
- if ( boundingSphere !== null ) {
-
- data.data.boundingSphere = {
- center: boundingSphere.center.toArray(),
- radius: boundingSphere.radius
- };
-
- }
-
- return data;
-
- },
-
- clone: function () {
-
- /*
- // Handle primitives
-
- const parameters = this.parameters;
-
- if ( parameters !== undefined ) {
-
- const values = [];
-
- for ( const key in parameters ) {
-
- values.push( parameters[ key ] );
-
- }
-
- const geometry = Object.create( this.constructor.prototype );
- this.constructor.apply( geometry, values );
- return geometry;
-
- }
-
- return new this.constructor().copy( this );
- */
-
- return new BufferGeometry().copy( this );
-
- },
-
- copy: function ( source ) {
-
- // reset
-
- this.index = null;
- this.attributes = {};
- this.morphAttributes = {};
- this.groups = [];
- this.boundingBox = null;
- this.boundingSphere = null;
-
- // used for storing cloned, shared data
-
- var data = {};
-
- // name
-
- this.name = source.name;
-
- // index
-
- var index = source.index;
-
- if ( index !== null ) {
-
- this.setIndex( index.clone( data ) );
-
- }
-
- // attributes
-
- var attributes = source.attributes;
-
- for ( var name in attributes ) {
-
- var attribute = attributes[ name ];
- this.setAttribute( name, attribute.clone( data ) );
-
- }
-
- // morph attributes
-
- var morphAttributes = source.morphAttributes;
-
- for ( var name$1 in morphAttributes ) {
-
- var array = [];
- var morphAttribute = morphAttributes[ name$1 ]; // morphAttribute: array of Float32BufferAttributes
-
- for ( var i = 0, l = morphAttribute.length; i < l; i ++ ) {
-
- array.push( morphAttribute[ i ].clone( data ) );
-
- }
-
- this.morphAttributes[ name$1 ] = array;
-
- }
-
- this.morphTargetsRelative = source.morphTargetsRelative;
-
- // groups
-
- var groups = source.groups;
-
- for ( var i$1 = 0, l$1 = groups.length; i$1 < l$1; i$1 ++ ) {
-
- var group = groups[ i$1 ];
- this.addGroup( group.start, group.count, group.materialIndex );
-
- }
-
- // bounding box
-
- var boundingBox = source.boundingBox;
-
- if ( boundingBox !== null ) {
-
- this.boundingBox = boundingBox.clone();
-
- }
-
- // bounding sphere
-
- var boundingSphere = source.boundingSphere;
-
- if ( boundingSphere !== null ) {
-
- this.boundingSphere = boundingSphere.clone();
-
- }
-
- // draw range
-
- this.drawRange.start = source.drawRange.start;
- this.drawRange.count = source.drawRange.count;
-
- // user data
-
- this.userData = source.userData;
-
- return this;
-
- },
-
- dispose: function () {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- }
-
- } );
-
- var _inverseMatrix = new Matrix4();
- var _ray = new Ray();
- var _sphere = new Sphere();
-
- var _vA = new Vector3();
- var _vB = new Vector3();
- var _vC = new Vector3();
-
- var _tempA = new Vector3();
- var _tempB = new Vector3();
- var _tempC = new Vector3();
-
- var _morphA = new Vector3();
- var _morphB = new Vector3();
- var _morphC = new Vector3();
-
- var _uvA = new Vector2();
- var _uvB = new Vector2();
- var _uvC = new Vector2();
-
- var _intersectionPoint = new Vector3();
- var _intersectionPointWorld = new Vector3();
-
- function Mesh( geometry, material ) {
-
- Object3D.call( this );
-
- this.type = 'Mesh';
-
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new MeshBasicMaterial();
-
- this.updateMorphTargets();
-
- }
-
- Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Mesh,
-
- isMesh: true,
-
- copy: function ( source ) {
-
- Object3D.prototype.copy.call( this, source );
-
- if ( source.morphTargetInfluences !== undefined ) {
-
- this.morphTargetInfluences = source.morphTargetInfluences.slice();
-
- }
-
- if ( source.morphTargetDictionary !== undefined ) {
-
- this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
-
- }
-
- this.material = source.material;
- this.geometry = source.geometry;
-
- return this;
-
- },
-
- updateMorphTargets: function () {
-
- var geometry = this.geometry;
-
- if ( geometry.isBufferGeometry ) {
-
- var morphAttributes = geometry.morphAttributes;
- var keys = Object.keys( morphAttributes );
-
- if ( keys.length > 0 ) {
-
- var morphAttribute = morphAttributes[ keys[ 0 ] ];
-
- if ( morphAttribute !== undefined ) {
-
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
-
- for ( var m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
-
- var name = morphAttribute[ m ].name || String( m );
-
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
-
- }
-
- }
-
- }
-
- } else {
-
- var morphTargets = geometry.morphTargets;
-
- if ( morphTargets !== undefined && morphTargets.length > 0 ) {
-
- console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
-
- }
-
- }
-
- },
-
- raycast: function ( raycaster, intersects ) {
-
- var geometry = this.geometry;
- var material = this.material;
- var matrixWorld = this.matrixWorld;
-
- if ( material === undefined ) { return; }
-
- // Checking boundingSphere distance to ray
-
- if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
-
- _sphere.copy( geometry.boundingSphere );
- _sphere.applyMatrix4( matrixWorld );
-
- if ( raycaster.ray.intersectsSphere( _sphere ) === false ) { return; }
-
- //
-
- _inverseMatrix.getInverse( matrixWorld );
- _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );
-
- // Check boundingBox before continuing
-
- if ( geometry.boundingBox !== null ) {
-
- if ( _ray.intersectsBox( geometry.boundingBox ) === false ) { return; }
-
- }
-
- var intersection;
-
- if ( geometry.isBufferGeometry ) {
-
- var index = geometry.index;
- var position = geometry.attributes.position;
- var morphPosition = geometry.morphAttributes.position;
- var morphTargetsRelative = geometry.morphTargetsRelative;
- var uv = geometry.attributes.uv;
- var uv2 = geometry.attributes.uv2;
- var groups = geometry.groups;
- var drawRange = geometry.drawRange;
-
- if ( index !== null ) {
-
- // indexed buffer geometry
-
- if ( Array.isArray( material ) ) {
-
- for ( var i = 0, il = groups.length; i < il; i ++ ) {
-
- var group = groups[ i ];
- var groupMaterial = material[ group.materialIndex ];
-
- var start = Math.max( group.start, drawRange.start );
- var end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
-
- for ( var j = start, jl = end; j < jl; j += 3 ) {
-
- var a = index.getX( j );
- var b = index.getX( j + 1 );
- var c = index.getX( j + 2 );
-
- intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
-
- if ( intersection ) {
-
- intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics
- intersection.face.materialIndex = group.materialIndex;
- intersects.push( intersection );
-
- }
-
- }
-
- }
-
- } else {
-
- var start$1 = Math.max( 0, drawRange.start );
- var end$1 = Math.min( index.count, ( drawRange.start + drawRange.count ) );
-
- for ( var i$1 = start$1, il$1 = end$1; i$1 < il$1; i$1 += 3 ) {
-
- var a$1 = index.getX( i$1 );
- var b$1 = index.getX( i$1 + 1 );
- var c$1 = index.getX( i$1 + 2 );
-
- intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a$1, b$1, c$1 );
-
- if ( intersection ) {
-
- intersection.faceIndex = Math.floor( i$1 / 3 ); // triangle number in indexed buffer semantics
- intersects.push( intersection );
-
- }
-
- }
-
- }
-
- } else if ( position !== undefined ) {
-
- // non-indexed buffer geometry
-
- if ( Array.isArray( material ) ) {
-
- for ( var i$2 = 0, il$2 = groups.length; i$2 < il$2; i$2 ++ ) {
-
- var group$1 = groups[ i$2 ];
- var groupMaterial$1 = material[ group$1.materialIndex ];
-
- var start$2 = Math.max( group$1.start, drawRange.start );
- var end$2 = Math.min( ( group$1.start + group$1.count ), ( drawRange.start + drawRange.count ) );
-
- for ( var j$1 = start$2, jl$1 = end$2; j$1 < jl$1; j$1 += 3 ) {
-
- var a$2 = j$1;
- var b$2 = j$1 + 1;
- var c$2 = j$1 + 2;
-
- intersection = checkBufferGeometryIntersection( this, groupMaterial$1, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a$2, b$2, c$2 );
-
- if ( intersection ) {
-
- intersection.faceIndex = Math.floor( j$1 / 3 ); // triangle number in non-indexed buffer semantics
- intersection.face.materialIndex = group$1.materialIndex;
- intersects.push( intersection );
-
- }
-
- }
-
- }
-
- } else {
-
- var start$3 = Math.max( 0, drawRange.start );
- var end$3 = Math.min( position.count, ( drawRange.start + drawRange.count ) );
-
- for ( var i$3 = start$3, il$3 = end$3; i$3 < il$3; i$3 += 3 ) {
-
- var a$3 = i$3;
- var b$3 = i$3 + 1;
- var c$3 = i$3 + 2;
-
- intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a$3, b$3, c$3 );
-
- if ( intersection ) {
-
- intersection.faceIndex = Math.floor( i$3 / 3 ); // triangle number in non-indexed buffer semantics
- intersects.push( intersection );
-
- }
-
- }
-
- }
-
- }
-
- } else if ( geometry.isGeometry ) {
-
- var isMultiMaterial = Array.isArray( material );
-
- var vertices = geometry.vertices;
- var faces = geometry.faces;
- var uvs;
-
- var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
- if ( faceVertexUvs.length > 0 ) { uvs = faceVertexUvs; }
-
- for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
-
- var face = faces[ f ];
- var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material;
-
- if ( faceMaterial === undefined ) { continue; }
-
- var fvA = vertices[ face.a ];
- var fvB = vertices[ face.b ];
- var fvC = vertices[ face.c ];
-
- intersection = checkIntersection( this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint );
-
- if ( intersection ) {
-
- if ( uvs && uvs[ f ] ) {
-
- var uvs_f = uvs[ f ];
- _uvA.copy( uvs_f[ 0 ] );
- _uvB.copy( uvs_f[ 1 ] );
- _uvC.copy( uvs_f[ 2 ] );
-
- intersection.uv = Triangle.getUV( _intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2() );
-
- }
-
- intersection.face = face;
- intersection.faceIndex = f;
- intersects.push( intersection );
-
- }
-
- }
-
- }
-
- }
-
- } );
-
- function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
-
- var intersect;
-
- if ( material.side === BackSide ) {
-
- intersect = ray.intersectTriangle( pC, pB, pA, true, point );
-
- } else {
-
- intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
-
- }
-
- if ( intersect === null ) { return null; }
-
- _intersectionPointWorld.copy( point );
- _intersectionPointWorld.applyMatrix4( object.matrixWorld );
-
- var distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld );
-
- if ( distance < raycaster.near || distance > raycaster.far ) { return null; }
-
- return {
- distance: distance,
- point: _intersectionPointWorld.clone(),
- object: object
- };
-
- }
-
- function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ) {
-
- _vA.fromBufferAttribute( position, a );
- _vB.fromBufferAttribute( position, b );
- _vC.fromBufferAttribute( position, c );
-
- var morphInfluences = object.morphTargetInfluences;
-
- if ( material.morphTargets && morphPosition && morphInfluences ) {
-
- _morphA.set( 0, 0, 0 );
- _morphB.set( 0, 0, 0 );
- _morphC.set( 0, 0, 0 );
-
- for ( var i = 0, il = morphPosition.length; i < il; i ++ ) {
-
- var influence = morphInfluences[ i ];
- var morphAttribute = morphPosition[ i ];
-
- if ( influence === 0 ) { continue; }
-
- _tempA.fromBufferAttribute( morphAttribute, a );
- _tempB.fromBufferAttribute( morphAttribute, b );
- _tempC.fromBufferAttribute( morphAttribute, c );
-
- if ( morphTargetsRelative ) {
-
- _morphA.addScaledVector( _tempA, influence );
- _morphB.addScaledVector( _tempB, influence );
- _morphC.addScaledVector( _tempC, influence );
-
- } else {
-
- _morphA.addScaledVector( _tempA.sub( _vA ), influence );
- _morphB.addScaledVector( _tempB.sub( _vB ), influence );
- _morphC.addScaledVector( _tempC.sub( _vC ), influence );
-
- }
-
- }
-
- _vA.add( _morphA );
- _vB.add( _morphB );
- _vC.add( _morphC );
-
- }
-
- if ( object.isSkinnedMesh ) {
-
- object.boneTransform( a, _vA );
- object.boneTransform( b, _vB );
- object.boneTransform( c, _vC );
-
- }
-
- var intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint );
-
- if ( intersection ) {
-
- if ( uv ) {
-
- _uvA.fromBufferAttribute( uv, a );
- _uvB.fromBufferAttribute( uv, b );
- _uvC.fromBufferAttribute( uv, c );
-
- intersection.uv = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
-
- }
-
- if ( uv2 ) {
-
- _uvA.fromBufferAttribute( uv2, a );
- _uvB.fromBufferAttribute( uv2, b );
- _uvC.fromBufferAttribute( uv2, c );
-
- intersection.uv2 = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
-
- }
-
- var face = new Face3( a, b, c );
- Triangle.getNormal( _vA, _vB, _vC, face.normal );
-
- intersection.face = face;
-
- }
-
- return intersection;
-
- }
-
- var _geometryId = 0; // Geometry uses even numbers as Id
- var _m1$3 = new Matrix4();
- var _obj$1 = new Object3D();
- var _offset$1 = new Vector3();
-
- function Geometry() {
-
- Object.defineProperty( this, 'id', { value: _geometryId += 2 } );
-
- this.uuid = MathUtils.generateUUID();
-
- this.name = '';
- this.type = 'Geometry';
-
- this.vertices = [];
- this.colors = [];
- this.faces = [];
- this.faceVertexUvs = [[]];
-
- this.morphTargets = [];
- this.morphNormals = [];
-
- this.skinWeights = [];
- this.skinIndices = [];
-
- this.lineDistances = [];
-
- this.boundingBox = null;
- this.boundingSphere = null;
-
- // update flags
-
- this.elementsNeedUpdate = false;
- this.verticesNeedUpdate = false;
- this.uvsNeedUpdate = false;
- this.normalsNeedUpdate = false;
- this.colorsNeedUpdate = false;
- this.lineDistancesNeedUpdate = false;
- this.groupsNeedUpdate = false;
-
- }
-
- Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-
- constructor: Geometry,
-
- isGeometry: true,
-
- applyMatrix4: function ( matrix ) {
-
- var normalMatrix = new Matrix3().getNormalMatrix( matrix );
-
- for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
-
- var vertex = this.vertices[ i ];
- vertex.applyMatrix4( matrix );
-
- }
-
- for ( var i$1 = 0, il$1 = this.faces.length; i$1 < il$1; i$1 ++ ) {
-
- var face = this.faces[ i$1 ];
- face.normal.applyMatrix3( normalMatrix ).normalize();
-
- for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
-
- face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
-
- }
-
- }
-
- if ( this.boundingBox !== null ) {
-
- this.computeBoundingBox();
-
- }
-
- if ( this.boundingSphere !== null ) {
-
- this.computeBoundingSphere();
-
- }
-
- this.verticesNeedUpdate = true;
- this.normalsNeedUpdate = true;
-
- return this;
-
- },
-
- rotateX: function ( angle ) {
-
- // rotate geometry around world x-axis
-
- _m1$3.makeRotationX( angle );
-
- this.applyMatrix4( _m1$3 );
-
- return this;
-
- },
-
- rotateY: function ( angle ) {
-
- // rotate geometry around world y-axis
-
- _m1$3.makeRotationY( angle );
-
- this.applyMatrix4( _m1$3 );
-
- return this;
-
- },
-
- rotateZ: function ( angle ) {
-
- // rotate geometry around world z-axis
-
- _m1$3.makeRotationZ( angle );
-
- this.applyMatrix4( _m1$3 );
-
- return this;
-
- },
-
- translate: function ( x, y, z ) {
-
- // translate geometry
-
- _m1$3.makeTranslation( x, y, z );
-
- this.applyMatrix4( _m1$3 );
-
- return this;
-
- },
-
- scale: function ( x, y, z ) {
-
- // scale geometry
-
- _m1$3.makeScale( x, y, z );
-
- this.applyMatrix4( _m1$3 );
-
- return this;
-
- },
-
- lookAt: function ( vector ) {
-
- _obj$1.lookAt( vector );
-
- _obj$1.updateMatrix();
-
- this.applyMatrix4( _obj$1.matrix );
-
- return this;
-
- },
-
- fromBufferGeometry: function ( geometry ) {
-
- var scope = this;
-
- var index = geometry.index !== null ? geometry.index : undefined;
- var attributes = geometry.attributes;
-
- if ( attributes.position === undefined ) {
-
- console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' );
- return this;
-
- }
-
- var position = attributes.position;
- var normal = attributes.normal;
- var color = attributes.color;
- var uv = attributes.uv;
- var uv2 = attributes.uv2;
-
- if ( uv2 !== undefined ) { this.faceVertexUvs[ 1 ] = []; }
-
- for ( var i = 0; i < position.count; i ++ ) {
-
- scope.vertices.push( new Vector3().fromBufferAttribute( position, i ) );
-
- if ( color !== undefined ) {
-
- scope.colors.push( new Color().fromBufferAttribute( color, i ) );
-
- }
-
- }
-
- function addFace( a, b, c, materialIndex ) {
-
- var vertexColors = ( color === undefined ) ? [] : [
- scope.colors[ a ].clone(),
- scope.colors[ b ].clone(),
- scope.colors[ c ].clone()
- ];
-
- var vertexNormals = ( normal === undefined ) ? [] : [
- new Vector3().fromBufferAttribute( normal, a ),
- new Vector3().fromBufferAttribute( normal, b ),
- new Vector3().fromBufferAttribute( normal, c )
- ];
-
- var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
-
- scope.faces.push( face );
-
- if ( uv !== undefined ) {
-
- scope.faceVertexUvs[ 0 ].push( [
- new Vector2().fromBufferAttribute( uv, a ),
- new Vector2().fromBufferAttribute( uv, b ),
- new Vector2().fromBufferAttribute( uv, c )
- ] );
-
- }
-
- if ( uv2 !== undefined ) {
-
- scope.faceVertexUvs[ 1 ].push( [
- new Vector2().fromBufferAttribute( uv2, a ),
- new Vector2().fromBufferAttribute( uv2, b ),
- new Vector2().fromBufferAttribute( uv2, c )
- ] );
-
- }
-
- }
-
- var groups = geometry.groups;
-
- if ( groups.length > 0 ) {
-
- for ( var i$1 = 0; i$1 < groups.length; i$1 ++ ) {
-
- var group = groups[ i$1 ];
-
- var start = group.start;
- var count = group.count;
-
- for ( var j = start, jl = start + count; j < jl; j += 3 ) {
-
- if ( index !== undefined ) {
-
- addFace( index.getX( j ), index.getX( j + 1 ), index.getX( j + 2 ), group.materialIndex );
-
- } else {
-
- addFace( j, j + 1, j + 2, group.materialIndex );
-
- }
-
- }
-
- }
-
- } else {
-
- if ( index !== undefined ) {
-
- for ( var i$2 = 0; i$2 < index.count; i$2 += 3 ) {
-
- addFace( index.getX( i$2 ), index.getX( i$2 + 1 ), index.getX( i$2 + 2 ) );
-
- }
-
- } else {
-
- for ( var i$3 = 0; i$3 < position.count; i$3 += 3 ) {
-
- addFace( i$3, i$3 + 1, i$3 + 2 );
-
- }
-
- }
-
- }
-
- this.computeFaceNormals();
-
- if ( geometry.boundingBox !== null ) {
-
- this.boundingBox = geometry.boundingBox.clone();
-
- }
-
- if ( geometry.boundingSphere !== null ) {
-
- this.boundingSphere = geometry.boundingSphere.clone();
-
- }
-
- return this;
-
- },
-
- center: function () {
-
- this.computeBoundingBox();
-
- this.boundingBox.getCenter( _offset$1 ).negate();
-
- this.translate( _offset$1.x, _offset$1.y, _offset$1.z );
-
- return this;
-
- },
-
- normalize: function () {
-
- this.computeBoundingSphere();
-
- var center = this.boundingSphere.center;
- var radius = this.boundingSphere.radius;
-
- var s = radius === 0 ? 1 : 1.0 / radius;
-
- var matrix = new Matrix4();
- matrix.set(
- s, 0, 0, - s * center.x,
- 0, s, 0, - s * center.y,
- 0, 0, s, - s * center.z,
- 0, 0, 0, 1
- );
-
- this.applyMatrix4( matrix );
-
- return this;
-
- },
-
- computeFaceNormals: function () {
-
- var cb = new Vector3(), ab = new Vector3();
-
- for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
- var face = this.faces[ f ];
-
- var vA = this.vertices[ face.a ];
- var vB = this.vertices[ face.b ];
- var vC = this.vertices[ face.c ];
-
- cb.subVectors( vC, vB );
- ab.subVectors( vA, vB );
- cb.cross( ab );
-
- cb.normalize();
-
- face.normal.copy( cb );
-
- }
-
- },
-
- computeVertexNormals: function ( areaWeighted ) {
-
- if ( areaWeighted === undefined ) { areaWeighted = true; }
-
- var vertices = new Array( this.vertices.length );
-
- for ( var v = 0, vl = this.vertices.length; v < vl; v ++ ) {
-
- vertices[ v ] = new Vector3();
-
- }
-
- if ( areaWeighted ) {
-
- // vertex normals weighted by triangle areas
- // http://www.iquilezles.org/www/articles/normals/normals.htm
-
- var cb = new Vector3(), ab = new Vector3();
-
- for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
- var face = this.faces[ f ];
-
- var vA = this.vertices[ face.a ];
- var vB = this.vertices[ face.b ];
- var vC = this.vertices[ face.c ];
-
- cb.subVectors( vC, vB );
- ab.subVectors( vA, vB );
- cb.cross( ab );
-
- vertices[ face.a ].add( cb );
- vertices[ face.b ].add( cb );
- vertices[ face.c ].add( cb );
-
- }
-
- } else {
-
- this.computeFaceNormals();
-
- for ( var f$1 = 0, fl$1 = this.faces.length; f$1 < fl$1; f$1 ++ ) {
-
- var face$1 = this.faces[ f$1 ];
-
- vertices[ face$1.a ].add( face$1.normal );
- vertices[ face$1.b ].add( face$1.normal );
- vertices[ face$1.c ].add( face$1.normal );
-
- }
-
- }
-
- for ( var v$1 = 0, vl$1 = this.vertices.length; v$1 < vl$1; v$1 ++ ) {
-
- vertices[ v$1 ].normalize();
-
- }
-
- for ( var f$2 = 0, fl$2 = this.faces.length; f$2 < fl$2; f$2 ++ ) {
-
- var face$2 = this.faces[ f$2 ];
-
- var vertexNormals = face$2.vertexNormals;
-
- if ( vertexNormals.length === 3 ) {
-
- vertexNormals[ 0 ].copy( vertices[ face$2.a ] );
- vertexNormals[ 1 ].copy( vertices[ face$2.b ] );
- vertexNormals[ 2 ].copy( vertices[ face$2.c ] );
-
- } else {
-
- vertexNormals[ 0 ] = vertices[ face$2.a ].clone();
- vertexNormals[ 1 ] = vertices[ face$2.b ].clone();
- vertexNormals[ 2 ] = vertices[ face$2.c ].clone();
-
- }
-
- }
-
- if ( this.faces.length > 0 ) {
-
- this.normalsNeedUpdate = true;
-
- }
-
- },
-
- computeFlatVertexNormals: function () {
-
- this.computeFaceNormals();
-
- for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
- var face = this.faces[ f ];
-
- var vertexNormals = face.vertexNormals;
-
- if ( vertexNormals.length === 3 ) {
-
- vertexNormals[ 0 ].copy( face.normal );
- vertexNormals[ 1 ].copy( face.normal );
- vertexNormals[ 2 ].copy( face.normal );
-
- } else {
-
- vertexNormals[ 0 ] = face.normal.clone();
- vertexNormals[ 1 ] = face.normal.clone();
- vertexNormals[ 2 ] = face.normal.clone();
-
- }
-
- }
-
- if ( this.faces.length > 0 ) {
-
- this.normalsNeedUpdate = true;
-
- }
-
- },
-
- computeMorphNormals: function () {
-
- // save original normals
- // - create temp variables on first access
- // otherwise just copy (for faster repeated calls)
-
- for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
- var face = this.faces[ f ];
-
- if ( ! face.__originalFaceNormal ) {
-
- face.__originalFaceNormal = face.normal.clone();
-
- } else {
-
- face.__originalFaceNormal.copy( face.normal );
-
- }
-
- if ( ! face.__originalVertexNormals ) { face.__originalVertexNormals = []; }
-
- for ( var i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
-
- if ( ! face.__originalVertexNormals[ i ] ) {
-
- face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
-
- } else {
-
- face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
-
- }
-
- }
-
- }
-
- // use temp geometry to compute face and vertex normals for each morph
-
- var tmpGeo = new Geometry();
- tmpGeo.faces = this.faces;
-
- for ( var i$1 = 0, il$1 = this.morphTargets.length; i$1 < il$1; i$1 ++ ) {
-
- // create on first access
-
- if ( ! this.morphNormals[ i$1 ] ) {
-
- this.morphNormals[ i$1 ] = {};
- this.morphNormals[ i$1 ].faceNormals = [];
- this.morphNormals[ i$1 ].vertexNormals = [];
-
- var dstNormalsFace = this.morphNormals[ i$1 ].faceNormals;
- var dstNormalsVertex = this.morphNormals[ i$1 ].vertexNormals;
-
- for ( var f$1 = 0, fl$1 = this.faces.length; f$1 < fl$1; f$1 ++ ) {
-
- var faceNormal = new Vector3();
- var vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
-
- dstNormalsFace.push( faceNormal );
- dstNormalsVertex.push( vertexNormals );
-
- }
-
- }
-
- var morphNormals = this.morphNormals[ i$1 ];
-
- // set vertices to morph target
-
- tmpGeo.vertices = this.morphTargets[ i$1 ].vertices;
-
- // compute morph normals
-
- tmpGeo.computeFaceNormals();
- tmpGeo.computeVertexNormals();
-
- // store morph normals
-
- for ( var f$2 = 0, fl$2 = this.faces.length; f$2 < fl$2; f$2 ++ ) {
-
- var face$1 = this.faces[ f$2 ];
-
- var faceNormal$1 = morphNormals.faceNormals[ f$2 ];
- var vertexNormals$1 = morphNormals.vertexNormals[ f$2 ];
-
- faceNormal$1.copy( face$1.normal );
-
- vertexNormals$1.a.copy( face$1.vertexNormals[ 0 ] );
- vertexNormals$1.b.copy( face$1.vertexNormals[ 1 ] );
- vertexNormals$1.c.copy( face$1.vertexNormals[ 2 ] );
-
- }
-
- }
-
- // restore original normals
-
- for ( var f$3 = 0, fl$3 = this.faces.length; f$3 < fl$3; f$3 ++ ) {
-
- var face$2 = this.faces[ f$3 ];
-
- face$2.normal = face$2.__originalFaceNormal;
- face$2.vertexNormals = face$2.__originalVertexNormals;
-
- }
-
- },
-
- computeBoundingBox: function () {
-
- if ( this.boundingBox === null ) {
-
- this.boundingBox = new Box3();
-
- }
-
- this.boundingBox.setFromPoints( this.vertices );
-
- },
-
- computeBoundingSphere: function () {
-
- if ( this.boundingSphere === null ) {
-
- this.boundingSphere = new Sphere();
-
- }
-
- this.boundingSphere.setFromPoints( this.vertices );
-
- },
-
- merge: function ( geometry, matrix, materialIndexOffset ) {
-
- if ( ! ( geometry && geometry.isGeometry ) ) {
-
- console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
- return;
-
- }
-
- var normalMatrix,
- vertexOffset = this.vertices.length,
- vertices1 = this.vertices,
- vertices2 = geometry.vertices,
- faces1 = this.faces,
- faces2 = geometry.faces,
- colors1 = this.colors,
- colors2 = geometry.colors;
-
- if ( materialIndexOffset === undefined ) { materialIndexOffset = 0; }
-
- if ( matrix !== undefined ) {
-
- normalMatrix = new Matrix3().getNormalMatrix( matrix );
-
- }
-
- // vertices
-
- for ( var i = 0, il = vertices2.length; i < il; i ++ ) {
-
- var vertex = vertices2[ i ];
-
- var vertexCopy = vertex.clone();
-
- if ( matrix !== undefined ) { vertexCopy.applyMatrix4( matrix ); }
-
- vertices1.push( vertexCopy );
-
- }
-
- // colors
-
- for ( var i$1 = 0, il$1 = colors2.length; i$1 < il$1; i$1 ++ ) {
-
- colors1.push( colors2[ i$1 ].clone() );
-
- }
-
- // faces
-
- for ( var i$2 = 0, il$2 = faces2.length; i$2 < il$2; i$2 ++ ) {
-
- var face = faces2[ i$2 ], faceCopy = (void 0), normal = (void 0), color = (void 0),
- faceVertexNormals = face.vertexNormals,
- faceVertexColors = face.vertexColors;
-
- faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
- faceCopy.normal.copy( face.normal );
-
- if ( normalMatrix !== undefined ) {
-
- faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
-
- }
-
- for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
-
- normal = faceVertexNormals[ j ].clone();
-
- if ( normalMatrix !== undefined ) {
-
- normal.applyMatrix3( normalMatrix ).normalize();
-
- }
-
- faceCopy.vertexNormals.push( normal );
-
- }
-
- faceCopy.color.copy( face.color );
-
- for ( var j$1 = 0, jl$1 = faceVertexColors.length; j$1 < jl$1; j$1 ++ ) {
-
- color = faceVertexColors[ j$1 ];
- faceCopy.vertexColors.push( color.clone() );
-
- }
-
- faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
-
- faces1.push( faceCopy );
-
- }
-
- // uvs
-
- for ( var i$3 = 0, il$3 = geometry.faceVertexUvs.length; i$3 < il$3; i$3 ++ ) {
-
- var faceVertexUvs2 = geometry.faceVertexUvs[ i$3 ];
-
- if ( this.faceVertexUvs[ i$3 ] === undefined ) { this.faceVertexUvs[ i$3 ] = []; }
-
- for ( var j$2 = 0, jl$2 = faceVertexUvs2.length; j$2 < jl$2; j$2 ++ ) {
-
- var uvs2 = faceVertexUvs2[ j$2 ], uvsCopy = [];
-
- for ( var k = 0, kl = uvs2.length; k < kl; k ++ ) {
-
- uvsCopy.push( uvs2[ k ].clone() );
-
- }
-
- this.faceVertexUvs[ i$3 ].push( uvsCopy );
-
- }
-
- }
-
- },
-
- mergeMesh: function ( mesh ) {
-
- if ( ! ( mesh && mesh.isMesh ) ) {
-
- console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
- return;
-
- }
-
- if ( mesh.matrixAutoUpdate ) { mesh.updateMatrix(); }
-
- this.merge( mesh.geometry, mesh.matrix );
-
- },
-
- /*
- * Checks for duplicate vertices with hashmap.
- * Duplicated vertices are removed
- * and faces' vertices are updated.
- */
-
- mergeVertices: function () {
-
- var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
- var unique = [], changes = [];
-
- var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
- var precision = Math.pow( 10, precisionPoints );
-
- for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
-
- var v = this.vertices[ i ];
- var key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
-
- if ( verticesMap[ key ] === undefined ) {
-
- verticesMap[ key ] = i;
- unique.push( this.vertices[ i ] );
- changes[ i ] = unique.length - 1;
-
- } else {
-
- //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
- changes[ i ] = changes[ verticesMap[ key ] ];
-
- }
-
- }
-
-
- // if faces are completely degenerate after merging vertices, we
- // have to remove them from the geometry.
- var faceIndicesToRemove = [];
-
- for ( var i$1 = 0, il$1 = this.faces.length; i$1 < il$1; i$1 ++ ) {
-
- var face = this.faces[ i$1 ];
-
- face.a = changes[ face.a ];
- face.b = changes[ face.b ];
- face.c = changes[ face.c ];
-
- var indices = [ face.a, face.b, face.c ];
-
- // if any duplicate vertices are found in a Face3
- // we have to remove the face as nothing can be saved
- for ( var n = 0; n < 3; n ++ ) {
-
- if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
-
- faceIndicesToRemove.push( i$1 );
- break;
-
- }
-
- }
-
- }
-
- for ( var i$2 = faceIndicesToRemove.length - 1; i$2 >= 0; i$2 -- ) {
-
- var idx = faceIndicesToRemove[ i$2 ];
-
- this.faces.splice( idx, 1 );
-
- for ( var j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
-
- this.faceVertexUvs[ j ].splice( idx, 1 );
-
- }
-
- }
-
- // Use unique set of vertices
-
- var diff = this.vertices.length - unique.length;
- this.vertices = unique;
- return diff;
-
- },
-
- setFromPoints: function ( points ) {
-
- this.vertices = [];
-
- for ( var i = 0, l = points.length; i < l; i ++ ) {
-
- var point = points[ i ];
- this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
-
- }
-
- return this;
-
- },
-
- sortFacesByMaterialIndex: function () {
-
- var faces = this.faces;
- var length = faces.length;
-
- // tag faces
-
- for ( var i = 0; i < length; i ++ ) {
-
- faces[ i ]._id = i;
-
- }
-
- // sort faces
-
- function materialIndexSort( a, b ) {
-
- return a.materialIndex - b.materialIndex;
-
- }
-
- faces.sort( materialIndexSort );
-
- // sort uvs
-
- var uvs1 = this.faceVertexUvs[ 0 ];
- var uvs2 = this.faceVertexUvs[ 1 ];
-
- var newUvs1, newUvs2;
-
- if ( uvs1 && uvs1.length === length ) { newUvs1 = []; }
- if ( uvs2 && uvs2.length === length ) { newUvs2 = []; }
-
- for ( var i$1 = 0; i$1 < length; i$1 ++ ) {
-
- var id = faces[ i$1 ]._id;
-
- if ( newUvs1 ) { newUvs1.push( uvs1[ id ] ); }
- if ( newUvs2 ) { newUvs2.push( uvs2[ id ] ); }
-
- }
-
- if ( newUvs1 ) { this.faceVertexUvs[ 0 ] = newUvs1; }
- if ( newUvs2 ) { this.faceVertexUvs[ 1 ] = newUvs2; }
-
- },
-
- toJSON: function () {
-
- var data = {
- metadata: {
- version: 4.5,
- type: 'Geometry',
- generator: 'Geometry.toJSON'
- }
- };
-
- // standard Geometry serialization
-
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) { data.name = this.name; }
-
- if ( this.parameters !== undefined ) {
-
- var parameters = this.parameters;
-
- for ( var key in parameters ) {
-
- if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; }
-
- }
-
- return data;
-
- }
-
- var vertices = [];
-
- for ( var i = 0; i < this.vertices.length; i ++ ) {
-
- var vertex = this.vertices[ i ];
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- }
-
- var faces = [];
- var normals = [];
- var normalsHash = {};
- var colors = [];
- var colorsHash = {};
- var uvs = [];
- var uvsHash = {};
-
- for ( var i$1 = 0; i$1 < this.faces.length; i$1 ++ ) {
-
- var face = this.faces[ i$1 ];
-
- var hasMaterial = true;
- var hasFaceUv = false; // deprecated
- var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i$1 ] !== undefined;
- var hasFaceNormal = face.normal.length() > 0;
- var hasFaceVertexNormal = face.vertexNormals.length > 0;
- var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
- var hasFaceVertexColor = face.vertexColors.length > 0;
-
- var faceType = 0;
-
- faceType = setBit( faceType, 0, 0 ); // isQuad
- faceType = setBit( faceType, 1, hasMaterial );
- faceType = setBit( faceType, 2, hasFaceUv );
- faceType = setBit( faceType, 3, hasFaceVertexUv );
- faceType = setBit( faceType, 4, hasFaceNormal );
- faceType = setBit( faceType, 5, hasFaceVertexNormal );
- faceType = setBit( faceType, 6, hasFaceColor );
- faceType = setBit( faceType, 7, hasFaceVertexColor );
-
- faces.push( faceType );
- faces.push( face.a, face.b, face.c );
- faces.push( face.materialIndex );
-
- if ( hasFaceVertexUv ) {
-
- var faceVertexUvs = this.faceVertexUvs[ 0 ][ i$1 ];
-
- faces.push(
- getUvIndex( faceVertexUvs[ 0 ] ),
- getUvIndex( faceVertexUvs[ 1 ] ),
- getUvIndex( faceVertexUvs[ 2 ] )
- );
-
- }
-
- if ( hasFaceNormal ) {
-
- faces.push( getNormalIndex( face.normal ) );
-
- }
-
- if ( hasFaceVertexNormal ) {
-
- var vertexNormals = face.vertexNormals;
-
- faces.push(
- getNormalIndex( vertexNormals[ 0 ] ),
- getNormalIndex( vertexNormals[ 1 ] ),
- getNormalIndex( vertexNormals[ 2 ] )
- );
-
- }
-
- if ( hasFaceColor ) {
-
- faces.push( getColorIndex( face.color ) );
-
- }
-
- if ( hasFaceVertexColor ) {
-
- var vertexColors = face.vertexColors;
-
- faces.push(
- getColorIndex( vertexColors[ 0 ] ),
- getColorIndex( vertexColors[ 1 ] ),
- getColorIndex( vertexColors[ 2 ] )
- );
-
- }
-
- }
-
- function setBit( value, position, enabled ) {
-
- return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
-
- }
-
- function getNormalIndex( normal ) {
-
- var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
-
- if ( normalsHash[ hash ] !== undefined ) {
-
- return normalsHash[ hash ];
-
- }
-
- normalsHash[ hash ] = normals.length / 3;
- normals.push( normal.x, normal.y, normal.z );
-
- return normalsHash[ hash ];
-
- }
-
- function getColorIndex( color ) {
-
- var hash = color.r.toString() + color.g.toString() + color.b.toString();
-
- if ( colorsHash[ hash ] !== undefined ) {
-
- return colorsHash[ hash ];
-
- }
-
- colorsHash[ hash ] = colors.length;
- colors.push( color.getHex() );
-
- return colorsHash[ hash ];
-
- }
-
- function getUvIndex( uv ) {
-
- var hash = uv.x.toString() + uv.y.toString();
-
- if ( uvsHash[ hash ] !== undefined ) {
-
- return uvsHash[ hash ];
-
- }
-
- uvsHash[ hash ] = uvs.length / 2;
- uvs.push( uv.x, uv.y );
-
- return uvsHash[ hash ];
-
- }
-
- data.data = {};
-
- data.data.vertices = vertices;
- data.data.normals = normals;
- if ( colors.length > 0 ) { data.data.colors = colors; }
- if ( uvs.length > 0 ) { data.data.uvs = [ uvs ]; } // temporal backward compatibility
- data.data.faces = faces;
-
- return data;
-
- },
-
- clone: function () {
-
- /*
- // Handle primitives
-
- const parameters = this.parameters;
-
- if ( parameters !== undefined ) {
-
- const values = [];
-
- for ( const key in parameters ) {
-
- values.push( parameters[ key ] );
-
- }
-
- const geometry = Object.create( this.constructor.prototype );
- this.constructor.apply( geometry, values );
- return geometry;
-
- }
-
- return new this.constructor().copy( this );
- */
-
- return new Geometry().copy( this );
-
- },
-
- copy: function ( source ) {
-
- // reset
-
- this.vertices = [];
- this.colors = [];
- this.faces = [];
- this.faceVertexUvs = [[]];
- this.morphTargets = [];
- this.morphNormals = [];
- this.skinWeights = [];
- this.skinIndices = [];
- this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
-
- // name
-
- this.name = source.name;
-
- // vertices
-
- var vertices = source.vertices;
-
- for ( var i = 0, il = vertices.length; i < il; i ++ ) {
-
- this.vertices.push( vertices[ i ].clone() );
-
- }
-
- // colors
-
- var colors = source.colors;
-
- for ( var i$1 = 0, il$1 = colors.length; i$1 < il$1; i$1 ++ ) {
-
- this.colors.push( colors[ i$1 ].clone() );
-
- }
-
- // faces
-
- var faces = source.faces;
-
- for ( var i$2 = 0, il$2 = faces.length; i$2 < il$2; i$2 ++ ) {
-
- this.faces.push( faces[ i$2 ].clone() );
-
- }
-
- // face vertex uvs
-
- for ( var i$3 = 0, il$3 = source.faceVertexUvs.length; i$3 < il$3; i$3 ++ ) {
-
- var faceVertexUvs = source.faceVertexUvs[ i$3 ];
-
- if ( this.faceVertexUvs[ i$3 ] === undefined ) {
-
- this.faceVertexUvs[ i$3 ] = [];
-
- }
-
- for ( var j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
-
- var uvs = faceVertexUvs[ j ], uvsCopy = [];
-
- for ( var k = 0, kl = uvs.length; k < kl; k ++ ) {
-
- var uv = uvs[ k ];
-
- uvsCopy.push( uv.clone() );
-
- }
-
- this.faceVertexUvs[ i$3 ].push( uvsCopy );
-
- }
-
- }
-
- // morph targets
-
- var morphTargets = source.morphTargets;
-
- for ( var i$4 = 0, il$4 = morphTargets.length; i$4 < il$4; i$4 ++ ) {
-
- var morphTarget = {};
- morphTarget.name = morphTargets[ i$4 ].name;
-
- // vertices
-
- if ( morphTargets[ i$4 ].vertices !== undefined ) {
-
- morphTarget.vertices = [];
-
- for ( var j$1 = 0, jl$1 = morphTargets[ i$4 ].vertices.length; j$1 < jl$1; j$1 ++ ) {
-
- morphTarget.vertices.push( morphTargets[ i$4 ].vertices[ j$1 ].clone() );
-
- }
-
- }
-
- // normals
-
- if ( morphTargets[ i$4 ].normals !== undefined ) {
-
- morphTarget.normals = [];
-
- for ( var j$2 = 0, jl$2 = morphTargets[ i$4 ].normals.length; j$2 < jl$2; j$2 ++ ) {
-
- morphTarget.normals.push( morphTargets[ i$4 ].normals[ j$2 ].clone() );
-
- }
-
- }
-
- this.morphTargets.push( morphTarget );
-
- }
-
- // morph normals
-
- var morphNormals = source.morphNormals;
-
- for ( var i$5 = 0, il$5 = morphNormals.length; i$5 < il$5; i$5 ++ ) {
-
- var morphNormal = {};
-
- // vertex normals
-
- if ( morphNormals[ i$5 ].vertexNormals !== undefined ) {
-
- morphNormal.vertexNormals = [];
-
- for ( var j$3 = 0, jl$3 = morphNormals[ i$5 ].vertexNormals.length; j$3 < jl$3; j$3 ++ ) {
-
- var srcVertexNormal = morphNormals[ i$5 ].vertexNormals[ j$3 ];
- var destVertexNormal = {};
-
- destVertexNormal.a = srcVertexNormal.a.clone();
- destVertexNormal.b = srcVertexNormal.b.clone();
- destVertexNormal.c = srcVertexNormal.c.clone();
-
- morphNormal.vertexNormals.push( destVertexNormal );
-
- }
-
- }
-
- // face normals
-
- if ( morphNormals[ i$5 ].faceNormals !== undefined ) {
-
- morphNormal.faceNormals = [];
-
- for ( var j$4 = 0, jl$4 = morphNormals[ i$5 ].faceNormals.length; j$4 < jl$4; j$4 ++ ) {
-
- morphNormal.faceNormals.push( morphNormals[ i$5 ].faceNormals[ j$4 ].clone() );
-
- }
-
- }
-
- this.morphNormals.push( morphNormal );
-
- }
-
- // skin weights
-
- var skinWeights = source.skinWeights;
-
- for ( var i$6 = 0, il$6 = skinWeights.length; i$6 < il$6; i$6 ++ ) {
-
- this.skinWeights.push( skinWeights[ i$6 ].clone() );
-
- }
-
- // skin indices
-
- var skinIndices = source.skinIndices;
-
- for ( var i$7 = 0, il$7 = skinIndices.length; i$7 < il$7; i$7 ++ ) {
-
- this.skinIndices.push( skinIndices[ i$7 ].clone() );
-
- }
-
- // line distances
-
- var lineDistances = source.lineDistances;
-
- for ( var i$8 = 0, il$8 = lineDistances.length; i$8 < il$8; i$8 ++ ) {
-
- this.lineDistances.push( lineDistances[ i$8 ] );
-
- }
-
- // bounding box
-
- var boundingBox = source.boundingBox;
-
- if ( boundingBox !== null ) {
-
- this.boundingBox = boundingBox.clone();
-
- }
-
- // bounding sphere
-
- var boundingSphere = source.boundingSphere;
-
- if ( boundingSphere !== null ) {
-
- this.boundingSphere = boundingSphere.clone();
-
- }
-
- // update flags
-
- this.elementsNeedUpdate = source.elementsNeedUpdate;
- this.verticesNeedUpdate = source.verticesNeedUpdate;
- this.uvsNeedUpdate = source.uvsNeedUpdate;
- this.normalsNeedUpdate = source.normalsNeedUpdate;
- this.colorsNeedUpdate = source.colorsNeedUpdate;
- this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
- this.groupsNeedUpdate = source.groupsNeedUpdate;
-
- return this;
-
- },
-
- dispose: function () {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- }
-
- } );
-
- // BoxGeometry
-
- function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
-
- Geometry.call(this);
-
- this.type = 'BoxGeometry';
-
- this.parameters = {
- width: width,
- height: height,
- depth: depth,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- depthSegments: depthSegments
- };
-
- this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) );
- this.mergeVertices();
-
- }
-
- BoxGeometry.prototype = Object.create( Geometry.prototype );
- BoxGeometry.prototype.constructor = BoxGeometry;
-
- // BoxBufferGeometry
-
- function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
- if ( width === void 0 ) width = 1;
- if ( height === void 0 ) height = 1;
- if ( depth === void 0 ) depth = 1;
- if ( widthSegments === void 0 ) widthSegments = 1;
- if ( heightSegments === void 0 ) heightSegments = 1;
- if ( depthSegments === void 0 ) depthSegments = 1;
-
-
- BufferGeometry.call(this);
-
- this.type = 'BoxBufferGeometry';
-
- this.parameters = {
- width: width,
- height: height,
- depth: depth,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- depthSegments: depthSegments
- };
-
- var scope = this;
-
- // segments
-
- widthSegments = Math.floor( widthSegments );
- heightSegments = Math.floor( heightSegments );
- depthSegments = Math.floor( depthSegments );
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // helper variables
-
- var numberOfVertices = 0;
- var groupStart = 0;
-
- // build each side of the box geometry
-
- buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
- buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
- buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
- buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
- buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
- buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {
-
- var segmentWidth = width / gridX;
- var segmentHeight = height / gridY;
-
- var widthHalf = width / 2;
- var heightHalf = height / 2;
- var depthHalf = depth / 2;
-
- var gridX1 = gridX + 1;
- var gridY1 = gridY + 1;
-
- var vertexCounter = 0;
- var groupCount = 0;
-
- var vector = new Vector3();
-
- // generate vertices, normals and uvs
-
- for ( var iy = 0; iy < gridY1; iy ++ ) {
-
- var y = iy * segmentHeight - heightHalf;
-
- for ( var ix = 0; ix < gridX1; ix ++ ) {
-
- var x = ix * segmentWidth - widthHalf;
-
- // set values to correct vector component
-
- vector[ u ] = x * udir;
- vector[ v ] = y * vdir;
- vector[ w ] = depthHalf;
-
- // now apply vector to vertex buffer
-
- vertices.push( vector.x, vector.y, vector.z );
-
- // set values to correct vector component
-
- vector[ u ] = 0;
- vector[ v ] = 0;
- vector[ w ] = depth > 0 ? 1 : - 1;
-
- // now apply vector to normal buffer
-
- normals.push( vector.x, vector.y, vector.z );
-
- // uvs
-
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
-
- // counters
-
- vertexCounter += 1;
-
- }
-
- }
-
- // indices
-
- // 1. you need three indices to draw a single face
- // 2. a single segment consists of two faces
- // 3. so we need to generate six (2*3) indices per segment
-
- for ( var iy$1 = 0; iy$1 < gridY; iy$1 ++ ) {
-
- for ( var ix$1 = 0; ix$1 < gridX; ix$1 ++ ) {
-
- var a = numberOfVertices + ix$1 + gridX1 * iy$1;
- var b = numberOfVertices + ix$1 + gridX1 * ( iy$1 + 1 );
- var c = numberOfVertices + ( ix$1 + 1 ) + gridX1 * ( iy$1 + 1 );
- var d = numberOfVertices + ( ix$1 + 1 ) + gridX1 * iy$1;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- // increase counter
-
- groupCount += 6;
-
- }
-
- }
-
- // add a group to the geometry. this will ensure multi material support
-
- scope.addGroup( groupStart, groupCount, materialIndex );
-
- // calculate new start value for groups
-
- groupStart += groupCount;
-
- // update total number of vertices
-
- numberOfVertices += vertexCounter;
-
- }
-
- }
-
- BoxBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- BoxBufferGeometry.prototype.constructor = BoxBufferGeometry;
-
- /**
- * Uniform Utilities
- */
-
- function cloneUniforms( src ) {
-
- var dst = {};
-
- for ( var u in src ) {
-
- dst[ u ] = {};
-
- for ( var p in src[ u ] ) {
-
- var property = src[ u ][ p ];
-
- if ( property && ( property.isColor ||
- property.isMatrix3 || property.isMatrix4 ||
- property.isVector2 || property.isVector3 || property.isVector4 ||
- property.isTexture ) ) {
-
- dst[ u ][ p ] = property.clone();
-
- } else if ( Array.isArray( property ) ) {
-
- dst[ u ][ p ] = property.slice();
-
- } else {
-
- dst[ u ][ p ] = property;
-
- }
-
- }
-
- }
-
- return dst;
-
- }
-
- function mergeUniforms( uniforms ) {
-
- var merged = {};
-
- for ( var u = 0; u < uniforms.length; u ++ ) {
-
- var tmp = cloneUniforms( uniforms[ u ] );
-
- for ( var p in tmp ) {
-
- merged[ p ] = tmp[ p ];
-
- }
-
- }
-
- return merged;
-
- }
-
- // Legacy
-
- var UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };
-
- var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
-
- var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";
-
- /**
- * parameters = {
- * defines: { "label" : "value" },
- * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
- *
- * fragmentShader: <string>,
- * vertexShader: <string>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * lights: <bool>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
-
- function ShaderMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'ShaderMaterial';
-
- this.defines = {};
- this.uniforms = {};
-
- this.vertexShader = default_vertex;
- this.fragmentShader = default_fragment;
-
- this.linewidth = 1;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
-
- this.fog = false; // set to use scene fog
- this.lights = false; // set to use scene lights
- this.clipping = false; // set to use user-defined clipping planes
-
- this.skinning = false; // set to use skinning attribute streams
- this.morphTargets = false; // set to use morph targets
- this.morphNormals = false; // set to use morph normals
-
- this.extensions = {
- derivatives: false, // set to use derivatives
- fragDepth: false, // set to use fragment depth values
- drawBuffers: false, // set to use draw buffers
- shaderTextureLOD: false // set to use shader texture LOD
- };
-
- // When rendered geometry doesn't include these attributes but the material does,
- // use these default values in WebGL. This avoids errors when buffer data is missing.
- this.defaultAttributeValues = {
- 'color': [ 1, 1, 1 ],
- 'uv': [ 0, 0 ],
- 'uv2': [ 0, 0 ]
- };
-
- this.index0AttributeName = undefined;
- this.uniformsNeedUpdate = false;
-
- if ( parameters !== undefined ) {
-
- if ( parameters.attributes !== undefined ) {
-
- console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );
-
- }
-
- this.setValues( parameters );
-
- }
-
- }
-
- ShaderMaterial.prototype = Object.create( Material.prototype );
- ShaderMaterial.prototype.constructor = ShaderMaterial;
-
- ShaderMaterial.prototype.isShaderMaterial = true;
-
- ShaderMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.fragmentShader = source.fragmentShader;
- this.vertexShader = source.vertexShader;
-
- this.uniforms = cloneUniforms( source.uniforms );
-
- this.defines = Object.assign( {}, source.defines );
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
-
- this.lights = source.lights;
- this.clipping = source.clipping;
-
- this.skinning = source.skinning;
-
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
-
- this.extensions = Object.assign( {}, source.extensions );
-
- return this;
-
- };
-
- ShaderMaterial.prototype.toJSON = function ( meta ) {
-
- var data = Material.prototype.toJSON.call( this, meta );
-
- data.uniforms = {};
-
- for ( var name in this.uniforms ) {
-
- var uniform = this.uniforms[ name ];
- var value = uniform.value;
-
- if ( value && value.isTexture ) {
-
- data.uniforms[ name ] = {
- type: 't',
- value: value.toJSON( meta ).uuid
- };
-
- } else if ( value && value.isColor ) {
-
- data.uniforms[ name ] = {
- type: 'c',
- value: value.getHex()
- };
-
- } else if ( value && value.isVector2 ) {
-
- data.uniforms[ name ] = {
- type: 'v2',
- value: value.toArray()
- };
-
- } else if ( value && value.isVector3 ) {
-
- data.uniforms[ name ] = {
- type: 'v3',
- value: value.toArray()
- };
-
- } else if ( value && value.isVector4 ) {
-
- data.uniforms[ name ] = {
- type: 'v4',
- value: value.toArray()
- };
-
- } else if ( value && value.isMatrix3 ) {
-
- data.uniforms[ name ] = {
- type: 'm3',
- value: value.toArray()
- };
-
- } else if ( value && value.isMatrix4 ) {
-
- data.uniforms[ name ] = {
- type: 'm4',
- value: value.toArray()
- };
-
- } else {
-
- data.uniforms[ name ] = {
- value: value
- };
-
- // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far
-
- }
-
- }
-
- if ( Object.keys( this.defines ).length > 0 ) { data.defines = this.defines; }
-
- data.vertexShader = this.vertexShader;
- data.fragmentShader = this.fragmentShader;
-
- var extensions = {};
-
- for ( var key in this.extensions ) {
-
- if ( this.extensions[ key ] === true ) { extensions[ key ] = true; }
-
- }
-
- if ( Object.keys( extensions ).length > 0 ) { data.extensions = extensions; }
-
- return data;
-
- };
-
- function Camera() {
-
- Object3D.call( this );
-
- this.type = 'Camera';
-
- this.matrixWorldInverse = new Matrix4();
-
- this.projectionMatrix = new Matrix4();
- this.projectionMatrixInverse = new Matrix4();
-
- }
-
- Camera.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Camera,
-
- isCamera: true,
-
- copy: function ( source, recursive ) {
-
- Object3D.prototype.copy.call( this, source, recursive );
-
- this.matrixWorldInverse.copy( source.matrixWorldInverse );
-
- this.projectionMatrix.copy( source.projectionMatrix );
- this.projectionMatrixInverse.copy( source.projectionMatrixInverse );
-
- return this;
-
- },
-
- getWorldDirection: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Camera: .getWorldDirection() target is now required' );
- target = new Vector3();
-
- }
-
- this.updateMatrixWorld( true );
-
- var e = this.matrixWorld.elements;
-
- return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize();
-
- },
-
- updateMatrixWorld: function ( force ) {
-
- Object3D.prototype.updateMatrixWorld.call( this, force );
-
- this.matrixWorldInverse.getInverse( this.matrixWorld );
-
- },
-
- updateWorldMatrix: function ( updateParents, updateChildren ) {
-
- Object3D.prototype.updateWorldMatrix.call( this, updateParents, updateChildren );
-
- this.matrixWorldInverse.getInverse( this.matrixWorld );
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- }
-
- } );
-
- function PerspectiveCamera( fov, aspect, near, far ) {
-
- Camera.call( this );
-
- this.type = 'PerspectiveCamera';
-
- this.fov = fov !== undefined ? fov : 50;
- this.zoom = 1;
-
- this.near = near !== undefined ? near : 0.1;
- this.far = far !== undefined ? far : 2000;
- this.focus = 10;
-
- this.aspect = aspect !== undefined ? aspect : 1;
- this.view = null;
-
- this.filmGauge = 35; // width of the film (default in millimeters)
- this.filmOffset = 0; // horizontal film offset (same unit as gauge)
-
- this.updateProjectionMatrix();
-
- }
-
- PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
-
- constructor: PerspectiveCamera,
-
- isPerspectiveCamera: true,
-
- copy: function ( source, recursive ) {
-
- Camera.prototype.copy.call( this, source, recursive );
-
- this.fov = source.fov;
- this.zoom = source.zoom;
-
- this.near = source.near;
- this.far = source.far;
- this.focus = source.focus;
-
- this.aspect = source.aspect;
- this.view = source.view === null ? null : Object.assign( {}, source.view );
-
- this.filmGauge = source.filmGauge;
- this.filmOffset = source.filmOffset;
-
- return this;
-
- },
-
- /**
- * Sets the FOV by focal length in respect to the current .filmGauge.
- *
- * The default film gauge is 35, so that the focal length can be specified for
- * a 35mm (full frame) camera.
- *
- * Values for focal length and film gauge must have the same unit.
- */
- setFocalLength: function ( focalLength ) {
-
- // see http://www.bobatkins.com/photography/technical/field_of_view.html
- var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
-
- this.fov = MathUtils.RAD2DEG * 2 * Math.atan( vExtentSlope );
- this.updateProjectionMatrix();
-
- },
-
- /**
- * Calculates the focal length from the current .fov and .filmGauge.
- */
- getFocalLength: function () {
-
- var vExtentSlope = Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov );
-
- return 0.5 * this.getFilmHeight() / vExtentSlope;
-
- },
-
- getEffectiveFOV: function () {
-
- return MathUtils.RAD2DEG * 2 * Math.atan(
- Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom );
-
- },
-
- getFilmWidth: function () {
-
- // film not completely covered in portrait format (aspect < 1)
- return this.filmGauge * Math.min( this.aspect, 1 );
-
- },
-
- getFilmHeight: function () {
-
- // film not completely covered in landscape format (aspect > 1)
- return this.filmGauge / Math.max( this.aspect, 1 );
-
- },
-
- /**
- * Sets an offset in a larger frustum. This is useful for multi-window or
- * multi-monitor/multi-machine setups.
- *
- * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
- * the monitors are in grid like this
- *
- * +---+---+---+
- * | A | B | C |
- * +---+---+---+
- * | D | E | F |
- * +---+---+---+
- *
- * then for each monitor you would call it like this
- *
- * const w = 1920;
- * const h = 1080;
- * const fullWidth = w * 3;
- * const fullHeight = h * 2;
- *
- * --A--
- * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
- * --B--
- * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
- * --C--
- * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
- * --D--
- * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
- * --E--
- * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
- * --F--
- * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
- *
- * Note there is no reason monitors have to be the same size or in a grid.
- */
- setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
-
- this.aspect = fullWidth / fullHeight;
-
- if ( this.view === null ) {
-
- this.view = {
- enabled: true,
- fullWidth: 1,
- fullHeight: 1,
- offsetX: 0,
- offsetY: 0,
- width: 1,
- height: 1
- };
-
- }
-
- this.view.enabled = true;
- this.view.fullWidth = fullWidth;
- this.view.fullHeight = fullHeight;
- this.view.offsetX = x;
- this.view.offsetY = y;
- this.view.width = width;
- this.view.height = height;
-
- this.updateProjectionMatrix();
-
- },
-
- clearViewOffset: function () {
-
- if ( this.view !== null ) {
-
- this.view.enabled = false;
-
- }
-
- this.updateProjectionMatrix();
-
- },
-
- updateProjectionMatrix: function () {
-
- var near = this.near,
- top = near * Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom,
- height = 2 * top,
- width = this.aspect * height,
- left = - 0.5 * width,
- view = this.view;
-
- if ( this.view !== null && this.view.enabled ) {
-
- var fullWidth = view.fullWidth,
- fullHeight = view.fullHeight;
-
- left += view.offsetX * width / fullWidth;
- top -= view.offsetY * height / fullHeight;
- width *= view.width / fullWidth;
- height *= view.height / fullHeight;
-
- }
-
- var skew = this.filmOffset;
- if ( skew !== 0 ) { left += near * skew / this.getFilmWidth(); }
-
- this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );
-
- this.projectionMatrixInverse.getInverse( this.projectionMatrix );
-
- },
-
- toJSON: function ( meta ) {
-
- var data = Object3D.prototype.toJSON.call( this, meta );
-
- data.object.fov = this.fov;
- data.object.zoom = this.zoom;
-
- data.object.near = this.near;
- data.object.far = this.far;
- data.object.focus = this.focus;
-
- data.object.aspect = this.aspect;
-
- if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); }
-
- data.object.filmGauge = this.filmGauge;
- data.object.filmOffset = this.filmOffset;
-
- return data;
-
- }
-
- } );
-
- var fov = 90, aspect = 1;
-
- function CubeCamera( near, far, renderTarget ) {
-
- Object3D.call( this );
-
- this.type = 'CubeCamera';
-
- if ( renderTarget.isWebGLCubeRenderTarget !== true ) {
-
- console.error( 'THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.' );
- return;
-
- }
-
- this.renderTarget = renderTarget;
-
- var cameraPX = new PerspectiveCamera( fov, aspect, near, far );
- cameraPX.layers = this.layers;
- cameraPX.up.set( 0, - 1, 0 );
- cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
- this.add( cameraPX );
-
- var cameraNX = new PerspectiveCamera( fov, aspect, near, far );
- cameraNX.layers = this.layers;
- cameraNX.up.set( 0, - 1, 0 );
- cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
- this.add( cameraNX );
-
- var cameraPY = new PerspectiveCamera( fov, aspect, near, far );
- cameraPY.layers = this.layers;
- cameraPY.up.set( 0, 0, 1 );
- cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
- this.add( cameraPY );
-
- var cameraNY = new PerspectiveCamera( fov, aspect, near, far );
- cameraNY.layers = this.layers;
- cameraNY.up.set( 0, 0, - 1 );
- cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
- this.add( cameraNY );
-
- var cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
- cameraPZ.layers = this.layers;
- cameraPZ.up.set( 0, - 1, 0 );
- cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
- this.add( cameraPZ );
-
- var cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
- cameraNZ.layers = this.layers;
- cameraNZ.up.set( 0, - 1, 0 );
- cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
- this.add( cameraNZ );
-
- this.update = function ( renderer, scene ) {
-
- if ( this.parent === null ) { this.updateMatrixWorld(); }
-
- var currentXrEnabled = renderer.xr.enabled;
- var currentRenderTarget = renderer.getRenderTarget();
-
- renderer.xr.enabled = false;
-
- var generateMipmaps = renderTarget.texture.generateMipmaps;
-
- renderTarget.texture.generateMipmaps = false;
-
- renderer.setRenderTarget( renderTarget, 0 );
- renderer.render( scene, cameraPX );
-
- renderer.setRenderTarget( renderTarget, 1 );
- renderer.render( scene, cameraNX );
-
- renderer.setRenderTarget( renderTarget, 2 );
- renderer.render( scene, cameraPY );
-
- renderer.setRenderTarget( renderTarget, 3 );
- renderer.render( scene, cameraNY );
-
- renderer.setRenderTarget( renderTarget, 4 );
- renderer.render( scene, cameraPZ );
-
- renderTarget.texture.generateMipmaps = generateMipmaps;
-
- renderer.setRenderTarget( renderTarget, 5 );
- renderer.render( scene, cameraNZ );
-
- renderer.setRenderTarget( currentRenderTarget );
-
- renderer.xr.enabled = currentXrEnabled;
-
- };
-
- this.clear = function ( renderer, color, depth, stencil ) {
-
- var currentRenderTarget = renderer.getRenderTarget();
-
- for ( var i = 0; i < 6; i ++ ) {
-
- renderer.setRenderTarget( renderTarget, i );
-
- renderer.clear( color, depth, stencil );
-
- }
-
- renderer.setRenderTarget( currentRenderTarget );
-
- };
-
- }
-
- CubeCamera.prototype = Object.create( Object3D.prototype );
- CubeCamera.prototype.constructor = CubeCamera;
-
- function WebGLCubeRenderTarget( size, options, dummy ) {
-
- if ( Number.isInteger( options ) ) {
-
- console.warn( 'THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )' );
-
- options = dummy;
-
- }
-
- WebGLRenderTarget.call( this, size, size, options );
-
- }
-
- WebGLCubeRenderTarget.prototype = Object.create( WebGLRenderTarget.prototype );
- WebGLCubeRenderTarget.prototype.constructor = WebGLCubeRenderTarget;
-
- WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true;
-
- WebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function ( renderer, texture ) {
-
- this.texture.type = texture.type;
- this.texture.format = RGBAFormat; // see #18859
- this.texture.encoding = texture.encoding;
-
- this.texture.generateMipmaps = texture.generateMipmaps;
- this.texture.minFilter = texture.minFilter;
- this.texture.magFilter = texture.magFilter;
-
- var scene = new Scene();
-
- var shader = {
-
- uniforms: {
- tEquirect: { value: null },
- },
-
- vertexShader: /* glsl */"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include <begin_vertex>\n\t\t\t\t#include <project_vertex>\n\n\t\t\t}\n\t\t",
-
- fragmentShader: /* glsl */"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"
- };
-
- var material = new ShaderMaterial( {
-
- name: 'CubemapFromEquirect',
-
- uniforms: cloneUniforms( shader.uniforms ),
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader,
- side: BackSide,
- blending: NoBlending
-
- } );
-
- material.uniforms.tEquirect.value = texture;
-
- var mesh = new Mesh( new BoxBufferGeometry( 5, 5, 5 ), material );
-
- scene.add( mesh );
-
- var camera = new CubeCamera( 1, 10, this );
- camera.update( renderer, scene );
-
- mesh.geometry.dispose();
- mesh.material.dispose();
-
- return this;
-
- };
-
- function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
-
- Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
-
- this.image = { data: data || null, width: width || 1, height: height || 1 };
-
- this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
- this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
-
- this.generateMipmaps = false;
- this.flipY = false;
- this.unpackAlignment = 1;
-
- this.needsUpdate = true;
-
- }
-
- DataTexture.prototype = Object.create( Texture.prototype );
- DataTexture.prototype.constructor = DataTexture;
-
- DataTexture.prototype.isDataTexture = true;
-
- var _sphere$1 = new Sphere();
- var _vector$5 = new Vector3();
-
- function Frustum( p0, p1, p2, p3, p4, p5 ) {
-
- this.planes = [
-
- ( p0 !== undefined ) ? p0 : new Plane(),
- ( p1 !== undefined ) ? p1 : new Plane(),
- ( p2 !== undefined ) ? p2 : new Plane(),
- ( p3 !== undefined ) ? p3 : new Plane(),
- ( p4 !== undefined ) ? p4 : new Plane(),
- ( p5 !== undefined ) ? p5 : new Plane()
-
- ];
-
- }
-
- Object.assign( Frustum.prototype, {
-
- set: function ( p0, p1, p2, p3, p4, p5 ) {
-
- var planes = this.planes;
-
- planes[ 0 ].copy( p0 );
- planes[ 1 ].copy( p1 );
- planes[ 2 ].copy( p2 );
- planes[ 3 ].copy( p3 );
- planes[ 4 ].copy( p4 );
- planes[ 5 ].copy( p5 );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( frustum ) {
-
- var planes = this.planes;
-
- for ( var i = 0; i < 6; i ++ ) {
-
- planes[ i ].copy( frustum.planes[ i ] );
-
- }
-
- return this;
-
- },
-
- setFromProjectionMatrix: function ( m ) {
-
- var planes = this.planes;
- var me = m.elements;
- var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
- var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
- var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
- var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
-
- planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
- planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
- planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
- planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
- planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
- planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
-
- return this;
-
- },
-
- intersectsObject: function ( object ) {
-
- var geometry = object.geometry;
-
- if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
-
- _sphere$1.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld );
-
- return this.intersectsSphere( _sphere$1 );
-
- },
-
- intersectsSprite: function ( sprite ) {
-
- _sphere$1.center.set( 0, 0, 0 );
- _sphere$1.radius = 0.7071067811865476;
- _sphere$1.applyMatrix4( sprite.matrixWorld );
-
- return this.intersectsSphere( _sphere$1 );
-
- },
-
- intersectsSphere: function ( sphere ) {
-
- var planes = this.planes;
- var center = sphere.center;
- var negRadius = - sphere.radius;
-
- for ( var i = 0; i < 6; i ++ ) {
-
- var distance = planes[ i ].distanceToPoint( center );
-
- if ( distance < negRadius ) {
-
- return false;
-
- }
-
- }
-
- return true;
-
- },
-
- intersectsBox: function ( box ) {
-
- var planes = this.planes;
-
- for ( var i = 0; i < 6; i ++ ) {
-
- var plane = planes[ i ];
-
- // corner at max distance
-
- _vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x;
- _vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y;
- _vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z;
-
- if ( plane.distanceToPoint( _vector$5 ) < 0 ) {
-
- return false;
-
- }
-
- }
-
- return true;
-
- },
-
- containsPoint: function ( point ) {
-
- var planes = this.planes;
-
- for ( var i = 0; i < 6; i ++ ) {
-
- if ( planes[ i ].distanceToPoint( point ) < 0 ) {
-
- return false;
-
- }
-
- }
-
- return true;
-
- }
-
- } );
-
- /**
- * Uniforms library for shared webgl shaders
- */
-
- var UniformsLib = {
-
- common: {
-
- diffuse: { value: new Color( 0xeeeeee ) },
- opacity: { value: 1.0 },
-
- map: { value: null },
- uvTransform: { value: new Matrix3() },
- uv2Transform: { value: new Matrix3() },
-
- alphaMap: { value: null },
-
- },
-
- specularmap: {
-
- specularMap: { value: null },
-
- },
-
- envmap: {
-
- envMap: { value: null },
- flipEnvMap: { value: - 1 },
- reflectivity: { value: 1.0 },
- refractionRatio: { value: 0.98 },
- maxMipLevel: { value: 0 }
-
- },
-
- aomap: {
-
- aoMap: { value: null },
- aoMapIntensity: { value: 1 }
-
- },
-
- lightmap: {
-
- lightMap: { value: null },
- lightMapIntensity: { value: 1 }
-
- },
-
- emissivemap: {
-
- emissiveMap: { value: null }
-
- },
-
- bumpmap: {
-
- bumpMap: { value: null },
- bumpScale: { value: 1 }
-
- },
-
- normalmap: {
-
- normalMap: { value: null },
- normalScale: { value: new Vector2( 1, 1 ) }
-
- },
-
- displacementmap: {
-
- displacementMap: { value: null },
- displacementScale: { value: 1 },
- displacementBias: { value: 0 }
-
- },
-
- roughnessmap: {
-
- roughnessMap: { value: null }
-
- },
-
- metalnessmap: {
-
- metalnessMap: { value: null }
-
- },
-
- gradientmap: {
-
- gradientMap: { value: null }
-
- },
-
- fog: {
-
- fogDensity: { value: 0.00025 },
- fogNear: { value: 1 },
- fogFar: { value: 2000 },
- fogColor: { value: new Color( 0xffffff ) }
-
- },
-
- lights: {
-
- ambientLightColor: { value: [] },
-
- lightProbe: { value: [] },
-
- directionalLights: { value: [], properties: {
- direction: {},
- color: {}
- } },
-
- directionalLightShadows: { value: [], properties: {
- shadowBias: {},
- shadowNormalBias: {},
- shadowRadius: {},
- shadowMapSize: {}
- } },
-
- directionalShadowMap: { value: [] },
- directionalShadowMatrix: { value: [] },
-
- spotLights: { value: [], properties: {
- color: {},
- position: {},
- direction: {},
- distance: {},
- coneCos: {},
- penumbraCos: {},
- decay: {}
- } },
-
- spotLightShadows: { value: [], properties: {
- shadowBias: {},
- shadowNormalBias: {},
- shadowRadius: {},
- shadowMapSize: {}
- } },
-
- spotShadowMap: { value: [] },
- spotShadowMatrix: { value: [] },
-
- pointLights: { value: [], properties: {
- color: {},
- position: {},
- decay: {},
- distance: {}
- } },
-
- pointLightShadows: { value: [], properties: {
- shadowBias: {},
- shadowNormalBias: {},
- shadowRadius: {},
- shadowMapSize: {},
- shadowCameraNear: {},
- shadowCameraFar: {}
- } },
-
- pointShadowMap: { value: [] },
- pointShadowMatrix: { value: [] },
-
- hemisphereLights: { value: [], properties: {
- direction: {},
- skyColor: {},
- groundColor: {}
- } },
-
- // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
- rectAreaLights: { value: [], properties: {
- color: {},
- position: {},
- width: {},
- height: {}
- } }
-
- },
-
- points: {
-
- diffuse: { value: new Color( 0xeeeeee ) },
- opacity: { value: 1.0 },
- size: { value: 1.0 },
- scale: { value: 1.0 },
- map: { value: null },
- alphaMap: { value: null },
- uvTransform: { value: new Matrix3() }
-
- },
-
- sprite: {
-
- diffuse: { value: new Color( 0xeeeeee ) },
- opacity: { value: 1.0 },
- center: { value: new Vector2( 0.5, 0.5 ) },
- rotation: { value: 0.0 },
- map: { value: null },
- alphaMap: { value: null },
- uvTransform: { value: new Matrix3() }
-
- }
-
- };
-
- function WebGLAnimation() {
-
- var context = null;
- var isAnimating = false;
- var animationLoop = null;
- var requestId = null;
-
- function onAnimationFrame( time, frame ) {
-
- animationLoop( time, frame );
-
- requestId = context.requestAnimationFrame( onAnimationFrame );
-
- }
-
- return {
-
- start: function () {
-
- if ( isAnimating === true ) { return; }
- if ( animationLoop === null ) { return; }
-
- requestId = context.requestAnimationFrame( onAnimationFrame );
-
- isAnimating = true;
-
- },
-
- stop: function () {
-
- context.cancelAnimationFrame( requestId );
-
- isAnimating = false;
-
- },
-
- setAnimationLoop: function ( callback ) {
-
- animationLoop = callback;
-
- },
-
- setContext: function ( value ) {
-
- context = value;
-
- }
-
- };
-
- }
-
- function WebGLAttributes( gl, capabilities ) {
-
- var isWebGL2 = capabilities.isWebGL2;
-
- var buffers = new WeakMap();
-
- function createBuffer( attribute, bufferType ) {
-
- var array = attribute.array;
- var usage = attribute.usage;
-
- var buffer = gl.createBuffer();
-
- gl.bindBuffer( bufferType, buffer );
- gl.bufferData( bufferType, array, usage );
-
- attribute.onUploadCallback();
-
- var type = 5126;
-
- if ( array instanceof Float32Array ) {
-
- type = 5126;
-
- } else if ( array instanceof Float64Array ) {
-
- console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' );
-
- } else if ( array instanceof Uint16Array ) {
-
- type = 5123;
-
- } else if ( array instanceof Int16Array ) {
-
- type = 5122;
-
- } else if ( array instanceof Uint32Array ) {
-
- type = 5125;
-
- } else if ( array instanceof Int32Array ) {
-
- type = 5124;
-
- } else if ( array instanceof Int8Array ) {
-
- type = 5120;
-
- } else if ( array instanceof Uint8Array ) {
-
- type = 5121;
-
- }
-
- return {
- buffer: buffer,
- type: type,
- bytesPerElement: array.BYTES_PER_ELEMENT,
- version: attribute.version
- };
-
- }
-
- function updateBuffer( buffer, attribute, bufferType ) {
-
- var array = attribute.array;
- var updateRange = attribute.updateRange;
-
- gl.bindBuffer( bufferType, buffer );
-
- if ( updateRange.count === - 1 ) {
-
- // Not using update ranges
-
- gl.bufferSubData( bufferType, 0, array );
-
- } else {
-
- if ( isWebGL2 ) {
-
- gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
- array, updateRange.offset, updateRange.count );
-
- } else {
-
- gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
- array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );
-
- }
-
- updateRange.count = - 1; // reset range
-
- }
-
- }
-
- //
-
- function get( attribute ) {
-
- if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; }
-
- return buffers.get( attribute );
-
- }
-
- function remove( attribute ) {
-
- if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; }
-
- var data = buffers.get( attribute );
-
- if ( data ) {
-
- gl.deleteBuffer( data.buffer );
-
- buffers.delete( attribute );
-
- }
-
- }
-
- function update( attribute, bufferType ) {
-
- if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; }
-
- var data = buffers.get( attribute );
-
- if ( data === undefined ) {
-
- buffers.set( attribute, createBuffer( attribute, bufferType ) );
-
- } else if ( data.version < attribute.version ) {
-
- updateBuffer( data.buffer, attribute, bufferType );
-
- data.version = attribute.version;
-
- }
-
- }
-
- return {
-
- get: get,
- remove: remove,
- update: update
-
- };
-
- }
-
- // PlaneGeometry
-
- function PlaneGeometry( width, height, widthSegments, heightSegments ) {
-
- Geometry.call( this );
-
- this.type = 'PlaneGeometry';
-
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
-
- this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) );
- this.mergeVertices();
-
- }
-
- PlaneGeometry.prototype = Object.create( Geometry.prototype );
- PlaneGeometry.prototype.constructor = PlaneGeometry;
-
- // PlaneBufferGeometry
-
- function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) {
-
- BufferGeometry.call( this );
-
- this.type = 'PlaneBufferGeometry';
-
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
-
- width = width || 1;
- height = height || 1;
-
- var width_half = width / 2;
- var height_half = height / 2;
-
- var gridX = Math.floor( widthSegments ) || 1;
- var gridY = Math.floor( heightSegments ) || 1;
-
- var gridX1 = gridX + 1;
- var gridY1 = gridY + 1;
-
- var segment_width = width / gridX;
- var segment_height = height / gridY;
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // generate vertices, normals and uvs
-
- for ( var iy = 0; iy < gridY1; iy ++ ) {
-
- var y = iy * segment_height - height_half;
-
- for ( var ix = 0; ix < gridX1; ix ++ ) {
-
- var x = ix * segment_width - width_half;
-
- vertices.push( x, - y, 0 );
-
- normals.push( 0, 0, 1 );
-
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
-
- }
-
- }
-
- // indices
-
- for ( var iy$1 = 0; iy$1 < gridY; iy$1 ++ ) {
-
- for ( var ix$1 = 0; ix$1 < gridX; ix$1 ++ ) {
-
- var a = ix$1 + gridX1 * iy$1;
- var b = ix$1 + gridX1 * ( iy$1 + 1 );
- var c = ( ix$1 + 1 ) + gridX1 * ( iy$1 + 1 );
- var d = ( ix$1 + 1 ) + gridX1 * iy$1;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry;
-
- var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif";
-
- var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
-
- var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif";
-
- var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif";
-
- var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
-
- var begin_vertex = "vec3 transformed = vec3( position );";
-
- var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif";
-
- var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif";
-
- var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif";
-
- var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif";
-
- var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif";
-
- var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif";
-
- var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif";
-
- var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif";
-
- var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
-
- var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
-
- var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif";
-
- var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}";
-
- var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n vec3 absDirection = abs(direction);\n float face = -1.0;\n if (absDirection.x > absDirection.z) {\n if (absDirection.x > absDirection.y)\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if (absDirection.z > absDirection.y)\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n}\nvec2 getUV(vec3 direction, float face) {\n vec2 uv;\n if (face == 0.0) {\n uv = vec2(direction.z, direction.y) / abs(direction.x); } else if (face == 1.0) {\n uv = vec2(-direction.x, -direction.z) / abs(direction.y); } else if (face == 2.0) {\n uv = vec2(-direction.x, direction.y) / abs(direction.z); } else if (face == 3.0) {\n uv = vec2(-direction.z, direction.y) / abs(direction.x); } else if (face == 4.0) {\n uv = vec2(-direction.x, direction.z) / abs(direction.y); } else {\n uv = vec2(direction.x, direction.y) / abs(direction.z); }\n return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n float face = getFace(direction);\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n mipInt = max(mipInt, cubeUV_minMipLevel);\n float faceSize = exp2(mipInt);\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n vec2 f = fract(uv);\n uv += 0.5 - f;\n if (face > 2.0) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n if(mipInt < cubeUV_maxMipLevel){\n uv.y += 2.0 * cubeUV_maxTileSize;\n }\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n uv *= texelSize;\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x += texelSize;\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.y += texelSize;\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x -= texelSize;\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n vec3 tm = mix(tl, tr, f.x);\n vec3 bm = mix(bl, br, f.x);\n return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n float mip = 0.0;\n if (roughness >= r1) {\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n } else if (roughness >= r4) {\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n } else if (roughness >= r5) {\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n } else if (roughness >= r6) {\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n } else {\n mip = -2.0 * log2(1.16 * roughness); }\n return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n float mipF = fract(mip);\n float mipInt = floor(mip);\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n if (mipF == 0.0) {\n return vec4(color0, 1.0);\n } else {\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n return vec4(mix(color0, color1, mipF), 1.0);\n }\n}\n#endif";
-
- var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif";
-
- var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif";
-
- var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif";
-
- var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif";
-
- var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif";
-
- var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
-
- var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}";
-
- var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";
-
- var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif";
-
- var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif";
-
- var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif";
-
- var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif";
-
- var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif";
-
- var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif";
-
- var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif";
-
- var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif";
-
- var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}";
-
- var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif";
-
- var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
-
- var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif";
-
- var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif";
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- var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif";
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- var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;";
-
- var lights_toon_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)";
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- var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
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- var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)";
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- var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif";
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- var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
-
- var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
-
- var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif";
-
- var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif";
-
- var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
-
- var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif";
-
- var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif";
-
- var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif";
-
- var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif";
-
- var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif";
-
- var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif";
-
- var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
-
- var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif";
-
- var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
-
- var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif";
-
- var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";
-
- var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif";
-
- var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;";
-
- var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif";
-
- var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif";
-
- var clearcoat_normal_fragment_begin = "#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif";
-
- var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif";
-
- var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif";
-
- var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}";
-
- var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif";
-
- var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;";
-
- var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif";
-
- var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif";
-
- var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif";
-
- var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
-
- var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif";
-
- var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif";
-
- var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif";
-
- var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}";
-
- var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
-
- var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif";
-
- var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif";
-
- var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif";
-
- var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
-
- var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
-
- var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif";
-
- var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }";
-
- var transmissionmap_fragment = "#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif";
-
- var transmissionmap_pars_fragment = "#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif";
-
- var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif";
-
- var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif";
-
- var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";
-
- var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
-
- var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif";
-
- var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif";
-
- var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif";
-
- var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
-
- var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
-
- var cube_frag = "#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
-
- var cube_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}";
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- var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}";
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- var depth_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}";
-
- var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";
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- var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}";
-
- var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
-
- var equirect_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}";
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- var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
-
- var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
-
- var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
-
- var meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}";
-
- var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
-
- var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
-
- var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
-
- var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}";
-
- var meshtoon_frag = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
-
- var meshtoon_vert = "#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
-
- var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
-
- var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
-
- var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <transmissionmap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <transmissionmap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
-
- var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
-
- var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}";
-
- var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}";
-
- var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
-
- var points_vert = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}";
-
- var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
-
- var shadow_vert = "#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
-
- var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
-
- var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
-
- var ShaderChunk = {
- alphamap_fragment: alphamap_fragment,
- alphamap_pars_fragment: alphamap_pars_fragment,
- alphatest_fragment: alphatest_fragment,
- aomap_fragment: aomap_fragment,
- aomap_pars_fragment: aomap_pars_fragment,
- begin_vertex: begin_vertex,
- beginnormal_vertex: beginnormal_vertex,
- bsdfs: bsdfs,
- bumpmap_pars_fragment: bumpmap_pars_fragment,
- clipping_planes_fragment: clipping_planes_fragment,
- clipping_planes_pars_fragment: clipping_planes_pars_fragment,
- clipping_planes_pars_vertex: clipping_planes_pars_vertex,
- clipping_planes_vertex: clipping_planes_vertex,
- color_fragment: color_fragment,
- color_pars_fragment: color_pars_fragment,
- color_pars_vertex: color_pars_vertex,
- color_vertex: color_vertex,
- common: common,
- cube_uv_reflection_fragment: cube_uv_reflection_fragment,
- defaultnormal_vertex: defaultnormal_vertex,
- displacementmap_pars_vertex: displacementmap_pars_vertex,
- displacementmap_vertex: displacementmap_vertex,
- emissivemap_fragment: emissivemap_fragment,
- emissivemap_pars_fragment: emissivemap_pars_fragment,
- encodings_fragment: encodings_fragment,
- encodings_pars_fragment: encodings_pars_fragment,
- envmap_fragment: envmap_fragment,
- envmap_common_pars_fragment: envmap_common_pars_fragment,
- envmap_pars_fragment: envmap_pars_fragment,
- envmap_pars_vertex: envmap_pars_vertex,
- envmap_physical_pars_fragment: envmap_physical_pars_fragment,
- envmap_vertex: envmap_vertex,
- fog_vertex: fog_vertex,
- fog_pars_vertex: fog_pars_vertex,
- fog_fragment: fog_fragment,
- fog_pars_fragment: fog_pars_fragment,
- gradientmap_pars_fragment: gradientmap_pars_fragment,
- lightmap_fragment: lightmap_fragment,
- lightmap_pars_fragment: lightmap_pars_fragment,
- lights_lambert_vertex: lights_lambert_vertex,
- lights_pars_begin: lights_pars_begin,
- lights_toon_fragment: lights_toon_fragment,
- lights_toon_pars_fragment: lights_toon_pars_fragment,
- lights_phong_fragment: lights_phong_fragment,
- lights_phong_pars_fragment: lights_phong_pars_fragment,
- lights_physical_fragment: lights_physical_fragment,
- lights_physical_pars_fragment: lights_physical_pars_fragment,
- lights_fragment_begin: lights_fragment_begin,
- lights_fragment_maps: lights_fragment_maps,
- lights_fragment_end: lights_fragment_end,
- logdepthbuf_fragment: logdepthbuf_fragment,
- logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
- logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
- logdepthbuf_vertex: logdepthbuf_vertex,
- map_fragment: map_fragment,
- map_pars_fragment: map_pars_fragment,
- map_particle_fragment: map_particle_fragment,
- map_particle_pars_fragment: map_particle_pars_fragment,
- metalnessmap_fragment: metalnessmap_fragment,
- metalnessmap_pars_fragment: metalnessmap_pars_fragment,
- morphnormal_vertex: morphnormal_vertex,
- morphtarget_pars_vertex: morphtarget_pars_vertex,
- morphtarget_vertex: morphtarget_vertex,
- normal_fragment_begin: normal_fragment_begin,
- normal_fragment_maps: normal_fragment_maps,
- normalmap_pars_fragment: normalmap_pars_fragment,
- clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,
- clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,
- clearcoat_pars_fragment: clearcoat_pars_fragment,
- packing: packing,
- premultiplied_alpha_fragment: premultiplied_alpha_fragment,
- project_vertex: project_vertex,
- dithering_fragment: dithering_fragment,
- dithering_pars_fragment: dithering_pars_fragment,
- roughnessmap_fragment: roughnessmap_fragment,
- roughnessmap_pars_fragment: roughnessmap_pars_fragment,
- shadowmap_pars_fragment: shadowmap_pars_fragment,
- shadowmap_pars_vertex: shadowmap_pars_vertex,
- shadowmap_vertex: shadowmap_vertex,
- shadowmask_pars_fragment: shadowmask_pars_fragment,
- skinbase_vertex: skinbase_vertex,
- skinning_pars_vertex: skinning_pars_vertex,
- skinning_vertex: skinning_vertex,
- skinnormal_vertex: skinnormal_vertex,
- specularmap_fragment: specularmap_fragment,
- specularmap_pars_fragment: specularmap_pars_fragment,
- tonemapping_fragment: tonemapping_fragment,
- tonemapping_pars_fragment: tonemapping_pars_fragment,
- transmissionmap_fragment: transmissionmap_fragment,
- transmissionmap_pars_fragment: transmissionmap_pars_fragment,
- uv_pars_fragment: uv_pars_fragment,
- uv_pars_vertex: uv_pars_vertex,
- uv_vertex: uv_vertex,
- uv2_pars_fragment: uv2_pars_fragment,
- uv2_pars_vertex: uv2_pars_vertex,
- uv2_vertex: uv2_vertex,
- worldpos_vertex: worldpos_vertex,
-
- background_frag: background_frag,
- background_vert: background_vert,
- cube_frag: cube_frag,
- cube_vert: cube_vert,
- depth_frag: depth_frag,
- depth_vert: depth_vert,
- distanceRGBA_frag: distanceRGBA_frag,
- distanceRGBA_vert: distanceRGBA_vert,
- equirect_frag: equirect_frag,
- equirect_vert: equirect_vert,
- linedashed_frag: linedashed_frag,
- linedashed_vert: linedashed_vert,
- meshbasic_frag: meshbasic_frag,
- meshbasic_vert: meshbasic_vert,
- meshlambert_frag: meshlambert_frag,
- meshlambert_vert: meshlambert_vert,
- meshmatcap_frag: meshmatcap_frag,
- meshmatcap_vert: meshmatcap_vert,
- meshtoon_frag: meshtoon_frag,
- meshtoon_vert: meshtoon_vert,
- meshphong_frag: meshphong_frag,
- meshphong_vert: meshphong_vert,
- meshphysical_frag: meshphysical_frag,
- meshphysical_vert: meshphysical_vert,
- normal_frag: normal_frag,
- normal_vert: normal_vert,
- points_frag: points_frag,
- points_vert: points_vert,
- shadow_frag: shadow_frag,
- shadow_vert: shadow_vert,
- sprite_frag: sprite_frag,
- sprite_vert: sprite_vert
- };
-
- var ShaderLib = {
-
- basic: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.fog
- ] ),
-
- vertexShader: ShaderChunk.meshbasic_vert,
- fragmentShader: ShaderChunk.meshbasic_frag
-
- },
-
- lambert: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) }
- }
- ] ),
-
- vertexShader: ShaderChunk.meshlambert_vert,
- fragmentShader: ShaderChunk.meshlambert_frag
-
- },
-
- phong: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) },
- specular: { value: new Color( 0x111111 ) },
- shininess: { value: 30 }
- }
- ] ),
-
- vertexShader: ShaderChunk.meshphong_vert,
- fragmentShader: ShaderChunk.meshphong_frag
-
- },
-
- standard: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.roughnessmap,
- UniformsLib.metalnessmap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) },
- roughness: { value: 1.0 },
- metalness: { value: 0.0 },
- envMapIntensity: { value: 1 } // temporary
- }
- ] ),
-
- vertexShader: ShaderChunk.meshphysical_vert,
- fragmentShader: ShaderChunk.meshphysical_frag
-
- },
-
- toon: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.gradientmap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) }
- }
- ] ),
-
- vertexShader: ShaderChunk.meshtoon_vert,
- fragmentShader: ShaderChunk.meshtoon_frag
-
- },
-
- matcap: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.fog,
- {
- matcap: { value: null }
- }
- ] ),
-
- vertexShader: ShaderChunk.meshmatcap_vert,
- fragmentShader: ShaderChunk.meshmatcap_frag
-
- },
-
- points: {
-
- uniforms: mergeUniforms( [
- UniformsLib.points,
- UniformsLib.fog
- ] ),
-
- vertexShader: ShaderChunk.points_vert,
- fragmentShader: ShaderChunk.points_frag
-
- },
-
- dashed: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.fog,
- {
- scale: { value: 1 },
- dashSize: { value: 1 },
- totalSize: { value: 2 }
- }
- ] ),
-
- vertexShader: ShaderChunk.linedashed_vert,
- fragmentShader: ShaderChunk.linedashed_frag
-
- },
-
- depth: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.displacementmap
- ] ),
-
- vertexShader: ShaderChunk.depth_vert,
- fragmentShader: ShaderChunk.depth_frag
-
- },
-
- normal: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- {
- opacity: { value: 1.0 }
- }
- ] ),
-
- vertexShader: ShaderChunk.normal_vert,
- fragmentShader: ShaderChunk.normal_frag
-
- },
-
- sprite: {
-
- uniforms: mergeUniforms( [
- UniformsLib.sprite,
- UniformsLib.fog
- ] ),
-
- vertexShader: ShaderChunk.sprite_vert,
- fragmentShader: ShaderChunk.sprite_frag
-
- },
-
- background: {
-
- uniforms: {
- uvTransform: { value: new Matrix3() },
- t2D: { value: null },
- },
-
- vertexShader: ShaderChunk.background_vert,
- fragmentShader: ShaderChunk.background_frag
-
- },
- /* -------------------------------------------------------------------------
- // Cube map shader
- ------------------------------------------------------------------------- */
-
- cube: {
-
- uniforms: mergeUniforms( [
- UniformsLib.envmap,
- {
- opacity: { value: 1.0 }
- }
- ] ),
-
- vertexShader: ShaderChunk.cube_vert,
- fragmentShader: ShaderChunk.cube_frag
-
- },
-
- equirect: {
-
- uniforms: {
- tEquirect: { value: null },
- },
-
- vertexShader: ShaderChunk.equirect_vert,
- fragmentShader: ShaderChunk.equirect_frag
-
- },
-
- distanceRGBA: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.displacementmap,
- {
- referencePosition: { value: new Vector3() },
- nearDistance: { value: 1 },
- farDistance: { value: 1000 }
- }
- ] ),
-
- vertexShader: ShaderChunk.distanceRGBA_vert,
- fragmentShader: ShaderChunk.distanceRGBA_frag
-
- },
-
- shadow: {
-
- uniforms: mergeUniforms( [
- UniformsLib.lights,
- UniformsLib.fog,
- {
- color: { value: new Color( 0x00000 ) },
- opacity: { value: 1.0 }
- } ] ),
-
- vertexShader: ShaderChunk.shadow_vert,
- fragmentShader: ShaderChunk.shadow_frag
-
- }
-
- };
-
- ShaderLib.physical = {
-
- uniforms: mergeUniforms( [
- ShaderLib.standard.uniforms,
- {
- clearcoat: { value: 0 },
- clearcoatMap: { value: null },
- clearcoatRoughness: { value: 0 },
- clearcoatRoughnessMap: { value: null },
- clearcoatNormalScale: { value: new Vector2( 1, 1 ) },
- clearcoatNormalMap: { value: null },
- sheen: { value: new Color( 0x000000 ) },
- transmission: { value: 0 },
- transmissionMap: { value: null },
- }
- ] ),
-
- vertexShader: ShaderChunk.meshphysical_vert,
- fragmentShader: ShaderChunk.meshphysical_frag
-
- };
-
- function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
-
- var clearColor = new Color( 0x000000 );
- var clearAlpha = 0;
-
- var planeMesh;
- var boxMesh;
-
- var currentBackground = null;
- var currentBackgroundVersion = 0;
- var currentTonemapping = null;
-
- function render( renderList, scene, camera, forceClear ) {
-
- var background = scene.isScene === true ? scene.background : null;
-
- // Ignore background in AR
- // TODO: Reconsider this.
-
- var xr = renderer.xr;
- var session = xr.getSession && xr.getSession();
-
- if ( session && session.environmentBlendMode === 'additive' ) {
-
- background = null;
-
- }
-
- if ( background === null ) {
-
- setClear( clearColor, clearAlpha );
-
- } else if ( background && background.isColor ) {
-
- setClear( background, 1 );
- forceClear = true;
-
- }
-
- if ( renderer.autoClear || forceClear ) {
-
- renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
-
- }
-
- if ( background && ( background.isCubeTexture || background.isWebGLCubeRenderTarget || background.mapping === CubeUVReflectionMapping ) ) {
-
- if ( boxMesh === undefined ) {
-
- boxMesh = new Mesh(
- new BoxBufferGeometry( 1, 1, 1 ),
- new ShaderMaterial( {
- name: 'BackgroundCubeMaterial',
- uniforms: cloneUniforms( ShaderLib.cube.uniforms ),
- vertexShader: ShaderLib.cube.vertexShader,
- fragmentShader: ShaderLib.cube.fragmentShader,
- side: BackSide,
- depthTest: false,
- depthWrite: false,
- fog: false
- } )
- );
-
- boxMesh.geometry.deleteAttribute( 'normal' );
- boxMesh.geometry.deleteAttribute( 'uv' );
-
- boxMesh.onBeforeRender = function ( renderer, scene, camera ) {
-
- this.matrixWorld.copyPosition( camera.matrixWorld );
-
- };
-
- // enable code injection for non-built-in material
- Object.defineProperty( boxMesh.material, 'envMap', {
-
- get: function () {
-
- return this.uniforms.envMap.value;
-
- }
-
- } );
-
- objects.update( boxMesh );
-
- }
-
- var texture = background.isWebGLCubeRenderTarget ? background.texture : background;
-
- boxMesh.material.uniforms.envMap.value = texture;
- boxMesh.material.uniforms.flipEnvMap.value = texture.isCubeTexture ? - 1 : 1;
-
- if ( currentBackground !== background ||
- currentBackgroundVersion !== texture.version ||
- currentTonemapping !== renderer.toneMapping ) {
-
- boxMesh.material.needsUpdate = true;
-
- currentBackground = background;
- currentBackgroundVersion = texture.version;
- currentTonemapping = renderer.toneMapping;
-
- }
-
- // push to the pre-sorted opaque render list
- renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null );
-
- } else if ( background && background.isTexture ) {
-
- if ( planeMesh === undefined ) {
-
- planeMesh = new Mesh(
- new PlaneBufferGeometry( 2, 2 ),
- new ShaderMaterial( {
- name: 'BackgroundMaterial',
- uniforms: cloneUniforms( ShaderLib.background.uniforms ),
- vertexShader: ShaderLib.background.vertexShader,
- fragmentShader: ShaderLib.background.fragmentShader,
- side: FrontSide,
- depthTest: false,
- depthWrite: false,
- fog: false
- } )
- );
-
- planeMesh.geometry.deleteAttribute( 'normal' );
-
- // enable code injection for non-built-in material
- Object.defineProperty( planeMesh.material, 'map', {
-
- get: function () {
-
- return this.uniforms.t2D.value;
-
- }
-
- } );
-
- objects.update( planeMesh );
-
- }
-
- planeMesh.material.uniforms.t2D.value = background;
-
- if ( background.matrixAutoUpdate === true ) {
-
- background.updateMatrix();
-
- }
-
- planeMesh.material.uniforms.uvTransform.value.copy( background.matrix );
-
- if ( currentBackground !== background ||
- currentBackgroundVersion !== background.version ||
- currentTonemapping !== renderer.toneMapping ) {
-
- planeMesh.material.needsUpdate = true;
-
- currentBackground = background;
- currentBackgroundVersion = background.version;
- currentTonemapping = renderer.toneMapping;
-
- }
-
-
- // push to the pre-sorted opaque render list
- renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null );
-
- }
-
- }
-
- function setClear( color, alpha ) {
-
- state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha );
-
- }
-
- return {
-
- getClearColor: function () {
-
- return clearColor;
-
- },
- setClearColor: function ( color, alpha ) {
-
- clearColor.set( color );
- clearAlpha = alpha !== undefined ? alpha : 1;
- setClear( clearColor, clearAlpha );
-
- },
- getClearAlpha: function () {
-
- return clearAlpha;
-
- },
- setClearAlpha: function ( alpha ) {
-
- clearAlpha = alpha;
- setClear( clearColor, clearAlpha );
-
- },
- render: render
-
- };
-
- }
-
- function WebGLBindingStates( gl, extensions, attributes, capabilities ) {
-
- var maxVertexAttributes = gl.getParameter( 34921 );
-
- var extension = capabilities.isWebGL2 ? null : extensions.get( 'OES_vertex_array_object' );
- var vaoAvailable = capabilities.isWebGL2 || extension !== null;
-
- var bindingStates = {};
-
- var defaultState = createBindingState( null );
- var currentState = defaultState;
-
- function setup( object, material, program, geometry, index ) {
-
- var updateBuffers = false;
-
- if ( vaoAvailable ) {
-
- var state = getBindingState( geometry, program, material );
-
- if ( currentState !== state ) {
-
- currentState = state;
- bindVertexArrayObject( currentState.object );
-
- }
-
- updateBuffers = needsUpdate( geometry );
-
- if ( updateBuffers ) { saveCache( geometry ); }
-
- } else {
-
- var wireframe = ( material.wireframe === true );
-
- if ( currentState.geometry !== geometry.id ||
- currentState.program !== program.id ||
- currentState.wireframe !== wireframe ) {
-
- currentState.geometry = geometry.id;
- currentState.program = program.id;
- currentState.wireframe = wireframe;
-
- updateBuffers = true;
-
- }
-
- }
-
- if ( object.isInstancedMesh === true ) {
-
- updateBuffers = true;
-
- }
-
- if ( index !== null ) {
-
- attributes.update( index, 34963 );
-
- }
-
- if ( updateBuffers ) {
-
- setupVertexAttributes( object, material, program, geometry );
-
- if ( index !== null ) {
-
- gl.bindBuffer( 34963, attributes.get( index ).buffer );
-
- }
-
- }
-
- }
-
- function createVertexArrayObject() {
-
- if ( capabilities.isWebGL2 ) { return gl.createVertexArray(); }
-
- return extension.createVertexArrayOES();
-
- }
-
- function bindVertexArrayObject( vao ) {
-
- if ( capabilities.isWebGL2 ) { return gl.bindVertexArray( vao ); }
-
- return extension.bindVertexArrayOES( vao );
-
- }
-
- function deleteVertexArrayObject( vao ) {
-
- if ( capabilities.isWebGL2 ) { return gl.deleteVertexArray( vao ); }
-
- return extension.deleteVertexArrayOES( vao );
-
- }
-
- function getBindingState( geometry, program, material ) {
-
- var wireframe = ( material.wireframe === true );
-
- var programMap = bindingStates[ geometry.id ];
-
- if ( programMap === undefined ) {
-
- programMap = {};
- bindingStates[ geometry.id ] = programMap;
-
- }
-
- var stateMap = programMap[ program.id ];
-
- if ( stateMap === undefined ) {
-
- stateMap = {};
- programMap[ program.id ] = stateMap;
-
- }
-
- var state = stateMap[ wireframe ];
-
- if ( state === undefined ) {
-
- state = createBindingState( createVertexArrayObject() );
- stateMap[ wireframe ] = state;
-
- }
-
- return state;
-
- }
-
- function createBindingState( vao ) {
-
- var newAttributes = [];
- var enabledAttributes = [];
- var attributeDivisors = [];
-
- for ( var i = 0; i < maxVertexAttributes; i ++ ) {
-
- newAttributes[ i ] = 0;
- enabledAttributes[ i ] = 0;
- attributeDivisors[ i ] = 0;
-
- }
-
- return {
-
- // for backward compatibility on non-VAO support browser
- geometry: null,
- program: null,
- wireframe: false,
-
- newAttributes: newAttributes,
- enabledAttributes: enabledAttributes,
- attributeDivisors: attributeDivisors,
- object: vao,
- attributes: {}
-
- };
-
- }
-
- function needsUpdate( geometry ) {
-
- var cachedAttributes = currentState.attributes;
- var geometryAttributes = geometry.attributes;
-
- if ( Object.keys( cachedAttributes ).length !== Object.keys( geometryAttributes ).length ) { return true; }
-
- for ( var key in geometryAttributes ) {
-
- var cachedAttribute = cachedAttributes[ key ];
- var geometryAttribute = geometryAttributes[ key ];
-
- if ( cachedAttribute.attribute !== geometryAttribute ) { return true; }
-
- if ( cachedAttribute.data !== geometryAttribute.data ) { return true; }
-
- }
-
- return false;
-
- }
-
- function saveCache( geometry ) {
-
- var cache = {};
- var attributes = geometry.attributes;
-
- for ( var key in attributes ) {
-
- var attribute = attributes[ key ];
-
- var data = {};
- data.attribute = attribute;
-
- if ( attribute.data ) {
-
- data.data = attribute.data;
-
- }
-
- cache[ key ] = data;
-
- }
-
- currentState.attributes = cache;
-
- }
-
- function initAttributes() {
-
- var newAttributes = currentState.newAttributes;
-
- for ( var i = 0, il = newAttributes.length; i < il; i ++ ) {
-
- newAttributes[ i ] = 0;
-
- }
-
- }
-
- function enableAttribute( attribute ) {
-
- enableAttributeAndDivisor( attribute, 0 );
-
- }
-
- function enableAttributeAndDivisor( attribute, meshPerAttribute ) {
-
- var newAttributes = currentState.newAttributes;
- var enabledAttributes = currentState.enabledAttributes;
- var attributeDivisors = currentState.attributeDivisors;
-
- newAttributes[ attribute ] = 1;
-
- if ( enabledAttributes[ attribute ] === 0 ) {
-
- gl.enableVertexAttribArray( attribute );
- enabledAttributes[ attribute ] = 1;
-
- }
-
- if ( attributeDivisors[ attribute ] !== meshPerAttribute ) {
-
- var extension = capabilities.isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' );
-
- extension[ capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute );
- attributeDivisors[ attribute ] = meshPerAttribute;
-
- }
-
- }
-
- function disableUnusedAttributes() {
-
- var newAttributes = currentState.newAttributes;
- var enabledAttributes = currentState.enabledAttributes;
-
- for ( var i = 0, il = enabledAttributes.length; i < il; i ++ ) {
-
- if ( enabledAttributes[ i ] !== newAttributes[ i ] ) {
-
- gl.disableVertexAttribArray( i );
- enabledAttributes[ i ] = 0;
-
- }
-
- }
-
- }
-
- function vertexAttribPointer( index, size, type, normalized, stride, offset ) {
-
- if ( capabilities.isWebGL2 === true && ( type === 5124 || type === 5125 ) ) {
-
- gl.vertexAttribIPointer( index, size, type, stride, offset );
-
- } else {
-
- gl.vertexAttribPointer( index, size, type, normalized, stride, offset );
-
- }
-
- }
-
- function setupVertexAttributes( object, material, program, geometry ) {
-
- if ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) {
-
- if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) { return; }
-
- }
-
- initAttributes();
-
- var geometryAttributes = geometry.attributes;
-
- var programAttributes = program.getAttributes();
-
- var materialDefaultAttributeValues = material.defaultAttributeValues;
-
- for ( var name in programAttributes ) {
-
- var programAttribute = programAttributes[ name ];
-
- if ( programAttribute >= 0 ) {
-
- var geometryAttribute = geometryAttributes[ name ];
-
- if ( geometryAttribute !== undefined ) {
-
- var normalized = geometryAttribute.normalized;
- var size = geometryAttribute.itemSize;
-
- var attribute = attributes.get( geometryAttribute );
-
- // TODO Attribute may not be available on context restore
-
- if ( attribute === undefined ) { continue; }
-
- var buffer = attribute.buffer;
- var type = attribute.type;
- var bytesPerElement = attribute.bytesPerElement;
-
- if ( geometryAttribute.isInterleavedBufferAttribute ) {
-
- var data = geometryAttribute.data;
- var stride = data.stride;
- var offset = geometryAttribute.offset;
-
- if ( data && data.isInstancedInterleavedBuffer ) {
-
- enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
-
- if ( geometry._maxInstanceCount === undefined ) {
-
- geometry._maxInstanceCount = data.meshPerAttribute * data.count;
-
- }
-
- } else {
-
- enableAttribute( programAttribute );
-
- }
-
- gl.bindBuffer( 34962, buffer );
- vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );
-
- } else {
-
- if ( geometryAttribute.isInstancedBufferAttribute ) {
-
- enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
-
- if ( geometry._maxInstanceCount === undefined ) {
-
- geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
-
- }
-
- } else {
-
- enableAttribute( programAttribute );
-
- }
-
- gl.bindBuffer( 34962, buffer );
- vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );
-
- }
-
- } else if ( name === 'instanceMatrix' ) {
-
- var attribute$1 = attributes.get( object.instanceMatrix );
-
- // TODO Attribute may not be available on context restore
-
- if ( attribute$1 === undefined ) { continue; }
-
- var buffer$1 = attribute$1.buffer;
- var type$1 = attribute$1.type;
-
- enableAttributeAndDivisor( programAttribute + 0, 1 );
- enableAttributeAndDivisor( programAttribute + 1, 1 );
- enableAttributeAndDivisor( programAttribute + 2, 1 );
- enableAttributeAndDivisor( programAttribute + 3, 1 );
-
- gl.bindBuffer( 34962, buffer$1 );
-
- gl.vertexAttribPointer( programAttribute + 0, 4, type$1, false, 64, 0 );
- gl.vertexAttribPointer( programAttribute + 1, 4, type$1, false, 64, 16 );
- gl.vertexAttribPointer( programAttribute + 2, 4, type$1, false, 64, 32 );
- gl.vertexAttribPointer( programAttribute + 3, 4, type$1, false, 64, 48 );
-
- } else if ( materialDefaultAttributeValues !== undefined ) {
-
- var value = materialDefaultAttributeValues[ name ];
-
- if ( value !== undefined ) {
-
- switch ( value.length ) {
-
- case 2:
- gl.vertexAttrib2fv( programAttribute, value );
- break;
-
- case 3:
- gl.vertexAttrib3fv( programAttribute, value );
- break;
-
- case 4:
- gl.vertexAttrib4fv( programAttribute, value );
- break;
-
- default:
- gl.vertexAttrib1fv( programAttribute, value );
-
- }
-
- }
-
- }
-
- }
-
- }
-
- disableUnusedAttributes();
-
- }
-
- function dispose() {
-
- reset();
-
- for ( var geometryId in bindingStates ) {
-
- var programMap = bindingStates[ geometryId ];
-
- for ( var programId in programMap ) {
-
- var stateMap = programMap[ programId ];
-
- for ( var wireframe in stateMap ) {
-
- deleteVertexArrayObject( stateMap[ wireframe ].object );
-
- delete stateMap[ wireframe ];
-
- }
-
- delete programMap[ programId ];
-
- }
-
- delete bindingStates[ geometryId ];
-
- }
-
- }
-
- function releaseStatesOfGeometry( geometry ) {
-
- if ( bindingStates[ geometry.id ] === undefined ) { return; }
-
- var programMap = bindingStates[ geometry.id ];
-
- for ( var programId in programMap ) {
-
- var stateMap = programMap[ programId ];
-
- for ( var wireframe in stateMap ) {
-
- deleteVertexArrayObject( stateMap[ wireframe ].object );
-
- delete stateMap[ wireframe ];
-
- }
-
- delete programMap[ programId ];
-
- }
-
- delete bindingStates[ geometry.id ];
-
- }
-
- function releaseStatesOfProgram( program ) {
-
- for ( var geometryId in bindingStates ) {
-
- var programMap = bindingStates[ geometryId ];
-
- if ( programMap[ program.id ] === undefined ) { continue; }
-
- var stateMap = programMap[ program.id ];
-
- for ( var wireframe in stateMap ) {
-
- deleteVertexArrayObject( stateMap[ wireframe ].object );
-
- delete stateMap[ wireframe ];
-
- }
-
- delete programMap[ program.id ];
-
- }
-
- }
-
- function reset() {
-
- resetDefaultState();
-
- if ( currentState === defaultState ) { return; }
-
- currentState = defaultState;
- bindVertexArrayObject( currentState.object );
-
- }
-
- // for backward-compatilibity
-
- function resetDefaultState() {
-
- defaultState.geometry = null;
- defaultState.program = null;
- defaultState.wireframe = false;
-
- }
-
- return {
-
- setup: setup,
- reset: reset,
- resetDefaultState: resetDefaultState,
- dispose: dispose,
- releaseStatesOfGeometry: releaseStatesOfGeometry,
- releaseStatesOfProgram: releaseStatesOfProgram,
-
- initAttributes: initAttributes,
- enableAttribute: enableAttribute,
- disableUnusedAttributes: disableUnusedAttributes
-
- };
-
- }
-
- function WebGLBufferRenderer( gl, extensions, info, capabilities ) {
-
- var isWebGL2 = capabilities.isWebGL2;
-
- var mode;
-
- function setMode( value ) {
-
- mode = value;
-
- }
-
- function render( start, count ) {
-
- gl.drawArrays( mode, start, count );
-
- info.update( count, mode, 1 );
-
- }
-
- function renderInstances( start, count, primcount ) {
-
- if ( primcount === 0 ) { return; }
-
- var extension, methodName;
-
- if ( isWebGL2 ) {
-
- extension = gl;
- methodName = 'drawArraysInstanced';
-
- } else {
-
- extension = extensions.get( 'ANGLE_instanced_arrays' );
- methodName = 'drawArraysInstancedANGLE';
-
- if ( extension === null ) {
-
- console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
-
- }
-
- }
-
- extension[ methodName ]( mode, start, count, primcount );
-
- info.update( count, mode, primcount );
-
- }
-
- //
-
- this.setMode = setMode;
- this.render = render;
- this.renderInstances = renderInstances;
-
- }
-
- function WebGLCapabilities( gl, extensions, parameters ) {
-
- var maxAnisotropy;
-
- function getMaxAnisotropy() {
-
- if ( maxAnisotropy !== undefined ) { return maxAnisotropy; }
-
- var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
-
- if ( extension !== null ) {
-
- maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
-
- } else {
-
- maxAnisotropy = 0;
-
- }
-
- return maxAnisotropy;
-
- }
-
- function getMaxPrecision( precision ) {
-
- if ( precision === 'highp' ) {
-
- if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 &&
- gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) {
-
- return 'highp';
-
- }
-
- precision = 'mediump';
-
- }
-
- if ( precision === 'mediump' ) {
-
- if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 &&
- gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) {
-
- return 'mediump';
-
- }
-
- }
-
- return 'lowp';
-
- }
-
- /* eslint-disable no-undef */
- var isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext ) ||
- ( typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext );
- /* eslint-enable no-undef */
-
- var precision = parameters.precision !== undefined ? parameters.precision : 'highp';
- var maxPrecision = getMaxPrecision( precision );
-
- if ( maxPrecision !== precision ) {
-
- console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );
- precision = maxPrecision;
-
- }
-
- var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
-
- var maxTextures = gl.getParameter( 34930 );
- var maxVertexTextures = gl.getParameter( 35660 );
- var maxTextureSize = gl.getParameter( 3379 );
- var maxCubemapSize = gl.getParameter( 34076 );
-
- var maxAttributes = gl.getParameter( 34921 );
- var maxVertexUniforms = gl.getParameter( 36347 );
- var maxVaryings = gl.getParameter( 36348 );
- var maxFragmentUniforms = gl.getParameter( 36349 );
-
- var vertexTextures = maxVertexTextures > 0;
- var floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' );
- var floatVertexTextures = vertexTextures && floatFragmentTextures;
-
- var maxSamples = isWebGL2 ? gl.getParameter( 36183 ) : 0;
-
- return {
-
- isWebGL2: isWebGL2,
-
- getMaxAnisotropy: getMaxAnisotropy,
- getMaxPrecision: getMaxPrecision,
-
- precision: precision,
- logarithmicDepthBuffer: logarithmicDepthBuffer,
-
- maxTextures: maxTextures,
- maxVertexTextures: maxVertexTextures,
- maxTextureSize: maxTextureSize,
- maxCubemapSize: maxCubemapSize,
-
- maxAttributes: maxAttributes,
- maxVertexUniforms: maxVertexUniforms,
- maxVaryings: maxVaryings,
- maxFragmentUniforms: maxFragmentUniforms,
-
- vertexTextures: vertexTextures,
- floatFragmentTextures: floatFragmentTextures,
- floatVertexTextures: floatVertexTextures,
-
- maxSamples: maxSamples
-
- };
-
- }
-
- function WebGLClipping() {
-
- var scope = this;
-
- var globalState = null,
- numGlobalPlanes = 0,
- localClippingEnabled = false,
- renderingShadows = false;
-
- var plane = new Plane(),
- viewNormalMatrix = new Matrix3(),
-
- uniform = { value: null, needsUpdate: false };
-
- this.uniform = uniform;
- this.numPlanes = 0;
- this.numIntersection = 0;
-
- this.init = function ( planes, enableLocalClipping, camera ) {
-
- var enabled =
- planes.length !== 0 ||
- enableLocalClipping ||
- // enable state of previous frame - the clipping code has to
- // run another frame in order to reset the state:
- numGlobalPlanes !== 0 ||
- localClippingEnabled;
-
- localClippingEnabled = enableLocalClipping;
-
- globalState = projectPlanes( planes, camera, 0 );
- numGlobalPlanes = planes.length;
-
- return enabled;
-
- };
-
- this.beginShadows = function () {
-
- renderingShadows = true;
- projectPlanes( null );
-
- };
-
- this.endShadows = function () {
-
- renderingShadows = false;
- resetGlobalState();
-
- };
-
- this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) {
-
- if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {
-
- // there's no local clipping
-
- if ( renderingShadows ) {
-
- // there's no global clipping
-
- projectPlanes( null );
-
- } else {
-
- resetGlobalState();
-
- }
-
- } else {
-
- var nGlobal = renderingShadows ? 0 : numGlobalPlanes,
- lGlobal = nGlobal * 4;
-
- var dstArray = cache.clippingState || null;
-
- uniform.value = dstArray; // ensure unique state
-
- dstArray = projectPlanes( planes, camera, lGlobal, fromCache );
-
- for ( var i = 0; i !== lGlobal; ++ i ) {
-
- dstArray[ i ] = globalState[ i ];
-
- }
-
- cache.clippingState = dstArray;
- this.numIntersection = clipIntersection ? this.numPlanes : 0;
- this.numPlanes += nGlobal;
-
- }
-
-
- };
-
- function resetGlobalState() {
-
- if ( uniform.value !== globalState ) {
-
- uniform.value = globalState;
- uniform.needsUpdate = numGlobalPlanes > 0;
-
- }
-
- scope.numPlanes = numGlobalPlanes;
- scope.numIntersection = 0;
-
- }
-
- function projectPlanes( planes, camera, dstOffset, skipTransform ) {
-
- var nPlanes = planes !== null ? planes.length : 0,
- dstArray = null;
-
- if ( nPlanes !== 0 ) {
-
- dstArray = uniform.value;
-
- if ( skipTransform !== true || dstArray === null ) {
-
- var flatSize = dstOffset + nPlanes * 4,
- viewMatrix = camera.matrixWorldInverse;
-
- viewNormalMatrix.getNormalMatrix( viewMatrix );
-
- if ( dstArray === null || dstArray.length < flatSize ) {
-
- dstArray = new Float32Array( flatSize );
-
- }
-
- for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {
-
- plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );
-
- plane.normal.toArray( dstArray, i4 );
- dstArray[ i4 + 3 ] = plane.constant;
-
- }
-
- }
-
- uniform.value = dstArray;
- uniform.needsUpdate = true;
-
- }
-
- scope.numPlanes = nPlanes;
- scope.numIntersection = 0;
-
- return dstArray;
-
- }
-
- }
-
- function WebGLExtensions( gl ) {
-
- var extensions = {};
-
- return {
-
- has: function ( name ) {
-
- if ( extensions[ name ] !== undefined ) {
-
- return extensions[ name ];
-
- }
-
- var extension;
-
- switch ( name ) {
-
- case 'WEBGL_depth_texture':
- extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );
- break;
-
- case 'EXT_texture_filter_anisotropic':
- extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
- break;
-
- case 'WEBGL_compressed_texture_s3tc':
- extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
- break;
-
- case 'WEBGL_compressed_texture_pvrtc':
- extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
- break;
-
- default:
- extension = gl.getExtension( name );
-
- }
-
- extensions[ name ] = extension;
-
- return !! extension;
-
- },
-
- get: function ( name ) {
-
- if ( ! this.has( name ) ) {
-
- console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );
-
- }
-
- return extensions[ name ];
-
- }
-
- };
-
- }
-
- function WebGLGeometries( gl, attributes, info, bindingStates ) {
-
- var geometries = new WeakMap();
- var wireframeAttributes = new WeakMap();
-
- function onGeometryDispose( event ) {
-
- var geometry = event.target;
- var buffergeometry = geometries.get( geometry );
-
- if ( buffergeometry.index !== null ) {
-
- attributes.remove( buffergeometry.index );
-
- }
-
- for ( var name in buffergeometry.attributes ) {
-
- attributes.remove( buffergeometry.attributes[ name ] );
-
- }
-
- geometry.removeEventListener( 'dispose', onGeometryDispose );
-
- geometries.delete( geometry );
-
- var attribute = wireframeAttributes.get( buffergeometry );
-
- if ( attribute ) {
-
- attributes.remove( attribute );
- wireframeAttributes.delete( buffergeometry );
-
- }
-
- bindingStates.releaseStatesOfGeometry( geometry );
-
- if ( geometry.isInstancedBufferGeometry === true ) {
-
- delete geometry._maxInstanceCount;
-
- }
-
- //
-
- info.memory.geometries --;
-
- }
-
- function get( object, geometry ) {
-
- var buffergeometry = geometries.get( geometry );
-
- if ( buffergeometry ) { return buffergeometry; }
-
- geometry.addEventListener( 'dispose', onGeometryDispose );
-
- if ( geometry.isBufferGeometry ) {
-
- buffergeometry = geometry;
-
- } else if ( geometry.isGeometry ) {
-
- if ( geometry._bufferGeometry === undefined ) {
-
- geometry._bufferGeometry = new BufferGeometry().setFromObject( object );
-
- }
-
- buffergeometry = geometry._bufferGeometry;
-
- }
-
- geometries.set( geometry, buffergeometry );
-
- info.memory.geometries ++;
-
- return buffergeometry;
-
- }
-
- function update( geometry ) {
-
- var geometryAttributes = geometry.attributes;
-
- // Updating index buffer in VAO now. See WebGLBindingStates.
-
- for ( var name in geometryAttributes ) {
-
- attributes.update( geometryAttributes[ name ], 34962 );
-
- }
-
- // morph targets
-
- var morphAttributes = geometry.morphAttributes;
-
- for ( var name$1 in morphAttributes ) {
-
- var array = morphAttributes[ name$1 ];
-
- for ( var i = 0, l = array.length; i < l; i ++ ) {
-
- attributes.update( array[ i ], 34962 );
-
- }
-
- }
-
- }
-
- function updateWireframeAttribute( geometry ) {
-
- var indices = [];
-
- var geometryIndex = geometry.index;
- var geometryPosition = geometry.attributes.position;
- var version = 0;
-
- if ( geometryIndex !== null ) {
-
- var array = geometryIndex.array;
- version = geometryIndex.version;
-
- for ( var i = 0, l = array.length; i < l; i += 3 ) {
-
- var a = array[ i + 0 ];
- var b = array[ i + 1 ];
- var c = array[ i + 2 ];
-
- indices.push( a, b, b, c, c, a );
-
- }
-
- } else {
-
- var array$1 = geometryPosition.array;
- version = geometryPosition.version;
-
- for ( var i$1 = 0, l$1 = ( array$1.length / 3 ) - 1; i$1 < l$1; i$1 += 3 ) {
-
- var a$1 = i$1 + 0;
- var b$1 = i$1 + 1;
- var c$1 = i$1 + 2;
-
- indices.push( a$1, b$1, b$1, c$1, c$1, a$1 );
-
- }
-
- }
-
- var attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );
- attribute.version = version;
-
- // Updating index buffer in VAO now. See WebGLBindingStates
-
- //
-
- var previousAttribute = wireframeAttributes.get( geometry );
-
- if ( previousAttribute ) { attributes.remove( previousAttribute ); }
-
- //
-
- wireframeAttributes.set( geometry, attribute );
-
- }
-
- function getWireframeAttribute( geometry ) {
-
- var currentAttribute = wireframeAttributes.get( geometry );
-
- if ( currentAttribute ) {
-
- var geometryIndex = geometry.index;
-
- if ( geometryIndex !== null ) {
-
- // if the attribute is obsolete, create a new one
-
- if ( currentAttribute.version < geometryIndex.version ) {
-
- updateWireframeAttribute( geometry );
-
- }
-
- }
-
- } else {
-
- updateWireframeAttribute( geometry );
-
- }
-
- return wireframeAttributes.get( geometry );
-
- }
-
- return {
-
- get: get,
- update: update,
-
- getWireframeAttribute: getWireframeAttribute
-
- };
-
- }
-
- function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) {
-
- var isWebGL2 = capabilities.isWebGL2;
-
- var mode;
-
- function setMode( value ) {
-
- mode = value;
-
- }
-
- var type, bytesPerElement;
-
- function setIndex( value ) {
-
- type = value.type;
- bytesPerElement = value.bytesPerElement;
-
- }
-
- function render( start, count ) {
-
- gl.drawElements( mode, count, type, start * bytesPerElement );
-
- info.update( count, mode, 1 );
-
- }
-
- function renderInstances( start, count, primcount ) {
-
- if ( primcount === 0 ) { return; }
-
- var extension, methodName;
-
- if ( isWebGL2 ) {
-
- extension = gl;
- methodName = 'drawElementsInstanced';
-
- } else {
-
- extension = extensions.get( 'ANGLE_instanced_arrays' );
- methodName = 'drawElementsInstancedANGLE';
-
- if ( extension === null ) {
-
- console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
-
- }
-
- }
-
- extension[ methodName ]( mode, count, type, start * bytesPerElement, primcount );
-
- info.update( count, mode, primcount );
-
- }
-
- //
-
- this.setMode = setMode;
- this.setIndex = setIndex;
- this.render = render;
- this.renderInstances = renderInstances;
-
- }
-
- function WebGLInfo( gl ) {
-
- var memory = {
- geometries: 0,
- textures: 0
- };
-
- var render = {
- frame: 0,
- calls: 0,
- triangles: 0,
- points: 0,
- lines: 0
- };
-
- function update( count, mode, instanceCount ) {
-
- render.calls ++;
-
- switch ( mode ) {
-
- case 4:
- render.triangles += instanceCount * ( count / 3 );
- break;
-
- case 1:
- render.lines += instanceCount * ( count / 2 );
- break;
-
- case 3:
- render.lines += instanceCount * ( count - 1 );
- break;
-
- case 2:
- render.lines += instanceCount * count;
- break;
-
- case 0:
- render.points += instanceCount * count;
- break;
-
- default:
- console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );
- break;
-
- }
-
- }
-
- function reset() {
-
- render.frame ++;
- render.calls = 0;
- render.triangles = 0;
- render.points = 0;
- render.lines = 0;
-
- }
-
- return {
- memory: memory,
- render: render,
- programs: null,
- autoReset: true,
- reset: reset,
- update: update
- };
-
- }
-
- function numericalSort( a, b ) {
-
- return a[ 0 ] - b[ 0 ];
-
- }
-
- function absNumericalSort( a, b ) {
-
- return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] );
-
- }
-
- function WebGLMorphtargets( gl ) {
-
- var influencesList = {};
- var morphInfluences = new Float32Array( 8 );
-
- var workInfluences = [];
-
- for ( var i = 0; i < 8; i ++ ) {
-
- workInfluences[ i ] = [ i, 0 ];
-
- }
-
- function update( object, geometry, material, program ) {
-
- var objectInfluences = object.morphTargetInfluences;
-
- // When object doesn't have morph target influences defined, we treat it as a 0-length array
- // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences
-
- var length = objectInfluences === undefined ? 0 : objectInfluences.length;
-
- var influences = influencesList[ geometry.id ];
-
- if ( influences === undefined ) {
-
- // initialise list
-
- influences = [];
-
- for ( var i = 0; i < length; i ++ ) {
-
- influences[ i ] = [ i, 0 ];
-
- }
-
- influencesList[ geometry.id ] = influences;
-
- }
-
- // Collect influences
-
- for ( var i$1 = 0; i$1 < length; i$1 ++ ) {
-
- var influence = influences[ i$1 ];
-
- influence[ 0 ] = i$1;
- influence[ 1 ] = objectInfluences[ i$1 ];
-
- }
-
- influences.sort( absNumericalSort );
-
- for ( var i$2 = 0; i$2 < 8; i$2 ++ ) {
-
- if ( i$2 < length && influences[ i$2 ][ 1 ] ) {
-
- workInfluences[ i$2 ][ 0 ] = influences[ i$2 ][ 0 ];
- workInfluences[ i$2 ][ 1 ] = influences[ i$2 ][ 1 ];
-
- } else {
-
- workInfluences[ i$2 ][ 0 ] = Number.MAX_SAFE_INTEGER;
- workInfluences[ i$2 ][ 1 ] = 0;
-
- }
-
- }
-
- workInfluences.sort( numericalSort );
-
- var morphTargets = material.morphTargets && geometry.morphAttributes.position;
- var morphNormals = material.morphNormals && geometry.morphAttributes.normal;
-
- var morphInfluencesSum = 0;
-
- for ( var i$3 = 0; i$3 < 8; i$3 ++ ) {
-
- var influence$1 = workInfluences[ i$3 ];
- var index = influence$1[ 0 ];
- var value = influence$1[ 1 ];
-
- if ( index !== Number.MAX_SAFE_INTEGER && value ) {
-
- if ( morphTargets && geometry.getAttribute( 'morphTarget' + i$3 ) !== morphTargets[ index ] ) {
-
- geometry.setAttribute( 'morphTarget' + i$3, morphTargets[ index ] );
-
- }
-
- if ( morphNormals && geometry.getAttribute( 'morphNormal' + i$3 ) !== morphNormals[ index ] ) {
-
- geometry.setAttribute( 'morphNormal' + i$3, morphNormals[ index ] );
-
- }
-
- morphInfluences[ i$3 ] = value;
- morphInfluencesSum += value;
-
- } else {
-
- if ( morphTargets && geometry.getAttribute( 'morphTarget' + i$3 ) !== undefined ) {
-
- geometry.deleteAttribute( 'morphTarget' + i$3 );
-
- }
-
- if ( morphNormals && geometry.getAttribute( 'morphNormal' + i$3 ) !== undefined ) {
-
- geometry.deleteAttribute( 'morphNormal' + i$3 );
-
- }
-
- morphInfluences[ i$3 ] = 0;
-
- }
-
- }
-
- // GLSL shader uses formula baseinfluence * base + sum(target * influence)
- // This allows us to switch between absolute morphs and relative morphs without changing shader code
- // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence)
- var morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;
-
- program.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence );
- program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences );
-
- }
-
- return {
-
- update: update
-
- };
-
- }
-
- function WebGLObjects( gl, geometries, attributes, info ) {
-
- var updateMap = new WeakMap();
-
- function update( object ) {
-
- var frame = info.render.frame;
-
- var geometry = object.geometry;
- var buffergeometry = geometries.get( object, geometry );
-
- // Update once per frame
-
- if ( updateMap.get( buffergeometry ) !== frame ) {
-
- if ( geometry.isGeometry ) {
-
- buffergeometry.updateFromObject( object );
-
- }
-
- geometries.update( buffergeometry );
-
- updateMap.set( buffergeometry, frame );
-
- }
-
- if ( object.isInstancedMesh ) {
-
- attributes.update( object.instanceMatrix, 34962 );
-
- }
-
- return buffergeometry;
-
- }
-
- function dispose() {
-
- updateMap = new WeakMap();
-
- }
-
- return {
-
- update: update,
- dispose: dispose
-
- };
-
- }
-
- function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
-
- images = images !== undefined ? images : [];
- mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
- format = format !== undefined ? format : RGBFormat;
-
- Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
-
- this.flipY = false;
-
- }
-
- CubeTexture.prototype = Object.create( Texture.prototype );
- CubeTexture.prototype.constructor = CubeTexture;
-
- CubeTexture.prototype.isCubeTexture = true;
-
- Object.defineProperty( CubeTexture.prototype, 'images', {
-
- get: function () {
-
- return this.image;
-
- },
-
- set: function ( value ) {
-
- this.image = value;
-
- }
-
- } );
-
- function DataTexture2DArray( data, width, height, depth ) {
-
- Texture.call( this, null );
-
- this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 };
-
- this.magFilter = NearestFilter;
- this.minFilter = NearestFilter;
-
- this.wrapR = ClampToEdgeWrapping;
-
- this.generateMipmaps = false;
- this.flipY = false;
-
- this.needsUpdate = true;
-
- }
-
- DataTexture2DArray.prototype = Object.create( Texture.prototype );
- DataTexture2DArray.prototype.constructor = DataTexture2DArray;
- DataTexture2DArray.prototype.isDataTexture2DArray = true;
-
- function DataTexture3D( data, width, height, depth ) {
-
- // We're going to add .setXXX() methods for setting properties later.
- // Users can still set in DataTexture3D directly.
- //
- // const texture = new THREE.DataTexture3D( data, width, height, depth );
- // texture.anisotropy = 16;
- //
- // See #14839
-
- Texture.call( this, null );
-
- this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 };
-
- this.magFilter = NearestFilter;
- this.minFilter = NearestFilter;
-
- this.wrapR = ClampToEdgeWrapping;
-
- this.generateMipmaps = false;
- this.flipY = false;
-
- this.needsUpdate = true;
-
-
- }
-
- DataTexture3D.prototype = Object.create( Texture.prototype );
- DataTexture3D.prototype.constructor = DataTexture3D;
- DataTexture3D.prototype.isDataTexture3D = true;
-
- /**
- * Uniforms of a program.
- * Those form a tree structure with a special top-level container for the root,
- * which you get by calling 'new WebGLUniforms( gl, program )'.
- *
- *
- * Properties of inner nodes including the top-level container:
- *
- * .seq - array of nested uniforms
- * .map - nested uniforms by name
- *
- *
- * Methods of all nodes except the top-level container:
- *
- * .setValue( gl, value, [textures] )
- *
- * uploads a uniform value(s)
- * the 'textures' parameter is needed for sampler uniforms
- *
- *
- * Static methods of the top-level container (textures factorizations):
- *
- * .upload( gl, seq, values, textures )
- *
- * sets uniforms in 'seq' to 'values[id].value'
- *
- * .seqWithValue( seq, values ) : filteredSeq
- *
- * filters 'seq' entries with corresponding entry in values
- *
- *
- * Methods of the top-level container (textures factorizations):
- *
- * .setValue( gl, name, value, textures )
- *
- * sets uniform with name 'name' to 'value'
- *
- * .setOptional( gl, obj, prop )
- *
- * like .set for an optional property of the object
- *
- */
-
- var emptyTexture = new Texture();
- var emptyTexture2dArray = new DataTexture2DArray();
- var emptyTexture3d = new DataTexture3D();
- var emptyCubeTexture = new CubeTexture();
-
- // --- Utilities ---
-
- // Array Caches (provide typed arrays for temporary by size)
-
- var arrayCacheF32 = [];
- var arrayCacheI32 = [];
-
- // Float32Array caches used for uploading Matrix uniforms
-
- var mat4array = new Float32Array( 16 );
- var mat3array = new Float32Array( 9 );
- var mat2array = new Float32Array( 4 );
-
- // Flattening for arrays of vectors and matrices
-
- function flatten( array, nBlocks, blockSize ) {
-
- var firstElem = array[ 0 ];
-
- if ( firstElem <= 0 || firstElem > 0 ) { return array; }
- // unoptimized: ! isNaN( firstElem )
- // see http://jacksondunstan.com/articles/983
-
- var n = nBlocks * blockSize,
- r = arrayCacheF32[ n ];
-
- if ( r === undefined ) {
-
- r = new Float32Array( n );
- arrayCacheF32[ n ] = r;
-
- }
-
- if ( nBlocks !== 0 ) {
-
- firstElem.toArray( r, 0 );
-
- for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) {
-
- offset += blockSize;
- array[ i ].toArray( r, offset );
-
- }
-
- }
-
- return r;
-
- }
-
- function arraysEqual( a, b ) {
-
- if ( a.length !== b.length ) { return false; }
-
- for ( var i = 0, l = a.length; i < l; i ++ ) {
-
- if ( a[ i ] !== b[ i ] ) { return false; }
-
- }
-
- return true;
-
- }
-
- function copyArray( a, b ) {
-
- for ( var i = 0, l = b.length; i < l; i ++ ) {
-
- a[ i ] = b[ i ];
-
- }
-
- }
-
- // Texture unit allocation
-
- function allocTexUnits( textures, n ) {
-
- var r = arrayCacheI32[ n ];
-
- if ( r === undefined ) {
-
- r = new Int32Array( n );
- arrayCacheI32[ n ] = r;
-
- }
-
- for ( var i = 0; i !== n; ++ i ) {
-
- r[ i ] = textures.allocateTextureUnit();
-
- }
-
- return r;
-
- }
-
- // --- Setters ---
-
- // Note: Defining these methods externally, because they come in a bunch
- // and this way their names minify.
-
- // Single scalar
-
- function setValueV1f( gl, v ) {
-
- var cache = this.cache;
-
- if ( cache[ 0 ] === v ) { return; }
-
- gl.uniform1f( this.addr, v );
-
- cache[ 0 ] = v;
-
- }
-
- // Single float vector (from flat array or THREE.VectorN)
-
- function setValueV2f( gl, v ) {
-
- var cache = this.cache;
-
- if ( v.x !== undefined ) {
-
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
-
- gl.uniform2f( this.addr, v.x, v.y );
-
- cache[ 0 ] = v.x;
- cache[ 1 ] = v.y;
-
- }
-
- } else {
-
- if ( arraysEqual( cache, v ) ) { return; }
-
- gl.uniform2fv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- }
-
- function setValueV3f( gl, v ) {
-
- var cache = this.cache;
-
- if ( v.x !== undefined ) {
-
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
-
- gl.uniform3f( this.addr, v.x, v.y, v.z );
-
- cache[ 0 ] = v.x;
- cache[ 1 ] = v.y;
- cache[ 2 ] = v.z;
-
- }
-
- } else if ( v.r !== undefined ) {
-
- if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
-
- gl.uniform3f( this.addr, v.r, v.g, v.b );
-
- cache[ 0 ] = v.r;
- cache[ 1 ] = v.g;
- cache[ 2 ] = v.b;
-
- }
-
- } else {
-
- if ( arraysEqual( cache, v ) ) { return; }
-
- gl.uniform3fv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- }
-
- function setValueV4f( gl, v ) {
-
- var cache = this.cache;
-
- if ( v.x !== undefined ) {
-
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
-
- gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
-
- cache[ 0 ] = v.x;
- cache[ 1 ] = v.y;
- cache[ 2 ] = v.z;
- cache[ 3 ] = v.w;
-
- }
-
- } else {
-
- if ( arraysEqual( cache, v ) ) { return; }
-
- gl.uniform4fv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- }
-
- // Single matrix (from flat array or MatrixN)
-
- function setValueM2( gl, v ) {
-
- var cache = this.cache;
- var elements = v.elements;
-
- if ( elements === undefined ) {
-
- if ( arraysEqual( cache, v ) ) { return; }
-
- gl.uniformMatrix2fv( this.addr, false, v );
-
- copyArray( cache, v );
-
- } else {
-
- if ( arraysEqual( cache, elements ) ) { return; }
-
- mat2array.set( elements );
-
- gl.uniformMatrix2fv( this.addr, false, mat2array );
-
- copyArray( cache, elements );
-
- }
-
- }
-
- function setValueM3( gl, v ) {
-
- var cache = this.cache;
- var elements = v.elements;
-
- if ( elements === undefined ) {
-
- if ( arraysEqual( cache, v ) ) { return; }
-
- gl.uniformMatrix3fv( this.addr, false, v );
-
- copyArray( cache, v );
-
- } else {
-
- if ( arraysEqual( cache, elements ) ) { return; }
-
- mat3array.set( elements );
-
- gl.uniformMatrix3fv( this.addr, false, mat3array );
-
- copyArray( cache, elements );
-
- }
-
- }
-
- function setValueM4( gl, v ) {
-
- var cache = this.cache;
- var elements = v.elements;
-
- if ( elements === undefined ) {
-
- if ( arraysEqual( cache, v ) ) { return; }
-
- gl.uniformMatrix4fv( this.addr, false, v );
-
- copyArray( cache, v );
-
- } else {
-
- if ( arraysEqual( cache, elements ) ) { return; }
-
- mat4array.set( elements );
-
- gl.uniformMatrix4fv( this.addr, false, mat4array );
-
- copyArray( cache, elements );
-
- }
-
- }
-
- // Single texture (2D / Cube)
-
- function setValueT1( gl, v, textures ) {
-
- var cache = this.cache;
- var unit = textures.allocateTextureUnit();
-
- if ( cache[ 0 ] !== unit ) {
-
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
-
- }
-
- textures.safeSetTexture2D( v || emptyTexture, unit );
-
- }
-
- function setValueT2DArray1( gl, v, textures ) {
-
- var cache = this.cache;
- var unit = textures.allocateTextureUnit();
-
- if ( cache[ 0 ] !== unit ) {
-
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
-
- }
-
- textures.setTexture2DArray( v || emptyTexture2dArray, unit );
-
- }
-
- function setValueT3D1( gl, v, textures ) {
-
- var cache = this.cache;
- var unit = textures.allocateTextureUnit();
-
- if ( cache[ 0 ] !== unit ) {
-
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
-
- }
-
- textures.setTexture3D( v || emptyTexture3d, unit );
-
- }
-
- function setValueT6( gl, v, textures ) {
-
- var cache = this.cache;
- var unit = textures.allocateTextureUnit();
-
- if ( cache[ 0 ] !== unit ) {
-
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
-
- }
-
- textures.safeSetTextureCube( v || emptyCubeTexture, unit );
-
- }
-
- // Integer / Boolean vectors or arrays thereof (always flat arrays)
-
- function setValueV1i( gl, v ) {
-
- var cache = this.cache;
-
- if ( cache[ 0 ] === v ) { return; }
-
- gl.uniform1i( this.addr, v );
-
- cache[ 0 ] = v;
-
- }
-
- function setValueV2i( gl, v ) {
-
- var cache = this.cache;
-
- if ( arraysEqual( cache, v ) ) { return; }
-
- gl.uniform2iv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- function setValueV3i( gl, v ) {
-
- var cache = this.cache;
-
- if ( arraysEqual( cache, v ) ) { return; }
-
- gl.uniform3iv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- function setValueV4i( gl, v ) {
-
- var cache = this.cache;
-
- if ( arraysEqual( cache, v ) ) { return; }
-
- gl.uniform4iv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- // uint
-
- function setValueV1ui( gl, v ) {
-
- var cache = this.cache;
-
- if ( cache[ 0 ] === v ) { return; }
-
- gl.uniform1ui( this.addr, v );
-
- cache[ 0 ] = v;
-
- }
-
- // Helper to pick the right setter for the singular case
-
- function getSingularSetter( type ) {
-
- switch ( type ) {
-
- case 0x1406: return setValueV1f; // FLOAT
- case 0x8b50: return setValueV2f; // _VEC2
- case 0x8b51: return setValueV3f; // _VEC3
- case 0x8b52: return setValueV4f; // _VEC4
-
- case 0x8b5a: return setValueM2; // _MAT2
- case 0x8b5b: return setValueM3; // _MAT3
- case 0x8b5c: return setValueM4; // _MAT4
-
- case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL
- case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2
- case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3
- case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4
-
- case 0x1405: return setValueV1ui; // UINT
-
- case 0x8b5e: // SAMPLER_2D
- case 0x8d66: // SAMPLER_EXTERNAL_OES
- case 0x8dca: // INT_SAMPLER_2D
- case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
- case 0x8b62: // SAMPLER_2D_SHADOW
- return setValueT1;
-
- case 0x8b5f: // SAMPLER_3D
- case 0x8dcb: // INT_SAMPLER_3D
- case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
- return setValueT3D1;
-
- case 0x8b60: // SAMPLER_CUBE
- case 0x8dcc: // INT_SAMPLER_CUBE
- case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
- case 0x8dc5: // SAMPLER_CUBE_SHADOW
- return setValueT6;
-
- case 0x8dc1: // SAMPLER_2D_ARRAY
- case 0x8dcf: // INT_SAMPLER_2D_ARRAY
- case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
- case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
- return setValueT2DArray1;
-
- }
-
- }
-
- // Array of scalars
- function setValueV1fArray( gl, v ) {
-
- gl.uniform1fv( this.addr, v );
-
- }
-
- // Integer / Boolean vectors or arrays thereof (always flat arrays)
- function setValueV1iArray( gl, v ) {
-
- gl.uniform1iv( this.addr, v );
-
- }
-
- function setValueV2iArray( gl, v ) {
-
- gl.uniform2iv( this.addr, v );
-
- }
-
- function setValueV3iArray( gl, v ) {
-
- gl.uniform3iv( this.addr, v );
-
- }
-
- function setValueV4iArray( gl, v ) {
-
- gl.uniform4iv( this.addr, v );
-
- }
-
-
- // Array of vectors (flat or from THREE classes)
-
- function setValueV2fArray( gl, v ) {
-
- var data = flatten( v, this.size, 2 );
-
- gl.uniform2fv( this.addr, data );
-
- }
-
- function setValueV3fArray( gl, v ) {
-
- var data = flatten( v, this.size, 3 );
-
- gl.uniform3fv( this.addr, data );
-
- }
-
- function setValueV4fArray( gl, v ) {
-
- var data = flatten( v, this.size, 4 );
-
- gl.uniform4fv( this.addr, data );
-
- }
-
- // Array of matrices (flat or from THREE clases)
-
- function setValueM2Array( gl, v ) {
-
- var data = flatten( v, this.size, 4 );
-
- gl.uniformMatrix2fv( this.addr, false, data );
-
- }
-
- function setValueM3Array( gl, v ) {
-
- var data = flatten( v, this.size, 9 );
-
- gl.uniformMatrix3fv( this.addr, false, data );
-
- }
-
- function setValueM4Array( gl, v ) {
-
- var data = flatten( v, this.size, 16 );
-
- gl.uniformMatrix4fv( this.addr, false, data );
-
- }
-
- // Array of textures (2D / Cube)
-
- function setValueT1Array( gl, v, textures ) {
-
- var n = v.length;
-
- var units = allocTexUnits( textures, n );
-
- gl.uniform1iv( this.addr, units );
-
- for ( var i = 0; i !== n; ++ i ) {
-
- textures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] );
-
- }
-
- }
-
- function setValueT6Array( gl, v, textures ) {
-
- var n = v.length;
-
- var units = allocTexUnits( textures, n );
-
- gl.uniform1iv( this.addr, units );
-
- for ( var i = 0; i !== n; ++ i ) {
-
- textures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
-
- }
-
- }
-
- // Helper to pick the right setter for a pure (bottom-level) array
-
- function getPureArraySetter( type ) {
-
- switch ( type ) {
-
- case 0x1406: return setValueV1fArray; // FLOAT
- case 0x8b50: return setValueV2fArray; // _VEC2
- case 0x8b51: return setValueV3fArray; // _VEC3
- case 0x8b52: return setValueV4fArray; // _VEC4
-
- case 0x8b5a: return setValueM2Array; // _MAT2
- case 0x8b5b: return setValueM3Array; // _MAT3
- case 0x8b5c: return setValueM4Array; // _MAT4
-
- case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL
- case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2
- case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3
- case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4
-
- case 0x8b5e: // SAMPLER_2D
- case 0x8d66: // SAMPLER_EXTERNAL_OES
- case 0x8dca: // INT_SAMPLER_2D
- case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
- case 0x8b62: // SAMPLER_2D_SHADOW
- return setValueT1Array;
-
- case 0x8b60: // SAMPLER_CUBE
- case 0x8dcc: // INT_SAMPLER_CUBE
- case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
- case 0x8dc5: // SAMPLER_CUBE_SHADOW
- return setValueT6Array;
-
- }
-
- }
-
- // --- Uniform Classes ---
-
- function SingleUniform( id, activeInfo, addr ) {
-
- this.id = id;
- this.addr = addr;
- this.cache = [];
- this.setValue = getSingularSetter( activeInfo.type );
-
- // this.path = activeInfo.name; // DEBUG
-
- }
-
- function PureArrayUniform( id, activeInfo, addr ) {
-
- this.id = id;
- this.addr = addr;
- this.cache = [];
- this.size = activeInfo.size;
- this.setValue = getPureArraySetter( activeInfo.type );
-
- // this.path = activeInfo.name; // DEBUG
-
- }
-
- PureArrayUniform.prototype.updateCache = function ( data ) {
-
- var cache = this.cache;
-
- if ( data instanceof Float32Array && cache.length !== data.length ) {
-
- this.cache = new Float32Array( data.length );
-
- }
-
- copyArray( cache, data );
-
- };
-
- function StructuredUniform( id ) {
-
- this.id = id;
-
- this.seq = [];
- this.map = {};
-
- }
-
- StructuredUniform.prototype.setValue = function ( gl, value, textures ) {
-
- var seq = this.seq;
-
- for ( var i = 0, n = seq.length; i !== n; ++ i ) {
-
- var u = seq[ i ];
- u.setValue( gl, value[ u.id ], textures );
-
- }
-
- };
-
- // --- Top-level ---
-
- // Parser - builds up the property tree from the path strings
-
- var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g;
-
- // extracts
- // - the identifier (member name or array index)
- // - followed by an optional right bracket (found when array index)
- // - followed by an optional left bracket or dot (type of subscript)
- //
- // Note: These portions can be read in a non-overlapping fashion and
- // allow straightforward parsing of the hierarchy that WebGL encodes
- // in the uniform names.
-
- function addUniform( container, uniformObject ) {
-
- container.seq.push( uniformObject );
- container.map[ uniformObject.id ] = uniformObject;
-
- }
-
- function parseUniform( activeInfo, addr, container ) {
-
- var path = activeInfo.name,
- pathLength = path.length;
-
- // reset RegExp object, because of the early exit of a previous run
- RePathPart.lastIndex = 0;
-
- while ( true ) {
-
- var match = RePathPart.exec( path ),
- matchEnd = RePathPart.lastIndex;
-
- var id = match[ 1 ],
- idIsIndex = match[ 2 ] === ']',
- subscript = match[ 3 ];
-
- if ( idIsIndex ) { id = id | 0; } // convert to integer
-
- if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
-
- // bare name or "pure" bottom-level array "[0]" suffix
-
- addUniform( container, subscript === undefined ?
- new SingleUniform( id, activeInfo, addr ) :
- new PureArrayUniform( id, activeInfo, addr ) );
-
- break;
-
- } else {
-
- // step into inner node / create it in case it doesn't exist
-
- var map = container.map;
- var next = map[ id ];
-
- if ( next === undefined ) {
-
- next = new StructuredUniform( id );
- addUniform( container, next );
-
- }
-
- container = next;
-
- }
-
- }
-
- }
-
- // Root Container
-
- function WebGLUniforms( gl, program ) {
-
- this.seq = [];
- this.map = {};
-
- var n = gl.getProgramParameter( program, 35718 );
-
- for ( var i = 0; i < n; ++ i ) {
-
- var info = gl.getActiveUniform( program, i ),
- addr = gl.getUniformLocation( program, info.name );
-
- parseUniform( info, addr, this );
-
- }
-
- }
-
- WebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) {
-
- var u = this.map[ name ];
-
- if ( u !== undefined ) { u.setValue( gl, value, textures ); }
-
- };
-
- WebGLUniforms.prototype.setOptional = function ( gl, object, name ) {
-
- var v = object[ name ];
-
- if ( v !== undefined ) { this.setValue( gl, name, v ); }
-
- };
-
-
- // Static interface
-
- WebGLUniforms.upload = function ( gl, seq, values, textures ) {
-
- for ( var i = 0, n = seq.length; i !== n; ++ i ) {
-
- var u = seq[ i ],
- v = values[ u.id ];
-
- if ( v.needsUpdate !== false ) {
-
- // note: always updating when .needsUpdate is undefined
- u.setValue( gl, v.value, textures );
-
- }
-
- }
-
- };
-
- WebGLUniforms.seqWithValue = function ( seq, values ) {
-
- var r = [];
-
- for ( var i = 0, n = seq.length; i !== n; ++ i ) {
-
- var u = seq[ i ];
- if ( u.id in values ) { r.push( u ); }
-
- }
-
- return r;
-
- };
-
- function WebGLShader( gl, type, string ) {
-
- var shader = gl.createShader( type );
-
- gl.shaderSource( shader, string );
- gl.compileShader( shader );
-
- return shader;
-
- }
-
- var programIdCount = 0;
-
- function addLineNumbers( string ) {
-
- var lines = string.split( '\n' );
-
- for ( var i = 0; i < lines.length; i ++ ) {
-
- lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
-
- }
-
- return lines.join( '\n' );
-
- }
-
- function getEncodingComponents( encoding ) {
-
- switch ( encoding ) {
-
- case LinearEncoding:
- return [ 'Linear', '( value )' ];
- case sRGBEncoding:
- return [ 'sRGB', '( value )' ];
- case RGBEEncoding:
- return [ 'RGBE', '( value )' ];
- case RGBM7Encoding:
- return [ 'RGBM', '( value, 7.0 )' ];
- case RGBM16Encoding:
- return [ 'RGBM', '( value, 16.0 )' ];
- case RGBDEncoding:
- return [ 'RGBD', '( value, 256.0 )' ];
- case GammaEncoding:
- return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ];
- case LogLuvEncoding:
- return [ 'LogLuv', '( value )' ];
- default:
- console.warn( 'THREE.WebGLProgram: Unsupported encoding:', encoding );
- return [ 'Linear', '( value )' ];
-
- }
-
- }
-
- function getShaderErrors( gl, shader, type ) {
-
- var status = gl.getShaderParameter( shader, 35713 );
- var log = gl.getShaderInfoLog( shader ).trim();
-
- if ( status && log === '' ) { return ''; }
-
- // --enable-privileged-webgl-extension
- // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
-
- var source = gl.getShaderSource( shader );
-
- return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers( source );
-
- }
-
- function getTexelDecodingFunction( functionName, encoding ) {
-
- var components = getEncodingComponents( encoding );
- return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }';
-
- }
-
- function getTexelEncodingFunction( functionName, encoding ) {
-
- var components = getEncodingComponents( encoding );
- return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }';
-
- }
-
- function getToneMappingFunction( functionName, toneMapping ) {
-
- var toneMappingName;
-
- switch ( toneMapping ) {
-
- case LinearToneMapping:
- toneMappingName = 'Linear';
- break;
-
- case ReinhardToneMapping:
- toneMappingName = 'Reinhard';
- break;
-
- case CineonToneMapping:
- toneMappingName = 'OptimizedCineon';
- break;
-
- case ACESFilmicToneMapping:
- toneMappingName = 'ACESFilmic';
- break;
-
- case CustomToneMapping:
- toneMappingName = 'Custom';
- break;
-
- default:
- console.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping );
- toneMappingName = 'Linear';
-
- }
-
- return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
-
- }
-
- function generateExtensions( parameters ) {
-
- var chunks = [
- ( parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '',
- ( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '',
- ( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '',
- ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : ''
- ];
-
- return chunks.filter( filterEmptyLine ).join( '\n' );
-
- }
-
- function generateDefines( defines ) {
-
- var chunks = [];
-
- for ( var name in defines ) {
-
- var value = defines[ name ];
-
- if ( value === false ) { continue; }
-
- chunks.push( '#define ' + name + ' ' + value );
-
- }
-
- return chunks.join( '\n' );
-
- }
-
- function fetchAttributeLocations( gl, program ) {
-
- var attributes = {};
-
- var n = gl.getProgramParameter( program, 35721 );
-
- for ( var i = 0; i < n; i ++ ) {
-
- var info = gl.getActiveAttrib( program, i );
- var name = info.name;
-
- // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
-
- attributes[ name ] = gl.getAttribLocation( program, name );
-
- }
-
- return attributes;
-
- }
-
- function filterEmptyLine( string ) {
-
- return string !== '';
-
- }
-
- function replaceLightNums( string, parameters ) {
-
- return string
- .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
- .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
- .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
- .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
- .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )
- .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )
- .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )
- .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );
-
- }
-
- function replaceClippingPlaneNums( string, parameters ) {
-
- return string
- .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
- .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
-
- }
-
- // Resolve Includes
-
- var includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
-
- function resolveIncludes( string ) {
-
- return string.replace( includePattern, includeReplacer );
-
- }
-
- function includeReplacer( match, include ) {
-
- var string = ShaderChunk[ include ];
-
- if ( string === undefined ) {
-
- throw new Error( 'Can not resolve #include <' + include + '>' );
-
- }
-
- return resolveIncludes( string );
-
- }
-
- // Unroll Loops
-
- var deprecatedUnrollLoopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
- var unrollLoopPattern = /#pragma unroll_loop_start[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}[\s]+?#pragma unroll_loop_end/g;
-
- function unrollLoops( string ) {
-
- return string
- .replace( unrollLoopPattern, loopReplacer )
- .replace( deprecatedUnrollLoopPattern, deprecatedLoopReplacer );
-
- }
-
- function deprecatedLoopReplacer( match, start, end, snippet ) {
-
- console.warn( 'WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.' );
- return loopReplacer( match, start, end, snippet );
-
- }
-
- function loopReplacer( match, start, end, snippet ) {
-
- var string = '';
-
- for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) {
-
- string += snippet
- .replace( /\[ i \]/g, '[ ' + i + ' ]' )
- .replace( /UNROLLED_LOOP_INDEX/g, i );
-
- }
-
- return string;
-
- }
-
- //
-
- function generatePrecision( parameters ) {
-
- var precisionstring = "precision " + parameters.precision + " float;\nprecision " + parameters.precision + " int;";
-
- if ( parameters.precision === "highp" ) {
-
- precisionstring += "\n#define HIGH_PRECISION";
-
- } else if ( parameters.precision === "mediump" ) {
-
- precisionstring += "\n#define MEDIUM_PRECISION";
-
- } else if ( parameters.precision === "lowp" ) {
-
- precisionstring += "\n#define LOW_PRECISION";
-
- }
-
- return precisionstring;
-
- }
-
- function generateShadowMapTypeDefine( parameters ) {
-
- var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
-
- if ( parameters.shadowMapType === PCFShadowMap ) {
-
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
-
- } else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
-
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
-
- } else if ( parameters.shadowMapType === VSMShadowMap ) {
-
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';
-
- }
-
- return shadowMapTypeDefine;
-
- }
-
- function generateEnvMapTypeDefine( parameters ) {
-
- var envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
-
- if ( parameters.envMap ) {
-
- switch ( parameters.envMapMode ) {
-
- case CubeReflectionMapping:
- case CubeRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
- break;
-
- case CubeUVReflectionMapping:
- case CubeUVRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
- break;
-
- case EquirectangularReflectionMapping:
- case EquirectangularRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC';
- break;
-
- }
-
- }
-
- return envMapTypeDefine;
-
- }
-
- function generateEnvMapModeDefine( parameters ) {
-
- var envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
-
- if ( parameters.envMap ) {
-
- switch ( parameters.envMapMode ) {
-
- case CubeRefractionMapping:
- case EquirectangularRefractionMapping:
- case CubeUVRefractionMapping:
-
- envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
- break;
-
- }
-
- }
-
- return envMapModeDefine;
-
- }
-
- function generateEnvMapBlendingDefine( parameters ) {
-
- var envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';
-
- if ( parameters.envMap ) {
-
- switch ( parameters.combine ) {
-
- case MultiplyOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
- break;
-
- case MixOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
- break;
-
- case AddOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
- break;
-
- }
-
- }
-
- return envMapBlendingDefine;
-
- }
-
- function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
-
- var gl = renderer.getContext();
-
- var defines = parameters.defines;
-
- var vertexShader = parameters.vertexShader;
- var fragmentShader = parameters.fragmentShader;
-
- var shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );
- var envMapTypeDefine = generateEnvMapTypeDefine( parameters );
- var envMapModeDefine = generateEnvMapModeDefine( parameters );
- var envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );
-
-
- var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0;
-
- var customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters );
-
- var customDefines = generateDefines( defines );
-
- var program = gl.createProgram();
-
- var prefixVertex, prefixFragment;
-
- if ( parameters.isRawShaderMaterial ) {
-
- prefixVertex = [
-
- customDefines
-
- ].filter( filterEmptyLine ).join( '\n' );
-
- if ( prefixVertex.length > 0 ) {
-
- prefixVertex += '\n';
-
- }
-
- prefixFragment = [
-
- customExtensions,
- customDefines
-
- ].filter( filterEmptyLine ).join( '\n' );
-
- if ( prefixFragment.length > 0 ) {
-
- prefixFragment += '\n';
-
- }
-
- } else {
-
- prefixVertex = [
-
- generatePrecision( parameters ),
-
- '#define SHADER_NAME ' + parameters.shaderName,
-
- customDefines,
-
- parameters.instancing ? '#define USE_INSTANCING' : '',
- parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',
-
- '#define GAMMA_FACTOR ' + gammaFactorDefine,
-
- '#define MAX_BONES ' + parameters.maxBones,
- ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
- ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',
-
- parameters.map ? '#define USE_MAP' : '',
- parameters.envMap ? '#define USE_ENVMAP' : '',
- parameters.envMap ? '#define ' + envMapModeDefine : '',
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
- parameters.aoMap ? '#define USE_AOMAP' : '',
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
- ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
- ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',
-
- parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
- parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
- parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
- parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
- parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
-
- parameters.vertexTangents ? '#define USE_TANGENT' : '',
- parameters.vertexColors ? '#define USE_COLOR' : '',
- parameters.vertexUvs ? '#define USE_UV' : '',
- parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
-
- parameters.flatShading ? '#define FLAT_SHADED' : '',
-
- parameters.skinning ? '#define USE_SKINNING' : '',
- parameters.useVertexTexture ? '#define BONE_TEXTURE' : '',
-
- parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
- parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
- parameters.flipSided ? '#define FLIP_SIDED' : '',
-
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
-
- parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
-
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
- ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
-
- 'uniform mat4 modelMatrix;',
- 'uniform mat4 modelViewMatrix;',
- 'uniform mat4 projectionMatrix;',
- 'uniform mat4 viewMatrix;',
- 'uniform mat3 normalMatrix;',
- 'uniform vec3 cameraPosition;',
- 'uniform bool isOrthographic;',
-
- '#ifdef USE_INSTANCING',
-
- ' attribute mat4 instanceMatrix;',
-
- '#endif',
-
- 'attribute vec3 position;',
- 'attribute vec3 normal;',
- 'attribute vec2 uv;',
-
- '#ifdef USE_TANGENT',
-
- ' attribute vec4 tangent;',
-
- '#endif',
-
- '#ifdef USE_COLOR',
-
- ' attribute vec3 color;',
-
- '#endif',
-
- '#ifdef USE_MORPHTARGETS',
-
- ' attribute vec3 morphTarget0;',
- ' attribute vec3 morphTarget1;',
- ' attribute vec3 morphTarget2;',
- ' attribute vec3 morphTarget3;',
-
- ' #ifdef USE_MORPHNORMALS',
-
- ' attribute vec3 morphNormal0;',
- ' attribute vec3 morphNormal1;',
- ' attribute vec3 morphNormal2;',
- ' attribute vec3 morphNormal3;',
-
- ' #else',
-
- ' attribute vec3 morphTarget4;',
- ' attribute vec3 morphTarget5;',
- ' attribute vec3 morphTarget6;',
- ' attribute vec3 morphTarget7;',
-
- ' #endif',
-
- '#endif',
-
- '#ifdef USE_SKINNING',
-
- ' attribute vec4 skinIndex;',
- ' attribute vec4 skinWeight;',
-
- '#endif',
-
- '\n'
-
- ].filter( filterEmptyLine ).join( '\n' );
-
- prefixFragment = [
-
- customExtensions,
-
- generatePrecision( parameters ),
-
- '#define SHADER_NAME ' + parameters.shaderName,
-
- customDefines,
-
- parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer
-
- '#define GAMMA_FACTOR ' + gammaFactorDefine,
-
- ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
- ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',
-
- parameters.map ? '#define USE_MAP' : '',
- parameters.matcap ? '#define USE_MATCAP' : '',
- parameters.envMap ? '#define USE_ENVMAP' : '',
- parameters.envMap ? '#define ' + envMapTypeDefine : '',
- parameters.envMap ? '#define ' + envMapModeDefine : '',
- parameters.envMap ? '#define ' + envMapBlendingDefine : '',
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
- parameters.aoMap ? '#define USE_AOMAP' : '',
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
- ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
- ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',
- parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
- parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
- parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
-
- parameters.sheen ? '#define USE_SHEEN' : '',
- parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
-
- parameters.vertexTangents ? '#define USE_TANGENT' : '',
- parameters.vertexColors ? '#define USE_COLOR' : '',
- parameters.vertexUvs ? '#define USE_UV' : '',
- parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
-
- parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
-
- parameters.flatShading ? '#define FLAT_SHADED' : '',
-
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
- parameters.flipSided ? '#define FLIP_SIDED' : '',
-
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
-
- parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
-
- parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',
-
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
- ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
-
- ( ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ) ? '#define TEXTURE_LOD_EXT' : '',
-
- 'uniform mat4 viewMatrix;',
- 'uniform vec3 cameraPosition;',
- 'uniform bool isOrthographic;',
-
- ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
- ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
- ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
-
- parameters.dithering ? '#define DITHERING' : '',
-
- ShaderChunk[ 'encodings_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below
- parameters.map ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',
- parameters.matcap ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '',
- parameters.envMap ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '',
- parameters.emissiveMap ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '',
- parameters.lightMap ? getTexelDecodingFunction( 'lightMapTexelToLinear', parameters.lightMapEncoding ) : '',
- getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ),
-
- parameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',
-
- '\n'
-
- ].filter( filterEmptyLine ).join( '\n' );
-
- }
-
- vertexShader = resolveIncludes( vertexShader );
- vertexShader = replaceLightNums( vertexShader, parameters );
- vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
-
- fragmentShader = resolveIncludes( fragmentShader );
- fragmentShader = replaceLightNums( fragmentShader, parameters );
- fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
-
- vertexShader = unrollLoops( vertexShader );
- fragmentShader = unrollLoops( fragmentShader );
-
- if ( parameters.isWebGL2 && ! parameters.isRawShaderMaterial ) {
-
- // GLSL 3.0 conversion
-
- prefixVertex = [
- '#version 300 es\n',
- '#define attribute in',
- '#define varying out',
- '#define texture2D texture'
- ].join( '\n' ) + '\n' + prefixVertex;
-
- prefixFragment = [
- '#version 300 es\n',
- '#define varying in',
- 'out highp vec4 pc_fragColor;',
- '#define gl_FragColor pc_fragColor',
- '#define gl_FragDepthEXT gl_FragDepth',
- '#define texture2D texture',
- '#define textureCube texture',
- '#define texture2DProj textureProj',
- '#define texture2DLodEXT textureLod',
- '#define texture2DProjLodEXT textureProjLod',
- '#define textureCubeLodEXT textureLod',
- '#define texture2DGradEXT textureGrad',
- '#define texture2DProjGradEXT textureProjGrad',
- '#define textureCubeGradEXT textureGrad'
- ].join( '\n' ) + '\n' + prefixFragment;
-
- }
-
- var vertexGlsl = prefixVertex + vertexShader;
- var fragmentGlsl = prefixFragment + fragmentShader;
-
- // console.log( '*VERTEX*', vertexGlsl );
- // console.log( '*FRAGMENT*', fragmentGlsl );
-
- var glVertexShader = WebGLShader( gl, 35633, vertexGlsl );
- var glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl );
-
- gl.attachShader( program, glVertexShader );
- gl.attachShader( program, glFragmentShader );
-
- // Force a particular attribute to index 0.
-
- if ( parameters.index0AttributeName !== undefined ) {
-
- gl.bindAttribLocation( program, 0, parameters.index0AttributeName );
-
- } else if ( parameters.morphTargets === true ) {
-
- // programs with morphTargets displace position out of attribute 0
- gl.bindAttribLocation( program, 0, 'position' );
-
- }
-
- gl.linkProgram( program );
-
- // check for link errors
- if ( renderer.debug.checkShaderErrors ) {
-
- var programLog = gl.getProgramInfoLog( program ).trim();
- var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();
- var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();
-
- var runnable = true;
- var haveDiagnostics = true;
-
- if ( gl.getProgramParameter( program, 35714 ) === false ) {
-
- runnable = false;
-
- var vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );
- var fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );
-
- console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter( program, 35715 ), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors );
-
- } else if ( programLog !== '' ) {
-
- console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog );
-
- } else if ( vertexLog === '' || fragmentLog === '' ) {
-
- haveDiagnostics = false;
-
- }
-
- if ( haveDiagnostics ) {
-
- this.diagnostics = {
-
- runnable: runnable,
-
- programLog: programLog,
-
- vertexShader: {
-
- log: vertexLog,
- prefix: prefixVertex
-
- },
-
- fragmentShader: {
-
- log: fragmentLog,
- prefix: prefixFragment
-
- }
-
- };
-
- }
-
- }
-
- // Clean up
-
- // Crashes in iOS9 and iOS10. #18402
- // gl.detachShader( program, glVertexShader );
- // gl.detachShader( program, glFragmentShader );
-
- gl.deleteShader( glVertexShader );
- gl.deleteShader( glFragmentShader );
-
- // set up caching for uniform locations
-
- var cachedUniforms;
-
- this.getUniforms = function () {
-
- if ( cachedUniforms === undefined ) {
-
- cachedUniforms = new WebGLUniforms( gl, program );
-
- }
-
- return cachedUniforms;
-
- };
-
- // set up caching for attribute locations
-
- var cachedAttributes;
-
- this.getAttributes = function () {
-
- if ( cachedAttributes === undefined ) {
-
- cachedAttributes = fetchAttributeLocations( gl, program );
-
- }
-
- return cachedAttributes;
-
- };
-
- // free resource
-
- this.destroy = function () {
-
- bindingStates.releaseStatesOfProgram( this );
-
- gl.deleteProgram( program );
- this.program = undefined;
-
- };
-
- //
-
- this.name = parameters.shaderName;
- this.id = programIdCount ++;
- this.cacheKey = cacheKey;
- this.usedTimes = 1;
- this.program = program;
- this.vertexShader = glVertexShader;
- this.fragmentShader = glFragmentShader;
-
- return this;
-
- }
-
- function WebGLPrograms( renderer, extensions, capabilities, bindingStates ) {
-
- var programs = [];
-
- var isWebGL2 = capabilities.isWebGL2;
- var logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;
- var floatVertexTextures = capabilities.floatVertexTextures;
- var maxVertexUniforms = capabilities.maxVertexUniforms;
- var vertexTextures = capabilities.vertexTextures;
-
- var precision = capabilities.precision;
-
- var shaderIDs = {
- MeshDepthMaterial: 'depth',
- MeshDistanceMaterial: 'distanceRGBA',
- MeshNormalMaterial: 'normal',
- MeshBasicMaterial: 'basic',
- MeshLambertMaterial: 'lambert',
- MeshPhongMaterial: 'phong',
- MeshToonMaterial: 'toon',
- MeshStandardMaterial: 'physical',
- MeshPhysicalMaterial: 'physical',
- MeshMatcapMaterial: 'matcap',
- LineBasicMaterial: 'basic',
- LineDashedMaterial: 'dashed',
- PointsMaterial: 'points',
- ShadowMaterial: 'shadow',
- SpriteMaterial: 'sprite'
- };
-
- var parameterNames = [
- "precision", "isWebGL2", "supportsVertexTextures", "outputEncoding", "instancing",
- "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", "envMapCubeUV",
- "lightMap", "lightMapEncoding", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatMap", "clearcoatRoughnessMap", "clearcoatNormalMap", "displacementMap", "specularMap",
- "roughnessMap", "metalnessMap", "gradientMap",
- "alphaMap", "combine", "vertexColors", "vertexTangents", "vertexUvs", "uvsVertexOnly", "fog", "useFog", "fogExp2",
- "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning",
- "maxBones", "useVertexTexture", "morphTargets", "morphNormals",
- "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha",
- "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights",
- "numDirLightShadows", "numPointLightShadows", "numSpotLightShadows",
- "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights',
- "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering",
- "sheen", "transmissionMap"
- ];
-
- function allocateBones( object ) {
-
- var skeleton = object.skeleton;
- var bones = skeleton.bones;
-
- if ( floatVertexTextures ) {
-
- return 1024;
-
- } else {
-
- // default for when object is not specified
- // ( for example when prebuilding shader to be used with multiple objects )
- //
- // - leave some extra space for other uniforms
- // - limit here is ANGLE's 254 max uniform vectors
- // (up to 54 should be safe)
-
- var nVertexUniforms = maxVertexUniforms;
- var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );
-
- var maxBones = Math.min( nVertexMatrices, bones.length );
-
- if ( maxBones < bones.length ) {
-
- console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' );
- return 0;
-
- }
-
- return maxBones;
-
- }
-
- }
-
- function getTextureEncodingFromMap( map ) {
-
- var encoding;
-
- if ( ! map ) {
-
- encoding = LinearEncoding;
-
- } else if ( map.isTexture ) {
-
- encoding = map.encoding;
-
- } else if ( map.isWebGLRenderTarget ) {
-
- console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." );
- encoding = map.texture.encoding;
-
- }
-
- return encoding;
-
- }
-
- function getParameters( material, lights, shadows, scene, nClipPlanes, nClipIntersection, object ) {
-
- var fog = scene.fog;
- var environment = material.isMeshStandardMaterial ? scene.environment : null;
-
- var envMap = material.envMap || environment;
-
- var shaderID = shaderIDs[ material.type ];
-
- // heuristics to create shader parameters according to lights in the scene
- // (not to blow over maxLights budget)
-
- var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
-
- if ( material.precision !== null ) {
-
- precision = capabilities.getMaxPrecision( material.precision );
-
- if ( precision !== material.precision ) {
-
- console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
-
- }
-
- }
-
- var vertexShader, fragmentShader;
-
- if ( shaderID ) {
-
- var shader = ShaderLib[ shaderID ];
-
- vertexShader = shader.vertexShader;
- fragmentShader = shader.fragmentShader;
-
- } else {
-
- vertexShader = material.vertexShader;
- fragmentShader = material.fragmentShader;
-
- }
-
- var currentRenderTarget = renderer.getRenderTarget();
-
- var parameters = {
-
- isWebGL2: isWebGL2,
-
- shaderID: shaderID,
- shaderName: material.type,
-
- vertexShader: vertexShader,
- fragmentShader: fragmentShader,
- defines: material.defines,
-
- isRawShaderMaterial: material.isRawShaderMaterial,
- isShaderMaterial: material.isShaderMaterial,
-
- precision: precision,
-
- instancing: object.isInstancedMesh === true,
-
- supportsVertexTextures: vertexTextures,
- outputEncoding: ( currentRenderTarget !== null ) ? getTextureEncodingFromMap( currentRenderTarget.texture ) : renderer.outputEncoding,
- map: !! material.map,
- mapEncoding: getTextureEncodingFromMap( material.map ),
- matcap: !! material.matcap,
- matcapEncoding: getTextureEncodingFromMap( material.matcap ),
- envMap: !! envMap,
- envMapMode: envMap && envMap.mapping,
- envMapEncoding: getTextureEncodingFromMap( envMap ),
- envMapCubeUV: ( !! envMap ) && ( ( envMap.mapping === CubeUVReflectionMapping ) || ( envMap.mapping === CubeUVRefractionMapping ) ),
- lightMap: !! material.lightMap,
- lightMapEncoding: getTextureEncodingFromMap( material.lightMap ),
- aoMap: !! material.aoMap,
- emissiveMap: !! material.emissiveMap,
- emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap ),
- bumpMap: !! material.bumpMap,
- normalMap: !! material.normalMap,
- objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap,
- tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap,
- clearcoatMap: !! material.clearcoatMap,
- clearcoatRoughnessMap: !! material.clearcoatRoughnessMap,
- clearcoatNormalMap: !! material.clearcoatNormalMap,
- displacementMap: !! material.displacementMap,
- roughnessMap: !! material.roughnessMap,
- metalnessMap: !! material.metalnessMap,
- specularMap: !! material.specularMap,
- alphaMap: !! material.alphaMap,
-
- gradientMap: !! material.gradientMap,
-
- sheen: !! material.sheen,
-
- transmissionMap: !! material.transmissionMap,
-
- combine: material.combine,
-
- vertexTangents: ( material.normalMap && material.vertexTangents ),
- vertexColors: material.vertexColors,
- vertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatMap || !! material.clearcoatRoughnessMap || !! material.clearcoatNormalMap || !! material.displacementMap || !! material.transmissionMap,
- uvsVertexOnly: ! ( !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap || !! material.transmissionMap ) && !! material.displacementMap,
-
- fog: !! fog,
- useFog: material.fog,
- fogExp2: ( fog && fog.isFogExp2 ),
-
- flatShading: material.flatShading,
-
- sizeAttenuation: material.sizeAttenuation,
- logarithmicDepthBuffer: logarithmicDepthBuffer,
-
- skinning: material.skinning && maxBones > 0,
- maxBones: maxBones,
- useVertexTexture: floatVertexTextures,
-
- morphTargets: material.morphTargets,
- morphNormals: material.morphNormals,
- maxMorphTargets: renderer.maxMorphTargets,
- maxMorphNormals: renderer.maxMorphNormals,
-
- numDirLights: lights.directional.length,
- numPointLights: lights.point.length,
- numSpotLights: lights.spot.length,
- numRectAreaLights: lights.rectArea.length,
- numHemiLights: lights.hemi.length,
-
- numDirLightShadows: lights.directionalShadowMap.length,
- numPointLightShadows: lights.pointShadowMap.length,
- numSpotLightShadows: lights.spotShadowMap.length,
-
- numClippingPlanes: nClipPlanes,
- numClipIntersection: nClipIntersection,
-
- dithering: material.dithering,
-
- shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
- shadowMapType: renderer.shadowMap.type,
-
- toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping,
- physicallyCorrectLights: renderer.physicallyCorrectLights,
-
- premultipliedAlpha: material.premultipliedAlpha,
-
- alphaTest: material.alphaTest,
- doubleSided: material.side === DoubleSide,
- flipSided: material.side === BackSide,
-
- depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false,
-
- index0AttributeName: material.index0AttributeName,
-
- extensionDerivatives: material.extensions && material.extensions.derivatives,
- extensionFragDepth: material.extensions && material.extensions.fragDepth,
- extensionDrawBuffers: material.extensions && material.extensions.drawBuffers,
- extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD,
-
- rendererExtensionFragDepth: isWebGL2 || extensions.get( 'EXT_frag_depth' ) !== null,
- rendererExtensionDrawBuffers: isWebGL2 || extensions.get( 'WEBGL_draw_buffers' ) !== null,
- rendererExtensionShaderTextureLod: isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) !== null,
-
- customProgramCacheKey: material.customProgramCacheKey()
-
- };
-
- return parameters;
-
- }
-
- function getProgramCacheKey( parameters ) {
-
- var array = [];
-
- if ( parameters.shaderID ) {
-
- array.push( parameters.shaderID );
-
- } else {
-
- array.push( parameters.fragmentShader );
- array.push( parameters.vertexShader );
-
- }
-
- if ( parameters.defines !== undefined ) {
-
- for ( var name in parameters.defines ) {
-
- array.push( name );
- array.push( parameters.defines[ name ] );
-
- }
-
- }
-
- if ( parameters.isRawShaderMaterial === undefined ) {
-
- for ( var i = 0; i < parameterNames.length; i ++ ) {
-
- array.push( parameters[ parameterNames[ i ] ] );
-
- }
-
- array.push( renderer.outputEncoding );
- array.push( renderer.gammaFactor );
-
- }
-
- array.push( parameters.customProgramCacheKey );
-
- return array.join();
-
- }
-
- function getUniforms( material ) {
-
- var shaderID = shaderIDs[ material.type ];
- var uniforms;
-
- if ( shaderID ) {
-
- var shader = ShaderLib[ shaderID ];
- uniforms = UniformsUtils.clone( shader.uniforms );
-
- } else {
-
- uniforms = material.uniforms;
-
- }
-
- return uniforms;
-
- }
-
- function acquireProgram( parameters, cacheKey ) {
-
- var program;
-
- // Check if code has been already compiled
- for ( var p = 0, pl = programs.length; p < pl; p ++ ) {
-
- var preexistingProgram = programs[ p ];
-
- if ( preexistingProgram.cacheKey === cacheKey ) {
-
- program = preexistingProgram;
- ++ program.usedTimes;
-
- break;
-
- }
-
- }
-
- if ( program === undefined ) {
-
- program = new WebGLProgram( renderer, cacheKey, parameters, bindingStates );
- programs.push( program );
-
- }
-
- return program;
-
- }
-
- function releaseProgram( program ) {
-
- if ( -- program.usedTimes === 0 ) {
-
- // Remove from unordered set
- var i = programs.indexOf( program );
- programs[ i ] = programs[ programs.length - 1 ];
- programs.pop();
-
- // Free WebGL resources
- program.destroy();
-
- }
-
- }
-
- return {
- getParameters: getParameters,
- getProgramCacheKey: getProgramCacheKey,
- getUniforms: getUniforms,
- acquireProgram: acquireProgram,
- releaseProgram: releaseProgram,
- // Exposed for resource monitoring & error feedback via renderer.info:
- programs: programs
- };
-
- }
-
- function WebGLProperties() {
-
- var properties = new WeakMap();
-
- function get( object ) {
-
- var map = properties.get( object );
-
- if ( map === undefined ) {
-
- map = {};
- properties.set( object, map );
-
- }
-
- return map;
-
- }
-
- function remove( object ) {
-
- properties.delete( object );
-
- }
-
- function update( object, key, value ) {
-
- properties.get( object )[ key ] = value;
-
- }
-
- function dispose() {
-
- properties = new WeakMap();
-
- }
-
- return {
- get: get,
- remove: remove,
- update: update,
- dispose: dispose
- };
-
- }
-
- function painterSortStable( a, b ) {
-
- if ( a.groupOrder !== b.groupOrder ) {
-
- return a.groupOrder - b.groupOrder;
-
- } else if ( a.renderOrder !== b.renderOrder ) {
-
- return a.renderOrder - b.renderOrder;
-
- } else if ( a.program !== b.program ) {
-
- return a.program.id - b.program.id;
-
- } else if ( a.material.id !== b.material.id ) {
-
- return a.material.id - b.material.id;
-
- } else if ( a.z !== b.z ) {
-
- return a.z - b.z;
-
- } else {
-
- return a.id - b.id;
-
- }
-
- }
-
- function reversePainterSortStable( a, b ) {
-
- if ( a.groupOrder !== b.groupOrder ) {
-
- return a.groupOrder - b.groupOrder;
-
- } else if ( a.renderOrder !== b.renderOrder ) {
-
- return a.renderOrder - b.renderOrder;
-
- } else if ( a.z !== b.z ) {
-
- return b.z - a.z;
-
- } else {
-
- return a.id - b.id;
-
- }
-
- }
-
-
- function WebGLRenderList( properties ) {
-
- var renderItems = [];
- var renderItemsIndex = 0;
-
- var opaque = [];
- var transparent = [];
-
- var defaultProgram = { id: - 1 };
-
- function init() {
-
- renderItemsIndex = 0;
-
- opaque.length = 0;
- transparent.length = 0;
-
- }
-
- function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
-
- var renderItem = renderItems[ renderItemsIndex ];
- var materialProperties = properties.get( material );
-
- if ( renderItem === undefined ) {
-
- renderItem = {
- id: object.id,
- object: object,
- geometry: geometry,
- material: material,
- program: materialProperties.program || defaultProgram,
- groupOrder: groupOrder,
- renderOrder: object.renderOrder,
- z: z,
- group: group
- };
-
- renderItems[ renderItemsIndex ] = renderItem;
-
- } else {
-
- renderItem.id = object.id;
- renderItem.object = object;
- renderItem.geometry = geometry;
- renderItem.material = material;
- renderItem.program = materialProperties.program || defaultProgram;
- renderItem.groupOrder = groupOrder;
- renderItem.renderOrder = object.renderOrder;
- renderItem.z = z;
- renderItem.group = group;
-
- }
-
- renderItemsIndex ++;
-
- return renderItem;
-
- }
-
- function push( object, geometry, material, groupOrder, z, group ) {
-
- var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
-
- ( material.transparent === true ? transparent : opaque ).push( renderItem );
-
- }
-
- function unshift( object, geometry, material, groupOrder, z, group ) {
-
- var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
-
- ( material.transparent === true ? transparent : opaque ).unshift( renderItem );
-
- }
-
- function sort( customOpaqueSort, customTransparentSort ) {
-
- if ( opaque.length > 1 ) { opaque.sort( customOpaqueSort || painterSortStable ); }
- if ( transparent.length > 1 ) { transparent.sort( customTransparentSort || reversePainterSortStable ); }
-
- }
-
- function finish() {
-
- // Clear references from inactive renderItems in the list
-
- for ( var i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {
-
- var renderItem = renderItems[ i ];
-
- if ( renderItem.id === null ) { break; }
-
- renderItem.id = null;
- renderItem.object = null;
- renderItem.geometry = null;
- renderItem.material = null;
- renderItem.program = null;
- renderItem.group = null;
-
- }
-
- }
-
- return {
-
- opaque: opaque,
- transparent: transparent,
-
- init: init,
- push: push,
- unshift: unshift,
- finish: finish,
-
- sort: sort
- };
-
- }
-
- function WebGLRenderLists( properties ) {
-
- var lists = new WeakMap();
-
- function onSceneDispose( event ) {
-
- var scene = event.target;
-
- scene.removeEventListener( 'dispose', onSceneDispose );
-
- lists.delete( scene );
-
- }
-
- function get( scene, camera ) {
-
- var cameras = lists.get( scene );
- var list;
-
- if ( cameras === undefined ) {
-
- list = new WebGLRenderList( properties );
- lists.set( scene, new WeakMap() );
- lists.get( scene ).set( camera, list );
-
- scene.addEventListener( 'dispose', onSceneDispose );
-
- } else {
-
- list = cameras.get( camera );
- if ( list === undefined ) {
-
- list = new WebGLRenderList( properties );
- cameras.set( camera, list );
-
- }
-
- }
-
- return list;
-
- }
-
- function dispose() {
-
- lists = new WeakMap();
-
- }
-
- return {
- get: get,
- dispose: dispose
- };
-
- }
-
- function UniformsCache() {
-
- var lights = {};
-
- return {
-
- get: function ( light ) {
-
- if ( lights[ light.id ] !== undefined ) {
-
- return lights[ light.id ];
-
- }
-
- var uniforms;
-
- switch ( light.type ) {
-
- case 'DirectionalLight':
- uniforms = {
- direction: new Vector3(),
- color: new Color()
- };
- break;
-
- case 'SpotLight':
- uniforms = {
- position: new Vector3(),
- direction: new Vector3(),
- color: new Color(),
- distance: 0,
- coneCos: 0,
- penumbraCos: 0,
- decay: 0
- };
- break;
-
- case 'PointLight':
- uniforms = {
- position: new Vector3(),
- color: new Color(),
- distance: 0,
- decay: 0
- };
- break;
-
- case 'HemisphereLight':
- uniforms = {
- direction: new Vector3(),
- skyColor: new Color(),
- groundColor: new Color()
- };
- break;
-
- case 'RectAreaLight':
- uniforms = {
- color: new Color(),
- position: new Vector3(),
- halfWidth: new Vector3(),
- halfHeight: new Vector3()
- };
- break;
-
- }
-
- lights[ light.id ] = uniforms;
-
- return uniforms;
-
- }
-
- };
-
- }
-
- function ShadowUniformsCache() {
-
- var lights = {};
-
- return {
-
- get: function ( light ) {
-
- if ( lights[ light.id ] !== undefined ) {
-
- return lights[ light.id ];
-
- }
-
- var uniforms;
-
- switch ( light.type ) {
-
- case 'DirectionalLight':
- uniforms = {
- shadowBias: 0,
- shadowNormalBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2()
- };
- break;
-
- case 'SpotLight':
- uniforms = {
- shadowBias: 0,
- shadowNormalBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2()
- };
- break;
-
- case 'PointLight':
- uniforms = {
- shadowBias: 0,
- shadowNormalBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2(),
- shadowCameraNear: 1,
- shadowCameraFar: 1000
- };
- break;
-
- // TODO (abelnation): set RectAreaLight shadow uniforms
-
- }
-
- lights[ light.id ] = uniforms;
-
- return uniforms;
-
- }
-
- };
-
- }
-
-
-
- var nextVersion = 0;
-
- function shadowCastingLightsFirst( lightA, lightB ) {
-
- return ( lightB.castShadow ? 1 : 0 ) - ( lightA.castShadow ? 1 : 0 );
-
- }
-
- function WebGLLights() {
-
- var cache = new UniformsCache();
-
- var shadowCache = ShadowUniformsCache();
-
- var state = {
-
- version: 0,
-
- hash: {
- directionalLength: - 1,
- pointLength: - 1,
- spotLength: - 1,
- rectAreaLength: - 1,
- hemiLength: - 1,
-
- numDirectionalShadows: - 1,
- numPointShadows: - 1,
- numSpotShadows: - 1
- },
-
- ambient: [ 0, 0, 0 ],
- probe: [],
- directional: [],
- directionalShadow: [],
- directionalShadowMap: [],
- directionalShadowMatrix: [],
- spot: [],
- spotShadow: [],
- spotShadowMap: [],
- spotShadowMatrix: [],
- rectArea: [],
- point: [],
- pointShadow: [],
- pointShadowMap: [],
- pointShadowMatrix: [],
- hemi: []
-
- };
-
- for ( var i = 0; i < 9; i ++ ) { state.probe.push( new Vector3() ); }
-
- var vector3 = new Vector3();
- var matrix4 = new Matrix4();
- var matrix42 = new Matrix4();
-
- function setup( lights, shadows, camera ) {
-
- var r = 0, g = 0, b = 0;
-
- for ( var i = 0; i < 9; i ++ ) { state.probe[ i ].set( 0, 0, 0 ); }
-
- var directionalLength = 0;
- var pointLength = 0;
- var spotLength = 0;
- var rectAreaLength = 0;
- var hemiLength = 0;
-
- var numDirectionalShadows = 0;
- var numPointShadows = 0;
- var numSpotShadows = 0;
-
- var viewMatrix = camera.matrixWorldInverse;
-
- lights.sort( shadowCastingLightsFirst );
-
- for ( var i$1 = 0, l = lights.length; i$1 < l; i$1 ++ ) {
-
- var light = lights[ i$1 ];
-
- var color = light.color;
- var intensity = light.intensity;
- var distance = light.distance;
-
- var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
-
- if ( light.isAmbientLight ) {
-
- r += color.r * intensity;
- g += color.g * intensity;
- b += color.b * intensity;
-
- } else if ( light.isLightProbe ) {
-
- for ( var j = 0; j < 9; j ++ ) {
-
- state.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity );
-
- }
-
- } else if ( light.isDirectionalLight ) {
-
- var uniforms = cache.get( light );
-
- uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- vector3.setFromMatrixPosition( light.target.matrixWorld );
- uniforms.direction.sub( vector3 );
- uniforms.direction.transformDirection( viewMatrix );
-
- if ( light.castShadow ) {
-
- var shadow = light.shadow;
-
- var shadowUniforms = shadowCache.get( light );
-
- shadowUniforms.shadowBias = shadow.bias;
- shadowUniforms.shadowNormalBias = shadow.normalBias;
- shadowUniforms.shadowRadius = shadow.radius;
- shadowUniforms.shadowMapSize = shadow.mapSize;
-
- state.directionalShadow[ directionalLength ] = shadowUniforms;
- state.directionalShadowMap[ directionalLength ] = shadowMap;
- state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
-
- numDirectionalShadows ++;
-
- }
-
- state.directional[ directionalLength ] = uniforms;
-
- directionalLength ++;
-
- } else if ( light.isSpotLight ) {
-
- var uniforms$1 = cache.get( light );
-
- uniforms$1.position.setFromMatrixPosition( light.matrixWorld );
- uniforms$1.position.applyMatrix4( viewMatrix );
-
- uniforms$1.color.copy( color ).multiplyScalar( intensity );
- uniforms$1.distance = distance;
-
- uniforms$1.direction.setFromMatrixPosition( light.matrixWorld );
- vector3.setFromMatrixPosition( light.target.matrixWorld );
- uniforms$1.direction.sub( vector3 );
- uniforms$1.direction.transformDirection( viewMatrix );
-
- uniforms$1.coneCos = Math.cos( light.angle );
- uniforms$1.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
- uniforms$1.decay = light.decay;
-
- if ( light.castShadow ) {
-
- var shadow$1 = light.shadow;
-
- var shadowUniforms$1 = shadowCache.get( light );
-
- shadowUniforms$1.shadowBias = shadow$1.bias;
- shadowUniforms$1.shadowNormalBias = shadow$1.normalBias;
- shadowUniforms$1.shadowRadius = shadow$1.radius;
- shadowUniforms$1.shadowMapSize = shadow$1.mapSize;
-
- state.spotShadow[ spotLength ] = shadowUniforms$1;
- state.spotShadowMap[ spotLength ] = shadowMap;
- state.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
-
- numSpotShadows ++;
-
- }
-
- state.spot[ spotLength ] = uniforms$1;
-
- spotLength ++;
-
- } else if ( light.isRectAreaLight ) {
-
- var uniforms$2 = cache.get( light );
-
- // (a) intensity is the total visible light emitted
- //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );
-
- // (b) intensity is the brightness of the light
- uniforms$2.color.copy( color ).multiplyScalar( intensity );
-
- uniforms$2.position.setFromMatrixPosition( light.matrixWorld );
- uniforms$2.position.applyMatrix4( viewMatrix );
-
- // extract local rotation of light to derive width/height half vectors
- matrix42.identity();
- matrix4.copy( light.matrixWorld );
- matrix4.premultiply( viewMatrix );
- matrix42.extractRotation( matrix4 );
-
- uniforms$2.halfWidth.set( light.width * 0.5, 0.0, 0.0 );
- uniforms$2.halfHeight.set( 0.0, light.height * 0.5, 0.0 );
-
- uniforms$2.halfWidth.applyMatrix4( matrix42 );
- uniforms$2.halfHeight.applyMatrix4( matrix42 );
-
- // TODO (abelnation): RectAreaLight distance?
- // uniforms.distance = distance;
-
- state.rectArea[ rectAreaLength ] = uniforms$2;
-
- rectAreaLength ++;
-
- } else if ( light.isPointLight ) {
-
- var uniforms$3 = cache.get( light );
-
- uniforms$3.position.setFromMatrixPosition( light.matrixWorld );
- uniforms$3.position.applyMatrix4( viewMatrix );
-
- uniforms$3.color.copy( light.color ).multiplyScalar( light.intensity );
- uniforms$3.distance = light.distance;
- uniforms$3.decay = light.decay;
-
- if ( light.castShadow ) {
-
- var shadow$2 = light.shadow;
-
- var shadowUniforms$2 = shadowCache.get( light );
-
- shadowUniforms$2.shadowBias = shadow$2.bias;
- shadowUniforms$2.shadowNormalBias = shadow$2.normalBias;
- shadowUniforms$2.shadowRadius = shadow$2.radius;
- shadowUniforms$2.shadowMapSize = shadow$2.mapSize;
- shadowUniforms$2.shadowCameraNear = shadow$2.camera.near;
- shadowUniforms$2.shadowCameraFar = shadow$2.camera.far;
-
- state.pointShadow[ pointLength ] = shadowUniforms$2;
- state.pointShadowMap[ pointLength ] = shadowMap;
- state.pointShadowMatrix[ pointLength ] = light.shadow.matrix;
-
- numPointShadows ++;
-
- }
-
- state.point[ pointLength ] = uniforms$3;
-
- pointLength ++;
-
- } else if ( light.isHemisphereLight ) {
-
- var uniforms$4 = cache.get( light );
-
- uniforms$4.direction.setFromMatrixPosition( light.matrixWorld );
- uniforms$4.direction.transformDirection( viewMatrix );
- uniforms$4.direction.normalize();
-
- uniforms$4.skyColor.copy( light.color ).multiplyScalar( intensity );
- uniforms$4.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
-
- state.hemi[ hemiLength ] = uniforms$4;
-
- hemiLength ++;
-
- }
-
- }
-
- state.ambient[ 0 ] = r;
- state.ambient[ 1 ] = g;
- state.ambient[ 2 ] = b;
-
- var hash = state.hash;
-
- if ( hash.directionalLength !== directionalLength ||
- hash.pointLength !== pointLength ||
- hash.spotLength !== spotLength ||
- hash.rectAreaLength !== rectAreaLength ||
- hash.hemiLength !== hemiLength ||
- hash.numDirectionalShadows !== numDirectionalShadows ||
- hash.numPointShadows !== numPointShadows ||
- hash.numSpotShadows !== numSpotShadows ) {
-
- state.directional.length = directionalLength;
- state.spot.length = spotLength;
- state.rectArea.length = rectAreaLength;
- state.point.length = pointLength;
- state.hemi.length = hemiLength;
-
- state.directionalShadow.length = numDirectionalShadows;
- state.directionalShadowMap.length = numDirectionalShadows;
- state.pointShadow.length = numPointShadows;
- state.pointShadowMap.length = numPointShadows;
- state.spotShadow.length = numSpotShadows;
- state.spotShadowMap.length = numSpotShadows;
- state.directionalShadowMatrix.length = numDirectionalShadows;
- state.pointShadowMatrix.length = numPointShadows;
- state.spotShadowMatrix.length = numSpotShadows;
-
- hash.directionalLength = directionalLength;
- hash.pointLength = pointLength;
- hash.spotLength = spotLength;
- hash.rectAreaLength = rectAreaLength;
- hash.hemiLength = hemiLength;
-
- hash.numDirectionalShadows = numDirectionalShadows;
- hash.numPointShadows = numPointShadows;
- hash.numSpotShadows = numSpotShadows;
-
- state.version = nextVersion ++;
-
- }
-
- }
-
- return {
- setup: setup,
- state: state
- };
-
- }
-
- function WebGLRenderState() {
-
- var lights = new WebGLLights();
-
- var lightsArray = [];
- var shadowsArray = [];
-
- function init() {
-
- lightsArray.length = 0;
- shadowsArray.length = 0;
-
- }
-
- function pushLight( light ) {
-
- lightsArray.push( light );
-
- }
-
- function pushShadow( shadowLight ) {
-
- shadowsArray.push( shadowLight );
-
- }
-
- function setupLights( camera ) {
-
- lights.setup( lightsArray, shadowsArray, camera );
-
- }
-
- var state = {
- lightsArray: lightsArray,
- shadowsArray: shadowsArray,
-
- lights: lights
- };
-
- return {
- init: init,
- state: state,
- setupLights: setupLights,
-
- pushLight: pushLight,
- pushShadow: pushShadow
- };
-
- }
-
- function WebGLRenderStates() {
-
- var renderStates = new WeakMap();
-
- function onSceneDispose( event ) {
-
- var scene = event.target;
-
- scene.removeEventListener( 'dispose', onSceneDispose );
-
- renderStates.delete( scene );
-
- }
-
- function get( scene, camera ) {
-
- var renderState;
-
- if ( renderStates.has( scene ) === false ) {
-
- renderState = new WebGLRenderState();
- renderStates.set( scene, new WeakMap() );
- renderStates.get( scene ).set( camera, renderState );
-
- scene.addEventListener( 'dispose', onSceneDispose );
-
- } else {
-
- if ( renderStates.get( scene ).has( camera ) === false ) {
-
- renderState = new WebGLRenderState();
- renderStates.get( scene ).set( camera, renderState );
-
- } else {
-
- renderState = renderStates.get( scene ).get( camera );
-
- }
-
- }
-
- return renderState;
-
- }
-
- function dispose() {
-
- renderStates = new WeakMap();
-
- }
-
- return {
- get: get,
- dispose: dispose
- };
-
- }
-
- /**
- * parameters = {
- *
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>
- * }
- */
-
- function MeshDepthMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'MeshDepthMaterial';
-
- this.depthPacking = BasicDepthPacking;
-
- this.skinning = false;
- this.morphTargets = false;
-
- this.map = null;
-
- this.alphaMap = null;
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
-
- this.fog = false;
-
- this.setValues( parameters );
-
- }
-
- MeshDepthMaterial.prototype = Object.create( Material.prototype );
- MeshDepthMaterial.prototype.constructor = MeshDepthMaterial;
-
- MeshDepthMaterial.prototype.isMeshDepthMaterial = true;
-
- MeshDepthMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.depthPacking = source.depthPacking;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
-
- this.map = source.map;
-
- this.alphaMap = source.alphaMap;
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
-
- return this;
-
- };
-
- /**
- * parameters = {
- *
- * referencePosition: <float>,
- * nearDistance: <float>,
- * farDistance: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>
- *
- * }
- */
-
- function MeshDistanceMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'MeshDistanceMaterial';
-
- this.referencePosition = new Vector3();
- this.nearDistance = 1;
- this.farDistance = 1000;
-
- this.skinning = false;
- this.morphTargets = false;
-
- this.map = null;
-
- this.alphaMap = null;
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.fog = false;
-
- this.setValues( parameters );
-
- }
-
- MeshDistanceMaterial.prototype = Object.create( Material.prototype );
- MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial;
-
- MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
-
- MeshDistanceMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.referencePosition.copy( source.referencePosition );
- this.nearDistance = source.nearDistance;
- this.farDistance = source.farDistance;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
-
- this.map = source.map;
-
- this.alphaMap = source.alphaMap;
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- return this;
-
- };
-
- var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}";
-
- var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";
-
- function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
-
- var _frustum = new Frustum();
-
- var _shadowMapSize = new Vector2(),
- _viewportSize = new Vector2(),
-
- _viewport = new Vector4(),
-
- _depthMaterials = [],
- _distanceMaterials = [],
-
- _materialCache = {};
-
- var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide };
-
- var shadowMaterialVertical = new ShaderMaterial( {
-
- defines: {
- SAMPLE_RATE: 2.0 / 8.0,
- HALF_SAMPLE_RATE: 1.0 / 8.0
- },
-
- uniforms: {
- shadow_pass: { value: null },
- resolution: { value: new Vector2() },
- radius: { value: 4.0 }
- },
-
- vertexShader: vsm_vert,
-
- fragmentShader: vsm_frag
-
- } );
-
- var shadowMaterialHorizonal = shadowMaterialVertical.clone();
- shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1;
-
- var fullScreenTri = new BufferGeometry();
- fullScreenTri.setAttribute(
- "position",
- new BufferAttribute(
- new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),
- 3
- )
- );
-
- var fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical );
-
- var scope = this;
-
- this.enabled = false;
-
- this.autoUpdate = true;
- this.needsUpdate = false;
-
- this.type = PCFShadowMap;
-
- this.render = function ( lights, scene, camera ) {
-
- if ( scope.enabled === false ) { return; }
- if ( scope.autoUpdate === false && scope.needsUpdate === false ) { return; }
-
- if ( lights.length === 0 ) { return; }
-
- var currentRenderTarget = _renderer.getRenderTarget();
- var activeCubeFace = _renderer.getActiveCubeFace();
- var activeMipmapLevel = _renderer.getActiveMipmapLevel();
-
- var _state = _renderer.state;
-
- // Set GL state for depth map.
- _state.setBlending( NoBlending );
- _state.buffers.color.setClear( 1, 1, 1, 1 );
- _state.buffers.depth.setTest( true );
- _state.setScissorTest( false );
-
- // render depth map
-
- for ( var i = 0, il = lights.length; i < il; i ++ ) {
-
- var light = lights[ i ];
- var shadow = light.shadow;
-
- if ( shadow.autoUpdate === false && shadow.needsUpdate === false ) { continue; }
-
- if ( shadow === undefined ) {
-
- console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
- continue;
-
- }
-
- _shadowMapSize.copy( shadow.mapSize );
-
- var shadowFrameExtents = shadow.getFrameExtents();
-
- _shadowMapSize.multiply( shadowFrameExtents );
-
- _viewportSize.copy( shadow.mapSize );
-
- if ( _shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize ) {
-
- if ( _shadowMapSize.x > maxTextureSize ) {
-
- _viewportSize.x = Math.floor( maxTextureSize / shadowFrameExtents.x );
- _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;
- shadow.mapSize.x = _viewportSize.x;
-
- }
-
- if ( _shadowMapSize.y > maxTextureSize ) {
-
- _viewportSize.y = Math.floor( maxTextureSize / shadowFrameExtents.y );
- _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;
- shadow.mapSize.y = _viewportSize.y;
-
- }
-
- }
-
- if ( shadow.map === null && ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {
-
- var pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat, stencilBuffer: false };
-
- shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
- shadow.map.texture.name = light.name + ".shadowMap";
-
- shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
-
- shadow.camera.updateProjectionMatrix();
-
- }
-
- if ( shadow.map === null ) {
-
- var pars$1 = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat, stencilBuffer: false };
-
- shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars$1 );
- shadow.map.texture.name = light.name + ".shadowMap";
-
- shadow.camera.updateProjectionMatrix();
-
- }
-
- _renderer.setRenderTarget( shadow.map );
- _renderer.clear();
-
- var viewportCount = shadow.getViewportCount();
-
- for ( var vp = 0; vp < viewportCount; vp ++ ) {
-
- var viewport = shadow.getViewport( vp );
-
- _viewport.set(
- _viewportSize.x * viewport.x,
- _viewportSize.y * viewport.y,
- _viewportSize.x * viewport.z,
- _viewportSize.y * viewport.w
- );
-
- _state.viewport( _viewport );
-
- shadow.updateMatrices( light, vp );
-
- _frustum = shadow.getFrustum();
-
- renderObject( scene, camera, shadow.camera, light, this.type );
-
- }
-
- // do blur pass for VSM
-
- if ( ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {
-
- VSMPass( shadow, camera );
-
- }
-
- shadow.needsUpdate = false;
-
- }
-
- scope.needsUpdate = false;
-
- _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );
-
- };
-
- function VSMPass( shadow, camera ) {
-
- var geometry = _objects.update( fullScreenMesh );
-
- // vertical pass
-
- shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;
- shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;
- shadowMaterialVertical.uniforms.radius.value = shadow.radius;
- _renderer.setRenderTarget( shadow.mapPass );
- _renderer.clear();
- _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );
-
- // horizonal pass
-
- shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture;
- shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize;
- shadowMaterialHorizonal.uniforms.radius.value = shadow.radius;
- _renderer.setRenderTarget( shadow.map );
- _renderer.clear();
- _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null );
-
- }
-
- function getDepthMaterialVariant( useMorphing, useSkinning, useInstancing ) {
-
- var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;
-
- var material = _depthMaterials[ index ];
-
- if ( material === undefined ) {
-
- material = new MeshDepthMaterial( {
-
- depthPacking: RGBADepthPacking,
-
- morphTargets: useMorphing,
- skinning: useSkinning
-
- } );
-
- _depthMaterials[ index ] = material;
-
- }
-
- return material;
-
- }
-
- function getDistanceMaterialVariant( useMorphing, useSkinning, useInstancing ) {
-
- var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;
-
- var material = _distanceMaterials[ index ];
-
- if ( material === undefined ) {
-
- material = new MeshDistanceMaterial( {
-
- morphTargets: useMorphing,
- skinning: useSkinning
-
- } );
-
- _distanceMaterials[ index ] = material;
-
- }
-
- return material;
-
- }
-
- function getDepthMaterial( object, geometry, material, light, shadowCameraNear, shadowCameraFar, type ) {
-
- var result = null;
-
- var getMaterialVariant = getDepthMaterialVariant;
- var customMaterial = object.customDepthMaterial;
-
- if ( light.isPointLight === true ) {
-
- getMaterialVariant = getDistanceMaterialVariant;
- customMaterial = object.customDistanceMaterial;
-
- }
-
- if ( customMaterial === undefined ) {
-
- var useMorphing = false;
-
- if ( material.morphTargets === true ) {
-
- useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0;
-
- }
-
- var useSkinning = false;
-
- if ( object.isSkinnedMesh === true ) {
-
- if ( material.skinning === true ) {
-
- useSkinning = true;
-
- } else {
-
- console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object );
-
- }
-
- }
-
- var useInstancing = object.isInstancedMesh === true;
-
- result = getMaterialVariant( useMorphing, useSkinning, useInstancing );
-
- } else {
-
- result = customMaterial;
-
- }
-
- if ( _renderer.localClippingEnabled &&
- material.clipShadows === true &&
- material.clippingPlanes.length !== 0 ) {
-
- // in this case we need a unique material instance reflecting the
- // appropriate state
-
- var keyA = result.uuid, keyB = material.uuid;
-
- var materialsForVariant = _materialCache[ keyA ];
-
- if ( materialsForVariant === undefined ) {
-
- materialsForVariant = {};
- _materialCache[ keyA ] = materialsForVariant;
-
- }
-
- var cachedMaterial = materialsForVariant[ keyB ];
-
- if ( cachedMaterial === undefined ) {
-
- cachedMaterial = result.clone();
- materialsForVariant[ keyB ] = cachedMaterial;
-
- }
-
- result = cachedMaterial;
-
- }
-
- result.visible = material.visible;
- result.wireframe = material.wireframe;
-
- if ( type === VSMShadowMap ) {
-
- result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side;
-
- } else {
-
- result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ];
-
- }
-
- result.clipShadows = material.clipShadows;
- result.clippingPlanes = material.clippingPlanes;
- result.clipIntersection = material.clipIntersection;
-
- result.wireframeLinewidth = material.wireframeLinewidth;
- result.linewidth = material.linewidth;
-
- if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) {
-
- result.referencePosition.setFromMatrixPosition( light.matrixWorld );
- result.nearDistance = shadowCameraNear;
- result.farDistance = shadowCameraFar;
-
- }
-
- return result;
-
- }
-
- function renderObject( object, camera, shadowCamera, light, type ) {
-
- if ( object.visible === false ) { return; }
-
- var visible = object.layers.test( camera.layers );
-
- if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
-
- if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
-
- object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
-
- var geometry = _objects.update( object );
- var material = object.material;
-
- if ( Array.isArray( material ) ) {
-
- var groups = geometry.groups;
-
- for ( var k = 0, kl = groups.length; k < kl; k ++ ) {
-
- var group = groups[ k ];
- var groupMaterial = material[ group.materialIndex ];
-
- if ( groupMaterial && groupMaterial.visible ) {
-
- var depthMaterial = getDepthMaterial( object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type );
-
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
-
- }
-
- }
-
- } else if ( material.visible ) {
-
- var depthMaterial$1 = getDepthMaterial( object, geometry, material, light, shadowCamera.near, shadowCamera.far, type );
-
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial$1, object, null );
-
- }
-
- }
-
- }
-
- var children = object.children;
-
- for ( var i = 0, l = children.length; i < l; i ++ ) {
-
- renderObject( children[ i ], camera, shadowCamera, light, type );
-
- }
-
- }
-
- }
-
- function WebGLState( gl, extensions, capabilities ) {
-
- var isWebGL2 = capabilities.isWebGL2;
-
- function ColorBuffer() {
-
- var locked = false;
-
- var color = new Vector4();
- var currentColorMask = null;
- var currentColorClear = new Vector4( 0, 0, 0, 0 );
-
- return {
-
- setMask: function ( colorMask ) {
-
- if ( currentColorMask !== colorMask && ! locked ) {
-
- gl.colorMask( colorMask, colorMask, colorMask, colorMask );
- currentColorMask = colorMask;
-
- }
-
- },
-
- setLocked: function ( lock ) {
-
- locked = lock;
-
- },
-
- setClear: function ( r, g, b, a, premultipliedAlpha ) {
-
- if ( premultipliedAlpha === true ) {
-
- r *= a; g *= a; b *= a;
-
- }
-
- color.set( r, g, b, a );
-
- if ( currentColorClear.equals( color ) === false ) {
-
- gl.clearColor( r, g, b, a );
- currentColorClear.copy( color );
-
- }
-
- },
-
- reset: function () {
-
- locked = false;
-
- currentColorMask = null;
- currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
-
- }
-
- };
-
- }
-
- function DepthBuffer() {
-
- var locked = false;
-
- var currentDepthMask = null;
- var currentDepthFunc = null;
- var currentDepthClear = null;
-
- return {
-
- setTest: function ( depthTest ) {
-
- if ( depthTest ) {
-
- enable( 2929 );
-
- } else {
-
- disable( 2929 );
-
- }
-
- },
-
- setMask: function ( depthMask ) {
-
- if ( currentDepthMask !== depthMask && ! locked ) {
-
- gl.depthMask( depthMask );
- currentDepthMask = depthMask;
-
- }
-
- },
-
- setFunc: function ( depthFunc ) {
-
- if ( currentDepthFunc !== depthFunc ) {
-
- if ( depthFunc ) {
-
- switch ( depthFunc ) {
-
- case NeverDepth:
-
- gl.depthFunc( 512 );
- break;
-
- case AlwaysDepth:
-
- gl.depthFunc( 519 );
- break;
-
- case LessDepth:
-
- gl.depthFunc( 513 );
- break;
-
- case LessEqualDepth:
-
- gl.depthFunc( 515 );
- break;
-
- case EqualDepth:
-
- gl.depthFunc( 514 );
- break;
-
- case GreaterEqualDepth:
-
- gl.depthFunc( 518 );
- break;
-
- case GreaterDepth:
-
- gl.depthFunc( 516 );
- break;
-
- case NotEqualDepth:
-
- gl.depthFunc( 517 );
- break;
-
- default:
-
- gl.depthFunc( 515 );
-
- }
-
- } else {
-
- gl.depthFunc( 515 );
-
- }
-
- currentDepthFunc = depthFunc;
-
- }
-
- },
-
- setLocked: function ( lock ) {
-
- locked = lock;
-
- },
-
- setClear: function ( depth ) {
-
- if ( currentDepthClear !== depth ) {
-
- gl.clearDepth( depth );
- currentDepthClear = depth;
-
- }
-
- },
-
- reset: function () {
-
- locked = false;
-
- currentDepthMask = null;
- currentDepthFunc = null;
- currentDepthClear = null;
-
- }
-
- };
-
- }
-
- function StencilBuffer() {
-
- var locked = false;
-
- var currentStencilMask = null;
- var currentStencilFunc = null;
- var currentStencilRef = null;
- var currentStencilFuncMask = null;
- var currentStencilFail = null;
- var currentStencilZFail = null;
- var currentStencilZPass = null;
- var currentStencilClear = null;
-
- return {
-
- setTest: function ( stencilTest ) {
-
- if ( ! locked ) {
-
- if ( stencilTest ) {
-
- enable( 2960 );
-
- } else {
-
- disable( 2960 );
-
- }
-
- }
-
- },
-
- setMask: function ( stencilMask ) {
-
- if ( currentStencilMask !== stencilMask && ! locked ) {
-
- gl.stencilMask( stencilMask );
- currentStencilMask = stencilMask;
-
- }
-
- },
-
- setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
-
- if ( currentStencilFunc !== stencilFunc ||
- currentStencilRef !== stencilRef ||
- currentStencilFuncMask !== stencilMask ) {
-
- gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
-
- currentStencilFunc = stencilFunc;
- currentStencilRef = stencilRef;
- currentStencilFuncMask = stencilMask;
-
- }
-
- },
-
- setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
-
- if ( currentStencilFail !== stencilFail ||
- currentStencilZFail !== stencilZFail ||
- currentStencilZPass !== stencilZPass ) {
-
- gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
-
- currentStencilFail = stencilFail;
- currentStencilZFail = stencilZFail;
- currentStencilZPass = stencilZPass;
-
- }
-
- },
-
- setLocked: function ( lock ) {
-
- locked = lock;
-
- },
-
- setClear: function ( stencil ) {
-
- if ( currentStencilClear !== stencil ) {
-
- gl.clearStencil( stencil );
- currentStencilClear = stencil;
-
- }
-
- },
-
- reset: function () {
-
- locked = false;
-
- currentStencilMask = null;
- currentStencilFunc = null;
- currentStencilRef = null;
- currentStencilFuncMask = null;
- currentStencilFail = null;
- currentStencilZFail = null;
- currentStencilZPass = null;
- currentStencilClear = null;
-
- }
-
- };
-
- }
-
- //
-
- var colorBuffer = new ColorBuffer();
- var depthBuffer = new DepthBuffer();
- var stencilBuffer = new StencilBuffer();
-
- var enabledCapabilities = {};
-
- var currentProgram = null;
-
- var currentBlendingEnabled = null;
- var currentBlending = null;
- var currentBlendEquation = null;
- var currentBlendSrc = null;
- var currentBlendDst = null;
- var currentBlendEquationAlpha = null;
- var currentBlendSrcAlpha = null;
- var currentBlendDstAlpha = null;
- var currentPremultipledAlpha = false;
-
- var currentFlipSided = null;
- var currentCullFace = null;
-
- var currentLineWidth = null;
-
- var currentPolygonOffsetFactor = null;
- var currentPolygonOffsetUnits = null;
-
- var maxTextures = gl.getParameter( 35661 );
-
- var lineWidthAvailable = false;
- var version = 0;
- var glVersion = gl.getParameter( 7938 );
-
- if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
-
- version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] );
- lineWidthAvailable = ( version >= 1.0 );
-
- } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
-
- version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] );
- lineWidthAvailable = ( version >= 2.0 );
-
- }
-
- var currentTextureSlot = null;
- var currentBoundTextures = {};
-
- var currentScissor = new Vector4();
- var currentViewport = new Vector4();
-
- function createTexture( type, target, count ) {
-
- var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
- var texture = gl.createTexture();
-
- gl.bindTexture( type, texture );
- gl.texParameteri( type, 10241, 9728 );
- gl.texParameteri( type, 10240, 9728 );
-
- for ( var i = 0; i < count; i ++ ) {
-
- gl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data );
-
- }
-
- return texture;
-
- }
-
- var emptyTextures = {};
- emptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 );
- emptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 );
-
- // init
-
- colorBuffer.setClear( 0, 0, 0, 1 );
- depthBuffer.setClear( 1 );
- stencilBuffer.setClear( 0 );
-
- enable( 2929 );
- depthBuffer.setFunc( LessEqualDepth );
-
- setFlipSided( false );
- setCullFace( CullFaceBack );
- enable( 2884 );
-
- setBlending( NoBlending );
-
- //
-
- function enable( id ) {
-
- if ( enabledCapabilities[ id ] !== true ) {
-
- gl.enable( id );
- enabledCapabilities[ id ] = true;
-
- }
-
- }
-
- function disable( id ) {
-
- if ( enabledCapabilities[ id ] !== false ) {
-
- gl.disable( id );
- enabledCapabilities[ id ] = false;
-
- }
-
- }
-
- function useProgram( program ) {
-
- if ( currentProgram !== program ) {
-
- gl.useProgram( program );
-
- currentProgram = program;
-
- return true;
-
- }
-
- return false;
-
- }
-
- var equationToGL = {};
- equationToGL[ AddEquation ] = 32774;
- equationToGL[ SubtractEquation ] = 32778;
- equationToGL[ ReverseSubtractEquation ] = 32779;
-
- if ( isWebGL2 ) {
-
- equationToGL[ MinEquation ] = 32775;
- equationToGL[ MaxEquation ] = 32776;
-
- } else {
-
- var extension = extensions.get( 'EXT_blend_minmax' );
-
- if ( extension !== null ) {
-
- equationToGL[ MinEquation ] = extension.MIN_EXT;
- equationToGL[ MaxEquation ] = extension.MAX_EXT;
-
- }
-
- }
-
- var factorToGL = {};
- factorToGL[ ZeroFactor ] = 0;
- factorToGL[ OneFactor ] = 1;
- factorToGL[ SrcColorFactor ] = 768;
- factorToGL[ SrcAlphaFactor ] = 770;
- factorToGL[ SrcAlphaSaturateFactor ] = 776;
- factorToGL[ DstColorFactor ] = 774;
- factorToGL[ DstAlphaFactor ] = 772;
- factorToGL[ OneMinusSrcColorFactor ] = 769;
- factorToGL[ OneMinusSrcAlphaFactor ] = 771;
- factorToGL[ OneMinusDstColorFactor ] = 775;
- factorToGL[ OneMinusDstAlphaFactor ] = 773;
-
- function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
-
- if ( blending === NoBlending ) {
-
- if ( currentBlendingEnabled ) {
-
- disable( 3042 );
- currentBlendingEnabled = false;
-
- }
-
- return;
-
- }
-
- if ( ! currentBlendingEnabled ) {
-
- enable( 3042 );
- currentBlendingEnabled = true;
-
- }
-
- if ( blending !== CustomBlending ) {
-
- if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
-
- if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
-
- gl.blendEquation( 32774 );
-
- currentBlendEquation = AddEquation;
- currentBlendEquationAlpha = AddEquation;
-
- }
-
- if ( premultipliedAlpha ) {
-
- switch ( blending ) {
-
- case NormalBlending:
- gl.blendFuncSeparate( 1, 771, 1, 771 );
- break;
-
- case AdditiveBlending:
- gl.blendFunc( 1, 1 );
- break;
-
- case SubtractiveBlending:
- gl.blendFuncSeparate( 0, 0, 769, 771 );
- break;
-
- case MultiplyBlending:
- gl.blendFuncSeparate( 0, 768, 0, 770 );
- break;
-
- default:
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
- break;
-
- }
-
- } else {
-
- switch ( blending ) {
-
- case NormalBlending:
- gl.blendFuncSeparate( 770, 771, 1, 771 );
- break;
-
- case AdditiveBlending:
- gl.blendFunc( 770, 1 );
- break;
-
- case SubtractiveBlending:
- gl.blendFunc( 0, 769 );
- break;
-
- case MultiplyBlending:
- gl.blendFunc( 0, 768 );
- break;
-
- default:
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
- break;
-
- }
-
- }
-
- currentBlendSrc = null;
- currentBlendDst = null;
- currentBlendSrcAlpha = null;
- currentBlendDstAlpha = null;
-
- currentBlending = blending;
- currentPremultipledAlpha = premultipliedAlpha;
-
- }
-
- return;
-
- }
-
- // custom blending
-
- blendEquationAlpha = blendEquationAlpha || blendEquation;
- blendSrcAlpha = blendSrcAlpha || blendSrc;
- blendDstAlpha = blendDstAlpha || blendDst;
-
- if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
-
- gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
-
- currentBlendEquation = blendEquation;
- currentBlendEquationAlpha = blendEquationAlpha;
-
- }
-
- if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
-
- gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
-
- currentBlendSrc = blendSrc;
- currentBlendDst = blendDst;
- currentBlendSrcAlpha = blendSrcAlpha;
- currentBlendDstAlpha = blendDstAlpha;
-
- }
-
- currentBlending = blending;
- currentPremultipledAlpha = null;
-
- }
-
- function setMaterial( material, frontFaceCW ) {
-
- material.side === DoubleSide
- ? disable( 2884 )
- : enable( 2884 );
-
- var flipSided = ( material.side === BackSide );
- if ( frontFaceCW ) { flipSided = ! flipSided; }
-
- setFlipSided( flipSided );
-
- ( material.blending === NormalBlending && material.transparent === false )
- ? setBlending( NoBlending )
- : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
-
- depthBuffer.setFunc( material.depthFunc );
- depthBuffer.setTest( material.depthTest );
- depthBuffer.setMask( material.depthWrite );
- colorBuffer.setMask( material.colorWrite );
-
- var stencilWrite = material.stencilWrite;
- stencilBuffer.setTest( stencilWrite );
- if ( stencilWrite ) {
-
- stencilBuffer.setMask( material.stencilWriteMask );
- stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
- stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
-
- }
-
- setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
-
- }
-
- //
-
- function setFlipSided( flipSided ) {
-
- if ( currentFlipSided !== flipSided ) {
-
- if ( flipSided ) {
-
- gl.frontFace( 2304 );
-
- } else {
-
- gl.frontFace( 2305 );
-
- }
-
- currentFlipSided = flipSided;
-
- }
-
- }
-
- function setCullFace( cullFace ) {
-
- if ( cullFace !== CullFaceNone ) {
-
- enable( 2884 );
-
- if ( cullFace !== currentCullFace ) {
-
- if ( cullFace === CullFaceBack ) {
-
- gl.cullFace( 1029 );
-
- } else if ( cullFace === CullFaceFront ) {
-
- gl.cullFace( 1028 );
-
- } else {
-
- gl.cullFace( 1032 );
-
- }
-
- }
-
- } else {
-
- disable( 2884 );
-
- }
-
- currentCullFace = cullFace;
-
- }
-
- function setLineWidth( width ) {
-
- if ( width !== currentLineWidth ) {
-
- if ( lineWidthAvailable ) { gl.lineWidth( width ); }
-
- currentLineWidth = width;
-
- }
-
- }
-
- function setPolygonOffset( polygonOffset, factor, units ) {
-
- if ( polygonOffset ) {
-
- enable( 32823 );
-
- if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
-
- gl.polygonOffset( factor, units );
-
- currentPolygonOffsetFactor = factor;
- currentPolygonOffsetUnits = units;
-
- }
-
- } else {
-
- disable( 32823 );
-
- }
-
- }
-
- function setScissorTest( scissorTest ) {
-
- if ( scissorTest ) {
-
- enable( 3089 );
-
- } else {
-
- disable( 3089 );
-
- }
-
- }
-
- // texture
-
- function activeTexture( webglSlot ) {
-
- if ( webglSlot === undefined ) { webglSlot = 33984 + maxTextures - 1; }
-
- if ( currentTextureSlot !== webglSlot ) {
-
- gl.activeTexture( webglSlot );
- currentTextureSlot = webglSlot;
-
- }
-
- }
-
- function bindTexture( webglType, webglTexture ) {
-
- if ( currentTextureSlot === null ) {
-
- activeTexture();
-
- }
-
- var boundTexture = currentBoundTextures[ currentTextureSlot ];
-
- if ( boundTexture === undefined ) {
-
- boundTexture = { type: undefined, texture: undefined };
- currentBoundTextures[ currentTextureSlot ] = boundTexture;
-
- }
-
- if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
-
- gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
-
- boundTexture.type = webglType;
- boundTexture.texture = webglTexture;
-
- }
-
- }
-
- function unbindTexture() {
-
- var boundTexture = currentBoundTextures[ currentTextureSlot ];
-
- if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
-
- gl.bindTexture( boundTexture.type, null );
-
- boundTexture.type = undefined;
- boundTexture.texture = undefined;
-
- }
-
- }
-
- function compressedTexImage2D() {
-
- try {
-
- gl.compressedTexImage2D.apply( gl, arguments );
-
- } catch ( error ) {
-
- console.error( 'THREE.WebGLState:', error );
-
- }
-
- }
-
- function texImage2D() {
-
- try {
-
- gl.texImage2D.apply( gl, arguments );
-
- } catch ( error ) {
-
- console.error( 'THREE.WebGLState:', error );
-
- }
-
- }
-
- function texImage3D() {
-
- try {
-
- gl.texImage3D.apply( gl, arguments );
-
- } catch ( error ) {
-
- console.error( 'THREE.WebGLState:', error );
-
- }
-
- }
-
- //
-
- function scissor( scissor ) {
-
- if ( currentScissor.equals( scissor ) === false ) {
-
- gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
- currentScissor.copy( scissor );
-
- }
-
- }
-
- function viewport( viewport ) {
-
- if ( currentViewport.equals( viewport ) === false ) {
-
- gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
- currentViewport.copy( viewport );
-
- }
-
- }
-
- //
-
- function reset() {
-
- enabledCapabilities = {};
-
- currentTextureSlot = null;
- currentBoundTextures = {};
-
- currentProgram = null;
-
- currentBlending = null;
-
- currentFlipSided = null;
- currentCullFace = null;
-
- colorBuffer.reset();
- depthBuffer.reset();
- stencilBuffer.reset();
-
- }
-
- return {
-
- buffers: {
- color: colorBuffer,
- depth: depthBuffer,
- stencil: stencilBuffer
- },
-
- enable: enable,
- disable: disable,
-
- useProgram: useProgram,
-
- setBlending: setBlending,
- setMaterial: setMaterial,
-
- setFlipSided: setFlipSided,
- setCullFace: setCullFace,
-
- setLineWidth: setLineWidth,
- setPolygonOffset: setPolygonOffset,
-
- setScissorTest: setScissorTest,
-
- activeTexture: activeTexture,
- bindTexture: bindTexture,
- unbindTexture: unbindTexture,
- compressedTexImage2D: compressedTexImage2D,
- texImage2D: texImage2D,
- texImage3D: texImage3D,
-
- scissor: scissor,
- viewport: viewport,
-
- reset: reset
-
- };
-
- }
-
- function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
-
- var isWebGL2 = capabilities.isWebGL2;
- var maxTextures = capabilities.maxTextures;
- var maxCubemapSize = capabilities.maxCubemapSize;
- var maxTextureSize = capabilities.maxTextureSize;
- var maxSamples = capabilities.maxSamples;
-
- var _videoTextures = new WeakMap();
- var _canvas;
-
- // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
- // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
- // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
-
- var useOffscreenCanvas = false;
-
- try {
-
- useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
- && ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null;
-
- } catch ( err ) {
-
- // Ignore any errors
-
- }
-
- function createCanvas( width, height ) {
-
- // Use OffscreenCanvas when available. Specially needed in web workers
-
- return useOffscreenCanvas ?
- new OffscreenCanvas( width, height ) :
- document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
-
- }
-
- function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
-
- var scale = 1;
-
- // handle case if texture exceeds max size
-
- if ( image.width > maxSize || image.height > maxSize ) {
-
- scale = maxSize / Math.max( image.width, image.height );
-
- }
-
- // only perform resize if necessary
-
- if ( scale < 1 || needsPowerOfTwo === true ) {
-
- // only perform resize for certain image types
-
- if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
- ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
-
- var floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
-
- var width = floor( scale * image.width );
- var height = floor( scale * image.height );
-
- if ( _canvas === undefined ) { _canvas = createCanvas( width, height ); }
-
- // cube textures can't reuse the same canvas
-
- var canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
-
- canvas.width = width;
- canvas.height = height;
-
- var context = canvas.getContext( '2d' );
- context.drawImage( image, 0, 0, width, height );
-
- console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
-
- return canvas;
-
- } else {
-
- if ( 'data' in image ) {
-
- console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
-
- }
-
- return image;
-
- }
-
- }
-
- return image;
-
- }
-
- function isPowerOfTwo( image ) {
-
- return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );
-
- }
-
- function textureNeedsPowerOfTwo( texture ) {
-
- if ( isWebGL2 ) { return false; }
-
- return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
- ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
-
- }
-
- function textureNeedsGenerateMipmaps( texture, supportsMips ) {
-
- return texture.generateMipmaps && supportsMips &&
- texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
-
- }
-
- function generateMipmap( target, texture, width, height ) {
-
- _gl.generateMipmap( target );
-
- var textureProperties = properties.get( texture );
-
- // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
- textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;
-
- }
-
- function getInternalFormat( internalFormatName, glFormat, glType ) {
-
- if ( isWebGL2 === false ) { return glFormat; }
-
- if ( internalFormatName !== null ) {
-
- if ( _gl[ internalFormatName ] !== undefined ) { return _gl[ internalFormatName ]; }
-
- console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
-
- }
-
- var internalFormat = glFormat;
-
- if ( glFormat === 6403 ) {
-
- if ( glType === 5126 ) { internalFormat = 33326; }
- if ( glType === 5131 ) { internalFormat = 33325; }
- if ( glType === 5121 ) { internalFormat = 33321; }
-
- }
-
- if ( glFormat === 6407 ) {
-
- if ( glType === 5126 ) { internalFormat = 34837; }
- if ( glType === 5131 ) { internalFormat = 34843; }
- if ( glType === 5121 ) { internalFormat = 32849; }
-
- }
-
- if ( glFormat === 6408 ) {
-
- if ( glType === 5126 ) { internalFormat = 34836; }
- if ( glType === 5131 ) { internalFormat = 34842; }
- if ( glType === 5121 ) { internalFormat = 32856; }
-
- }
-
- if ( internalFormat === 33325 || internalFormat === 33326 ||
- internalFormat === 34842 || internalFormat === 34836 ) {
-
- extensions.get( 'EXT_color_buffer_float' );
-
- }
-
- return internalFormat;
-
- }
-
- // Fallback filters for non-power-of-2 textures
-
- function filterFallback( f ) {
-
- if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
-
- return 9728;
-
- }
-
- return 9729;
-
- }
-
- //
-
- function onTextureDispose( event ) {
-
- var texture = event.target;
-
- texture.removeEventListener( 'dispose', onTextureDispose );
-
- deallocateTexture( texture );
-
- if ( texture.isVideoTexture ) {
-
- _videoTextures.delete( texture );
-
- }
-
- info.memory.textures --;
-
- }
-
- function onRenderTargetDispose( event ) {
-
- var renderTarget = event.target;
-
- renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
-
- deallocateRenderTarget( renderTarget );
-
- info.memory.textures --;
-
- }
-
- //
-
- function deallocateTexture( texture ) {
-
- var textureProperties = properties.get( texture );
-
- if ( textureProperties.__webglInit === undefined ) { return; }
-
- _gl.deleteTexture( textureProperties.__webglTexture );
-
- properties.remove( texture );
-
- }
-
- function deallocateRenderTarget( renderTarget ) {
-
- var renderTargetProperties = properties.get( renderTarget );
- var textureProperties = properties.get( renderTarget.texture );
-
- if ( ! renderTarget ) { return; }
-
- if ( textureProperties.__webglTexture !== undefined ) {
-
- _gl.deleteTexture( textureProperties.__webglTexture );
-
- }
-
- if ( renderTarget.depthTexture ) {
-
- renderTarget.depthTexture.dispose();
-
- }
-
- if ( renderTarget.isWebGLCubeRenderTarget ) {
-
- for ( var i = 0; i < 6; i ++ ) {
-
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
- if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); }
-
- }
-
- } else {
-
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
- if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); }
- if ( renderTargetProperties.__webglMultisampledFramebuffer ) { _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer ); }
- if ( renderTargetProperties.__webglColorRenderbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer ); }
- if ( renderTargetProperties.__webglDepthRenderbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer ); }
-
- }
-
- properties.remove( renderTarget.texture );
- properties.remove( renderTarget );
-
- }
-
- //
-
- var textureUnits = 0;
-
- function resetTextureUnits() {
-
- textureUnits = 0;
-
- }
-
- function allocateTextureUnit() {
-
- var textureUnit = textureUnits;
-
- if ( textureUnit >= maxTextures ) {
-
- console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures );
-
- }
-
- textureUnits += 1;
-
- return textureUnit;
-
- }
-
- //
-
- function setTexture2D( texture, slot ) {
-
- var textureProperties = properties.get( texture );
-
- if ( texture.isVideoTexture ) { updateVideoTexture( texture ); }
-
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
-
- var image = texture.image;
-
- if ( image === undefined ) {
-
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );
-
- } else if ( image.complete === false ) {
-
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
-
- } else {
-
- uploadTexture( textureProperties, texture, slot );
- return;
-
- }
-
- }
-
- state.activeTexture( 33984 + slot );
- state.bindTexture( 3553, textureProperties.__webglTexture );
-
- }
-
- function setTexture2DArray( texture, slot ) {
-
- var textureProperties = properties.get( texture );
-
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
-
- uploadTexture( textureProperties, texture, slot );
- return;
-
- }
-
- state.activeTexture( 33984 + slot );
- state.bindTexture( 35866, textureProperties.__webglTexture );
-
- }
-
- function setTexture3D( texture, slot ) {
-
- var textureProperties = properties.get( texture );
-
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
-
- uploadTexture( textureProperties, texture, slot );
- return;
-
- }
-
- state.activeTexture( 33984 + slot );
- state.bindTexture( 32879, textureProperties.__webglTexture );
-
- }
-
- function setTextureCube( texture, slot ) {
-
- if ( texture.image.length !== 6 ) { return; }
-
- var textureProperties = properties.get( texture );
-
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
-
- initTexture( textureProperties, texture );
-
- state.activeTexture( 33984 + slot );
- state.bindTexture( 34067, textureProperties.__webglTexture );
-
- _gl.pixelStorei( 37440, texture.flipY );
-
- var isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) );
- var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
-
- var cubeImage = [];
-
- for ( var i = 0; i < 6; i ++ ) {
-
- if ( ! isCompressed && ! isDataTexture ) {
-
- cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize );
-
- } else {
-
- cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
-
- }
-
- }
-
- var image = cubeImage[ 0 ],
- supportsMips = isPowerOfTwo( image ) || isWebGL2,
- glFormat = utils.convert( texture.format ),
- glType = utils.convert( texture.type ),
- glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
-
- setTextureParameters( 34067, texture, supportsMips );
-
- var mipmaps;
-
- if ( isCompressed ) {
-
- for ( var i$1 = 0; i$1 < 6; i$1 ++ ) {
-
- mipmaps = cubeImage[ i$1 ].mipmaps;
-
- for ( var j = 0; j < mipmaps.length; j ++ ) {
-
- var mipmap = mipmaps[ j ];
-
- if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
-
- if ( glFormat !== null ) {
-
- state.compressedTexImage2D( 34069 + i$1, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
-
- } else {
-
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
-
- }
-
- } else {
-
- state.texImage2D( 34069 + i$1, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
-
- }
-
- }
-
- }
-
- textureProperties.__maxMipLevel = mipmaps.length - 1;
-
- } else {
-
- mipmaps = texture.mipmaps;
-
- for ( var i$2 = 0; i$2 < 6; i$2 ++ ) {
-
- if ( isDataTexture ) {
-
- state.texImage2D( 34069 + i$2, 0, glInternalFormat, cubeImage[ i$2 ].width, cubeImage[ i$2 ].height, 0, glFormat, glType, cubeImage[ i$2 ].data );
-
- for ( var j$1 = 0; j$1 < mipmaps.length; j$1 ++ ) {
-
- var mipmap$1 = mipmaps[ j$1 ];
- var mipmapImage = mipmap$1.image[ i$2 ].image;
-
- state.texImage2D( 34069 + i$2, j$1 + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
-
- }
-
- } else {
-
- state.texImage2D( 34069 + i$2, 0, glInternalFormat, glFormat, glType, cubeImage[ i$2 ] );
-
- for ( var j$2 = 0; j$2 < mipmaps.length; j$2 ++ ) {
-
- var mipmap$2 = mipmaps[ j$2 ];
-
- state.texImage2D( 34069 + i$2, j$2 + 1, glInternalFormat, glFormat, glType, mipmap$2.image[ i$2 ] );
-
- }
-
- }
-
- }
-
- textureProperties.__maxMipLevel = mipmaps.length;
-
- }
-
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
-
- // We assume images for cube map have the same size.
- generateMipmap( 34067, texture, image.width, image.height );
-
- }
-
- textureProperties.__version = texture.version;
-
- if ( texture.onUpdate ) { texture.onUpdate( texture ); }
-
- } else {
-
- state.activeTexture( 33984 + slot );
- state.bindTexture( 34067, textureProperties.__webglTexture );
-
- }
-
- }
-
- function setTextureCubeDynamic( texture, slot ) {
-
- state.activeTexture( 33984 + slot );
- state.bindTexture( 34067, properties.get( texture ).__webglTexture );
-
- }
-
- var wrappingToGL = {};
- wrappingToGL[ RepeatWrapping ] = 10497;
- wrappingToGL[ ClampToEdgeWrapping ] = 33071;
- wrappingToGL[ MirroredRepeatWrapping ] = 33648;
-
- var filterToGL = {};
- filterToGL[ NearestFilter ] = 9728;
- filterToGL[ NearestMipmapNearestFilter ] = 9984;
- filterToGL[ NearestMipmapLinearFilter ] = 9986;
- filterToGL[ LinearFilter ] = 9729;
- filterToGL[ LinearMipmapNearestFilter ] = 9985;
- filterToGL[ LinearMipmapLinearFilter ] = 9987;
-
- function setTextureParameters( textureType, texture, supportsMips ) {
-
- if ( supportsMips ) {
-
- _gl.texParameteri( textureType, 10242, wrappingToGL[ texture.wrapS ] );
- _gl.texParameteri( textureType, 10243, wrappingToGL[ texture.wrapT ] );
-
- if ( textureType === 32879 || textureType === 35866 ) {
-
- _gl.texParameteri( textureType, 32882, wrappingToGL[ texture.wrapR ] );
-
- }
-
- _gl.texParameteri( textureType, 10240, filterToGL[ texture.magFilter ] );
- _gl.texParameteri( textureType, 10241, filterToGL[ texture.minFilter ] );
-
- } else {
-
- _gl.texParameteri( textureType, 10242, 33071 );
- _gl.texParameteri( textureType, 10243, 33071 );
-
- if ( textureType === 32879 || textureType === 35866 ) {
-
- _gl.texParameteri( textureType, 32882, 33071 );
-
- }
-
- if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
-
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
-
- }
-
- _gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) );
- _gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) );
-
- if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
-
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
-
- }
-
- }
-
- var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
-
- if ( extension ) {
-
- if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) { return; }
- if ( texture.type === HalfFloatType && ( isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) { return; }
-
- if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
-
- _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
- properties.get( texture ).__currentAnisotropy = texture.anisotropy;
-
- }
-
- }
-
- }
-
- function initTexture( textureProperties, texture ) {
-
- if ( textureProperties.__webglInit === undefined ) {
-
- textureProperties.__webglInit = true;
-
- texture.addEventListener( 'dispose', onTextureDispose );
-
- textureProperties.__webglTexture = _gl.createTexture();
-
- info.memory.textures ++;
-
- }
-
- }
-
- function uploadTexture( textureProperties, texture, slot ) {
-
- var textureType = 3553;
-
- if ( texture.isDataTexture2DArray ) { textureType = 35866; }
- if ( texture.isDataTexture3D ) { textureType = 32879; }
-
- initTexture( textureProperties, texture );
-
- state.activeTexture( 33984 + slot );
- state.bindTexture( textureType, textureProperties.__webglTexture );
-
- _gl.pixelStorei( 37440, texture.flipY );
- _gl.pixelStorei( 37441, texture.premultiplyAlpha );
- _gl.pixelStorei( 3317, texture.unpackAlignment );
-
- var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
- var image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize );
-
- var supportsMips = isPowerOfTwo( image ) || isWebGL2,
- glFormat = utils.convert( texture.format );
-
- var glType = utils.convert( texture.type ),
- glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
-
- setTextureParameters( textureType, texture, supportsMips );
-
- var mipmap;
- var mipmaps = texture.mipmaps;
-
- if ( texture.isDepthTexture ) {
-
- // populate depth texture with dummy data
-
- glInternalFormat = 6402;
-
- if ( isWebGL2 ) {
-
- if ( texture.type === FloatType ) {
-
- glInternalFormat = 36012;
-
- } else if ( texture.type === UnsignedIntType ) {
-
- glInternalFormat = 33190;
-
- } else if ( texture.type === UnsignedInt248Type ) {
-
- glInternalFormat = 35056;
-
- } else {
-
- glInternalFormat = 33189; // WebGL2 requires sized internalformat for glTexImage2D
-
- }
-
- } else {
-
- if ( texture.type === FloatType ) {
-
- console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
-
- }
-
- }
-
- // validation checks for WebGL 1
-
- if ( texture.format === DepthFormat && glInternalFormat === 6402 ) {
-
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
- // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
-
- console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
-
- texture.type = UnsignedShortType;
- glType = utils.convert( texture.type );
-
- }
-
- }
-
- if ( texture.format === DepthStencilFormat && glInternalFormat === 6402 ) {
-
- // Depth stencil textures need the DEPTH_STENCIL internal format
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- glInternalFormat = 34041;
-
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
- // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.type !== UnsignedInt248Type ) {
-
- console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
-
- texture.type = UnsignedInt248Type;
- glType = utils.convert( texture.type );
-
- }
-
- }
-
- //
-
- state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
-
- } else if ( texture.isDataTexture ) {
-
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
-
- if ( mipmaps.length > 0 && supportsMips ) {
-
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
-
- mipmap = mipmaps[ i ];
- state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
-
- }
-
- texture.generateMipmaps = false;
- textureProperties.__maxMipLevel = mipmaps.length - 1;
-
- } else {
-
- state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
- textureProperties.__maxMipLevel = 0;
-
- }
-
- } else if ( texture.isCompressedTexture ) {
-
- for ( var i$1 = 0, il$1 = mipmaps.length; i$1 < il$1; i$1 ++ ) {
-
- mipmap = mipmaps[ i$1 ];
-
- if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
-
- if ( glFormat !== null ) {
-
- state.compressedTexImage2D( 3553, i$1, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
-
- } else {
-
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
-
- }
-
- } else {
-
- state.texImage2D( 3553, i$1, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
-
- }
-
- }
-
- textureProperties.__maxMipLevel = mipmaps.length - 1;
-
- } else if ( texture.isDataTexture2DArray ) {
-
- state.texImage3D( 35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
- textureProperties.__maxMipLevel = 0;
-
- } else if ( texture.isDataTexture3D ) {
-
- state.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
- textureProperties.__maxMipLevel = 0;
-
- } else {
-
- // regular Texture (image, video, canvas)
-
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
-
- if ( mipmaps.length > 0 && supportsMips ) {
-
- for ( var i$2 = 0, il$2 = mipmaps.length; i$2 < il$2; i$2 ++ ) {
-
- mipmap = mipmaps[ i$2 ];
- state.texImage2D( 3553, i$2, glInternalFormat, glFormat, glType, mipmap );
-
- }
-
- texture.generateMipmaps = false;
- textureProperties.__maxMipLevel = mipmaps.length - 1;
-
- } else {
-
- state.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image );
- textureProperties.__maxMipLevel = 0;
-
- }
-
- }
-
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
-
- generateMipmap( textureType, texture, image.width, image.height );
-
- }
-
- textureProperties.__version = texture.version;
-
- if ( texture.onUpdate ) { texture.onUpdate( texture ); }
-
- }
-
- // Render targets
-
- // Setup storage for target texture and bind it to correct framebuffer
- function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
-
- var glFormat = utils.convert( renderTarget.texture.format );
- var glType = utils.convert( renderTarget.texture.type );
- var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );
- state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
- _gl.bindFramebuffer( 36160, framebuffer );
- _gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
- _gl.bindFramebuffer( 36160, null );
-
- }
-
- // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
- function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
-
- _gl.bindRenderbuffer( 36161, renderbuffer );
-
- if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
-
- var glInternalFormat = 33189;
-
- if ( isMultisample ) {
-
- var depthTexture = renderTarget.depthTexture;
-
- if ( depthTexture && depthTexture.isDepthTexture ) {
-
- if ( depthTexture.type === FloatType ) {
-
- glInternalFormat = 36012;
-
- } else if ( depthTexture.type === UnsignedIntType ) {
-
- glInternalFormat = 33190;
-
- }
-
- }
-
- var samples = getRenderTargetSamples( renderTarget );
-
- _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
-
- } else {
-
- _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height );
-
- }
-
- _gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer );
-
- } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
-
- if ( isMultisample ) {
-
- var samples$1 = getRenderTargetSamples( renderTarget );
-
- _gl.renderbufferStorageMultisample( 36161, samples$1, 35056, renderTarget.width, renderTarget.height );
-
- } else {
-
- _gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height );
-
- }
-
-
- _gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer );
-
- } else {
-
- var glFormat = utils.convert( renderTarget.texture.format );
- var glType = utils.convert( renderTarget.texture.type );
- var glInternalFormat$1 = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );
-
- if ( isMultisample ) {
-
- var samples$2 = getRenderTargetSamples( renderTarget );
-
- _gl.renderbufferStorageMultisample( 36161, samples$2, glInternalFormat$1, renderTarget.width, renderTarget.height );
-
- } else {
-
- _gl.renderbufferStorage( 36161, glInternalFormat$1, renderTarget.width, renderTarget.height );
-
- }
-
- }
-
- _gl.bindRenderbuffer( 36161, null );
-
- }
-
- // Setup resources for a Depth Texture for a FBO (needs an extension)
- function setupDepthTexture( framebuffer, renderTarget ) {
-
- var isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
- if ( isCube ) { throw new Error( 'Depth Texture with cube render targets is not supported' ); }
-
- _gl.bindFramebuffer( 36160, framebuffer );
-
- if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
-
- throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
-
- }
-
- // upload an empty depth texture with framebuffer size
- if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
- renderTarget.depthTexture.image.width !== renderTarget.width ||
- renderTarget.depthTexture.image.height !== renderTarget.height ) {
-
- renderTarget.depthTexture.image.width = renderTarget.width;
- renderTarget.depthTexture.image.height = renderTarget.height;
- renderTarget.depthTexture.needsUpdate = true;
-
- }
-
- setTexture2D( renderTarget.depthTexture, 0 );
-
- var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
-
- if ( renderTarget.depthTexture.format === DepthFormat ) {
-
- _gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 );
-
- } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
-
- _gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 );
-
- } else {
-
- throw new Error( 'Unknown depthTexture format' );
-
- }
-
- }
-
- // Setup GL resources for a non-texture depth buffer
- function setupDepthRenderbuffer( renderTarget ) {
-
- var renderTargetProperties = properties.get( renderTarget );
-
- var isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
-
- if ( renderTarget.depthTexture ) {
-
- if ( isCube ) { throw new Error( 'target.depthTexture not supported in Cube render targets' ); }
-
- setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
-
- } else {
-
- if ( isCube ) {
-
- renderTargetProperties.__webglDepthbuffer = [];
-
- for ( var i = 0; i < 6; i ++ ) {
-
- _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] );
- renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
-
- }
-
- } else {
-
- _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer );
- renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
-
- }
-
- }
-
- _gl.bindFramebuffer( 36160, null );
-
- }
-
- // Set up GL resources for the render target
- function setupRenderTarget( renderTarget ) {
-
- var renderTargetProperties = properties.get( renderTarget );
- var textureProperties = properties.get( renderTarget.texture );
-
- renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
-
- textureProperties.__webglTexture = _gl.createTexture();
-
- info.memory.textures ++;
-
- var isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
- var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true );
- var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
-
- // Handles WebGL2 RGBFormat fallback - #18858
-
- if ( isWebGL2 && renderTarget.texture.format === RGBFormat && ( renderTarget.texture.type === FloatType || renderTarget.texture.type === HalfFloatType ) ) {
-
- renderTarget.texture.format = RGBAFormat;
-
- console.warn( 'THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.' );
-
- }
-
- // Setup framebuffer
-
- if ( isCube ) {
-
- renderTargetProperties.__webglFramebuffer = [];
-
- for ( var i = 0; i < 6; i ++ ) {
-
- renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
-
- }
-
- } else {
-
- renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
-
- if ( isMultisample ) {
-
- if ( isWebGL2 ) {
-
- renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
- renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();
-
- _gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer );
-
- var glFormat = utils.convert( renderTarget.texture.format );
- var glType = utils.convert( renderTarget.texture.type );
- var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );
- var samples = getRenderTargetSamples( renderTarget );
- _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
-
- _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer );
- _gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer );
- _gl.bindRenderbuffer( 36161, null );
-
- if ( renderTarget.depthBuffer ) {
-
- renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
-
- }
-
- _gl.bindFramebuffer( 36160, null );
-
-
- } else {
-
- console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
-
- }
-
- }
-
- }
-
- // Setup color buffer
-
- if ( isCube ) {
-
- state.bindTexture( 34067, textureProperties.__webglTexture );
- setTextureParameters( 34067, renderTarget.texture, supportsMips );
-
- for ( var i$1 = 0; i$1 < 6; i$1 ++ ) {
-
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i$1 ], renderTarget, 36064, 34069 + i$1 );
-
- }
-
- if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
-
- generateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height );
-
- }
-
- state.bindTexture( 34067, null );
-
- } else {
-
- state.bindTexture( 3553, textureProperties.__webglTexture );
- setTextureParameters( 3553, renderTarget.texture, supportsMips );
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 );
-
- if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
-
- generateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height );
-
- }
-
- state.bindTexture( 3553, null );
-
- }
-
- // Setup depth and stencil buffers
-
- if ( renderTarget.depthBuffer ) {
-
- setupDepthRenderbuffer( renderTarget );
-
- }
-
- }
-
- function updateRenderTargetMipmap( renderTarget ) {
-
- var texture = renderTarget.texture;
- var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
-
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
-
- var target = renderTarget.isWebGLCubeRenderTarget ? 34067 : 3553;
- var webglTexture = properties.get( texture ).__webglTexture;
-
- state.bindTexture( target, webglTexture );
- generateMipmap( target, texture, renderTarget.width, renderTarget.height );
- state.bindTexture( target, null );
-
- }
-
- }
-
- function updateMultisampleRenderTarget( renderTarget ) {
-
- if ( renderTarget.isWebGLMultisampleRenderTarget ) {
-
- if ( isWebGL2 ) {
-
- var renderTargetProperties = properties.get( renderTarget );
-
- _gl.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer );
- _gl.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer );
-
- var width = renderTarget.width;
- var height = renderTarget.height;
- var mask = 16384;
-
- if ( renderTarget.depthBuffer ) { mask |= 256; }
- if ( renderTarget.stencilBuffer ) { mask |= 1024; }
-
- _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 );
-
- _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); // see #18905
-
- } else {
-
- console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
-
- }
-
- }
-
- }
-
- function getRenderTargetSamples( renderTarget ) {
-
- return ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ?
- Math.min( maxSamples, renderTarget.samples ) : 0;
-
- }
-
- function updateVideoTexture( texture ) {
-
- var frame = info.render.frame;
-
- // Check the last frame we updated the VideoTexture
-
- if ( _videoTextures.get( texture ) !== frame ) {
-
- _videoTextures.set( texture, frame );
- texture.update();
-
- }
-
- }
-
- // backwards compatibility
-
- var warnedTexture2D = false;
- var warnedTextureCube = false;
-
- function safeSetTexture2D( texture, slot ) {
-
- if ( texture && texture.isWebGLRenderTarget ) {
-
- if ( warnedTexture2D === false ) {
-
- console.warn( "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead." );
- warnedTexture2D = true;
-
- }
-
- texture = texture.texture;
-
- }
-
- setTexture2D( texture, slot );
-
- }
-
- function safeSetTextureCube( texture, slot ) {
-
- if ( texture && texture.isWebGLCubeRenderTarget ) {
-
- if ( warnedTextureCube === false ) {
-
- console.warn( "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
- warnedTextureCube = true;
-
- }
-
- texture = texture.texture;
-
- }
-
- // currently relying on the fact that WebGLCubeRenderTarget.texture is a Texture and NOT a CubeTexture
- // TODO: unify these code paths
- if ( ( texture && texture.isCubeTexture ) ||
- ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
-
- // CompressedTexture can have Array in image :/
-
- // this function alone should take care of cube textures
- setTextureCube( texture, slot );
-
- } else {
-
- // assumed: texture property of THREE.WebGLCubeRenderTarget
- setTextureCubeDynamic( texture, slot );
-
- }
-
- }
-
- //
-
- this.allocateTextureUnit = allocateTextureUnit;
- this.resetTextureUnits = resetTextureUnits;
-
- this.setTexture2D = setTexture2D;
- this.setTexture2DArray = setTexture2DArray;
- this.setTexture3D = setTexture3D;
- this.setTextureCube = setTextureCube;
- this.setTextureCubeDynamic = setTextureCubeDynamic;
- this.setupRenderTarget = setupRenderTarget;
- this.updateRenderTargetMipmap = updateRenderTargetMipmap;
- this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
-
- this.safeSetTexture2D = safeSetTexture2D;
- this.safeSetTextureCube = safeSetTextureCube;
-
- }
-
- function WebGLUtils( gl, extensions, capabilities ) {
-
- var isWebGL2 = capabilities.isWebGL2;
-
- function convert( p ) {
-
- var extension;
-
- if ( p === UnsignedByteType ) { return 5121; }
- if ( p === UnsignedShort4444Type ) { return 32819; }
- if ( p === UnsignedShort5551Type ) { return 32820; }
- if ( p === UnsignedShort565Type ) { return 33635; }
-
- if ( p === ByteType ) { return 5120; }
- if ( p === ShortType ) { return 5122; }
- if ( p === UnsignedShortType ) { return 5123; }
- if ( p === IntType ) { return 5124; }
- if ( p === UnsignedIntType ) { return 5125; }
- if ( p === FloatType ) { return 5126; }
-
- if ( p === HalfFloatType ) {
-
- if ( isWebGL2 ) { return 5131; }
-
- extension = extensions.get( 'OES_texture_half_float' );
-
- if ( extension !== null ) {
-
- return extension.HALF_FLOAT_OES;
-
- } else {
-
- return null;
-
- }
-
- }
-
- if ( p === AlphaFormat ) { return 6406; }
- if ( p === RGBFormat ) { return 6407; }
- if ( p === RGBAFormat ) { return 6408; }
- if ( p === LuminanceFormat ) { return 6409; }
- if ( p === LuminanceAlphaFormat ) { return 6410; }
- if ( p === DepthFormat ) { return 6402; }
- if ( p === DepthStencilFormat ) { return 34041; }
- if ( p === RedFormat ) { return 6403; }
-
- // WebGL2 formats.
-
- if ( p === RedIntegerFormat ) { return 36244; }
- if ( p === RGFormat ) { return 33319; }
- if ( p === RGIntegerFormat ) { return 33320; }
- if ( p === RGBIntegerFormat ) { return 36248; }
- if ( p === RGBAIntegerFormat ) { return 36249; }
-
- if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
- p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
-
- extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
-
- if ( extension !== null ) {
-
- if ( p === RGB_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; }
- if ( p === RGBA_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; }
- if ( p === RGBA_S3TC_DXT3_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; }
- if ( p === RGBA_S3TC_DXT5_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; }
-
- } else {
-
- return null;
-
- }
-
- }
-
- if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
- p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
-
- extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
-
- if ( extension !== null ) {
-
- if ( p === RGB_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; }
- if ( p === RGB_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; }
- if ( p === RGBA_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; }
- if ( p === RGBA_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; }
-
- } else {
-
- return null;
-
- }
-
- }
-
- if ( p === RGB_ETC1_Format ) {
-
- extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
-
- if ( extension !== null ) {
-
- return extension.COMPRESSED_RGB_ETC1_WEBGL;
-
- } else {
-
- return null;
-
- }
-
- }
-
- if ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {
-
- extension = extensions.get( 'WEBGL_compressed_texture_etc' );
-
- if ( extension !== null ) {
-
- if ( p === RGB_ETC2_Format ) { return extension.COMPRESSED_RGB8_ETC2; }
- if ( p === RGBA_ETC2_EAC_Format ) { return extension.COMPRESSED_RGBA8_ETC2_EAC; }
-
- }
-
- }
-
- if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||
- p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||
- p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||
- p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||
- p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ||
- p === SRGB8_ALPHA8_ASTC_4x4_Format || p === SRGB8_ALPHA8_ASTC_5x4_Format || p === SRGB8_ALPHA8_ASTC_5x5_Format ||
- p === SRGB8_ALPHA8_ASTC_6x5_Format || p === SRGB8_ALPHA8_ASTC_6x6_Format || p === SRGB8_ALPHA8_ASTC_8x5_Format ||
- p === SRGB8_ALPHA8_ASTC_8x6_Format || p === SRGB8_ALPHA8_ASTC_8x8_Format || p === SRGB8_ALPHA8_ASTC_10x5_Format ||
- p === SRGB8_ALPHA8_ASTC_10x6_Format || p === SRGB8_ALPHA8_ASTC_10x8_Format || p === SRGB8_ALPHA8_ASTC_10x10_Format ||
- p === SRGB8_ALPHA8_ASTC_12x10_Format || p === SRGB8_ALPHA8_ASTC_12x12_Format ) {
-
- extension = extensions.get( 'WEBGL_compressed_texture_astc' );
-
- if ( extension !== null ) {
-
- // TODO Complete?
-
- return p;
-
- } else {
-
- return null;
-
- }
-
- }
-
- if ( p === RGBA_BPTC_Format ) {
-
- extension = extensions.get( 'EXT_texture_compression_bptc' );
-
- if ( extension !== null ) {
-
- // TODO Complete?
-
- return p;
-
- } else {
-
- return null;
-
- }
-
- }
-
- if ( p === UnsignedInt248Type ) {
-
- if ( isWebGL2 ) { return 34042; }
-
- extension = extensions.get( 'WEBGL_depth_texture' );
-
- if ( extension !== null ) {
-
- return extension.UNSIGNED_INT_24_8_WEBGL;
-
- } else {
-
- return null;
-
- }
-
- }
-
- }
-
- return { convert: convert };
-
- }
-
- function ArrayCamera( array ) {
-
- PerspectiveCamera.call( this );
-
- this.cameras = array || [];
-
- }
-
- ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), {
-
- constructor: ArrayCamera,
-
- isArrayCamera: true
-
- } );
-
- function Group() {
-
- Object3D.call( this );
-
- this.type = 'Group';
-
- }
-
- Group.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Group,
-
- isGroup: true
-
- } );
-
- function WebXRController() {
-
- this._targetRay = null;
- this._grip = null;
- this._hand = null;
-
- }
-
- Object.assign( WebXRController.prototype, {
-
- constructor: WebXRController,
-
- getHandSpace: function () {
-
- if ( this._hand === null ) {
-
- this._hand = new Group();
- this._hand.matrixAutoUpdate = false;
- this._hand.visible = false;
-
- this._hand.joints = [];
- this._hand.inputState = { pinching: false };
-
- if ( window.XRHand ) {
-
- for ( var i = 0; i <= window.XRHand.LITTLE_PHALANX_TIP; i ++ ) {
-
- // The transform of this joint will be updated with the joint pose on each frame
- var joint = new Group();
- joint.matrixAutoUpdate = false;
- joint.visible = false;
- this._hand.joints.push( joint );
- // ??
- this._hand.add( joint );
-
- }
-
- }
-
- }
-
- return this._hand;
-
- },
-
- getTargetRaySpace: function () {
-
- if ( this._targetRay === null ) {
-
- this._targetRay = new Group();
- this._targetRay.matrixAutoUpdate = false;
- this._targetRay.visible = false;
-
- }
-
- return this._targetRay;
-
- },
-
- getGripSpace: function () {
-
- if ( this._grip === null ) {
-
- this._grip = new Group();
- this._grip.matrixAutoUpdate = false;
- this._grip.visible = false;
-
- }
-
- return this._grip;
-
- },
-
- dispatchEvent: function ( event ) {
-
- if ( this._targetRay !== null ) {
-
- this._targetRay.dispatchEvent( event );
-
- }
-
- if ( this._grip !== null ) {
-
- this._grip.dispatchEvent( event );
-
- }
-
- if ( this._hand !== null ) {
-
- this._hand.dispatchEvent( event );
-
- }
-
- return this;
-
- },
-
- disconnect: function ( inputSource ) {
-
- this.dispatchEvent( { type: 'disconnected', data: inputSource } );
-
- if ( this._targetRay !== null ) {
-
- this._targetRay.visible = false;
-
- }
-
- if ( this._grip !== null ) {
-
- this._grip.visible = false;
-
- }
-
- if ( this._hand !== null ) {
-
- this._hand.visible = false;
-
- }
-
- return this;
-
- },
-
- update: function ( inputSource, frame, referenceSpace ) {
-
- var inputPose = null;
- var gripPose = null;
- var handPose = null;
-
- var targetRay = this._targetRay;
- var grip = this._grip;
- var hand = this._hand;
-
- if ( inputSource ) {
-
- if ( inputSource.hand ) {
-
- handPose = true;
-
- for ( var i = 0; i <= window.XRHand.LITTLE_PHALANX_TIP; i ++ ) {
-
- if ( inputSource.hand[ i ] ) {
-
- // Update the joints groups with the XRJoint poses
- var jointPose = frame.getJointPose( inputSource.hand[ i ], referenceSpace );
- var joint = hand.joints[ i ];
-
- if ( jointPose !== null ) {
-
- joint.matrix.fromArray( jointPose.transform.matrix );
- joint.matrix.decompose( joint.position, joint.rotation, joint.scale );
- joint.jointRadius = jointPose.radius;
-
- }
-
- joint.visible = jointPose !== null;
-
- // Custom events
-
- // Check pinch
- var indexTip = hand.joints[ window.XRHand.INDEX_PHALANX_TIP ];
- var thumbTip = hand.joints[ window.XRHand.THUMB_PHALANX_TIP ];
- var distance = indexTip.position.distanceTo( thumbTip.position );
-
- var distanceToPinch = 0.02;
- var threshold = 0.005;
-
- if ( hand.inputState.pinching && distance > distanceToPinch + threshold ) {
-
- hand.inputState.pinching = false;
- this.dispatchEvent( {
- type: "pinchend",
- handedness: inputSource.handedness,
- target: this
- } );
-
- } else if ( ! hand.inputState.pinching && distance <= distanceToPinch - threshold ) {
-
- hand.inputState.pinching = true;
- this.dispatchEvent( {
- type: "pinchstart",
- handedness: inputSource.handedness,
- target: this
- } );
-
- }
-
- }
-
- }
-
- } else {
-
- if ( targetRay !== null ) {
-
- inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace );
-
- if ( inputPose !== null ) {
-
- targetRay.matrix.fromArray( inputPose.transform.matrix );
- targetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale );
-
- }
-
- }
-
- if ( grip !== null && inputSource.gripSpace ) {
-
- gripPose = frame.getPose( inputSource.gripSpace, referenceSpace );
-
- if ( gripPose !== null ) {
-
- grip.matrix.fromArray( gripPose.transform.matrix );
- grip.matrix.decompose( grip.position, grip.rotation, grip.scale );
-
- }
-
- }
-
- }
-
- }
-
- if ( targetRay !== null ) {
-
- targetRay.visible = ( inputPose !== null );
-
- }
-
- if ( grip !== null ) {
-
- grip.visible = ( gripPose !== null );
-
- }
-
- if ( hand !== null ) {
-
- hand.visible = ( handPose !== null );
-
- }
-
- return this;
-
- }
-
- } );
-
- function WebXRManager( renderer, gl ) {
-
- var scope = this;
-
- var session = null;
-
- var framebufferScaleFactor = 1.0;
-
- var referenceSpace = null;
- var referenceSpaceType = 'local-floor';
-
- var pose = null;
-
- var controllers = [];
- var inputSourcesMap = new Map();
-
- //
-
- var cameraL = new PerspectiveCamera();
- cameraL.layers.enable( 1 );
- cameraL.viewport = new Vector4();
-
- var cameraR = new PerspectiveCamera();
- cameraR.layers.enable( 2 );
- cameraR.viewport = new Vector4();
-
- var cameras = [ cameraL, cameraR ];
-
- var cameraVR = new ArrayCamera();
- cameraVR.layers.enable( 1 );
- cameraVR.layers.enable( 2 );
-
- var _currentDepthNear = null;
- var _currentDepthFar = null;
-
- //
-
- this.enabled = false;
-
- this.isPresenting = false;
-
- this.getController = function ( index ) {
-
- var controller = controllers[ index ];
-
- if ( controller === undefined ) {
-
- controller = new WebXRController();
- controllers[ index ] = controller;
-
- }
-
- return controller.getTargetRaySpace();
-
- };
-
- this.getControllerGrip = function ( index ) {
-
- var controller = controllers[ index ];
-
- if ( controller === undefined ) {
-
- controller = new WebXRController();
- controllers[ index ] = controller;
-
- }
-
- return controller.getGripSpace();
-
- };
-
- this.getHand = function ( index ) {
-
- var controller = controllers[ index ];
-
- if ( controller === undefined ) {
-
- controller = new WebXRController();
- controllers[ index ] = controller;
-
- }
-
- return controller.getHandSpace();
-
- };
-
- //
-
- function onSessionEvent( event ) {
-
- var controller = inputSourcesMap.get( event.inputSource );
-
- if ( controller ) {
-
- controller.dispatchEvent( { type: event.type } );
-
- }
-
- }
-
- function onSessionEnd() {
-
- inputSourcesMap.forEach( function ( controller, inputSource ) {
-
- controller.disconnect( inputSource );
-
- } );
-
- inputSourcesMap.clear();
-
- //
-
- renderer.setFramebuffer( null );
- renderer.setRenderTarget( renderer.getRenderTarget() ); // Hack #15830
- animation.stop();
-
- scope.isPresenting = false;
-
- scope.dispatchEvent( { type: 'sessionend' } );
-
- }
-
- function onRequestReferenceSpace( value ) {
-
- referenceSpace = value;
-
- animation.setContext( session );
- animation.start();
-
- scope.isPresenting = true;
-
- scope.dispatchEvent( { type: 'sessionstart' } );
-
- }
-
- this.setFramebufferScaleFactor = function ( value ) {
-
- framebufferScaleFactor = value;
-
- if ( scope.isPresenting === true ) {
-
- console.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' );
-
- }
-
- };
-
- this.setReferenceSpaceType = function ( value ) {
-
- referenceSpaceType = value;
-
- if ( scope.isPresenting === true ) {
-
- console.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' );
-
- }
-
- };
-
- this.getReferenceSpace = function () {
-
- return referenceSpace;
-
- };
-
- this.getSession = function () {
-
- return session;
-
- };
-
- this.setSession = function ( value ) {
-
- session = value;
-
- if ( session !== null ) {
-
- session.addEventListener( 'select', onSessionEvent );
- session.addEventListener( 'selectstart', onSessionEvent );
- session.addEventListener( 'selectend', onSessionEvent );
- session.addEventListener( 'squeeze', onSessionEvent );
- session.addEventListener( 'squeezestart', onSessionEvent );
- session.addEventListener( 'squeezeend', onSessionEvent );
- session.addEventListener( 'end', onSessionEnd );
-
- var attributes = gl.getContextAttributes();
-
- if ( attributes.xrCompatible !== true ) {
-
- gl.makeXRCompatible();
-
- }
-
- var layerInit = {
- antialias: attributes.antialias,
- alpha: attributes.alpha,
- depth: attributes.depth,
- stencil: attributes.stencil,
- framebufferScaleFactor: framebufferScaleFactor
- };
-
- // eslint-disable-next-line no-undef
- var baseLayer = new XRWebGLLayer( session, gl, layerInit );
-
- session.updateRenderState( { baseLayer: baseLayer } );
-
- session.requestReferenceSpace( referenceSpaceType ).then( onRequestReferenceSpace );
-
- //
-
- session.addEventListener( 'inputsourceschange', updateInputSources );
-
- }
-
- };
-
- function updateInputSources( event ) {
-
- var inputSources = session.inputSources;
-
- // Assign inputSources to available controllers
-
- for ( var i = 0; i < controllers.length; i ++ ) {
-
- inputSourcesMap.set( inputSources[ i ], controllers[ i ] );
-
- }
-
- // Notify disconnected
-
- for ( var i$1 = 0; i$1 < event.removed.length; i$1 ++ ) {
-
- var inputSource = event.removed[ i$1 ];
- var controller = inputSourcesMap.get( inputSource );
-
- if ( controller ) {
-
- controller.dispatchEvent( { type: 'disconnected', data: inputSource } );
- inputSourcesMap.delete( inputSource );
-
- }
-
- }
-
- // Notify connected
-
- for ( var i$2 = 0; i$2 < event.added.length; i$2 ++ ) {
-
- var inputSource$1 = event.added[ i$2 ];
- var controller$1 = inputSourcesMap.get( inputSource$1 );
-
- if ( controller$1 ) {
-
- controller$1.dispatchEvent( { type: 'connected', data: inputSource$1 } );
-
- }
-
- }
-
- }
-
- //
-
- var cameraLPos = new Vector3();
- var cameraRPos = new Vector3();
-
- /**
- * Assumes 2 cameras that are parallel and share an X-axis, and that
- * the cameras' projection and world matrices have already been set.
- * And that near and far planes are identical for both cameras.
- * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
- */
- function setProjectionFromUnion( camera, cameraL, cameraR ) {
-
- cameraLPos.setFromMatrixPosition( cameraL.matrixWorld );
- cameraRPos.setFromMatrixPosition( cameraR.matrixWorld );
-
- var ipd = cameraLPos.distanceTo( cameraRPos );
-
- var projL = cameraL.projectionMatrix.elements;
- var projR = cameraR.projectionMatrix.elements;
-
- // VR systems will have identical far and near planes, and
- // most likely identical top and bottom frustum extents.
- // Use the left camera for these values.
- var near = projL[ 14 ] / ( projL[ 10 ] - 1 );
- var far = projL[ 14 ] / ( projL[ 10 ] + 1 );
- var topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];
- var bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];
-
- var leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];
- var rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];
- var left = near * leftFov;
- var right = near * rightFov;
-
- // Calculate the new camera's position offset from the
- // left camera. xOffset should be roughly half `ipd`.
- var zOffset = ipd / ( - leftFov + rightFov );
- var xOffset = zOffset * - leftFov;
-
- // TODO: Better way to apply this offset?
- cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );
- camera.translateX( xOffset );
- camera.translateZ( zOffset );
- camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );
- camera.matrixWorldInverse.getInverse( camera.matrixWorld );
-
- // Find the union of the frustum values of the cameras and scale
- // the values so that the near plane's position does not change in world space,
- // although must now be relative to the new union camera.
- var near2 = near + zOffset;
- var far2 = far + zOffset;
- var left2 = left - xOffset;
- var right2 = right + ( ipd - xOffset );
- var top2 = topFov * far / far2 * near2;
- var bottom2 = bottomFov * far / far2 * near2;
-
- camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );
-
- }
-
- function updateCamera( camera, parent ) {
-
- if ( parent === null ) {
-
- camera.matrixWorld.copy( camera.matrix );
-
- } else {
-
- camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );
-
- }
-
- camera.matrixWorldInverse.getInverse( camera.matrixWorld );
-
- }
-
- this.getCamera = function ( camera ) {
-
- cameraVR.near = cameraR.near = cameraL.near = camera.near;
- cameraVR.far = cameraR.far = cameraL.far = camera.far;
-
- if ( _currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far ) {
-
- // Note that the new renderState won't apply until the next frame. See #18320
-
- session.updateRenderState( {
- depthNear: cameraVR.near,
- depthFar: cameraVR.far
- } );
-
- _currentDepthNear = cameraVR.near;
- _currentDepthFar = cameraVR.far;
-
- }
-
- var parent = camera.parent;
- var cameras = cameraVR.cameras;
-
- updateCamera( cameraVR, parent );
-
- for ( var i = 0; i < cameras.length; i ++ ) {
-
- updateCamera( cameras[ i ], parent );
-
- }
-
- // update camera and its children
-
- camera.matrixWorld.copy( cameraVR.matrixWorld );
-
- var children = camera.children;
-
- for ( var i$1 = 0, l = children.length; i$1 < l; i$1 ++ ) {
-
- children[ i$1 ].updateMatrixWorld( true );
-
- }
-
- // update projection matrix for proper view frustum culling
-
- if ( cameras.length === 2 ) {
-
- setProjectionFromUnion( cameraVR, cameraL, cameraR );
-
- } else {
-
- // assume single camera setup (AR)
-
- cameraVR.projectionMatrix.copy( cameraL.projectionMatrix );
-
- }
-
- return cameraVR;
-
- };
-
- // Animation Loop
-
- var onAnimationFrameCallback = null;
-
- function onAnimationFrame( time, frame ) {
-
- pose = frame.getViewerPose( referenceSpace );
-
- if ( pose !== null ) {
-
- var views = pose.views;
- var baseLayer = session.renderState.baseLayer;
-
- renderer.setFramebuffer( baseLayer.framebuffer );
-
- var cameraVRNeedsUpdate = false;
-
- // check if it's necessary to rebuild cameraVR's camera list
-
- if ( views.length !== cameraVR.cameras.length ) {
-
- cameraVR.cameras.length = 0;
- cameraVRNeedsUpdate = true;
-
- }
-
- for ( var i = 0; i < views.length; i ++ ) {
-
- var view = views[ i ];
- var viewport = baseLayer.getViewport( view );
-
- var camera = cameras[ i ];
- camera.matrix.fromArray( view.transform.matrix );
- camera.projectionMatrix.fromArray( view.projectionMatrix );
- camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );
-
- if ( i === 0 ) {
-
- cameraVR.matrix.copy( camera.matrix );
-
- }
-
- if ( cameraVRNeedsUpdate === true ) {
-
- cameraVR.cameras.push( camera );
-
- }
-
- }
-
- }
-
- //
-
- var inputSources = session.inputSources;
-
- for ( var i$1 = 0; i$1 < controllers.length; i$1 ++ ) {
-
- var controller = controllers[ i$1 ];
- var inputSource = inputSources[ i$1 ];
-
- controller.update( inputSource, frame, referenceSpace );
-
- }
-
- if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time, frame ); }
-
- }
-
- var animation = new WebGLAnimation();
- animation.setAnimationLoop( onAnimationFrame );
-
- this.setAnimationLoop = function ( callback ) {
-
- onAnimationFrameCallback = callback;
-
- };
-
- this.dispose = function () {};
-
- }
-
- Object.assign( WebXRManager.prototype, EventDispatcher.prototype );
-
- function WebGLMaterials( properties ) {
-
- function refreshFogUniforms( uniforms, fog ) {
-
- uniforms.fogColor.value.copy( fog.color );
-
- if ( fog.isFog ) {
-
- uniforms.fogNear.value = fog.near;
- uniforms.fogFar.value = fog.far;
-
- } else if ( fog.isFogExp2 ) {
-
- uniforms.fogDensity.value = fog.density;
-
- }
-
- }
-
- function refreshMaterialUniforms( uniforms, material, environment, pixelRatio, height ) {
-
- if ( material.isMeshBasicMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
-
- } else if ( material.isMeshLambertMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
- refreshUniformsLambert( uniforms, material );
-
- } else if ( material.isMeshToonMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
- refreshUniformsToon( uniforms, material );
-
- } else if ( material.isMeshPhongMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
- refreshUniformsPhong( uniforms, material );
-
- } else if ( material.isMeshStandardMaterial ) {
-
- refreshUniformsCommon( uniforms, material, environment );
-
- if ( material.isMeshPhysicalMaterial ) {
-
- refreshUniformsPhysical( uniforms, material, environment );
-
- } else {
-
- refreshUniformsStandard( uniforms, material, environment );
-
- }
-
- } else if ( material.isMeshMatcapMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
- refreshUniformsMatcap( uniforms, material );
-
- } else if ( material.isMeshDepthMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
- refreshUniformsDepth( uniforms, material );
-
- } else if ( material.isMeshDistanceMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
- refreshUniformsDistance( uniforms, material );
-
- } else if ( material.isMeshNormalMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
- refreshUniformsNormal( uniforms, material );
-
- } else if ( material.isLineBasicMaterial ) {
-
- refreshUniformsLine( uniforms, material );
-
- if ( material.isLineDashedMaterial ) {
-
- refreshUniformsDash( uniforms, material );
-
- }
-
- } else if ( material.isPointsMaterial ) {
-
- refreshUniformsPoints( uniforms, material, pixelRatio, height );
-
- } else if ( material.isSpriteMaterial ) {
-
- refreshUniformsSprites( uniforms, material );
-
- } else if ( material.isShadowMaterial ) {
-
- uniforms.color.value.copy( material.color );
- uniforms.opacity.value = material.opacity;
-
- } else if ( material.isShaderMaterial ) {
-
- material.uniformsNeedUpdate = false; // #15581
-
- }
-
- }
-
- function refreshUniformsCommon( uniforms, material, environment ) {
-
- uniforms.opacity.value = material.opacity;
-
- if ( material.color ) {
-
- uniforms.diffuse.value.copy( material.color );
-
- }
-
- if ( material.emissive ) {
-
- uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
-
- }
-
- if ( material.map ) {
-
- uniforms.map.value = material.map;
-
- }
-
- if ( material.alphaMap ) {
-
- uniforms.alphaMap.value = material.alphaMap;
-
- }
-
- if ( material.specularMap ) {
-
- uniforms.specularMap.value = material.specularMap;
-
- }
-
- var envMap = material.envMap || environment;
-
- if ( envMap ) {
-
- uniforms.envMap.value = envMap;
-
- uniforms.flipEnvMap.value = envMap.isCubeTexture ? - 1 : 1;
-
- uniforms.reflectivity.value = material.reflectivity;
- uniforms.refractionRatio.value = material.refractionRatio;
-
- var maxMipLevel = properties.get( envMap ).__maxMipLevel;
-
- if ( maxMipLevel !== undefined ) {
-
- uniforms.maxMipLevel.value = maxMipLevel;
-
- }
-
- }
-
- if ( material.lightMap ) {
-
- uniforms.lightMap.value = material.lightMap;
- uniforms.lightMapIntensity.value = material.lightMapIntensity;
-
- }
-
- if ( material.aoMap ) {
-
- uniforms.aoMap.value = material.aoMap;
- uniforms.aoMapIntensity.value = material.aoMapIntensity;
-
- }
-
- // uv repeat and offset setting priorities
- // 1. color map
- // 2. specular map
- // 3. normal map
- // 4. bump map
- // 5. alpha map
- // 6. emissive map
-
- var uvScaleMap;
-
- if ( material.map ) {
-
- uvScaleMap = material.map;
-
- } else if ( material.specularMap ) {
-
- uvScaleMap = material.specularMap;
-
- } else if ( material.displacementMap ) {
-
- uvScaleMap = material.displacementMap;
-
- } else if ( material.normalMap ) {
-
- uvScaleMap = material.normalMap;
-
- } else if ( material.bumpMap ) {
-
- uvScaleMap = material.bumpMap;
-
- } else if ( material.roughnessMap ) {
-
- uvScaleMap = material.roughnessMap;
-
- } else if ( material.metalnessMap ) {
-
- uvScaleMap = material.metalnessMap;
-
- } else if ( material.alphaMap ) {
-
- uvScaleMap = material.alphaMap;
-
- } else if ( material.emissiveMap ) {
-
- uvScaleMap = material.emissiveMap;
-
- }
-
- if ( uvScaleMap !== undefined ) {
-
- // backwards compatibility
- if ( uvScaleMap.isWebGLRenderTarget ) {
-
- uvScaleMap = uvScaleMap.texture;
-
- }
-
- if ( uvScaleMap.matrixAutoUpdate === true ) {
-
- uvScaleMap.updateMatrix();
-
- }
-
- uniforms.uvTransform.value.copy( uvScaleMap.matrix );
-
- }
-
- // uv repeat and offset setting priorities for uv2
- // 1. ao map
- // 2. light map
-
- var uv2ScaleMap;
-
- if ( material.aoMap ) {
-
- uv2ScaleMap = material.aoMap;
-
- } else if ( material.lightMap ) {
-
- uv2ScaleMap = material.lightMap;
-
- }
-
- if ( uv2ScaleMap !== undefined ) {
-
- // backwards compatibility
- if ( uv2ScaleMap.isWebGLRenderTarget ) {
-
- uv2ScaleMap = uv2ScaleMap.texture;
-
- }
-
- if ( uv2ScaleMap.matrixAutoUpdate === true ) {
-
- uv2ScaleMap.updateMatrix();
-
- }
-
- uniforms.uv2Transform.value.copy( uv2ScaleMap.matrix );
-
- }
-
- }
-
- function refreshUniformsLine( uniforms, material ) {
-
- uniforms.diffuse.value.copy( material.color );
- uniforms.opacity.value = material.opacity;
-
- }
-
- function refreshUniformsDash( uniforms, material ) {
-
- uniforms.dashSize.value = material.dashSize;
- uniforms.totalSize.value = material.dashSize + material.gapSize;
- uniforms.scale.value = material.scale;
-
- }
-
- function refreshUniformsPoints( uniforms, material, pixelRatio, height ) {
-
- uniforms.diffuse.value.copy( material.color );
- uniforms.opacity.value = material.opacity;
- uniforms.size.value = material.size * pixelRatio;
- uniforms.scale.value = height * 0.5;
-
- if ( material.map ) {
-
- uniforms.map.value = material.map;
-
- }
-
- if ( material.alphaMap ) {
-
- uniforms.alphaMap.value = material.alphaMap;
-
- }
-
- // uv repeat and offset setting priorities
- // 1. color map
- // 2. alpha map
-
- var uvScaleMap;
-
- if ( material.map ) {
-
- uvScaleMap = material.map;
-
- } else if ( material.alphaMap ) {
-
- uvScaleMap = material.alphaMap;
-
- }
-
- if ( uvScaleMap !== undefined ) {
-
- if ( uvScaleMap.matrixAutoUpdate === true ) {
-
- uvScaleMap.updateMatrix();
-
- }
-
- uniforms.uvTransform.value.copy( uvScaleMap.matrix );
-
- }
-
- }
-
- function refreshUniformsSprites( uniforms, material ) {
-
- uniforms.diffuse.value.copy( material.color );
- uniforms.opacity.value = material.opacity;
- uniforms.rotation.value = material.rotation;
-
- if ( material.map ) {
-
- uniforms.map.value = material.map;
-
- }
-
- if ( material.alphaMap ) {
-
- uniforms.alphaMap.value = material.alphaMap;
-
- }
-
- // uv repeat and offset setting priorities
- // 1. color map
- // 2. alpha map
-
- var uvScaleMap;
-
- if ( material.map ) {
-
- uvScaleMap = material.map;
-
- } else if ( material.alphaMap ) {
-
- uvScaleMap = material.alphaMap;
-
- }
-
- if ( uvScaleMap !== undefined ) {
-
- if ( uvScaleMap.matrixAutoUpdate === true ) {
-
- uvScaleMap.updateMatrix();
-
- }
-
- uniforms.uvTransform.value.copy( uvScaleMap.matrix );
-
- }
-
- }
-
- function refreshUniformsLambert( uniforms, material ) {
-
- if ( material.emissiveMap ) {
-
- uniforms.emissiveMap.value = material.emissiveMap;
-
- }
-
- }
-
- function refreshUniformsPhong( uniforms, material ) {
-
- uniforms.specular.value.copy( material.specular );
- uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
-
- if ( material.emissiveMap ) {
-
- uniforms.emissiveMap.value = material.emissiveMap;
-
- }
-
- if ( material.bumpMap ) {
-
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
-
- }
-
- if ( material.normalMap ) {
-
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
-
- }
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- }
-
- function refreshUniformsToon( uniforms, material ) {
-
- if ( material.gradientMap ) {
-
- uniforms.gradientMap.value = material.gradientMap;
-
- }
-
- if ( material.emissiveMap ) {
-
- uniforms.emissiveMap.value = material.emissiveMap;
-
- }
-
- if ( material.bumpMap ) {
-
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
-
- }
-
- if ( material.normalMap ) {
-
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
-
- }
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- }
-
- function refreshUniformsStandard( uniforms, material, environment ) {
-
- uniforms.roughness.value = material.roughness;
- uniforms.metalness.value = material.metalness;
-
- if ( material.roughnessMap ) {
-
- uniforms.roughnessMap.value = material.roughnessMap;
-
- }
-
- if ( material.metalnessMap ) {
-
- uniforms.metalnessMap.value = material.metalnessMap;
-
- }
-
- if ( material.emissiveMap ) {
-
- uniforms.emissiveMap.value = material.emissiveMap;
-
- }
-
- if ( material.bumpMap ) {
-
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
-
- }
-
- if ( material.normalMap ) {
-
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
-
- }
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- if ( material.envMap || environment ) {
-
- //uniforms.envMap.value = material.envMap; // part of uniforms common
- uniforms.envMapIntensity.value = material.envMapIntensity;
-
- }
-
- }
-
- function refreshUniformsPhysical( uniforms, material, environment ) {
-
- refreshUniformsStandard( uniforms, material, environment );
-
- uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common
-
- uniforms.clearcoat.value = material.clearcoat;
- uniforms.clearcoatRoughness.value = material.clearcoatRoughness;
- if ( material.sheen ) { uniforms.sheen.value.copy( material.sheen ); }
-
- if ( material.clearcoatMap ) {
-
- uniforms.clearcoatMap.value = material.clearcoatMap;
-
- }
-
- if ( material.clearcoatRoughnessMap ) {
-
- uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;
-
- }
-
- if ( material.clearcoatNormalMap ) {
-
- uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );
- uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;
-
- if ( material.side === BackSide ) {
-
- uniforms.clearcoatNormalScale.value.negate();
-
- }
-
- }
-
- uniforms.transmission.value = material.transmission;
-
- if ( material.transmissionMap ) {
-
- uniforms.transmissionMap.value = material.transmissionMap;
-
- }
-
- }
-
- function refreshUniformsMatcap( uniforms, material ) {
-
- if ( material.matcap ) {
-
- uniforms.matcap.value = material.matcap;
-
- }
-
- if ( material.bumpMap ) {
-
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
-
- }
-
- if ( material.normalMap ) {
-
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
-
- }
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- }
-
- function refreshUniformsDepth( uniforms, material ) {
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- }
-
- function refreshUniformsDistance( uniforms, material ) {
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- uniforms.referencePosition.value.copy( material.referencePosition );
- uniforms.nearDistance.value = material.nearDistance;
- uniforms.farDistance.value = material.farDistance;
-
- }
-
- function refreshUniformsNormal( uniforms, material ) {
-
- if ( material.bumpMap ) {
-
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
-
- }
-
- if ( material.normalMap ) {
-
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
-
- }
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- }
-
- return {
- refreshFogUniforms: refreshFogUniforms,
- refreshMaterialUniforms: refreshMaterialUniforms
- };
-
- }
-
- function WebGLRenderer( parameters ) {
-
- parameters = parameters || {};
-
- var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
- _context = parameters.context !== undefined ? parameters.context : null,
-
- _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
- _depth = parameters.depth !== undefined ? parameters.depth : true,
- _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
- _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
- _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
- _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
- _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',
- _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;
-
- var currentRenderList = null;
- var currentRenderState = null;
-
- // public properties
-
- this.domElement = _canvas;
-
- // Debug configuration container
- this.debug = {
-
- /**
- * Enables error checking and reporting when shader programs are being compiled
- * @type {boolean}
- */
- checkShaderErrors: true
- };
-
- // clearing
-
- this.autoClear = true;
- this.autoClearColor = true;
- this.autoClearDepth = true;
- this.autoClearStencil = true;
-
- // scene graph
-
- this.sortObjects = true;
-
- // user-defined clipping
-
- this.clippingPlanes = [];
- this.localClippingEnabled = false;
-
- // physically based shading
-
- this.gammaFactor = 2.0; // for backwards compatibility
- this.outputEncoding = LinearEncoding;
-
- // physical lights
-
- this.physicallyCorrectLights = false;
-
- // tone mapping
-
- this.toneMapping = NoToneMapping;
- this.toneMappingExposure = 1.0;
-
- // morphs
-
- this.maxMorphTargets = 8;
- this.maxMorphNormals = 4;
-
- // internal properties
-
- var _this = this;
-
- var _isContextLost = false;
-
- // internal state cache
-
- var _framebuffer = null;
-
- var _currentActiveCubeFace = 0;
- var _currentActiveMipmapLevel = 0;
- var _currentRenderTarget = null;
- var _currentFramebuffer = null;
- var _currentMaterialId = - 1;
-
- var _currentCamera = null;
- var _currentArrayCamera = null;
-
- var _currentViewport = new Vector4();
- var _currentScissor = new Vector4();
- var _currentScissorTest = null;
-
- //
-
- var _width = _canvas.width;
- var _height = _canvas.height;
-
- var _pixelRatio = 1;
- var _opaqueSort = null;
- var _transparentSort = null;
-
- var _viewport = new Vector4( 0, 0, _width, _height );
- var _scissor = new Vector4( 0, 0, _width, _height );
- var _scissorTest = false;
-
- // frustum
-
- var _frustum = new Frustum();
-
- // clipping
-
- var _clipping = new WebGLClipping();
- var _clippingEnabled = false;
- var _localClippingEnabled = false;
-
- // camera matrices cache
-
- var _projScreenMatrix = new Matrix4();
-
- var _vector3 = new Vector3();
-
- var _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true };
-
- function getTargetPixelRatio() {
-
- return _currentRenderTarget === null ? _pixelRatio : 1;
-
- }
-
- // initialize
-
- var _gl = _context;
-
- function getContext( contextNames, contextAttributes ) {
-
- for ( var i = 0; i < contextNames.length; i ++ ) {
-
- var contextName = contextNames[ i ];
- var context = _canvas.getContext( contextName, contextAttributes );
- if ( context !== null ) { return context; }
-
- }
-
- return null;
-
- }
-
- try {
-
- var contextAttributes = {
- alpha: _alpha,
- depth: _depth,
- stencil: _stencil,
- antialias: _antialias,
- premultipliedAlpha: _premultipliedAlpha,
- preserveDrawingBuffer: _preserveDrawingBuffer,
- powerPreference: _powerPreference,
- failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat
- };
-
- // event listeners must be registered before WebGL context is created, see #12753
-
- _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
- _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
-
- if ( _gl === null ) {
-
- var contextNames = [ 'webgl2', 'webgl', 'experimental-webgl' ];
-
- if ( _this.isWebGL1Renderer === true ) {
-
- contextNames.shift();
-
- }
-
- _gl = getContext( contextNames, contextAttributes );
-
- if ( _gl === null ) {
-
- if ( getContext( contextNames ) ) {
-
- throw new Error( 'Error creating WebGL context with your selected attributes.' );
-
- } else {
-
- throw new Error( 'Error creating WebGL context.' );
-
- }
-
- }
-
- }
-
- // Some experimental-webgl implementations do not have getShaderPrecisionFormat
-
- if ( _gl.getShaderPrecisionFormat === undefined ) {
-
- _gl.getShaderPrecisionFormat = function () {
-
- return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
-
- };
-
- }
-
- } catch ( error ) {
-
- console.error( 'THREE.WebGLRenderer: ' + error.message );
- throw error;
-
- }
-
- var extensions, capabilities, state, info;
- var properties, textures, attributes, geometries, objects;
- var programCache, materials, renderLists, renderStates;
-
- var background, morphtargets, bufferRenderer, indexedBufferRenderer;
-
- var utils, bindingStates;
-
- function initGLContext() {
-
- extensions = new WebGLExtensions( _gl );
-
- capabilities = new WebGLCapabilities( _gl, extensions, parameters );
-
- if ( capabilities.isWebGL2 === false ) {
-
- extensions.get( 'WEBGL_depth_texture' );
- extensions.get( 'OES_texture_float' );
- extensions.get( 'OES_texture_half_float' );
- extensions.get( 'OES_texture_half_float_linear' );
- extensions.get( 'OES_standard_derivatives' );
- extensions.get( 'OES_element_index_uint' );
- extensions.get( 'OES_vertex_array_object' );
- extensions.get( 'ANGLE_instanced_arrays' );
-
- }
-
- extensions.get( 'OES_texture_float_linear' );
-
- utils = new WebGLUtils( _gl, extensions, capabilities );
-
- state = new WebGLState( _gl, extensions, capabilities );
- state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
- state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
-
- info = new WebGLInfo( _gl );
- properties = new WebGLProperties();
- textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
- attributes = new WebGLAttributes( _gl, capabilities );
- bindingStates = new WebGLBindingStates( _gl, extensions, attributes, capabilities );
- geometries = new WebGLGeometries( _gl, attributes, info, bindingStates );
- objects = new WebGLObjects( _gl, geometries, attributes, info );
- morphtargets = new WebGLMorphtargets( _gl );
- programCache = new WebGLPrograms( _this, extensions, capabilities, bindingStates );
- materials = new WebGLMaterials( properties );
- renderLists = new WebGLRenderLists( properties );
- renderStates = new WebGLRenderStates();
-
- background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
-
- bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
- indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
-
- info.programs = programCache.programs;
-
- _this.capabilities = capabilities;
- _this.extensions = extensions;
- _this.properties = properties;
- _this.renderLists = renderLists;
- _this.state = state;
- _this.info = info;
-
- }
-
- initGLContext();
-
- // xr
-
- var xr = new WebXRManager( _this, _gl );
-
- this.xr = xr;
-
- // shadow map
-
- var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
-
- this.shadowMap = shadowMap;
-
- // API
-
- this.getContext = function () {
-
- return _gl;
-
- };
-
- this.getContextAttributes = function () {
-
- return _gl.getContextAttributes();
-
- };
-
- this.forceContextLoss = function () {
-
- var extension = extensions.get( 'WEBGL_lose_context' );
- if ( extension ) { extension.loseContext(); }
-
- };
-
- this.forceContextRestore = function () {
-
- var extension = extensions.get( 'WEBGL_lose_context' );
- if ( extension ) { extension.restoreContext(); }
-
- };
-
- this.getPixelRatio = function () {
-
- return _pixelRatio;
-
- };
-
- this.setPixelRatio = function ( value ) {
-
- if ( value === undefined ) { return; }
-
- _pixelRatio = value;
-
- this.setSize( _width, _height, false );
-
- };
-
- this.getSize = function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' );
-
- target = new Vector2();
-
- }
-
- return target.set( _width, _height );
-
- };
-
- this.setSize = function ( width, height, updateStyle ) {
-
- if ( xr.isPresenting ) {
-
- console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
- return;
-
- }
-
- _width = width;
- _height = height;
-
- _canvas.width = Math.floor( width * _pixelRatio );
- _canvas.height = Math.floor( height * _pixelRatio );
-
- if ( updateStyle !== false ) {
-
- _canvas.style.width = width + 'px';
- _canvas.style.height = height + 'px';
-
- }
-
- this.setViewport( 0, 0, width, height );
-
- };
-
- this.getDrawingBufferSize = function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' );
-
- target = new Vector2();
-
- }
-
- return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
-
- };
-
- this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
-
- _width = width;
- _height = height;
-
- _pixelRatio = pixelRatio;
-
- _canvas.width = Math.floor( width * pixelRatio );
- _canvas.height = Math.floor( height * pixelRatio );
-
- this.setViewport( 0, 0, width, height );
-
- };
-
- this.getCurrentViewport = function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' );
-
- target = new Vector4();
-
- }
-
- return target.copy( _currentViewport );
-
- };
-
- this.getViewport = function ( target ) {
-
- return target.copy( _viewport );
-
- };
-
- this.setViewport = function ( x, y, width, height ) {
-
- if ( x.isVector4 ) {
-
- _viewport.set( x.x, x.y, x.z, x.w );
-
- } else {
-
- _viewport.set( x, y, width, height );
-
- }
-
- state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
-
- };
-
- this.getScissor = function ( target ) {
-
- return target.copy( _scissor );
-
- };
-
- this.setScissor = function ( x, y, width, height ) {
-
- if ( x.isVector4 ) {
-
- _scissor.set( x.x, x.y, x.z, x.w );
-
- } else {
-
- _scissor.set( x, y, width, height );
-
- }
-
- state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
-
- };
-
- this.getScissorTest = function () {
-
- return _scissorTest;
-
- };
-
- this.setScissorTest = function ( boolean ) {
-
- state.setScissorTest( _scissorTest = boolean );
-
- };
-
- this.setOpaqueSort = function ( method ) {
-
- _opaqueSort = method;
-
- };
-
- this.setTransparentSort = function ( method ) {
-
- _transparentSort = method;
-
- };
-
- // Clearing
-
- this.getClearColor = function () {
-
- return background.getClearColor();
-
- };
-
- this.setClearColor = function () {
-
- background.setClearColor.apply( background, arguments );
-
- };
-
- this.getClearAlpha = function () {
-
- return background.getClearAlpha();
-
- };
-
- this.setClearAlpha = function () {
-
- background.setClearAlpha.apply( background, arguments );
-
- };
-
- this.clear = function ( color, depth, stencil ) {
-
- var bits = 0;
-
- if ( color === undefined || color ) { bits |= 16384; }
- if ( depth === undefined || depth ) { bits |= 256; }
- if ( stencil === undefined || stencil ) { bits |= 1024; }
-
- _gl.clear( bits );
-
- };
-
- this.clearColor = function () {
-
- this.clear( true, false, false );
-
- };
-
- this.clearDepth = function () {
-
- this.clear( false, true, false );
-
- };
-
- this.clearStencil = function () {
-
- this.clear( false, false, true );
-
- };
-
- //
-
- this.dispose = function () {
-
- _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
- _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
-
- renderLists.dispose();
- renderStates.dispose();
- properties.dispose();
- objects.dispose();
- bindingStates.dispose();
-
- xr.dispose();
-
- animation.stop();
-
- };
-
- // Events
-
- function onContextLost( event ) {
-
- event.preventDefault();
-
- console.log( 'THREE.WebGLRenderer: Context Lost.' );
-
- _isContextLost = true;
-
- }
-
- function onContextRestore( /* event */ ) {
-
- console.log( 'THREE.WebGLRenderer: Context Restored.' );
-
- _isContextLost = false;
-
- initGLContext();
-
- }
-
- function onMaterialDispose( event ) {
-
- var material = event.target;
-
- material.removeEventListener( 'dispose', onMaterialDispose );
-
- deallocateMaterial( material );
-
- }
-
- // Buffer deallocation
-
- function deallocateMaterial( material ) {
-
- releaseMaterialProgramReference( material );
-
- properties.remove( material );
-
- }
-
-
- function releaseMaterialProgramReference( material ) {
-
- var programInfo = properties.get( material ).program;
-
- if ( programInfo !== undefined ) {
-
- programCache.releaseProgram( programInfo );
-
- }
-
- }
-
- // Buffer rendering
-
- function renderObjectImmediate( object, program ) {
-
- object.render( function ( object ) {
-
- _this.renderBufferImmediate( object, program );
-
- } );
-
- }
-
- this.renderBufferImmediate = function ( object, program ) {
-
- bindingStates.initAttributes();
-
- var buffers = properties.get( object );
-
- if ( object.hasPositions && ! buffers.position ) { buffers.position = _gl.createBuffer(); }
- if ( object.hasNormals && ! buffers.normal ) { buffers.normal = _gl.createBuffer(); }
- if ( object.hasUvs && ! buffers.uv ) { buffers.uv = _gl.createBuffer(); }
- if ( object.hasColors && ! buffers.color ) { buffers.color = _gl.createBuffer(); }
-
- var programAttributes = program.getAttributes();
-
- if ( object.hasPositions ) {
-
- _gl.bindBuffer( 34962, buffers.position );
- _gl.bufferData( 34962, object.positionArray, 35048 );
-
- bindingStates.enableAttribute( programAttributes.position );
- _gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 );
-
- }
-
- if ( object.hasNormals ) {
-
- _gl.bindBuffer( 34962, buffers.normal );
- _gl.bufferData( 34962, object.normalArray, 35048 );
-
- bindingStates.enableAttribute( programAttributes.normal );
- _gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 );
-
- }
-
- if ( object.hasUvs ) {
-
- _gl.bindBuffer( 34962, buffers.uv );
- _gl.bufferData( 34962, object.uvArray, 35048 );
-
- bindingStates.enableAttribute( programAttributes.uv );
- _gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 );
-
- }
-
- if ( object.hasColors ) {
-
- _gl.bindBuffer( 34962, buffers.color );
- _gl.bufferData( 34962, object.colorArray, 35048 );
-
- bindingStates.enableAttribute( programAttributes.color );
- _gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 );
-
- }
-
- bindingStates.disableUnusedAttributes();
-
- _gl.drawArrays( 4, 0, object.count );
-
- object.count = 0;
-
- };
-
- this.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) {
-
- if ( scene === null ) { scene = _emptyScene; } // renderBufferDirect second parameter used to be fog (could be null)
-
- var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
-
- var program = setProgram( camera, scene, material, object );
-
- state.setMaterial( material, frontFaceCW );
-
- //
-
- var index = geometry.index;
- var position = geometry.attributes.position;
-
- //
-
- if ( index === null ) {
-
- if ( position === undefined || position.count === 0 ) { return; }
-
- } else if ( index.count === 0 ) {
-
- return;
-
- }
-
- //
-
- var rangeFactor = 1;
-
- if ( material.wireframe === true ) {
-
- index = geometries.getWireframeAttribute( geometry );
- rangeFactor = 2;
-
- }
-
- if ( material.morphTargets || material.morphNormals ) {
-
- morphtargets.update( object, geometry, material, program );
-
- }
-
- bindingStates.setup( object, material, program, geometry, index );
-
- var attribute;
- var renderer = bufferRenderer;
-
- if ( index !== null ) {
-
- attribute = attributes.get( index );
-
- renderer = indexedBufferRenderer;
- renderer.setIndex( attribute );
-
- }
-
- //
-
- var dataCount = ( index !== null ) ? index.count : position.count;
-
- var rangeStart = geometry.drawRange.start * rangeFactor;
- var rangeCount = geometry.drawRange.count * rangeFactor;
-
- var groupStart = group !== null ? group.start * rangeFactor : 0;
- var groupCount = group !== null ? group.count * rangeFactor : Infinity;
-
- var drawStart = Math.max( rangeStart, groupStart );
- var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
-
- var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
-
- if ( drawCount === 0 ) { return; }
-
- //
-
- if ( object.isMesh ) {
-
- if ( material.wireframe === true ) {
-
- state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
- renderer.setMode( 1 );
-
- } else {
-
- renderer.setMode( 4 );
-
- }
-
- } else if ( object.isLine ) {
-
- var lineWidth = material.linewidth;
-
- if ( lineWidth === undefined ) { lineWidth = 1; } // Not using Line*Material
-
- state.setLineWidth( lineWidth * getTargetPixelRatio() );
-
- if ( object.isLineSegments ) {
-
- renderer.setMode( 1 );
-
- } else if ( object.isLineLoop ) {
-
- renderer.setMode( 2 );
-
- } else {
-
- renderer.setMode( 3 );
-
- }
-
- } else if ( object.isPoints ) {
-
- renderer.setMode( 0 );
-
- } else if ( object.isSprite ) {
-
- renderer.setMode( 4 );
-
- }
-
- if ( object.isInstancedMesh ) {
-
- renderer.renderInstances( drawStart, drawCount, object.count );
-
- } else if ( geometry.isInstancedBufferGeometry ) {
-
- var instanceCount = Math.min( geometry.instanceCount, geometry._maxInstanceCount );
-
- renderer.renderInstances( drawStart, drawCount, instanceCount );
-
- } else {
-
- renderer.render( drawStart, drawCount );
-
- }
-
- };
-
- // Compile
-
- this.compile = function ( scene, camera ) {
-
- currentRenderState = renderStates.get( scene, camera );
- currentRenderState.init();
-
- scene.traverse( function ( object ) {
-
- if ( object.isLight ) {
-
- currentRenderState.pushLight( object );
-
- if ( object.castShadow ) {
-
- currentRenderState.pushShadow( object );
-
- }
-
- }
-
- } );
-
- currentRenderState.setupLights( camera );
-
- var compiled = new WeakMap();
-
- scene.traverse( function ( object ) {
-
- var material = object.material;
-
- if ( material ) {
-
- if ( Array.isArray( material ) ) {
-
- for ( var i = 0; i < material.length; i ++ ) {
-
- var material2 = material[ i ];
-
- if ( compiled.has( material2 ) === false ) {
-
- initMaterial( material2, scene, object );
- compiled.set( material2 );
-
- }
-
- }
-
- } else if ( compiled.has( material ) === false ) {
-
- initMaterial( material, scene, object );
- compiled.set( material );
-
- }
-
- }
-
- } );
-
- };
-
- // Animation Loop
-
- var onAnimationFrameCallback = null;
-
- function onAnimationFrame( time ) {
-
- if ( xr.isPresenting ) { return; }
- if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time ); }
-
- }
-
- var animation = new WebGLAnimation();
- animation.setAnimationLoop( onAnimationFrame );
-
- if ( typeof window !== 'undefined' ) { animation.setContext( window ); }
-
- this.setAnimationLoop = function ( callback ) {
-
- onAnimationFrameCallback = callback;
- xr.setAnimationLoop( callback );
-
- ( callback === null ) ? animation.stop() : animation.start();
-
- };
-
- // Rendering
-
- this.render = function ( scene, camera ) {
-
- var renderTarget, forceClear;
-
- if ( arguments[ 2 ] !== undefined ) {
-
- console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
- renderTarget = arguments[ 2 ];
-
- }
-
- if ( arguments[ 3 ] !== undefined ) {
-
- console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
- forceClear = arguments[ 3 ];
-
- }
-
- if ( camera !== undefined && camera.isCamera !== true ) {
-
- console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
- return;
-
- }
-
- if ( _isContextLost === true ) { return; }
-
- // reset caching for this frame
-
- bindingStates.resetDefaultState();
- _currentMaterialId = - 1;
- _currentCamera = null;
-
- // update scene graph
-
- if ( scene.autoUpdate === true ) { scene.updateMatrixWorld(); }
-
- // update camera matrices and frustum
-
- if ( camera.parent === null ) { camera.updateMatrixWorld(); }
-
- if ( xr.enabled === true && xr.isPresenting === true ) {
-
- camera = xr.getCamera( camera );
-
- }
-
- //
- if ( scene.isScene === true ) { scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget ); }
-
- currentRenderState = renderStates.get( scene, camera );
- currentRenderState.init();
-
- _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
- _frustum.setFromProjectionMatrix( _projScreenMatrix );
-
- _localClippingEnabled = this.localClippingEnabled;
- _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
-
- currentRenderList = renderLists.get( scene, camera );
- currentRenderList.init();
-
- projectObject( scene, camera, 0, _this.sortObjects );
-
- currentRenderList.finish();
-
- if ( _this.sortObjects === true ) {
-
- currentRenderList.sort( _opaqueSort, _transparentSort );
-
- }
-
- //
-
- if ( _clippingEnabled === true ) { _clipping.beginShadows(); }
-
- var shadowsArray = currentRenderState.state.shadowsArray;
-
- shadowMap.render( shadowsArray, scene, camera );
-
- currentRenderState.setupLights( camera );
-
- if ( _clippingEnabled === true ) { _clipping.endShadows(); }
-
- //
-
- if ( this.info.autoReset === true ) { this.info.reset(); }
-
- if ( renderTarget !== undefined ) {
-
- this.setRenderTarget( renderTarget );
-
- }
-
- //
-
- background.render( currentRenderList, scene, camera, forceClear );
-
- // render scene
-
- var opaqueObjects = currentRenderList.opaque;
- var transparentObjects = currentRenderList.transparent;
-
- if ( opaqueObjects.length > 0 ) { renderObjects( opaqueObjects, scene, camera ); }
- if ( transparentObjects.length > 0 ) { renderObjects( transparentObjects, scene, camera ); }
-
- //
-
- if ( scene.isScene === true ) { scene.onAfterRender( _this, scene, camera ); }
-
- //
-
- if ( _currentRenderTarget !== null ) {
-
- // Generate mipmap if we're using any kind of mipmap filtering
-
- textures.updateRenderTargetMipmap( _currentRenderTarget );
-
- // resolve multisample renderbuffers to a single-sample texture if necessary
-
- textures.updateMultisampleRenderTarget( _currentRenderTarget );
-
- }
-
- // Ensure depth buffer writing is enabled so it can be cleared on next render
-
- state.buffers.depth.setTest( true );
- state.buffers.depth.setMask( true );
- state.buffers.color.setMask( true );
-
- state.setPolygonOffset( false );
-
- // _gl.finish();
-
- currentRenderList = null;
- currentRenderState = null;
-
- };
-
- function projectObject( object, camera, groupOrder, sortObjects ) {
-
- if ( object.visible === false ) { return; }
-
- var visible = object.layers.test( camera.layers );
-
- if ( visible ) {
-
- if ( object.isGroup ) {
-
- groupOrder = object.renderOrder;
-
- } else if ( object.isLOD ) {
-
- if ( object.autoUpdate === true ) { object.update( camera ); }
-
- } else if ( object.isLight ) {
-
- currentRenderState.pushLight( object );
-
- if ( object.castShadow ) {
-
- currentRenderState.pushShadow( object );
-
- }
-
- } else if ( object.isSprite ) {
-
- if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
-
- if ( sortObjects ) {
-
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
-
- }
-
- var geometry = objects.update( object );
- var material = object.material;
-
- if ( material.visible ) {
-
- currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
-
- }
-
- }
-
- } else if ( object.isImmediateRenderObject ) {
-
- if ( sortObjects ) {
-
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
-
- }
-
- currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null );
-
- } else if ( object.isMesh || object.isLine || object.isPoints ) {
-
- if ( object.isSkinnedMesh ) {
-
- // update skeleton only once in a frame
-
- if ( object.skeleton.frame !== info.render.frame ) {
-
- object.skeleton.update();
- object.skeleton.frame = info.render.frame;
-
- }
-
- }
-
- if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
-
- if ( sortObjects ) {
-
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
-
- }
-
- var geometry$1 = objects.update( object );
- var material$1 = object.material;
-
- if ( Array.isArray( material$1 ) ) {
-
- var groups = geometry$1.groups;
-
- for ( var i = 0, l = groups.length; i < l; i ++ ) {
-
- var group = groups[ i ];
- var groupMaterial = material$1[ group.materialIndex ];
-
- if ( groupMaterial && groupMaterial.visible ) {
-
- currentRenderList.push( object, geometry$1, groupMaterial, groupOrder, _vector3.z, group );
-
- }
-
- }
-
- } else if ( material$1.visible ) {
-
- currentRenderList.push( object, geometry$1, material$1, groupOrder, _vector3.z, null );
-
- }
-
- }
-
- }
-
- }
-
- var children = object.children;
-
- for ( var i$1 = 0, l$1 = children.length; i$1 < l$1; i$1 ++ ) {
-
- projectObject( children[ i$1 ], camera, groupOrder, sortObjects );
-
- }
-
- }
-
- function renderObjects( renderList, scene, camera ) {
-
- var overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;
-
- for ( var i = 0, l = renderList.length; i < l; i ++ ) {
-
- var renderItem = renderList[ i ];
-
- var object = renderItem.object;
- var geometry = renderItem.geometry;
- var material = overrideMaterial === null ? renderItem.material : overrideMaterial;
- var group = renderItem.group;
-
- if ( camera.isArrayCamera ) {
-
- _currentArrayCamera = camera;
-
- var cameras = camera.cameras;
-
- for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
-
- var camera2 = cameras[ j ];
-
- if ( object.layers.test( camera2.layers ) ) {
-
- state.viewport( _currentViewport.copy( camera2.viewport ) );
-
- currentRenderState.setupLights( camera2 );
-
- renderObject( object, scene, camera2, geometry, material, group );
-
- }
-
- }
-
- } else {
-
- _currentArrayCamera = null;
-
- renderObject( object, scene, camera, geometry, material, group );
-
- }
-
- }
-
- }
-
- function renderObject( object, scene, camera, geometry, material, group ) {
-
- object.onBeforeRender( _this, scene, camera, geometry, material, group );
- currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
-
- object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
- object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
-
- if ( object.isImmediateRenderObject ) {
-
- var program = setProgram( camera, scene, material, object );
-
- state.setMaterial( material );
-
- bindingStates.reset();
-
- renderObjectImmediate( object, program );
-
- } else {
-
- _this.renderBufferDirect( camera, scene, geometry, material, object, group );
-
- }
-
- object.onAfterRender( _this, scene, camera, geometry, material, group );
- currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
-
- }
-
- function initMaterial( material, scene, object ) {
-
- if ( scene.isScene !== true ) { scene = _emptyScene; } // scene could be a Mesh, Line, Points, ...
-
- var materialProperties = properties.get( material );
-
- var lights = currentRenderState.state.lights;
- var shadowsArray = currentRenderState.state.shadowsArray;
-
- var lightsStateVersion = lights.state.version;
-
- var parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, _clipping.numPlanes, _clipping.numIntersection, object );
- var programCacheKey = programCache.getProgramCacheKey( parameters );
-
- var program = materialProperties.program;
- var programChange = true;
-
- if ( program === undefined ) {
-
- // new material
- material.addEventListener( 'dispose', onMaterialDispose );
-
- } else if ( program.cacheKey !== programCacheKey ) {
-
- // changed glsl or parameters
- releaseMaterialProgramReference( material );
-
- } else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) {
-
- materialProperties.lightsStateVersion = lightsStateVersion;
-
- programChange = false;
-
- } else if ( parameters.shaderID !== undefined ) {
-
- // same glsl and uniform list
- return;
-
- } else {
-
- // only rebuild uniform list
- programChange = false;
-
- }
-
- if ( programChange ) {
-
- parameters.uniforms = programCache.getUniforms( material, parameters );
-
- material.onBeforeCompile( parameters, _this );
-
- program = programCache.acquireProgram( parameters, programCacheKey );
-
- materialProperties.program = program;
- materialProperties.uniforms = parameters.uniforms;
- materialProperties.outputEncoding = parameters.outputEncoding;
-
- }
-
- var programAttributes = program.getAttributes();
-
- if ( material.morphTargets ) {
-
- material.numSupportedMorphTargets = 0;
-
- for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
-
- if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
-
- material.numSupportedMorphTargets ++;
-
- }
-
- }
-
- }
-
- if ( material.morphNormals ) {
-
- material.numSupportedMorphNormals = 0;
-
- for ( var i$1 = 0; i$1 < _this.maxMorphNormals; i$1 ++ ) {
-
- if ( programAttributes[ 'morphNormal' + i$1 ] >= 0 ) {
-
- material.numSupportedMorphNormals ++;
-
- }
-
- }
-
- }
-
- var uniforms = materialProperties.uniforms;
-
- if ( ! material.isShaderMaterial &&
- ! material.isRawShaderMaterial ||
- material.clipping === true ) {
-
- materialProperties.numClippingPlanes = _clipping.numPlanes;
- materialProperties.numIntersection = _clipping.numIntersection;
- uniforms.clippingPlanes = _clipping.uniform;
-
- }
-
- materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;
- materialProperties.fog = scene.fog;
-
- // store the light setup it was created for
-
- materialProperties.needsLights = materialNeedsLights( material );
- materialProperties.lightsStateVersion = lightsStateVersion;
-
- if ( materialProperties.needsLights ) {
-
- // wire up the material to this renderer's lighting state
-
- uniforms.ambientLightColor.value = lights.state.ambient;
- uniforms.lightProbe.value = lights.state.probe;
- uniforms.directionalLights.value = lights.state.directional;
- uniforms.directionalLightShadows.value = lights.state.directionalShadow;
- uniforms.spotLights.value = lights.state.spot;
- uniforms.spotLightShadows.value = lights.state.spotShadow;
- uniforms.rectAreaLights.value = lights.state.rectArea;
- uniforms.pointLights.value = lights.state.point;
- uniforms.pointLightShadows.value = lights.state.pointShadow;
- uniforms.hemisphereLights.value = lights.state.hemi;
-
- uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
- uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
- uniforms.spotShadowMap.value = lights.state.spotShadowMap;
- uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
- uniforms.pointShadowMap.value = lights.state.pointShadowMap;
- uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
- // TODO (abelnation): add area lights shadow info to uniforms
-
- }
-
- var progUniforms = materialProperties.program.getUniforms(),
- uniformsList =
- WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
-
- materialProperties.uniformsList = uniformsList;
-
- }
-
- function setProgram( camera, scene, material, object ) {
-
- if ( scene.isScene !== true ) { scene = _emptyScene; } // scene could be a Mesh, Line, Points, ...
-
- textures.resetTextureUnits();
-
- var fog = scene.fog;
- var environment = material.isMeshStandardMaterial ? scene.environment : null;
- var encoding = ( _currentRenderTarget === null ) ? _this.outputEncoding : _currentRenderTarget.texture.encoding;
-
- var materialProperties = properties.get( material );
- var lights = currentRenderState.state.lights;
-
- if ( _clippingEnabled === true ) {
-
- if ( _localClippingEnabled === true || camera !== _currentCamera ) {
-
- var useCache =
- camera === _currentCamera &&
- material.id === _currentMaterialId;
-
- // we might want to call this function with some ClippingGroup
- // object instead of the material, once it becomes feasible
- // (#8465, #8379)
- _clipping.setState(
- material.clippingPlanes, material.clipIntersection, material.clipShadows,
- camera, materialProperties, useCache );
-
- }
-
- }
-
- if ( material.version === materialProperties.__version ) {
-
- if ( materialProperties.program === undefined ) {
-
- initMaterial( material, scene, object );
-
- } else if ( material.fog && materialProperties.fog !== fog ) {
-
- initMaterial( material, scene, object );
-
- } else if ( materialProperties.environment !== environment ) {
-
- initMaterial( material, scene, object );
-
- } else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {
-
- initMaterial( material, scene, object );
-
- } else if ( materialProperties.numClippingPlanes !== undefined &&
- ( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
- materialProperties.numIntersection !== _clipping.numIntersection ) ) {
-
- initMaterial( material, scene, object );
-
- } else if ( materialProperties.outputEncoding !== encoding ) {
-
- initMaterial( material, scene, object );
-
- }
-
- } else {
-
- initMaterial( material, scene, object );
- materialProperties.__version = material.version;
-
- }
-
- var refreshProgram = false;
- var refreshMaterial = false;
- var refreshLights = false;
-
- var program = materialProperties.program,
- p_uniforms = program.getUniforms(),
- m_uniforms = materialProperties.uniforms;
-
- if ( state.useProgram( program.program ) ) {
-
- refreshProgram = true;
- refreshMaterial = true;
- refreshLights = true;
-
- }
-
- if ( material.id !== _currentMaterialId ) {
-
- _currentMaterialId = material.id;
-
- refreshMaterial = true;
-
- }
-
- if ( refreshProgram || _currentCamera !== camera ) {
-
- p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
-
- if ( capabilities.logarithmicDepthBuffer ) {
-
- p_uniforms.setValue( _gl, 'logDepthBufFC',
- 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
-
- }
-
- if ( _currentCamera !== camera ) {
-
- _currentCamera = camera;
-
- // lighting uniforms depend on the camera so enforce an update
- // now, in case this material supports lights - or later, when
- // the next material that does gets activated:
-
- refreshMaterial = true; // set to true on material change
- refreshLights = true; // remains set until update done
-
- }
-
- // load material specific uniforms
- // (shader material also gets them for the sake of genericity)
-
- if ( material.isShaderMaterial ||
- material.isMeshPhongMaterial ||
- material.isMeshToonMaterial ||
- material.isMeshStandardMaterial ||
- material.envMap ) {
-
- var uCamPos = p_uniforms.map.cameraPosition;
-
- if ( uCamPos !== undefined ) {
-
- uCamPos.setValue( _gl,
- _vector3.setFromMatrixPosition( camera.matrixWorld ) );
-
- }
-
- }
-
- if ( material.isMeshPhongMaterial ||
- material.isMeshToonMaterial ||
- material.isMeshLambertMaterial ||
- material.isMeshBasicMaterial ||
- material.isMeshStandardMaterial ||
- material.isShaderMaterial ) {
-
- p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true );
-
- }
-
- if ( material.isMeshPhongMaterial ||
- material.isMeshToonMaterial ||
- material.isMeshLambertMaterial ||
- material.isMeshBasicMaterial ||
- material.isMeshStandardMaterial ||
- material.isShaderMaterial ||
- material.isShadowMaterial ||
- material.skinning ) {
-
- p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
-
- }
-
- }
-
- // skinning uniforms must be set even if material didn't change
- // auto-setting of texture unit for bone texture must go before other textures
- // otherwise textures used for skinning can take over texture units reserved for other material textures
-
- if ( material.skinning ) {
-
- p_uniforms.setOptional( _gl, object, 'bindMatrix' );
- p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
-
- var skeleton = object.skeleton;
-
- if ( skeleton ) {
-
- var bones = skeleton.bones;
-
- if ( capabilities.floatVertexTextures ) {
-
- if ( skeleton.boneTexture === undefined ) {
-
- // layout (1 matrix = 4 pixels)
- // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
- // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
- // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
- // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
- // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
-
-
- var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
- size = MathUtils.ceilPowerOfTwo( size );
- size = Math.max( size, 4 );
-
- var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
- boneMatrices.set( skeleton.boneMatrices ); // copy current values
-
- var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
-
- skeleton.boneMatrices = boneMatrices;
- skeleton.boneTexture = boneTexture;
- skeleton.boneTextureSize = size;
-
- }
-
- p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );
- p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
-
- } else {
-
- p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
-
- }
-
- }
-
- }
-
- if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) {
-
- materialProperties.receiveShadow = object.receiveShadow;
- p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow );
-
- }
-
- if ( refreshMaterial ) {
-
- p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
-
- if ( materialProperties.needsLights ) {
-
- // the current material requires lighting info
-
- // note: all lighting uniforms are always set correctly
- // they simply reference the renderer's state for their
- // values
- //
- // use the current material's .needsUpdate flags to set
- // the GL state when required
-
- markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
-
- }
-
- // refresh uniforms common to several materials
-
- if ( fog && material.fog ) {
-
- materials.refreshFogUniforms( m_uniforms, fog );
-
- }
-
- materials.refreshMaterialUniforms( m_uniforms, material, environment, _pixelRatio, _height );
-
- // RectAreaLight Texture
- // TODO (mrdoob): Find a nicer implementation
-
- if ( m_uniforms.ltc_1 !== undefined ) { m_uniforms.ltc_1.value = UniformsLib.LTC_1; }
- if ( m_uniforms.ltc_2 !== undefined ) { m_uniforms.ltc_2.value = UniformsLib.LTC_2; }
-
- WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
-
- }
-
- if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
-
- WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
- material.uniformsNeedUpdate = false;
-
- }
-
- if ( material.isSpriteMaterial ) {
-
- p_uniforms.setValue( _gl, 'center', object.center );
-
- }
-
- // common matrices
-
- p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
- p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
- p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
-
- return program;
-
- }
-
- // If uniforms are marked as clean, they don't need to be loaded to the GPU.
-
- function markUniformsLightsNeedsUpdate( uniforms, value ) {
-
- uniforms.ambientLightColor.needsUpdate = value;
- uniforms.lightProbe.needsUpdate = value;
-
- uniforms.directionalLights.needsUpdate = value;
- uniforms.directionalLightShadows.needsUpdate = value;
- uniforms.pointLights.needsUpdate = value;
- uniforms.pointLightShadows.needsUpdate = value;
- uniforms.spotLights.needsUpdate = value;
- uniforms.spotLightShadows.needsUpdate = value;
- uniforms.rectAreaLights.needsUpdate = value;
- uniforms.hemisphereLights.needsUpdate = value;
-
- }
-
- function materialNeedsLights( material ) {
-
- return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial ||
- material.isMeshStandardMaterial || material.isShadowMaterial ||
- ( material.isShaderMaterial && material.lights === true );
-
- }
-
- //
- this.setFramebuffer = function ( value ) {
-
- if ( _framebuffer !== value && _currentRenderTarget === null ) { _gl.bindFramebuffer( 36160, value ); }
-
- _framebuffer = value;
-
- };
-
- this.getActiveCubeFace = function () {
-
- return _currentActiveCubeFace;
-
- };
-
- this.getActiveMipmapLevel = function () {
-
- return _currentActiveMipmapLevel;
-
- };
-
- this.getRenderTarget = function () {
-
- return _currentRenderTarget;
-
- };
-
- this.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipmapLevel ) {
-
- _currentRenderTarget = renderTarget;
- _currentActiveCubeFace = activeCubeFace;
- _currentActiveMipmapLevel = activeMipmapLevel;
-
- if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
-
- textures.setupRenderTarget( renderTarget );
-
- }
-
- var framebuffer = _framebuffer;
- var isCube = false;
-
- if ( renderTarget ) {
-
- var _webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
-
- if ( renderTarget.isWebGLCubeRenderTarget ) {
-
- framebuffer = _webglFramebuffer[ activeCubeFace || 0 ];
- isCube = true;
-
- } else if ( renderTarget.isWebGLMultisampleRenderTarget ) {
-
- framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer;
-
- } else {
-
- framebuffer = _webglFramebuffer;
-
- }
-
- _currentViewport.copy( renderTarget.viewport );
- _currentScissor.copy( renderTarget.scissor );
- _currentScissorTest = renderTarget.scissorTest;
-
- } else {
-
- _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();
- _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();
- _currentScissorTest = _scissorTest;
-
- }
-
- if ( _currentFramebuffer !== framebuffer ) {
-
- _gl.bindFramebuffer( 36160, framebuffer );
- _currentFramebuffer = framebuffer;
-
- }
-
- state.viewport( _currentViewport );
- state.scissor( _currentScissor );
- state.setScissorTest( _currentScissorTest );
-
- if ( isCube ) {
-
- var textureProperties = properties.get( renderTarget.texture );
- _gl.framebufferTexture2D( 36160, 36064, 34069 + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipmapLevel || 0 );
-
- }
-
- };
-
- this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {
-
- if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
-
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
- return;
-
- }
-
- var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
-
- if ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) {
-
- framebuffer = framebuffer[ activeCubeFaceIndex ];
-
- }
-
- if ( framebuffer ) {
-
- var restore = false;
-
- if ( framebuffer !== _currentFramebuffer ) {
-
- _gl.bindFramebuffer( 36160, framebuffer );
-
- restore = true;
-
- }
-
- try {
-
- var texture = renderTarget.texture;
- var textureFormat = texture.format;
- var textureType = texture.type;
-
- if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) {
-
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
- return;
-
- }
-
- if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // IE11, Edge and Chrome Mac < 52 (#9513)
- ! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
- ! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) {
-
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
- return;
-
- }
-
- if ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) {
-
- // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
-
- if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
-
- _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
-
- }
-
- } else {
-
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
-
- }
-
- } finally {
-
- if ( restore ) {
-
- _gl.bindFramebuffer( 36160, _currentFramebuffer );
-
- }
-
- }
-
- }
-
- };
-
- this.copyFramebufferToTexture = function ( position, texture, level ) {
-
- if ( level === undefined ) { level = 0; }
-
- var levelScale = Math.pow( 2, - level );
- var width = Math.floor( texture.image.width * levelScale );
- var height = Math.floor( texture.image.height * levelScale );
- var glFormat = utils.convert( texture.format );
-
- textures.setTexture2D( texture, 0 );
-
- _gl.copyTexImage2D( 3553, level, glFormat, position.x, position.y, width, height, 0 );
-
- state.unbindTexture();
-
- };
-
- this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) {
-
- if ( level === undefined ) { level = 0; }
-
- var width = srcTexture.image.width;
- var height = srcTexture.image.height;
- var glFormat = utils.convert( dstTexture.format );
- var glType = utils.convert( dstTexture.type );
-
- textures.setTexture2D( dstTexture, 0 );
-
- // As another texture upload may have changed pixelStorei
- // parameters, make sure they are correct for the dstTexture
- _gl.pixelStorei( 37440, dstTexture.flipY );
- _gl.pixelStorei( 37441, dstTexture.premultiplyAlpha );
- _gl.pixelStorei( 3317, dstTexture.unpackAlignment );
-
- if ( srcTexture.isDataTexture ) {
-
- _gl.texSubImage2D( 3553, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );
-
- } else {
-
- if ( srcTexture.isCompressedTexture ) {
-
- _gl.compressedTexSubImage2D( 3553, level, position.x, position.y, srcTexture.mipmaps[ 0 ].width, srcTexture.mipmaps[ 0 ].height, glFormat, srcTexture.mipmaps[ 0 ].data );
-
- } else {
-
- _gl.texSubImage2D( 3553, level, position.x, position.y, glFormat, glType, srcTexture.image );
-
- }
-
- }
-
- // Generate mipmaps only when copying level 0
- if ( level === 0 && dstTexture.generateMipmaps ) { _gl.generateMipmap( 3553 ); }
-
- state.unbindTexture();
-
- };
-
- this.initTexture = function ( texture ) {
-
- textures.setTexture2D( texture, 0 );
-
- state.unbindTexture();
-
- };
-
- if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
-
- __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef
-
- }
-
- }
-
- function WebGL1Renderer( parameters ) {
-
- WebGLRenderer.call( this, parameters );
-
- }
-
- WebGL1Renderer.prototype = Object.assign( Object.create( WebGLRenderer.prototype ), {
-
- constructor: WebGL1Renderer,
-
- isWebGL1Renderer: true
-
- } );
-
- function FogExp2( color, density ) {
-
- this.name = '';
-
- this.color = new Color( color );
- this.density = ( density !== undefined ) ? density : 0.00025;
-
- }
-
- Object.assign( FogExp2.prototype, {
-
- isFogExp2: true,
-
- clone: function () {
-
- return new FogExp2( this.color, this.density );
-
- },
-
- toJSON: function ( /* meta */ ) {
-
- return {
- type: 'FogExp2',
- color: this.color.getHex(),
- density: this.density
- };
-
- }
-
- } );
-
- function Fog( color, near, far ) {
-
- this.name = '';
-
- this.color = new Color( color );
-
- this.near = ( near !== undefined ) ? near : 1;
- this.far = ( far !== undefined ) ? far : 1000;
-
- }
-
- Object.assign( Fog.prototype, {
-
- isFog: true,
-
- clone: function () {
-
- return new Fog( this.color, this.near, this.far );
-
- },
-
- toJSON: function ( /* meta */ ) {
-
- return {
- type: 'Fog',
- color: this.color.getHex(),
- near: this.near,
- far: this.far
- };
-
- }
-
- } );
-
- function InterleavedBuffer( array, stride ) {
-
- this.array = array;
- this.stride = stride;
- this.count = array !== undefined ? array.length / stride : 0;
-
- this.usage = StaticDrawUsage;
- this.updateRange = { offset: 0, count: - 1 };
-
- this.version = 0;
-
- this.uuid = MathUtils.generateUUID();
-
- }
-
- Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', {
-
- set: function ( value ) {
-
- if ( value === true ) { this.version ++; }
-
- }
-
- } );
-
- Object.assign( InterleavedBuffer.prototype, {
-
- isInterleavedBuffer: true,
-
- onUploadCallback: function () {},
-
- setUsage: function ( value ) {
-
- this.usage = value;
-
- return this;
-
- },
-
- copy: function ( source ) {
-
- this.array = new source.array.constructor( source.array );
- this.count = source.count;
- this.stride = source.stride;
- this.usage = source.usage;
-
- return this;
-
- },
-
- copyAt: function ( index1, attribute, index2 ) {
-
- index1 *= this.stride;
- index2 *= attribute.stride;
-
- for ( var i = 0, l = this.stride; i < l; i ++ ) {
-
- this.array[ index1 + i ] = attribute.array[ index2 + i ];
-
- }
-
- return this;
-
- },
-
- set: function ( value, offset ) {
-
- if ( offset === undefined ) { offset = 0; }
-
- this.array.set( value, offset );
-
- return this;
-
- },
-
- clone: function ( data ) {
-
- if ( data.arrayBuffers === undefined ) {
-
- data.arrayBuffers = {};
-
- }
-
- if ( this.array.buffer._uuid === undefined ) {
-
- this.array.buffer._uuid = MathUtils.generateUUID();
-
- }
-
- if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {
-
- data.arrayBuffers[ this.array.buffer._uuid ] = this.array.slice( 0 ).buffer;
-
- }
-
- var array = new this.array.constructor( data.arrayBuffers[ this.array.buffer._uuid ] );
-
- var ib = new InterleavedBuffer( array, this.stride );
- ib.setUsage( this.usage );
-
- return ib;
-
- },
-
- onUpload: function ( callback ) {
-
- this.onUploadCallback = callback;
-
- return this;
-
- },
-
- toJSON: function ( data ) {
-
- if ( data.arrayBuffers === undefined ) {
-
- data.arrayBuffers = {};
-
- }
-
- // generate UUID for array buffer if necessary
-
- if ( this.array.buffer._uuid === undefined ) {
-
- this.array.buffer._uuid = MathUtils.generateUUID();
-
- }
-
- if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {
-
- data.arrayBuffers[ this.array.buffer._uuid ] = Array.prototype.slice.call( new Uint32Array( this.array.buffer ) );
-
- }
-
- //
-
- return {
- uuid: this.uuid,
- buffer: this.array.buffer._uuid,
- type: this.array.constructor.name,
- stride: this.stride
- };
-
- }
-
- } );
-
- var _vector$6 = new Vector3();
-
- function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) {
-
- this.name = '';
-
- this.data = interleavedBuffer;
- this.itemSize = itemSize;
- this.offset = offset;
-
- this.normalized = normalized === true;
-
- }
-
- Object.defineProperties( InterleavedBufferAttribute.prototype, {
-
- count: {
-
- get: function () {
-
- return this.data.count;
-
- }
-
- },
-
- array: {
-
- get: function () {
-
- return this.data.array;
-
- }
-
- },
-
- needsUpdate: {
-
- set: function ( value ) {
-
- this.data.needsUpdate = value;
-
- }
-
- }
-
- } );
-
- Object.assign( InterleavedBufferAttribute.prototype, {
-
- isInterleavedBufferAttribute: true,
-
- applyMatrix4: function ( m ) {
-
- for ( var i = 0, l = this.data.count; i < l; i ++ ) {
-
- _vector$6.x = this.getX( i );
- _vector$6.y = this.getY( i );
- _vector$6.z = this.getZ( i );
-
- _vector$6.applyMatrix4( m );
-
- this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );
-
- }
-
- return this;
-
- },
-
- setX: function ( index, x ) {
-
- this.data.array[ index * this.data.stride + this.offset ] = x;
-
- return this;
-
- },
-
- setY: function ( index, y ) {
-
- this.data.array[ index * this.data.stride + this.offset + 1 ] = y;
-
- return this;
-
- },
-
- setZ: function ( index, z ) {
-
- this.data.array[ index * this.data.stride + this.offset + 2 ] = z;
-
- return this;
-
- },
-
- setW: function ( index, w ) {
-
- this.data.array[ index * this.data.stride + this.offset + 3 ] = w;
-
- return this;
-
- },
-
- getX: function ( index ) {
-
- return this.data.array[ index * this.data.stride + this.offset ];
-
- },
-
- getY: function ( index ) {
-
- return this.data.array[ index * this.data.stride + this.offset + 1 ];
-
- },
-
- getZ: function ( index ) {
-
- return this.data.array[ index * this.data.stride + this.offset + 2 ];
-
- },
-
- getW: function ( index ) {
-
- return this.data.array[ index * this.data.stride + this.offset + 3 ];
-
- },
-
- setXY: function ( index, x, y ) {
-
- index = index * this.data.stride + this.offset;
-
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
-
- return this;
-
- },
-
- setXYZ: function ( index, x, y, z ) {
-
- index = index * this.data.stride + this.offset;
-
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- this.data.array[ index + 2 ] = z;
-
- return this;
-
- },
-
- setXYZW: function ( index, x, y, z, w ) {
-
- index = index * this.data.stride + this.offset;
-
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- this.data.array[ index + 2 ] = z;
- this.data.array[ index + 3 ] = w;
-
- return this;
-
- },
-
- clone: function ( data ) {
-
- if ( data === undefined ) {
-
- console.log( 'THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.' );
-
- var array = [];
-
- for ( var i = 0; i < this.count; i ++ ) {
-
- var index = i * this.data.stride + this.offset;
-
- for ( var j = 0; j < this.itemSize; j ++ ) {
-
- array.push( this.data.array[ index + j ] );
-
- }
-
- }
-
- return new BufferAttribute( new this.array.constructor( array ), this.itemSize, this.normalized );
-
- } else {
-
- if ( data.interleavedBuffers === undefined ) {
-
- data.interleavedBuffers = {};
-
- }
-
- if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {
-
- data.interleavedBuffers[ this.data.uuid ] = this.data.clone( data );
-
- }
-
- return new InterleavedBufferAttribute( data.interleavedBuffers[ this.data.uuid ], this.itemSize, this.offset, this.normalized );
-
- }
-
- },
-
- toJSON: function ( data ) {
-
- if ( data === undefined ) {
-
- console.log( 'THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.' );
-
- var array = [];
-
- for ( var i = 0; i < this.count; i ++ ) {
-
- var index = i * this.data.stride + this.offset;
-
- for ( var j = 0; j < this.itemSize; j ++ ) {
-
- array.push( this.data.array[ index + j ] );
-
- }
-
- }
-
- // deinterleave data and save it as an ordinary buffer attribute for now
-
- return {
- itemSize: this.itemSize,
- type: this.array.constructor.name,
- array: array,
- normalized: this.normalized
- };
-
- } else {
-
- // save as true interlaved attribtue
-
- if ( data.interleavedBuffers === undefined ) {
-
- data.interleavedBuffers = {};
-
- }
-
- if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {
-
- data.interleavedBuffers[ this.data.uuid ] = this.data.toJSON( data );
-
- }
-
- return {
- isInterleavedBufferAttribute: true,
- itemSize: this.itemSize,
- data: this.data.uuid,
- offset: this.offset,
- normalized: this.normalized
- };
-
- }
-
- }
-
- } );
-
- /**
- * parameters = {
- * color: <hex>,
- * map: new THREE.Texture( <Image> ),
- * alphaMap: new THREE.Texture( <Image> ),
- * rotation: <float>,
- * sizeAttenuation: <bool>
- * }
- */
-
- function SpriteMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'SpriteMaterial';
-
- this.color = new Color( 0xffffff );
-
- this.map = null;
-
- this.alphaMap = null;
-
- this.rotation = 0;
-
- this.sizeAttenuation = true;
-
- this.transparent = true;
-
- this.setValues( parameters );
-
- }
-
- SpriteMaterial.prototype = Object.create( Material.prototype );
- SpriteMaterial.prototype.constructor = SpriteMaterial;
- SpriteMaterial.prototype.isSpriteMaterial = true;
-
- SpriteMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
-
- this.map = source.map;
-
- this.alphaMap = source.alphaMap;
-
- this.rotation = source.rotation;
-
- this.sizeAttenuation = source.sizeAttenuation;
-
- return this;
-
- };
-
- var _geometry;
-
- var _intersectPoint = new Vector3();
- var _worldScale = new Vector3();
- var _mvPosition = new Vector3();
-
- var _alignedPosition = new Vector2();
- var _rotatedPosition = new Vector2();
- var _viewWorldMatrix = new Matrix4();
-
- var _vA$1 = new Vector3();
- var _vB$1 = new Vector3();
- var _vC$1 = new Vector3();
-
- var _uvA$1 = new Vector2();
- var _uvB$1 = new Vector2();
- var _uvC$1 = new Vector2();
-
- function Sprite( material ) {
-
- Object3D.call( this );
-
- this.type = 'Sprite';
-
- if ( _geometry === undefined ) {
-
- _geometry = new BufferGeometry();
-
- var float32Array = new Float32Array( [
- - 0.5, - 0.5, 0, 0, 0,
- 0.5, - 0.5, 0, 1, 0,
- 0.5, 0.5, 0, 1, 1,
- - 0.5, 0.5, 0, 0, 1
- ] );
-
- var interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
-
- _geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
- _geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
- _geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
-
- }
-
- this.geometry = _geometry;
- this.material = ( material !== undefined ) ? material : new SpriteMaterial();
-
- this.center = new Vector2( 0.5, 0.5 );
-
- }
-
- Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Sprite,
-
- isSprite: true,
-
- raycast: function ( raycaster, intersects ) {
-
- if ( raycaster.camera === null ) {
-
- console.error( 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.' );
-
- }
-
- _worldScale.setFromMatrixScale( this.matrixWorld );
-
- _viewWorldMatrix.copy( raycaster.camera.matrixWorld );
- this.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld );
-
- _mvPosition.setFromMatrixPosition( this.modelViewMatrix );
-
- if ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) {
-
- _worldScale.multiplyScalar( - _mvPosition.z );
-
- }
-
- var rotation = this.material.rotation;
- var sin, cos;
-
- if ( rotation !== 0 ) {
-
- cos = Math.cos( rotation );
- sin = Math.sin( rotation );
-
- }
-
- var center = this.center;
-
- transformVertex( _vA$1.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
- transformVertex( _vB$1.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
- transformVertex( _vC$1.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
-
- _uvA$1.set( 0, 0 );
- _uvB$1.set( 1, 0 );
- _uvC$1.set( 1, 1 );
-
- // check first triangle
- var intersect = raycaster.ray.intersectTriangle( _vA$1, _vB$1, _vC$1, false, _intersectPoint );
-
- if ( intersect === null ) {
-
- // check second triangle
- transformVertex( _vB$1.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
- _uvB$1.set( 0, 1 );
-
- intersect = raycaster.ray.intersectTriangle( _vA$1, _vC$1, _vB$1, false, _intersectPoint );
- if ( intersect === null ) {
-
- return;
-
- }
-
- }
-
- var distance = raycaster.ray.origin.distanceTo( _intersectPoint );
-
- if ( distance < raycaster.near || distance > raycaster.far ) { return; }
-
- intersects.push( {
-
- distance: distance,
- point: _intersectPoint.clone(),
- uv: Triangle.getUV( _intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ),
- face: null,
- object: this
-
- } );
-
- },
-
- copy: function ( source ) {
-
- Object3D.prototype.copy.call( this, source );
-
- if ( source.center !== undefined ) { this.center.copy( source.center ); }
-
- this.material = source.material;
-
- return this;
-
- }
-
- } );
-
- function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) {
-
- // compute position in camera space
- _alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale );
-
- // to check if rotation is not zero
- if ( sin !== undefined ) {
-
- _rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y );
- _rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y );
-
- } else {
-
- _rotatedPosition.copy( _alignedPosition );
-
- }
-
-
- vertexPosition.copy( mvPosition );
- vertexPosition.x += _rotatedPosition.x;
- vertexPosition.y += _rotatedPosition.y;
-
- // transform to world space
- vertexPosition.applyMatrix4( _viewWorldMatrix );
-
- }
-
- var _v1$4 = new Vector3();
- var _v2$2 = new Vector3();
-
- function LOD() {
-
- Object3D.call( this );
-
- this._currentLevel = 0;
-
- this.type = 'LOD';
-
- Object.defineProperties( this, {
- levels: {
- enumerable: true,
- value: []
- }
- } );
-
- this.autoUpdate = true;
-
- }
-
- LOD.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: LOD,
-
- isLOD: true,
-
- copy: function ( source ) {
-
- Object3D.prototype.copy.call( this, source, false );
-
- var levels = source.levels;
-
- for ( var i = 0, l = levels.length; i < l; i ++ ) {
-
- var level = levels[ i ];
-
- this.addLevel( level.object.clone(), level.distance );
-
- }
-
- this.autoUpdate = source.autoUpdate;
-
- return this;
-
- },
-
- addLevel: function ( object, distance ) {
-
- if ( distance === undefined ) { distance = 0; }
-
- distance = Math.abs( distance );
-
- var levels = this.levels;
-
- var l;
-
- for ( l = 0; l < levels.length; l ++ ) {
-
- if ( distance < levels[ l ].distance ) {
-
- break;
-
- }
-
- }
-
- levels.splice( l, 0, { distance: distance, object: object } );
-
- this.add( object );
-
- return this;
-
- },
-
- getCurrentLevel: function () {
-
- return this._currentLevel;
-
- },
-
- getObjectForDistance: function ( distance ) {
-
- var levels = this.levels;
-
- if ( levels.length > 0 ) {
-
- var i, l;
-
- for ( i = 1, l = levels.length; i < l; i ++ ) {
-
- if ( distance < levels[ i ].distance ) {
-
- break;
-
- }
-
- }
-
- return levels[ i - 1 ].object;
-
- }
-
- return null;
-
- },
-
- raycast: function ( raycaster, intersects ) {
-
- var levels = this.levels;
-
- if ( levels.length > 0 ) {
-
- _v1$4.setFromMatrixPosition( this.matrixWorld );
-
- var distance = raycaster.ray.origin.distanceTo( _v1$4 );
-
- this.getObjectForDistance( distance ).raycast( raycaster, intersects );
-
- }
-
- },
-
- update: function ( camera ) {
-
- var levels = this.levels;
-
- if ( levels.length > 1 ) {
-
- _v1$4.setFromMatrixPosition( camera.matrixWorld );
- _v2$2.setFromMatrixPosition( this.matrixWorld );
-
- var distance = _v1$4.distanceTo( _v2$2 ) / camera.zoom;
-
- levels[ 0 ].object.visible = true;
-
- var i, l;
-
- for ( i = 1, l = levels.length; i < l; i ++ ) {
-
- if ( distance >= levels[ i ].distance ) {
-
- levels[ i - 1 ].object.visible = false;
- levels[ i ].object.visible = true;
-
- } else {
-
- break;
-
- }
-
- }
-
- this._currentLevel = i - 1;
-
- for ( ; i < l; i ++ ) {
-
- levels[ i ].object.visible = false;
-
- }
-
- }
-
- },
-
- toJSON: function ( meta ) {
-
- var data = Object3D.prototype.toJSON.call( this, meta );
-
- if ( this.autoUpdate === false ) { data.object.autoUpdate = false; }
-
- data.object.levels = [];
-
- var levels = this.levels;
-
- for ( var i = 0, l = levels.length; i < l; i ++ ) {
-
- var level = levels[ i ];
-
- data.object.levels.push( {
- object: level.object.uuid,
- distance: level.distance
- } );
-
- }
-
- return data;
-
- }
-
- } );
-
- function SkinnedMesh( geometry, material ) {
-
- if ( geometry && geometry.isGeometry ) {
-
- console.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
-
- }
-
- Mesh.call( this, geometry, material );
-
- this.type = 'SkinnedMesh';
-
- this.bindMode = 'attached';
- this.bindMatrix = new Matrix4();
- this.bindMatrixInverse = new Matrix4();
-
- }
-
- SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
-
- constructor: SkinnedMesh,
-
- isSkinnedMesh: true,
-
- copy: function ( source ) {
-
- Mesh.prototype.copy.call( this, source );
-
- this.bindMode = source.bindMode;
- this.bindMatrix.copy( source.bindMatrix );
- this.bindMatrixInverse.copy( source.bindMatrixInverse );
-
- this.skeleton = source.skeleton;
-
- return this;
-
- },
-
- bind: function ( skeleton, bindMatrix ) {
-
- this.skeleton = skeleton;
-
- if ( bindMatrix === undefined ) {
-
- this.updateMatrixWorld( true );
-
- this.skeleton.calculateInverses();
-
- bindMatrix = this.matrixWorld;
-
- }
-
- this.bindMatrix.copy( bindMatrix );
- this.bindMatrixInverse.getInverse( bindMatrix );
-
- },
-
- pose: function () {
-
- this.skeleton.pose();
-
- },
-
- normalizeSkinWeights: function () {
-
- var vector = new Vector4();
-
- var skinWeight = this.geometry.attributes.skinWeight;
-
- for ( var i = 0, l = skinWeight.count; i < l; i ++ ) {
-
- vector.x = skinWeight.getX( i );
- vector.y = skinWeight.getY( i );
- vector.z = skinWeight.getZ( i );
- vector.w = skinWeight.getW( i );
-
- var scale = 1.0 / vector.manhattanLength();
-
- if ( scale !== Infinity ) {
-
- vector.multiplyScalar( scale );
-
- } else {
-
- vector.set( 1, 0, 0, 0 ); // do something reasonable
-
- }
-
- skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w );
-
- }
-
- },
-
- updateMatrixWorld: function ( force ) {
-
- Mesh.prototype.updateMatrixWorld.call( this, force );
-
- if ( this.bindMode === 'attached' ) {
-
- this.bindMatrixInverse.getInverse( this.matrixWorld );
-
- } else if ( this.bindMode === 'detached' ) {
-
- this.bindMatrixInverse.getInverse( this.bindMatrix );
-
- } else {
-
- console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );
-
- }
-
- },
-
- boneTransform: ( function () {
-
- var basePosition = new Vector3();
-
- var skinIndex = new Vector4();
- var skinWeight = new Vector4();
-
- var vector = new Vector3();
- var matrix = new Matrix4();
-
- return function ( index, target ) {
-
- var skeleton = this.skeleton;
- var geometry = this.geometry;
-
- skinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index );
- skinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index );
-
- basePosition.fromBufferAttribute( geometry.attributes.position, index ).applyMatrix4( this.bindMatrix );
-
- target.set( 0, 0, 0 );
-
- for ( var i = 0; i < 4; i ++ ) {
-
- var weight = skinWeight.getComponent( i );
-
- if ( weight !== 0 ) {
-
- var boneIndex = skinIndex.getComponent( i );
-
- matrix.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] );
-
- target.addScaledVector( vector.copy( basePosition ).applyMatrix4( matrix ), weight );
-
- }
-
- }
-
- return target.applyMatrix4( this.bindMatrixInverse );
-
- };
-
- }() )
-
- } );
-
- var _offsetMatrix = new Matrix4();
- var _identityMatrix = new Matrix4();
-
- function Skeleton( bones, boneInverses ) {
-
- // copy the bone array
-
- bones = bones || [];
-
- this.bones = bones.slice( 0 );
- this.boneMatrices = new Float32Array( this.bones.length * 16 );
-
- this.frame = - 1;
-
- // use the supplied bone inverses or calculate the inverses
-
- if ( boneInverses === undefined ) {
-
- this.calculateInverses();
-
- } else {
-
- if ( this.bones.length === boneInverses.length ) {
-
- this.boneInverses = boneInverses.slice( 0 );
-
- } else {
-
- console.warn( 'THREE.Skeleton boneInverses is the wrong length.' );
-
- this.boneInverses = [];
-
- for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
-
- this.boneInverses.push( new Matrix4() );
-
- }
-
- }
-
- }
-
- }
-
- Object.assign( Skeleton.prototype, {
-
- calculateInverses: function () {
-
- this.boneInverses = [];
-
- for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
-
- var inverse = new Matrix4();
-
- if ( this.bones[ i ] ) {
-
- inverse.getInverse( this.bones[ i ].matrixWorld );
-
- }
-
- this.boneInverses.push( inverse );
-
- }
-
- },
-
- pose: function () {
-
- // recover the bind-time world matrices
-
- for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
-
- var bone = this.bones[ i ];
-
- if ( bone ) {
-
- bone.matrixWorld.getInverse( this.boneInverses[ i ] );
-
- }
-
- }
-
- // compute the local matrices, positions, rotations and scales
-
- for ( var i$1 = 0, il$1 = this.bones.length; i$1 < il$1; i$1 ++ ) {
-
- var bone$1 = this.bones[ i$1 ];
-
- if ( bone$1 ) {
-
- if ( bone$1.parent && bone$1.parent.isBone ) {
-
- bone$1.matrix.getInverse( bone$1.parent.matrixWorld );
- bone$1.matrix.multiply( bone$1.matrixWorld );
-
- } else {
-
- bone$1.matrix.copy( bone$1.matrixWorld );
-
- }
-
- bone$1.matrix.decompose( bone$1.position, bone$1.quaternion, bone$1.scale );
-
- }
-
- }
-
- },
-
- update: function () {
-
- var bones = this.bones;
- var boneInverses = this.boneInverses;
- var boneMatrices = this.boneMatrices;
- var boneTexture = this.boneTexture;
-
- // flatten bone matrices to array
-
- for ( var i = 0, il = bones.length; i < il; i ++ ) {
-
- // compute the offset between the current and the original transform
-
- var matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix;
-
- _offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );
- _offsetMatrix.toArray( boneMatrices, i * 16 );
-
- }
-
- if ( boneTexture !== undefined ) {
-
- boneTexture.needsUpdate = true;
-
- }
-
- },
-
- clone: function () {
-
- return new Skeleton( this.bones, this.boneInverses );
-
- },
-
- getBoneByName: function ( name ) {
-
- for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
-
- var bone = this.bones[ i ];
-
- if ( bone.name === name ) {
-
- return bone;
-
- }
-
- }
-
- return undefined;
-
- },
-
- dispose: function ( ) {
-
- if ( this.boneTexture ) {
-
- this.boneTexture.dispose();
-
- this.boneTexture = undefined;
-
- }
-
- }
-
- } );
-
- function Bone() {
-
- Object3D.call( this );
-
- this.type = 'Bone';
-
- }
-
- Bone.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Bone,
-
- isBone: true
-
- } );
-
- var _instanceLocalMatrix = new Matrix4();
- var _instanceWorldMatrix = new Matrix4();
-
- var _instanceIntersects = [];
-
- var _mesh = new Mesh();
-
- function InstancedMesh( geometry, material, count ) {
-
- Mesh.call( this, geometry, material );
-
- this.instanceMatrix = new BufferAttribute( new Float32Array( count * 16 ), 16 );
-
- this.count = count;
-
- this.frustumCulled = false;
-
- }
-
- InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
-
- constructor: InstancedMesh,
-
- isInstancedMesh: true,
-
- copy: function ( source ) {
-
- Mesh.prototype.copy.call( this, source );
-
- this.instanceMatrix.copy( source.instanceMatrix );
- this.count = source.count;
-
- return this;
-
- },
-
- getMatrixAt: function ( index, matrix ) {
-
- matrix.fromArray( this.instanceMatrix.array, index * 16 );
-
- },
-
- raycast: function ( raycaster, intersects ) {
-
- var matrixWorld = this.matrixWorld;
- var raycastTimes = this.count;
-
- _mesh.geometry = this.geometry;
- _mesh.material = this.material;
-
- if ( _mesh.material === undefined ) { return; }
-
- for ( var instanceId = 0; instanceId < raycastTimes; instanceId ++ ) {
-
- // calculate the world matrix for each instance
-
- this.getMatrixAt( instanceId, _instanceLocalMatrix );
-
- _instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix );
-
- // the mesh represents this single instance
-
- _mesh.matrixWorld = _instanceWorldMatrix;
-
- _mesh.raycast( raycaster, _instanceIntersects );
-
- // process the result of raycast
-
- for ( var i = 0, l = _instanceIntersects.length; i < l; i ++ ) {
-
- var intersect = _instanceIntersects[ i ];
- intersect.instanceId = instanceId;
- intersect.object = this;
- intersects.push( intersect );
-
- }
-
- _instanceIntersects.length = 0;
-
- }
-
- },
-
- setMatrixAt: function ( index, matrix ) {
-
- matrix.toArray( this.instanceMatrix.array, index * 16 );
-
- },
-
- updateMorphTargets: function () {
-
- }
-
- } );
-
- /**
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * linewidth: <float>,
- * linecap: "round",
- * linejoin: "round"
- * }
- */
-
- function LineBasicMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'LineBasicMaterial';
-
- this.color = new Color( 0xffffff );
-
- this.linewidth = 1;
- this.linecap = 'round';
- this.linejoin = 'round';
-
- this.morphTargets = false;
-
- this.setValues( parameters );
-
- }
-
- LineBasicMaterial.prototype = Object.create( Material.prototype );
- LineBasicMaterial.prototype.constructor = LineBasicMaterial;
-
- LineBasicMaterial.prototype.isLineBasicMaterial = true;
-
- LineBasicMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
-
- this.linewidth = source.linewidth;
- this.linecap = source.linecap;
- this.linejoin = source.linejoin;
-
- this.morphTargets = source.morphTargets;
-
- return this;
-
- };
-
- var _start = new Vector3();
- var _end = new Vector3();
- var _inverseMatrix$1 = new Matrix4();
- var _ray$1 = new Ray();
- var _sphere$2 = new Sphere();
-
- function Line( geometry, material, mode ) {
-
- if ( mode === 1 ) {
-
- console.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' );
-
- }
-
- Object3D.call( this );
-
- this.type = 'Line';
-
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new LineBasicMaterial();
-
- this.updateMorphTargets();
-
- }
-
- Line.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Line,
-
- isLine: true,
-
- copy: function ( source ) {
-
- Object3D.prototype.copy.call( this, source );
-
- this.material = source.material;
- this.geometry = source.geometry;
-
- return this;
-
- },
-
- computeLineDistances: function () {
-
- var geometry = this.geometry;
-
- if ( geometry.isBufferGeometry ) {
-
- // we assume non-indexed geometry
-
- if ( geometry.index === null ) {
-
- var positionAttribute = geometry.attributes.position;
- var lineDistances = [ 0 ];
-
- for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) {
-
- _start.fromBufferAttribute( positionAttribute, i - 1 );
- _end.fromBufferAttribute( positionAttribute, i );
-
- lineDistances[ i ] = lineDistances[ i - 1 ];
- lineDistances[ i ] += _start.distanceTo( _end );
-
- }
-
- geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
-
- } else {
-
- console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
-
- }
-
- } else if ( geometry.isGeometry ) {
-
- var vertices = geometry.vertices;
- var lineDistances$1 = geometry.lineDistances;
-
- lineDistances$1[ 0 ] = 0;
-
- for ( var i$1 = 1, l$1 = vertices.length; i$1 < l$1; i$1 ++ ) {
-
- lineDistances$1[ i$1 ] = lineDistances$1[ i$1 - 1 ];
- lineDistances$1[ i$1 ] += vertices[ i$1 - 1 ].distanceTo( vertices[ i$1 ] );
-
- }
-
- }
-
- return this;
-
- },
-
- raycast: function ( raycaster, intersects ) {
-
- var geometry = this.geometry;
- var matrixWorld = this.matrixWorld;
- var threshold = raycaster.params.Line.threshold;
-
- // Checking boundingSphere distance to ray
-
- if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
-
- _sphere$2.copy( geometry.boundingSphere );
- _sphere$2.applyMatrix4( matrixWorld );
- _sphere$2.radius += threshold;
-
- if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) { return; }
-
- //
-
- _inverseMatrix$1.getInverse( matrixWorld );
- _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 );
-
- var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
- var localThresholdSq = localThreshold * localThreshold;
-
- var vStart = new Vector3();
- var vEnd = new Vector3();
- var interSegment = new Vector3();
- var interRay = new Vector3();
- var step = ( this && this.isLineSegments ) ? 2 : 1;
-
- if ( geometry.isBufferGeometry ) {
-
- var index = geometry.index;
- var attributes = geometry.attributes;
- var positions = attributes.position.array;
-
- if ( index !== null ) {
-
- var indices = index.array;
-
- for ( var i = 0, l = indices.length - 1; i < l; i += step ) {
-
- var a = indices[ i ];
- var b = indices[ i + 1 ];
-
- vStart.fromArray( positions, a * 3 );
- vEnd.fromArray( positions, b * 3 );
-
- var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
-
- if ( distSq > localThresholdSq ) { continue; }
-
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
-
- var distance = raycaster.ray.origin.distanceTo( interRay );
-
- if ( distance < raycaster.near || distance > raycaster.far ) { continue; }
-
- intersects.push( {
-
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
-
- } );
-
- }
-
- } else {
-
- for ( var i$1 = 0, l$1 = positions.length / 3 - 1; i$1 < l$1; i$1 += step ) {
-
- vStart.fromArray( positions, 3 * i$1 );
- vEnd.fromArray( positions, 3 * i$1 + 3 );
-
- var distSq$1 = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
-
- if ( distSq$1 > localThresholdSq ) { continue; }
-
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
-
- var distance$1 = raycaster.ray.origin.distanceTo( interRay );
-
- if ( distance$1 < raycaster.near || distance$1 > raycaster.far ) { continue; }
-
- intersects.push( {
-
- distance: distance$1,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i$1,
- face: null,
- faceIndex: null,
- object: this
-
- } );
-
- }
-
- }
-
- } else if ( geometry.isGeometry ) {
-
- var vertices = geometry.vertices;
- var nbVertices = vertices.length;
-
- for ( var i$2 = 0; i$2 < nbVertices - 1; i$2 += step ) {
-
- var distSq$2 = _ray$1.distanceSqToSegment( vertices[ i$2 ], vertices[ i$2 + 1 ], interRay, interSegment );
-
- if ( distSq$2 > localThresholdSq ) { continue; }
-
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
-
- var distance$2 = raycaster.ray.origin.distanceTo( interRay );
-
- if ( distance$2 < raycaster.near || distance$2 > raycaster.far ) { continue; }
-
- intersects.push( {
-
- distance: distance$2,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i$2,
- face: null,
- faceIndex: null,
- object: this
-
- } );
-
- }
-
- }
-
- },
-
- updateMorphTargets: function () {
-
- var geometry = this.geometry;
-
- if ( geometry.isBufferGeometry ) {
-
- var morphAttributes = geometry.morphAttributes;
- var keys = Object.keys( morphAttributes );
-
- if ( keys.length > 0 ) {
-
- var morphAttribute = morphAttributes[ keys[ 0 ] ];
-
- if ( morphAttribute !== undefined ) {
-
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
-
- for ( var m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
-
- var name = morphAttribute[ m ].name || String( m );
-
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
-
- }
-
- }
-
- }
-
- } else {
-
- var morphTargets = geometry.morphTargets;
-
- if ( morphTargets !== undefined && morphTargets.length > 0 ) {
-
- console.error( 'THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' );
-
- }
-
- }
-
- }
-
- } );
-
- var _start$1 = new Vector3();
- var _end$1 = new Vector3();
-
- function LineSegments( geometry, material ) {
-
- Line.call( this, geometry, material );
-
- this.type = 'LineSegments';
-
- }
-
- LineSegments.prototype = Object.assign( Object.create( Line.prototype ), {
-
- constructor: LineSegments,
-
- isLineSegments: true,
-
- computeLineDistances: function () {
-
- var geometry = this.geometry;
-
- if ( geometry.isBufferGeometry ) {
-
- // we assume non-indexed geometry
-
- if ( geometry.index === null ) {
-
- var positionAttribute = geometry.attributes.position;
- var lineDistances = [];
-
- for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) {
-
- _start$1.fromBufferAttribute( positionAttribute, i );
- _end$1.fromBufferAttribute( positionAttribute, i + 1 );
-
- lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
- lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 );
-
- }
-
- geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
-
- } else {
-
- console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
-
- }
-
- } else if ( geometry.isGeometry ) {
-
- var vertices = geometry.vertices;
- var lineDistances$1 = geometry.lineDistances;
-
- for ( var i$1 = 0, l$1 = vertices.length; i$1 < l$1; i$1 += 2 ) {
-
- _start$1.copy( vertices[ i$1 ] );
- _end$1.copy( vertices[ i$1 + 1 ] );
-
- lineDistances$1[ i$1 ] = ( i$1 === 0 ) ? 0 : lineDistances$1[ i$1 - 1 ];
- lineDistances$1[ i$1 + 1 ] = lineDistances$1[ i$1 ] + _start$1.distanceTo( _end$1 );
-
- }
-
- }
-
- return this;
-
- }
-
- } );
-
- function LineLoop( geometry, material ) {
-
- Line.call( this, geometry, material );
-
- this.type = 'LineLoop';
-
- }
-
- LineLoop.prototype = Object.assign( Object.create( Line.prototype ), {
-
- constructor: LineLoop,
-
- isLineLoop: true,
-
- } );
-
- /**
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- * map: new THREE.Texture( <Image> ),
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * size: <float>,
- * sizeAttenuation: <bool>
- *
- * morphTargets: <bool>
- * }
- */
-
- function PointsMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'PointsMaterial';
-
- this.color = new Color( 0xffffff );
-
- this.map = null;
-
- this.alphaMap = null;
-
- this.size = 1;
- this.sizeAttenuation = true;
-
- this.morphTargets = false;
-
- this.setValues( parameters );
-
- }
-
- PointsMaterial.prototype = Object.create( Material.prototype );
- PointsMaterial.prototype.constructor = PointsMaterial;
-
- PointsMaterial.prototype.isPointsMaterial = true;
-
- PointsMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
-
- this.map = source.map;
-
- this.alphaMap = source.alphaMap;
-
- this.size = source.size;
- this.sizeAttenuation = source.sizeAttenuation;
-
- this.morphTargets = source.morphTargets;
-
- return this;
-
- };
-
- var _inverseMatrix$2 = new Matrix4();
- var _ray$2 = new Ray();
- var _sphere$3 = new Sphere();
- var _position$1 = new Vector3();
-
- function Points( geometry, material ) {
-
- Object3D.call( this );
-
- this.type = 'Points';
-
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new PointsMaterial();
-
- this.updateMorphTargets();
-
- }
-
- Points.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Points,
-
- isPoints: true,
-
- copy: function ( source ) {
-
- Object3D.prototype.copy.call( this, source );
-
- this.material = source.material;
- this.geometry = source.geometry;
-
- return this;
-
- },
-
- raycast: function ( raycaster, intersects ) {
-
- var geometry = this.geometry;
- var matrixWorld = this.matrixWorld;
- var threshold = raycaster.params.Points.threshold;
-
- // Checking boundingSphere distance to ray
-
- if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
-
- _sphere$3.copy( geometry.boundingSphere );
- _sphere$3.applyMatrix4( matrixWorld );
- _sphere$3.radius += threshold;
-
- if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) { return; }
-
- //
-
- _inverseMatrix$2.getInverse( matrixWorld );
- _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 );
-
- var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
- var localThresholdSq = localThreshold * localThreshold;
-
- if ( geometry.isBufferGeometry ) {
-
- var index = geometry.index;
- var attributes = geometry.attributes;
- var positions = attributes.position.array;
-
- if ( index !== null ) {
-
- var indices = index.array;
-
- for ( var i = 0, il = indices.length; i < il; i ++ ) {
-
- var a = indices[ i ];
-
- _position$1.fromArray( positions, a * 3 );
-
- testPoint( _position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this );
-
- }
-
- } else {
-
- for ( var i$1 = 0, l = positions.length / 3; i$1 < l; i$1 ++ ) {
-
- _position$1.fromArray( positions, i$1 * 3 );
-
- testPoint( _position$1, i$1, localThresholdSq, matrixWorld, raycaster, intersects, this );
-
- }
-
- }
-
- } else {
-
- var vertices = geometry.vertices;
-
- for ( var i$2 = 0, l$1 = vertices.length; i$2 < l$1; i$2 ++ ) {
-
- testPoint( vertices[ i$2 ], i$2, localThresholdSq, matrixWorld, raycaster, intersects, this );
-
- }
-
- }
-
- },
-
- updateMorphTargets: function () {
-
- var geometry = this.geometry;
-
- if ( geometry.isBufferGeometry ) {
-
- var morphAttributes = geometry.morphAttributes;
- var keys = Object.keys( morphAttributes );
-
- if ( keys.length > 0 ) {
-
- var morphAttribute = morphAttributes[ keys[ 0 ] ];
-
- if ( morphAttribute !== undefined ) {
-
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
-
- for ( var m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
-
- var name = morphAttribute[ m ].name || String( m );
-
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
-
- }
-
- }
-
- }
-
- } else {
-
- var morphTargets = geometry.morphTargets;
-
- if ( morphTargets !== undefined && morphTargets.length > 0 ) {
-
- console.error( 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' );
-
- }
-
- }
-
- }
-
- } );
-
- function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) {
-
- var rayPointDistanceSq = _ray$2.distanceSqToPoint( point );
-
- if ( rayPointDistanceSq < localThresholdSq ) {
-
- var intersectPoint = new Vector3();
-
- _ray$2.closestPointToPoint( point, intersectPoint );
- intersectPoint.applyMatrix4( matrixWorld );
-
- var distance = raycaster.ray.origin.distanceTo( intersectPoint );
-
- if ( distance < raycaster.near || distance > raycaster.far ) { return; }
-
- intersects.push( {
-
- distance: distance,
- distanceToRay: Math.sqrt( rayPointDistanceSq ),
- point: intersectPoint,
- index: index,
- face: null,
- object: object
-
- } );
-
- }
-
- }
-
- function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
-
- Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
-
- this.format = format !== undefined ? format : RGBFormat;
-
- this.minFilter = minFilter !== undefined ? minFilter : LinearFilter;
- this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
-
- this.generateMipmaps = false;
-
- var scope = this;
-
- function updateVideo() {
-
- scope.needsUpdate = true;
- video.requestVideoFrameCallback( updateVideo );
-
- }
-
- if ( 'requestVideoFrameCallback' in video ) {
-
- video.requestVideoFrameCallback( updateVideo );
-
- }
-
- }
-
- VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), {
-
- constructor: VideoTexture,
-
- isVideoTexture: true,
-
- update: function () {
-
- var video = this.image;
- var hasVideoFrameCallback = 'requestVideoFrameCallback' in video;
-
- if ( hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA ) {
-
- this.needsUpdate = true;
-
- }
-
- }
-
- } );
-
- function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
-
- Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
-
- this.image = { width: width, height: height };
- this.mipmaps = mipmaps;
-
- // no flipping for cube textures
- // (also flipping doesn't work for compressed textures )
-
- this.flipY = false;
-
- // can't generate mipmaps for compressed textures
- // mips must be embedded in DDS files
-
- this.generateMipmaps = false;
-
- }
-
- CompressedTexture.prototype = Object.create( Texture.prototype );
- CompressedTexture.prototype.constructor = CompressedTexture;
-
- CompressedTexture.prototype.isCompressedTexture = true;
-
- function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
-
- Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
-
- this.needsUpdate = true;
-
- }
-
- CanvasTexture.prototype = Object.create( Texture.prototype );
- CanvasTexture.prototype.constructor = CanvasTexture;
- CanvasTexture.prototype.isCanvasTexture = true;
-
- function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
-
- format = format !== undefined ? format : DepthFormat;
-
- if ( format !== DepthFormat && format !== DepthStencilFormat ) {
-
- throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
-
- }
-
- if ( type === undefined && format === DepthFormat ) { type = UnsignedShortType; }
- if ( type === undefined && format === DepthStencilFormat ) { type = UnsignedInt248Type; }
-
- Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
-
- this.image = { width: width, height: height };
-
- this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
- this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
-
- this.flipY = false;
- this.generateMipmaps = false;
-
- }
-
- DepthTexture.prototype = Object.create( Texture.prototype );
- DepthTexture.prototype.constructor = DepthTexture;
- DepthTexture.prototype.isDepthTexture = true;
-
- function WireframeGeometry( geometry ) {
-
- BufferGeometry.call( this );
-
- this.type = 'WireframeGeometry';
-
- // buffer
-
- var vertices = [];
-
- // helper variables
-
- var edge = [ 0, 0 ], edges = {};
- var keys = [ 'a', 'b', 'c' ];
-
- // different logic for Geometry and BufferGeometry
-
- if ( geometry && geometry.isGeometry ) {
-
- // create a data structure that contains all edges without duplicates
-
- var faces = geometry.faces;
-
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
-
- var face = faces[ i ];
-
- for ( var j = 0; j < 3; j ++ ) {
-
- var edge1 = face[ keys[ j ] ];
- var edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
- edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
- edge[ 1 ] = Math.max( edge1, edge2 );
-
- var key = edge[ 0 ] + ',' + edge[ 1 ];
-
- if ( edges[ key ] === undefined ) {
-
- edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
-
- }
-
- }
-
- }
-
- // generate vertices
-
- for ( var key$1 in edges ) {
-
- var e = edges[ key$1 ];
-
- var vertex = geometry.vertices[ e.index1 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- vertex = geometry.vertices[ e.index2 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- }
-
- } else if ( geometry && geometry.isBufferGeometry ) {
-
- var vertex$1 = new Vector3();
-
- if ( geometry.index !== null ) {
-
- // indexed BufferGeometry
-
- var position = geometry.attributes.position;
- var indices = geometry.index;
- var groups = geometry.groups;
-
- if ( groups.length === 0 ) {
-
- groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
-
- }
-
- // create a data structure that contains all eges without duplicates
-
- for ( var o = 0, ol = groups.length; o < ol; ++ o ) {
-
- var group = groups[ o ];
-
- var start = group.start;
- var count = group.count;
-
- for ( var i$1 = start, l$1 = ( start + count ); i$1 < l$1; i$1 += 3 ) {
-
- for ( var j$1 = 0; j$1 < 3; j$1 ++ ) {
-
- var edge1$1 = indices.getX( i$1 + j$1 );
- var edge2$1 = indices.getX( i$1 + ( j$1 + 1 ) % 3 );
- edge[ 0 ] = Math.min( edge1$1, edge2$1 ); // sorting prevents duplicates
- edge[ 1 ] = Math.max( edge1$1, edge2$1 );
-
- var key$2 = edge[ 0 ] + ',' + edge[ 1 ];
-
- if ( edges[ key$2 ] === undefined ) {
-
- edges[ key$2 ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
-
- }
-
- }
-
- }
-
- }
-
- // generate vertices
-
- for ( var key$3 in edges ) {
-
- var e$1 = edges[ key$3 ];
-
- vertex$1.fromBufferAttribute( position, e$1.index1 );
- vertices.push( vertex$1.x, vertex$1.y, vertex$1.z );
-
- vertex$1.fromBufferAttribute( position, e$1.index2 );
- vertices.push( vertex$1.x, vertex$1.y, vertex$1.z );
-
- }
-
- } else {
-
- // non-indexed BufferGeometry
-
- var position$1 = geometry.attributes.position;
-
- for ( var i$2 = 0, l$2 = ( position$1.count / 3 ); i$2 < l$2; i$2 ++ ) {
-
- for ( var j$2 = 0; j$2 < 3; j$2 ++ ) {
-
- // three edges per triangle, an edge is represented as (index1, index2)
- // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
-
- var index1 = 3 * i$2 + j$2;
- vertex$1.fromBufferAttribute( position$1, index1 );
- vertices.push( vertex$1.x, vertex$1.y, vertex$1.z );
-
- var index2 = 3 * i$2 + ( ( j$2 + 1 ) % 3 );
- vertex$1.fromBufferAttribute( position$1, index2 );
- vertices.push( vertex$1.x, vertex$1.y, vertex$1.z );
-
- }
-
- }
-
- }
-
- }
-
- // build geometry
-
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
-
- }
-
- WireframeGeometry.prototype = Object.create( BufferGeometry.prototype );
- WireframeGeometry.prototype.constructor = WireframeGeometry;
-
- /**
- * Parametric Surfaces Geometry
- * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html
- */
-
- // ParametricGeometry
-
- function ParametricGeometry( func, slices, stacks ) {
-
- Geometry.call( this );
-
- this.type = 'ParametricGeometry';
-
- this.parameters = {
- func: func,
- slices: slices,
- stacks: stacks
- };
-
- this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) );
- this.mergeVertices();
-
- }
-
- ParametricGeometry.prototype = Object.create( Geometry.prototype );
- ParametricGeometry.prototype.constructor = ParametricGeometry;
-
- // ParametricBufferGeometry
-
- function ParametricBufferGeometry( func, slices, stacks ) {
-
- BufferGeometry.call( this );
-
- this.type = 'ParametricBufferGeometry';
-
- this.parameters = {
- func: func,
- slices: slices,
- stacks: stacks
- };
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- var EPS = 0.00001;
-
- var normal = new Vector3();
-
- var p0 = new Vector3(), p1 = new Vector3();
- var pu = new Vector3(), pv = new Vector3();
-
- if ( func.length < 3 ) {
-
- console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' );
-
- }
-
- // generate vertices, normals and uvs
-
- var sliceCount = slices + 1;
-
- for ( var i = 0; i <= stacks; i ++ ) {
-
- var v = i / stacks;
-
- for ( var j = 0; j <= slices; j ++ ) {
-
- var u = j / slices;
-
- // vertex
-
- func( u, v, p0 );
- vertices.push( p0.x, p0.y, p0.z );
-
- // normal
-
- // approximate tangent vectors via finite differences
-
- if ( u - EPS >= 0 ) {
-
- func( u - EPS, v, p1 );
- pu.subVectors( p0, p1 );
-
- } else {
-
- func( u + EPS, v, p1 );
- pu.subVectors( p1, p0 );
-
- }
-
- if ( v - EPS >= 0 ) {
-
- func( u, v - EPS, p1 );
- pv.subVectors( p0, p1 );
-
- } else {
-
- func( u, v + EPS, p1 );
- pv.subVectors( p1, p0 );
-
- }
-
- // cross product of tangent vectors returns surface normal
-
- normal.crossVectors( pu, pv ).normalize();
- normals.push( normal.x, normal.y, normal.z );
-
- // uv
-
- uvs.push( u, v );
-
- }
-
- }
-
- // generate indices
-
- for ( var i$1 = 0; i$1 < stacks; i$1 ++ ) {
-
- for ( var j$1 = 0; j$1 < slices; j$1 ++ ) {
-
- var a = i$1 * sliceCount + j$1;
- var b = i$1 * sliceCount + j$1 + 1;
- var c = ( i$1 + 1 ) * sliceCount + j$1 + 1;
- var d = ( i$1 + 1 ) * sliceCount + j$1;
-
- // faces one and two
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry;
-
- // PolyhedronGeometry
-
- function PolyhedronGeometry( vertices, indices, radius, detail ) {
-
- Geometry.call( this );
-
- this.type = 'PolyhedronGeometry';
-
- this.parameters = {
- vertices: vertices,
- indices: indices,
- radius: radius,
- detail: detail
- };
-
- this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) );
- this.mergeVertices();
-
- }
-
- PolyhedronGeometry.prototype = Object.create( Geometry.prototype );
- PolyhedronGeometry.prototype.constructor = PolyhedronGeometry;
-
- // PolyhedronBufferGeometry
-
- function PolyhedronBufferGeometry( vertices, indices, radius, detail ) {
-
- BufferGeometry.call( this );
-
- this.type = 'PolyhedronBufferGeometry';
-
- this.parameters = {
- vertices: vertices,
- indices: indices,
- radius: radius,
- detail: detail
- };
-
- radius = radius || 1;
- detail = detail || 0;
-
- // default buffer data
-
- var vertexBuffer = [];
- var uvBuffer = [];
-
- // the subdivision creates the vertex buffer data
-
- subdivide( detail );
-
- // all vertices should lie on a conceptual sphere with a given radius
-
- applyRadius( radius );
-
- // finally, create the uv data
-
- generateUVs();
-
- // build non-indexed geometry
-
- this.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );
-
- if ( detail === 0 ) {
-
- this.computeVertexNormals(); // flat normals
-
- } else {
-
- this.normalizeNormals(); // smooth normals
-
- }
-
- // helper functions
-
- function subdivide( detail ) {
-
- var a = new Vector3();
- var b = new Vector3();
- var c = new Vector3();
-
- // iterate over all faces and apply a subdivison with the given detail value
-
- for ( var i = 0; i < indices.length; i += 3 ) {
-
- // get the vertices of the face
-
- getVertexByIndex( indices[ i + 0 ], a );
- getVertexByIndex( indices[ i + 1 ], b );
- getVertexByIndex( indices[ i + 2 ], c );
-
- // perform subdivision
-
- subdivideFace( a, b, c, detail );
-
- }
-
- }
-
- function subdivideFace( a, b, c, detail ) {
-
- var cols = Math.pow( 2, detail );
-
- // we use this multidimensional array as a data structure for creating the subdivision
-
- var v = [];
-
- // construct all of the vertices for this subdivision
-
- for ( var i = 0; i <= cols; i ++ ) {
-
- v[ i ] = [];
-
- var aj = a.clone().lerp( c, i / cols );
- var bj = b.clone().lerp( c, i / cols );
-
- var rows = cols - i;
-
- for ( var j = 0; j <= rows; j ++ ) {
-
- if ( j === 0 && i === cols ) {
-
- v[ i ][ j ] = aj;
-
- } else {
-
- v[ i ][ j ] = aj.clone().lerp( bj, j / rows );
-
- }
-
- }
-
- }
-
- // construct all of the faces
-
- for ( var i$1 = 0; i$1 < cols; i$1 ++ ) {
-
- for ( var j$1 = 0; j$1 < 2 * ( cols - i$1 ) - 1; j$1 ++ ) {
-
- var k = Math.floor( j$1 / 2 );
-
- if ( j$1 % 2 === 0 ) {
-
- pushVertex( v[ i$1 ][ k + 1 ] );
- pushVertex( v[ i$1 + 1 ][ k ] );
- pushVertex( v[ i$1 ][ k ] );
-
- } else {
-
- pushVertex( v[ i$1 ][ k + 1 ] );
- pushVertex( v[ i$1 + 1 ][ k + 1 ] );
- pushVertex( v[ i$1 + 1 ][ k ] );
-
- }
-
- }
-
- }
-
- }
-
- function applyRadius( radius ) {
-
- var vertex = new Vector3();
-
- // iterate over the entire buffer and apply the radius to each vertex
-
- for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
-
- vertex.x = vertexBuffer[ i + 0 ];
- vertex.y = vertexBuffer[ i + 1 ];
- vertex.z = vertexBuffer[ i + 2 ];
-
- vertex.normalize().multiplyScalar( radius );
-
- vertexBuffer[ i + 0 ] = vertex.x;
- vertexBuffer[ i + 1 ] = vertex.y;
- vertexBuffer[ i + 2 ] = vertex.z;
-
- }
-
- }
-
- function generateUVs() {
-
- var vertex = new Vector3();
-
- for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
-
- vertex.x = vertexBuffer[ i + 0 ];
- vertex.y = vertexBuffer[ i + 1 ];
- vertex.z = vertexBuffer[ i + 2 ];
-
- var u = azimuth( vertex ) / 2 / Math.PI + 0.5;
- var v = inclination( vertex ) / Math.PI + 0.5;
- uvBuffer.push( u, 1 - v );
-
- }
-
- correctUVs();
-
- correctSeam();
-
- }
-
- function correctSeam() {
-
- // handle case when face straddles the seam, see #3269
-
- for ( var i = 0; i < uvBuffer.length; i += 6 ) {
-
- // uv data of a single face
-
- var x0 = uvBuffer[ i + 0 ];
- var x1 = uvBuffer[ i + 2 ];
- var x2 = uvBuffer[ i + 4 ];
-
- var max = Math.max( x0, x1, x2 );
- var min = Math.min( x0, x1, x2 );
-
- // 0.9 is somewhat arbitrary
-
- if ( max > 0.9 && min < 0.1 ) {
-
- if ( x0 < 0.2 ) { uvBuffer[ i + 0 ] += 1; }
- if ( x1 < 0.2 ) { uvBuffer[ i + 2 ] += 1; }
- if ( x2 < 0.2 ) { uvBuffer[ i + 4 ] += 1; }
-
- }
-
- }
-
- }
-
- function pushVertex( vertex ) {
-
- vertexBuffer.push( vertex.x, vertex.y, vertex.z );
-
- }
-
- function getVertexByIndex( index, vertex ) {
-
- var stride = index * 3;
-
- vertex.x = vertices[ stride + 0 ];
- vertex.y = vertices[ stride + 1 ];
- vertex.z = vertices[ stride + 2 ];
-
- }
-
- function correctUVs() {
-
- var a = new Vector3();
- var b = new Vector3();
- var c = new Vector3();
-
- var centroid = new Vector3();
-
- var uvA = new Vector2();
- var uvB = new Vector2();
- var uvC = new Vector2();
-
- for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {
-
- a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );
- b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );
- c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );
-
- uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );
- uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );
- uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );
-
- centroid.copy( a ).add( b ).add( c ).divideScalar( 3 );
-
- var azi = azimuth( centroid );
-
- correctUV( uvA, j + 0, a, azi );
- correctUV( uvB, j + 2, b, azi );
- correctUV( uvC, j + 4, c, azi );
-
- }
-
- }
-
- function correctUV( uv, stride, vector, azimuth ) {
-
- if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {
-
- uvBuffer[ stride ] = uv.x - 1;
-
- }
-
- if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {
-
- uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;
-
- }
-
- }
-
- // Angle around the Y axis, counter-clockwise when looking from above.
-
- function azimuth( vector ) {
-
- return Math.atan2( vector.z, - vector.x );
-
- }
-
-
- // Angle above the XZ plane.
-
- function inclination( vector ) {
-
- return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );
-
- }
-
- }
-
- PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry;
-
- // TetrahedronGeometry
-
- function TetrahedronGeometry( radius, detail ) {
-
- Geometry.call( this );
-
- this.type = 'TetrahedronGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
-
- }
-
- TetrahedronGeometry.prototype = Object.create( Geometry.prototype );
- TetrahedronGeometry.prototype.constructor = TetrahedronGeometry;
-
- // TetrahedronBufferGeometry
-
- function TetrahedronBufferGeometry( radius, detail ) {
-
- var vertices = [
- 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
- ];
-
- var indices = [
- 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1
- ];
-
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
-
- this.type = 'TetrahedronBufferGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- }
-
- TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry;
-
- // OctahedronGeometry
-
- function OctahedronGeometry( radius, detail ) {
-
- Geometry.call( this );
-
- this.type = 'OctahedronGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
-
- }
-
- OctahedronGeometry.prototype = Object.create( Geometry.prototype );
- OctahedronGeometry.prototype.constructor = OctahedronGeometry;
-
- // OctahedronBufferGeometry
-
- function OctahedronBufferGeometry( radius, detail ) {
-
- var vertices = [
- 1, 0, 0, - 1, 0, 0, 0, 1, 0,
- 0, - 1, 0, 0, 0, 1, 0, 0, - 1
- ];
-
- var indices = [
- 0, 2, 4, 0, 4, 3, 0, 3, 5,
- 0, 5, 2, 1, 2, 5, 1, 5, 3,
- 1, 3, 4, 1, 4, 2
- ];
-
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
-
- this.type = 'OctahedronBufferGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- }
-
- OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry;
-
- // IcosahedronGeometry
-
- function IcosahedronGeometry( radius, detail ) {
-
- Geometry.call( this );
-
- this.type = 'IcosahedronGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
-
- }
-
- IcosahedronGeometry.prototype = Object.create( Geometry.prototype );
- IcosahedronGeometry.prototype.constructor = IcosahedronGeometry;
-
- // IcosahedronBufferGeometry
-
- function IcosahedronBufferGeometry( radius, detail ) {
-
- var t = ( 1 + Math.sqrt( 5 ) ) / 2;
-
- var vertices = [
- - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
- 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
- t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
- ];
-
- var indices = [
- 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11,
- 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8,
- 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9,
- 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1
- ];
-
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
-
- this.type = 'IcosahedronBufferGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- }
-
- IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry;
-
- // DodecahedronGeometry
-
- function DodecahedronGeometry( radius, detail ) {
-
- Geometry.call( this );
-
- this.type = 'DodecahedronGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
-
- }
-
- DodecahedronGeometry.prototype = Object.create( Geometry.prototype );
- DodecahedronGeometry.prototype.constructor = DodecahedronGeometry;
-
- // DodecahedronBufferGeometry
-
- function DodecahedronBufferGeometry( radius, detail ) {
-
- var t = ( 1 + Math.sqrt( 5 ) ) / 2;
- var r = 1 / t;
-
- var vertices = [
-
- // (±1, ±1, ±1)
- - 1, - 1, - 1, - 1, - 1, 1,
- - 1, 1, - 1, - 1, 1, 1,
- 1, - 1, - 1, 1, - 1, 1,
- 1, 1, - 1, 1, 1, 1,
-
- // (0, ±1/φ, ±φ)
- 0, - r, - t, 0, - r, t,
- 0, r, - t, 0, r, t,
-
- // (±1/φ, ±φ, 0)
- - r, - t, 0, - r, t, 0,
- r, - t, 0, r, t, 0,
-
- // (±φ, 0, ±1/φ)
- - t, 0, - r, t, 0, - r,
- - t, 0, r, t, 0, r
- ];
-
- var indices = [
- 3, 11, 7, 3, 7, 15, 3, 15, 13,
- 7, 19, 17, 7, 17, 6, 7, 6, 15,
- 17, 4, 8, 17, 8, 10, 17, 10, 6,
- 8, 0, 16, 8, 16, 2, 8, 2, 10,
- 0, 12, 1, 0, 1, 18, 0, 18, 16,
- 6, 10, 2, 6, 2, 13, 6, 13, 15,
- 2, 16, 18, 2, 18, 3, 2, 3, 13,
- 18, 1, 9, 18, 9, 11, 18, 11, 3,
- 4, 14, 12, 4, 12, 0, 4, 0, 8,
- 11, 9, 5, 11, 5, 19, 11, 19, 7,
- 19, 5, 14, 19, 14, 4, 19, 4, 17,
- 1, 12, 14, 1, 14, 5, 1, 5, 9
- ];
-
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
-
- this.type = 'DodecahedronBufferGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- }
-
- DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry;
-
- // TubeGeometry
-
- function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) {
-
- Geometry.call( this );
-
- this.type = 'TubeGeometry';
-
- this.parameters = {
- path: path,
- tubularSegments: tubularSegments,
- radius: radius,
- radialSegments: radialSegments,
- closed: closed
- };
-
- if ( taper !== undefined ) { console.warn( 'THREE.TubeGeometry: taper has been removed.' ); }
-
- var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed );
-
- // expose internals
-
- this.tangents = bufferGeometry.tangents;
- this.normals = bufferGeometry.normals;
- this.binormals = bufferGeometry.binormals;
-
- // create geometry
-
- this.fromBufferGeometry( bufferGeometry );
- this.mergeVertices();
-
- }
-
- TubeGeometry.prototype = Object.create( Geometry.prototype );
- TubeGeometry.prototype.constructor = TubeGeometry;
-
- // TubeBufferGeometry
-
- function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) {
-
- BufferGeometry.call( this );
-
- this.type = 'TubeBufferGeometry';
-
- this.parameters = {
- path: path,
- tubularSegments: tubularSegments,
- radius: radius,
- radialSegments: radialSegments,
- closed: closed
- };
-
- tubularSegments = tubularSegments || 64;
- radius = radius || 1;
- radialSegments = radialSegments || 8;
- closed = closed || false;
-
- var frames = path.computeFrenetFrames( tubularSegments, closed );
-
- // expose internals
-
- this.tangents = frames.tangents;
- this.normals = frames.normals;
- this.binormals = frames.binormals;
-
- // helper variables
-
- var vertex = new Vector3();
- var normal = new Vector3();
- var uv = new Vector2();
- var P = new Vector3();
-
- // buffer
-
- var vertices = [];
- var normals = [];
- var uvs = [];
- var indices = [];
-
- // create buffer data
-
- generateBufferData();
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- // functions
-
- function generateBufferData() {
-
- for ( var i = 0; i < tubularSegments; i ++ ) {
-
- generateSegment( i );
-
- }
-
- // if the geometry is not closed, generate the last row of vertices and normals
- // at the regular position on the given path
- //
- // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
-
- generateSegment( ( closed === false ) ? tubularSegments : 0 );
-
- // uvs are generated in a separate function.
- // this makes it easy compute correct values for closed geometries
-
- generateUVs();
-
- // finally create faces
-
- generateIndices();
-
- }
-
- function generateSegment( i ) {
-
- // we use getPointAt to sample evenly distributed points from the given path
-
- P = path.getPointAt( i / tubularSegments, P );
-
- // retrieve corresponding normal and binormal
-
- var N = frames.normals[ i ];
- var B = frames.binormals[ i ];
-
- // generate normals and vertices for the current segment
-
- for ( var j = 0; j <= radialSegments; j ++ ) {
-
- var v = j / radialSegments * Math.PI * 2;
-
- var sin = Math.sin( v );
- var cos = - Math.cos( v );
-
- // normal
-
- normal.x = ( cos * N.x + sin * B.x );
- normal.y = ( cos * N.y + sin * B.y );
- normal.z = ( cos * N.z + sin * B.z );
- normal.normalize();
-
- normals.push( normal.x, normal.y, normal.z );
-
- // vertex
-
- vertex.x = P.x + radius * normal.x;
- vertex.y = P.y + radius * normal.y;
- vertex.z = P.z + radius * normal.z;
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- }
-
- }
-
- function generateIndices() {
-
- for ( var j = 1; j <= tubularSegments; j ++ ) {
-
- for ( var i = 1; i <= radialSegments; i ++ ) {
-
- var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
- var b = ( radialSegments + 1 ) * j + ( i - 1 );
- var c = ( radialSegments + 1 ) * j + i;
- var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- }
-
- function generateUVs() {
-
- for ( var i = 0; i <= tubularSegments; i ++ ) {
-
- for ( var j = 0; j <= radialSegments; j ++ ) {
-
- uv.x = i / tubularSegments;
- uv.y = j / radialSegments;
-
- uvs.push( uv.x, uv.y );
-
- }
-
- }
-
- }
-
- }
-
- TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TubeBufferGeometry.prototype.constructor = TubeBufferGeometry;
-
- TubeBufferGeometry.prototype.toJSON = function () {
-
- var data = BufferGeometry.prototype.toJSON.call( this );
-
- data.path = this.parameters.path.toJSON();
-
- return data;
-
- };
-
- // TorusKnotGeometry
-
- function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) {
-
- Geometry.call( this );
-
- this.type = 'TorusKnotGeometry';
-
- this.parameters = {
- radius: radius,
- tube: tube,
- tubularSegments: tubularSegments,
- radialSegments: radialSegments,
- p: p,
- q: q
- };
-
- if ( heightScale !== undefined ) { console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); }
-
- this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) );
- this.mergeVertices();
-
- }
-
- TorusKnotGeometry.prototype = Object.create( Geometry.prototype );
- TorusKnotGeometry.prototype.constructor = TorusKnotGeometry;
-
- // TorusKnotBufferGeometry
-
- function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) {
-
- BufferGeometry.call( this );
-
- this.type = 'TorusKnotBufferGeometry';
-
- this.parameters = {
- radius: radius,
- tube: tube,
- tubularSegments: tubularSegments,
- radialSegments: radialSegments,
- p: p,
- q: q
- };
-
- radius = radius || 1;
- tube = tube || 0.4;
- tubularSegments = Math.floor( tubularSegments ) || 64;
- radialSegments = Math.floor( radialSegments ) || 8;
- p = p || 2;
- q = q || 3;
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // helper variables
-
- var vertex = new Vector3();
- var normal = new Vector3();
-
- var P1 = new Vector3();
- var P2 = new Vector3();
-
- var B = new Vector3();
- var T = new Vector3();
- var N = new Vector3();
-
- // generate vertices, normals and uvs
-
- for ( var i = 0; i <= tubularSegments; ++ i ) {
-
- // the radian "u" is used to calculate the position on the torus curve of the current tubular segement
-
- var u = i / tubularSegments * p * Math.PI * 2;
-
- // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
- // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
-
- calculatePositionOnCurve( u, p, q, radius, P1 );
- calculatePositionOnCurve( u + 0.01, p, q, radius, P2 );
-
- // calculate orthonormal basis
-
- T.subVectors( P2, P1 );
- N.addVectors( P2, P1 );
- B.crossVectors( T, N );
- N.crossVectors( B, T );
-
- // normalize B, N. T can be ignored, we don't use it
-
- B.normalize();
- N.normalize();
-
- for ( var j = 0; j <= radialSegments; ++ j ) {
-
- // now calculate the vertices. they are nothing more than an extrusion of the torus curve.
- // because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
-
- var v = j / radialSegments * Math.PI * 2;
- var cx = - tube * Math.cos( v );
- var cy = tube * Math.sin( v );
-
- // now calculate the final vertex position.
- // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
-
- vertex.x = P1.x + ( cx * N.x + cy * B.x );
- vertex.y = P1.y + ( cx * N.y + cy * B.y );
- vertex.z = P1.z + ( cx * N.z + cy * B.z );
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
-
- normal.subVectors( vertex, P1 ).normalize();
-
- normals.push( normal.x, normal.y, normal.z );
-
- // uv
-
- uvs.push( i / tubularSegments );
- uvs.push( j / radialSegments );
-
- }
-
- }
-
- // generate indices
-
- for ( var j$1 = 1; j$1 <= tubularSegments; j$1 ++ ) {
-
- for ( var i$1 = 1; i$1 <= radialSegments; i$1 ++ ) {
-
- // indices
-
- var a = ( radialSegments + 1 ) * ( j$1 - 1 ) + ( i$1 - 1 );
- var b = ( radialSegments + 1 ) * j$1 + ( i$1 - 1 );
- var c = ( radialSegments + 1 ) * j$1 + i$1;
- var d = ( radialSegments + 1 ) * ( j$1 - 1 ) + i$1;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- // this function calculates the current position on the torus curve
-
- function calculatePositionOnCurve( u, p, q, radius, position ) {
-
- var cu = Math.cos( u );
- var su = Math.sin( u );
- var quOverP = q / p * u;
- var cs = Math.cos( quOverP );
-
- position.x = radius * ( 2 + cs ) * 0.5 * cu;
- position.y = radius * ( 2 + cs ) * su * 0.5;
- position.z = radius * Math.sin( quOverP ) * 0.5;
-
- }
-
- }
-
- TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry;
-
- // TorusGeometry
-
- function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
-
- Geometry.call( this );
-
- this.type = 'TorusGeometry';
-
- this.parameters = {
- radius: radius,
- tube: tube,
- radialSegments: radialSegments,
- tubularSegments: tubularSegments,
- arc: arc
- };
-
- this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) );
- this.mergeVertices();
-
- }
-
- TorusGeometry.prototype = Object.create( Geometry.prototype );
- TorusGeometry.prototype.constructor = TorusGeometry;
-
- // TorusBufferGeometry
-
- function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
-
- BufferGeometry.call( this );
-
- this.type = 'TorusBufferGeometry';
-
- this.parameters = {
- radius: radius,
- tube: tube,
- radialSegments: radialSegments,
- tubularSegments: tubularSegments,
- arc: arc
- };
-
- radius = radius || 1;
- tube = tube || 0.4;
- radialSegments = Math.floor( radialSegments ) || 8;
- tubularSegments = Math.floor( tubularSegments ) || 6;
- arc = arc || Math.PI * 2;
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // helper variables
-
- var center = new Vector3();
- var vertex = new Vector3();
- var normal = new Vector3();
-
- // generate vertices, normals and uvs
-
- for ( var j = 0; j <= radialSegments; j ++ ) {
-
- for ( var i = 0; i <= tubularSegments; i ++ ) {
-
- var u = i / tubularSegments * arc;
- var v = j / radialSegments * Math.PI * 2;
-
- // vertex
-
- vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );
- vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );
- vertex.z = tube * Math.sin( v );
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- center.x = radius * Math.cos( u );
- center.y = radius * Math.sin( u );
- normal.subVectors( vertex, center ).normalize();
-
- normals.push( normal.x, normal.y, normal.z );
-
- // uv
-
- uvs.push( i / tubularSegments );
- uvs.push( j / radialSegments );
-
- }
-
- }
-
- // generate indices
-
- for ( var j$1 = 1; j$1 <= radialSegments; j$1 ++ ) {
-
- for ( var i$1 = 1; i$1 <= tubularSegments; i$1 ++ ) {
-
- // indices
-
- var a = ( tubularSegments + 1 ) * j$1 + i$1 - 1;
- var b = ( tubularSegments + 1 ) * ( j$1 - 1 ) + i$1 - 1;
- var c = ( tubularSegments + 1 ) * ( j$1 - 1 ) + i$1;
- var d = ( tubularSegments + 1 ) * j$1 + i$1;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TorusBufferGeometry.prototype.constructor = TorusBufferGeometry;
-
- /**
- * Port from https://github.com/mapbox/earcut (v2.2.2)
- */
-
- var Earcut = {
-
- triangulate: function ( data, holeIndices, dim ) {
-
- dim = dim || 2;
-
- var hasHoles = holeIndices && holeIndices.length,
- outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length,
- outerNode = linkedList( data, 0, outerLen, dim, true ),
- triangles = [];
-
- if ( ! outerNode || outerNode.next === outerNode.prev ) { return triangles; }
-
- var minX, minY, maxX, maxY, x, y, invSize;
-
- if ( hasHoles ) { outerNode = eliminateHoles( data, holeIndices, outerNode, dim ); }
-
- // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
- if ( data.length > 80 * dim ) {
-
- minX = maxX = data[ 0 ];
- minY = maxY = data[ 1 ];
-
- for ( var i = dim; i < outerLen; i += dim ) {
-
- x = data[ i ];
- y = data[ i + 1 ];
- if ( x < minX ) { minX = x; }
- if ( y < minY ) { minY = y; }
- if ( x > maxX ) { maxX = x; }
- if ( y > maxY ) { maxY = y; }
-
- }
-
- // minX, minY and invSize are later used to transform coords into integers for z-order calculation
- invSize = Math.max( maxX - minX, maxY - minY );
- invSize = invSize !== 0 ? 1 / invSize : 0;
-
- }
-
- earcutLinked( outerNode, triangles, dim, minX, minY, invSize );
-
- return triangles;
-
- }
-
- };
-
- // create a circular doubly linked list from polygon points in the specified winding order
- function linkedList( data, start, end, dim, clockwise ) {
-
- var i, last;
-
- if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {
-
- for ( i = start; i < end; i += dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); }
-
- } else {
-
- for ( i = end - dim; i >= start; i -= dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); }
-
- }
-
- if ( last && equals( last, last.next ) ) {
-
- removeNode( last );
- last = last.next;
-
- }
-
- return last;
-
- }
-
- // eliminate colinear or duplicate points
- function filterPoints( start, end ) {
-
- if ( ! start ) { return start; }
- if ( ! end ) { end = start; }
-
- var p = start,
- again;
- do {
-
- again = false;
-
- if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {
-
- removeNode( p );
- p = end = p.prev;
- if ( p === p.next ) { break; }
- again = true;
-
- } else {
-
- p = p.next;
-
- }
-
- } while ( again || p !== end );
-
- return end;
-
- }
-
- // main ear slicing loop which triangulates a polygon (given as a linked list)
- function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {
-
- if ( ! ear ) { return; }
-
- // interlink polygon nodes in z-order
- if ( ! pass && invSize ) { indexCurve( ear, minX, minY, invSize ); }
-
- var stop = ear,
- prev, next;
-
- // iterate through ears, slicing them one by one
- while ( ear.prev !== ear.next ) {
-
- prev = ear.prev;
- next = ear.next;
-
- if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {
-
- // cut off the triangle
- triangles.push( prev.i / dim );
- triangles.push( ear.i / dim );
- triangles.push( next.i / dim );
-
- removeNode( ear );
-
- // skipping the next vertex leads to less sliver triangles
- ear = next.next;
- stop = next.next;
-
- continue;
-
- }
-
- ear = next;
-
- // if we looped through the whole remaining polygon and can't find any more ears
- if ( ear === stop ) {
-
- // try filtering points and slicing again
- if ( ! pass ) {
-
- earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );
-
- // if this didn't work, try curing all small self-intersections locally
-
- } else if ( pass === 1 ) {
-
- ear = cureLocalIntersections( filterPoints( ear ), triangles, dim );
- earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );
-
- // as a last resort, try splitting the remaining polygon into two
-
- } else if ( pass === 2 ) {
-
- splitEarcut( ear, triangles, dim, minX, minY, invSize );
-
- }
-
- break;
-
- }
-
- }
-
- }
-
- // check whether a polygon node forms a valid ear with adjacent nodes
- function isEar( ear ) {
-
- var a = ear.prev,
- b = ear,
- c = ear.next;
-
- if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear
-
- // now make sure we don't have other points inside the potential ear
- var p = ear.next.next;
-
- while ( p !== ear.prev ) {
-
- if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
- area( p.prev, p, p.next ) >= 0 ) { return false; }
- p = p.next;
-
- }
-
- return true;
-
- }
-
- function isEarHashed( ear, minX, minY, invSize ) {
-
- var a = ear.prev,
- b = ear,
- c = ear.next;
-
- if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear
-
- // triangle bbox; min & max are calculated like this for speed
- var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ),
- minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ),
- maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ),
- maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y );
-
- // z-order range for the current triangle bbox;
- var minZ = zOrder( minTX, minTY, minX, minY, invSize ),
- maxZ = zOrder( maxTX, maxTY, minX, minY, invSize );
-
- var p = ear.prevZ,
- n = ear.nextZ;
-
- // look for points inside the triangle in both directions
- while ( p && p.z >= minZ && n && n.z <= maxZ ) {
-
- if ( p !== ear.prev && p !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
- area( p.prev, p, p.next ) >= 0 ) { return false; }
- p = p.prevZ;
-
- if ( n !== ear.prev && n !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&
- area( n.prev, n, n.next ) >= 0 ) { return false; }
- n = n.nextZ;
-
- }
-
- // look for remaining points in decreasing z-order
- while ( p && p.z >= minZ ) {
-
- if ( p !== ear.prev && p !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
- area( p.prev, p, p.next ) >= 0 ) { return false; }
- p = p.prevZ;
-
- }
-
- // look for remaining points in increasing z-order
- while ( n && n.z <= maxZ ) {
-
- if ( n !== ear.prev && n !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&
- area( n.prev, n, n.next ) >= 0 ) { return false; }
- n = n.nextZ;
-
- }
-
- return true;
-
- }
-
- // go through all polygon nodes and cure small local self-intersections
- function cureLocalIntersections( start, triangles, dim ) {
-
- var p = start;
- do {
-
- var a = p.prev,
- b = p.next.next;
-
- if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {
-
- triangles.push( a.i / dim );
- triangles.push( p.i / dim );
- triangles.push( b.i / dim );
-
- // remove two nodes involved
- removeNode( p );
- removeNode( p.next );
-
- p = start = b;
-
- }
-
- p = p.next;
-
- } while ( p !== start );
-
- return filterPoints( p );
-
- }
-
- // try splitting polygon into two and triangulate them independently
- function splitEarcut( start, triangles, dim, minX, minY, invSize ) {
-
- // look for a valid diagonal that divides the polygon into two
- var a = start;
- do {
-
- var b = a.next.next;
- while ( b !== a.prev ) {
-
- if ( a.i !== b.i && isValidDiagonal( a, b ) ) {
-
- // split the polygon in two by the diagonal
- var c = splitPolygon( a, b );
-
- // filter colinear points around the cuts
- a = filterPoints( a, a.next );
- c = filterPoints( c, c.next );
-
- // run earcut on each half
- earcutLinked( a, triangles, dim, minX, minY, invSize );
- earcutLinked( c, triangles, dim, minX, minY, invSize );
- return;
-
- }
-
- b = b.next;
-
- }
-
- a = a.next;
-
- } while ( a !== start );
-
- }
-
- // link every hole into the outer loop, producing a single-ring polygon without holes
- function eliminateHoles( data, holeIndices, outerNode, dim ) {
-
- var queue = [],
- i, len, start, end, list;
-
- for ( i = 0, len = holeIndices.length; i < len; i ++ ) {
-
- start = holeIndices[ i ] * dim;
- end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;
- list = linkedList( data, start, end, dim, false );
- if ( list === list.next ) { list.steiner = true; }
- queue.push( getLeftmost( list ) );
-
- }
-
- queue.sort( compareX );
-
- // process holes from left to right
- for ( i = 0; i < queue.length; i ++ ) {
-
- eliminateHole( queue[ i ], outerNode );
- outerNode = filterPoints( outerNode, outerNode.next );
-
- }
-
- return outerNode;
-
- }
-
- function compareX( a, b ) {
-
- return a.x - b.x;
-
- }
-
- // find a bridge between vertices that connects hole with an outer ring and and link it
- function eliminateHole( hole, outerNode ) {
-
- outerNode = findHoleBridge( hole, outerNode );
- if ( outerNode ) {
-
- var b = splitPolygon( outerNode, hole );
-
- // filter collinear points around the cuts
- filterPoints( outerNode, outerNode.next );
- filterPoints( b, b.next );
-
- }
-
- }
-
- // David Eberly's algorithm for finding a bridge between hole and outer polygon
- function findHoleBridge( hole, outerNode ) {
-
- var p = outerNode,
- hx = hole.x,
- hy = hole.y,
- qx = - Infinity,
- m;
-
- // find a segment intersected by a ray from the hole's leftmost point to the left;
- // segment's endpoint with lesser x will be potential connection point
- do {
-
- if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {
-
- var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );
- if ( x <= hx && x > qx ) {
-
- qx = x;
- if ( x === hx ) {
-
- if ( hy === p.y ) { return p; }
- if ( hy === p.next.y ) { return p.next; }
-
- }
-
- m = p.x < p.next.x ? p : p.next;
-
- }
-
- }
-
- p = p.next;
-
- } while ( p !== outerNode );
-
- if ( ! m ) { return null; }
-
- if ( hx === qx ) { return m; } // hole touches outer segment; pick leftmost endpoint
-
- // look for points inside the triangle of hole point, segment intersection and endpoint;
- // if there are no points found, we have a valid connection;
- // otherwise choose the point of the minimum angle with the ray as connection point
-
- var stop = m,
- mx = m.x,
- my = m.y,
- tanMin = Infinity,
- tan;
-
- p = m;
-
- do {
-
- if ( hx >= p.x && p.x >= mx && hx !== p.x &&
- pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {
-
- tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential
-
- if ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) {
-
- m = p;
- tanMin = tan;
-
- }
-
- }
-
- p = p.next;
-
- } while ( p !== stop );
-
- return m;
-
- }
-
- // whether sector in vertex m contains sector in vertex p in the same coordinates
- function sectorContainsSector( m, p ) {
-
- return area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0;
-
- }
-
- // interlink polygon nodes in z-order
- function indexCurve( start, minX, minY, invSize ) {
-
- var p = start;
- do {
-
- if ( p.z === null ) { p.z = zOrder( p.x, p.y, minX, minY, invSize ); }
- p.prevZ = p.prev;
- p.nextZ = p.next;
- p = p.next;
-
- } while ( p !== start );
-
- p.prevZ.nextZ = null;
- p.prevZ = null;
-
- sortLinked( p );
-
- }
-
- // Simon Tatham's linked list merge sort algorithm
- // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
- function sortLinked( list ) {
-
- var i, p, q, e, tail, numMerges, pSize, qSize,
- inSize = 1;
-
- do {
-
- p = list;
- list = null;
- tail = null;
- numMerges = 0;
-
- while ( p ) {
-
- numMerges ++;
- q = p;
- pSize = 0;
- for ( i = 0; i < inSize; i ++ ) {
-
- pSize ++;
- q = q.nextZ;
- if ( ! q ) { break; }
-
- }
-
- qSize = inSize;
-
- while ( pSize > 0 || ( qSize > 0 && q ) ) {
-
- if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {
-
- e = p;
- p = p.nextZ;
- pSize --;
-
- } else {
-
- e = q;
- q = q.nextZ;
- qSize --;
-
- }
-
- if ( tail ) { tail.nextZ = e; }
- else { list = e; }
-
- e.prevZ = tail;
- tail = e;
-
- }
-
- p = q;
-
- }
-
- tail.nextZ = null;
- inSize *= 2;
-
- } while ( numMerges > 1 );
-
- return list;
-
- }
-
- // z-order of a point given coords and inverse of the longer side of data bbox
- function zOrder( x, y, minX, minY, invSize ) {
-
- // coords are transformed into non-negative 15-bit integer range
- x = 32767 * ( x - minX ) * invSize;
- y = 32767 * ( y - minY ) * invSize;
-
- x = ( x | ( x << 8 ) ) & 0x00FF00FF;
- x = ( x | ( x << 4 ) ) & 0x0F0F0F0F;
- x = ( x | ( x << 2 ) ) & 0x33333333;
- x = ( x | ( x << 1 ) ) & 0x55555555;
-
- y = ( y | ( y << 8 ) ) & 0x00FF00FF;
- y = ( y | ( y << 4 ) ) & 0x0F0F0F0F;
- y = ( y | ( y << 2 ) ) & 0x33333333;
- y = ( y | ( y << 1 ) ) & 0x55555555;
-
- return x | ( y << 1 );
-
- }
-
- // find the leftmost node of a polygon ring
- function getLeftmost( start ) {
-
- var p = start,
- leftmost = start;
- do {
-
- if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) { leftmost = p; }
- p = p.next;
-
- } while ( p !== start );
-
- return leftmost;
-
- }
-
- // check if a point lies within a convex triangle
- function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {
-
- return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 &&
- ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 &&
- ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0;
-
- }
-
- // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
- function isValidDiagonal( a, b ) {
-
- return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges
- ( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible
- ( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors
- equals( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case
-
- }
-
- // signed area of a triangle
- function area( p, q, r ) {
-
- return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );
-
- }
-
- // check if two points are equal
- function equals( p1, p2 ) {
-
- return p1.x === p2.x && p1.y === p2.y;
-
- }
-
- // check if two segments intersect
- function intersects( p1, q1, p2, q2 ) {
-
- var o1 = sign( area( p1, q1, p2 ) );
- var o2 = sign( area( p1, q1, q2 ) );
- var o3 = sign( area( p2, q2, p1 ) );
- var o4 = sign( area( p2, q2, q1 ) );
-
- if ( o1 !== o2 && o3 !== o4 ) { return true; } // general case
-
- if ( o1 === 0 && onSegment( p1, p2, q1 ) ) { return true; } // p1, q1 and p2 are collinear and p2 lies on p1q1
- if ( o2 === 0 && onSegment( p1, q2, q1 ) ) { return true; } // p1, q1 and q2 are collinear and q2 lies on p1q1
- if ( o3 === 0 && onSegment( p2, p1, q2 ) ) { return true; } // p2, q2 and p1 are collinear and p1 lies on p2q2
- if ( o4 === 0 && onSegment( p2, q1, q2 ) ) { return true; } // p2, q2 and q1 are collinear and q1 lies on p2q2
-
- return false;
-
- }
-
- // for collinear points p, q, r, check if point q lies on segment pr
- function onSegment( p, q, r ) {
-
- return q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y );
-
- }
-
- function sign( num ) {
-
- return num > 0 ? 1 : num < 0 ? - 1 : 0;
-
- }
-
- // check if a polygon diagonal intersects any polygon segments
- function intersectsPolygon( a, b ) {
-
- var p = a;
- do {
-
- if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
- intersects( p, p.next, a, b ) ) { return true; }
- p = p.next;
-
- } while ( p !== a );
-
- return false;
-
- }
-
- // check if a polygon diagonal is locally inside the polygon
- function locallyInside( a, b ) {
-
- return area( a.prev, a, a.next ) < 0 ?
- area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :
- area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;
-
- }
-
- // check if the middle point of a polygon diagonal is inside the polygon
- function middleInside( a, b ) {
-
- var p = a,
- inside = false,
- px = ( a.x + b.x ) / 2,
- py = ( a.y + b.y ) / 2;
- do {
-
- if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&
- ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) )
- { inside = ! inside; }
- p = p.next;
-
- } while ( p !== a );
-
- return inside;
-
- }
-
- // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
- // if one belongs to the outer ring and another to a hole, it merges it into a single ring
- function splitPolygon( a, b ) {
-
- var a2 = new Node( a.i, a.x, a.y ),
- b2 = new Node( b.i, b.x, b.y ),
- an = a.next,
- bp = b.prev;
-
- a.next = b;
- b.prev = a;
-
- a2.next = an;
- an.prev = a2;
-
- b2.next = a2;
- a2.prev = b2;
-
- bp.next = b2;
- b2.prev = bp;
-
- return b2;
-
- }
-
- // create a node and optionally link it with previous one (in a circular doubly linked list)
- function insertNode( i, x, y, last ) {
-
- var p = new Node( i, x, y );
-
- if ( ! last ) {
-
- p.prev = p;
- p.next = p;
-
- } else {
-
- p.next = last.next;
- p.prev = last;
- last.next.prev = p;
- last.next = p;
-
- }
-
- return p;
-
- }
-
- function removeNode( p ) {
-
- p.next.prev = p.prev;
- p.prev.next = p.next;
-
- if ( p.prevZ ) { p.prevZ.nextZ = p.nextZ; }
- if ( p.nextZ ) { p.nextZ.prevZ = p.prevZ; }
-
- }
-
- function Node( i, x, y ) {
-
- // vertex index in coordinates array
- this.i = i;
-
- // vertex coordinates
- this.x = x;
- this.y = y;
-
- // previous and next vertex nodes in a polygon ring
- this.prev = null;
- this.next = null;
-
- // z-order curve value
- this.z = null;
-
- // previous and next nodes in z-order
- this.prevZ = null;
- this.nextZ = null;
-
- // indicates whether this is a steiner point
- this.steiner = false;
-
- }
-
- function signedArea( data, start, end, dim ) {
-
- var sum = 0;
- for ( var i = start, j = end - dim; i < end; i += dim ) {
-
- sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );
- j = i;
-
- }
-
- return sum;
-
- }
-
- var ShapeUtils = {
-
- // calculate area of the contour polygon
-
- area: function ( contour ) {
-
- var n = contour.length;
- var a = 0.0;
-
- for ( var p = n - 1, q = 0; q < n; p = q ++ ) {
-
- a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
-
- }
-
- return a * 0.5;
-
- },
-
- isClockWise: function ( pts ) {
-
- return ShapeUtils.area( pts ) < 0;
-
- },
-
- triangulateShape: function ( contour, holes ) {
-
- var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
- var holeIndices = []; // array of hole indices
- var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
-
- removeDupEndPts( contour );
- addContour( vertices, contour );
-
- //
-
- var holeIndex = contour.length;
-
- holes.forEach( removeDupEndPts );
-
- for ( var i = 0; i < holes.length; i ++ ) {
-
- holeIndices.push( holeIndex );
- holeIndex += holes[ i ].length;
- addContour( vertices, holes[ i ] );
-
- }
-
- //
-
- var triangles = Earcut.triangulate( vertices, holeIndices );
-
- //
-
- for ( var i$1 = 0; i$1 < triangles.length; i$1 += 3 ) {
-
- faces.push( triangles.slice( i$1, i$1 + 3 ) );
-
- }
-
- return faces;
-
- }
-
- };
-
- function removeDupEndPts( points ) {
-
- var l = points.length;
-
- if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
-
- points.pop();
-
- }
-
- }
-
- function addContour( vertices, contour ) {
-
- for ( var i = 0; i < contour.length; i ++ ) {
-
- vertices.push( contour[ i ].x );
- vertices.push( contour[ i ].y );
-
- }
-
- }
-
- /**
- * Creates extruded geometry from a path shape.
- *
- * parameters = {
- *
- * curveSegments: <int>, // number of points on the curves
- * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
- * depth: <float>, // Depth to extrude the shape
- *
- * bevelEnabled: <bool>, // turn on bevel
- * bevelThickness: <float>, // how deep into the original shape bevel goes
- * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel
- * bevelOffset: <float>, // how far from shape outline does bevel start
- * bevelSegments: <int>, // number of bevel layers
- *
- * extrudePath: <THREE.Curve> // curve to extrude shape along
- *
- * UVGenerator: <Object> // object that provides UV generator functions
- *
- * }
- */
-
- // ExtrudeGeometry
-
- function ExtrudeGeometry( shapes, options ) {
-
- Geometry.call( this );
-
- this.type = 'ExtrudeGeometry';
-
- this.parameters = {
- shapes: shapes,
- options: options
- };
-
- this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) );
- this.mergeVertices();
-
- }
-
- ExtrudeGeometry.prototype = Object.create( Geometry.prototype );
- ExtrudeGeometry.prototype.constructor = ExtrudeGeometry;
-
- ExtrudeGeometry.prototype.toJSON = function () {
-
- var data = Geometry.prototype.toJSON.call( this );
-
- var shapes = this.parameters.shapes;
- var options = this.parameters.options;
-
- return toJSON( shapes, options, data );
-
- };
-
- // ExtrudeBufferGeometry
-
- function ExtrudeBufferGeometry( shapes, options ) {
-
- BufferGeometry.call( this );
-
- this.type = 'ExtrudeBufferGeometry';
-
- this.parameters = {
- shapes: shapes,
- options: options
- };
-
- shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
-
- var scope = this;
-
- var verticesArray = [];
- var uvArray = [];
-
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
-
- var shape = shapes[ i ];
- addShape( shape );
-
- }
-
- // build geometry
-
- this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
-
- this.computeVertexNormals();
-
- // functions
-
- function addShape( shape ) {
-
- var placeholder = [];
-
- // options
-
- var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
- var steps = options.steps !== undefined ? options.steps : 1;
- var depth = options.depth !== undefined ? options.depth : 100;
-
- var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
- var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6;
- var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2;
- var bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
- var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
-
- var extrudePath = options.extrudePath;
-
- var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
-
- // deprecated options
-
- if ( options.amount !== undefined ) {
-
- console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' );
- depth = options.amount;
-
- }
-
- //
-
- var extrudePts, extrudeByPath = false;
- var splineTube, binormal, normal, position2;
-
- if ( extrudePath ) {
-
- extrudePts = extrudePath.getSpacedPoints( steps );
-
- extrudeByPath = true;
- bevelEnabled = false; // bevels not supported for path extrusion
-
- // SETUP TNB variables
-
- // TODO1 - have a .isClosed in spline?
-
- splineTube = extrudePath.computeFrenetFrames( steps, false );
-
- // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
-
- binormal = new Vector3();
- normal = new Vector3();
- position2 = new Vector3();
-
- }
-
- // Safeguards if bevels are not enabled
-
- if ( ! bevelEnabled ) {
-
- bevelSegments = 0;
- bevelThickness = 0;
- bevelSize = 0;
- bevelOffset = 0;
-
- }
-
- // Variables initialization
-
- var shapePoints = shape.extractPoints( curveSegments );
-
- var vertices = shapePoints.shape;
- var holes = shapePoints.holes;
-
- var reverse = ! ShapeUtils.isClockWise( vertices );
-
- if ( reverse ) {
-
- vertices = vertices.reverse();
-
- // Maybe we should also check if holes are in the opposite direction, just to be safe ...
-
- for ( var h = 0, hl = holes.length; h < hl; h ++ ) {
-
- var ahole = holes[ h ];
-
- if ( ShapeUtils.isClockWise( ahole ) ) {
-
- holes[ h ] = ahole.reverse();
-
- }
-
- }
-
- }
-
-
- var faces = ShapeUtils.triangulateShape( vertices, holes );
-
- /* Vertices */
-
- var contour = vertices; // vertices has all points but contour has only points of circumference
-
- for ( var h$1 = 0, hl$1 = holes.length; h$1 < hl$1; h$1 ++ ) {
-
- var ahole$1 = holes[ h$1 ];
-
- vertices = vertices.concat( ahole$1 );
-
- }
-
-
- function scalePt2( pt, vec, size ) {
-
- if ( ! vec ) { console.error( "THREE.ExtrudeGeometry: vec does not exist" ); }
-
- return vec.clone().multiplyScalar( size ).add( pt );
-
- }
-
- var vlen = vertices.length, flen = faces.length;
-
-
- // Find directions for point movement
-
-
- function getBevelVec( inPt, inPrev, inNext ) {
-
- // computes for inPt the corresponding point inPt' on a new contour
- // shifted by 1 unit (length of normalized vector) to the left
- // if we walk along contour clockwise, this new contour is outside the old one
- //
- // inPt' is the intersection of the two lines parallel to the two
- // adjacent edges of inPt at a distance of 1 unit on the left side.
-
- var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
-
- // good reading for geometry algorithms (here: line-line intersection)
- // http://geomalgorithms.com/a05-_intersect-1.html
-
- var v_prev_x = inPt.x - inPrev.x,
- v_prev_y = inPt.y - inPrev.y;
- var v_next_x = inNext.x - inPt.x,
- v_next_y = inNext.y - inPt.y;
-
- var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
-
- // check for collinear edges
- var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
-
- if ( Math.abs( collinear0 ) > Number.EPSILON ) {
-
- // not collinear
-
- // length of vectors for normalizing
-
- var v_prev_len = Math.sqrt( v_prev_lensq );
- var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
-
- // shift adjacent points by unit vectors to the left
-
- var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
- var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
-
- var ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
- var ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
-
- // scaling factor for v_prev to intersection point
-
- var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
- ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
- ( v_prev_x * v_next_y - v_prev_y * v_next_x );
-
- // vector from inPt to intersection point
-
- v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
- v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
-
- // Don't normalize!, otherwise sharp corners become ugly
- // but prevent crazy spikes
- var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
- if ( v_trans_lensq <= 2 ) {
-
- return new Vector2( v_trans_x, v_trans_y );
-
- } else {
-
- shrink_by = Math.sqrt( v_trans_lensq / 2 );
-
- }
-
- } else {
-
- // handle special case of collinear edges
-
- var direction_eq = false; // assumes: opposite
-
- if ( v_prev_x > Number.EPSILON ) {
-
- if ( v_next_x > Number.EPSILON ) {
-
- direction_eq = true;
-
- }
-
- } else {
-
- if ( v_prev_x < - Number.EPSILON ) {
-
- if ( v_next_x < - Number.EPSILON ) {
-
- direction_eq = true;
-
- }
-
- } else {
-
- if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
-
- direction_eq = true;
-
- }
-
- }
-
- }
-
- if ( direction_eq ) {
-
- // console.log("Warning: lines are a straight sequence");
- v_trans_x = - v_prev_y;
- v_trans_y = v_prev_x;
- shrink_by = Math.sqrt( v_prev_lensq );
-
- } else {
-
- // console.log("Warning: lines are a straight spike");
- v_trans_x = v_prev_x;
- v_trans_y = v_prev_y;
- shrink_by = Math.sqrt( v_prev_lensq / 2 );
-
- }
-
- }
-
- return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
-
- }
-
-
- var contourMovements = [];
-
- for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
-
- if ( j === il ) { j = 0; }
- if ( k === il ) { k = 0; }
-
- // (j)---(i)---(k)
- // console.log('i,j,k', i, j , k)
-
- contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
-
- }
-
- var holesMovements = [];
- var oneHoleMovements, verticesMovements = contourMovements.concat();
-
- for ( var h$2 = 0, hl$2 = holes.length; h$2 < hl$2; h$2 ++ ) {
-
- var ahole$2 = holes[ h$2 ];
-
- oneHoleMovements = [];
-
- for ( var i$1 = 0, il$1 = ahole$2.length, j$1 = il$1 - 1, k$1 = i$1 + 1; i$1 < il$1; i$1 ++, j$1 ++, k$1 ++ ) {
-
- if ( j$1 === il$1 ) { j$1 = 0; }
- if ( k$1 === il$1 ) { k$1 = 0; }
-
- // (j)---(i)---(k)
- oneHoleMovements[ i$1 ] = getBevelVec( ahole$2[ i$1 ], ahole$2[ j$1 ], ahole$2[ k$1 ] );
-
- }
-
- holesMovements.push( oneHoleMovements );
- verticesMovements = verticesMovements.concat( oneHoleMovements );
-
- }
-
-
- // Loop bevelSegments, 1 for the front, 1 for the back
-
- for ( var b = 0; b < bevelSegments; b ++ ) {
-
- //for ( b = bevelSegments; b > 0; b -- ) {
-
- var t = b / bevelSegments;
- var z = bevelThickness * Math.cos( t * Math.PI / 2 );
- var bs$1 = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
-
- // contract shape
-
- for ( var i$2 = 0, il$2 = contour.length; i$2 < il$2; i$2 ++ ) {
-
- var vert = scalePt2( contour[ i$2 ], contourMovements[ i$2 ], bs$1 );
-
- v( vert.x, vert.y, - z );
-
- }
-
- // expand holes
-
- for ( var h$3 = 0, hl$3 = holes.length; h$3 < hl$3; h$3 ++ ) {
-
- var ahole$3 = holes[ h$3 ];
- oneHoleMovements = holesMovements[ h$3 ];
-
- for ( var i$3 = 0, il$3 = ahole$3.length; i$3 < il$3; i$3 ++ ) {
-
- var vert$1 = scalePt2( ahole$3[ i$3 ], oneHoleMovements[ i$3 ], bs$1 );
-
- v( vert$1.x, vert$1.y, - z );
-
- }
-
- }
-
- }
-
- var bs = bevelSize + bevelOffset;
-
- // Back facing vertices
-
- for ( var i$4 = 0; i$4 < vlen; i$4 ++ ) {
-
- var vert$2 = bevelEnabled ? scalePt2( vertices[ i$4 ], verticesMovements[ i$4 ], bs ) : vertices[ i$4 ];
-
- if ( ! extrudeByPath ) {
-
- v( vert$2.x, vert$2.y, 0 );
-
- } else {
-
- // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
-
- normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert$2.x );
- binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert$2.y );
-
- position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
-
- v( position2.x, position2.y, position2.z );
-
- }
-
- }
-
- // Add stepped vertices...
- // Including front facing vertices
-
- for ( var s = 1; s <= steps; s ++ ) {
-
- for ( var i$5 = 0; i$5 < vlen; i$5 ++ ) {
-
- var vert$3 = bevelEnabled ? scalePt2( vertices[ i$5 ], verticesMovements[ i$5 ], bs ) : vertices[ i$5 ];
-
- if ( ! extrudeByPath ) {
-
- v( vert$3.x, vert$3.y, depth / steps * s );
-
- } else {
-
- // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
-
- normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert$3.x );
- binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert$3.y );
-
- position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
-
- v( position2.x, position2.y, position2.z );
-
- }
-
- }
-
- }
-
-
- // Add bevel segments planes
-
- //for ( b = 1; b <= bevelSegments; b ++ ) {
- for ( var b$1 = bevelSegments - 1; b$1 >= 0; b$1 -- ) {
-
- var t$1 = b$1 / bevelSegments;
- var z$1 = bevelThickness * Math.cos( t$1 * Math.PI / 2 );
- var bs$2 = bevelSize * Math.sin( t$1 * Math.PI / 2 ) + bevelOffset;
-
- // contract shape
-
- for ( var i$6 = 0, il$4 = contour.length; i$6 < il$4; i$6 ++ ) {
-
- var vert$4 = scalePt2( contour[ i$6 ], contourMovements[ i$6 ], bs$2 );
- v( vert$4.x, vert$4.y, depth + z$1 );
-
- }
-
- // expand holes
-
- for ( var h$4 = 0, hl$4 = holes.length; h$4 < hl$4; h$4 ++ ) {
-
- var ahole$4 = holes[ h$4 ];
- oneHoleMovements = holesMovements[ h$4 ];
-
- for ( var i$7 = 0, il$5 = ahole$4.length; i$7 < il$5; i$7 ++ ) {
-
- var vert$5 = scalePt2( ahole$4[ i$7 ], oneHoleMovements[ i$7 ], bs$2 );
-
- if ( ! extrudeByPath ) {
-
- v( vert$5.x, vert$5.y, depth + z$1 );
-
- } else {
-
- v( vert$5.x, vert$5.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z$1 );
-
- }
-
- }
-
- }
-
- }
-
- /* Faces */
-
- // Top and bottom faces
-
- buildLidFaces();
-
- // Sides faces
-
- buildSideFaces();
-
-
- ///// Internal functions
-
- function buildLidFaces() {
-
- var start = verticesArray.length / 3;
-
- if ( bevelEnabled ) {
-
- var layer = 0; // steps + 1
- var offset = vlen * layer;
-
- // Bottom faces
-
- for ( var i = 0; i < flen; i ++ ) {
-
- var face = faces[ i ];
- f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
-
- }
-
- layer = steps + bevelSegments * 2;
- offset = vlen * layer;
-
- // Top faces
-
- for ( var i$1 = 0; i$1 < flen; i$1 ++ ) {
-
- var face$1 = faces[ i$1 ];
- f3( face$1[ 0 ] + offset, face$1[ 1 ] + offset, face$1[ 2 ] + offset );
-
- }
-
- } else {
-
- // Bottom faces
-
- for ( var i$2 = 0; i$2 < flen; i$2 ++ ) {
-
- var face$2 = faces[ i$2 ];
- f3( face$2[ 2 ], face$2[ 1 ], face$2[ 0 ] );
-
- }
-
- // Top faces
-
- for ( var i$3 = 0; i$3 < flen; i$3 ++ ) {
-
- var face$3 = faces[ i$3 ];
- f3( face$3[ 0 ] + vlen * steps, face$3[ 1 ] + vlen * steps, face$3[ 2 ] + vlen * steps );
-
- }
-
- }
-
- scope.addGroup( start, verticesArray.length / 3 - start, 0 );
-
- }
-
- // Create faces for the z-sides of the shape
-
- function buildSideFaces() {
-
- var start = verticesArray.length / 3;
- var layeroffset = 0;
- sidewalls( contour, layeroffset );
- layeroffset += contour.length;
-
- for ( var h = 0, hl = holes.length; h < hl; h ++ ) {
-
- var ahole = holes[ h ];
- sidewalls( ahole, layeroffset );
-
- //, true
- layeroffset += ahole.length;
-
- }
-
-
- scope.addGroup( start, verticesArray.length / 3 - start, 1 );
-
-
- }
-
- function sidewalls( contour, layeroffset ) {
-
- var i = contour.length;
-
- while ( -- i >= 0 ) {
-
- var j = i;
- var k = i - 1;
- if ( k < 0 ) { k = contour.length - 1; }
-
- //console.log('b', i,j, i-1, k,vertices.length);
-
- for ( var s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {
-
- var slen1 = vlen * s;
- var slen2 = vlen * ( s + 1 );
-
- var a = layeroffset + j + slen1,
- b = layeroffset + k + slen1,
- c = layeroffset + k + slen2,
- d = layeroffset + j + slen2;
-
- f4( a, b, c, d );
-
- }
-
- }
-
- }
-
- function v( x, y, z ) {
-
- placeholder.push( x );
- placeholder.push( y );
- placeholder.push( z );
-
- }
-
-
- function f3( a, b, c ) {
-
- addVertex( a );
- addVertex( b );
- addVertex( c );
-
- var nextIndex = verticesArray.length / 3;
- var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
-
- addUV( uvs[ 0 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 2 ] );
-
- }
-
- function f4( a, b, c, d ) {
-
- addVertex( a );
- addVertex( b );
- addVertex( d );
-
- addVertex( b );
- addVertex( c );
- addVertex( d );
-
-
- var nextIndex = verticesArray.length / 3;
- var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
-
- addUV( uvs[ 0 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 3 ] );
-
- addUV( uvs[ 1 ] );
- addUV( uvs[ 2 ] );
- addUV( uvs[ 3 ] );
-
- }
-
- function addVertex( index ) {
-
- verticesArray.push( placeholder[ index * 3 + 0 ] );
- verticesArray.push( placeholder[ index * 3 + 1 ] );
- verticesArray.push( placeholder[ index * 3 + 2 ] );
-
- }
-
-
- function addUV( vector2 ) {
-
- uvArray.push( vector2.x );
- uvArray.push( vector2.y );
-
- }
-
- }
-
- }
-
- ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry;
-
- ExtrudeBufferGeometry.prototype.toJSON = function () {
-
- var data = BufferGeometry.prototype.toJSON.call( this );
-
- var shapes = this.parameters.shapes;
- var options = this.parameters.options;
-
- return toJSON( shapes, options, data );
-
- };
-
- //
-
- var WorldUVGenerator = {
-
- generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
-
- var a_x = vertices[ indexA * 3 ];
- var a_y = vertices[ indexA * 3 + 1 ];
- var b_x = vertices[ indexB * 3 ];
- var b_y = vertices[ indexB * 3 + 1 ];
- var c_x = vertices[ indexC * 3 ];
- var c_y = vertices[ indexC * 3 + 1 ];
-
- return [
- new Vector2( a_x, a_y ),
- new Vector2( b_x, b_y ),
- new Vector2( c_x, c_y )
- ];
-
- },
-
- generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
-
- var a_x = vertices[ indexA * 3 ];
- var a_y = vertices[ indexA * 3 + 1 ];
- var a_z = vertices[ indexA * 3 + 2 ];
- var b_x = vertices[ indexB * 3 ];
- var b_y = vertices[ indexB * 3 + 1 ];
- var b_z = vertices[ indexB * 3 + 2 ];
- var c_x = vertices[ indexC * 3 ];
- var c_y = vertices[ indexC * 3 + 1 ];
- var c_z = vertices[ indexC * 3 + 2 ];
- var d_x = vertices[ indexD * 3 ];
- var d_y = vertices[ indexD * 3 + 1 ];
- var d_z = vertices[ indexD * 3 + 2 ];
-
- if ( Math.abs( a_y - b_y ) < 0.01 ) {
-
- return [
- new Vector2( a_x, 1 - a_z ),
- new Vector2( b_x, 1 - b_z ),
- new Vector2( c_x, 1 - c_z ),
- new Vector2( d_x, 1 - d_z )
- ];
-
- } else {
-
- return [
- new Vector2( a_y, 1 - a_z ),
- new Vector2( b_y, 1 - b_z ),
- new Vector2( c_y, 1 - c_z ),
- new Vector2( d_y, 1 - d_z )
- ];
-
- }
-
- }
- };
-
- function toJSON( shapes, options, data ) {
-
- //
-
- data.shapes = [];
-
- if ( Array.isArray( shapes ) ) {
-
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
-
- var shape = shapes[ i ];
-
- data.shapes.push( shape.uuid );
-
- }
-
- } else {
-
- data.shapes.push( shapes.uuid );
-
- }
-
- //
-
- if ( options.extrudePath !== undefined ) { data.options.extrudePath = options.extrudePath.toJSON(); }
-
- return data;
-
- }
-
- /**
- * Text = 3D Text
- *
- * parameters = {
- * font: <THREE.Font>, // font
- *
- * size: <float>, // size of the text
- * height: <float>, // thickness to extrude text
- * curveSegments: <int>, // number of points on the curves
- *
- * bevelEnabled: <bool>, // turn on bevel
- * bevelThickness: <float>, // how deep into text bevel goes
- * bevelSize: <float>, // how far from text outline (including bevelOffset) is bevel
- * bevelOffset: <float> // how far from text outline does bevel start
- * }
- */
-
- // TextGeometry
-
- function TextGeometry( text, parameters ) {
-
- Geometry.call( this );
-
- this.type = 'TextGeometry';
-
- this.parameters = {
- text: text,
- parameters: parameters
- };
-
- this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) );
- this.mergeVertices();
-
- }
-
- TextGeometry.prototype = Object.create( Geometry.prototype );
- TextGeometry.prototype.constructor = TextGeometry;
-
- // TextBufferGeometry
-
- function TextBufferGeometry( text, parameters ) {
-
- parameters = parameters || {};
-
- var font = parameters.font;
-
- if ( ! ( font && font.isFont ) ) {
-
- console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' );
- return new Geometry();
-
- }
-
- var shapes = font.generateShapes( text, parameters.size );
-
- // translate parameters to ExtrudeGeometry API
-
- parameters.depth = parameters.height !== undefined ? parameters.height : 50;
-
- // defaults
-
- if ( parameters.bevelThickness === undefined ) { parameters.bevelThickness = 10; }
- if ( parameters.bevelSize === undefined ) { parameters.bevelSize = 8; }
- if ( parameters.bevelEnabled === undefined ) { parameters.bevelEnabled = false; }
-
- ExtrudeBufferGeometry.call( this, shapes, parameters );
-
- this.type = 'TextBufferGeometry';
-
- }
-
- TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype );
- TextBufferGeometry.prototype.constructor = TextBufferGeometry;
-
- // SphereGeometry
-
- function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
-
- Geometry.call( this );
-
- this.type = 'SphereGeometry';
-
- this.parameters = {
- radius: radius,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- phiStart: phiStart,
- phiLength: phiLength,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) );
- this.mergeVertices();
-
- }
-
- SphereGeometry.prototype = Object.create( Geometry.prototype );
- SphereGeometry.prototype.constructor = SphereGeometry;
-
- // SphereBufferGeometry
-
- function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
-
- BufferGeometry.call( this );
-
- this.type = 'SphereBufferGeometry';
-
- this.parameters = {
- radius: radius,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- phiStart: phiStart,
- phiLength: phiLength,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- radius = radius || 1;
-
- widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 );
- heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 );
-
- phiStart = phiStart !== undefined ? phiStart : 0;
- phiLength = phiLength !== undefined ? phiLength : Math.PI * 2;
-
- thetaStart = thetaStart !== undefined ? thetaStart : 0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI;
-
- var thetaEnd = Math.min( thetaStart + thetaLength, Math.PI );
-
- var index = 0;
- var grid = [];
-
- var vertex = new Vector3();
- var normal = new Vector3();
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // generate vertices, normals and uvs
-
- for ( var iy = 0; iy <= heightSegments; iy ++ ) {
-
- var verticesRow = [];
-
- var v = iy / heightSegments;
-
- // special case for the poles
-
- var uOffset = 0;
-
- if ( iy == 0 && thetaStart == 0 ) {
-
- uOffset = 0.5 / widthSegments;
-
- } else if ( iy == heightSegments && thetaEnd == Math.PI ) {
-
- uOffset = - 0.5 / widthSegments;
-
- }
-
- for ( var ix = 0; ix <= widthSegments; ix ++ ) {
-
- var u = ix / widthSegments;
-
- // vertex
-
- vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
- vertex.y = radius * Math.cos( thetaStart + v * thetaLength );
- vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- normal.copy( vertex ).normalize();
- normals.push( normal.x, normal.y, normal.z );
-
- // uv
-
- uvs.push( u + uOffset, 1 - v );
-
- verticesRow.push( index ++ );
-
- }
-
- grid.push( verticesRow );
-
- }
-
- // indices
-
- for ( var iy$1 = 0; iy$1 < heightSegments; iy$1 ++ ) {
-
- for ( var ix$1 = 0; ix$1 < widthSegments; ix$1 ++ ) {
-
- var a = grid[ iy$1 ][ ix$1 + 1 ];
- var b = grid[ iy$1 ][ ix$1 ];
- var c = grid[ iy$1 + 1 ][ ix$1 ];
- var d = grid[ iy$1 + 1 ][ ix$1 + 1 ];
-
- if ( iy$1 !== 0 || thetaStart > 0 ) { indices.push( a, b, d ); }
- if ( iy$1 !== heightSegments - 1 || thetaEnd < Math.PI ) { indices.push( b, c, d ); }
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- SphereBufferGeometry.prototype.constructor = SphereBufferGeometry;
-
- // RingGeometry
-
- function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
-
- Geometry.call( this );
-
- this.type = 'RingGeometry';
-
- this.parameters = {
- innerRadius: innerRadius,
- outerRadius: outerRadius,
- thetaSegments: thetaSegments,
- phiSegments: phiSegments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) );
- this.mergeVertices();
-
- }
-
- RingGeometry.prototype = Object.create( Geometry.prototype );
- RingGeometry.prototype.constructor = RingGeometry;
-
- // RingBufferGeometry
-
- function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
-
- BufferGeometry.call( this );
-
- this.type = 'RingBufferGeometry';
-
- this.parameters = {
- innerRadius: innerRadius,
- outerRadius: outerRadius,
- thetaSegments: thetaSegments,
- phiSegments: phiSegments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- innerRadius = innerRadius || 0.5;
- outerRadius = outerRadius || 1;
-
- thetaStart = thetaStart !== undefined ? thetaStart : 0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
-
- thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8;
- phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1;
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // some helper variables
-
- var radius = innerRadius;
- var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );
- var vertex = new Vector3();
- var uv = new Vector2();
-
- // generate vertices, normals and uvs
-
- for ( var j = 0; j <= phiSegments; j ++ ) {
-
- for ( var i = 0; i <= thetaSegments; i ++ ) {
-
- // values are generate from the inside of the ring to the outside
-
- var segment = thetaStart + i / thetaSegments * thetaLength;
-
- // vertex
-
- vertex.x = radius * Math.cos( segment );
- vertex.y = radius * Math.sin( segment );
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- normals.push( 0, 0, 1 );
-
- // uv
-
- uv.x = ( vertex.x / outerRadius + 1 ) / 2;
- uv.y = ( vertex.y / outerRadius + 1 ) / 2;
-
- uvs.push( uv.x, uv.y );
-
- }
-
- // increase the radius for next row of vertices
-
- radius += radiusStep;
-
- }
-
- // indices
-
- for ( var j$1 = 0; j$1 < phiSegments; j$1 ++ ) {
-
- var thetaSegmentLevel = j$1 * ( thetaSegments + 1 );
-
- for ( var i$1 = 0; i$1 < thetaSegments; i$1 ++ ) {
-
- var segment$1 = i$1 + thetaSegmentLevel;
-
- var a = segment$1;
- var b = segment$1 + thetaSegments + 1;
- var c = segment$1 + thetaSegments + 2;
- var d = segment$1 + 1;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- RingBufferGeometry.prototype.constructor = RingBufferGeometry;
-
- // LatheGeometry
-
- function LatheGeometry( points, segments, phiStart, phiLength ) {
-
- Geometry.call( this );
-
- this.type = 'LatheGeometry';
-
- this.parameters = {
- points: points,
- segments: segments,
- phiStart: phiStart,
- phiLength: phiLength
- };
-
- this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) );
- this.mergeVertices();
-
- }
-
- LatheGeometry.prototype = Object.create( Geometry.prototype );
- LatheGeometry.prototype.constructor = LatheGeometry;
-
- // LatheBufferGeometry
-
- function LatheBufferGeometry( points, segments, phiStart, phiLength ) {
-
- BufferGeometry.call( this );
-
- this.type = 'LatheBufferGeometry';
-
- this.parameters = {
- points: points,
- segments: segments,
- phiStart: phiStart,
- phiLength: phiLength
- };
-
- segments = Math.floor( segments ) || 12;
- phiStart = phiStart || 0;
- phiLength = phiLength || Math.PI * 2;
-
- // clamp phiLength so it's in range of [ 0, 2PI ]
-
- phiLength = MathUtils.clamp( phiLength, 0, Math.PI * 2 );
-
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var uvs = [];
-
- // helper variables
-
- var inverseSegments = 1.0 / segments;
- var vertex = new Vector3();
- var uv = new Vector2();
-
- // generate vertices and uvs
-
- for ( var i = 0; i <= segments; i ++ ) {
-
- var phi = phiStart + i * inverseSegments * phiLength;
-
- var sin = Math.sin( phi );
- var cos = Math.cos( phi );
-
- for ( var j = 0; j <= ( points.length - 1 ); j ++ ) {
-
- // vertex
-
- vertex.x = points[ j ].x * sin;
- vertex.y = points[ j ].y;
- vertex.z = points[ j ].x * cos;
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // uv
-
- uv.x = i / segments;
- uv.y = j / ( points.length - 1 );
-
- uvs.push( uv.x, uv.y );
-
-
- }
-
- }
-
- // indices
-
- for ( var i$1 = 0; i$1 < segments; i$1 ++ ) {
-
- for ( var j$1 = 0; j$1 < ( points.length - 1 ); j$1 ++ ) {
-
- var base = j$1 + i$1 * points.length;
-
- var a = base;
- var b = base + points.length;
- var c = base + points.length + 1;
- var d = base + 1;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- // generate normals
-
- this.computeVertexNormals();
-
- // if the geometry is closed, we need to average the normals along the seam.
- // because the corresponding vertices are identical (but still have different UVs).
-
- if ( phiLength === Math.PI * 2 ) {
-
- var normals = this.attributes.normal.array;
- var n1 = new Vector3();
- var n2 = new Vector3();
- var n = new Vector3();
-
- // this is the buffer offset for the last line of vertices
-
- var base$1 = segments * points.length * 3;
-
- for ( var i$2 = 0, j$2 = 0; i$2 < points.length; i$2 ++, j$2 += 3 ) {
-
- // select the normal of the vertex in the first line
-
- n1.x = normals[ j$2 + 0 ];
- n1.y = normals[ j$2 + 1 ];
- n1.z = normals[ j$2 + 2 ];
-
- // select the normal of the vertex in the last line
-
- n2.x = normals[ base$1 + j$2 + 0 ];
- n2.y = normals[ base$1 + j$2 + 1 ];
- n2.z = normals[ base$1 + j$2 + 2 ];
-
- // average normals
-
- n.addVectors( n1, n2 ).normalize();
-
- // assign the new values to both normals
-
- normals[ j$2 + 0 ] = normals[ base$1 + j$2 + 0 ] = n.x;
- normals[ j$2 + 1 ] = normals[ base$1 + j$2 + 1 ] = n.y;
- normals[ j$2 + 2 ] = normals[ base$1 + j$2 + 2 ] = n.z;
-
- }
-
- }
-
- }
-
- LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- LatheBufferGeometry.prototype.constructor = LatheBufferGeometry;
-
- // ShapeGeometry
-
- function ShapeGeometry( shapes, curveSegments ) {
-
- Geometry.call( this );
-
- this.type = 'ShapeGeometry';
-
- if ( typeof curveSegments === 'object' ) {
-
- console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' );
-
- curveSegments = curveSegments.curveSegments;
-
- }
-
- this.parameters = {
- shapes: shapes,
- curveSegments: curveSegments
- };
-
- this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) );
- this.mergeVertices();
-
- }
-
- ShapeGeometry.prototype = Object.create( Geometry.prototype );
- ShapeGeometry.prototype.constructor = ShapeGeometry;
-
- ShapeGeometry.prototype.toJSON = function () {
-
- var data = Geometry.prototype.toJSON.call( this );
-
- var shapes = this.parameters.shapes;
-
- return toJSON$1( shapes, data );
-
- };
-
- // ShapeBufferGeometry
-
- function ShapeBufferGeometry( shapes, curveSegments ) {
-
- BufferGeometry.call( this );
-
- this.type = 'ShapeBufferGeometry';
-
- this.parameters = {
- shapes: shapes,
- curveSegments: curveSegments
- };
-
- curveSegments = curveSegments || 12;
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // helper variables
-
- var groupStart = 0;
- var groupCount = 0;
-
- // allow single and array values for "shapes" parameter
-
- if ( Array.isArray( shapes ) === false ) {
-
- addShape( shapes );
-
- } else {
-
- for ( var i = 0; i < shapes.length; i ++ ) {
-
- addShape( shapes[ i ] );
-
- this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support
-
- groupStart += groupCount;
- groupCount = 0;
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
-
- // helper functions
-
- function addShape( shape ) {
-
- var indexOffset = vertices.length / 3;
- var points = shape.extractPoints( curveSegments );
-
- var shapeVertices = points.shape;
- var shapeHoles = points.holes;
-
- // check direction of vertices
-
- if ( ShapeUtils.isClockWise( shapeVertices ) === false ) {
-
- shapeVertices = shapeVertices.reverse();
-
- }
-
- for ( var i = 0, l = shapeHoles.length; i < l; i ++ ) {
-
- var shapeHole = shapeHoles[ i ];
-
- if ( ShapeUtils.isClockWise( shapeHole ) === true ) {
-
- shapeHoles[ i ] = shapeHole.reverse();
-
- }
-
- }
-
- var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );
-
- // join vertices of inner and outer paths to a single array
-
- for ( var i$1 = 0, l$1 = shapeHoles.length; i$1 < l$1; i$1 ++ ) {
-
- var shapeHole$1 = shapeHoles[ i$1 ];
- shapeVertices = shapeVertices.concat( shapeHole$1 );
-
- }
-
- // vertices, normals, uvs
-
- for ( var i$2 = 0, l$2 = shapeVertices.length; i$2 < l$2; i$2 ++ ) {
-
- var vertex = shapeVertices[ i$2 ];
-
- vertices.push( vertex.x, vertex.y, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( vertex.x, vertex.y ); // world uvs
-
- }
-
- // incides
-
- for ( var i$3 = 0, l$3 = faces.length; i$3 < l$3; i$3 ++ ) {
-
- var face = faces[ i$3 ];
-
- var a = face[ 0 ] + indexOffset;
- var b = face[ 1 ] + indexOffset;
- var c = face[ 2 ] + indexOffset;
-
- indices.push( a, b, c );
- groupCount += 3;
-
- }
-
- }
-
- }
-
- ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry;
-
- ShapeBufferGeometry.prototype.toJSON = function () {
-
- var data = BufferGeometry.prototype.toJSON.call( this );
-
- var shapes = this.parameters.shapes;
-
- return toJSON$1( shapes, data );
-
- };
-
- //
-
- function toJSON$1( shapes, data ) {
-
- data.shapes = [];
-
- if ( Array.isArray( shapes ) ) {
-
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
-
- var shape = shapes[ i ];
-
- data.shapes.push( shape.uuid );
-
- }
-
- } else {
-
- data.shapes.push( shapes.uuid );
-
- }
-
- return data;
-
- }
-
- function EdgesGeometry( geometry, thresholdAngle ) {
-
- BufferGeometry.call( this );
-
- this.type = 'EdgesGeometry';
-
- this.parameters = {
- thresholdAngle: thresholdAngle
- };
-
- thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
-
- // buffer
-
- var vertices = [];
-
- // helper variables
-
- var thresholdDot = Math.cos( MathUtils.DEG2RAD * thresholdAngle );
- var edge = [ 0, 0 ], edges = {};
- var edge1, edge2, key;
- var keys = [ 'a', 'b', 'c' ];
-
- // prepare source geometry
-
- var geometry2;
-
- if ( geometry.isBufferGeometry ) {
-
- geometry2 = new Geometry();
- geometry2.fromBufferGeometry( geometry );
-
- } else {
-
- geometry2 = geometry.clone();
-
- }
-
- geometry2.mergeVertices();
- geometry2.computeFaceNormals();
-
- var sourceVertices = geometry2.vertices;
- var faces = geometry2.faces;
-
- // now create a data structure where each entry represents an edge with its adjoining faces
-
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
-
- var face = faces[ i ];
-
- for ( var j = 0; j < 3; j ++ ) {
-
- edge1 = face[ keys[ j ] ];
- edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
- edge[ 0 ] = Math.min( edge1, edge2 );
- edge[ 1 ] = Math.max( edge1, edge2 );
-
- key = edge[ 0 ] + ',' + edge[ 1 ];
-
- if ( edges[ key ] === undefined ) {
-
- edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined };
-
- } else {
-
- edges[ key ].face2 = i;
-
- }
-
- }
-
- }
-
- // generate vertices
-
- for ( key in edges ) {
-
- var e = edges[ key ];
-
- // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
-
- if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) {
-
- var vertex = sourceVertices[ e.index1 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- vertex = sourceVertices[ e.index2 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- }
-
- }
-
- // build geometry
-
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
-
- }
-
- EdgesGeometry.prototype = Object.create( BufferGeometry.prototype );
- EdgesGeometry.prototype.constructor = EdgesGeometry;
-
- // CylinderGeometry
-
- function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
-
- Geometry.call( this );
-
- this.type = 'CylinderGeometry';
-
- this.parameters = {
- radiusTop: radiusTop,
- radiusBottom: radiusBottom,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) );
- this.mergeVertices();
-
- }
-
- CylinderGeometry.prototype = Object.create( Geometry.prototype );
- CylinderGeometry.prototype.constructor = CylinderGeometry;
-
- // CylinderBufferGeometry
-
- function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
-
- BufferGeometry.call( this );
-
- this.type = 'CylinderBufferGeometry';
-
- this.parameters = {
- radiusTop: radiusTop,
- radiusBottom: radiusBottom,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- var scope = this;
-
- radiusTop = radiusTop !== undefined ? radiusTop : 1;
- radiusBottom = radiusBottom !== undefined ? radiusBottom : 1;
- height = height || 1;
-
- radialSegments = Math.floor( radialSegments ) || 8;
- heightSegments = Math.floor( heightSegments ) || 1;
-
- openEnded = openEnded !== undefined ? openEnded : false;
- thetaStart = thetaStart !== undefined ? thetaStart : 0.0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // helper variables
-
- var index = 0;
- var indexArray = [];
- var halfHeight = height / 2;
- var groupStart = 0;
-
- // generate geometry
-
- generateTorso();
-
- if ( openEnded === false ) {
-
- if ( radiusTop > 0 ) { generateCap( true ); }
- if ( radiusBottom > 0 ) { generateCap( false ); }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- function generateTorso() {
-
- var normal = new Vector3();
- var vertex = new Vector3();
-
- var groupCount = 0;
-
- // this will be used to calculate the normal
- var slope = ( radiusBottom - radiusTop ) / height;
-
- // generate vertices, normals and uvs
-
- for ( var y = 0; y <= heightSegments; y ++ ) {
-
- var indexRow = [];
-
- var v = y / heightSegments;
-
- // calculate the radius of the current row
-
- var radius = v * ( radiusBottom - radiusTop ) + radiusTop;
-
- for ( var x = 0; x <= radialSegments; x ++ ) {
-
- var u = x / radialSegments;
-
- var theta = u * thetaLength + thetaStart;
-
- var sinTheta = Math.sin( theta );
- var cosTheta = Math.cos( theta );
-
- // vertex
-
- vertex.x = radius * sinTheta;
- vertex.y = - v * height + halfHeight;
- vertex.z = radius * cosTheta;
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- normal.set( sinTheta, slope, cosTheta ).normalize();
- normals.push( normal.x, normal.y, normal.z );
-
- // uv
-
- uvs.push( u, 1 - v );
-
- // save index of vertex in respective row
-
- indexRow.push( index ++ );
-
- }
-
- // now save vertices of the row in our index array
-
- indexArray.push( indexRow );
-
- }
-
- // generate indices
-
- for ( var x$1 = 0; x$1 < radialSegments; x$1 ++ ) {
-
- for ( var y$1 = 0; y$1 < heightSegments; y$1 ++ ) {
-
- // we use the index array to access the correct indices
-
- var a = indexArray[ y$1 ][ x$1 ];
- var b = indexArray[ y$1 + 1 ][ x$1 ];
- var c = indexArray[ y$1 + 1 ][ x$1 + 1 ];
- var d = indexArray[ y$1 ][ x$1 + 1 ];
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- // update group counter
-
- groupCount += 6;
-
- }
-
- }
-
- // add a group to the geometry. this will ensure multi material support
-
- scope.addGroup( groupStart, groupCount, 0 );
-
- // calculate new start value for groups
-
- groupStart += groupCount;
-
- }
-
- function generateCap( top ) {
-
- var centerIndexStart, centerIndexEnd;
-
- var uv = new Vector2();
- var vertex = new Vector3();
-
- var groupCount = 0;
-
- var radius = ( top === true ) ? radiusTop : radiusBottom;
- var sign = ( top === true ) ? 1 : - 1;
-
- // save the index of the first center vertex
- centerIndexStart = index;
-
- // first we generate the center vertex data of the cap.
- // because the geometry needs one set of uvs per face,
- // we must generate a center vertex per face/segment
-
- for ( var x = 1; x <= radialSegments; x ++ ) {
-
- // vertex
-
- vertices.push( 0, halfHeight * sign, 0 );
-
- // normal
-
- normals.push( 0, sign, 0 );
-
- // uv
-
- uvs.push( 0.5, 0.5 );
-
- // increase index
-
- index ++;
-
- }
-
- // save the index of the last center vertex
-
- centerIndexEnd = index;
-
- // now we generate the surrounding vertices, normals and uvs
-
- for ( var x$1 = 0; x$1 <= radialSegments; x$1 ++ ) {
-
- var u = x$1 / radialSegments;
- var theta = u * thetaLength + thetaStart;
-
- var cosTheta = Math.cos( theta );
- var sinTheta = Math.sin( theta );
-
- // vertex
-
- vertex.x = radius * sinTheta;
- vertex.y = halfHeight * sign;
- vertex.z = radius * cosTheta;
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- normals.push( 0, sign, 0 );
-
- // uv
-
- uv.x = ( cosTheta * 0.5 ) + 0.5;
- uv.y = ( sinTheta * 0.5 * sign ) + 0.5;
- uvs.push( uv.x, uv.y );
-
- // increase index
-
- index ++;
-
- }
-
- // generate indices
-
- for ( var x$2 = 0; x$2 < radialSegments; x$2 ++ ) {
-
- var c = centerIndexStart + x$2;
- var i = centerIndexEnd + x$2;
-
- if ( top === true ) {
-
- // face top
-
- indices.push( i, i + 1, c );
-
- } else {
-
- // face bottom
-
- indices.push( i + 1, i, c );
-
- }
-
- groupCount += 3;
-
- }
-
- // add a group to the geometry. this will ensure multi material support
-
- scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );
-
- // calculate new start value for groups
-
- groupStart += groupCount;
-
- }
-
- }
-
- CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry;
-
- // ConeGeometry
-
- function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
-
- CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
-
- this.type = 'ConeGeometry';
-
- this.parameters = {
- radius: radius,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- }
-
- ConeGeometry.prototype = Object.create( CylinderGeometry.prototype );
- ConeGeometry.prototype.constructor = ConeGeometry;
-
- // ConeBufferGeometry
-
- function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
-
- CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
-
- this.type = 'ConeBufferGeometry';
-
- this.parameters = {
- radius: radius,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- }
-
- ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype );
- ConeBufferGeometry.prototype.constructor = ConeBufferGeometry;
-
- // CircleGeometry
-
- function CircleGeometry( radius, segments, thetaStart, thetaLength ) {
-
- Geometry.call( this );
-
- this.type = 'CircleGeometry';
-
- this.parameters = {
- radius: radius,
- segments: segments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) );
- this.mergeVertices();
-
- }
-
- CircleGeometry.prototype = Object.create( Geometry.prototype );
- CircleGeometry.prototype.constructor = CircleGeometry;
-
- // CircleBufferGeometry
-
- function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) {
-
- BufferGeometry.call( this );
-
- this.type = 'CircleBufferGeometry';
-
- this.parameters = {
- radius: radius,
- segments: segments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- radius = radius || 1;
- segments = segments !== undefined ? Math.max( 3, segments ) : 8;
-
- thetaStart = thetaStart !== undefined ? thetaStart : 0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // helper variables
-
- var vertex = new Vector3();
- var uv = new Vector2();
-
- // center point
-
- vertices.push( 0, 0, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( 0.5, 0.5 );
-
- for ( var s = 0, i = 3; s <= segments; s ++, i += 3 ) {
-
- var segment = thetaStart + s / segments * thetaLength;
-
- // vertex
-
- vertex.x = radius * Math.cos( segment );
- vertex.y = radius * Math.sin( segment );
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- normals.push( 0, 0, 1 );
-
- // uvs
-
- uv.x = ( vertices[ i ] / radius + 1 ) / 2;
- uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;
-
- uvs.push( uv.x, uv.y );
-
- }
-
- // indices
-
- for ( var i$1 = 1; i$1 <= segments; i$1 ++ ) {
-
- indices.push( i$1, i$1 + 1, 0 );
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- CircleBufferGeometry.prototype.constructor = CircleBufferGeometry;
-
- var Geometries = /*#__PURE__*/Object.freeze({
- __proto__: null,
- WireframeGeometry: WireframeGeometry,
- ParametricGeometry: ParametricGeometry,
- ParametricBufferGeometry: ParametricBufferGeometry,
- TetrahedronGeometry: TetrahedronGeometry,
- TetrahedronBufferGeometry: TetrahedronBufferGeometry,
- OctahedronGeometry: OctahedronGeometry,
- OctahedronBufferGeometry: OctahedronBufferGeometry,
- IcosahedronGeometry: IcosahedronGeometry,
- IcosahedronBufferGeometry: IcosahedronBufferGeometry,
- DodecahedronGeometry: DodecahedronGeometry,
- DodecahedronBufferGeometry: DodecahedronBufferGeometry,
- PolyhedronGeometry: PolyhedronGeometry,
- PolyhedronBufferGeometry: PolyhedronBufferGeometry,
- TubeGeometry: TubeGeometry,
- TubeBufferGeometry: TubeBufferGeometry,
- TorusKnotGeometry: TorusKnotGeometry,
- TorusKnotBufferGeometry: TorusKnotBufferGeometry,
- TorusGeometry: TorusGeometry,
- TorusBufferGeometry: TorusBufferGeometry,
- TextGeometry: TextGeometry,
- TextBufferGeometry: TextBufferGeometry,
- SphereGeometry: SphereGeometry,
- SphereBufferGeometry: SphereBufferGeometry,
- RingGeometry: RingGeometry,
- RingBufferGeometry: RingBufferGeometry,
- PlaneGeometry: PlaneGeometry,
- PlaneBufferGeometry: PlaneBufferGeometry,
- LatheGeometry: LatheGeometry,
- LatheBufferGeometry: LatheBufferGeometry,
- ShapeGeometry: ShapeGeometry,
- ShapeBufferGeometry: ShapeBufferGeometry,
- ExtrudeGeometry: ExtrudeGeometry,
- ExtrudeBufferGeometry: ExtrudeBufferGeometry,
- EdgesGeometry: EdgesGeometry,
- ConeGeometry: ConeGeometry,
- ConeBufferGeometry: ConeBufferGeometry,
- CylinderGeometry: CylinderGeometry,
- CylinderBufferGeometry: CylinderBufferGeometry,
- CircleGeometry: CircleGeometry,
- CircleBufferGeometry: CircleBufferGeometry,
- BoxGeometry: BoxGeometry,
- BoxBufferGeometry: BoxBufferGeometry
- });
-
- /**
- * parameters = {
- * color: <THREE.Color>
- * }
- */
-
- function ShadowMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'ShadowMaterial';
-
- this.color = new Color( 0x000000 );
- this.transparent = true;
-
- this.setValues( parameters );
-
- }
-
- ShadowMaterial.prototype = Object.create( Material.prototype );
- ShadowMaterial.prototype.constructor = ShadowMaterial;
-
- ShadowMaterial.prototype.isShadowMaterial = true;
-
- ShadowMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
-
- return this;
-
- };
-
- function RawShaderMaterial( parameters ) {
-
- ShaderMaterial.call( this, parameters );
-
- this.type = 'RawShaderMaterial';
-
- }
-
- RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype );
- RawShaderMaterial.prototype.constructor = RawShaderMaterial;
-
- RawShaderMaterial.prototype.isRawShaderMaterial = true;
-
- /**
- * parameters = {
- * color: <hex>,
- * roughness: <float>,
- * metalness: <float>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * roughnessMap: new THREE.Texture( <Image> ),
- *
- * metalnessMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * envMapIntensity: <float>
- *
- * refractionRatio: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
-
- function MeshStandardMaterial( parameters ) {
-
- Material.call( this );
-
- this.defines = { 'STANDARD': '' };
-
- this.type = 'MeshStandardMaterial';
-
- this.color = new Color( 0xffffff ); // diffuse
- this.roughness = 1.0;
- this.metalness = 0.0;
-
- this.map = null;
-
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
-
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
-
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
-
- this.bumpMap = null;
- this.bumpScale = 1;
-
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.roughnessMap = null;
-
- this.metalnessMap = null;
-
- this.alphaMap = null;
-
- this.envMap = null;
- this.envMapIntensity = 1.0;
-
- this.refractionRatio = 0.98;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
-
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
-
- this.vertexTangents = false;
-
- this.setValues( parameters );
-
- }
-
- MeshStandardMaterial.prototype = Object.create( Material.prototype );
- MeshStandardMaterial.prototype.constructor = MeshStandardMaterial;
-
- MeshStandardMaterial.prototype.isMeshStandardMaterial = true;
-
- MeshStandardMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.defines = { 'STANDARD': '' };
-
- this.color.copy( source.color );
- this.roughness = source.roughness;
- this.metalness = source.metalness;
-
- this.map = source.map;
-
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
-
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
-
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
-
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
-
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.roughnessMap = source.roughnessMap;
-
- this.metalnessMap = source.metalnessMap;
-
- this.alphaMap = source.alphaMap;
-
- this.envMap = source.envMap;
- this.envMapIntensity = source.envMapIntensity;
-
- this.refractionRatio = source.refractionRatio;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
-
- this.vertexTangents = source.vertexTangents;
-
- return this;
-
- };
-
- /**
- * parameters = {
- * clearcoat: <float>,
- * clearcoatMap: new THREE.Texture( <Image> ),
- * clearcoatRoughness: <float>,
- * clearcoatRoughnessMap: new THREE.Texture( <Image> ),
- * clearcoatNormalScale: <Vector2>,
- * clearcoatNormalMap: new THREE.Texture( <Image> ),
- *
- * reflectivity: <float>,
- *
- * sheen: <Color>,
- *
- * transmission: <float>,
- * transmissionMap: new THREE.Texture( <Image> )
- * }
- */
-
- function MeshPhysicalMaterial( parameters ) {
-
- MeshStandardMaterial.call( this );
-
- this.defines = {
-
- 'STANDARD': '',
- 'PHYSICAL': ''
-
- };
-
- this.type = 'MeshPhysicalMaterial';
-
- this.clearcoat = 0.0;
- this.clearcoatMap = null;
- this.clearcoatRoughness = 0.0;
- this.clearcoatRoughnessMap = null;
- this.clearcoatNormalScale = new Vector2( 1, 1 );
- this.clearcoatNormalMap = null;
-
- this.reflectivity = 0.5; // maps to F0 = 0.04
-
- this.sheen = null; // null will disable sheen bsdf
-
- this.transmission = 0.0;
- this.transmissionMap = null;
-
- this.setValues( parameters );
-
- }
-
- MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
- MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial;
-
- MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;
-
- MeshPhysicalMaterial.prototype.copy = function ( source ) {
-
- MeshStandardMaterial.prototype.copy.call( this, source );
-
- this.defines = {
-
- 'STANDARD': '',
- 'PHYSICAL': ''
-
- };
-
- this.clearcoat = source.clearcoat;
- this.clearcoatMap = source.clearcoatMap;
- this.clearcoatRoughness = source.clearcoatRoughness;
- this.clearcoatRoughnessMap = source.clearcoatRoughnessMap;
- this.clearcoatNormalMap = source.clearcoatNormalMap;
- this.clearcoatNormalScale.copy( source.clearcoatNormalScale );
-
- this.reflectivity = source.reflectivity;
-
- if ( source.sheen ) {
-
- this.sheen = ( this.sheen || new Color() ).copy( source.sheen );
-
- } else {
-
- this.sheen = null;
-
- }
-
- this.transmission = source.transmission;
- this.transmissionMap = source.transmissionMap;
-
- return this;
-
- };
-
- /**
- * parameters = {
- * color: <hex>,
- * specular: <hex>,
- * shininess: <float>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * specularMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.MultiplyOperation,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
-
- function MeshPhongMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'MeshPhongMaterial';
-
- this.color = new Color( 0xffffff ); // diffuse
- this.specular = new Color( 0x111111 );
- this.shininess = 30;
-
- this.map = null;
-
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
-
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
-
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
-
- this.bumpMap = null;
- this.bumpScale = 1;
-
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.specularMap = null;
-
- this.alphaMap = null;
-
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
-
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
-
- this.setValues( parameters );
-
- }
-
- MeshPhongMaterial.prototype = Object.create( Material.prototype );
- MeshPhongMaterial.prototype.constructor = MeshPhongMaterial;
-
- MeshPhongMaterial.prototype.isMeshPhongMaterial = true;
-
- MeshPhongMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
- this.specular.copy( source.specular );
- this.shininess = source.shininess;
-
- this.map = source.map;
-
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
-
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
-
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
-
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
-
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.specularMap = source.specularMap;
-
- this.alphaMap = source.alphaMap;
-
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
-
- return this;
-
- };
-
- /**
- * parameters = {
- * color: <hex>,
- *
- * map: new THREE.Texture( <Image> ),
- * gradientMap: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
-
- function MeshToonMaterial( parameters ) {
-
- Material.call( this );
-
- this.defines = { 'TOON': '' };
-
- this.type = 'MeshToonMaterial';
-
- this.color = new Color( 0xffffff );
-
- this.map = null;
- this.gradientMap = null;
-
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
-
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
-
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
-
- this.bumpMap = null;
- this.bumpScale = 1;
-
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.alphaMap = null;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
-
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
-
- this.setValues( parameters );
-
- }
-
- MeshToonMaterial.prototype = Object.create( Material.prototype );
- MeshToonMaterial.prototype.constructor = MeshToonMaterial;
-
- MeshToonMaterial.prototype.isMeshToonMaterial = true;
-
- MeshToonMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
-
- this.map = source.map;
- this.gradientMap = source.gradientMap;
-
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
-
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
-
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
-
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
-
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.alphaMap = source.alphaMap;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
-
- return this;
-
- };
-
- /**
- * parameters = {
- * opacity: <float>,
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
-
- function MeshNormalMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'MeshNormalMaterial';
-
- this.bumpMap = null;
- this.bumpScale = 1;
-
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
-
- this.fog = false;
-
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
-
- this.setValues( parameters );
-
- }
-
- MeshNormalMaterial.prototype = Object.create( Material.prototype );
- MeshNormalMaterial.prototype.constructor = MeshNormalMaterial;
-
- MeshNormalMaterial.prototype.isMeshNormalMaterial = true;
-
- MeshNormalMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
-
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
-
- return this;
-
- };
-
- /**
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * specularMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
-
- function MeshLambertMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'MeshLambertMaterial';
-
- this.color = new Color( 0xffffff ); // diffuse
-
- this.map = null;
-
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
-
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
-
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
-
- this.specularMap = null;
-
- this.alphaMap = null;
-
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
-
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
-
- this.setValues( parameters );
-
- }
-
- MeshLambertMaterial.prototype = Object.create( Material.prototype );
- MeshLambertMaterial.prototype.constructor = MeshLambertMaterial;
-
- MeshLambertMaterial.prototype.isMeshLambertMaterial = true;
-
- MeshLambertMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
-
- this.map = source.map;
-
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
-
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
-
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
-
- this.specularMap = source.specularMap;
-
- this.alphaMap = source.alphaMap;
-
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
-
- return this;
-
- };
-
- /**
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * matcap: new THREE.Texture( <Image> ),
- *
- * map: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
-
- function MeshMatcapMaterial( parameters ) {
-
- Material.call( this );
-
- this.defines = { 'MATCAP': '' };
-
- this.type = 'MeshMatcapMaterial';
-
- this.color = new Color( 0xffffff ); // diffuse
-
- this.matcap = null;
-
- this.map = null;
-
- this.bumpMap = null;
- this.bumpScale = 1;
-
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.alphaMap = null;
-
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
-
- this.setValues( parameters );
-
- }
-
- MeshMatcapMaterial.prototype = Object.create( Material.prototype );
- MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial;
-
- MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true;
-
- MeshMatcapMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.defines = { 'MATCAP': '' };
-
- this.color.copy( source.color );
-
- this.matcap = source.matcap;
-
- this.map = source.map;
-
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
-
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.alphaMap = source.alphaMap;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
-
- return this;
-
- };
-
- /**
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * linewidth: <float>,
- *
- * scale: <float>,
- * dashSize: <float>,
- * gapSize: <float>
- * }
- */
-
- function LineDashedMaterial( parameters ) {
-
- LineBasicMaterial.call( this );
-
- this.type = 'LineDashedMaterial';
-
- this.scale = 1;
- this.dashSize = 3;
- this.gapSize = 1;
-
- this.setValues( parameters );
-
- }
-
- LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype );
- LineDashedMaterial.prototype.constructor = LineDashedMaterial;
-
- LineDashedMaterial.prototype.isLineDashedMaterial = true;
-
- LineDashedMaterial.prototype.copy = function ( source ) {
-
- LineBasicMaterial.prototype.copy.call( this, source );
-
- this.scale = source.scale;
- this.dashSize = source.dashSize;
- this.gapSize = source.gapSize;
-
- return this;
-
- };
-
- var Materials = /*#__PURE__*/Object.freeze({
- __proto__: null,
- ShadowMaterial: ShadowMaterial,
- SpriteMaterial: SpriteMaterial,
- RawShaderMaterial: RawShaderMaterial,
- ShaderMaterial: ShaderMaterial,
- PointsMaterial: PointsMaterial,
- MeshPhysicalMaterial: MeshPhysicalMaterial,
- MeshStandardMaterial: MeshStandardMaterial,
- MeshPhongMaterial: MeshPhongMaterial,
- MeshToonMaterial: MeshToonMaterial,
- MeshNormalMaterial: MeshNormalMaterial,
- MeshLambertMaterial: MeshLambertMaterial,
- MeshDepthMaterial: MeshDepthMaterial,
- MeshDistanceMaterial: MeshDistanceMaterial,
- MeshBasicMaterial: MeshBasicMaterial,
- MeshMatcapMaterial: MeshMatcapMaterial,
- LineDashedMaterial: LineDashedMaterial,
- LineBasicMaterial: LineBasicMaterial,
- Material: Material
- });
-
- var AnimationUtils = {
-
- // same as Array.prototype.slice, but also works on typed arrays
- arraySlice: function ( array, from, to ) {
-
- if ( AnimationUtils.isTypedArray( array ) ) {
-
- // in ios9 array.subarray(from, undefined) will return empty array
- // but array.subarray(from) or array.subarray(from, len) is correct
- return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) );
-
- }
-
- return array.slice( from, to );
-
- },
-
- // converts an array to a specific type
- convertArray: function ( array, type, forceClone ) {
-
- if ( ! array || // let 'undefined' and 'null' pass
- ! forceClone && array.constructor === type ) { return array; }
-
- if ( typeof type.BYTES_PER_ELEMENT === 'number' ) {
-
- return new type( array ); // create typed array
-
- }
-
- return Array.prototype.slice.call( array ); // create Array
-
- },
-
- isTypedArray: function ( object ) {
-
- return ArrayBuffer.isView( object ) &&
- ! ( object instanceof DataView );
-
- },
-
- // returns an array by which times and values can be sorted
- getKeyframeOrder: function ( times ) {
-
- function compareTime( i, j ) {
-
- return times[ i ] - times[ j ];
-
- }
-
- var n = times.length;
- var result = new Array( n );
- for ( var i = 0; i !== n; ++ i ) { result[ i ] = i; }
-
- result.sort( compareTime );
-
- return result;
-
- },
-
- // uses the array previously returned by 'getKeyframeOrder' to sort data
- sortedArray: function ( values, stride, order ) {
-
- var nValues = values.length;
- var result = new values.constructor( nValues );
-
- for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {
-
- var srcOffset = order[ i ] * stride;
-
- for ( var j = 0; j !== stride; ++ j ) {
-
- result[ dstOffset ++ ] = values[ srcOffset + j ];
-
- }
-
- }
-
- return result;
-
- },
-
- // function for parsing AOS keyframe formats
- flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) {
-
- var i = 1, key = jsonKeys[ 0 ];
-
- while ( key !== undefined && key[ valuePropertyName ] === undefined ) {
-
- key = jsonKeys[ i ++ ];
-
- }
-
- if ( key === undefined ) { return; } // no data
-
- var value = key[ valuePropertyName ];
- if ( value === undefined ) { return; } // no data
-
- if ( Array.isArray( value ) ) {
-
- do {
-
- value = key[ valuePropertyName ];
-
- if ( value !== undefined ) {
-
- times.push( key.time );
- values.push.apply( values, value ); // push all elements
-
- }
-
- key = jsonKeys[ i ++ ];
-
- } while ( key !== undefined );
-
- } else if ( value.toArray !== undefined ) {
-
- // ...assume THREE.Math-ish
-
- do {
-
- value = key[ valuePropertyName ];
-
- if ( value !== undefined ) {
-
- times.push( key.time );
- value.toArray( values, values.length );
-
- }
-
- key = jsonKeys[ i ++ ];
-
- } while ( key !== undefined );
-
- } else {
-
- // otherwise push as-is
-
- do {
-
- value = key[ valuePropertyName ];
-
- if ( value !== undefined ) {
-
- times.push( key.time );
- values.push( value );
-
- }
-
- key = jsonKeys[ i ++ ];
-
- } while ( key !== undefined );
-
- }
-
- },
-
- subclip: function ( sourceClip, name, startFrame, endFrame, fps ) {
-
- fps = fps || 30;
-
- var clip = sourceClip.clone();
-
- clip.name = name;
-
- var tracks = [];
-
- for ( var i = 0; i < clip.tracks.length; ++ i ) {
-
- var track = clip.tracks[ i ];
- var valueSize = track.getValueSize();
-
- var times = [];
- var values = [];
-
- for ( var j = 0; j < track.times.length; ++ j ) {
-
- var frame = track.times[ j ] * fps;
-
- if ( frame < startFrame || frame >= endFrame ) { continue; }
-
- times.push( track.times[ j ] );
-
- for ( var k = 0; k < valueSize; ++ k ) {
-
- values.push( track.values[ j * valueSize + k ] );
-
- }
-
- }
-
- if ( times.length === 0 ) { continue; }
-
- track.times = AnimationUtils.convertArray( times, track.times.constructor );
- track.values = AnimationUtils.convertArray( values, track.values.constructor );
-
- tracks.push( track );
-
- }
-
- clip.tracks = tracks;
-
- // find minimum .times value across all tracks in the trimmed clip
-
- var minStartTime = Infinity;
-
- for ( var i$1 = 0; i$1 < clip.tracks.length; ++ i$1 ) {
-
- if ( minStartTime > clip.tracks[ i$1 ].times[ 0 ] ) {
-
- minStartTime = clip.tracks[ i$1 ].times[ 0 ];
-
- }
-
- }
-
- // shift all tracks such that clip begins at t=0
-
- for ( var i$2 = 0; i$2 < clip.tracks.length; ++ i$2 ) {
-
- clip.tracks[ i$2 ].shift( - 1 * minStartTime );
-
- }
-
- clip.resetDuration();
-
- return clip;
-
- },
-
- makeClipAdditive: function ( targetClip, referenceFrame, referenceClip, fps ) {
-
- if ( referenceFrame === undefined ) { referenceFrame = 0; }
- if ( referenceClip === undefined ) { referenceClip = targetClip; }
- if ( fps === undefined || fps <= 0 ) { fps = 30; }
-
- var numTracks = targetClip.tracks.length;
- var referenceTime = referenceFrame / fps;
-
- // Make each track's values relative to the values at the reference frame
- var loop = function ( i ) {
-
- var referenceTrack = referenceClip.tracks[ i ];
- var referenceTrackType = referenceTrack.ValueTypeName;
-
- // Skip this track if it's non-numeric
- if ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) { return; }
-
- // Find the track in the target clip whose name and type matches the reference track
- var targetTrack = targetClip.tracks.find( function ( track ) {
-
- return track.name === referenceTrack.name
- && track.ValueTypeName === referenceTrackType;
-
- } );
-
- if ( targetTrack === undefined ) { return; }
-
- var valueSize = referenceTrack.getValueSize();
- var lastIndex = referenceTrack.times.length - 1;
- var referenceValue = (void 0);
-
- // Find the value to subtract out of the track
- if ( referenceTime <= referenceTrack.times[ 0 ] ) {
-
- // Reference frame is earlier than the first keyframe, so just use the first keyframe
- referenceValue = AnimationUtils.arraySlice( referenceTrack.values, 0, referenceTrack.valueSize );
-
- } else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) {
-
- // Reference frame is after the last keyframe, so just use the last keyframe
- var startIndex = lastIndex * valueSize;
- referenceValue = AnimationUtils.arraySlice( referenceTrack.values, startIndex );
-
- } else {
-
- // Interpolate to the reference value
- var interpolant = referenceTrack.createInterpolant();
- interpolant.evaluate( referenceTime );
- referenceValue = interpolant.resultBuffer;
-
- }
-
- // Conjugate the quaternion
- if ( referenceTrackType === 'quaternion' ) {
-
- var referenceQuat = new Quaternion(
- referenceValue[ 0 ],
- referenceValue[ 1 ],
- referenceValue[ 2 ],
- referenceValue[ 3 ]
- ).normalize().conjugate();
- referenceQuat.toArray( referenceValue );
-
- }
-
- // Subtract the reference value from all of the track values
-
- var numTimes = targetTrack.times.length;
- for ( var j = 0; j < numTimes; ++ j ) {
-
- var valueStart = j * valueSize;
-
- if ( referenceTrackType === 'quaternion' ) {
-
- // Multiply the conjugate for quaternion track types
- Quaternion.multiplyQuaternionsFlat(
- targetTrack.values,
- valueStart,
- referenceValue,
- 0,
- targetTrack.values,
- valueStart
- );
-
- } else {
-
- // Subtract each value for all other numeric track types
- for ( var k = 0; k < valueSize; ++ k ) {
-
- targetTrack.values[ valueStart + k ] -= referenceValue[ k ];
-
- }
-
- }
-
- }
-
- };
-
- for ( var i = 0; i < numTracks; ++ i ) loop( i );
-
- targetClip.blendMode = AdditiveAnimationBlendMode;
-
- return targetClip;
-
- }
-
- };
-
- /**
- * Abstract base class of interpolants over parametric samples.
- *
- * The parameter domain is one dimensional, typically the time or a path
- * along a curve defined by the data.
- *
- * The sample values can have any dimensionality and derived classes may
- * apply special interpretations to the data.
- *
- * This class provides the interval seek in a Template Method, deferring
- * the actual interpolation to derived classes.
- *
- * Time complexity is O(1) for linear access crossing at most two points
- * and O(log N) for random access, where N is the number of positions.
- *
- * References:
- *
- * http://www.oodesign.com/template-method-pattern.html
- *
- */
-
- function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- this.parameterPositions = parameterPositions;
- this._cachedIndex = 0;
-
- this.resultBuffer = resultBuffer !== undefined ?
- resultBuffer : new sampleValues.constructor( sampleSize );
- this.sampleValues = sampleValues;
- this.valueSize = sampleSize;
-
- }
-
- Object.assign( Interpolant.prototype, {
-
- evaluate: function ( t ) {
-
- var pp = this.parameterPositions,
- i1 = this._cachedIndex,
-
- t1 = pp[ i1 ],
- t0 = pp[ i1 - 1 ];
-
- validate_interval: {
-
- seek: {
-
- var right;
-
- linear_scan: {
-
- //- See http://jsperf.com/comparison-to-undefined/3
- //- slower code:
- //-
- //- if ( t >= t1 || t1 === undefined ) {
- forward_scan: if ( ! ( t < t1 ) ) {
-
- for ( var giveUpAt = i1 + 2; ; ) {
-
- if ( t1 === undefined ) {
-
- if ( t < t0 ) { break forward_scan; }
-
- // after end
-
- i1 = pp.length;
- this._cachedIndex = i1;
- return this.afterEnd_( i1 - 1, t, t0 );
-
- }
-
- if ( i1 === giveUpAt ) { break; } // this loop
-
- t0 = t1;
- t1 = pp[ ++ i1 ];
-
- if ( t < t1 ) {
-
- // we have arrived at the sought interval
- break seek;
-
- }
-
- }
-
- // prepare binary search on the right side of the index
- right = pp.length;
- break linear_scan;
-
- }
-
- //- slower code:
- //- if ( t < t0 || t0 === undefined ) {
- if ( ! ( t >= t0 ) ) {
-
- // looping?
-
- var t1global = pp[ 1 ];
-
- if ( t < t1global ) {
-
- i1 = 2; // + 1, using the scan for the details
- t0 = t1global;
-
- }
-
- // linear reverse scan
-
- for ( var giveUpAt$1 = i1 - 2; ; ) {
-
- if ( t0 === undefined ) {
-
- // before start
-
- this._cachedIndex = 0;
- return this.beforeStart_( 0, t, t1 );
-
- }
-
- if ( i1 === giveUpAt$1 ) { break; } // this loop
-
- t1 = t0;
- t0 = pp[ -- i1 - 1 ];
-
- if ( t >= t0 ) {
-
- // we have arrived at the sought interval
- break seek;
-
- }
-
- }
-
- // prepare binary search on the left side of the index
- right = i1;
- i1 = 0;
- break linear_scan;
-
- }
-
- // the interval is valid
-
- break validate_interval;
-
- } // linear scan
-
- // binary search
-
- while ( i1 < right ) {
-
- var mid = ( i1 + right ) >>> 1;
-
- if ( t < pp[ mid ] ) {
-
- right = mid;
-
- } else {
-
- i1 = mid + 1;
-
- }
-
- }
-
- t1 = pp[ i1 ];
- t0 = pp[ i1 - 1 ];
-
- // check boundary cases, again
-
- if ( t0 === undefined ) {
-
- this._cachedIndex = 0;
- return this.beforeStart_( 0, t, t1 );
-
- }
-
- if ( t1 === undefined ) {
-
- i1 = pp.length;
- this._cachedIndex = i1;
- return this.afterEnd_( i1 - 1, t0, t );
-
- }
-
- } // seek
-
- this._cachedIndex = i1;
-
- this.intervalChanged_( i1, t0, t1 );
-
- } // validate_interval
-
- return this.interpolate_( i1, t0, t, t1 );
-
- },
-
- settings: null, // optional, subclass-specific settings structure
- // Note: The indirection allows central control of many interpolants.
-
- // --- Protected interface
-
- DefaultSettings_: {},
-
- getSettings_: function () {
-
- return this.settings || this.DefaultSettings_;
-
- },
-
- copySampleValue_: function ( index ) {
-
- // copies a sample value to the result buffer
-
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- offset = index * stride;
-
- for ( var i = 0; i !== stride; ++ i ) {
-
- result[ i ] = values[ offset + i ];
-
- }
-
- return result;
-
- },
-
- // Template methods for derived classes:
-
- interpolate_: function ( /* i1, t0, t, t1 */ ) {
-
- throw new Error( 'call to abstract method' );
- // implementations shall return this.resultBuffer
-
- },
-
- intervalChanged_: function ( /* i1, t0, t1 */ ) {
-
- // empty
-
- }
-
- } );
-
- // DECLARE ALIAS AFTER assign prototype
- Object.assign( Interpolant.prototype, {
-
- //( 0, t, t0 ), returns this.resultBuffer
- beforeStart_: Interpolant.prototype.copySampleValue_,
-
- //( N-1, tN-1, t ), returns this.resultBuffer
- afterEnd_: Interpolant.prototype.copySampleValue_,
-
- } );
-
- /**
- * Fast and simple cubic spline interpolant.
- *
- * It was derived from a Hermitian construction setting the first derivative
- * at each sample position to the linear slope between neighboring positions
- * over their parameter interval.
- */
-
- function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
-
- this._weightPrev = - 0;
- this._offsetPrev = - 0;
- this._weightNext = - 0;
- this._offsetNext = - 0;
-
- }
-
- CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
-
- constructor: CubicInterpolant,
-
- DefaultSettings_: {
-
- endingStart: ZeroCurvatureEnding,
- endingEnd: ZeroCurvatureEnding
-
- },
-
- intervalChanged_: function ( i1, t0, t1 ) {
-
- var pp = this.parameterPositions,
- iPrev = i1 - 2,
- iNext = i1 + 1,
-
- tPrev = pp[ iPrev ],
- tNext = pp[ iNext ];
-
- if ( tPrev === undefined ) {
-
- switch ( this.getSettings_().endingStart ) {
-
- case ZeroSlopeEnding:
-
- // f'(t0) = 0
- iPrev = i1;
- tPrev = 2 * t0 - t1;
-
- break;
-
- case WrapAroundEnding:
-
- // use the other end of the curve
- iPrev = pp.length - 2;
- tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];
-
- break;
-
- default: // ZeroCurvatureEnding
-
- // f''(t0) = 0 a.k.a. Natural Spline
- iPrev = i1;
- tPrev = t1;
-
- }
-
- }
-
- if ( tNext === undefined ) {
-
- switch ( this.getSettings_().endingEnd ) {
-
- case ZeroSlopeEnding:
-
- // f'(tN) = 0
- iNext = i1;
- tNext = 2 * t1 - t0;
-
- break;
-
- case WrapAroundEnding:
-
- // use the other end of the curve
- iNext = 1;
- tNext = t1 + pp[ 1 ] - pp[ 0 ];
-
- break;
-
- default: // ZeroCurvatureEnding
-
- // f''(tN) = 0, a.k.a. Natural Spline
- iNext = i1 - 1;
- tNext = t0;
-
- }
-
- }
-
- var halfDt = ( t1 - t0 ) * 0.5,
- stride = this.valueSize;
-
- this._weightPrev = halfDt / ( t0 - tPrev );
- this._weightNext = halfDt / ( tNext - t1 );
- this._offsetPrev = iPrev * stride;
- this._offsetNext = iNext * stride;
-
- },
-
- interpolate_: function ( i1, t0, t, t1 ) {
-
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
-
- o1 = i1 * stride, o0 = o1 - stride,
- oP = this._offsetPrev, oN = this._offsetNext,
- wP = this._weightPrev, wN = this._weightNext,
-
- p = ( t - t0 ) / ( t1 - t0 ),
- pp = p * p,
- ppp = pp * p;
-
- // evaluate polynomials
-
- var sP = - wP * ppp + 2 * wP * pp - wP * p;
- var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;
- var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
- var sN = wN * ppp - wN * pp;
-
- // combine data linearly
-
- for ( var i = 0; i !== stride; ++ i ) {
-
- result[ i ] =
- sP * values[ oP + i ] +
- s0 * values[ o0 + i ] +
- s1 * values[ o1 + i ] +
- sN * values[ oN + i ];
-
- }
-
- return result;
-
- }
-
- } );
-
- function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
-
- }
-
- LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
-
- constructor: LinearInterpolant,
-
- interpolate_: function ( i1, t0, t, t1 ) {
-
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
-
- offset1 = i1 * stride,
- offset0 = offset1 - stride,
-
- weight1 = ( t - t0 ) / ( t1 - t0 ),
- weight0 = 1 - weight1;
-
- for ( var i = 0; i !== stride; ++ i ) {
-
- result[ i ] =
- values[ offset0 + i ] * weight0 +
- values[ offset1 + i ] * weight1;
-
- }
-
- return result;
-
- }
-
- } );
-
- /**
- *
- * Interpolant that evaluates to the sample value at the position preceeding
- * the parameter.
- */
-
- function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
-
- }
-
- DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
-
- constructor: DiscreteInterpolant,
-
- interpolate_: function ( i1 /*, t0, t, t1 */ ) {
-
- return this.copySampleValue_( i1 - 1 );
-
- }
-
- } );
-
- function KeyframeTrack( name, times, values, interpolation ) {
-
- if ( name === undefined ) { throw new Error( 'THREE.KeyframeTrack: track name is undefined' ); }
- if ( times === undefined || times.length === 0 ) { throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name ); }
-
- this.name = name;
-
- this.times = AnimationUtils.convertArray( times, this.TimeBufferType );
- this.values = AnimationUtils.convertArray( values, this.ValueBufferType );
-
- this.setInterpolation( interpolation || this.DefaultInterpolation );
-
- }
-
- // Static methods
-
- Object.assign( KeyframeTrack, {
-
- // Serialization (in static context, because of constructor invocation
- // and automatic invocation of .toJSON):
-
- toJSON: function ( track ) {
-
- var trackType = track.constructor;
-
- var json;
-
- // derived classes can define a static toJSON method
- if ( trackType.toJSON !== undefined ) {
-
- json = trackType.toJSON( track );
-
- } else {
-
- // by default, we assume the data can be serialized as-is
- json = {
-
- 'name': track.name,
- 'times': AnimationUtils.convertArray( track.times, Array ),
- 'values': AnimationUtils.convertArray( track.values, Array )
-
- };
-
- var interpolation = track.getInterpolation();
-
- if ( interpolation !== track.DefaultInterpolation ) {
-
- json.interpolation = interpolation;
-
- }
-
- }
-
- json.type = track.ValueTypeName; // mandatory
-
- return json;
-
- }
-
- } );
-
- Object.assign( KeyframeTrack.prototype, {
-
- constructor: KeyframeTrack,
-
- TimeBufferType: Float32Array,
-
- ValueBufferType: Float32Array,
-
- DefaultInterpolation: InterpolateLinear,
-
- InterpolantFactoryMethodDiscrete: function ( result ) {
-
- return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );
-
- },
-
- InterpolantFactoryMethodLinear: function ( result ) {
-
- return new LinearInterpolant( this.times, this.values, this.getValueSize(), result );
-
- },
-
- InterpolantFactoryMethodSmooth: function ( result ) {
-
- return new CubicInterpolant( this.times, this.values, this.getValueSize(), result );
-
- },
-
- setInterpolation: function ( interpolation ) {
-
- var factoryMethod;
-
- switch ( interpolation ) {
-
- case InterpolateDiscrete:
-
- factoryMethod = this.InterpolantFactoryMethodDiscrete;
-
- break;
-
- case InterpolateLinear:
-
- factoryMethod = this.InterpolantFactoryMethodLinear;
-
- break;
-
- case InterpolateSmooth:
-
- factoryMethod = this.InterpolantFactoryMethodSmooth;
-
- break;
-
- }
-
- if ( factoryMethod === undefined ) {
-
- var message = "unsupported interpolation for " +
- this.ValueTypeName + " keyframe track named " + this.name;
-
- if ( this.createInterpolant === undefined ) {
-
- // fall back to default, unless the default itself is messed up
- if ( interpolation !== this.DefaultInterpolation ) {
-
- this.setInterpolation( this.DefaultInterpolation );
-
- } else {
-
- throw new Error( message ); // fatal, in this case
-
- }
-
- }
-
- console.warn( 'THREE.KeyframeTrack:', message );
- return this;
-
- }
-
- this.createInterpolant = factoryMethod;
-
- return this;
-
- },
-
- getInterpolation: function () {
-
- switch ( this.createInterpolant ) {
-
- case this.InterpolantFactoryMethodDiscrete:
-
- return InterpolateDiscrete;
-
- case this.InterpolantFactoryMethodLinear:
-
- return InterpolateLinear;
-
- case this.InterpolantFactoryMethodSmooth:
-
- return InterpolateSmooth;
-
- }
-
- },
-
- getValueSize: function () {
-
- return this.values.length / this.times.length;
-
- },
-
- // move all keyframes either forwards or backwards in time
- shift: function ( timeOffset ) {
-
- if ( timeOffset !== 0.0 ) {
-
- var times = this.times;
-
- for ( var i = 0, n = times.length; i !== n; ++ i ) {
-
- times[ i ] += timeOffset;
-
- }
-
- }
-
- return this;
-
- },
-
- // scale all keyframe times by a factor (useful for frame <-> seconds conversions)
- scale: function ( timeScale ) {
-
- if ( timeScale !== 1.0 ) {
-
- var times = this.times;
-
- for ( var i = 0, n = times.length; i !== n; ++ i ) {
-
- times[ i ] *= timeScale;
-
- }
-
- }
-
- return this;
-
- },
-
- // removes keyframes before and after animation without changing any values within the range [startTime, endTime].
- // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
- trim: function ( startTime, endTime ) {
-
- var times = this.times,
- nKeys = times.length;
-
- var from = 0,
- to = nKeys - 1;
-
- while ( from !== nKeys && times[ from ] < startTime ) {
-
- ++ from;
-
- }
-
- while ( to !== - 1 && times[ to ] > endTime ) {
-
- -- to;
-
- }
-
- ++ to; // inclusive -> exclusive bound
-
- if ( from !== 0 || to !== nKeys ) {
-
- // empty tracks are forbidden, so keep at least one keyframe
- if ( from >= to ) {
-
- to = Math.max( to, 1 );
- from = to - 1;
-
- }
-
- var stride = this.getValueSize();
- this.times = AnimationUtils.arraySlice( times, from, to );
- this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride );
-
- }
-
- return this;
-
- },
-
- // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
- validate: function () {
-
- var valid = true;
-
- var valueSize = this.getValueSize();
- if ( valueSize - Math.floor( valueSize ) !== 0 ) {
-
- console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );
- valid = false;
-
- }
-
- var times = this.times,
- values = this.values,
-
- nKeys = times.length;
-
- if ( nKeys === 0 ) {
-
- console.error( 'THREE.KeyframeTrack: Track is empty.', this );
- valid = false;
-
- }
-
- var prevTime = null;
-
- for ( var i = 0; i !== nKeys; i ++ ) {
-
- var currTime = times[ i ];
-
- if ( typeof currTime === 'number' && isNaN( currTime ) ) {
-
- console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );
- valid = false;
- break;
-
- }
-
- if ( prevTime !== null && prevTime > currTime ) {
-
- console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );
- valid = false;
- break;
-
- }
-
- prevTime = currTime;
-
- }
-
- if ( values !== undefined ) {
-
- if ( AnimationUtils.isTypedArray( values ) ) {
-
- for ( var i$1 = 0, n = values.length; i$1 !== n; ++ i$1 ) {
-
- var value = values[ i$1 ];
-
- if ( isNaN( value ) ) {
-
- console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i$1, value );
- valid = false;
- break;
-
- }
-
- }
-
- }
-
- }
-
- return valid;
-
- },
-
- // removes equivalent sequential keys as common in morph target sequences
- // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
- optimize: function () {
-
- // times or values may be shared with other tracks, so overwriting is unsafe
- var times = AnimationUtils.arraySlice( this.times ),
- values = AnimationUtils.arraySlice( this.values ),
- stride = this.getValueSize(),
-
- smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
-
- lastIndex = times.length - 1;
-
- var writeIndex = 1;
-
- for ( var i = 1; i < lastIndex; ++ i ) {
-
- var keep = false;
-
- var time = times[ i ];
- var timeNext = times[ i + 1 ];
-
- // remove adjacent keyframes scheduled at the same time
-
- if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) {
-
- if ( ! smoothInterpolation ) {
-
- // remove unnecessary keyframes same as their neighbors
-
- var offset = i * stride,
- offsetP = offset - stride,
- offsetN = offset + stride;
-
- for ( var j = 0; j !== stride; ++ j ) {
-
- var value = values[ offset + j ];
-
- if ( value !== values[ offsetP + j ] ||
- value !== values[ offsetN + j ] ) {
-
- keep = true;
- break;
-
- }
-
- }
-
- } else {
-
- keep = true;
-
- }
-
- }
-
- // in-place compaction
-
- if ( keep ) {
-
- if ( i !== writeIndex ) {
-
- times[ writeIndex ] = times[ i ];
-
- var readOffset = i * stride,
- writeOffset = writeIndex * stride;
-
- for ( var j$1 = 0; j$1 !== stride; ++ j$1 ) {
-
- values[ writeOffset + j$1 ] = values[ readOffset + j$1 ];
-
- }
-
- }
-
- ++ writeIndex;
-
- }
-
- }
-
- // flush last keyframe (compaction looks ahead)
-
- if ( lastIndex > 0 ) {
-
- times[ writeIndex ] = times[ lastIndex ];
-
- for ( var readOffset$1 = lastIndex * stride, writeOffset$1 = writeIndex * stride, j$2 = 0; j$2 !== stride; ++ j$2 ) {
-
- values[ writeOffset$1 + j$2 ] = values[ readOffset$1 + j$2 ];
-
- }
-
- ++ writeIndex;
-
- }
-
- if ( writeIndex !== times.length ) {
-
- this.times = AnimationUtils.arraySlice( times, 0, writeIndex );
- this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride );
-
- } else {
-
- this.times = times;
- this.values = values;
-
- }
-
- return this;
-
- },
-
- clone: function () {
-
- var times = AnimationUtils.arraySlice( this.times, 0 );
- var values = AnimationUtils.arraySlice( this.values, 0 );
-
- var TypedKeyframeTrack = this.constructor;
- var track = new TypedKeyframeTrack( this.name, times, values );
-
- // Interpolant argument to constructor is not saved, so copy the factory method directly.
- track.createInterpolant = this.createInterpolant;
-
- return track;
-
- }
-
- } );
-
- /**
- * A Track of Boolean keyframe values.
- */
-
- function BooleanKeyframeTrack( name, times, values ) {
-
- KeyframeTrack.call( this, name, times, values );
-
- }
-
- BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
-
- constructor: BooleanKeyframeTrack,
-
- ValueTypeName: 'bool',
- ValueBufferType: Array,
-
- DefaultInterpolation: InterpolateDiscrete,
-
- InterpolantFactoryMethodLinear: undefined,
- InterpolantFactoryMethodSmooth: undefined
-
- // Note: Actually this track could have a optimized / compressed
- // representation of a single value and a custom interpolant that
- // computes "firstValue ^ isOdd( index )".
-
- } );
-
- /**
- * A Track of keyframe values that represent color.
- */
-
- function ColorKeyframeTrack( name, times, values, interpolation ) {
-
- KeyframeTrack.call( this, name, times, values, interpolation );
-
- }
-
- ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
-
- constructor: ColorKeyframeTrack,
-
- ValueTypeName: 'color'
-
- // ValueBufferType is inherited
-
- // DefaultInterpolation is inherited
-
- // Note: Very basic implementation and nothing special yet.
- // However, this is the place for color space parameterization.
-
- } );
-
- /**
- * A Track of numeric keyframe values.
- */
-
- function NumberKeyframeTrack( name, times, values, interpolation ) {
-
- KeyframeTrack.call( this, name, times, values, interpolation );
-
- }
-
- NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
-
- constructor: NumberKeyframeTrack,
-
- ValueTypeName: 'number'
-
- // ValueBufferType is inherited
-
- // DefaultInterpolation is inherited
-
- } );
-
- /**
- * Spherical linear unit quaternion interpolant.
- */
-
- function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
-
- }
-
- QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
-
- constructor: QuaternionLinearInterpolant,
-
- interpolate_: function ( i1, t0, t, t1 ) {
-
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
-
- alpha = ( t - t0 ) / ( t1 - t0 );
-
- var offset = i1 * stride;
-
- for ( var end = offset + stride; offset !== end; offset += 4 ) {
-
- Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );
-
- }
-
- return result;
-
- }
-
- } );
-
- /**
- * A Track of quaternion keyframe values.
- */
-
- function QuaternionKeyframeTrack( name, times, values, interpolation ) {
-
- KeyframeTrack.call( this, name, times, values, interpolation );
-
- }
-
- QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
-
- constructor: QuaternionKeyframeTrack,
-
- ValueTypeName: 'quaternion',
-
- // ValueBufferType is inherited
-
- DefaultInterpolation: InterpolateLinear,
-
- InterpolantFactoryMethodLinear: function ( result ) {
-
- return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );
-
- },
-
- InterpolantFactoryMethodSmooth: undefined // not yet implemented
-
- } );
-
- /**
- * A Track that interpolates Strings
- */
-
- function StringKeyframeTrack( name, times, values, interpolation ) {
-
- KeyframeTrack.call( this, name, times, values, interpolation );
-
- }
-
- StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
-
- constructor: StringKeyframeTrack,
-
- ValueTypeName: 'string',
- ValueBufferType: Array,
-
- DefaultInterpolation: InterpolateDiscrete,
-
- InterpolantFactoryMethodLinear: undefined,
-
- InterpolantFactoryMethodSmooth: undefined
-
- } );
-
- /**
- * A Track of vectored keyframe values.
- */
-
- function VectorKeyframeTrack( name, times, values, interpolation ) {
-
- KeyframeTrack.call( this, name, times, values, interpolation );
-
- }
-
- VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
-
- constructor: VectorKeyframeTrack,
-
- ValueTypeName: 'vector'
-
- // ValueBufferType is inherited
-
- // DefaultInterpolation is inherited
-
- } );
-
- function AnimationClip( name, duration, tracks, blendMode ) {
-
- this.name = name;
- this.tracks = tracks;
- this.duration = ( duration !== undefined ) ? duration : - 1;
- this.blendMode = ( blendMode !== undefined ) ? blendMode : NormalAnimationBlendMode;
-
- this.uuid = MathUtils.generateUUID();
-
- // this means it should figure out its duration by scanning the tracks
- if ( this.duration < 0 ) {
-
- this.resetDuration();
-
- }
-
- }
-
- function getTrackTypeForValueTypeName( typeName ) {
-
- switch ( typeName.toLowerCase() ) {
-
- case 'scalar':
- case 'double':
- case 'float':
- case 'number':
- case 'integer':
-
- return NumberKeyframeTrack;
-
- case 'vector':
- case 'vector2':
- case 'vector3':
- case 'vector4':
-
- return VectorKeyframeTrack;
-
- case 'color':
-
- return ColorKeyframeTrack;
-
- case 'quaternion':
-
- return QuaternionKeyframeTrack;
-
- case 'bool':
- case 'boolean':
-
- return BooleanKeyframeTrack;
-
- case 'string':
-
- return StringKeyframeTrack;
-
- }
-
- throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );
-
- }
-
- function parseKeyframeTrack( json ) {
-
- if ( json.type === undefined ) {
-
- throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );
-
- }
-
- var trackType = getTrackTypeForValueTypeName( json.type );
-
- if ( json.times === undefined ) {
-
- var times = [], values = [];
-
- AnimationUtils.flattenJSON( json.keys, times, values, 'value' );
-
- json.times = times;
- json.values = values;
-
- }
-
- // derived classes can define a static parse method
- if ( trackType.parse !== undefined ) {
-
- return trackType.parse( json );
-
- } else {
-
- // by default, we assume a constructor compatible with the base
- return new trackType( json.name, json.times, json.values, json.interpolation );
-
- }
-
- }
-
- Object.assign( AnimationClip, {
-
- parse: function ( json ) {
-
- var tracks = [],
- jsonTracks = json.tracks,
- frameTime = 1.0 / ( json.fps || 1.0 );
-
- for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) {
-
- tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );
-
- }
-
- return new AnimationClip( json.name, json.duration, tracks, json.blendMode );
-
- },
-
- toJSON: function ( clip ) {
-
- var tracks = [],
- clipTracks = clip.tracks;
-
- var json = {
-
- 'name': clip.name,
- 'duration': clip.duration,
- 'tracks': tracks,
- 'uuid': clip.uuid,
- 'blendMode': clip.blendMode
-
- };
-
- for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) {
-
- tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );
-
- }
-
- return json;
-
- },
-
- CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) {
-
- var numMorphTargets = morphTargetSequence.length;
- var tracks = [];
-
- for ( var i = 0; i < numMorphTargets; i ++ ) {
-
- var times = [];
- var values = [];
-
- times.push(
- ( i + numMorphTargets - 1 ) % numMorphTargets,
- i,
- ( i + 1 ) % numMorphTargets );
-
- values.push( 0, 1, 0 );
-
- var order = AnimationUtils.getKeyframeOrder( times );
- times = AnimationUtils.sortedArray( times, 1, order );
- values = AnimationUtils.sortedArray( values, 1, order );
-
- // if there is a key at the first frame, duplicate it as the
- // last frame as well for perfect loop.
- if ( ! noLoop && times[ 0 ] === 0 ) {
-
- times.push( numMorphTargets );
- values.push( values[ 0 ] );
-
- }
-
- tracks.push(
- new NumberKeyframeTrack(
- '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
- times, values
- ).scale( 1.0 / fps ) );
-
- }
-
- return new AnimationClip( name, - 1, tracks );
-
- },
-
- findByName: function ( objectOrClipArray, name ) {
-
- var clipArray = objectOrClipArray;
-
- if ( ! Array.isArray( objectOrClipArray ) ) {
-
- var o = objectOrClipArray;
- clipArray = o.geometry && o.geometry.animations || o.animations;
-
- }
-
- for ( var i = 0; i < clipArray.length; i ++ ) {
-
- if ( clipArray[ i ].name === name ) {
-
- return clipArray[ i ];
-
- }
-
- }
-
- return null;
-
- },
-
- CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) {
-
- var animationToMorphTargets = {};
-
- // tested with https://regex101.com/ on trick sequences
- // such flamingo_flyA_003, flamingo_run1_003, crdeath0059
- var pattern = /^([\w-]*?)([\d]+)$/;
-
- // sort morph target names into animation groups based
- // patterns like Walk_001, Walk_002, Run_001, Run_002
- for ( var i = 0, il = morphTargets.length; i < il; i ++ ) {
-
- var morphTarget = morphTargets[ i ];
- var parts = morphTarget.name.match( pattern );
-
- if ( parts && parts.length > 1 ) {
-
- var name = parts[ 1 ];
-
- var animationMorphTargets = animationToMorphTargets[ name ];
-
- if ( ! animationMorphTargets ) {
-
- animationToMorphTargets[ name ] = animationMorphTargets = [];
-
- }
-
- animationMorphTargets.push( morphTarget );
-
- }
-
- }
-
- var clips = [];
-
- for ( var name$1 in animationToMorphTargets ) {
-
- clips.push( AnimationClip.CreateFromMorphTargetSequence( name$1, animationToMorphTargets[ name$1 ], fps, noLoop ) );
-
- }
-
- return clips;
-
- },
-
- // parse the animation.hierarchy format
- parseAnimation: function ( animation, bones ) {
-
- if ( ! animation ) {
-
- console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );
- return null;
-
- }
-
- var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {
-
- // only return track if there are actually keys.
- if ( animationKeys.length !== 0 ) {
-
- var times = [];
- var values = [];
-
- AnimationUtils.flattenJSON( animationKeys, times, values, propertyName );
-
- // empty keys are filtered out, so check again
- if ( times.length !== 0 ) {
-
- destTracks.push( new trackType( trackName, times, values ) );
-
- }
-
- }
-
- };
-
- var tracks = [];
-
- var clipName = animation.name || 'default';
- var fps = animation.fps || 30;
- var blendMode = animation.blendMode;
-
- // automatic length determination in AnimationClip.
- var duration = animation.length || - 1;
-
- var hierarchyTracks = animation.hierarchy || [];
-
- for ( var h = 0; h < hierarchyTracks.length; h ++ ) {
-
- var animationKeys = hierarchyTracks[ h ].keys;
-
- // skip empty tracks
- if ( ! animationKeys || animationKeys.length === 0 ) { continue; }
-
- // process morph targets
- if ( animationKeys[ 0 ].morphTargets ) {
-
- // figure out all morph targets used in this track
- var morphTargetNames = {};
-
- var k = (void 0);
-
- for ( k = 0; k < animationKeys.length; k ++ ) {
-
- if ( animationKeys[ k ].morphTargets ) {
-
- for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
-
- morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
-
- }
-
- }
-
- }
-
- // create a track for each morph target with all zero
- // morphTargetInfluences except for the keys in which
- // the morphTarget is named.
- for ( var morphTargetName in morphTargetNames ) {
-
- var times = [];
- var values = [];
-
- for ( var m$1 = 0; m$1 !== animationKeys[ k ].morphTargets.length; ++ m$1 ) {
-
- var animationKey = animationKeys[ k ];
-
- times.push( animationKey.time );
- values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );
-
- }
-
- tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
-
- }
-
- duration = morphTargetNames.length * ( fps || 1.0 );
-
- } else {
-
- // ...assume skeletal animation
-
- var boneName = '.bones[' + bones[ h ].name + ']';
-
- addNonemptyTrack(
- VectorKeyframeTrack, boneName + '.position',
- animationKeys, 'pos', tracks );
-
- addNonemptyTrack(
- QuaternionKeyframeTrack, boneName + '.quaternion',
- animationKeys, 'rot', tracks );
-
- addNonemptyTrack(
- VectorKeyframeTrack, boneName + '.scale',
- animationKeys, 'scl', tracks );
-
- }
-
- }
-
- if ( tracks.length === 0 ) {
-
- return null;
-
- }
-
- var clip = new AnimationClip( clipName, duration, tracks, blendMode );
-
- return clip;
-
- }
-
- } );
-
- Object.assign( AnimationClip.prototype, {
-
- resetDuration: function () {
-
- var tracks = this.tracks;
- var duration = 0;
-
- for ( var i = 0, n = tracks.length; i !== n; ++ i ) {
-
- var track = this.tracks[ i ];
-
- duration = Math.max( duration, track.times[ track.times.length - 1 ] );
-
- }
-
- this.duration = duration;
-
- return this;
-
- },
-
- trim: function () {
-
- for ( var i = 0; i < this.tracks.length; i ++ ) {
-
- this.tracks[ i ].trim( 0, this.duration );
-
- }
-
- return this;
-
- },
-
- validate: function () {
-
- var valid = true;
-
- for ( var i = 0; i < this.tracks.length; i ++ ) {
-
- valid = valid && this.tracks[ i ].validate();
-
- }
-
- return valid;
-
- },
-
- optimize: function () {
-
- for ( var i = 0; i < this.tracks.length; i ++ ) {
-
- this.tracks[ i ].optimize();
-
- }
-
- return this;
-
- },
-
- clone: function () {
-
- var tracks = [];
-
- for ( var i = 0; i < this.tracks.length; i ++ ) {
-
- tracks.push( this.tracks[ i ].clone() );
-
- }
-
- return new AnimationClip( this.name, this.duration, tracks, this.blendMode );
-
- }
-
- } );
-
- var Cache = {
-
- enabled: false,
-
- files: {},
-
- add: function ( key, file ) {
-
- if ( this.enabled === false ) { return; }
-
- // console.log( 'THREE.Cache', 'Adding key:', key );
-
- this.files[ key ] = file;
-
- },
-
- get: function ( key ) {
-
- if ( this.enabled === false ) { return; }
-
- // console.log( 'THREE.Cache', 'Checking key:', key );
-
- return this.files[ key ];
-
- },
-
- remove: function ( key ) {
-
- delete this.files[ key ];
-
- },
-
- clear: function () {
-
- this.files = {};
-
- }
-
- };
-
- function LoadingManager( onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var isLoading = false;
- var itemsLoaded = 0;
- var itemsTotal = 0;
- var urlModifier = undefined;
- var handlers = [];
-
- // Refer to #5689 for the reason why we don't set .onStart
- // in the constructor
-
- this.onStart = undefined;
- this.onLoad = onLoad;
- this.onProgress = onProgress;
- this.onError = onError;
-
- this.itemStart = function ( url ) {
-
- itemsTotal ++;
-
- if ( isLoading === false ) {
-
- if ( scope.onStart !== undefined ) {
-
- scope.onStart( url, itemsLoaded, itemsTotal );
-
- }
-
- }
-
- isLoading = true;
-
- };
-
- this.itemEnd = function ( url ) {
-
- itemsLoaded ++;
-
- if ( scope.onProgress !== undefined ) {
-
- scope.onProgress( url, itemsLoaded, itemsTotal );
-
- }
-
- if ( itemsLoaded === itemsTotal ) {
-
- isLoading = false;
-
- if ( scope.onLoad !== undefined ) {
-
- scope.onLoad();
-
- }
-
- }
-
- };
-
- this.itemError = function ( url ) {
-
- if ( scope.onError !== undefined ) {
-
- scope.onError( url );
-
- }
-
- };
-
- this.resolveURL = function ( url ) {
-
- if ( urlModifier ) {
-
- return urlModifier( url );
-
- }
-
- return url;
-
- };
-
- this.setURLModifier = function ( transform ) {
-
- urlModifier = transform;
-
- return this;
-
- };
-
- this.addHandler = function ( regex, loader ) {
-
- handlers.push( regex, loader );
-
- return this;
-
- };
-
- this.removeHandler = function ( regex ) {
-
- var index = handlers.indexOf( regex );
-
- if ( index !== - 1 ) {
-
- handlers.splice( index, 2 );
-
- }
-
- return this;
-
- };
-
- this.getHandler = function ( file ) {
-
- for ( var i = 0, l = handlers.length; i < l; i += 2 ) {
-
- var regex = handlers[ i ];
- var loader = handlers[ i + 1 ];
-
- if ( regex.global ) { regex.lastIndex = 0; } // see #17920
-
- if ( regex.test( file ) ) {
-
- return loader;
-
- }
-
- }
-
- return null;
-
- };
-
- }
-
- var DefaultLoadingManager = new LoadingManager();
-
- function Loader( manager ) {
-
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
-
- this.crossOrigin = 'anonymous';
- this.path = '';
- this.resourcePath = '';
- this.requestHeader = {};
-
- }
-
- Object.assign( Loader.prototype, {
-
- load: function ( /* url, onLoad, onProgress, onError */ ) {},
-
- loadAsync: function ( url, onProgress ) {
-
- var scope = this;
-
- return new Promise( function ( resolve, reject ) {
-
- scope.load( url, resolve, onProgress, reject );
-
- } );
-
- },
-
- parse: function ( /* data */ ) {},
-
- setCrossOrigin: function ( crossOrigin ) {
-
- this.crossOrigin = crossOrigin;
- return this;
-
- },
-
- setPath: function ( path ) {
-
- this.path = path;
- return this;
-
- },
-
- setResourcePath: function ( resourcePath ) {
-
- this.resourcePath = resourcePath;
- return this;
-
- },
-
- setRequestHeader: function ( requestHeader ) {
-
- this.requestHeader = requestHeader;
- return this;
-
- }
-
- } );
-
- var loading = {};
-
- function FileLoader( manager ) {
-
- Loader.call( this, manager );
-
- }
-
- FileLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
-
- constructor: FileLoader,
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- if ( url === undefined ) { url = ''; }
-
- if ( this.path !== undefined ) { url = this.path + url; }
-
- url = this.manager.resolveURL( url );
-
- var scope = this;
-
- var cached = Cache.get( url );
-
- if ( cached !== undefined ) {
-
- scope.manager.itemStart( url );
-
- setTimeout( function () {
-
- if ( onLoad ) { onLoad( cached ); }
-
- scope.manager.itemEnd( url );
-
- }, 0 );
-
- return cached;
-
- }
-
- // Check if request is duplicate
-
- if ( loading[ url ] !== undefined ) {
-
- loading[ url ].push( {
-
- onLoad: onLoad,
- onProgress: onProgress,
- onError: onError
-
- } );
-
- return;
-
- }
-
- // Check for data: URI
- var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/;
- var dataUriRegexResult = url.match( dataUriRegex );
- var request;
-
- // Safari can not handle Data URIs through XMLHttpRequest so process manually
- if ( dataUriRegexResult ) {
-
- var mimeType = dataUriRegexResult[ 1 ];
- var isBase64 = !! dataUriRegexResult[ 2 ];
-
- var data = dataUriRegexResult[ 3 ];
- data = decodeURIComponent( data );
-
- if ( isBase64 ) { data = atob( data ); }
-
- try {
-
- var response;
- var responseType = ( this.responseType || '' ).toLowerCase();
-
- switch ( responseType ) {
-
- case 'arraybuffer':
- case 'blob':
-
- var view = new Uint8Array( data.length );
-
- for ( var i = 0; i < data.length; i ++ ) {
-
- view[ i ] = data.charCodeAt( i );
-
- }
-
- if ( responseType === 'blob' ) {
-
- response = new Blob( [ view.buffer ], { type: mimeType } );
-
- } else {
-
- response = view.buffer;
-
- }
-
- break;
-
- case 'document':
-
- var parser = new DOMParser();
- response = parser.parseFromString( data, mimeType );
-
- break;
-
- case 'json':
-
- response = JSON.parse( data );
-
- break;
-
- default: // 'text' or other
-
- response = data;
-
- break;
-
- }
-
- // Wait for next browser tick like standard XMLHttpRequest event dispatching does
- setTimeout( function () {
-
- if ( onLoad ) { onLoad( response ); }
-
- scope.manager.itemEnd( url );
-
- }, 0 );
-
- } catch ( error ) {
-
- // Wait for next browser tick like standard XMLHttpRequest event dispatching does
- setTimeout( function () {
-
- if ( onError ) { onError( error ); }
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- }, 0 );
-
- }
-
- } else {
-
- // Initialise array for duplicate requests
-
- loading[ url ] = [];
-
- loading[ url ].push( {
-
- onLoad: onLoad,
- onProgress: onProgress,
- onError: onError
-
- } );
-
- request = new XMLHttpRequest();
-
- request.open( 'GET', url, true );
-
- request.addEventListener( 'load', function ( event ) {
-
- var response = this.response;
-
- var callbacks = loading[ url ];
-
- delete loading[ url ];
-
- if ( this.status === 200 || this.status === 0 ) {
-
- // Some browsers return HTTP Status 0 when using non-http protocol
- // e.g. 'file://' or 'data://'. Handle as success.
-
- if ( this.status === 0 ) { console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); }
-
- // Add to cache only on HTTP success, so that we do not cache
- // error response bodies as proper responses to requests.
- Cache.add( url, response );
-
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
-
- var callback = callbacks[ i ];
- if ( callback.onLoad ) { callback.onLoad( response ); }
-
- }
-
- scope.manager.itemEnd( url );
-
- } else {
-
- for ( var i$1 = 0, il$1 = callbacks.length; i$1 < il$1; i$1 ++ ) {
-
- var callback$1 = callbacks[ i$1 ];
- if ( callback$1.onError ) { callback$1.onError( event ); }
-
- }
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- }
-
- }, false );
-
- request.addEventListener( 'progress', function ( event ) {
-
- var callbacks = loading[ url ];
-
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
-
- var callback = callbacks[ i ];
- if ( callback.onProgress ) { callback.onProgress( event ); }
-
- }
-
- }, false );
-
- request.addEventListener( 'error', function ( event ) {
-
- var callbacks = loading[ url ];
-
- delete loading[ url ];
-
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
-
- var callback = callbacks[ i ];
- if ( callback.onError ) { callback.onError( event ); }
-
- }
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- }, false );
-
- request.addEventListener( 'abort', function ( event ) {
-
- var callbacks = loading[ url ];
-
- delete loading[ url ];
-
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
-
- var callback = callbacks[ i ];
- if ( callback.onError ) { callback.onError( event ); }
-
- }
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- }, false );
-
- if ( this.responseType !== undefined ) { request.responseType = this.responseType; }
- if ( this.withCredentials !== undefined ) { request.withCredentials = this.withCredentials; }
-
- if ( request.overrideMimeType ) { request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' ); }
-
- for ( var header in this.requestHeader ) {
-
- request.setRequestHeader( header, this.requestHeader[ header ] );
-
- }
-
- request.send( null );
-
- }
-
- scope.manager.itemStart( url );
-
- return request;
-
- },
-
- setResponseType: function ( value ) {
-
- this.responseType = value;
- return this;
-
- },
-
- setWithCredentials: function ( value ) {
-
- this.withCredentials = value;
- return this;
-
- },
-
- setMimeType: function ( value ) {
-
- this.mimeType = value;
- return this;
-
- }
-
- } );
-
- function AnimationLoader( manager ) {
-
- Loader.call( this, manager );
-
- }
-
- AnimationLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
-
- constructor: AnimationLoader,
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var loader = new FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.setRequestHeader( scope.requestHeader );
- loader.load( url, function ( text ) {
-
- try {
-
- onLoad( scope.parse( JSON.parse( text ) ) );
-
- } catch ( e ) {
-
- if ( onError ) {
-
- onError( e );
-
- } else {
-
- console.error( e );
-
- }
-
- scope.manager.itemError( url );
-
- }
-
- }, onProgress, onError );
-
- },
-
- parse: function ( json ) {
-
- var animations = [];
-
- for ( var i = 0; i < json.length; i ++ ) {
-
- var clip = AnimationClip.parse( json[ i ] );
-
- animations.push( clip );
-
- }
-
- return animations;
-
- }
-
- } );
-
- /**
- * Abstract Base class to block based textures loader (dds, pvr, ...)
- *
- * Sub classes have to implement the parse() method which will be used in load().
- */
-
- function CompressedTextureLoader( manager ) {
-
- Loader.call( this, manager );
-
- }
-
- CompressedTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
-
- constructor: CompressedTextureLoader,
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var images = [];
-
- var texture = new CompressedTexture();
- texture.image = images;
-
- var loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setResponseType( 'arraybuffer' );
- loader.setRequestHeader( this.requestHeader );
-
- var loaded = 0;
-
- function loadTexture( i ) {
-
- loader.load( url[ i ], function ( buffer ) {
-
- var texDatas = scope.parse( buffer, true );
-
- images[ i ] = {
- width: texDatas.width,
- height: texDatas.height,
- format: texDatas.format,
- mipmaps: texDatas.mipmaps
- };
-
- loaded += 1;
-
- if ( loaded === 6 ) {
-
- if ( texDatas.mipmapCount === 1 )
- { texture.minFilter = LinearFilter; }
-
- texture.format = texDatas.format;
- texture.needsUpdate = true;
-
- if ( onLoad ) { onLoad( texture ); }
-
- }
-
- }, onProgress, onError );
-
- }
-
- if ( Array.isArray( url ) ) {
-
- for ( var i = 0, il = url.length; i < il; ++ i ) {
-
- loadTexture( i );
-
- }
-
- } else {
-
- // compressed cubemap texture stored in a single DDS file
-
- loader.load( url, function ( buffer ) {
-
- var texDatas = scope.parse( buffer, true );
-
- if ( texDatas.isCubemap ) {
-
- var faces = texDatas.mipmaps.length / texDatas.mipmapCount;
-
- for ( var f = 0; f < faces; f ++ ) {
-
- images[ f ] = { mipmaps: [] };
-
- for ( var i = 0; i < texDatas.mipmapCount; i ++ ) {
-
- images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );
- images[ f ].format = texDatas.format;
- images[ f ].width = texDatas.width;
- images[ f ].height = texDatas.height;
-
- }
-
- }
-
- } else {
-
- texture.image.width = texDatas.width;
- texture.image.height = texDatas.height;
- texture.mipmaps = texDatas.mipmaps;
-
- }
-
- if ( texDatas.mipmapCount === 1 ) {
-
- texture.minFilter = LinearFilter;
-
- }
-
- texture.format = texDatas.format;
- texture.needsUpdate = true;
-
- if ( onLoad ) { onLoad( texture ); }
-
- }, onProgress, onError );
-
- }
-
- return texture;
-
- }
-
- } );
-
- /**
- * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
- *
- * Sub classes have to implement the parse() method which will be used in load().
- */
-
- function DataTextureLoader( manager ) {
-
- Loader.call( this, manager );
-
- }
-
- DataTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
-
- constructor: DataTextureLoader,
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var texture = new DataTexture();
-
- var loader = new FileLoader( this.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.setRequestHeader( this.requestHeader );
- loader.setPath( this.path );
- loader.load( url, function ( buffer ) {
-
- var texData = scope.parse( buffer );
-
- if ( ! texData ) { return; }
-
- if ( texData.image !== undefined ) {
-
- texture.image = texData.image;
-
- } else if ( texData.data !== undefined ) {
-
- texture.image.width = texData.width;
- texture.image.height = texData.height;
- texture.image.data = texData.data;
-
- }
-
- texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;
- texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;
-
- texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;
- texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;
-
- texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;
-
- if ( texData.format !== undefined ) {
-
- texture.format = texData.format;
-
- }
-
- if ( texData.type !== undefined ) {
-
- texture.type = texData.type;
-
- }
-
- if ( texData.mipmaps !== undefined ) {
-
- texture.mipmaps = texData.mipmaps;
- texture.minFilter = LinearMipmapLinearFilter; // presumably...
-
- }
-
- if ( texData.mipmapCount === 1 ) {
-
- texture.minFilter = LinearFilter;
-
- }
-
- texture.needsUpdate = true;
-
- if ( onLoad ) { onLoad( texture, texData ); }
-
- }, onProgress, onError );
-
-
- return texture;
-
- }
-
- } );
-
- function ImageLoader( manager ) {
-
- Loader.call( this, manager );
-
- }
-
- ImageLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
-
- constructor: ImageLoader,
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- if ( this.path !== undefined ) { url = this.path + url; }
-
- url = this.manager.resolveURL( url );
-
- var scope = this;
-
- var cached = Cache.get( url );
-
- if ( cached !== undefined ) {
-
- scope.manager.itemStart( url );
-
- setTimeout( function () {
-
- if ( onLoad ) { onLoad( cached ); }
-
- scope.manager.itemEnd( url );
-
- }, 0 );
-
- return cached;
-
- }
-
- var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' );
-
- function onImageLoad() {
-
- image.removeEventListener( 'load', onImageLoad, false );
- image.removeEventListener( 'error', onImageError, false );
-
- Cache.add( url, this );
-
- if ( onLoad ) { onLoad( this ); }
-
- scope.manager.itemEnd( url );
-
- }
-
- function onImageError( event ) {
-
- image.removeEventListener( 'load', onImageLoad, false );
- image.removeEventListener( 'error', onImageError, false );
-
- if ( onError ) { onError( event ); }
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- }
-
- image.addEventListener( 'load', onImageLoad, false );
- image.addEventListener( 'error', onImageError, false );
-
- if ( url.substr( 0, 5 ) !== 'data:' ) {
-
- if ( this.crossOrigin !== undefined ) { image.crossOrigin = this.crossOrigin; }
-
- }
-
- scope.manager.itemStart( url );
-
- image.src = url;
-
- return image;
-
- }
-
- } );
-
- function CubeTextureLoader( manager ) {
-
- Loader.call( this, manager );
-
- }
-
- CubeTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
-
- constructor: CubeTextureLoader,
-
- load: function ( urls, onLoad, onProgress, onError ) {
-
- var texture = new CubeTexture();
-
- var loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.setPath( this.path );
-
- var loaded = 0;
-
- function loadTexture( i ) {
-
- loader.load( urls[ i ], function ( image ) {
-
- texture.images[ i ] = image;
-
- loaded ++;
-
- if ( loaded === 6 ) {
-
- texture.needsUpdate = true;
-
- if ( onLoad ) { onLoad( texture ); }
-
- }
-
- }, undefined, onError );
-
- }
-
- for ( var i = 0; i < urls.length; ++ i ) {
-
- loadTexture( i );
-
- }
-
- return texture;
-
- }
-
- } );
-
- function TextureLoader( manager ) {
-
- Loader.call( this, manager );
-
- }
-
- TextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
-
- constructor: TextureLoader,
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var texture = new Texture();
-
- var loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.setPath( this.path );
-
- loader.load( url, function ( image ) {
-
- texture.image = image;
-
- // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB.
- var isJPEG = url.search( /\.jpe?g($|\?)/i ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0;
-
- texture.format = isJPEG ? RGBFormat : RGBAFormat;
- texture.needsUpdate = true;
-
- if ( onLoad !== undefined ) {
-
- onLoad( texture );
-
- }
-
- }, onProgress, onError );
-
- return texture;
-
- }
-
- } );
-
- /**
- * Extensible curve object.
- *
- * Some common of curve methods:
- * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )
- * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget )
- * .getPoints(), .getSpacedPoints()
- * .getLength()
- * .updateArcLengths()
- *
- * This following curves inherit from THREE.Curve:
- *
- * -- 2D curves --
- * THREE.ArcCurve
- * THREE.CubicBezierCurve
- * THREE.EllipseCurve
- * THREE.LineCurve
- * THREE.QuadraticBezierCurve
- * THREE.SplineCurve
- *
- * -- 3D curves --
- * THREE.CatmullRomCurve3
- * THREE.CubicBezierCurve3
- * THREE.LineCurve3
- * THREE.QuadraticBezierCurve3
- *
- * A series of curves can be represented as a THREE.CurvePath.
- *
- **/
-
- function Curve() {
-
- this.type = 'Curve';
-
- this.arcLengthDivisions = 200;
-
- }
-
- Object.assign( Curve.prototype, {
-
- // Virtual base class method to overwrite and implement in subclasses
- // - t [0 .. 1]
-
- getPoint: function ( /* t, optionalTarget */ ) {
-
- console.warn( 'THREE.Curve: .getPoint() not implemented.' );
- return null;
-
- },
-
- // Get point at relative position in curve according to arc length
- // - u [0 .. 1]
-
- getPointAt: function ( u, optionalTarget ) {
-
- var t = this.getUtoTmapping( u );
- return this.getPoint( t, optionalTarget );
-
- },
-
- // Get sequence of points using getPoint( t )
-
- getPoints: function ( divisions ) {
-
- if ( divisions === undefined ) { divisions = 5; }
-
- var points = [];
-
- for ( var d = 0; d <= divisions; d ++ ) {
-
- points.push( this.getPoint( d / divisions ) );
-
- }
-
- return points;
-
- },
-
- // Get sequence of points using getPointAt( u )
-
- getSpacedPoints: function ( divisions ) {
-
- if ( divisions === undefined ) { divisions = 5; }
-
- var points = [];
-
- for ( var d = 0; d <= divisions; d ++ ) {
-
- points.push( this.getPointAt( d / divisions ) );
-
- }
-
- return points;
-
- },
-
- // Get total curve arc length
-
- getLength: function () {
-
- var lengths = this.getLengths();
- return lengths[ lengths.length - 1 ];
-
- },
-
- // Get list of cumulative segment lengths
-
- getLengths: function ( divisions ) {
-
- if ( divisions === undefined ) { divisions = this.arcLengthDivisions; }
-
- if ( this.cacheArcLengths &&
- ( this.cacheArcLengths.length === divisions + 1 ) &&
- ! this.needsUpdate ) {
-
- return this.cacheArcLengths;
-
- }
-
- this.needsUpdate = false;
-
- var cache = [];
- var current, last = this.getPoint( 0 );
- var sum = 0;
-
- cache.push( 0 );
-
- for ( var p = 1; p <= divisions; p ++ ) {
-
- current = this.getPoint( p / divisions );
- sum += current.distanceTo( last );
- cache.push( sum );
- last = current;
-
- }
-
- this.cacheArcLengths = cache;
-
- return cache; // { sums: cache, sum: sum }; Sum is in the last element.
-
- },
-
- updateArcLengths: function () {
-
- this.needsUpdate = true;
- this.getLengths();
-
- },
-
- // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
-
- getUtoTmapping: function ( u, distance ) {
-
- var arcLengths = this.getLengths();
-
- var i = 0, il = arcLengths.length;
-
- var targetArcLength; // The targeted u distance value to get
-
- if ( distance ) {
-
- targetArcLength = distance;
-
- } else {
-
- targetArcLength = u * arcLengths[ il - 1 ];
-
- }
-
- // binary search for the index with largest value smaller than target u distance
-
- var low = 0, high = il - 1, comparison;
-
- while ( low <= high ) {
-
- i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
-
- comparison = arcLengths[ i ] - targetArcLength;
-
- if ( comparison < 0 ) {
-
- low = i + 1;
-
- } else if ( comparison > 0 ) {
-
- high = i - 1;
-
- } else {
-
- high = i;
- break;
-
- // DONE
-
- }
-
- }
-
- i = high;
-
- if ( arcLengths[ i ] === targetArcLength ) {
-
- return i / ( il - 1 );
-
- }
-
- // we could get finer grain at lengths, or use simple interpolation between two points
-
- var lengthBefore = arcLengths[ i ];
- var lengthAfter = arcLengths[ i + 1 ];
-
- var segmentLength = lengthAfter - lengthBefore;
-
- // determine where we are between the 'before' and 'after' points
-
- var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;
-
- // add that fractional amount to t
-
- var t = ( i + segmentFraction ) / ( il - 1 );
-
- return t;
-
- },
-
- // Returns a unit vector tangent at t
- // In case any sub curve does not implement its tangent derivation,
- // 2 points a small delta apart will be used to find its gradient
- // which seems to give a reasonable approximation
-
- getTangent: function ( t, optionalTarget ) {
-
- var delta = 0.0001;
- var t1 = t - delta;
- var t2 = t + delta;
-
- // Capping in case of danger
-
- if ( t1 < 0 ) { t1 = 0; }
- if ( t2 > 1 ) { t2 = 1; }
-
- var pt1 = this.getPoint( t1 );
- var pt2 = this.getPoint( t2 );
-
- var tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() );
-
- tangent.copy( pt2 ).sub( pt1 ).normalize();
-
- return tangent;
-
- },
-
- getTangentAt: function ( u, optionalTarget ) {
-
- var t = this.getUtoTmapping( u );
- return this.getTangent( t, optionalTarget );
-
- },
-
- computeFrenetFrames: function ( segments, closed ) {
-
- // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
-
- var normal = new Vector3();
-
- var tangents = [];
- var normals = [];
- var binormals = [];
-
- var vec = new Vector3();
- var mat = new Matrix4();
-
- // compute the tangent vectors for each segment on the curve
-
- for ( var i = 0; i <= segments; i ++ ) {
-
- var u = i / segments;
-
- tangents[ i ] = this.getTangentAt( u, new Vector3() );
- tangents[ i ].normalize();
-
- }
-
- // select an initial normal vector perpendicular to the first tangent vector,
- // and in the direction of the minimum tangent xyz component
-
- normals[ 0 ] = new Vector3();
- binormals[ 0 ] = new Vector3();
- var min = Number.MAX_VALUE;
- var tx = Math.abs( tangents[ 0 ].x );
- var ty = Math.abs( tangents[ 0 ].y );
- var tz = Math.abs( tangents[ 0 ].z );
-
- if ( tx <= min ) {
-
- min = tx;
- normal.set( 1, 0, 0 );
-
- }
-
- if ( ty <= min ) {
-
- min = ty;
- normal.set( 0, 1, 0 );
-
- }
-
- if ( tz <= min ) {
-
- normal.set( 0, 0, 1 );
-
- }
-
- vec.crossVectors( tangents[ 0 ], normal ).normalize();
-
- normals[ 0 ].crossVectors( tangents[ 0 ], vec );
- binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );
-
-
- // compute the slowly-varying normal and binormal vectors for each segment on the curve
-
- for ( var i$1 = 1; i$1 <= segments; i$1 ++ ) {
-
- normals[ i$1 ] = normals[ i$1 - 1 ].clone();
-
- binormals[ i$1 ] = binormals[ i$1 - 1 ].clone();
-
- vec.crossVectors( tangents[ i$1 - 1 ], tangents[ i$1 ] );
-
- if ( vec.length() > Number.EPSILON ) {
-
- vec.normalize();
-
- var theta = Math.acos( MathUtils.clamp( tangents[ i$1 - 1 ].dot( tangents[ i$1 ] ), - 1, 1 ) ); // clamp for floating pt errors
-
- normals[ i$1 ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
-
- }
-
- binormals[ i$1 ].crossVectors( tangents[ i$1 ], normals[ i$1 ] );
-
- }
-
- // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
-
- if ( closed === true ) {
-
- var theta$1 = Math.acos( MathUtils.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );
- theta$1 /= segments;
-
- if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
-
- theta$1 = - theta$1;
-
- }
-
- for ( var i$2 = 1; i$2 <= segments; i$2 ++ ) {
-
- // twist a little...
- normals[ i$2 ].applyMatrix4( mat.makeRotationAxis( tangents[ i$2 ], theta$1 * i$2 ) );
- binormals[ i$2 ].crossVectors( tangents[ i$2 ], normals[ i$2 ] );
-
- }
-
- }
-
- return {
- tangents: tangents,
- normals: normals,
- binormals: binormals
- };
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( source ) {
-
- this.arcLengthDivisions = source.arcLengthDivisions;
-
- return this;
-
- },
-
- toJSON: function () {
-
- var data = {
- metadata: {
- version: 4.5,
- type: 'Curve',
- generator: 'Curve.toJSON'
- }
- };
-
- data.arcLengthDivisions = this.arcLengthDivisions;
- data.type = this.type;
-
- return data;
-
- },
-
- fromJSON: function ( json ) {
-
- this.arcLengthDivisions = json.arcLengthDivisions;
-
- return this;
-
- }
-
- } );
-
- function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
-
- Curve.call( this );
-
- this.type = 'EllipseCurve';
-
- this.aX = aX || 0;
- this.aY = aY || 0;
-
- this.xRadius = xRadius || 1;
- this.yRadius = yRadius || 1;
-
- this.aStartAngle = aStartAngle || 0;
- this.aEndAngle = aEndAngle || 2 * Math.PI;
-
- this.aClockwise = aClockwise || false;
-
- this.aRotation = aRotation || 0;
-
- }
-
- EllipseCurve.prototype = Object.create( Curve.prototype );
- EllipseCurve.prototype.constructor = EllipseCurve;
-
- EllipseCurve.prototype.isEllipseCurve = true;
-
- EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector2();
-
- var twoPi = Math.PI * 2;
- var deltaAngle = this.aEndAngle - this.aStartAngle;
- var samePoints = Math.abs( deltaAngle ) < Number.EPSILON;
-
- // ensures that deltaAngle is 0 .. 2 PI
- while ( deltaAngle < 0 ) { deltaAngle += twoPi; }
- while ( deltaAngle > twoPi ) { deltaAngle -= twoPi; }
-
- if ( deltaAngle < Number.EPSILON ) {
-
- if ( samePoints ) {
-
- deltaAngle = 0;
-
- } else {
-
- deltaAngle = twoPi;
-
- }
-
- }
-
- if ( this.aClockwise === true && ! samePoints ) {
-
- if ( deltaAngle === twoPi ) {
-
- deltaAngle = - twoPi;
-
- } else {
-
- deltaAngle = deltaAngle - twoPi;
-
- }
-
- }
-
- var angle = this.aStartAngle + t * deltaAngle;
- var x = this.aX + this.xRadius * Math.cos( angle );
- var y = this.aY + this.yRadius * Math.sin( angle );
-
- if ( this.aRotation !== 0 ) {
-
- var cos = Math.cos( this.aRotation );
- var sin = Math.sin( this.aRotation );
-
- var tx = x - this.aX;
- var ty = y - this.aY;
-
- // Rotate the point about the center of the ellipse.
- x = tx * cos - ty * sin + this.aX;
- y = tx * sin + ty * cos + this.aY;
-
- }
-
- return point.set( x, y );
-
- };
-
- EllipseCurve.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.aX = source.aX;
- this.aY = source.aY;
-
- this.xRadius = source.xRadius;
- this.yRadius = source.yRadius;
-
- this.aStartAngle = source.aStartAngle;
- this.aEndAngle = source.aEndAngle;
-
- this.aClockwise = source.aClockwise;
-
- this.aRotation = source.aRotation;
-
- return this;
-
- };
-
-
- EllipseCurve.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.aX = this.aX;
- data.aY = this.aY;
-
- data.xRadius = this.xRadius;
- data.yRadius = this.yRadius;
-
- data.aStartAngle = this.aStartAngle;
- data.aEndAngle = this.aEndAngle;
-
- data.aClockwise = this.aClockwise;
-
- data.aRotation = this.aRotation;
-
- return data;
-
- };
-
- EllipseCurve.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.aX = json.aX;
- this.aY = json.aY;
-
- this.xRadius = json.xRadius;
- this.yRadius = json.yRadius;
-
- this.aStartAngle = json.aStartAngle;
- this.aEndAngle = json.aEndAngle;
-
- this.aClockwise = json.aClockwise;
-
- this.aRotation = json.aRotation;
-
- return this;
-
- };
-
- function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
-
- EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
-
- this.type = 'ArcCurve';
-
- }
-
- ArcCurve.prototype = Object.create( EllipseCurve.prototype );
- ArcCurve.prototype.constructor = ArcCurve;
-
- ArcCurve.prototype.isArcCurve = true;
-
- /**
- * Centripetal CatmullRom Curve - which is useful for avoiding
- * cusps and self-intersections in non-uniform catmull rom curves.
- * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
- *
- * curve.type accepts centripetal(default), chordal and catmullrom
- * curve.tension is used for catmullrom which defaults to 0.5
- */
-
-
- /*
- Based on an optimized c++ solution in
- - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
- - http://ideone.com/NoEbVM
-
- This CubicPoly class could be used for reusing some variables and calculations,
- but for three.js curve use, it could be possible inlined and flatten into a single function call
- which can be placed in CurveUtils.
- */
-
- function CubicPoly() {
-
- var c0 = 0, c1 = 0, c2 = 0, c3 = 0;
-
- /*
- * Compute coefficients for a cubic polynomial
- * p(s) = c0 + c1*s + c2*s^2 + c3*s^3
- * such that
- * p(0) = x0, p(1) = x1
- * and
- * p'(0) = t0, p'(1) = t1.
- */
- function init( x0, x1, t0, t1 ) {
-
- c0 = x0;
- c1 = t0;
- c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;
- c3 = 2 * x0 - 2 * x1 + t0 + t1;
-
- }
-
- return {
-
- initCatmullRom: function ( x0, x1, x2, x3, tension ) {
-
- init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );
-
- },
-
- initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {
-
- // compute tangents when parameterized in [t1,t2]
- var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;
- var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;
-
- // rescale tangents for parametrization in [0,1]
- t1 *= dt1;
- t2 *= dt1;
-
- init( x1, x2, t1, t2 );
-
- },
-
- calc: function ( t ) {
-
- var t2 = t * t;
- var t3 = t2 * t;
- return c0 + c1 * t + c2 * t2 + c3 * t3;
-
- }
-
- };
-
- }
-
- //
-
- var tmp = new Vector3();
- var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly();
-
- function CatmullRomCurve3( points, closed, curveType, tension ) {
-
- Curve.call( this );
-
- this.type = 'CatmullRomCurve3';
-
- this.points = points || [];
- this.closed = closed || false;
- this.curveType = curveType || 'centripetal';
- this.tension = ( tension !== undefined ) ? tension : 0.5;
-
- }
-
- CatmullRomCurve3.prototype = Object.create( Curve.prototype );
- CatmullRomCurve3.prototype.constructor = CatmullRomCurve3;
-
- CatmullRomCurve3.prototype.isCatmullRomCurve3 = true;
-
- CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector3();
-
- var points = this.points;
- var l = points.length;
-
- var p = ( l - ( this.closed ? 0 : 1 ) ) * t;
- var intPoint = Math.floor( p );
- var weight = p - intPoint;
-
- if ( this.closed ) {
-
- intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;
-
- } else if ( weight === 0 && intPoint === l - 1 ) {
-
- intPoint = l - 2;
- weight = 1;
-
- }
-
- var p0, p1, p2, p3; // 4 points
-
- if ( this.closed || intPoint > 0 ) {
-
- p0 = points[ ( intPoint - 1 ) % l ];
-
- } else {
-
- // extrapolate first point
- tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );
- p0 = tmp;
-
- }
-
- p1 = points[ intPoint % l ];
- p2 = points[ ( intPoint + 1 ) % l ];
-
- if ( this.closed || intPoint + 2 < l ) {
-
- p3 = points[ ( intPoint + 2 ) % l ];
-
- } else {
-
- // extrapolate last point
- tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );
- p3 = tmp;
-
- }
-
- if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {
-
- // init Centripetal / Chordal Catmull-Rom
- var pow = this.curveType === 'chordal' ? 0.5 : 0.25;
- var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );
- var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );
- var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );
-
- // safety check for repeated points
- if ( dt1 < 1e-4 ) { dt1 = 1.0; }
- if ( dt0 < 1e-4 ) { dt0 = dt1; }
- if ( dt2 < 1e-4 ) { dt2 = dt1; }
-
- px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );
- py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );
- pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );
-
- } else if ( this.curveType === 'catmullrom' ) {
-
- px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );
- py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );
- pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );
-
- }
-
- point.set(
- px.calc( weight ),
- py.calc( weight ),
- pz.calc( weight )
- );
-
- return point;
-
- };
-
- CatmullRomCurve3.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.points = [];
-
- for ( var i = 0, l = source.points.length; i < l; i ++ ) {
-
- var point = source.points[ i ];
-
- this.points.push( point.clone() );
-
- }
-
- this.closed = source.closed;
- this.curveType = source.curveType;
- this.tension = source.tension;
-
- return this;
-
- };
-
- CatmullRomCurve3.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.points = [];
-
- for ( var i = 0, l = this.points.length; i < l; i ++ ) {
-
- var point = this.points[ i ];
- data.points.push( point.toArray() );
-
- }
-
- data.closed = this.closed;
- data.curveType = this.curveType;
- data.tension = this.tension;
-
- return data;
-
- };
-
- CatmullRomCurve3.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.points = [];
-
- for ( var i = 0, l = json.points.length; i < l; i ++ ) {
-
- var point = json.points[ i ];
- this.points.push( new Vector3().fromArray( point ) );
-
- }
-
- this.closed = json.closed;
- this.curveType = json.curveType;
- this.tension = json.tension;
-
- return this;
-
- };
-
- /**
- * Bezier Curves formulas obtained from
- * http://en.wikipedia.org/wiki/Bézier_curve
- */
-
- function CatmullRom( t, p0, p1, p2, p3 ) {
-
- var v0 = ( p2 - p0 ) * 0.5;
- var v1 = ( p3 - p1 ) * 0.5;
- var t2 = t * t;
- var t3 = t * t2;
- return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
-
- }
-
- //
-
- function QuadraticBezierP0( t, p ) {
-
- var k = 1 - t;
- return k * k * p;
-
- }
-
- function QuadraticBezierP1( t, p ) {
-
- return 2 * ( 1 - t ) * t * p;
-
- }
-
- function QuadraticBezierP2( t, p ) {
-
- return t * t * p;
-
- }
-
- function QuadraticBezier( t, p0, p1, p2 ) {
-
- return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +
- QuadraticBezierP2( t, p2 );
-
- }
-
- //
-
- function CubicBezierP0( t, p ) {
-
- var k = 1 - t;
- return k * k * k * p;
-
- }
-
- function CubicBezierP1( t, p ) {
-
- var k = 1 - t;
- return 3 * k * k * t * p;
-
- }
-
- function CubicBezierP2( t, p ) {
-
- return 3 * ( 1 - t ) * t * t * p;
-
- }
-
- function CubicBezierP3( t, p ) {
-
- return t * t * t * p;
-
- }
-
- function CubicBezier( t, p0, p1, p2, p3 ) {
-
- return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +
- CubicBezierP3( t, p3 );
-
- }
-
- function CubicBezierCurve( v0, v1, v2, v3 ) {
-
- Curve.call( this );
-
- this.type = 'CubicBezierCurve';
-
- this.v0 = v0 || new Vector2();
- this.v1 = v1 || new Vector2();
- this.v2 = v2 || new Vector2();
- this.v3 = v3 || new Vector2();
-
- }
-
- CubicBezierCurve.prototype = Object.create( Curve.prototype );
- CubicBezierCurve.prototype.constructor = CubicBezierCurve;
-
- CubicBezierCurve.prototype.isCubicBezierCurve = true;
-
- CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector2();
-
- var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
-
- point.set(
- CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
- CubicBezier( t, v0.y, v1.y, v2.y, v3.y )
- );
-
- return point;
-
- };
-
- CubicBezierCurve.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- this.v3.copy( source.v3 );
-
- return this;
-
- };
-
- CubicBezierCurve.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- data.v3 = this.v3.toArray();
-
- return data;
-
- };
-
- CubicBezierCurve.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- this.v3.fromArray( json.v3 );
-
- return this;
-
- };
-
- function CubicBezierCurve3( v0, v1, v2, v3 ) {
-
- Curve.call( this );
-
- this.type = 'CubicBezierCurve3';
-
- this.v0 = v0 || new Vector3();
- this.v1 = v1 || new Vector3();
- this.v2 = v2 || new Vector3();
- this.v3 = v3 || new Vector3();
-
- }
-
- CubicBezierCurve3.prototype = Object.create( Curve.prototype );
- CubicBezierCurve3.prototype.constructor = CubicBezierCurve3;
-
- CubicBezierCurve3.prototype.isCubicBezierCurve3 = true;
-
- CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector3();
-
- var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
-
- point.set(
- CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
- CubicBezier( t, v0.y, v1.y, v2.y, v3.y ),
- CubicBezier( t, v0.z, v1.z, v2.z, v3.z )
- );
-
- return point;
-
- };
-
- CubicBezierCurve3.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- this.v3.copy( source.v3 );
-
- return this;
-
- };
-
- CubicBezierCurve3.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- data.v3 = this.v3.toArray();
-
- return data;
-
- };
-
- CubicBezierCurve3.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- this.v3.fromArray( json.v3 );
-
- return this;
-
- };
-
- function LineCurve( v1, v2 ) {
-
- Curve.call( this );
-
- this.type = 'LineCurve';
-
- this.v1 = v1 || new Vector2();
- this.v2 = v2 || new Vector2();
-
- }
-
- LineCurve.prototype = Object.create( Curve.prototype );
- LineCurve.prototype.constructor = LineCurve;
-
- LineCurve.prototype.isLineCurve = true;
-
- LineCurve.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector2();
-
- if ( t === 1 ) {
-
- point.copy( this.v2 );
-
- } else {
-
- point.copy( this.v2 ).sub( this.v1 );
- point.multiplyScalar( t ).add( this.v1 );
-
- }
-
- return point;
-
- };
-
- // Line curve is linear, so we can overwrite default getPointAt
-
- LineCurve.prototype.getPointAt = function ( u, optionalTarget ) {
-
- return this.getPoint( u, optionalTarget );
-
- };
-
- LineCurve.prototype.getTangent = function ( t, optionalTarget ) {
-
- var tangent = optionalTarget || new Vector2();
-
- tangent.copy( this.v2 ).sub( this.v1 ).normalize();
-
- return tangent;
-
- };
-
- LineCurve.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
-
- return this;
-
- };
-
- LineCurve.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
-
- return data;
-
- };
-
- LineCurve.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
-
- return this;
-
- };
-
- function LineCurve3( v1, v2 ) {
-
- Curve.call( this );
-
- this.type = 'LineCurve3';
-
- this.v1 = v1 || new Vector3();
- this.v2 = v2 || new Vector3();
-
- }
-
- LineCurve3.prototype = Object.create( Curve.prototype );
- LineCurve3.prototype.constructor = LineCurve3;
-
- LineCurve3.prototype.isLineCurve3 = true;
-
- LineCurve3.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector3();
-
- if ( t === 1 ) {
-
- point.copy( this.v2 );
-
- } else {
-
- point.copy( this.v2 ).sub( this.v1 );
- point.multiplyScalar( t ).add( this.v1 );
-
- }
-
- return point;
-
- };
-
- // Line curve is linear, so we can overwrite default getPointAt
-
- LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) {
-
- return this.getPoint( u, optionalTarget );
-
- };
-
- LineCurve3.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
-
- return this;
-
- };
-
- LineCurve3.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
-
- return data;
-
- };
-
- LineCurve3.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
-
- return this;
-
- };
-
- function QuadraticBezierCurve( v0, v1, v2 ) {
-
- Curve.call( this );
-
- this.type = 'QuadraticBezierCurve';
-
- this.v0 = v0 || new Vector2();
- this.v1 = v1 || new Vector2();
- this.v2 = v2 || new Vector2();
-
- }
-
- QuadraticBezierCurve.prototype = Object.create( Curve.prototype );
- QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve;
-
- QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true;
-
- QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector2();
-
- var v0 = this.v0, v1 = this.v1, v2 = this.v2;
-
- point.set(
- QuadraticBezier( t, v0.x, v1.x, v2.x ),
- QuadraticBezier( t, v0.y, v1.y, v2.y )
- );
-
- return point;
-
- };
-
- QuadraticBezierCurve.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
-
- return this;
-
- };
-
- QuadraticBezierCurve.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
-
- return data;
-
- };
-
- QuadraticBezierCurve.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
-
- return this;
-
- };
-
- function QuadraticBezierCurve3( v0, v1, v2 ) {
-
- Curve.call( this );
-
- this.type = 'QuadraticBezierCurve3';
-
- this.v0 = v0 || new Vector3();
- this.v1 = v1 || new Vector3();
- this.v2 = v2 || new Vector3();
-
- }
-
- QuadraticBezierCurve3.prototype = Object.create( Curve.prototype );
- QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3;
-
- QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true;
-
- QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector3();
-
- var v0 = this.v0, v1 = this.v1, v2 = this.v2;
-
- point.set(
- QuadraticBezier( t, v0.x, v1.x, v2.x ),
- QuadraticBezier( t, v0.y, v1.y, v2.y ),
- QuadraticBezier( t, v0.z, v1.z, v2.z )
- );
-
- return point;
-
- };
-
- QuadraticBezierCurve3.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
-
- return this;
-
- };
-
- QuadraticBezierCurve3.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
-
- return data;
-
- };
-
- QuadraticBezierCurve3.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
-
- return this;
-
- };
-
- function SplineCurve( points ) {
-
- Curve.call( this );
-
- this.type = 'SplineCurve';
-
- this.points = points || [];
-
- }
-
- SplineCurve.prototype = Object.create( Curve.prototype );
- SplineCurve.prototype.constructor = SplineCurve;
-
- SplineCurve.prototype.isSplineCurve = true;
-
- SplineCurve.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector2();
-
- var points = this.points;
- var p = ( points.length - 1 ) * t;
-
- var intPoint = Math.floor( p );
- var weight = p - intPoint;
-
- var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];
- var p1 = points[ intPoint ];
- var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
- var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];
-
- point.set(
- CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),
- CatmullRom( weight, p0.y, p1.y, p2.y, p3.y )
- );
-
- return point;
-
- };
-
- SplineCurve.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.points = [];
-
- for ( var i = 0, l = source.points.length; i < l; i ++ ) {
-
- var point = source.points[ i ];
-
- this.points.push( point.clone() );
-
- }
-
- return this;
-
- };
-
- SplineCurve.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.points = [];
-
- for ( var i = 0, l = this.points.length; i < l; i ++ ) {
-
- var point = this.points[ i ];
- data.points.push( point.toArray() );
-
- }
-
- return data;
-
- };
-
- SplineCurve.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.points = [];
-
- for ( var i = 0, l = json.points.length; i < l; i ++ ) {
-
- var point = json.points[ i ];
- this.points.push( new Vector2().fromArray( point ) );
-
- }
-
- return this;
-
- };
-
- var Curves = /*#__PURE__*/Object.freeze({
- __proto__: null,
- ArcCurve: ArcCurve,
- CatmullRomCurve3: CatmullRomCurve3,
- CubicBezierCurve: CubicBezierCurve,
- CubicBezierCurve3: CubicBezierCurve3,
- EllipseCurve: EllipseCurve,
- LineCurve: LineCurve,
- LineCurve3: LineCurve3,
- QuadraticBezierCurve: QuadraticBezierCurve,
- QuadraticBezierCurve3: QuadraticBezierCurve3,
- SplineCurve: SplineCurve
- });
-
- /**************************************************************
- * Curved Path - a curve path is simply a array of connected
- * curves, but retains the api of a curve
- **************************************************************/
-
- function CurvePath() {
-
- Curve.call( this );
-
- this.type = 'CurvePath';
-
- this.curves = [];
- this.autoClose = false; // Automatically closes the path
-
- }
-
- CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), {
-
- constructor: CurvePath,
-
- add: function ( curve ) {
-
- this.curves.push( curve );
-
- },
-
- closePath: function () {
-
- // Add a line curve if start and end of lines are not connected
- var startPoint = this.curves[ 0 ].getPoint( 0 );
- var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );
-
- if ( ! startPoint.equals( endPoint ) ) {
-
- this.curves.push( new LineCurve( endPoint, startPoint ) );
-
- }
-
- },
-
- // To get accurate point with reference to
- // entire path distance at time t,
- // following has to be done:
-
- // 1. Length of each sub path have to be known
- // 2. Locate and identify type of curve
- // 3. Get t for the curve
- // 4. Return curve.getPointAt(t')
-
- getPoint: function ( t ) {
-
- var d = t * this.getLength();
- var curveLengths = this.getCurveLengths();
- var i = 0;
-
- // To think about boundaries points.
-
- while ( i < curveLengths.length ) {
-
- if ( curveLengths[ i ] >= d ) {
-
- var diff = curveLengths[ i ] - d;
- var curve = this.curves[ i ];
-
- var segmentLength = curve.getLength();
- var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;
-
- return curve.getPointAt( u );
-
- }
-
- i ++;
-
- }
-
- return null;
-
- // loop where sum != 0, sum > d , sum+1 <d
-
- },
-
- // We cannot use the default THREE.Curve getPoint() with getLength() because in
- // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
- // getPoint() depends on getLength
-
- getLength: function () {
-
- var lens = this.getCurveLengths();
- return lens[ lens.length - 1 ];
-
- },
-
- // cacheLengths must be recalculated.
- updateArcLengths: function () {
-
- this.needsUpdate = true;
- this.cacheLengths = null;
- this.getCurveLengths();
-
- },
-
- // Compute lengths and cache them
- // We cannot overwrite getLengths() because UtoT mapping uses it.
-
- getCurveLengths: function () {
-
- // We use cache values if curves and cache array are same length
-
- if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) {
-
- return this.cacheLengths;
-
- }
-
- // Get length of sub-curve
- // Push sums into cached array
-
- var lengths = [];
- var sums = 0;
-
- for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
-
- sums += this.curves[ i ].getLength();
- lengths.push( sums );
-
- }
-
- this.cacheLengths = lengths;
-
- return lengths;
-
- },
-
- getSpacedPoints: function ( divisions ) {
-
- if ( divisions === undefined ) { divisions = 40; }
-
- var points = [];
-
- for ( var i = 0; i <= divisions; i ++ ) {
-
- points.push( this.getPoint( i / divisions ) );
-
- }
-
- if ( this.autoClose ) {
-
- points.push( points[ 0 ] );
-
- }
-
- return points;
-
- },
-
- getPoints: function ( divisions ) {
-
- divisions = divisions || 12;
-
- var points = [];
- var last;
-
- for ( var i = 0, curves = this.curves; i < curves.length; i ++ ) {
-
- var curve = curves[ i ];
- var resolution = ( curve && curve.isEllipseCurve ) ? divisions * 2
- : ( curve && ( curve.isLineCurve || curve.isLineCurve3 ) ) ? 1
- : ( curve && curve.isSplineCurve ) ? divisions * curve.points.length
- : divisions;
-
- var pts = curve.getPoints( resolution );
-
- for ( var j = 0; j < pts.length; j ++ ) {
-
- var point = pts[ j ];
-
- if ( last && last.equals( point ) ) { continue; } // ensures no consecutive points are duplicates
-
- points.push( point );
- last = point;
-
- }
-
- }
-
- if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {
-
- points.push( points[ 0 ] );
-
- }
-
- return points;
-
- },
-
- copy: function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.curves = [];
-
- for ( var i = 0, l = source.curves.length; i < l; i ++ ) {
-
- var curve = source.curves[ i ];
-
- this.curves.push( curve.clone() );
-
- }
-
- this.autoClose = source.autoClose;
-
- return this;
-
- },
-
- toJSON: function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.autoClose = this.autoClose;
- data.curves = [];
-
- for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
-
- var curve = this.curves[ i ];
- data.curves.push( curve.toJSON() );
-
- }
-
- return data;
-
- },
-
- fromJSON: function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.autoClose = json.autoClose;
- this.curves = [];
-
- for ( var i = 0, l = json.curves.length; i < l; i ++ ) {
-
- var curve = json.curves[ i ];
- this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );
-
- }
-
- return this;
-
- }
-
- } );
-
- function Path( points ) {
-
- CurvePath.call( this );
-
- this.type = 'Path';
-
- this.currentPoint = new Vector2();
-
- if ( points ) {
-
- this.setFromPoints( points );
-
- }
-
- }
-
- Path.prototype = Object.assign( Object.create( CurvePath.prototype ), {
-
- constructor: Path,
-
- setFromPoints: function ( points ) {
-
- this.moveTo( points[ 0 ].x, points[ 0 ].y );
-
- for ( var i = 1, l = points.length; i < l; i ++ ) {
-
- this.lineTo( points[ i ].x, points[ i ].y );
-
- }
-
- return this;
-
- },
-
- moveTo: function ( x, y ) {
-
- this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?
-
- return this;
-
- },
-
- lineTo: function ( x, y ) {
-
- var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );
- this.curves.push( curve );
-
- this.currentPoint.set( x, y );
-
- return this;
-
- },
-
- quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
-
- var curve = new QuadraticBezierCurve(
- this.currentPoint.clone(),
- new Vector2( aCPx, aCPy ),
- new Vector2( aX, aY )
- );
-
- this.curves.push( curve );
-
- this.currentPoint.set( aX, aY );
-
- return this;
-
- },
-
- bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
-
- var curve = new CubicBezierCurve(
- this.currentPoint.clone(),
- new Vector2( aCP1x, aCP1y ),
- new Vector2( aCP2x, aCP2y ),
- new Vector2( aX, aY )
- );
-
- this.curves.push( curve );
-
- this.currentPoint.set( aX, aY );
-
- return this;
-
- },
-
- splineThru: function ( pts /*Array of Vector*/ ) {
-
- var npts = [ this.currentPoint.clone() ].concat( pts );
-
- var curve = new SplineCurve( npts );
- this.curves.push( curve );
-
- this.currentPoint.copy( pts[ pts.length - 1 ] );
-
- return this;
-
- },
-
- arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
-
- var x0 = this.currentPoint.x;
- var y0 = this.currentPoint.y;
-
- this.absarc( aX + x0, aY + y0, aRadius,
- aStartAngle, aEndAngle, aClockwise );
-
- return this;
-
- },
-
- absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
-
- this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
-
- return this;
-
- },
-
- ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
-
- var x0 = this.currentPoint.x;
- var y0 = this.currentPoint.y;
-
- this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
-
- return this;
-
- },
-
- absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
-
- var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
-
- if ( this.curves.length > 0 ) {
-
- // if a previous curve is present, attempt to join
- var firstPoint = curve.getPoint( 0 );
-
- if ( ! firstPoint.equals( this.currentPoint ) ) {
-
- this.lineTo( firstPoint.x, firstPoint.y );
-
- }
-
- }
-
- this.curves.push( curve );
-
- var lastPoint = curve.getPoint( 1 );
- this.currentPoint.copy( lastPoint );
-
- return this;
-
- },
-
- copy: function ( source ) {
-
- CurvePath.prototype.copy.call( this, source );
-
- this.currentPoint.copy( source.currentPoint );
-
- return this;
-
- },
-
- toJSON: function () {
-
- var data = CurvePath.prototype.toJSON.call( this );
-
- data.currentPoint = this.currentPoint.toArray();
-
- return data;
-
- },
-
- fromJSON: function ( json ) {
-
- CurvePath.prototype.fromJSON.call( this, json );
-
- this.currentPoint.fromArray( json.currentPoint );
-
- return this;
-
- }
-
- } );
-
- function Shape( points ) {
-
- Path.call( this, points );
-
- this.uuid = MathUtils.generateUUID();
-
- this.type = 'Shape';
-
- this.holes = [];
-
- }
-
- Shape.prototype = Object.assign( Object.create( Path.prototype ), {
-
- constructor: Shape,
-
- getPointsHoles: function ( divisions ) {
-
- var holesPts = [];
-
- for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
-
- holesPts[ i ] = this.holes[ i ].getPoints( divisions );
-
- }
-
- return holesPts;
-
- },
-
- // get points of shape and holes (keypoints based on segments parameter)
-
- extractPoints: function ( divisions ) {
-
- return {
-
- shape: this.getPoints( divisions ),
- holes: this.getPointsHoles( divisions )
-
- };
-
- },
-
- copy: function ( source ) {
-
- Path.prototype.copy.call( this, source );
-
- this.holes = [];
-
- for ( var i = 0, l = source.holes.length; i < l; i ++ ) {
-
- var hole = source.holes[ i ];
-
- this.holes.push( hole.clone() );
-
- }
-
- return this;
-
- },
-
- toJSON: function () {
-
- var data = Path.prototype.toJSON.call( this );
-
- data.uuid = this.uuid;
- data.holes = [];
-
- for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
-
- var hole = this.holes[ i ];
- data.holes.push( hole.toJSON() );
-
- }
-
- return data;
-
- },
-
- fromJSON: function ( json ) {
-
- Path.prototype.fromJSON.call( this, json );
-
- this.uuid = json.uuid;
- this.holes = [];
-
- for ( var i = 0, l = json.holes.length; i < l; i ++ ) {
-
- var hole = json.holes[ i ];
- this.holes.push( new Path().fromJSON( hole ) );
-
- }
-
- return this;
-
- }
-
- } );
-
- function Light( color, intensity ) {
-
- Object3D.call( this );
-
- this.type = 'Light';
-
- this.color = new Color( color );
- this.intensity = intensity !== undefined ? intensity : 1;
-
- this.receiveShadow = undefined;
-
- }
-
- Light.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Light,
-
- isLight: true,
-
- copy: function ( source ) {
-
- Object3D.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
- this.intensity = source.intensity;
-
- return this;
-
- },
-
- toJSON: function ( meta ) {
-
- var data = Object3D.prototype.toJSON.call( this, meta );
-
- data.object.color = this.color.getHex();
- data.object.intensity = this.intensity;
-
- if ( this.groundColor !== undefined ) { data.object.groundColor = this.groundColor.getHex(); }
-
- if ( this.distance !== undefined ) { data.object.distance = this.distance; }
- if ( this.angle !== undefined ) { data.object.angle = this.angle; }
- if ( this.decay !== undefined ) { data.object.decay = this.decay; }
- if ( this.penumbra !== undefined ) { data.object.penumbra = this.penumbra; }
-
- if ( this.shadow !== undefined ) { data.object.shadow = this.shadow.toJSON(); }
-
- return data;
-
- }
-
- } );
-
- function HemisphereLight( skyColor, groundColor, intensity ) {
-
- Light.call( this, skyColor, intensity );
-
- this.type = 'HemisphereLight';
-
- this.castShadow = undefined;
-
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
-
- this.groundColor = new Color( groundColor );
-
- }
-
- HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), {
-
- constructor: HemisphereLight,
-
- isHemisphereLight: true,
-
- copy: function ( source ) {
-
- Light.prototype.copy.call( this, source );
-
- this.groundColor.copy( source.groundColor );
-
- return this;
-
- }
-
- } );
-
- function LightShadow( camera ) {
-
- this.camera = camera;
-
- this.bias = 0;
- this.normalBias = 0;
- this.radius = 1;
-
- this.mapSize = new Vector2( 512, 512 );
-
- this.map = null;
- this.mapPass = null;
- this.matrix = new Matrix4();
-
- this.autoUpdate = true;
- this.needsUpdate = false;
-
- this._frustum = new Frustum();
- this._frameExtents = new Vector2( 1, 1 );
-
- this._viewportCount = 1;
-
- this._viewports = [
-
- new Vector4( 0, 0, 1, 1 )
-
- ];
-
- }
-
- Object.assign( LightShadow.prototype, {
-
- _projScreenMatrix: new Matrix4(),
-
- _lightPositionWorld: new Vector3(),
-
- _lookTarget: new Vector3(),
-
- getViewportCount: function () {
-
- return this._viewportCount;
-
- },
-
- getFrustum: function () {
-
- return this._frustum;
-
- },
-
- updateMatrices: function ( light ) {
-
- var shadowCamera = this.camera,
- shadowMatrix = this.matrix,
- projScreenMatrix = this._projScreenMatrix,
- lookTarget = this._lookTarget,
- lightPositionWorld = this._lightPositionWorld;
-
- lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
- shadowCamera.position.copy( lightPositionWorld );
-
- lookTarget.setFromMatrixPosition( light.target.matrixWorld );
- shadowCamera.lookAt( lookTarget );
- shadowCamera.updateMatrixWorld();
-
- projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
- this._frustum.setFromProjectionMatrix( projScreenMatrix );
-
- shadowMatrix.set(
- 0.5, 0.0, 0.0, 0.5,
- 0.0, 0.5, 0.0, 0.5,
- 0.0, 0.0, 0.5, 0.5,
- 0.0, 0.0, 0.0, 1.0
- );
-
- shadowMatrix.multiply( shadowCamera.projectionMatrix );
- shadowMatrix.multiply( shadowCamera.matrixWorldInverse );
-
- },
-
- getViewport: function ( viewportIndex ) {
-
- return this._viewports[ viewportIndex ];
-
- },
-
- getFrameExtents: function () {
-
- return this._frameExtents;
-
- },
-
- copy: function ( source ) {
-
- this.camera = source.camera.clone();
-
- this.bias = source.bias;
- this.radius = source.radius;
-
- this.mapSize.copy( source.mapSize );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- toJSON: function () {
-
- var object = {};
-
- if ( this.bias !== 0 ) { object.bias = this.bias; }
- if ( this.normalBias !== 0 ) { object.normalBias = this.normalBias; }
- if ( this.radius !== 1 ) { object.radius = this.radius; }
- if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) { object.mapSize = this.mapSize.toArray(); }
-
- object.camera = this.camera.toJSON( false ).object;
- delete object.camera.matrix;
-
- return object;
-
- }
-
- } );
-
- function SpotLightShadow() {
-
- LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) );
-
- }
-
- SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
-
- constructor: SpotLightShadow,
-
- isSpotLightShadow: true,
-
- updateMatrices: function ( light ) {
-
- var camera = this.camera;
-
- var fov = MathUtils.RAD2DEG * 2 * light.angle;
- var aspect = this.mapSize.width / this.mapSize.height;
- var far = light.distance || camera.far;
-
- if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
-
- camera.fov = fov;
- camera.aspect = aspect;
- camera.far = far;
- camera.updateProjectionMatrix();
-
- }
-
- LightShadow.prototype.updateMatrices.call( this, light );
-
- }
-
- } );
-
- function SpotLight( color, intensity, distance, angle, penumbra, decay ) {
-
- Light.call( this, color, intensity );
-
- this.type = 'SpotLight';
-
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
-
- this.target = new Object3D();
-
- Object.defineProperty( this, 'power', {
- get: function () {
-
- // intensity = power per solid angle.
- // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- return this.intensity * Math.PI;
-
- },
- set: function ( power ) {
-
- // intensity = power per solid angle.
- // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- this.intensity = power / Math.PI;
-
- }
- } );
-
- this.distance = ( distance !== undefined ) ? distance : 0;
- this.angle = ( angle !== undefined ) ? angle : Math.PI / 3;
- this.penumbra = ( penumbra !== undefined ) ? penumbra : 0;
- this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
-
- this.shadow = new SpotLightShadow();
-
- }
-
- SpotLight.prototype = Object.assign( Object.create( Light.prototype ), {
-
- constructor: SpotLight,
-
- isSpotLight: true,
-
- copy: function ( source ) {
-
- Light.prototype.copy.call( this, source );
-
- this.distance = source.distance;
- this.angle = source.angle;
- this.penumbra = source.penumbra;
- this.decay = source.decay;
-
- this.target = source.target.clone();
-
- this.shadow = source.shadow.clone();
-
- return this;
-
- }
-
- } );
-
- function PointLightShadow() {
-
- LightShadow.call( this, new PerspectiveCamera( 90, 1, 0.5, 500 ) );
-
- this._frameExtents = new Vector2( 4, 2 );
-
- this._viewportCount = 6;
-
- this._viewports = [
- // These viewports map a cube-map onto a 2D texture with the
- // following orientation:
- //
- // xzXZ
- // y Y
- //
- // X - Positive x direction
- // x - Negative x direction
- // Y - Positive y direction
- // y - Negative y direction
- // Z - Positive z direction
- // z - Negative z direction
-
- // positive X
- new Vector4( 2, 1, 1, 1 ),
- // negative X
- new Vector4( 0, 1, 1, 1 ),
- // positive Z
- new Vector4( 3, 1, 1, 1 ),
- // negative Z
- new Vector4( 1, 1, 1, 1 ),
- // positive Y
- new Vector4( 3, 0, 1, 1 ),
- // negative Y
- new Vector4( 1, 0, 1, 1 )
- ];
-
- this._cubeDirections = [
- new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
- new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
- ];
-
- this._cubeUps = [
- new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
- new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
- ];
-
- }
-
- PointLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
-
- constructor: PointLightShadow,
-
- isPointLightShadow: true,
-
- updateMatrices: function ( light, viewportIndex ) {
-
- if ( viewportIndex === undefined ) { viewportIndex = 0; }
-
- var camera = this.camera,
- shadowMatrix = this.matrix,
- lightPositionWorld = this._lightPositionWorld,
- lookTarget = this._lookTarget,
- projScreenMatrix = this._projScreenMatrix;
-
- lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
- camera.position.copy( lightPositionWorld );
-
- lookTarget.copy( camera.position );
- lookTarget.add( this._cubeDirections[ viewportIndex ] );
- camera.up.copy( this._cubeUps[ viewportIndex ] );
- camera.lookAt( lookTarget );
- camera.updateMatrixWorld();
-
- shadowMatrix.makeTranslation( - lightPositionWorld.x, - lightPositionWorld.y, - lightPositionWorld.z );
-
- projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
- this._frustum.setFromProjectionMatrix( projScreenMatrix );
-
- }
-
- } );
-
- function PointLight( color, intensity, distance, decay ) {
-
- Light.call( this, color, intensity );
-
- this.type = 'PointLight';
-
- Object.defineProperty( this, 'power', {
- get: function () {
-
- // intensity = power per solid angle.
- // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- return this.intensity * 4 * Math.PI;
-
- },
- set: function ( power ) {
-
- // intensity = power per solid angle.
- // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- this.intensity = power / ( 4 * Math.PI );
-
- }
- } );
-
- this.distance = ( distance !== undefined ) ? distance : 0;
- this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
-
- this.shadow = new PointLightShadow();
-
- }
-
- PointLight.prototype = Object.assign( Object.create( Light.prototype ), {
-
- constructor: PointLight,
-
- isPointLight: true,
-
- copy: function ( source ) {
-
- Light.prototype.copy.call( this, source );
-
- this.distance = source.distance;
- this.decay = source.decay;
-
- this.shadow = source.shadow.clone();
-
- return this;
-
- }
-
- } );
-
- function OrthographicCamera( left, right, top, bottom, near, far ) {
-
- Camera.call( this );
-
- this.type = 'OrthographicCamera';
-
- this.zoom = 1;
- this.view = null;
-
- this.left = ( left !== undefined ) ? left : - 1;
- this.right = ( right !== undefined ) ? right : 1;
- this.top = ( top !== undefined ) ? top : 1;
- this.bottom = ( bottom !== undefined ) ? bottom : - 1;
-
- this.near = ( near !== undefined ) ? near : 0.1;
- this.far = ( far !== undefined ) ? far : 2000;
-
- this.updateProjectionMatrix();
-
- }
-
- OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
-
- constructor: OrthographicCamera,
-
- isOrthographicCamera: true,
-
- copy: function ( source, recursive ) {
-
- Camera.prototype.copy.call( this, source, recursive );
-
- this.left = source.left;
- this.right = source.right;
- this.top = source.top;
- this.bottom = source.bottom;
- this.near = source.near;
- this.far = source.far;
-
- this.zoom = source.zoom;
- this.view = source.view === null ? null : Object.assign( {}, source.view );
-
- return this;
-
- },
-
- setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
-
- if ( this.view === null ) {
-
- this.view = {
- enabled: true,
- fullWidth: 1,
- fullHeight: 1,
- offsetX: 0,
- offsetY: 0,
- width: 1,
- height: 1
- };
-
- }
-
- this.view.enabled = true;
- this.view.fullWidth = fullWidth;
- this.view.fullHeight = fullHeight;
- this.view.offsetX = x;
- this.view.offsetY = y;
- this.view.width = width;
- this.view.height = height;
-
- this.updateProjectionMatrix();
-
- },
-
- clearViewOffset: function () {
-
- if ( this.view !== null ) {
-
- this.view.enabled = false;
-
- }
-
- this.updateProjectionMatrix();
-
- },
-
- updateProjectionMatrix: function () {
-
- var dx = ( this.right - this.left ) / ( 2 * this.zoom );
- var dy = ( this.top - this.bottom ) / ( 2 * this.zoom );
- var cx = ( this.right + this.left ) / 2;
- var cy = ( this.top + this.bottom ) / 2;
-
- var left = cx - dx;
- var right = cx + dx;
- var top = cy + dy;
- var bottom = cy - dy;
-
- if ( this.view !== null && this.view.enabled ) {
-
- var scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom;
- var scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom;
-
- left += scaleW * this.view.offsetX;
- right = left + scaleW * this.view.width;
- top -= scaleH * this.view.offsetY;
- bottom = top - scaleH * this.view.height;
-
- }
-
- this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far );
-
- this.projectionMatrixInverse.getInverse( this.projectionMatrix );
-
- },
-
- toJSON: function ( meta ) {
-
- var data = Object3D.prototype.toJSON.call( this, meta );
-
- data.object.zoom = this.zoom;
- data.object.left = this.left;
- data.object.right = this.right;
- data.object.top = this.top;
- data.object.bottom = this.bottom;
- data.object.near = this.near;
- data.object.far = this.far;
-
- if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); }
-
- return data;
-
- }
-
- } );
-
- function DirectionalLightShadow() {
-
- LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
-
- }
-
- DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
-
- constructor: DirectionalLightShadow,
-
- isDirectionalLightShadow: true,
-
- updateMatrices: function ( light ) {
-
- LightShadow.prototype.updateMatrices.call( this, light );
-
- }
-
- } );
-
- function DirectionalLight( color, intensity ) {
-
- Light.call( this, color, intensity );
-
- this.type = 'DirectionalLight';
-
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
-
- this.target = new Object3D();
-
- this.shadow = new DirectionalLightShadow();
-
- }
-
- DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), {
-
- constructor: DirectionalLight,
-
- isDirectionalLight: true,
-
- copy: function ( source ) {
-
- Light.prototype.copy.call( this, source );
-
- this.target = source.target.clone();
-
- this.shadow = source.shadow.clone();
-
- return this;
-
- }
-
- } );
-
- function AmbientLight( color, intensity ) {
-
- Light.call( this, color, intensity );
-
- this.type = 'AmbientLight';
-
- this.castShadow = undefined;
-
- }
-
- AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), {
-
- constructor: AmbientLight,
-
- isAmbientLight: true
-
- } );
-
- function RectAreaLight( color, intensity, width, height ) {
-
- Light.call( this, color, intensity );
-
- this.type = 'RectAreaLight';
-
- this.width = ( width !== undefined ) ? width : 10;
- this.height = ( height !== undefined ) ? height : 10;
-
- }
-
- RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), {
-
- constructor: RectAreaLight,
-
- isRectAreaLight: true,
-
- copy: function ( source ) {
-
- Light.prototype.copy.call( this, source );
-
- this.width = source.width;
- this.height = source.height;
-
- return this;
-
- },
-
- toJSON: function ( meta ) {
-
- var data = Light.prototype.toJSON.call( this, meta );
-
- data.object.width = this.width;
- data.object.height = this.height;
-
- return data;
-
- }
-
- } );
-
- /**
- * Primary reference:
- * https://graphics.stanford.edu/papers/envmap/envmap.pdf
- *
- * Secondary reference:
- * https://www.ppsloan.org/publications/StupidSH36.pdf
- */
-
- // 3-band SH defined by 9 coefficients
-
- function SphericalHarmonics3() {
-
- this.coefficients = [];
-
- for ( var i = 0; i < 9; i ++ ) {
-
- this.coefficients.push( new Vector3() );
-
- }
-
- }
-
- Object.assign( SphericalHarmonics3.prototype, {
-
- isSphericalHarmonics3: true,
-
- set: function ( coefficients ) {
-
- for ( var i = 0; i < 9; i ++ ) {
-
- this.coefficients[ i ].copy( coefficients[ i ] );
-
- }
-
- return this;
-
- },
-
- zero: function () {
-
- for ( var i = 0; i < 9; i ++ ) {
-
- this.coefficients[ i ].set( 0, 0, 0 );
-
- }
-
- return this;
-
- },
-
- // get the radiance in the direction of the normal
- // target is a Vector3
- getAt: function ( normal, target ) {
-
- // normal is assumed to be unit length
-
- var x = normal.x, y = normal.y, z = normal.z;
-
- var coeff = this.coefficients;
-
- // band 0
- target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 );
-
- // band 1
- target.addScaledVector( coeff[ 1 ], 0.488603 * y );
- target.addScaledVector( coeff[ 2 ], 0.488603 * z );
- target.addScaledVector( coeff[ 3 ], 0.488603 * x );
-
- // band 2
- target.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) );
- target.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) );
- target.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) );
- target.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) );
- target.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) );
-
- return target;
-
- },
-
- // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal
- // target is a Vector3
- // https://graphics.stanford.edu/papers/envmap/envmap.pdf
- getIrradianceAt: function ( normal, target ) {
-
- // normal is assumed to be unit length
-
- var x = normal.x, y = normal.y, z = normal.z;
-
- var coeff = this.coefficients;
-
- // band 0
- target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095
-
- // band 1
- target.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603
- target.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z );
- target.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x );
-
- // band 2
- target.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548
- target.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z );
- target.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3
- target.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z );
- target.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274
-
- return target;
-
- },
-
- add: function ( sh ) {
-
- for ( var i = 0; i < 9; i ++ ) {
-
- this.coefficients[ i ].add( sh.coefficients[ i ] );
-
- }
-
- return this;
-
- },
-
- addScaledSH: function ( sh, s ) {
-
- for ( var i = 0; i < 9; i ++ ) {
-
- this.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s );
-
- }
-
- return this;
-
- },
-
- scale: function ( s ) {
-
- for ( var i = 0; i < 9; i ++ ) {
-
- this.coefficients[ i ].multiplyScalar( s );
-
- }
-
- return this;
-
- },
-
- lerp: function ( sh, alpha ) {
-
- for ( var i = 0; i < 9; i ++ ) {
-
- this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha );
-
- }
-
- return this;
-
- },
-
- equals: function ( sh ) {
-
- for ( var i = 0; i < 9; i ++ ) {
-
- if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) {
-
- return false;
-
- }
-
- }
-
- return true;
-
- },
-
- copy: function ( sh ) {
-
- return this.set( sh.coefficients );
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- fromArray: function ( array, offset ) {
-
- if ( offset === undefined ) { offset = 0; }
-
- var coefficients = this.coefficients;
-
- for ( var i = 0; i < 9; i ++ ) {
-
- coefficients[ i ].fromArray( array, offset + ( i * 3 ) );
-
- }
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
-
- var coefficients = this.coefficients;
-
- for ( var i = 0; i < 9; i ++ ) {
-
- coefficients[ i ].toArray( array, offset + ( i * 3 ) );
-
- }
-
- return array;
-
- }
-
- } );
-
- Object.assign( SphericalHarmonics3, {
-
- // evaluate the basis functions
- // shBasis is an Array[ 9 ]
- getBasisAt: function ( normal, shBasis ) {
-
- // normal is assumed to be unit length
-
- var x = normal.x, y = normal.y, z = normal.z;
-
- // band 0
- shBasis[ 0 ] = 0.282095;
-
- // band 1
- shBasis[ 1 ] = 0.488603 * y;
- shBasis[ 2 ] = 0.488603 * z;
- shBasis[ 3 ] = 0.488603 * x;
-
- // band 2
- shBasis[ 4 ] = 1.092548 * x * y;
- shBasis[ 5 ] = 1.092548 * y * z;
- shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 );
- shBasis[ 7 ] = 1.092548 * x * z;
- shBasis[ 8 ] = 0.546274 * ( x * x - y * y );
-
- }
-
- } );
-
- function LightProbe( sh, intensity ) {
-
- Light.call( this, undefined, intensity );
-
- this.type = 'LightProbe';
-
- this.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3();
-
- }
-
- LightProbe.prototype = Object.assign( Object.create( Light.prototype ), {
-
- constructor: LightProbe,
-
- isLightProbe: true,
-
- copy: function ( source ) {
-
- Light.prototype.copy.call( this, source );
-
- this.sh.copy( source.sh );
-
- return this;
-
- },
-
- fromJSON: function ( json ) {
-
- this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON();
- this.sh.fromArray( json.sh );
-
- return this;
-
- },
-
- toJSON: function ( meta ) {
-
- var data = Light.prototype.toJSON.call( this, meta );
-
- data.object.sh = this.sh.toArray();
-
- return data;
-
- }
-
- } );
-
- function MaterialLoader( manager ) {
-
- Loader.call( this, manager );
-
- this.textures = {};
-
- }
-
- MaterialLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
-
- constructor: MaterialLoader,
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var loader = new FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.setRequestHeader( scope.requestHeader );
- loader.load( url, function ( text ) {
-
- try {
-
- onLoad( scope.parse( JSON.parse( text ) ) );
-
- } catch ( e ) {
-
- if ( onError ) {
-
- onError( e );
-
- } else {
-
- console.error( e );
-
- }
-
- scope.manager.itemError( url );
-
- }
-
- }, onProgress, onError );
-
- },
-
- parse: function ( json ) {
-
- var textures = this.textures;
-
- function getTexture( name ) {
-
- if ( textures[ name ] === undefined ) {
-
- console.warn( 'THREE.MaterialLoader: Undefined texture', name );
-
- }
-
- return textures[ name ];
-
- }
-
- var material = new Materials[ json.type ]();
-
- if ( json.uuid !== undefined ) { material.uuid = json.uuid; }
- if ( json.name !== undefined ) { material.name = json.name; }
- if ( json.color !== undefined ) { material.color.setHex( json.color ); }
- if ( json.roughness !== undefined ) { material.roughness = json.roughness; }
- if ( json.metalness !== undefined ) { material.metalness = json.metalness; }
- if ( json.sheen !== undefined ) { material.sheen = new Color().setHex( json.sheen ); }
- if ( json.emissive !== undefined ) { material.emissive.setHex( json.emissive ); }
- if ( json.specular !== undefined ) { material.specular.setHex( json.specular ); }
- if ( json.shininess !== undefined ) { material.shininess = json.shininess; }
- if ( json.clearcoat !== undefined ) { material.clearcoat = json.clearcoat; }
- if ( json.clearcoatRoughness !== undefined ) { material.clearcoatRoughness = json.clearcoatRoughness; }
- if ( json.fog !== undefined ) { material.fog = json.fog; }
- if ( json.flatShading !== undefined ) { material.flatShading = json.flatShading; }
- if ( json.blending !== undefined ) { material.blending = json.blending; }
- if ( json.combine !== undefined ) { material.combine = json.combine; }
- if ( json.side !== undefined ) { material.side = json.side; }
- if ( json.opacity !== undefined ) { material.opacity = json.opacity; }
- if ( json.transparent !== undefined ) { material.transparent = json.transparent; }
- if ( json.alphaTest !== undefined ) { material.alphaTest = json.alphaTest; }
- if ( json.depthTest !== undefined ) { material.depthTest = json.depthTest; }
- if ( json.depthWrite !== undefined ) { material.depthWrite = json.depthWrite; }
- if ( json.colorWrite !== undefined ) { material.colorWrite = json.colorWrite; }
-
- if ( json.stencilWrite !== undefined ) { material.stencilWrite = json.stencilWrite; }
- if ( json.stencilWriteMask !== undefined ) { material.stencilWriteMask = json.stencilWriteMask; }
- if ( json.stencilFunc !== undefined ) { material.stencilFunc = json.stencilFunc; }
- if ( json.stencilRef !== undefined ) { material.stencilRef = json.stencilRef; }
- if ( json.stencilFuncMask !== undefined ) { material.stencilFuncMask = json.stencilFuncMask; }
- if ( json.stencilFail !== undefined ) { material.stencilFail = json.stencilFail; }
- if ( json.stencilZFail !== undefined ) { material.stencilZFail = json.stencilZFail; }
- if ( json.stencilZPass !== undefined ) { material.stencilZPass = json.stencilZPass; }
-
- if ( json.wireframe !== undefined ) { material.wireframe = json.wireframe; }
- if ( json.wireframeLinewidth !== undefined ) { material.wireframeLinewidth = json.wireframeLinewidth; }
- if ( json.wireframeLinecap !== undefined ) { material.wireframeLinecap = json.wireframeLinecap; }
- if ( json.wireframeLinejoin !== undefined ) { material.wireframeLinejoin = json.wireframeLinejoin; }
-
- if ( json.rotation !== undefined ) { material.rotation = json.rotation; }
-
- if ( json.linewidth !== 1 ) { material.linewidth = json.linewidth; }
- if ( json.dashSize !== undefined ) { material.dashSize = json.dashSize; }
- if ( json.gapSize !== undefined ) { material.gapSize = json.gapSize; }
- if ( json.scale !== undefined ) { material.scale = json.scale; }
-
- if ( json.polygonOffset !== undefined ) { material.polygonOffset = json.polygonOffset; }
- if ( json.polygonOffsetFactor !== undefined ) { material.polygonOffsetFactor = json.polygonOffsetFactor; }
- if ( json.polygonOffsetUnits !== undefined ) { material.polygonOffsetUnits = json.polygonOffsetUnits; }
-
- if ( json.skinning !== undefined ) { material.skinning = json.skinning; }
- if ( json.morphTargets !== undefined ) { material.morphTargets = json.morphTargets; }
- if ( json.morphNormals !== undefined ) { material.morphNormals = json.morphNormals; }
- if ( json.dithering !== undefined ) { material.dithering = json.dithering; }
-
- if ( json.vertexTangents !== undefined ) { material.vertexTangents = json.vertexTangents; }
-
- if ( json.visible !== undefined ) { material.visible = json.visible; }
-
- if ( json.toneMapped !== undefined ) { material.toneMapped = json.toneMapped; }
-
- if ( json.userData !== undefined ) { material.userData = json.userData; }
-
- if ( json.vertexColors !== undefined ) {
-
- if ( typeof json.vertexColors === 'number' ) {
-
- material.vertexColors = ( json.vertexColors > 0 ) ? true : false;
-
- } else {
-
- material.vertexColors = json.vertexColors;
-
- }
-
- }
-
- // Shader Material
-
- if ( json.uniforms !== undefined ) {
-
- for ( var name in json.uniforms ) {
-
- var uniform = json.uniforms[ name ];
-
- material.uniforms[ name ] = {};
-
- switch ( uniform.type ) {
-
- case 't':
- material.uniforms[ name ].value = getTexture( uniform.value );
- break;
-
- case 'c':
- material.uniforms[ name ].value = new Color().setHex( uniform.value );
- break;
-
- case 'v2':
- material.uniforms[ name ].value = new Vector2().fromArray( uniform.value );
- break;
-
- case 'v3':
- material.uniforms[ name ].value = new Vector3().fromArray( uniform.value );
- break;
-
- case 'v4':
- material.uniforms[ name ].value = new Vector4().fromArray( uniform.value );
- break;
-
- case 'm3':
- material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );
-
- case 'm4':
- material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );
- break;
-
- default:
- material.uniforms[ name ].value = uniform.value;
-
- }
-
- }
-
- }
-
- if ( json.defines !== undefined ) { material.defines = json.defines; }
- if ( json.vertexShader !== undefined ) { material.vertexShader = json.vertexShader; }
- if ( json.fragmentShader !== undefined ) { material.fragmentShader = json.fragmentShader; }
-
- if ( json.extensions !== undefined ) {
-
- for ( var key in json.extensions ) {
-
- material.extensions[ key ] = json.extensions[ key ];
-
- }
-
- }
-
- // Deprecated
-
- if ( json.shading !== undefined ) { material.flatShading = json.shading === 1; } // THREE.FlatShading
-
- // for PointsMaterial
-
- if ( json.size !== undefined ) { material.size = json.size; }
- if ( json.sizeAttenuation !== undefined ) { material.sizeAttenuation = json.sizeAttenuation; }
-
- // maps
-
- if ( json.map !== undefined ) { material.map = getTexture( json.map ); }
- if ( json.matcap !== undefined ) { material.matcap = getTexture( json.matcap ); }
-
- if ( json.alphaMap !== undefined ) { material.alphaMap = getTexture( json.alphaMap ); }
-
- if ( json.bumpMap !== undefined ) { material.bumpMap = getTexture( json.bumpMap ); }
- if ( json.bumpScale !== undefined ) { material.bumpScale = json.bumpScale; }
-
- if ( json.normalMap !== undefined ) { material.normalMap = getTexture( json.normalMap ); }
- if ( json.normalMapType !== undefined ) { material.normalMapType = json.normalMapType; }
- if ( json.normalScale !== undefined ) {
-
- var normalScale = json.normalScale;
-
- if ( Array.isArray( normalScale ) === false ) {
-
- // Blender exporter used to export a scalar. See #7459
-
- normalScale = [ normalScale, normalScale ];
-
- }
-
- material.normalScale = new Vector2().fromArray( normalScale );
-
- }
-
- if ( json.displacementMap !== undefined ) { material.displacementMap = getTexture( json.displacementMap ); }
- if ( json.displacementScale !== undefined ) { material.displacementScale = json.displacementScale; }
- if ( json.displacementBias !== undefined ) { material.displacementBias = json.displacementBias; }
-
- if ( json.roughnessMap !== undefined ) { material.roughnessMap = getTexture( json.roughnessMap ); }
- if ( json.metalnessMap !== undefined ) { material.metalnessMap = getTexture( json.metalnessMap ); }
-
- if ( json.emissiveMap !== undefined ) { material.emissiveMap = getTexture( json.emissiveMap ); }
- if ( json.emissiveIntensity !== undefined ) { material.emissiveIntensity = json.emissiveIntensity; }
-
- if ( json.specularMap !== undefined ) { material.specularMap = getTexture( json.specularMap ); }
-
- if ( json.envMap !== undefined ) { material.envMap = getTexture( json.envMap ); }
- if ( json.envMapIntensity !== undefined ) { material.envMapIntensity = json.envMapIntensity; }
-
- if ( json.reflectivity !== undefined ) { material.reflectivity = json.reflectivity; }
- if ( json.refractionRatio !== undefined ) { material.refractionRatio = json.refractionRatio; }
-
- if ( json.lightMap !== undefined ) { material.lightMap = getTexture( json.lightMap ); }
- if ( json.lightMapIntensity !== undefined ) { material.lightMapIntensity = json.lightMapIntensity; }
-
- if ( json.aoMap !== undefined ) { material.aoMap = getTexture( json.aoMap ); }
- if ( json.aoMapIntensity !== undefined ) { material.aoMapIntensity = json.aoMapIntensity; }
-
- if ( json.gradientMap !== undefined ) { material.gradientMap = getTexture( json.gradientMap ); }
-
- if ( json.clearcoatMap !== undefined ) { material.clearcoatMap = getTexture( json.clearcoatMap ); }
- if ( json.clearcoatRoughnessMap !== undefined ) { material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap ); }
- if ( json.clearcoatNormalMap !== undefined ) { material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap ); }
- if ( json.clearcoatNormalScale !== undefined ) { material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale ); }
-
- if ( json.transmission !== undefined ) { material.transmission = json.transmission; }
- if ( json.transmissionMap !== undefined ) { material.transmissionMap = getTexture( json.transmissionMap ); }
-
- return material;
-
- },
-
- setTextures: function ( value ) {
-
- this.textures = value;
- return this;
-
- }
-
- } );
-
- var LoaderUtils = {
-
- decodeText: function ( array ) {
-
- if ( typeof TextDecoder !== 'undefined' ) {
-
- return new TextDecoder().decode( array );
-
- }
-
- // Avoid the String.fromCharCode.apply(null, array) shortcut, which
- // throws a "maximum call stack size exceeded" error for large arrays.
-
- var s = '';
-
- for ( var i = 0, il = array.length; i < il; i ++ ) {
-
- // Implicitly assumes little-endian.
- s += String.fromCharCode( array[ i ] );
-
- }
-
- try {
-
- // merges multi-byte utf-8 characters.
-
- return decodeURIComponent( escape( s ) );
-
- } catch ( e ) { // see #16358
-
- return s;
-
- }
-
- },
-
- extractUrlBase: function ( url ) {
-
- var index = url.lastIndexOf( '/' );
-
- if ( index === - 1 ) { return './'; }
-
- return url.substr( 0, index + 1 );
-
- }
-
- };
-
- function InstancedBufferGeometry() {
-
- BufferGeometry.call( this );
-
- this.type = 'InstancedBufferGeometry';
- this.instanceCount = Infinity;
-
- }
-
- InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), {
-
- constructor: InstancedBufferGeometry,
-
- isInstancedBufferGeometry: true,
-
- copy: function ( source ) {
-
- BufferGeometry.prototype.copy.call( this, source );
-
- this.instanceCount = source.instanceCount;
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- toJSON: function () {
-
- var data = BufferGeometry.prototype.toJSON.call( this );
-
- data.instanceCount = this.instanceCount;
-
- data.isInstancedBufferGeometry = true;
-
- return data;
-
- }
-
- } );
-
- function InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) {
-
- if ( typeof ( normalized ) === 'number' ) {
-
- meshPerAttribute = normalized;
-
- normalized = false;
-
- console.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' );
-
- }
-
- BufferAttribute.call( this, array, itemSize, normalized );
-
- this.meshPerAttribute = meshPerAttribute || 1;
-
- }
-
- InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), {
-
- constructor: InstancedBufferAttribute,
-
- isInstancedBufferAttribute: true,
-
- copy: function ( source ) {
-
- BufferAttribute.prototype.copy.call( this, source );
-
- this.meshPerAttribute = source.meshPerAttribute;
-
- return this;
-
- },
-
- toJSON: function () {
-
- var data = BufferAttribute.prototype.toJSON.call( this );
-
- data.meshPerAttribute = this.meshPerAttribute;
-
- data.isInstancedBufferAttribute = true;
-
- return data;
-
- }
-
- } );
-
- function BufferGeometryLoader( manager ) {
-
- Loader.call( this, manager );
-
- }
-
- BufferGeometryLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
-
- constructor: BufferGeometryLoader,
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var loader = new FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.setRequestHeader( scope.requestHeader );
- loader.load( url, function ( text ) {
-
- try {
-
- onLoad( scope.parse( JSON.parse( text ) ) );
-
- } catch ( e ) {
-
- if ( onError ) {
-
- onError( e );
-
- } else {
-
- console.error( e );
-
- }
-
- scope.manager.itemError( url );
-
- }
-
- }, onProgress, onError );
-
- },
-
- parse: function ( json ) {
-
- var interleavedBufferMap = {};
- var arrayBufferMap = {};
-
- function getInterleavedBuffer( json, uuid ) {
-
- if ( interleavedBufferMap[ uuid ] !== undefined ) { return interleavedBufferMap[ uuid ]; }
-
- var interleavedBuffers = json.interleavedBuffers;
- var interleavedBuffer = interleavedBuffers[ uuid ];
-
- var buffer = getArrayBuffer( json, interleavedBuffer.buffer );
-
- var array = new TYPED_ARRAYS[ interleavedBuffer.type ]( buffer );
- var ib = new InterleavedBuffer( array, interleavedBuffer.stride );
- ib.uuid = interleavedBuffer.uuid;
-
- interleavedBufferMap[ uuid ] = ib;
-
- return ib;
-
- }
-
- function getArrayBuffer( json, uuid ) {
-
- if ( arrayBufferMap[ uuid ] !== undefined ) { return arrayBufferMap[ uuid ]; }
-
- var arrayBuffers = json.arrayBuffers;
- var arrayBuffer = arrayBuffers[ uuid ];
-
- var ab = new Uint32Array( arrayBuffer ).buffer;
-
- arrayBufferMap[ uuid ] = ab;
-
- return ab;
-
- }
-
- var geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();
-
- var index = json.data.index;
-
- if ( index !== undefined ) {
-
- var typedArray = new TYPED_ARRAYS[ index.type ]( index.array );
- geometry.setIndex( new BufferAttribute( typedArray, 1 ) );
-
- }
-
- var attributes = json.data.attributes;
-
- for ( var key in attributes ) {
-
- var attribute = attributes[ key ];
- var bufferAttribute = (void 0);
-
- if ( attribute.isInterleavedBufferAttribute ) {
-
- var interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );
- bufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );
-
- } else {
-
- var typedArray$1 = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
- var bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;
- bufferAttribute = new bufferAttributeConstr( typedArray$1, attribute.itemSize, attribute.normalized );
-
- }
-
- if ( attribute.name !== undefined ) { bufferAttribute.name = attribute.name; }
- geometry.setAttribute( key, bufferAttribute );
-
- }
-
- var morphAttributes = json.data.morphAttributes;
-
- if ( morphAttributes ) {
-
- for ( var key$1 in morphAttributes ) {
-
- var attributeArray = morphAttributes[ key$1 ];
-
- var array = [];
-
- for ( var i = 0, il = attributeArray.length; i < il; i ++ ) {
-
- var attribute$1 = attributeArray[ i ];
- var bufferAttribute$1 = (void 0);
-
- if ( attribute$1.isInterleavedBufferAttribute ) {
-
- var interleavedBuffer$1 = getInterleavedBuffer( json.data, attribute$1.data );
- bufferAttribute$1 = new InterleavedBufferAttribute( interleavedBuffer$1, attribute$1.itemSize, attribute$1.offset, attribute$1.normalized );
-
- } else {
-
- var typedArray$2 = new TYPED_ARRAYS[ attribute$1.type ]( attribute$1.array );
- bufferAttribute$1 = new BufferAttribute( typedArray$2, attribute$1.itemSize, attribute$1.normalized );
-
- }
-
- if ( attribute$1.name !== undefined ) { bufferAttribute$1.name = attribute$1.name; }
- array.push( bufferAttribute$1 );
-
- }
-
- geometry.morphAttributes[ key$1 ] = array;
-
- }
-
- }
-
- var morphTargetsRelative = json.data.morphTargetsRelative;
-
- if ( morphTargetsRelative ) {
-
- geometry.morphTargetsRelative = true;
-
- }
-
- var groups = json.data.groups || json.data.drawcalls || json.data.offsets;
-
- if ( groups !== undefined ) {
-
- for ( var i$1 = 0, n = groups.length; i$1 !== n; ++ i$1 ) {
-
- var group = groups[ i$1 ];
-
- geometry.addGroup( group.start, group.count, group.materialIndex );
-
- }
-
- }
-
- var boundingSphere = json.data.boundingSphere;
-
- if ( boundingSphere !== undefined ) {
-
- var center = new Vector3();
-
- if ( boundingSphere.center !== undefined ) {
-
- center.fromArray( boundingSphere.center );
-
- }
-
- geometry.boundingSphere = new Sphere( center, boundingSphere.radius );
-
- }
-
- if ( json.name ) { geometry.name = json.name; }
- if ( json.userData ) { geometry.userData = json.userData; }
-
- return geometry;
-
- }
-
- } );
-
- var TYPED_ARRAYS = {
- Int8Array: Int8Array,
- Uint8Array: Uint8Array,
- // Workaround for IE11 pre KB2929437. See #11440
- Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,
- Int16Array: Int16Array,
- Uint16Array: Uint16Array,
- Int32Array: Int32Array,
- Uint32Array: Uint32Array,
- Float32Array: Float32Array,
- Float64Array: Float64Array
- };
-
- function ObjectLoader( manager ) {
-
- Loader.call( this, manager );
-
- }
-
- ObjectLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
-
- constructor: ObjectLoader,
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
- this.resourcePath = this.resourcePath || path;
-
- var loader = new FileLoader( scope.manager );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.load( url, function ( text ) {
-
- var json = null;
-
- try {
-
- json = JSON.parse( text );
-
- } catch ( error ) {
-
- if ( onError !== undefined ) { onError( error ); }
-
- console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
-
- return;
-
- }
-
- var metadata = json.metadata;
-
- if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
-
- console.error( 'THREE.ObjectLoader: Can\'t load ' + url );
- return;
-
- }
-
- scope.parse( json, onLoad );
-
- }, onProgress, onError );
-
- },
-
- parse: function ( json, onLoad ) {
-
- var shapes = this.parseShape( json.shapes );
- var geometries = this.parseGeometries( json.geometries, shapes );
-
- var images = this.parseImages( json.images, function () {
-
- if ( onLoad !== undefined ) { onLoad( object ); }
-
- } );
-
- var textures = this.parseTextures( json.textures, images );
- var materials = this.parseMaterials( json.materials, textures );
-
- var object = this.parseObject( json.object, geometries, materials );
-
- if ( json.animations ) {
-
- object.animations = this.parseAnimations( json.animations );
-
- }
-
- if ( json.images === undefined || json.images.length === 0 ) {
-
- if ( onLoad !== undefined ) { onLoad( object ); }
-
- }
-
- return object;
-
- },
-
- parseShape: function ( json ) {
-
- var shapes = {};
-
- if ( json !== undefined ) {
-
- for ( var i = 0, l = json.length; i < l; i ++ ) {
-
- var shape = new Shape().fromJSON( json[ i ] );
-
- shapes[ shape.uuid ] = shape;
-
- }
-
- }
-
- return shapes;
-
- },
-
- parseGeometries: function ( json, shapes ) {
-
- var geometries = {};
- var geometryShapes;
-
- if ( json !== undefined ) {
-
- var bufferGeometryLoader = new BufferGeometryLoader();
-
- for ( var i = 0, l = json.length; i < l; i ++ ) {
-
- var geometry = (void 0);
- var data = json[ i ];
-
- switch ( data.type ) {
-
- case 'PlaneGeometry':
- case 'PlaneBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.width,
- data.height,
- data.widthSegments,
- data.heightSegments
- );
-
- break;
-
- case 'BoxGeometry':
- case 'BoxBufferGeometry':
- case 'CubeGeometry': // backwards compatible
-
- geometry = new Geometries[ data.type ](
- data.width,
- data.height,
- data.depth,
- data.widthSegments,
- data.heightSegments,
- data.depthSegments
- );
-
- break;
-
- case 'CircleGeometry':
- case 'CircleBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.radius,
- data.segments,
- data.thetaStart,
- data.thetaLength
- );
-
- break;
-
- case 'CylinderGeometry':
- case 'CylinderBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.radiusTop,
- data.radiusBottom,
- data.height,
- data.radialSegments,
- data.heightSegments,
- data.openEnded,
- data.thetaStart,
- data.thetaLength
- );
-
- break;
-
- case 'ConeGeometry':
- case 'ConeBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.radius,
- data.height,
- data.radialSegments,
- data.heightSegments,
- data.openEnded,
- data.thetaStart,
- data.thetaLength
- );
-
- break;
-
- case 'SphereGeometry':
- case 'SphereBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.radius,
- data.widthSegments,
- data.heightSegments,
- data.phiStart,
- data.phiLength,
- data.thetaStart,
- data.thetaLength
- );
-
- break;
-
- case 'DodecahedronGeometry':
- case 'DodecahedronBufferGeometry':
- case 'IcosahedronGeometry':
- case 'IcosahedronBufferGeometry':
- case 'OctahedronGeometry':
- case 'OctahedronBufferGeometry':
- case 'TetrahedronGeometry':
- case 'TetrahedronBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.radius,
- data.detail
- );
-
- break;
-
- case 'RingGeometry':
- case 'RingBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.innerRadius,
- data.outerRadius,
- data.thetaSegments,
- data.phiSegments,
- data.thetaStart,
- data.thetaLength
- );
-
- break;
-
- case 'TorusGeometry':
- case 'TorusBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.radius,
- data.tube,
- data.radialSegments,
- data.tubularSegments,
- data.arc
- );
-
- break;
-
- case 'TorusKnotGeometry':
- case 'TorusKnotBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.radius,
- data.tube,
- data.tubularSegments,
- data.radialSegments,
- data.p,
- data.q
- );
-
- break;
-
- case 'TubeGeometry':
- case 'TubeBufferGeometry':
-
- // This only works for built-in curves (e.g. CatmullRomCurve3).
- // User defined curves or instances of CurvePath will not be deserialized.
- geometry = new Geometries[ data.type ](
- new Curves[ data.path.type ]().fromJSON( data.path ),
- data.tubularSegments,
- data.radius,
- data.radialSegments,
- data.closed
- );
-
- break;
-
- case 'LatheGeometry':
- case 'LatheBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.points,
- data.segments,
- data.phiStart,
- data.phiLength
- );
-
- break;
-
- case 'PolyhedronGeometry':
- case 'PolyhedronBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.vertices,
- data.indices,
- data.radius,
- data.details
- );
-
- break;
-
- case 'ShapeGeometry':
- case 'ShapeBufferGeometry':
-
- geometryShapes = [];
-
- for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
-
- var shape = shapes[ data.shapes[ j ] ];
-
- geometryShapes.push( shape );
-
- }
-
- geometry = new Geometries[ data.type ](
- geometryShapes,
- data.curveSegments
- );
-
- break;
-
-
- case 'ExtrudeGeometry':
- case 'ExtrudeBufferGeometry':
-
- geometryShapes = [];
-
- for ( var j$1 = 0, jl$1 = data.shapes.length; j$1 < jl$1; j$1 ++ ) {
-
- var shape$1 = shapes[ data.shapes[ j$1 ] ];
-
- geometryShapes.push( shape$1 );
-
- }
-
- var extrudePath = data.options.extrudePath;
-
- if ( extrudePath !== undefined ) {
-
- data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
-
- }
-
- geometry = new Geometries[ data.type ](
- geometryShapes,
- data.options
- );
-
- break;
-
- case 'BufferGeometry':
- case 'InstancedBufferGeometry':
-
- geometry = bufferGeometryLoader.parse( data );
-
- break;
-
- case 'Geometry':
-
- console.error( 'THREE.ObjectLoader: Loading "Geometry" is not supported anymore.' );
-
- break;
-
- default:
-
- console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' );
-
- continue;
-
- }
-
- geometry.uuid = data.uuid;
-
- if ( data.name !== undefined ) { geometry.name = data.name; }
- if ( geometry.isBufferGeometry === true && data.userData !== undefined ) { geometry.userData = data.userData; }
-
- geometries[ data.uuid ] = geometry;
-
- }
-
- }
-
- return geometries;
-
- },
-
- parseMaterials: function ( json, textures ) {
-
- var cache = {}; // MultiMaterial
- var materials = {};
-
- if ( json !== undefined ) {
-
- var loader = new MaterialLoader();
- loader.setTextures( textures );
-
- for ( var i = 0, l = json.length; i < l; i ++ ) {
-
- var data = json[ i ];
-
- if ( data.type === 'MultiMaterial' ) {
-
- // Deprecated
-
- var array = [];
-
- for ( var j = 0; j < data.materials.length; j ++ ) {
-
- var material = data.materials[ j ];
-
- if ( cache[ material.uuid ] === undefined ) {
-
- cache[ material.uuid ] = loader.parse( material );
-
- }
-
- array.push( cache[ material.uuid ] );
-
- }
-
- materials[ data.uuid ] = array;
-
- } else {
-
- if ( cache[ data.uuid ] === undefined ) {
-
- cache[ data.uuid ] = loader.parse( data );
-
- }
-
- materials[ data.uuid ] = cache[ data.uuid ];
-
- }
-
- }
-
- }
-
- return materials;
-
- },
-
- parseAnimations: function ( json ) {
-
- var animations = [];
-
- for ( var i = 0; i < json.length; i ++ ) {
-
- var data = json[ i ];
-
- var clip = AnimationClip.parse( data );
-
- if ( data.uuid !== undefined ) { clip.uuid = data.uuid; }
-
- animations.push( clip );
-
- }
-
- return animations;
-
- },
-
- parseImages: function ( json, onLoad ) {
-
- var scope = this;
- var images = {};
-
- var loader;
-
- function loadImage( url ) {
-
- scope.manager.itemStart( url );
-
- return loader.load( url, function () {
-
- scope.manager.itemEnd( url );
-
- }, undefined, function () {
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- } );
-
- }
-
- if ( json !== undefined && json.length > 0 ) {
-
- var manager = new LoadingManager( onLoad );
-
- loader = new ImageLoader( manager );
- loader.setCrossOrigin( this.crossOrigin );
-
- for ( var i = 0, il = json.length; i < il; i ++ ) {
-
- var image = json[ i ];
- var url = image.url;
-
- if ( Array.isArray( url ) ) {
-
- // load array of images e.g CubeTexture
-
- images[ image.uuid ] = [];
-
- for ( var j = 0, jl = url.length; j < jl; j ++ ) {
-
- var currentUrl = url[ j ];
-
- var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( currentUrl ) ? currentUrl : scope.resourcePath + currentUrl;
-
- images[ image.uuid ].push( loadImage( path ) );
-
- }
-
- } else {
-
- // load single image
-
- var path$1 = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.resourcePath + image.url;
-
- images[ image.uuid ] = loadImage( path$1 );
-
- }
-
- }
-
- }
-
- return images;
-
- },
-
- parseTextures: function ( json, images ) {
-
- function parseConstant( value, type ) {
-
- if ( typeof value === 'number' ) { return value; }
-
- console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
-
- return type[ value ];
-
- }
-
- var textures = {};
-
- if ( json !== undefined ) {
-
- for ( var i = 0, l = json.length; i < l; i ++ ) {
-
- var data = json[ i ];
-
- if ( data.image === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
-
- }
-
- if ( images[ data.image ] === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
-
- }
-
- var texture = (void 0);
-
- if ( Array.isArray( images[ data.image ] ) ) {
-
- texture = new CubeTexture( images[ data.image ] );
-
- } else {
-
- texture = new Texture( images[ data.image ] );
-
- }
-
- texture.needsUpdate = true;
-
- texture.uuid = data.uuid;
-
- if ( data.name !== undefined ) { texture.name = data.name; }
-
- if ( data.mapping !== undefined ) { texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); }
-
- if ( data.offset !== undefined ) { texture.offset.fromArray( data.offset ); }
- if ( data.repeat !== undefined ) { texture.repeat.fromArray( data.repeat ); }
- if ( data.center !== undefined ) { texture.center.fromArray( data.center ); }
- if ( data.rotation !== undefined ) { texture.rotation = data.rotation; }
-
- if ( data.wrap !== undefined ) {
-
- texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
- texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
-
- }
-
- if ( data.format !== undefined ) { texture.format = data.format; }
- if ( data.type !== undefined ) { texture.type = data.type; }
- if ( data.encoding !== undefined ) { texture.encoding = data.encoding; }
-
- if ( data.minFilter !== undefined ) { texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); }
- if ( data.magFilter !== undefined ) { texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); }
- if ( data.anisotropy !== undefined ) { texture.anisotropy = data.anisotropy; }
-
- if ( data.flipY !== undefined ) { texture.flipY = data.flipY; }
-
- if ( data.premultiplyAlpha !== undefined ) { texture.premultiplyAlpha = data.premultiplyAlpha; }
- if ( data.unpackAlignment !== undefined ) { texture.unpackAlignment = data.unpackAlignment; }
-
- textures[ data.uuid ] = texture;
-
- }
-
- }
-
- return textures;
-
- },
-
- parseObject: function ( data, geometries, materials ) {
-
- var object;
-
- function getGeometry( name ) {
-
- if ( geometries[ name ] === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
-
- }
-
- return geometries[ name ];
-
- }
-
- function getMaterial( name ) {
-
- if ( name === undefined ) { return undefined; }
-
- if ( Array.isArray( name ) ) {
-
- var array = [];
-
- for ( var i = 0, l = name.length; i < l; i ++ ) {
-
- var uuid = name[ i ];
-
- if ( materials[ uuid ] === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
-
- }
-
- array.push( materials[ uuid ] );
-
- }
-
- return array;
-
- }
-
- if ( materials[ name ] === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: Undefined material', name );
-
- }
-
- return materials[ name ];
-
- }
-
- var geometry, material;
-
- switch ( data.type ) {
-
- case 'Scene':
-
- object = new Scene();
-
- if ( data.background !== undefined ) {
-
- if ( Number.isInteger( data.background ) ) {
-
- object.background = new Color( data.background );
-
- }
-
- }
-
- if ( data.fog !== undefined ) {
-
- if ( data.fog.type === 'Fog' ) {
-
- object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
-
- } else if ( data.fog.type === 'FogExp2' ) {
-
- object.fog = new FogExp2( data.fog.color, data.fog.density );
-
- }
-
- }
-
- break;
-
- case 'PerspectiveCamera':
-
- object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
-
- if ( data.focus !== undefined ) { object.focus = data.focus; }
- if ( data.zoom !== undefined ) { object.zoom = data.zoom; }
- if ( data.filmGauge !== undefined ) { object.filmGauge = data.filmGauge; }
- if ( data.filmOffset !== undefined ) { object.filmOffset = data.filmOffset; }
- if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); }
-
- break;
-
- case 'OrthographicCamera':
-
- object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
-
- if ( data.zoom !== undefined ) { object.zoom = data.zoom; }
- if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); }
-
- break;
-
- case 'AmbientLight':
-
- object = new AmbientLight( data.color, data.intensity );
-
- break;
-
- case 'DirectionalLight':
-
- object = new DirectionalLight( data.color, data.intensity );
-
- break;
-
- case 'PointLight':
-
- object = new PointLight( data.color, data.intensity, data.distance, data.decay );
-
- break;
-
- case 'RectAreaLight':
-
- object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
-
- break;
-
- case 'SpotLight':
-
- object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
-
- break;
-
- case 'HemisphereLight':
-
- object = new HemisphereLight( data.color, data.groundColor, data.intensity );
-
- break;
-
- case 'LightProbe':
-
- object = new LightProbe().fromJSON( data );
-
- break;
-
- case 'SkinnedMesh':
-
- console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );
-
- case 'Mesh':
-
- geometry = getGeometry( data.geometry );
- material = getMaterial( data.material );
-
- object = new Mesh( geometry, material );
-
- break;
-
- case 'InstancedMesh':
-
- geometry = getGeometry( data.geometry );
- material = getMaterial( data.material );
- var count = data.count;
- var instanceMatrix = data.instanceMatrix;
-
- object = new InstancedMesh( geometry, material, count );
- object.instanceMatrix = new BufferAttribute( new Float32Array( instanceMatrix.array ), 16 );
-
- break;
-
- case 'LOD':
-
- object = new LOD();
-
- break;
-
- case 'Line':
-
- object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
-
- break;
-
- case 'LineLoop':
-
- object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
-
- break;
-
- case 'LineSegments':
-
- object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
-
- break;
-
- case 'PointCloud':
- case 'Points':
-
- object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
-
- break;
-
- case 'Sprite':
-
- object = new Sprite( getMaterial( data.material ) );
-
- break;
-
- case 'Group':
-
- object = new Group();
-
- break;
-
- default:
-
- object = new Object3D();
-
- }
-
- object.uuid = data.uuid;
-
- if ( data.name !== undefined ) { object.name = data.name; }
-
- if ( data.matrix !== undefined ) {
-
- object.matrix.fromArray( data.matrix );
-
- if ( data.matrixAutoUpdate !== undefined ) { object.matrixAutoUpdate = data.matrixAutoUpdate; }
- if ( object.matrixAutoUpdate ) { object.matrix.decompose( object.position, object.quaternion, object.scale ); }
-
- } else {
-
- if ( data.position !== undefined ) { object.position.fromArray( data.position ); }
- if ( data.rotation !== undefined ) { object.rotation.fromArray( data.rotation ); }
- if ( data.quaternion !== undefined ) { object.quaternion.fromArray( data.quaternion ); }
- if ( data.scale !== undefined ) { object.scale.fromArray( data.scale ); }
-
- }
-
- if ( data.castShadow !== undefined ) { object.castShadow = data.castShadow; }
- if ( data.receiveShadow !== undefined ) { object.receiveShadow = data.receiveShadow; }
-
- if ( data.shadow ) {
-
- if ( data.shadow.bias !== undefined ) { object.shadow.bias = data.shadow.bias; }
- if ( data.shadow.normalBias !== undefined ) { object.shadow.normalBias = data.shadow.normalBias; }
- if ( data.shadow.radius !== undefined ) { object.shadow.radius = data.shadow.radius; }
- if ( data.shadow.mapSize !== undefined ) { object.shadow.mapSize.fromArray( data.shadow.mapSize ); }
- if ( data.shadow.camera !== undefined ) { object.shadow.camera = this.parseObject( data.shadow.camera ); }
-
- }
-
- if ( data.visible !== undefined ) { object.visible = data.visible; }
- if ( data.frustumCulled !== undefined ) { object.frustumCulled = data.frustumCulled; }
- if ( data.renderOrder !== undefined ) { object.renderOrder = data.renderOrder; }
- if ( data.userData !== undefined ) { object.userData = data.userData; }
- if ( data.layers !== undefined ) { object.layers.mask = data.layers; }
-
- if ( data.children !== undefined ) {
-
- var children = data.children;
-
- for ( var i = 0; i < children.length; i ++ ) {
-
- object.add( this.parseObject( children[ i ], geometries, materials ) );
-
- }
-
- }
-
- if ( data.type === 'LOD' ) {
-
- if ( data.autoUpdate !== undefined ) { object.autoUpdate = data.autoUpdate; }
-
- var levels = data.levels;
-
- for ( var l = 0; l < levels.length; l ++ ) {
-
- var level = levels[ l ];
- var child = object.getObjectByProperty( 'uuid', level.object );
-
- if ( child !== undefined ) {
-
- object.addLevel( child, level.distance );
-
- }
-
- }
-
- }
-
- return object;
-
- }
-
- } );
-
- var TEXTURE_MAPPING = {
- UVMapping: UVMapping,
- CubeReflectionMapping: CubeReflectionMapping,
- CubeRefractionMapping: CubeRefractionMapping,
- EquirectangularReflectionMapping: EquirectangularReflectionMapping,
- EquirectangularRefractionMapping: EquirectangularRefractionMapping,
- CubeUVReflectionMapping: CubeUVReflectionMapping,
- CubeUVRefractionMapping: CubeUVRefractionMapping
- };
-
- var TEXTURE_WRAPPING = {
- RepeatWrapping: RepeatWrapping,
- ClampToEdgeWrapping: ClampToEdgeWrapping,
- MirroredRepeatWrapping: MirroredRepeatWrapping
- };
-
- var TEXTURE_FILTER = {
- NearestFilter: NearestFilter,
- NearestMipmapNearestFilter: NearestMipmapNearestFilter,
- NearestMipmapLinearFilter: NearestMipmapLinearFilter,
- LinearFilter: LinearFilter,
- LinearMipmapNearestFilter: LinearMipmapNearestFilter,
- LinearMipmapLinearFilter: LinearMipmapLinearFilter
- };
-
- function ImageBitmapLoader( manager ) {
-
- if ( typeof createImageBitmap === 'undefined' ) {
-
- console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' );
-
- }
-
- if ( typeof fetch === 'undefined' ) {
-
- console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' );
-
- }
-
- Loader.call( this, manager );
-
- this.options = { premultiplyAlpha: 'none' };
-
- }
-
- ImageBitmapLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
-
- constructor: ImageBitmapLoader,
-
- isImageBitmapLoader: true,
-
- setOptions: function setOptions( options ) {
-
- this.options = options;
-
- return this;
-
- },
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- if ( url === undefined ) { url = ''; }
-
- if ( this.path !== undefined ) { url = this.path + url; }
-
- url = this.manager.resolveURL( url );
-
- var scope = this;
-
- var cached = Cache.get( url );
-
- if ( cached !== undefined ) {
-
- scope.manager.itemStart( url );
-
- setTimeout( function () {
-
- if ( onLoad ) { onLoad( cached ); }
-
- scope.manager.itemEnd( url );
-
- }, 0 );
-
- return cached;
-
- }
-
- fetch( url ).then( function ( res ) {
-
- return res.blob();
-
- } ).then( function ( blob ) {
-
- return createImageBitmap( blob, scope.options );
-
- } ).then( function ( imageBitmap ) {
-
- Cache.add( url, imageBitmap );
-
- if ( onLoad ) { onLoad( imageBitmap ); }
-
- scope.manager.itemEnd( url );
-
- } ).catch( function ( e ) {
-
- if ( onError ) { onError( e ); }
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- } );
-
- scope.manager.itemStart( url );
-
- }
-
- } );
-
- function ShapePath() {
-
- this.type = 'ShapePath';
-
- this.color = new Color();
-
- this.subPaths = [];
- this.currentPath = null;
-
- }
-
- Object.assign( ShapePath.prototype, {
-
- moveTo: function ( x, y ) {
-
- this.currentPath = new Path();
- this.subPaths.push( this.currentPath );
- this.currentPath.moveTo( x, y );
-
- return this;
-
- },
-
- lineTo: function ( x, y ) {
-
- this.currentPath.lineTo( x, y );
-
- return this;
-
- },
-
- quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
-
- this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );
-
- return this;
-
- },
-
- bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
-
- this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );
-
- return this;
-
- },
-
- splineThru: function ( pts ) {
-
- this.currentPath.splineThru( pts );
-
- return this;
-
- },
-
- toShapes: function ( isCCW, noHoles ) {
-
- function toShapesNoHoles( inSubpaths ) {
-
- var shapes = [];
-
- for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) {
-
- var tmpPath = inSubpaths[ i ];
-
- var tmpShape = new Shape();
- tmpShape.curves = tmpPath.curves;
-
- shapes.push( tmpShape );
-
- }
-
- return shapes;
-
- }
-
- function isPointInsidePolygon( inPt, inPolygon ) {
-
- var polyLen = inPolygon.length;
-
- // inPt on polygon contour => immediate success or
- // toggling of inside/outside at every single! intersection point of an edge
- // with the horizontal line through inPt, left of inPt
- // not counting lowerY endpoints of edges and whole edges on that line
- var inside = false;
- for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {
-
- var edgeLowPt = inPolygon[ p ];
- var edgeHighPt = inPolygon[ q ];
-
- var edgeDx = edgeHighPt.x - edgeLowPt.x;
- var edgeDy = edgeHighPt.y - edgeLowPt.y;
-
- if ( Math.abs( edgeDy ) > Number.EPSILON ) {
-
- // not parallel
- if ( edgeDy < 0 ) {
-
- edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;
- edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;
-
- }
-
- if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) { continue; }
-
- if ( inPt.y === edgeLowPt.y ) {
-
- if ( inPt.x === edgeLowPt.x ) { return true; } // inPt is on contour ?
- // continue; // no intersection or edgeLowPt => doesn't count !!!
-
- } else {
-
- var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );
- if ( perpEdge === 0 ) { return true; } // inPt is on contour ?
- if ( perpEdge < 0 ) { continue; }
- inside = ! inside; // true intersection left of inPt
-
- }
-
- } else {
-
- // parallel or collinear
- if ( inPt.y !== edgeLowPt.y ) { continue; } // parallel
- // edge lies on the same horizontal line as inPt
- if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||
- ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) { return true; } // inPt: Point on contour !
- // continue;
-
- }
-
- }
-
- return inside;
-
- }
-
- var isClockWise = ShapeUtils.isClockWise;
-
- var subPaths = this.subPaths;
- if ( subPaths.length === 0 ) { return []; }
-
- if ( noHoles === true ) { return toShapesNoHoles( subPaths ); }
-
-
- var solid, tmpPath, tmpShape, shapes = [];
-
- if ( subPaths.length === 1 ) {
-
- tmpPath = subPaths[ 0 ];
- tmpShape = new Shape();
- tmpShape.curves = tmpPath.curves;
- shapes.push( tmpShape );
- return shapes;
-
- }
-
- var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );
- holesFirst = isCCW ? ! holesFirst : holesFirst;
-
- // console.log("Holes first", holesFirst);
-
- var betterShapeHoles = [];
- var newShapes = [];
- var newShapeHoles = [];
- var mainIdx = 0;
- var tmpPoints;
-
- newShapes[ mainIdx ] = undefined;
- newShapeHoles[ mainIdx ] = [];
-
- for ( var i = 0, l = subPaths.length; i < l; i ++ ) {
-
- tmpPath = subPaths[ i ];
- tmpPoints = tmpPath.getPoints();
- solid = isClockWise( tmpPoints );
- solid = isCCW ? ! solid : solid;
-
- if ( solid ) {
-
- if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) { mainIdx ++; }
-
- newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };
- newShapes[ mainIdx ].s.curves = tmpPath.curves;
-
- if ( holesFirst ) { mainIdx ++; }
- newShapeHoles[ mainIdx ] = [];
-
- //console.log('cw', i);
-
- } else {
-
- newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );
-
- //console.log('ccw', i);
-
- }
-
- }
-
- // only Holes? -> probably all Shapes with wrong orientation
- if ( ! newShapes[ 0 ] ) { return toShapesNoHoles( subPaths ); }
-
-
- if ( newShapes.length > 1 ) {
-
- var ambiguous = false;
- var toChange = [];
-
- for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
-
- betterShapeHoles[ sIdx ] = [];
-
- }
-
- for ( var sIdx$1 = 0, sLen$1 = newShapes.length; sIdx$1 < sLen$1; sIdx$1 ++ ) {
-
- var sho = newShapeHoles[ sIdx$1 ];
-
- for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) {
-
- var ho = sho[ hIdx ];
- var hole_unassigned = true;
-
- for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {
-
- if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {
-
- if ( sIdx$1 !== s2Idx ) { toChange.push( { froms: sIdx$1, tos: s2Idx, hole: hIdx } ); }
- if ( hole_unassigned ) {
-
- hole_unassigned = false;
- betterShapeHoles[ s2Idx ].push( ho );
-
- } else {
-
- ambiguous = true;
-
- }
-
- }
-
- }
-
- if ( hole_unassigned ) {
-
- betterShapeHoles[ sIdx$1 ].push( ho );
-
- }
-
- }
-
- }
- // console.log("ambiguous: ", ambiguous);
-
- if ( toChange.length > 0 ) {
-
- // console.log("to change: ", toChange);
- if ( ! ambiguous ) { newShapeHoles = betterShapeHoles; }
-
- }
-
- }
-
- var tmpHoles;
-
- for ( var i$1 = 0, il = newShapes.length; i$1 < il; i$1 ++ ) {
-
- tmpShape = newShapes[ i$1 ].s;
- shapes.push( tmpShape );
- tmpHoles = newShapeHoles[ i$1 ];
-
- for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) {
-
- tmpShape.holes.push( tmpHoles[ j ].h );
-
- }
-
- }
-
- //console.log("shape", shapes);
-
- return shapes;
-
- }
-
- } );
-
- function Font( data ) {
-
- this.type = 'Font';
-
- this.data = data;
-
- }
-
- Object.assign( Font.prototype, {
-
- isFont: true,
-
- generateShapes: function ( text, size ) {
-
- if ( size === undefined ) { size = 100; }
-
- var shapes = [];
- var paths = createPaths( text, size, this.data );
-
- for ( var p = 0, pl = paths.length; p < pl; p ++ ) {
-
- Array.prototype.push.apply( shapes, paths[ p ].toShapes() );
-
- }
-
- return shapes;
-
- }
-
- } );
-
- function createPaths( text, size, data ) {
-
- var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // workaround for IE11, see #13988
- var scale = size / data.resolution;
- var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
-
- var paths = [];
-
- var offsetX = 0, offsetY = 0;
-
- for ( var i = 0; i < chars.length; i ++ ) {
-
- var char = chars[ i ];
-
- if ( char === '\n' ) {
-
- offsetX = 0;
- offsetY -= line_height;
-
- } else {
-
- var ret = createPath( char, scale, offsetX, offsetY, data );
- offsetX += ret.offsetX;
- paths.push( ret.path );
-
- }
-
- }
-
- return paths;
-
- }
-
- function createPath( char, scale, offsetX, offsetY, data ) {
-
- var glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
-
- if ( ! glyph ) {
-
- console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' );
-
- return;
-
- }
-
- var path = new ShapePath();
-
- var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
-
- if ( glyph.o ) {
-
- var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
-
- for ( var i = 0, l = outline.length; i < l; ) {
-
- var action = outline[ i ++ ];
-
- switch ( action ) {
-
- case 'm': // moveTo
-
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
-
- path.moveTo( x, y );
-
- break;
-
- case 'l': // lineTo
-
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
-
- path.lineTo( x, y );
-
- break;
-
- case 'q': // quadraticCurveTo
-
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
-
- path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
-
- break;
-
- case 'b': // bezierCurveTo
-
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
- cpx2 = outline[ i ++ ] * scale + offsetX;
- cpy2 = outline[ i ++ ] * scale + offsetY;
-
- path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
-
- break;
-
- }
-
- }
-
- }
-
- return { offsetX: glyph.ha * scale, path: path };
-
- }
-
- function FontLoader( manager ) {
-
- Loader.call( this, manager );
-
- }
-
- FontLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
-
- constructor: FontLoader,
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.load( url, function ( text ) {
-
- var json;
-
- try {
-
- json = JSON.parse( text );
-
- } catch ( e ) {
-
- console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' );
- json = JSON.parse( text.substring( 65, text.length - 2 ) );
-
- }
-
- var font = scope.parse( json );
-
- if ( onLoad ) { onLoad( font ); }
-
- }, onProgress, onError );
-
- },
-
- parse: function ( json ) {
-
- return new Font( json );
-
- }
-
- } );
-
- var _context;
-
- var AudioContext = {
-
- getContext: function () {
-
- if ( _context === undefined ) {
-
- _context = new ( window.AudioContext || window.webkitAudioContext )();
-
- }
-
- return _context;
-
- },
-
- setContext: function ( value ) {
-
- _context = value;
-
- }
-
- };
-
- function AudioLoader( manager ) {
-
- Loader.call( this, manager );
-
- }
-
- AudioLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
-
- constructor: AudioLoader,
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var loader = new FileLoader( scope.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.setPath( scope.path );
- loader.setRequestHeader( scope.requestHeader );
- loader.load( url, function ( buffer ) {
-
- try {
-
- // Create a copy of the buffer. The `decodeAudioData` method
- // detaches the buffer when complete, preventing reuse.
- var bufferCopy = buffer.slice( 0 );
-
- var context = AudioContext.getContext();
- context.decodeAudioData( bufferCopy, function ( audioBuffer ) {
-
- onLoad( audioBuffer );
-
- } );
-
- } catch ( e ) {
-
- if ( onError ) {
-
- onError( e );
-
- } else {
-
- console.error( e );
-
- }
-
- scope.manager.itemError( url );
-
- }
-
- }, onProgress, onError );
-
- }
-
- } );
-
- function HemisphereLightProbe( skyColor, groundColor, intensity ) {
-
- LightProbe.call( this, undefined, intensity );
-
- var color1 = new Color().set( skyColor );
- var color2 = new Color().set( groundColor );
-
- var sky = new Vector3( color1.r, color1.g, color1.b );
- var ground = new Vector3( color2.r, color2.g, color2.b );
-
- // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );
- var c0 = Math.sqrt( Math.PI );
- var c1 = c0 * Math.sqrt( 0.75 );
-
- this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 );
- this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 );
-
- }
-
- HemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {
-
- constructor: HemisphereLightProbe,
-
- isHemisphereLightProbe: true,
-
- copy: function ( source ) { // modifying colors not currently supported
-
- LightProbe.prototype.copy.call( this, source );
-
- return this;
-
- },
-
- toJSON: function ( meta ) {
-
- var data = LightProbe.prototype.toJSON.call( this, meta );
-
- // data.sh = this.sh.toArray(); // todo
-
- return data;
-
- }
-
- } );
-
- function AmbientLightProbe( color, intensity ) {
-
- LightProbe.call( this, undefined, intensity );
-
- var color1 = new Color().set( color );
-
- // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI );
- this.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) );
-
- }
-
- AmbientLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {
-
- constructor: AmbientLightProbe,
-
- isAmbientLightProbe: true,
-
- copy: function ( source ) { // modifying color not currently supported
-
- LightProbe.prototype.copy.call( this, source );
-
- return this;
-
- },
-
- toJSON: function ( meta ) {
-
- var data = LightProbe.prototype.toJSON.call( this, meta );
-
- // data.sh = this.sh.toArray(); // todo
-
- return data;
-
- }
-
- } );
-
- var _eyeRight = new Matrix4();
- var _eyeLeft = new Matrix4();
-
- function StereoCamera() {
-
- this.type = 'StereoCamera';
-
- this.aspect = 1;
-
- this.eyeSep = 0.064;
-
- this.cameraL = new PerspectiveCamera();
- this.cameraL.layers.enable( 1 );
- this.cameraL.matrixAutoUpdate = false;
-
- this.cameraR = new PerspectiveCamera();
- this.cameraR.layers.enable( 2 );
- this.cameraR.matrixAutoUpdate = false;
-
- this._cache = {
- focus: null,
- fov: null,
- aspect: null,
- near: null,
- far: null,
- zoom: null,
- eyeSep: null
- };
-
- }
-
- Object.assign( StereoCamera.prototype, {
-
- update: function ( camera ) {
-
- var cache = this._cache;
-
- var needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov ||
- cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near ||
- cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep;
-
- if ( needsUpdate ) {
-
- cache.focus = camera.focus;
- cache.fov = camera.fov;
- cache.aspect = camera.aspect * this.aspect;
- cache.near = camera.near;
- cache.far = camera.far;
- cache.zoom = camera.zoom;
- cache.eyeSep = this.eyeSep;
-
- // Off-axis stereoscopic effect based on
- // http://paulbourke.net/stereographics/stereorender/
-
- var projectionMatrix = camera.projectionMatrix.clone();
- var eyeSepHalf = cache.eyeSep / 2;
- var eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus;
- var ymax = ( cache.near * Math.tan( MathUtils.DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom;
- var xmin, xmax;
-
- // translate xOffset
-
- _eyeLeft.elements[ 12 ] = - eyeSepHalf;
- _eyeRight.elements[ 12 ] = eyeSepHalf;
-
- // for left eye
-
- xmin = - ymax * cache.aspect + eyeSepOnProjection;
- xmax = ymax * cache.aspect + eyeSepOnProjection;
-
- projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
- projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
-
- this.cameraL.projectionMatrix.copy( projectionMatrix );
-
- // for right eye
-
- xmin = - ymax * cache.aspect - eyeSepOnProjection;
- xmax = ymax * cache.aspect - eyeSepOnProjection;
-
- projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
- projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
-
- this.cameraR.projectionMatrix.copy( projectionMatrix );
-
- }
-
- this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft );
- this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight );
-
- }
-
- } );
-
- function Clock( autoStart ) {
-
- this.autoStart = ( autoStart !== undefined ) ? autoStart : true;
-
- this.startTime = 0;
- this.oldTime = 0;
- this.elapsedTime = 0;
-
- this.running = false;
-
- }
-
- Object.assign( Clock.prototype, {
-
- start: function () {
-
- this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732
-
- this.oldTime = this.startTime;
- this.elapsedTime = 0;
- this.running = true;
-
- },
-
- stop: function () {
-
- this.getElapsedTime();
- this.running = false;
- this.autoStart = false;
-
- },
-
- getElapsedTime: function () {
-
- this.getDelta();
- return this.elapsedTime;
-
- },
-
- getDelta: function () {
-
- var diff = 0;
-
- if ( this.autoStart && ! this.running ) {
-
- this.start();
- return 0;
-
- }
-
- if ( this.running ) {
-
- var newTime = ( typeof performance === 'undefined' ? Date : performance ).now();
-
- diff = ( newTime - this.oldTime ) / 1000;
- this.oldTime = newTime;
-
- this.elapsedTime += diff;
-
- }
-
- return diff;
-
- }
-
- } );
-
- var _position$2 = new Vector3();
- var _quaternion$3 = new Quaternion();
- var _scale$1 = new Vector3();
- var _orientation = new Vector3();
-
- function AudioListener() {
-
- Object3D.call( this );
-
- this.type = 'AudioListener';
-
- this.context = AudioContext.getContext();
-
- this.gain = this.context.createGain();
- this.gain.connect( this.context.destination );
-
- this.filter = null;
-
- this.timeDelta = 0;
-
- // private
-
- this._clock = new Clock();
-
- }
-
- AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: AudioListener,
-
- getInput: function () {
-
- return this.gain;
-
- },
-
- removeFilter: function ( ) {
-
- if ( this.filter !== null ) {
-
- this.gain.disconnect( this.filter );
- this.filter.disconnect( this.context.destination );
- this.gain.connect( this.context.destination );
- this.filter = null;
-
- }
-
- return this;
-
- },
-
- getFilter: function () {
-
- return this.filter;
-
- },
-
- setFilter: function ( value ) {
-
- if ( this.filter !== null ) {
-
- this.gain.disconnect( this.filter );
- this.filter.disconnect( this.context.destination );
-
- } else {
-
- this.gain.disconnect( this.context.destination );
-
- }
-
- this.filter = value;
- this.gain.connect( this.filter );
- this.filter.connect( this.context.destination );
-
- return this;
-
- },
-
- getMasterVolume: function () {
-
- return this.gain.gain.value;
-
- },
-
- setMasterVolume: function ( value ) {
-
- this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
-
- return this;
-
- },
-
- updateMatrixWorld: function ( force ) {
-
- Object3D.prototype.updateMatrixWorld.call( this, force );
-
- var listener = this.context.listener;
- var up = this.up;
-
- this.timeDelta = this._clock.getDelta();
-
- this.matrixWorld.decompose( _position$2, _quaternion$3, _scale$1 );
-
- _orientation.set( 0, 0, - 1 ).applyQuaternion( _quaternion$3 );
-
- if ( listener.positionX ) {
-
- // code path for Chrome (see #14393)
-
- var endTime = this.context.currentTime + this.timeDelta;
-
- listener.positionX.linearRampToValueAtTime( _position$2.x, endTime );
- listener.positionY.linearRampToValueAtTime( _position$2.y, endTime );
- listener.positionZ.linearRampToValueAtTime( _position$2.z, endTime );
- listener.forwardX.linearRampToValueAtTime( _orientation.x, endTime );
- listener.forwardY.linearRampToValueAtTime( _orientation.y, endTime );
- listener.forwardZ.linearRampToValueAtTime( _orientation.z, endTime );
- listener.upX.linearRampToValueAtTime( up.x, endTime );
- listener.upY.linearRampToValueAtTime( up.y, endTime );
- listener.upZ.linearRampToValueAtTime( up.z, endTime );
-
- } else {
-
- listener.setPosition( _position$2.x, _position$2.y, _position$2.z );
- listener.setOrientation( _orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z );
-
- }
-
- }
-
- } );
-
- function Audio( listener ) {
-
- Object3D.call( this );
-
- this.type = 'Audio';
-
- this.listener = listener;
- this.context = listener.context;
-
- this.gain = this.context.createGain();
- this.gain.connect( listener.getInput() );
-
- this.autoplay = false;
-
- this.buffer = null;
- this.detune = 0;
- this.loop = false;
- this.loopStart = 0;
- this.loopEnd = 0;
- this.offset = 0;
- this.duration = undefined;
- this.playbackRate = 1;
- this.isPlaying = false;
- this.hasPlaybackControl = true;
- this.sourceType = 'empty';
-
- this._startedAt = 0;
- this._progress = 0;
-
- this.filters = [];
-
- }
-
- Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Audio,
-
- getOutput: function () {
-
- return this.gain;
-
- },
-
- setNodeSource: function ( audioNode ) {
-
- this.hasPlaybackControl = false;
- this.sourceType = 'audioNode';
- this.source = audioNode;
- this.connect();
-
- return this;
-
- },
-
- setMediaElementSource: function ( mediaElement ) {
-
- this.hasPlaybackControl = false;
- this.sourceType = 'mediaNode';
- this.source = this.context.createMediaElementSource( mediaElement );
- this.connect();
-
- return this;
-
- },
-
- setMediaStreamSource: function ( mediaStream ) {
-
- this.hasPlaybackControl = false;
- this.sourceType = 'mediaStreamNode';
- this.source = this.context.createMediaStreamSource( mediaStream );
- this.connect();
-
- return this;
-
- },
-
- setBuffer: function ( audioBuffer ) {
-
- this.buffer = audioBuffer;
- this.sourceType = 'buffer';
-
- if ( this.autoplay ) { this.play(); }
-
- return this;
-
- },
-
- play: function ( delay ) {
-
- if ( delay === undefined ) { delay = 0; }
-
- if ( this.isPlaying === true ) {
-
- console.warn( 'THREE.Audio: Audio is already playing.' );
- return;
-
- }
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
-
- }
-
- this._startedAt = this.context.currentTime + delay;
-
- var source = this.context.createBufferSource();
- source.buffer = this.buffer;
- source.loop = this.loop;
- source.loopStart = this.loopStart;
- source.loopEnd = this.loopEnd;
- source.onended = this.onEnded.bind( this );
- source.start( this._startedAt, this._progress + this.offset, this.duration );
-
- this.isPlaying = true;
-
- this.source = source;
-
- this.setDetune( this.detune );
- this.setPlaybackRate( this.playbackRate );
-
- return this.connect();
-
- },
-
- pause: function () {
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
-
- }
-
- if ( this.isPlaying === true ) {
-
- // update current progress
-
- this._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate;
-
- if ( this.loop === true ) {
-
- // ensure _progress does not exceed duration with looped audios
-
- this._progress = this._progress % ( this.duration || this.buffer.duration );
-
- }
-
- this.source.stop();
- this.source.onended = null;
-
- this.isPlaying = false;
-
- }
-
- return this;
-
- },
-
- stop: function () {
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
-
- }
-
- this._progress = 0;
-
- this.source.stop();
- this.source.onended = null;
- this.isPlaying = false;
-
- return this;
-
- },
-
- connect: function () {
-
- if ( this.filters.length > 0 ) {
-
- this.source.connect( this.filters[ 0 ] );
-
- for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
-
- this.filters[ i - 1 ].connect( this.filters[ i ] );
-
- }
-
- this.filters[ this.filters.length - 1 ].connect( this.getOutput() );
-
- } else {
-
- this.source.connect( this.getOutput() );
-
- }
-
- return this;
-
- },
-
- disconnect: function () {
-
- if ( this.filters.length > 0 ) {
-
- this.source.disconnect( this.filters[ 0 ] );
-
- for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
-
- this.filters[ i - 1 ].disconnect( this.filters[ i ] );
-
- }
-
- this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );
-
- } else {
-
- this.source.disconnect( this.getOutput() );
-
- }
-
- return this;
-
- },
-
- getFilters: function () {
-
- return this.filters;
-
- },
-
- setFilters: function ( value ) {
-
- if ( ! value ) { value = []; }
-
- if ( this.isPlaying === true ) {
-
- this.disconnect();
- this.filters = value;
- this.connect();
-
- } else {
-
- this.filters = value;
-
- }
-
- return this;
-
- },
-
- setDetune: function ( value ) {
-
- this.detune = value;
-
- if ( this.source.detune === undefined ) { return; } // only set detune when available
-
- if ( this.isPlaying === true ) {
-
- this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 );
-
- }
-
- return this;
-
- },
-
- getDetune: function () {
-
- return this.detune;
-
- },
-
- getFilter: function () {
-
- return this.getFilters()[ 0 ];
-
- },
-
- setFilter: function ( filter ) {
-
- return this.setFilters( filter ? [ filter ] : [] );
-
- },
-
- setPlaybackRate: function ( value ) {
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
-
- }
-
- this.playbackRate = value;
-
- if ( this.isPlaying === true ) {
-
- this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 );
-
- }
-
- return this;
-
- },
-
- getPlaybackRate: function () {
-
- return this.playbackRate;
-
- },
-
- onEnded: function () {
-
- this.isPlaying = false;
-
- },
-
- getLoop: function () {
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return false;
-
- }
-
- return this.loop;
-
- },
-
- setLoop: function ( value ) {
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
-
- }
-
- this.loop = value;
-
- if ( this.isPlaying === true ) {
-
- this.source.loop = this.loop;
-
- }
-
- return this;
-
- },
-
- setLoopStart: function ( value ) {
-
- this.loopStart = value;
-
- return this;
-
- },
-
- setLoopEnd: function ( value ) {
-
- this.loopEnd = value;
-
- return this;
-
- },
-
- getVolume: function () {
-
- return this.gain.gain.value;
-
- },
-
- setVolume: function ( value ) {
-
- this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
-
- return this;
-
- }
-
- } );
-
- var _position$3 = new Vector3();
- var _quaternion$4 = new Quaternion();
- var _scale$2 = new Vector3();
- var _orientation$1 = new Vector3();
-
- function PositionalAudio( listener ) {
-
- Audio.call( this, listener );
-
- this.panner = this.context.createPanner();
- this.panner.panningModel = 'HRTF';
- this.panner.connect( this.gain );
-
- }
-
- PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
-
- constructor: PositionalAudio,
-
- getOutput: function () {
-
- return this.panner;
-
- },
-
- getRefDistance: function () {
-
- return this.panner.refDistance;
-
- },
-
- setRefDistance: function ( value ) {
-
- this.panner.refDistance = value;
-
- return this;
-
- },
-
- getRolloffFactor: function () {
-
- return this.panner.rolloffFactor;
-
- },
-
- setRolloffFactor: function ( value ) {
-
- this.panner.rolloffFactor = value;
-
- return this;
-
- },
-
- getDistanceModel: function () {
-
- return this.panner.distanceModel;
-
- },
-
- setDistanceModel: function ( value ) {
-
- this.panner.distanceModel = value;
-
- return this;
-
- },
-
- getMaxDistance: function () {
-
- return this.panner.maxDistance;
-
- },
-
- setMaxDistance: function ( value ) {
-
- this.panner.maxDistance = value;
-
- return this;
-
- },
-
- setDirectionalCone: function ( coneInnerAngle, coneOuterAngle, coneOuterGain ) {
-
- this.panner.coneInnerAngle = coneInnerAngle;
- this.panner.coneOuterAngle = coneOuterAngle;
- this.panner.coneOuterGain = coneOuterGain;
-
- return this;
-
- },
-
- updateMatrixWorld: function ( force ) {
-
- Object3D.prototype.updateMatrixWorld.call( this, force );
-
- if ( this.hasPlaybackControl === true && this.isPlaying === false ) { return; }
-
- this.matrixWorld.decompose( _position$3, _quaternion$4, _scale$2 );
-
- _orientation$1.set( 0, 0, 1 ).applyQuaternion( _quaternion$4 );
-
- var panner = this.panner;
-
- if ( panner.positionX ) {
-
- // code path for Chrome and Firefox (see #14393)
-
- var endTime = this.context.currentTime + this.listener.timeDelta;
-
- panner.positionX.linearRampToValueAtTime( _position$3.x, endTime );
- panner.positionY.linearRampToValueAtTime( _position$3.y, endTime );
- panner.positionZ.linearRampToValueAtTime( _position$3.z, endTime );
- panner.orientationX.linearRampToValueAtTime( _orientation$1.x, endTime );
- panner.orientationY.linearRampToValueAtTime( _orientation$1.y, endTime );
- panner.orientationZ.linearRampToValueAtTime( _orientation$1.z, endTime );
-
- } else {
-
- panner.setPosition( _position$3.x, _position$3.y, _position$3.z );
- panner.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z );
-
- }
-
- }
-
- } );
-
- function AudioAnalyser( audio, fftSize ) {
-
- this.analyser = audio.context.createAnalyser();
- this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048;
-
- this.data = new Uint8Array( this.analyser.frequencyBinCount );
-
- audio.getOutput().connect( this.analyser );
-
- }
-
- Object.assign( AudioAnalyser.prototype, {
-
- getFrequencyData: function () {
-
- this.analyser.getByteFrequencyData( this.data );
-
- return this.data;
-
- },
-
- getAverageFrequency: function () {
-
- var value = 0;
- var data = this.getFrequencyData();
-
- for ( var i = 0; i < data.length; i ++ ) {
-
- value += data[ i ];
-
- }
-
- return value / data.length;
-
- }
-
- } );
-
- function PropertyMixer( binding, typeName, valueSize ) {
-
- this.binding = binding;
- this.valueSize = valueSize;
-
- var mixFunction,
- mixFunctionAdditive,
- setIdentity;
-
- // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ]
- //
- // interpolators can use .buffer as their .result
- // the data then goes to 'incoming'
- //
- // 'accu0' and 'accu1' are used frame-interleaved for
- // the cumulative result and are compared to detect
- // changes
- //
- // 'orig' stores the original state of the property
- //
- // 'add' is used for additive cumulative results
- //
- // 'work' is optional and is only present for quaternion types. It is used
- // to store intermediate quaternion multiplication results
-
- switch ( typeName ) {
-
- case 'quaternion':
- mixFunction = this._slerp;
- mixFunctionAdditive = this._slerpAdditive;
- setIdentity = this._setAdditiveIdentityQuaternion;
-
- this.buffer = new Float64Array( valueSize * 6 );
- this._workIndex = 5;
- break;
-
- case 'string':
- case 'bool':
- mixFunction = this._select;
-
- // Use the regular mix function and for additive on these types,
- // additive is not relevant for non-numeric types
- mixFunctionAdditive = this._select;
-
- setIdentity = this._setAdditiveIdentityOther;
-
- this.buffer = new Array( valueSize * 5 );
- break;
-
- default:
- mixFunction = this._lerp;
- mixFunctionAdditive = this._lerpAdditive;
- setIdentity = this._setAdditiveIdentityNumeric;
-
- this.buffer = new Float64Array( valueSize * 5 );
-
- }
-
- this._mixBufferRegion = mixFunction;
- this._mixBufferRegionAdditive = mixFunctionAdditive;
- this._setIdentity = setIdentity;
- this._origIndex = 3;
- this._addIndex = 4;
-
- this.cumulativeWeight = 0;
- this.cumulativeWeightAdditive = 0;
-
- this.useCount = 0;
- this.referenceCount = 0;
-
- }
-
- Object.assign( PropertyMixer.prototype, {
-
- // accumulate data in the 'incoming' region into 'accu<i>'
- accumulate: function ( accuIndex, weight ) {
-
- // note: happily accumulating nothing when weight = 0, the caller knows
- // the weight and shouldn't have made the call in the first place
-
- var buffer = this.buffer,
- stride = this.valueSize,
- offset = accuIndex * stride + stride;
-
- var currentWeight = this.cumulativeWeight;
-
- if ( currentWeight === 0 ) {
-
- // accuN := incoming * weight
-
- for ( var i = 0; i !== stride; ++ i ) {
-
- buffer[ offset + i ] = buffer[ i ];
-
- }
-
- currentWeight = weight;
-
- } else {
-
- // accuN := accuN + incoming * weight
-
- currentWeight += weight;
- var mix = weight / currentWeight;
- this._mixBufferRegion( buffer, offset, 0, mix, stride );
-
- }
-
- this.cumulativeWeight = currentWeight;
-
- },
-
- // accumulate data in the 'incoming' region into 'add'
- accumulateAdditive: function ( weight ) {
-
- var buffer = this.buffer,
- stride = this.valueSize,
- offset = stride * this._addIndex;
-
- if ( this.cumulativeWeightAdditive === 0 ) {
-
- // add = identity
-
- this._setIdentity();
-
- }
-
- // add := add + incoming * weight
-
- this._mixBufferRegionAdditive( buffer, offset, 0, weight, stride );
- this.cumulativeWeightAdditive += weight;
-
- },
-
- // apply the state of 'accu<i>' to the binding when accus differ
- apply: function ( accuIndex ) {
-
- var stride = this.valueSize,
- buffer = this.buffer,
- offset = accuIndex * stride + stride,
-
- weight = this.cumulativeWeight,
- weightAdditive = this.cumulativeWeightAdditive,
-
- binding = this.binding;
-
- this.cumulativeWeight = 0;
- this.cumulativeWeightAdditive = 0;
-
- if ( weight < 1 ) {
-
- // accuN := accuN + original * ( 1 - cumulativeWeight )
-
- var originalValueOffset = stride * this._origIndex;
-
- this._mixBufferRegion(
- buffer, offset, originalValueOffset, 1 - weight, stride );
-
- }
-
- if ( weightAdditive > 0 ) {
-
- // accuN := accuN + additive accuN
-
- this._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride );
-
- }
-
- for ( var i = stride, e = stride + stride; i !== e; ++ i ) {
-
- if ( buffer[ i ] !== buffer[ i + stride ] ) {
-
- // value has changed -> update scene graph
-
- binding.setValue( buffer, offset );
- break;
-
- }
-
- }
-
- },
-
- // remember the state of the bound property and copy it to both accus
- saveOriginalState: function () {
-
- var binding = this.binding;
-
- var buffer = this.buffer,
- stride = this.valueSize,
-
- originalValueOffset = stride * this._origIndex;
-
- binding.getValue( buffer, originalValueOffset );
-
- // accu[0..1] := orig -- initially detect changes against the original
- for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) {
-
- buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];
-
- }
-
- // Add to identity for additive
- this._setIdentity();
-
- this.cumulativeWeight = 0;
- this.cumulativeWeightAdditive = 0;
-
- },
-
- // apply the state previously taken via 'saveOriginalState' to the binding
- restoreOriginalState: function () {
-
- var originalValueOffset = this.valueSize * 3;
- this.binding.setValue( this.buffer, originalValueOffset );
-
- },
-
- _setAdditiveIdentityNumeric: function () {
-
- var startIndex = this._addIndex * this.valueSize;
- var endIndex = startIndex + this.valueSize;
-
- for ( var i = startIndex; i < endIndex; i ++ ) {
-
- this.buffer[ i ] = 0;
-
- }
-
- },
-
- _setAdditiveIdentityQuaternion: function () {
-
- this._setAdditiveIdentityNumeric();
- this.buffer[ this._addIndex * 4 + 3 ] = 1;
-
- },
-
- _setAdditiveIdentityOther: function () {
-
- var startIndex = this._origIndex * this.valueSize;
- var targetIndex = this._addIndex * this.valueSize;
-
- for ( var i = 0; i < this.valueSize; i ++ ) {
-
- this.buffer[ targetIndex + i ] = this.buffer[ startIndex + i ];
-
- }
-
- },
-
-
- // mix functions
-
- _select: function ( buffer, dstOffset, srcOffset, t, stride ) {
-
- if ( t >= 0.5 ) {
-
- for ( var i = 0; i !== stride; ++ i ) {
-
- buffer[ dstOffset + i ] = buffer[ srcOffset + i ];
-
- }
-
- }
-
- },
-
- _slerp: function ( buffer, dstOffset, srcOffset, t ) {
-
- Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );
-
- },
-
- _slerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) {
-
- var workOffset = this._workIndex * stride;
-
- // Store result in intermediate buffer offset
- Quaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset );
-
- // Slerp to the intermediate result
- Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t );
-
- },
-
- _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) {
-
- var s = 1 - t;
-
- for ( var i = 0; i !== stride; ++ i ) {
-
- var j = dstOffset + i;
-
- buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;
-
- }
-
- },
-
- _lerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) {
-
- for ( var i = 0; i !== stride; ++ i ) {
-
- var j = dstOffset + i;
-
- buffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t;
-
- }
-
- }
-
- } );
-
- // Characters [].:/ are reserved for track binding syntax.
- var _RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
- var _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' );
-
- // Attempts to allow node names from any language. ES5's `\w` regexp matches
- // only latin characters, and the unicode \p{L} is not yet supported. So
- // instead, we exclude reserved characters and match everything else.
- var _wordChar = '[^' + _RESERVED_CHARS_RE + ']';
- var _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']';
-
- // Parent directories, delimited by '/' or ':'. Currently unused, but must
- // be matched to parse the rest of the track name.
- var _directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar );
-
- // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
- var _nodeRe = /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot );
-
- // Object on target node, and accessor. May not contain reserved
- // characters. Accessor may contain any character except closing bracket.
- var _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar );
-
- // Property and accessor. May not contain reserved characters. Accessor may
- // contain any non-bracket characters.
- var _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar );
-
- var _trackRe = new RegExp( ''
- + '^'
- + _directoryRe
- + _nodeRe
- + _objectRe
- + _propertyRe
- + '$'
- );
-
- var _supportedObjectNames = [ 'material', 'materials', 'bones' ];
-
- function Composite( targetGroup, path, optionalParsedPath ) {
-
- var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );
-
- this._targetGroup = targetGroup;
- this._bindings = targetGroup.subscribe_( path, parsedPath );
-
- }
-
- Object.assign( Composite.prototype, {
-
- getValue: function ( array, offset ) {
-
- this.bind(); // bind all binding
-
- var firstValidIndex = this._targetGroup.nCachedObjects_,
- binding = this._bindings[ firstValidIndex ];
-
- // and only call .getValue on the first
- if ( binding !== undefined ) { binding.getValue( array, offset ); }
-
- },
-
- setValue: function ( array, offset ) {
-
- var bindings = this._bindings;
-
- for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
-
- bindings[ i ].setValue( array, offset );
-
- }
-
- },
-
- bind: function () {
-
- var bindings = this._bindings;
-
- for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
-
- bindings[ i ].bind();
-
- }
-
- },
-
- unbind: function () {
-
- var bindings = this._bindings;
-
- for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
-
- bindings[ i ].unbind();
-
- }
-
- }
-
- } );
-
-
- function PropertyBinding( rootNode, path, parsedPath ) {
-
- this.path = path;
- this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );
-
- this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode;
-
- this.rootNode = rootNode;
-
- }
-
- Object.assign( PropertyBinding, {
-
- Composite: Composite,
-
- create: function ( root, path, parsedPath ) {
-
- if ( ! ( root && root.isAnimationObjectGroup ) ) {
-
- return new PropertyBinding( root, path, parsedPath );
-
- } else {
-
- return new PropertyBinding.Composite( root, path, parsedPath );
-
- }
-
- },
-
- /**
- * Replaces spaces with underscores and removes unsupported characters from
- * node names, to ensure compatibility with parseTrackName().
- *
- * @param {string} name Node name to be sanitized.
- * @return {string}
- */
- sanitizeNodeName: function ( name ) {
-
- return name.replace( /\s/g, '_' ).replace( _reservedRe, '' );
-
- },
-
- parseTrackName: function ( trackName ) {
-
- var matches = _trackRe.exec( trackName );
-
- if ( ! matches ) {
-
- throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );
-
- }
-
- var results = {
- // directoryName: matches[ 1 ], // (tschw) currently unused
- nodeName: matches[ 2 ],
- objectName: matches[ 3 ],
- objectIndex: matches[ 4 ],
- propertyName: matches[ 5 ], // required
- propertyIndex: matches[ 6 ]
- };
-
- var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
-
- if ( lastDot !== undefined && lastDot !== - 1 ) {
-
- var objectName = results.nodeName.substring( lastDot + 1 );
-
- // Object names must be checked against an allowlist. Otherwise, there
- // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
- // 'bar' could be the objectName, or part of a nodeName (which can
- // include '.' characters).
- if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {
-
- results.nodeName = results.nodeName.substring( 0, lastDot );
- results.objectName = objectName;
-
- }
-
- }
-
- if ( results.propertyName === null || results.propertyName.length === 0 ) {
-
- throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );
-
- }
-
- return results;
-
- },
-
- findNode: function ( root, nodeName ) {
-
- if ( ! nodeName || nodeName === "" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
-
- return root;
-
- }
-
- // search into skeleton bones.
- if ( root.skeleton ) {
-
- var bone = root.skeleton.getBoneByName( nodeName );
-
- if ( bone !== undefined ) {
-
- return bone;
-
- }
-
- }
-
- // search into node subtree.
- if ( root.children ) {
-
- var searchNodeSubtree = function ( children ) {
-
- for ( var i = 0; i < children.length; i ++ ) {
-
- var childNode = children[ i ];
-
- if ( childNode.name === nodeName || childNode.uuid === nodeName ) {
-
- return childNode;
-
- }
-
- var result = searchNodeSubtree( childNode.children );
-
- if ( result ) { return result; }
-
- }
-
- return null;
-
- };
-
- var subTreeNode = searchNodeSubtree( root.children );
-
- if ( subTreeNode ) {
-
- return subTreeNode;
-
- }
-
- }
-
- return null;
-
- }
-
- } );
-
- Object.assign( PropertyBinding.prototype, { // prototype, continued
-
- // these are used to "bind" a nonexistent property
- _getValue_unavailable: function () {},
- _setValue_unavailable: function () {},
-
- BindingType: {
- Direct: 0,
- EntireArray: 1,
- ArrayElement: 2,
- HasFromToArray: 3
- },
-
- Versioning: {
- None: 0,
- NeedsUpdate: 1,
- MatrixWorldNeedsUpdate: 2
- },
-
- GetterByBindingType: [
-
- function getValue_direct( buffer, offset ) {
-
- buffer[ offset ] = this.node[ this.propertyName ];
-
- },
-
- function getValue_array( buffer, offset ) {
-
- var source = this.resolvedProperty;
-
- for ( var i = 0, n = source.length; i !== n; ++ i ) {
-
- buffer[ offset ++ ] = source[ i ];
-
- }
-
- },
-
- function getValue_arrayElement( buffer, offset ) {
-
- buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];
-
- },
-
- function getValue_toArray( buffer, offset ) {
-
- this.resolvedProperty.toArray( buffer, offset );
-
- }
-
- ],
-
- SetterByBindingTypeAndVersioning: [
-
- [
- // Direct
-
- function setValue_direct( buffer, offset ) {
-
- this.targetObject[ this.propertyName ] = buffer[ offset ];
-
- },
-
- function setValue_direct_setNeedsUpdate( buffer, offset ) {
-
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- this.targetObject.needsUpdate = true;
-
- },
-
- function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {
-
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- this.targetObject.matrixWorldNeedsUpdate = true;
-
- }
-
- ], [
-
- // EntireArray
-
- function setValue_array( buffer, offset ) {
-
- var dest = this.resolvedProperty;
-
- for ( var i = 0, n = dest.length; i !== n; ++ i ) {
-
- dest[ i ] = buffer[ offset ++ ];
-
- }
-
- },
-
- function setValue_array_setNeedsUpdate( buffer, offset ) {
-
- var dest = this.resolvedProperty;
-
- for ( var i = 0, n = dest.length; i !== n; ++ i ) {
-
- dest[ i ] = buffer[ offset ++ ];
-
- }
-
- this.targetObject.needsUpdate = true;
-
- },
-
- function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {
-
- var dest = this.resolvedProperty;
-
- for ( var i = 0, n = dest.length; i !== n; ++ i ) {
-
- dest[ i ] = buffer[ offset ++ ];
-
- }
-
- this.targetObject.matrixWorldNeedsUpdate = true;
-
- }
-
- ], [
-
- // ArrayElement
-
- function setValue_arrayElement( buffer, offset ) {
-
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
-
- },
-
- function setValue_arrayElement_setNeedsUpdate( buffer, offset ) {
-
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- this.targetObject.needsUpdate = true;
-
- },
-
- function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {
-
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- this.targetObject.matrixWorldNeedsUpdate = true;
-
- }
-
- ], [
-
- // HasToFromArray
-
- function setValue_fromArray( buffer, offset ) {
-
- this.resolvedProperty.fromArray( buffer, offset );
-
- },
-
- function setValue_fromArray_setNeedsUpdate( buffer, offset ) {
-
- this.resolvedProperty.fromArray( buffer, offset );
- this.targetObject.needsUpdate = true;
-
- },
-
- function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {
-
- this.resolvedProperty.fromArray( buffer, offset );
- this.targetObject.matrixWorldNeedsUpdate = true;
-
- }
-
- ]
-
- ],
-
- getValue: function getValue_unbound( targetArray, offset ) {
-
- this.bind();
- this.getValue( targetArray, offset );
-
- // Note: This class uses a State pattern on a per-method basis:
- // 'bind' sets 'this.getValue' / 'setValue' and shadows the
- // prototype version of these methods with one that represents
- // the bound state. When the property is not found, the methods
- // become no-ops.
-
- },
-
- setValue: function getValue_unbound( sourceArray, offset ) {
-
- this.bind();
- this.setValue( sourceArray, offset );
-
- },
-
- // create getter / setter pair for a property in the scene graph
- bind: function () {
-
- var targetObject = this.node,
- parsedPath = this.parsedPath,
-
- objectName = parsedPath.objectName,
- propertyName = parsedPath.propertyName,
- propertyIndex = parsedPath.propertyIndex;
-
- if ( ! targetObject ) {
-
- targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode;
-
- this.node = targetObject;
-
- }
-
- // set fail state so we can just 'return' on error
- this.getValue = this._getValue_unavailable;
- this.setValue = this._setValue_unavailable;
-
- // ensure there is a value node
- if ( ! targetObject ) {
-
- console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' );
- return;
-
- }
-
- if ( objectName ) {
-
- var objectIndex = parsedPath.objectIndex;
-
- // special cases were we need to reach deeper into the hierarchy to get the face materials....
- switch ( objectName ) {
-
- case 'materials':
-
- if ( ! targetObject.material ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );
- return;
-
- }
-
- if ( ! targetObject.material.materials ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );
- return;
-
- }
-
- targetObject = targetObject.material.materials;
-
- break;
-
- case 'bones':
-
- if ( ! targetObject.skeleton ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );
- return;
-
- }
-
- // potential future optimization: skip this if propertyIndex is already an integer
- // and convert the integer string to a true integer.
-
- targetObject = targetObject.skeleton.bones;
-
- // support resolving morphTarget names into indices.
- for ( var i = 0; i < targetObject.length; i ++ ) {
-
- if ( targetObject[ i ].name === objectIndex ) {
-
- objectIndex = i;
- break;
-
- }
-
- }
-
- break;
-
- default:
-
- if ( targetObject[ objectName ] === undefined ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );
- return;
-
- }
-
- targetObject = targetObject[ objectName ];
-
- }
-
-
- if ( objectIndex !== undefined ) {
-
- if ( targetObject[ objectIndex ] === undefined ) {
-
- console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );
- return;
-
- }
-
- targetObject = targetObject[ objectIndex ];
-
- }
-
- }
-
- // resolve property
- var nodeProperty = targetObject[ propertyName ];
-
- if ( nodeProperty === undefined ) {
-
- var nodeName = parsedPath.nodeName;
-
- console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +
- '.' + propertyName + ' but it wasn\'t found.', targetObject );
- return;
-
- }
-
- // determine versioning scheme
- var versioning = this.Versioning.None;
-
- this.targetObject = targetObject;
-
- if ( targetObject.needsUpdate !== undefined ) { // material
-
- versioning = this.Versioning.NeedsUpdate;
-
- } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform
-
- versioning = this.Versioning.MatrixWorldNeedsUpdate;
-
- }
-
- // determine how the property gets bound
- var bindingType = this.BindingType.Direct;
-
- if ( propertyIndex !== undefined ) {
-
- // access a sub element of the property array (only primitives are supported right now)
-
- if ( propertyName === "morphTargetInfluences" ) {
-
- // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
-
- // support resolving morphTarget names into indices.
- if ( ! targetObject.geometry ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );
- return;
-
- }
-
- if ( targetObject.geometry.isBufferGeometry ) {
-
- if ( ! targetObject.geometry.morphAttributes ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );
- return;
-
- }
-
- if ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) {
-
- propertyIndex = targetObject.morphTargetDictionary[ propertyIndex ];
-
- }
-
-
- } else {
-
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this );
- return;
-
- }
-
- }
-
- bindingType = this.BindingType.ArrayElement;
-
- this.resolvedProperty = nodeProperty;
- this.propertyIndex = propertyIndex;
-
- } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {
-
- // must use copy for Object3D.Euler/Quaternion
-
- bindingType = this.BindingType.HasFromToArray;
-
- this.resolvedProperty = nodeProperty;
-
- } else if ( Array.isArray( nodeProperty ) ) {
-
- bindingType = this.BindingType.EntireArray;
-
- this.resolvedProperty = nodeProperty;
-
- } else {
-
- this.propertyName = propertyName;
-
- }
-
- // select getter / setter
- this.getValue = this.GetterByBindingType[ bindingType ];
- this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];
-
- },
-
- unbind: function () {
-
- this.node = null;
-
- // back to the prototype version of getValue / setValue
- // note: avoiding to mutate the shape of 'this' via 'delete'
- this.getValue = this._getValue_unbound;
- this.setValue = this._setValue_unbound;
-
- }
-
- } );
-
- // DECLARE ALIAS AFTER assign prototype
- Object.assign( PropertyBinding.prototype, {
-
- // initial state of these methods that calls 'bind'
- _getValue_unbound: PropertyBinding.prototype.getValue,
- _setValue_unbound: PropertyBinding.prototype.setValue,
-
- } );
-
- /**
- *
- * A group of objects that receives a shared animation state.
- *
- * Usage:
- *
- * - Add objects you would otherwise pass as 'root' to the
- * constructor or the .clipAction method of AnimationMixer.
- *
- * - Instead pass this object as 'root'.
- *
- * - You can also add and remove objects later when the mixer
- * is running.
- *
- * Note:
- *
- * Objects of this class appear as one object to the mixer,
- * so cache control of the individual objects must be done
- * on the group.
- *
- * Limitation:
- *
- * - The animated properties must be compatible among the
- * all objects in the group.
- *
- * - A single property can either be controlled through a
- * target group or directly, but not both.
- */
-
- function AnimationObjectGroup() {
-
- this.uuid = MathUtils.generateUUID();
-
- // cached objects followed by the active ones
- this._objects = Array.prototype.slice.call( arguments );
-
- this.nCachedObjects_ = 0; // threshold
- // note: read by PropertyBinding.Composite
-
- var indices = {};
- this._indicesByUUID = indices; // for bookkeeping
-
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
-
- indices[ arguments[ i ].uuid ] = i;
-
- }
-
- this._paths = []; // inside: string
- this._parsedPaths = []; // inside: { we don't care, here }
- this._bindings = []; // inside: Array< PropertyBinding >
- this._bindingsIndicesByPath = {}; // inside: indices in these arrays
-
- var scope = this;
-
- this.stats = {
-
- objects: {
- get total() {
-
- return scope._objects.length;
-
- },
- get inUse() {
-
- return this.total - scope.nCachedObjects_;
-
- }
- },
- get bindingsPerObject() {
-
- return scope._bindings.length;
-
- }
-
- };
-
- }
-
- Object.assign( AnimationObjectGroup.prototype, {
-
- isAnimationObjectGroup: true,
-
- add: function () {
-
- var objects = this._objects,
- indicesByUUID = this._indicesByUUID,
- paths = this._paths,
- parsedPaths = this._parsedPaths,
- bindings = this._bindings,
- nBindings = bindings.length;
-
- var knownObject = undefined,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_;
-
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
-
- var object = arguments[ i ],
- uuid = object.uuid;
- var index = indicesByUUID[ uuid ];
-
- if ( index === undefined ) {
-
- // unknown object -> add it to the ACTIVE region
-
- index = nObjects ++;
- indicesByUUID[ uuid ] = index;
- objects.push( object );
-
- // accounting is done, now do the same for all bindings
-
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
-
- bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );
-
- }
-
- } else if ( index < nCachedObjects ) {
-
- knownObject = objects[ index ];
-
- // move existing object to the ACTIVE region
-
- var firstActiveIndex = -- nCachedObjects,
- lastCachedObject = objects[ firstActiveIndex ];
-
- indicesByUUID[ lastCachedObject.uuid ] = index;
- objects[ index ] = lastCachedObject;
-
- indicesByUUID[ uuid ] = firstActiveIndex;
- objects[ firstActiveIndex ] = object;
-
- // accounting is done, now do the same for all bindings
-
- for ( var j$1 = 0, m$1 = nBindings; j$1 !== m$1; ++ j$1 ) {
-
- var bindingsForPath = bindings[ j$1 ],
- lastCached = bindingsForPath[ firstActiveIndex ];
-
- var binding = bindingsForPath[ index ];
-
- bindingsForPath[ index ] = lastCached;
-
- if ( binding === undefined ) {
-
- // since we do not bother to create new bindings
- // for objects that are cached, the binding may
- // or may not exist
-
- binding = new PropertyBinding( object, paths[ j$1 ], parsedPaths[ j$1 ] );
-
- }
-
- bindingsForPath[ firstActiveIndex ] = binding;
-
- }
-
- } else if ( objects[ index ] !== knownObject ) {
-
- console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +
- 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );
-
- } // else the object is already where we want it to be
-
- } // for arguments
-
- this.nCachedObjects_ = nCachedObjects;
-
- },
-
- remove: function () {
-
- var objects = this._objects,
- indicesByUUID = this._indicesByUUID,
- bindings = this._bindings,
- nBindings = bindings.length;
-
- var nCachedObjects = this.nCachedObjects_;
-
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
-
- var object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
-
- if ( index !== undefined && index >= nCachedObjects ) {
-
- // move existing object into the CACHED region
-
- var lastCachedIndex = nCachedObjects ++,
- firstActiveObject = objects[ lastCachedIndex ];
-
- indicesByUUID[ firstActiveObject.uuid ] = index;
- objects[ index ] = firstActiveObject;
-
- indicesByUUID[ uuid ] = lastCachedIndex;
- objects[ lastCachedIndex ] = object;
-
- // accounting is done, now do the same for all bindings
-
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
-
- var bindingsForPath = bindings[ j ],
- firstActive = bindingsForPath[ lastCachedIndex ],
- binding = bindingsForPath[ index ];
-
- bindingsForPath[ index ] = firstActive;
- bindingsForPath[ lastCachedIndex ] = binding;
-
- }
-
- }
-
- } // for arguments
-
- this.nCachedObjects_ = nCachedObjects;
-
- },
-
- // remove & forget
- uncache: function () {
-
- var objects = this._objects,
- indicesByUUID = this._indicesByUUID,
- bindings = this._bindings,
- nBindings = bindings.length;
-
- var nCachedObjects = this.nCachedObjects_,
- nObjects = objects.length;
-
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
-
- var object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
-
- if ( index !== undefined ) {
-
- delete indicesByUUID[ uuid ];
-
- if ( index < nCachedObjects ) {
-
- // object is cached, shrink the CACHED region
-
- var firstActiveIndex = -- nCachedObjects,
- lastCachedObject = objects[ firstActiveIndex ],
- lastIndex = -- nObjects,
- lastObject = objects[ lastIndex ];
-
- // last cached object takes this object's place
- indicesByUUID[ lastCachedObject.uuid ] = index;
- objects[ index ] = lastCachedObject;
-
- // last object goes to the activated slot and pop
- indicesByUUID[ lastObject.uuid ] = firstActiveIndex;
- objects[ firstActiveIndex ] = lastObject;
- objects.pop();
-
- // accounting is done, now do the same for all bindings
-
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
-
- var bindingsForPath = bindings[ j ],
- lastCached = bindingsForPath[ firstActiveIndex ],
- last = bindingsForPath[ lastIndex ];
-
- bindingsForPath[ index ] = lastCached;
- bindingsForPath[ firstActiveIndex ] = last;
- bindingsForPath.pop();
-
- }
-
- } else {
-
- // object is active, just swap with the last and pop
-
- var lastIndex$1 = -- nObjects,
- lastObject$1 = objects[ lastIndex$1 ];
-
- indicesByUUID[ lastObject$1.uuid ] = index;
- objects[ index ] = lastObject$1;
- objects.pop();
-
- // accounting is done, now do the same for all bindings
-
- for ( var j$1 = 0, m$1 = nBindings; j$1 !== m$1; ++ j$1 ) {
-
- var bindingsForPath$1 = bindings[ j$1 ];
-
- bindingsForPath$1[ index ] = bindingsForPath$1[ lastIndex$1 ];
- bindingsForPath$1.pop();
-
- }
-
- } // cached or active
-
- } // if object is known
-
- } // for arguments
-
- this.nCachedObjects_ = nCachedObjects;
-
- },
-
- // Internal interface used by befriended PropertyBinding.Composite:
-
- subscribe_: function ( path, parsedPath ) {
-
- // returns an array of bindings for the given path that is changed
- // according to the contained objects in the group
-
- var indicesByPath = this._bindingsIndicesByPath,
- index = indicesByPath[ path ],
- bindings = this._bindings;
-
- if ( index !== undefined ) { return bindings[ index ]; }
-
- var paths = this._paths,
- parsedPaths = this._parsedPaths,
- objects = this._objects,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_,
- bindingsForPath = new Array( nObjects );
-
- index = bindings.length;
-
- indicesByPath[ path ] = index;
-
- paths.push( path );
- parsedPaths.push( parsedPath );
- bindings.push( bindingsForPath );
-
- for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) {
-
- var object = objects[ i ];
- bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );
-
- }
-
- return bindingsForPath;
-
- },
-
- unsubscribe_: function ( path ) {
-
- // tells the group to forget about a property path and no longer
- // update the array previously obtained with 'subscribe_'
-
- var indicesByPath = this._bindingsIndicesByPath,
- index = indicesByPath[ path ];
-
- if ( index !== undefined ) {
-
- var paths = this._paths,
- parsedPaths = this._parsedPaths,
- bindings = this._bindings,
- lastBindingsIndex = bindings.length - 1,
- lastBindings = bindings[ lastBindingsIndex ],
- lastBindingsPath = path[ lastBindingsIndex ];
-
- indicesByPath[ lastBindingsPath ] = index;
-
- bindings[ index ] = lastBindings;
- bindings.pop();
-
- parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];
- parsedPaths.pop();
-
- paths[ index ] = paths[ lastBindingsIndex ];
- paths.pop();
-
- }
-
- }
-
- } );
-
- function AnimationAction( mixer, clip, localRoot, blendMode ) {
-
- this._mixer = mixer;
- this._clip = clip;
- this._localRoot = localRoot || null;
- this.blendMode = blendMode || clip.blendMode;
-
- var tracks = clip.tracks,
- nTracks = tracks.length,
- interpolants = new Array( nTracks );
-
- var interpolantSettings = {
- endingStart: ZeroCurvatureEnding,
- endingEnd: ZeroCurvatureEnding
- };
-
- for ( var i = 0; i !== nTracks; ++ i ) {
-
- var interpolant = tracks[ i ].createInterpolant( null );
- interpolants[ i ] = interpolant;
- interpolant.settings = interpolantSettings;
-
- }
-
- this._interpolantSettings = interpolantSettings;
-
- this._interpolants = interpolants; // bound by the mixer
-
- // inside: PropertyMixer (managed by the mixer)
- this._propertyBindings = new Array( nTracks );
-
- this._cacheIndex = null; // for the memory manager
- this._byClipCacheIndex = null; // for the memory manager
-
- this._timeScaleInterpolant = null;
- this._weightInterpolant = null;
-
- this.loop = LoopRepeat;
- this._loopCount = - 1;
-
- // global mixer time when the action is to be started
- // it's set back to 'null' upon start of the action
- this._startTime = null;
-
- // scaled local time of the action
- // gets clamped or wrapped to 0..clip.duration according to loop
- this.time = 0;
-
- this.timeScale = 1;
- this._effectiveTimeScale = 1;
-
- this.weight = 1;
- this._effectiveWeight = 1;
-
- this.repetitions = Infinity; // no. of repetitions when looping
-
- this.paused = false; // true -> zero effective time scale
- this.enabled = true; // false -> zero effective weight
-
- this.clampWhenFinished = false;// keep feeding the last frame?
-
- this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate
- this.zeroSlopeAtEnd = true;// clips for start, loop and end
-
- }
-
- Object.assign( AnimationAction.prototype, {
-
- // State & Scheduling
-
- play: function () {
-
- this._mixer._activateAction( this );
-
- return this;
-
- },
-
- stop: function () {
-
- this._mixer._deactivateAction( this );
-
- return this.reset();
-
- },
-
- reset: function () {
-
- this.paused = false;
- this.enabled = true;
-
- this.time = 0; // restart clip
- this._loopCount = - 1;// forget previous loops
- this._startTime = null;// forget scheduling
-
- return this.stopFading().stopWarping();
-
- },
-
- isRunning: function () {
-
- return this.enabled && ! this.paused && this.timeScale !== 0 &&
- this._startTime === null && this._mixer._isActiveAction( this );
-
- },
-
- // return true when play has been called
- isScheduled: function () {
-
- return this._mixer._isActiveAction( this );
-
- },
-
- startAt: function ( time ) {
-
- this._startTime = time;
-
- return this;
-
- },
-
- setLoop: function ( mode, repetitions ) {
-
- this.loop = mode;
- this.repetitions = repetitions;
-
- return this;
-
- },
-
- // Weight
-
- // set the weight stopping any scheduled fading
- // although .enabled = false yields an effective weight of zero, this
- // method does *not* change .enabled, because it would be confusing
- setEffectiveWeight: function ( weight ) {
-
- this.weight = weight;
-
- // note: same logic as when updated at runtime
- this._effectiveWeight = this.enabled ? weight : 0;
-
- return this.stopFading();
-
- },
-
- // return the weight considering fading and .enabled
- getEffectiveWeight: function () {
-
- return this._effectiveWeight;
-
- },
-
- fadeIn: function ( duration ) {
-
- return this._scheduleFading( duration, 0, 1 );
-
- },
-
- fadeOut: function ( duration ) {
-
- return this._scheduleFading( duration, 1, 0 );
-
- },
-
- crossFadeFrom: function ( fadeOutAction, duration, warp ) {
-
- fadeOutAction.fadeOut( duration );
- this.fadeIn( duration );
-
- if ( warp ) {
-
- var fadeInDuration = this._clip.duration,
- fadeOutDuration = fadeOutAction._clip.duration,
-
- startEndRatio = fadeOutDuration / fadeInDuration,
- endStartRatio = fadeInDuration / fadeOutDuration;
-
- fadeOutAction.warp( 1.0, startEndRatio, duration );
- this.warp( endStartRatio, 1.0, duration );
-
- }
-
- return this;
-
- },
-
- crossFadeTo: function ( fadeInAction, duration, warp ) {
-
- return fadeInAction.crossFadeFrom( this, duration, warp );
-
- },
-
- stopFading: function () {
-
- var weightInterpolant = this._weightInterpolant;
-
- if ( weightInterpolant !== null ) {
-
- this._weightInterpolant = null;
- this._mixer._takeBackControlInterpolant( weightInterpolant );
-
- }
-
- return this;
-
- },
-
- // Time Scale Control
-
- // set the time scale stopping any scheduled warping
- // although .paused = true yields an effective time scale of zero, this
- // method does *not* change .paused, because it would be confusing
- setEffectiveTimeScale: function ( timeScale ) {
-
- this.timeScale = timeScale;
- this._effectiveTimeScale = this.paused ? 0 : timeScale;
-
- return this.stopWarping();
-
- },
-
- // return the time scale considering warping and .paused
- getEffectiveTimeScale: function () {
-
- return this._effectiveTimeScale;
-
- },
-
- setDuration: function ( duration ) {
-
- this.timeScale = this._clip.duration / duration;
-
- return this.stopWarping();
-
- },
-
- syncWith: function ( action ) {
-
- this.time = action.time;
- this.timeScale = action.timeScale;
-
- return this.stopWarping();
-
- },
-
- halt: function ( duration ) {
-
- return this.warp( this._effectiveTimeScale, 0, duration );
-
- },
-
- warp: function ( startTimeScale, endTimeScale, duration ) {
-
- var mixer = this._mixer,
- now = mixer.time,
- timeScale = this.timeScale;
-
- var interpolant = this._timeScaleInterpolant;
-
- if ( interpolant === null ) {
-
- interpolant = mixer._lendControlInterpolant();
- this._timeScaleInterpolant = interpolant;
-
- }
-
- var times = interpolant.parameterPositions,
- values = interpolant.sampleValues;
-
- times[ 0 ] = now;
- times[ 1 ] = now + duration;
-
- values[ 0 ] = startTimeScale / timeScale;
- values[ 1 ] = endTimeScale / timeScale;
-
- return this;
-
- },
-
- stopWarping: function () {
-
- var timeScaleInterpolant = this._timeScaleInterpolant;
-
- if ( timeScaleInterpolant !== null ) {
-
- this._timeScaleInterpolant = null;
- this._mixer._takeBackControlInterpolant( timeScaleInterpolant );
-
- }
-
- return this;
-
- },
-
- // Object Accessors
-
- getMixer: function () {
-
- return this._mixer;
-
- },
-
- getClip: function () {
-
- return this._clip;
-
- },
-
- getRoot: function () {
-
- return this._localRoot || this._mixer._root;
-
- },
-
- // Interna
-
- _update: function ( time, deltaTime, timeDirection, accuIndex ) {
-
- // called by the mixer
-
- if ( ! this.enabled ) {
-
- // call ._updateWeight() to update ._effectiveWeight
-
- this._updateWeight( time );
- return;
-
- }
-
- var startTime = this._startTime;
-
- if ( startTime !== null ) {
-
- // check for scheduled start of action
-
- var timeRunning = ( time - startTime ) * timeDirection;
- if ( timeRunning < 0 || timeDirection === 0 ) {
-
- return; // yet to come / don't decide when delta = 0
-
- }
-
- // start
-
- this._startTime = null; // unschedule
- deltaTime = timeDirection * timeRunning;
-
- }
-
- // apply time scale and advance time
-
- deltaTime *= this._updateTimeScale( time );
- var clipTime = this._updateTime( deltaTime );
-
- // note: _updateTime may disable the action resulting in
- // an effective weight of 0
-
- var weight = this._updateWeight( time );
-
- if ( weight > 0 ) {
-
- var interpolants = this._interpolants;
- var propertyMixers = this._propertyBindings;
-
- switch ( this.blendMode ) {
-
- case AdditiveAnimationBlendMode:
-
- for ( var j = 0, m = interpolants.length; j !== m; ++ j ) {
-
- interpolants[ j ].evaluate( clipTime );
- propertyMixers[ j ].accumulateAdditive( weight );
-
- }
-
- break;
-
- case NormalAnimationBlendMode:
- default:
-
- for ( var j$1 = 0, m$1 = interpolants.length; j$1 !== m$1; ++ j$1 ) {
-
- interpolants[ j$1 ].evaluate( clipTime );
- propertyMixers[ j$1 ].accumulate( accuIndex, weight );
-
- }
-
- }
-
- }
-
- },
-
- _updateWeight: function ( time ) {
-
- var weight = 0;
-
- if ( this.enabled ) {
-
- weight = this.weight;
- var interpolant = this._weightInterpolant;
-
- if ( interpolant !== null ) {
-
- var interpolantValue = interpolant.evaluate( time )[ 0 ];
-
- weight *= interpolantValue;
-
- if ( time > interpolant.parameterPositions[ 1 ] ) {
-
- this.stopFading();
-
- if ( interpolantValue === 0 ) {
-
- // faded out, disable
- this.enabled = false;
-
- }
-
- }
-
- }
-
- }
-
- this._effectiveWeight = weight;
- return weight;
-
- },
-
- _updateTimeScale: function ( time ) {
-
- var timeScale = 0;
-
- if ( ! this.paused ) {
-
- timeScale = this.timeScale;
-
- var interpolant = this._timeScaleInterpolant;
-
- if ( interpolant !== null ) {
-
- var interpolantValue = interpolant.evaluate( time )[ 0 ];
-
- timeScale *= interpolantValue;
-
- if ( time > interpolant.parameterPositions[ 1 ] ) {
-
- this.stopWarping();
-
- if ( timeScale === 0 ) {
-
- // motion has halted, pause
- this.paused = true;
-
- } else {
-
- // warp done - apply final time scale
- this.timeScale = timeScale;
-
- }
-
- }
-
- }
-
- }
-
- this._effectiveTimeScale = timeScale;
- return timeScale;
-
- },
-
- _updateTime: function ( deltaTime ) {
-
- var duration = this._clip.duration;
- var loop = this.loop;
-
- var time = this.time + deltaTime;
- var loopCount = this._loopCount;
-
- var pingPong = ( loop === LoopPingPong );
-
- if ( deltaTime === 0 ) {
-
- if ( loopCount === - 1 ) { return time; }
-
- return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
-
- }
-
- if ( loop === LoopOnce ) {
-
- if ( loopCount === - 1 ) {
-
- // just started
-
- this._loopCount = 0;
- this._setEndings( true, true, false );
-
- }
-
- handle_stop: {
-
- if ( time >= duration ) {
-
- time = duration;
-
- } else if ( time < 0 ) {
-
- time = 0;
-
- } else {
-
- this.time = time;
-
- break handle_stop;
-
- }
-
- if ( this.clampWhenFinished ) { this.paused = true; }
- else { this.enabled = false; }
-
- this.time = time;
-
- this._mixer.dispatchEvent( {
- type: 'finished', action: this,
- direction: deltaTime < 0 ? - 1 : 1
- } );
-
- }
-
- } else { // repetitive Repeat or PingPong
-
- if ( loopCount === - 1 ) {
-
- // just started
-
- if ( deltaTime >= 0 ) {
-
- loopCount = 0;
-
- this._setEndings( true, this.repetitions === 0, pingPong );
-
- } else {
-
- // when looping in reverse direction, the initial
- // transition through zero counts as a repetition,
- // so leave loopCount at -1
-
- this._setEndings( this.repetitions === 0, true, pingPong );
-
- }
-
- }
-
- if ( time >= duration || time < 0 ) {
-
- // wrap around
-
- var loopDelta = Math.floor( time / duration ); // signed
- time -= duration * loopDelta;
-
- loopCount += Math.abs( loopDelta );
-
- var pending = this.repetitions - loopCount;
-
- if ( pending <= 0 ) {
-
- // have to stop (switch state, clamp time, fire event)
-
- if ( this.clampWhenFinished ) { this.paused = true; }
- else { this.enabled = false; }
-
- time = deltaTime > 0 ? duration : 0;
-
- this.time = time;
-
- this._mixer.dispatchEvent( {
- type: 'finished', action: this,
- direction: deltaTime > 0 ? 1 : - 1
- } );
-
- } else {
-
- // keep running
-
- if ( pending === 1 ) {
-
- // entering the last round
-
- var atStart = deltaTime < 0;
- this._setEndings( atStart, ! atStart, pingPong );
-
- } else {
-
- this._setEndings( false, false, pingPong );
-
- }
-
- this._loopCount = loopCount;
-
- this.time = time;
-
- this._mixer.dispatchEvent( {
- type: 'loop', action: this, loopDelta: loopDelta
- } );
-
- }
-
- } else {
-
- this.time = time;
-
- }
-
- if ( pingPong && ( loopCount & 1 ) === 1 ) {
-
- // invert time for the "pong round"
-
- return duration - time;
-
- }
-
- }
-
- return time;
-
- },
-
- _setEndings: function ( atStart, atEnd, pingPong ) {
-
- var settings = this._interpolantSettings;
-
- if ( pingPong ) {
-
- settings.endingStart = ZeroSlopeEnding;
- settings.endingEnd = ZeroSlopeEnding;
-
- } else {
-
- // assuming for LoopOnce atStart == atEnd == true
-
- if ( atStart ) {
-
- settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
-
- } else {
-
- settings.endingStart = WrapAroundEnding;
-
- }
-
- if ( atEnd ) {
-
- settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
-
- } else {
-
- settings.endingEnd = WrapAroundEnding;
-
- }
-
- }
-
- },
-
- _scheduleFading: function ( duration, weightNow, weightThen ) {
-
- var mixer = this._mixer, now = mixer.time;
- var interpolant = this._weightInterpolant;
-
- if ( interpolant === null ) {
-
- interpolant = mixer._lendControlInterpolant();
- this._weightInterpolant = interpolant;
-
- }
-
- var times = interpolant.parameterPositions,
- values = interpolant.sampleValues;
-
- times[ 0 ] = now;
- values[ 0 ] = weightNow;
- times[ 1 ] = now + duration;
- values[ 1 ] = weightThen;
-
- return this;
-
- }
-
- } );
-
- function AnimationMixer( root ) {
-
- this._root = root;
- this._initMemoryManager();
- this._accuIndex = 0;
-
- this.time = 0;
-
- this.timeScale = 1.0;
-
- }
-
- AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-
- constructor: AnimationMixer,
-
- _bindAction: function ( action, prototypeAction ) {
-
- var root = action._localRoot || this._root,
- tracks = action._clip.tracks,
- nTracks = tracks.length,
- bindings = action._propertyBindings,
- interpolants = action._interpolants,
- rootUuid = root.uuid,
- bindingsByRoot = this._bindingsByRootAndName;
-
- var bindingsByName = bindingsByRoot[ rootUuid ];
-
- if ( bindingsByName === undefined ) {
-
- bindingsByName = {};
- bindingsByRoot[ rootUuid ] = bindingsByName;
-
- }
-
- for ( var i = 0; i !== nTracks; ++ i ) {
-
- var track = tracks[ i ],
- trackName = track.name;
-
- var binding = bindingsByName[ trackName ];
-
- if ( binding !== undefined ) {
-
- bindings[ i ] = binding;
-
- } else {
-
- binding = bindings[ i ];
-
- if ( binding !== undefined ) {
-
- // existing binding, make sure the cache knows
-
- if ( binding._cacheIndex === null ) {
-
- ++ binding.referenceCount;
- this._addInactiveBinding( binding, rootUuid, trackName );
-
- }
-
- continue;
-
- }
-
- var path = prototypeAction && prototypeAction.
- _propertyBindings[ i ].binding.parsedPath;
-
- binding = new PropertyMixer(
- PropertyBinding.create( root, trackName, path ),
- track.ValueTypeName, track.getValueSize() );
-
- ++ binding.referenceCount;
- this._addInactiveBinding( binding, rootUuid, trackName );
-
- bindings[ i ] = binding;
-
- }
-
- interpolants[ i ].resultBuffer = binding.buffer;
-
- }
-
- },
-
- _activateAction: function ( action ) {
-
- if ( ! this._isActiveAction( action ) ) {
-
- if ( action._cacheIndex === null ) {
-
- // this action has been forgotten by the cache, but the user
- // appears to be still using it -> rebind
-
- var rootUuid = ( action._localRoot || this._root ).uuid,
- clipUuid = action._clip.uuid,
- actionsForClip = this._actionsByClip[ clipUuid ];
-
- this._bindAction( action,
- actionsForClip && actionsForClip.knownActions[ 0 ] );
-
- this._addInactiveAction( action, clipUuid, rootUuid );
-
- }
-
- var bindings = action._propertyBindings;
-
- // increment reference counts / sort out state
- for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
-
- var binding = bindings[ i ];
-
- if ( binding.useCount ++ === 0 ) {
-
- this._lendBinding( binding );
- binding.saveOriginalState();
-
- }
-
- }
-
- this._lendAction( action );
-
- }
-
- },
-
- _deactivateAction: function ( action ) {
-
- if ( this._isActiveAction( action ) ) {
-
- var bindings = action._propertyBindings;
-
- // decrement reference counts / sort out state
- for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
-
- var binding = bindings[ i ];
-
- if ( -- binding.useCount === 0 ) {
-
- binding.restoreOriginalState();
- this._takeBackBinding( binding );
-
- }
-
- }
-
- this._takeBackAction( action );
-
- }
-
- },
-
- // Memory manager
-
- _initMemoryManager: function () {
-
- this._actions = []; // 'nActiveActions' followed by inactive ones
- this._nActiveActions = 0;
-
- this._actionsByClip = {};
- // inside:
- // {
- // knownActions: Array< AnimationAction > - used as prototypes
- // actionByRoot: AnimationAction - lookup
- // }
-
-
- this._bindings = []; // 'nActiveBindings' followed by inactive ones
- this._nActiveBindings = 0;
-
- this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >
-
-
- this._controlInterpolants = []; // same game as above
- this._nActiveControlInterpolants = 0;
-
- var scope = this;
-
- this.stats = {
-
- actions: {
- get total() {
-
- return scope._actions.length;
-
- },
- get inUse() {
-
- return scope._nActiveActions;
-
- }
- },
- bindings: {
- get total() {
-
- return scope._bindings.length;
-
- },
- get inUse() {
-
- return scope._nActiveBindings;
-
- }
- },
- controlInterpolants: {
- get total() {
-
- return scope._controlInterpolants.length;
-
- },
- get inUse() {
-
- return scope._nActiveControlInterpolants;
-
- }
- }
-
- };
-
- },
-
- // Memory management for AnimationAction objects
-
- _isActiveAction: function ( action ) {
-
- var index = action._cacheIndex;
- return index !== null && index < this._nActiveActions;
-
- },
-
- _addInactiveAction: function ( action, clipUuid, rootUuid ) {
-
- var actions = this._actions,
- actionsByClip = this._actionsByClip;
-
- var actionsForClip = actionsByClip[ clipUuid ];
-
- if ( actionsForClip === undefined ) {
-
- actionsForClip = {
-
- knownActions: [ action ],
- actionByRoot: {}
-
- };
-
- action._byClipCacheIndex = 0;
-
- actionsByClip[ clipUuid ] = actionsForClip;
-
- } else {
-
- var knownActions = actionsForClip.knownActions;
-
- action._byClipCacheIndex = knownActions.length;
- knownActions.push( action );
-
- }
-
- action._cacheIndex = actions.length;
- actions.push( action );
-
- actionsForClip.actionByRoot[ rootUuid ] = action;
-
- },
-
- _removeInactiveAction: function ( action ) {
-
- var actions = this._actions,
- lastInactiveAction = actions[ actions.length - 1 ],
- cacheIndex = action._cacheIndex;
-
- lastInactiveAction._cacheIndex = cacheIndex;
- actions[ cacheIndex ] = lastInactiveAction;
- actions.pop();
-
- action._cacheIndex = null;
-
-
- var clipUuid = action._clip.uuid,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ],
- knownActionsForClip = actionsForClip.knownActions,
-
- lastKnownAction =
- knownActionsForClip[ knownActionsForClip.length - 1 ],
-
- byClipCacheIndex = action._byClipCacheIndex;
-
- lastKnownAction._byClipCacheIndex = byClipCacheIndex;
- knownActionsForClip[ byClipCacheIndex ] = lastKnownAction;
- knownActionsForClip.pop();
-
- action._byClipCacheIndex = null;
-
-
- var actionByRoot = actionsForClip.actionByRoot,
- rootUuid = ( action._localRoot || this._root ).uuid;
-
- delete actionByRoot[ rootUuid ];
-
- if ( knownActionsForClip.length === 0 ) {
-
- delete actionsByClip[ clipUuid ];
-
- }
-
- this._removeInactiveBindingsForAction( action );
-
- },
-
- _removeInactiveBindingsForAction: function ( action ) {
-
- var bindings = action._propertyBindings;
-
- for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
-
- var binding = bindings[ i ];
-
- if ( -- binding.referenceCount === 0 ) {
-
- this._removeInactiveBinding( binding );
-
- }
-
- }
-
- },
-
- _lendAction: function ( action ) {
-
- // [ active actions | inactive actions ]
- // [ active actions >| inactive actions ]
- // s a
- // <-swap->
- // a s
-
- var actions = this._actions,
- prevIndex = action._cacheIndex,
-
- lastActiveIndex = this._nActiveActions ++,
-
- firstInactiveAction = actions[ lastActiveIndex ];
-
- action._cacheIndex = lastActiveIndex;
- actions[ lastActiveIndex ] = action;
-
- firstInactiveAction._cacheIndex = prevIndex;
- actions[ prevIndex ] = firstInactiveAction;
-
- },
-
- _takeBackAction: function ( action ) {
-
- // [ active actions | inactive actions ]
- // [ active actions |< inactive actions ]
- // a s
- // <-swap->
- // s a
-
- var actions = this._actions,
- prevIndex = action._cacheIndex,
-
- firstInactiveIndex = -- this._nActiveActions,
-
- lastActiveAction = actions[ firstInactiveIndex ];
-
- action._cacheIndex = firstInactiveIndex;
- actions[ firstInactiveIndex ] = action;
-
- lastActiveAction._cacheIndex = prevIndex;
- actions[ prevIndex ] = lastActiveAction;
-
- },
-
- // Memory management for PropertyMixer objects
-
- _addInactiveBinding: function ( binding, rootUuid, trackName ) {
-
- var bindingsByRoot = this._bindingsByRootAndName,
- bindings = this._bindings;
-
- var bindingByName = bindingsByRoot[ rootUuid ];
-
- if ( bindingByName === undefined ) {
-
- bindingByName = {};
- bindingsByRoot[ rootUuid ] = bindingByName;
-
- }
-
- bindingByName[ trackName ] = binding;
-
- binding._cacheIndex = bindings.length;
- bindings.push( binding );
-
- },
-
- _removeInactiveBinding: function ( binding ) {
-
- var bindings = this._bindings,
- propBinding = binding.binding,
- rootUuid = propBinding.rootNode.uuid,
- trackName = propBinding.path,
- bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ],
-
- lastInactiveBinding = bindings[ bindings.length - 1 ],
- cacheIndex = binding._cacheIndex;
-
- lastInactiveBinding._cacheIndex = cacheIndex;
- bindings[ cacheIndex ] = lastInactiveBinding;
- bindings.pop();
-
- delete bindingByName[ trackName ];
-
- if ( Object.keys( bindingByName ).length === 0 ) {
-
- delete bindingsByRoot[ rootUuid ];
-
- }
-
- },
-
- _lendBinding: function ( binding ) {
-
- var bindings = this._bindings,
- prevIndex = binding._cacheIndex,
-
- lastActiveIndex = this._nActiveBindings ++,
-
- firstInactiveBinding = bindings[ lastActiveIndex ];
-
- binding._cacheIndex = lastActiveIndex;
- bindings[ lastActiveIndex ] = binding;
-
- firstInactiveBinding._cacheIndex = prevIndex;
- bindings[ prevIndex ] = firstInactiveBinding;
-
- },
-
- _takeBackBinding: function ( binding ) {
-
- var bindings = this._bindings,
- prevIndex = binding._cacheIndex,
-
- firstInactiveIndex = -- this._nActiveBindings,
-
- lastActiveBinding = bindings[ firstInactiveIndex ];
-
- binding._cacheIndex = firstInactiveIndex;
- bindings[ firstInactiveIndex ] = binding;
-
- lastActiveBinding._cacheIndex = prevIndex;
- bindings[ prevIndex ] = lastActiveBinding;
-
- },
-
-
- // Memory management of Interpolants for weight and time scale
-
- _lendControlInterpolant: function () {
-
- var interpolants = this._controlInterpolants,
- lastActiveIndex = this._nActiveControlInterpolants ++;
-
- var interpolant = interpolants[ lastActiveIndex ];
-
- if ( interpolant === undefined ) {
-
- interpolant = new LinearInterpolant(
- new Float32Array( 2 ), new Float32Array( 2 ),
- 1, this._controlInterpolantsResultBuffer );
-
- interpolant.__cacheIndex = lastActiveIndex;
- interpolants[ lastActiveIndex ] = interpolant;
-
- }
-
- return interpolant;
-
- },
-
- _takeBackControlInterpolant: function ( interpolant ) {
-
- var interpolants = this._controlInterpolants,
- prevIndex = interpolant.__cacheIndex,
-
- firstInactiveIndex = -- this._nActiveControlInterpolants,
-
- lastActiveInterpolant = interpolants[ firstInactiveIndex ];
-
- interpolant.__cacheIndex = firstInactiveIndex;
- interpolants[ firstInactiveIndex ] = interpolant;
-
- lastActiveInterpolant.__cacheIndex = prevIndex;
- interpolants[ prevIndex ] = lastActiveInterpolant;
-
- },
-
- _controlInterpolantsResultBuffer: new Float32Array( 1 ),
-
- // return an action for a clip optionally using a custom root target
- // object (this method allocates a lot of dynamic memory in case a
- // previously unknown clip/root combination is specified)
- clipAction: function ( clip, optionalRoot, blendMode ) {
-
- var root = optionalRoot || this._root,
- rootUuid = root.uuid;
-
- var clipObject = typeof clip === 'string' ? AnimationClip.findByName( root, clip ) : clip;
-
- var clipUuid = clipObject !== null ? clipObject.uuid : clip;
-
- var actionsForClip = this._actionsByClip[ clipUuid ],
- prototypeAction = null;
-
- if ( blendMode === undefined ) {
-
- if ( clipObject !== null ) {
-
- blendMode = clipObject.blendMode;
-
- } else {
-
- blendMode = NormalAnimationBlendMode;
-
- }
-
- }
-
- if ( actionsForClip !== undefined ) {
-
- var existingAction = actionsForClip.actionByRoot[ rootUuid ];
-
- if ( existingAction !== undefined && existingAction.blendMode === blendMode ) {
-
- return existingAction;
-
- }
-
- // we know the clip, so we don't have to parse all
- // the bindings again but can just copy
- prototypeAction = actionsForClip.knownActions[ 0 ];
-
- // also, take the clip from the prototype action
- if ( clipObject === null )
- { clipObject = prototypeAction._clip; }
-
- }
-
- // clip must be known when specified via string
- if ( clipObject === null ) { return null; }
-
- // allocate all resources required to run it
- var newAction = new AnimationAction( this, clipObject, optionalRoot, blendMode );
-
- this._bindAction( newAction, prototypeAction );
-
- // and make the action known to the memory manager
- this._addInactiveAction( newAction, clipUuid, rootUuid );
-
- return newAction;
-
- },
-
- // get an existing action
- existingAction: function ( clip, optionalRoot ) {
-
- var root = optionalRoot || this._root,
- rootUuid = root.uuid,
-
- clipObject = typeof clip === 'string' ?
- AnimationClip.findByName( root, clip ) : clip,
-
- clipUuid = clipObject ? clipObject.uuid : clip,
-
- actionsForClip = this._actionsByClip[ clipUuid ];
-
- if ( actionsForClip !== undefined ) {
-
- return actionsForClip.actionByRoot[ rootUuid ] || null;
-
- }
-
- return null;
-
- },
-
- // deactivates all previously scheduled actions
- stopAllAction: function () {
-
- var actions = this._actions,
- nActions = this._nActiveActions;
-
- for ( var i = nActions - 1; i >= 0; -- i ) {
-
- actions[ i ].stop();
-
- }
-
- return this;
-
- },
-
- // advance the time and update apply the animation
- update: function ( deltaTime ) {
-
- deltaTime *= this.timeScale;
-
- var actions = this._actions,
- nActions = this._nActiveActions,
-
- time = this.time += deltaTime,
- timeDirection = Math.sign( deltaTime ),
-
- accuIndex = this._accuIndex ^= 1;
-
- // run active actions
-
- for ( var i = 0; i !== nActions; ++ i ) {
-
- var action = actions[ i ];
-
- action._update( time, deltaTime, timeDirection, accuIndex );
-
- }
-
- // update scene graph
-
- var bindings = this._bindings,
- nBindings = this._nActiveBindings;
-
- for ( var i$1 = 0; i$1 !== nBindings; ++ i$1 ) {
-
- bindings[ i$1 ].apply( accuIndex );
-
- }
-
- return this;
-
- },
-
- // Allows you to seek to a specific time in an animation.
- setTime: function ( timeInSeconds ) {
-
- this.time = 0; // Zero out time attribute for AnimationMixer object;
- for ( var i = 0; i < this._actions.length; i ++ ) {
-
- this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects.
-
- }
-
- return this.update( timeInSeconds ); // Update used to set exact time. Returns "this" AnimationMixer object.
-
- },
-
- // return this mixer's root target object
- getRoot: function () {
-
- return this._root;
-
- },
-
- // free all resources specific to a particular clip
- uncacheClip: function ( clip ) {
-
- var actions = this._actions,
- clipUuid = clip.uuid,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ];
-
- if ( actionsForClip !== undefined ) {
-
- // note: just calling _removeInactiveAction would mess up the
- // iteration state and also require updating the state we can
- // just throw away
-
- var actionsToRemove = actionsForClip.knownActions;
-
- for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) {
-
- var action = actionsToRemove[ i ];
-
- this._deactivateAction( action );
-
- var cacheIndex = action._cacheIndex,
- lastInactiveAction = actions[ actions.length - 1 ];
-
- action._cacheIndex = null;
- action._byClipCacheIndex = null;
-
- lastInactiveAction._cacheIndex = cacheIndex;
- actions[ cacheIndex ] = lastInactiveAction;
- actions.pop();
-
- this._removeInactiveBindingsForAction( action );
-
- }
-
- delete actionsByClip[ clipUuid ];
-
- }
-
- },
-
- // free all resources specific to a particular root target object
- uncacheRoot: function ( root ) {
-
- var rootUuid = root.uuid,
- actionsByClip = this._actionsByClip;
-
- for ( var clipUuid in actionsByClip ) {
-
- var actionByRoot = actionsByClip[ clipUuid ].actionByRoot,
- action = actionByRoot[ rootUuid ];
-
- if ( action !== undefined ) {
-
- this._deactivateAction( action );
- this._removeInactiveAction( action );
-
- }
-
- }
-
- var bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ];
-
- if ( bindingByName !== undefined ) {
-
- for ( var trackName in bindingByName ) {
-
- var binding = bindingByName[ trackName ];
- binding.restoreOriginalState();
- this._removeInactiveBinding( binding );
-
- }
-
- }
-
- },
-
- // remove a targeted clip from the cache
- uncacheAction: function ( clip, optionalRoot ) {
-
- var action = this.existingAction( clip, optionalRoot );
-
- if ( action !== null ) {
-
- this._deactivateAction( action );
- this._removeInactiveAction( action );
-
- }
-
- }
-
- } );
-
- function Uniform( value ) {
-
- if ( typeof value === 'string' ) {
-
- console.warn( 'THREE.Uniform: Type parameter is no longer needed.' );
- value = arguments[ 1 ];
-
- }
-
- this.value = value;
-
- }
-
- Uniform.prototype.clone = function () {
-
- return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );
-
- };
-
- function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) {
-
- InterleavedBuffer.call( this, array, stride );
-
- this.meshPerAttribute = meshPerAttribute || 1;
-
- }
-
- InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), {
-
- constructor: InstancedInterleavedBuffer,
-
- isInstancedInterleavedBuffer: true,
-
- copy: function ( source ) {
-
- InterleavedBuffer.prototype.copy.call( this, source );
-
- this.meshPerAttribute = source.meshPerAttribute;
-
- return this;
-
- },
-
- clone: function ( data ) {
-
- var ib = InterleavedBuffer.prototype.clone.call( this, data );
-
- ib.meshPerAttribute = this.meshPerAttribute;
-
- return ib;
-
- },
-
- toJSON: function ( data ) {
-
- var json = InterleavedBuffer.prototype.toJSON.call( this, data );
-
- json.isInstancedInterleavedBuffer = true;
- json.meshPerAttribute = this.meshPerAttribute;
-
- return json;
-
- }
-
- } );
-
- function Raycaster( origin, direction, near, far ) {
-
- this.ray = new Ray( origin, direction );
- // direction is assumed to be normalized (for accurate distance calculations)
-
- this.near = near || 0;
- this.far = far || Infinity;
- this.camera = null;
- this.layers = new Layers();
-
- this.params = {
- Mesh: {},
- Line: { threshold: 1 },
- LOD: {},
- Points: { threshold: 1 },
- Sprite: {}
- };
-
- Object.defineProperties( this.params, {
- PointCloud: {
- get: function () {
-
- console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' );
- return this.Points;
-
- }
- }
- } );
-
- }
-
- function ascSort( a, b ) {
-
- return a.distance - b.distance;
-
- }
-
- function intersectObject( object, raycaster, intersects, recursive ) {
-
- if ( object.layers.test( raycaster.layers ) ) {
-
- object.raycast( raycaster, intersects );
-
- }
-
- if ( recursive === true ) {
-
- var children = object.children;
-
- for ( var i = 0, l = children.length; i < l; i ++ ) {
-
- intersectObject( children[ i ], raycaster, intersects, true );
-
- }
-
- }
-
- }
-
- Object.assign( Raycaster.prototype, {
-
- set: function ( origin, direction ) {
-
- // direction is assumed to be normalized (for accurate distance calculations)
-
- this.ray.set( origin, direction );
-
- },
-
- setFromCamera: function ( coords, camera ) {
-
- if ( ( camera && camera.isPerspectiveCamera ) ) {
-
- this.ray.origin.setFromMatrixPosition( camera.matrixWorld );
- this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();
- this.camera = camera;
-
- } else if ( ( camera && camera.isOrthographicCamera ) ) {
-
- this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
- this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
- this.camera = camera;
-
- } else {
-
- console.error( 'THREE.Raycaster: Unsupported camera type.' );
-
- }
-
- },
-
- intersectObject: function ( object, recursive, optionalTarget ) {
-
- var intersects = optionalTarget || [];
-
- intersectObject( object, this, intersects, recursive );
-
- intersects.sort( ascSort );
-
- return intersects;
-
- },
-
- intersectObjects: function ( objects, recursive, optionalTarget ) {
-
- var intersects = optionalTarget || [];
-
- if ( Array.isArray( objects ) === false ) {
-
- console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' );
- return intersects;
-
- }
-
- for ( var i = 0, l = objects.length; i < l; i ++ ) {
-
- intersectObject( objects[ i ], this, intersects, recursive );
-
- }
-
- intersects.sort( ascSort );
-
- return intersects;
-
- }
-
- } );
-
- /**
- * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
- *
- * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up.
- * The azimuthal angle (theta) is measured from the positive z-axis.
- */
-
- var Spherical = function Spherical( radius, phi, theta ) {
- if ( radius === void 0 ) radius = 1;
- if ( phi === void 0 ) phi = 0;
- if ( theta === void 0 ) theta = 0;
-
-
- this.radius = radius;
- this.phi = phi; // polar angle
- this.theta = theta; // azimuthal angle
-
- return this;
-
- };
-
- Spherical.prototype.set = function set ( radius, phi, theta ) {
-
- this.radius = radius;
- this.phi = phi;
- this.theta = theta;
-
- return this;
-
- };
-
- Spherical.prototype.clone = function clone () {
-
- return new this.constructor().copy( this );
-
- };
-
- Spherical.prototype.copy = function copy ( other ) {
-
- this.radius = other.radius;
- this.phi = other.phi;
- this.theta = other.theta;
-
- return this;
-
- };
-
- // restrict phi to be betwee EPS and PI-EPS
- Spherical.prototype.makeSafe = function makeSafe () {
-
- var EPS = 0.000001;
- this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );
-
- return this;
-
- };
-
- Spherical.prototype.setFromVector3 = function setFromVector3 ( v ) {
-
- return this.setFromCartesianCoords( v.x, v.y, v.z );
-
- };
-
- Spherical.prototype.setFromCartesianCoords = function setFromCartesianCoords ( x, y, z ) {
-
- this.radius = Math.sqrt( x * x + y * y + z * z );
-
- if ( this.radius === 0 ) {
-
- this.theta = 0;
- this.phi = 0;
-
- } else {
-
- this.theta = Math.atan2( x, z );
- this.phi = Math.acos( MathUtils.clamp( y / this.radius, - 1, 1 ) );
-
- }
-
- return this;
-
- };
-
- /**
- * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
- */
-
- function Cylindrical( radius, theta, y ) {
-
- this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane
- this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
- this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane
-
- return this;
-
- }
-
- Object.assign( Cylindrical.prototype, {
-
- set: function ( radius, theta, y ) {
-
- this.radius = radius;
- this.theta = theta;
- this.y = y;
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( other ) {
-
- this.radius = other.radius;
- this.theta = other.theta;
- this.y = other.y;
-
- return this;
-
- },
-
- setFromVector3: function ( v ) {
-
- return this.setFromCartesianCoords( v.x, v.y, v.z );
-
- },
-
- setFromCartesianCoords: function ( x, y, z ) {
-
- this.radius = Math.sqrt( x * x + z * z );
- this.theta = Math.atan2( x, z );
- this.y = y;
-
- return this;
-
- }
-
- } );
-
- var _vector$7 = new Vector2();
-
- function Box2( min, max ) {
-
- this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity );
- this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity );
-
- }
-
- Object.assign( Box2.prototype, {
-
- set: function ( min, max ) {
-
- this.min.copy( min );
- this.max.copy( max );
-
- return this;
-
- },
-
- setFromPoints: function ( points ) {
-
- this.makeEmpty();
-
- for ( var i = 0, il = points.length; i < il; i ++ ) {
-
- this.expandByPoint( points[ i ] );
-
- }
-
- return this;
-
- },
-
- setFromCenterAndSize: function ( center, size ) {
-
- var halfSize = _vector$7.copy( size ).multiplyScalar( 0.5 );
- this.min.copy( center ).sub( halfSize );
- this.max.copy( center ).add( halfSize );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( box ) {
-
- this.min.copy( box.min );
- this.max.copy( box.max );
-
- return this;
-
- },
-
- makeEmpty: function () {
-
- this.min.x = this.min.y = + Infinity;
- this.max.x = this.max.y = - Infinity;
-
- return this;
-
- },
-
- isEmpty: function () {
-
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
-
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
-
- },
-
- getCenter: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box2: .getCenter() target is now required' );
- target = new Vector2();
-
- }
-
- return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
-
- },
-
- getSize: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box2: .getSize() target is now required' );
- target = new Vector2();
-
- }
-
- return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );
-
- },
-
- expandByPoint: function ( point ) {
-
- this.min.min( point );
- this.max.max( point );
-
- return this;
-
- },
-
- expandByVector: function ( vector ) {
-
- this.min.sub( vector );
- this.max.add( vector );
-
- return this;
-
- },
-
- expandByScalar: function ( scalar ) {
-
- this.min.addScalar( - scalar );
- this.max.addScalar( scalar );
-
- return this;
-
- },
-
- containsPoint: function ( point ) {
-
- return point.x < this.min.x || point.x > this.max.x ||
- point.y < this.min.y || point.y > this.max.y ? false : true;
-
- },
-
- containsBox: function ( box ) {
-
- return this.min.x <= box.min.x && box.max.x <= this.max.x &&
- this.min.y <= box.min.y && box.max.y <= this.max.y;
-
- },
-
- getParameter: function ( point, target ) {
-
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box2: .getParameter() target is now required' );
- target = new Vector2();
-
- }
-
- return target.set(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y )
- );
-
- },
-
- intersectsBox: function ( box ) {
-
- // using 4 splitting planes to rule out intersections
-
- return box.max.x < this.min.x || box.min.x > this.max.x ||
- box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
-
- },
-
- clampPoint: function ( point, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box2: .clampPoint() target is now required' );
- target = new Vector2();
-
- }
-
- return target.copy( point ).clamp( this.min, this.max );
-
- },
-
- distanceToPoint: function ( point ) {
-
- var clampedPoint = _vector$7.copy( point ).clamp( this.min, this.max );
- return clampedPoint.sub( point ).length();
-
- },
-
- intersect: function ( box ) {
-
- this.min.max( box.min );
- this.max.min( box.max );
-
- return this;
-
- },
-
- union: function ( box ) {
-
- this.min.min( box.min );
- this.max.max( box.max );
-
- return this;
-
- },
-
- translate: function ( offset ) {
-
- this.min.add( offset );
- this.max.add( offset );
-
- return this;
-
- },
-
- equals: function ( box ) {
-
- return box.min.equals( this.min ) && box.max.equals( this.max );
-
- }
-
- } );
-
- var _startP = new Vector3();
- var _startEnd = new Vector3();
-
- function Line3( start, end ) {
-
- this.start = ( start !== undefined ) ? start : new Vector3();
- this.end = ( end !== undefined ) ? end : new Vector3();
-
- }
-
- Object.assign( Line3.prototype, {
-
- set: function ( start, end ) {
-
- this.start.copy( start );
- this.end.copy( end );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( line ) {
-
- this.start.copy( line.start );
- this.end.copy( line.end );
-
- return this;
-
- },
-
- getCenter: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Line3: .getCenter() target is now required' );
- target = new Vector3();
-
- }
-
- return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
-
- },
-
- delta: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Line3: .delta() target is now required' );
- target = new Vector3();
-
- }
-
- return target.subVectors( this.end, this.start );
-
- },
-
- distanceSq: function () {
-
- return this.start.distanceToSquared( this.end );
-
- },
-
- distance: function () {
-
- return this.start.distanceTo( this.end );
-
- },
-
- at: function ( t, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Line3: .at() target is now required' );
- target = new Vector3();
-
- }
-
- return this.delta( target ).multiplyScalar( t ).add( this.start );
-
- },
-
- closestPointToPointParameter: function ( point, clampToLine ) {
-
- _startP.subVectors( point, this.start );
- _startEnd.subVectors( this.end, this.start );
-
- var startEnd2 = _startEnd.dot( _startEnd );
- var startEnd_startP = _startEnd.dot( _startP );
-
- var t = startEnd_startP / startEnd2;
-
- if ( clampToLine ) {
-
- t = MathUtils.clamp( t, 0, 1 );
-
- }
-
- return t;
-
- },
-
- closestPointToPoint: function ( point, clampToLine, target ) {
-
- var t = this.closestPointToPointParameter( point, clampToLine );
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' );
- target = new Vector3();
-
- }
-
- return this.delta( target ).multiplyScalar( t ).add( this.start );
-
- },
-
- applyMatrix4: function ( matrix ) {
-
- this.start.applyMatrix4( matrix );
- this.end.applyMatrix4( matrix );
-
- return this;
-
- },
-
- equals: function ( line ) {
-
- return line.start.equals( this.start ) && line.end.equals( this.end );
-
- }
-
- } );
-
- function ImmediateRenderObject( material ) {
-
- Object3D.call( this );
-
- this.material = material;
- this.render = function ( /* renderCallback */ ) {};
-
- this.hasPositions = false;
- this.hasNormals = false;
- this.hasColors = false;
- this.hasUvs = false;
-
- this.positionArray = null;
- this.normalArray = null;
- this.colorArray = null;
- this.uvArray = null;
-
- this.count = 0;
-
- }
-
- ImmediateRenderObject.prototype = Object.create( Object3D.prototype );
- ImmediateRenderObject.prototype.constructor = ImmediateRenderObject;
-
- ImmediateRenderObject.prototype.isImmediateRenderObject = true;
-
- var _vector$8 = new Vector3();
-
- function SpotLightHelper( light, color ) {
-
- Object3D.call( this );
-
- this.light = light;
- this.light.updateMatrixWorld();
-
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.color = color;
-
- var geometry = new BufferGeometry();
-
- var positions = [
- 0, 0, 0, 0, 0, 1,
- 0, 0, 0, 1, 0, 1,
- 0, 0, 0, - 1, 0, 1,
- 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, - 1, 1
- ];
-
- for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
-
- var p1 = ( i / l ) * Math.PI * 2;
- var p2 = ( j / l ) * Math.PI * 2;
-
- positions.push(
- Math.cos( p1 ), Math.sin( p1 ), 1,
- Math.cos( p2 ), Math.sin( p2 ), 1
- );
-
- }
-
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
-
- var material = new LineBasicMaterial( { fog: false, toneMapped: false } );
-
- this.cone = new LineSegments( geometry, material );
- this.add( this.cone );
-
- this.update();
-
- }
-
- SpotLightHelper.prototype = Object.create( Object3D.prototype );
- SpotLightHelper.prototype.constructor = SpotLightHelper;
-
- SpotLightHelper.prototype.dispose = function () {
-
- this.cone.geometry.dispose();
- this.cone.material.dispose();
-
- };
-
- SpotLightHelper.prototype.update = function () {
-
- this.light.updateMatrixWorld();
-
- var coneLength = this.light.distance ? this.light.distance : 1000;
- var coneWidth = coneLength * Math.tan( this.light.angle );
-
- this.cone.scale.set( coneWidth, coneWidth, coneLength );
-
- _vector$8.setFromMatrixPosition( this.light.target.matrixWorld );
-
- this.cone.lookAt( _vector$8 );
-
- if ( this.color !== undefined ) {
-
- this.cone.material.color.set( this.color );
-
- } else {
-
- this.cone.material.color.copy( this.light.color );
-
- }
-
- };
-
- var _vector$9 = new Vector3();
- var _boneMatrix = new Matrix4();
- var _matrixWorldInv = new Matrix4();
-
- function getBoneList( object ) {
-
- var boneList = [];
-
- if ( object && object.isBone ) {
-
- boneList.push( object );
-
- }
-
- for ( var i = 0; i < object.children.length; i ++ ) {
-
- boneList.push.apply( boneList, getBoneList( object.children[ i ] ) );
-
- }
-
- return boneList;
-
- }
-
- function SkeletonHelper( object ) {
-
- var bones = getBoneList( object );
-
- var geometry = new BufferGeometry();
-
- var vertices = [];
- var colors = [];
-
- var color1 = new Color( 0, 0, 1 );
- var color2 = new Color( 0, 1, 0 );
-
- for ( var i = 0; i < bones.length; i ++ ) {
-
- var bone = bones[ i ];
-
- if ( bone.parent && bone.parent.isBone ) {
-
- vertices.push( 0, 0, 0 );
- vertices.push( 0, 0, 0 );
- colors.push( color1.r, color1.g, color1.b );
- colors.push( color2.r, color2.g, color2.b );
-
- }
-
- }
-
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
-
- var material = new LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true } );
-
- LineSegments.call( this, geometry, material );
-
- this.type = 'SkeletonHelper';
-
- this.root = object;
- this.bones = bones;
-
- this.matrix = object.matrixWorld;
- this.matrixAutoUpdate = false;
-
- }
-
- SkeletonHelper.prototype = Object.create( LineSegments.prototype );
- SkeletonHelper.prototype.constructor = SkeletonHelper;
-
- SkeletonHelper.prototype.isSkeletonHelper = true;
-
- SkeletonHelper.prototype.updateMatrixWorld = function ( force ) {
-
- var bones = this.bones;
-
- var geometry = this.geometry;
- var position = geometry.getAttribute( 'position' );
-
- _matrixWorldInv.getInverse( this.root.matrixWorld );
-
- for ( var i = 0, j = 0; i < bones.length; i ++ ) {
-
- var bone = bones[ i ];
-
- if ( bone.parent && bone.parent.isBone ) {
-
- _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );
- _vector$9.setFromMatrixPosition( _boneMatrix );
- position.setXYZ( j, _vector$9.x, _vector$9.y, _vector$9.z );
-
- _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );
- _vector$9.setFromMatrixPosition( _boneMatrix );
- position.setXYZ( j + 1, _vector$9.x, _vector$9.y, _vector$9.z );
-
- j += 2;
-
- }
-
- }
-
- geometry.getAttribute( 'position' ).needsUpdate = true;
-
- Object3D.prototype.updateMatrixWorld.call( this, force );
-
- };
-
- function PointLightHelper( light, sphereSize, color ) {
-
- this.light = light;
- this.light.updateMatrixWorld();
-
- this.color = color;
-
- var geometry = new SphereBufferGeometry( sphereSize, 4, 2 );
- var material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );
-
- Mesh.call( this, geometry, material );
-
- this.type = 'PointLightHelper';
-
- this.matrix = this.light.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.update();
-
-
- /*
- const distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
- const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
-
- this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
- this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
-
- const d = light.distance;
-
- if ( d === 0.0 ) {
-
- this.lightDistance.visible = false;
-
- } else {
-
- this.lightDistance.scale.set( d, d, d );
-
- }
-
- this.add( this.lightDistance );
- */
-
- }
-
- PointLightHelper.prototype = Object.create( Mesh.prototype );
- PointLightHelper.prototype.constructor = PointLightHelper;
-
- PointLightHelper.prototype.dispose = function () {
-
- this.geometry.dispose();
- this.material.dispose();
-
- };
-
- PointLightHelper.prototype.update = function () {
-
- if ( this.color !== undefined ) {
-
- this.material.color.set( this.color );
-
- } else {
-
- this.material.color.copy( this.light.color );
-
- }
-
- /*
- const d = this.light.distance;
-
- if ( d === 0.0 ) {
-
- this.lightDistance.visible = false;
-
- } else {
-
- this.lightDistance.visible = true;
- this.lightDistance.scale.set( d, d, d );
-
- }
- */
-
- };
-
- var _vector$a = new Vector3();
- var _color1 = new Color();
- var _color2 = new Color();
-
- function HemisphereLightHelper( light, size, color ) {
-
- Object3D.call( this );
-
- this.light = light;
- this.light.updateMatrixWorld();
-
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.color = color;
-
- var geometry = new OctahedronBufferGeometry( size );
- geometry.rotateY( Math.PI * 0.5 );
-
- this.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );
- if ( this.color === undefined ) { this.material.vertexColors = true; }
-
- var position = geometry.getAttribute( 'position' );
- var colors = new Float32Array( position.count * 3 );
-
- geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) );
-
- this.add( new Mesh( geometry, this.material ) );
-
- this.update();
-
- }
-
- HemisphereLightHelper.prototype = Object.create( Object3D.prototype );
- HemisphereLightHelper.prototype.constructor = HemisphereLightHelper;
-
- HemisphereLightHelper.prototype.dispose = function () {
-
- this.children[ 0 ].geometry.dispose();
- this.children[ 0 ].material.dispose();
-
- };
-
- HemisphereLightHelper.prototype.update = function () {
-
- var mesh = this.children[ 0 ];
-
- if ( this.color !== undefined ) {
-
- this.material.color.set( this.color );
-
- } else {
-
- var colors = mesh.geometry.getAttribute( 'color' );
-
- _color1.copy( this.light.color );
- _color2.copy( this.light.groundColor );
-
- for ( var i = 0, l = colors.count; i < l; i ++ ) {
-
- var color = ( i < ( l / 2 ) ) ? _color1 : _color2;
-
- colors.setXYZ( i, color.r, color.g, color.b );
-
- }
-
- colors.needsUpdate = true;
-
- }
-
- mesh.lookAt( _vector$a.setFromMatrixPosition( this.light.matrixWorld ).negate() );
-
- };
-
- function GridHelper( size, divisions, color1, color2 ) {
-
- size = size || 10;
- divisions = divisions || 10;
- color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
- color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
-
- var center = divisions / 2;
- var step = size / divisions;
- var halfSize = size / 2;
-
- var vertices = [], colors = [];
-
- for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
-
- vertices.push( - halfSize, 0, k, halfSize, 0, k );
- vertices.push( k, 0, - halfSize, k, 0, halfSize );
-
- var color = i === center ? color1 : color2;
-
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
-
- }
-
- var geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
-
- var material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
-
- LineSegments.call( this, geometry, material );
-
- this.type = 'GridHelper';
-
- }
-
- GridHelper.prototype = Object.create( LineSegments.prototype );
- GridHelper.prototype.constructor = GridHelper;
-
- function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) {
-
- radius = radius || 10;
- radials = radials || 16;
- circles = circles || 8;
- divisions = divisions || 64;
- color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
- color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
-
- var vertices = [];
- var colors = [];
-
- // create the radials
-
- for ( var i = 0; i <= radials; i ++ ) {
-
- var v = ( i / radials ) * ( Math.PI * 2 );
-
- var x = Math.sin( v ) * radius;
- var z = Math.cos( v ) * radius;
-
- vertices.push( 0, 0, 0 );
- vertices.push( x, 0, z );
-
- var color = ( i & 1 ) ? color1 : color2;
-
- colors.push( color.r, color.g, color.b );
- colors.push( color.r, color.g, color.b );
-
- }
-
- // create the circles
-
- for ( var i$1 = 0; i$1 <= circles; i$1 ++ ) {
-
- var color$1 = ( i$1 & 1 ) ? color1 : color2;
-
- var r = radius - ( radius / circles * i$1 );
-
- for ( var j = 0; j < divisions; j ++ ) {
-
- // first vertex
-
- var v$1 = ( j / divisions ) * ( Math.PI * 2 );
-
- var x$1 = Math.sin( v$1 ) * r;
- var z$1 = Math.cos( v$1 ) * r;
-
- vertices.push( x$1, 0, z$1 );
- colors.push( color$1.r, color$1.g, color$1.b );
-
- // second vertex
-
- v$1 = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );
-
- x$1 = Math.sin( v$1 ) * r;
- z$1 = Math.cos( v$1 ) * r;
-
- vertices.push( x$1, 0, z$1 );
- colors.push( color$1.r, color$1.g, color$1.b );
-
- }
-
- }
-
- var geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
-
- var material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
-
- LineSegments.call( this, geometry, material );
-
- this.type = 'PolarGridHelper';
-
- }
-
- PolarGridHelper.prototype = Object.create( LineSegments.prototype );
- PolarGridHelper.prototype.constructor = PolarGridHelper;
-
- var _v1$5 = new Vector3();
- var _v2$3 = new Vector3();
- var _v3$1 = new Vector3();
-
- function DirectionalLightHelper( light, size, color ) {
-
- Object3D.call( this );
-
- this.light = light;
- this.light.updateMatrixWorld();
-
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.color = color;
-
- if ( size === undefined ) { size = 1; }
-
- var geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( [
- - size, size, 0,
- size, size, 0,
- size, - size, 0,
- - size, - size, 0,
- - size, size, 0
- ], 3 ) );
-
- var material = new LineBasicMaterial( { fog: false, toneMapped: false } );
-
- this.lightPlane = new Line( geometry, material );
- this.add( this.lightPlane );
-
- geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
-
- this.targetLine = new Line( geometry, material );
- this.add( this.targetLine );
-
- this.update();
-
- }
-
- DirectionalLightHelper.prototype = Object.create( Object3D.prototype );
- DirectionalLightHelper.prototype.constructor = DirectionalLightHelper;
-
- DirectionalLightHelper.prototype.dispose = function () {
-
- this.lightPlane.geometry.dispose();
- this.lightPlane.material.dispose();
- this.targetLine.geometry.dispose();
- this.targetLine.material.dispose();
-
- };
-
- DirectionalLightHelper.prototype.update = function () {
-
- _v1$5.setFromMatrixPosition( this.light.matrixWorld );
- _v2$3.setFromMatrixPosition( this.light.target.matrixWorld );
- _v3$1.subVectors( _v2$3, _v1$5 );
-
- this.lightPlane.lookAt( _v2$3 );
-
- if ( this.color !== undefined ) {
-
- this.lightPlane.material.color.set( this.color );
- this.targetLine.material.color.set( this.color );
-
- } else {
-
- this.lightPlane.material.color.copy( this.light.color );
- this.targetLine.material.color.copy( this.light.color );
-
- }
-
- this.targetLine.lookAt( _v2$3 );
- this.targetLine.scale.z = _v3$1.length();
-
- };
-
- var _vector$b = new Vector3();
- var _camera = new Camera();
-
- /**
- * - shows frustum, line of sight and up of the camera
- * - suitable for fast updates
- * - based on frustum visualization in lightgl.js shadowmap example
- * http://evanw.github.com/lightgl.js/tests/shadowmap.html
- */
-
- function CameraHelper( camera ) {
-
- var geometry = new BufferGeometry();
- var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } );
-
- var vertices = [];
- var colors = [];
-
- var pointMap = {};
-
- // colors
-
- var colorFrustum = new Color( 0xffaa00 );
- var colorCone = new Color( 0xff0000 );
- var colorUp = new Color( 0x00aaff );
- var colorTarget = new Color( 0xffffff );
- var colorCross = new Color( 0x333333 );
-
- // near
-
- addLine( 'n1', 'n2', colorFrustum );
- addLine( 'n2', 'n4', colorFrustum );
- addLine( 'n4', 'n3', colorFrustum );
- addLine( 'n3', 'n1', colorFrustum );
-
- // far
-
- addLine( 'f1', 'f2', colorFrustum );
- addLine( 'f2', 'f4', colorFrustum );
- addLine( 'f4', 'f3', colorFrustum );
- addLine( 'f3', 'f1', colorFrustum );
-
- // sides
-
- addLine( 'n1', 'f1', colorFrustum );
- addLine( 'n2', 'f2', colorFrustum );
- addLine( 'n3', 'f3', colorFrustum );
- addLine( 'n4', 'f4', colorFrustum );
-
- // cone
-
- addLine( 'p', 'n1', colorCone );
- addLine( 'p', 'n2', colorCone );
- addLine( 'p', 'n3', colorCone );
- addLine( 'p', 'n4', colorCone );
-
- // up
-
- addLine( 'u1', 'u2', colorUp );
- addLine( 'u2', 'u3', colorUp );
- addLine( 'u3', 'u1', colorUp );
-
- // target
-
- addLine( 'c', 't', colorTarget );
- addLine( 'p', 'c', colorCross );
-
- // cross
-
- addLine( 'cn1', 'cn2', colorCross );
- addLine( 'cn3', 'cn4', colorCross );
-
- addLine( 'cf1', 'cf2', colorCross );
- addLine( 'cf3', 'cf4', colorCross );
-
- function addLine( a, b, color ) {
-
- addPoint( a, color );
- addPoint( b, color );
-
- }
-
- function addPoint( id, color ) {
-
- vertices.push( 0, 0, 0 );
- colors.push( color.r, color.g, color.b );
-
- if ( pointMap[ id ] === undefined ) {
-
- pointMap[ id ] = [];
-
- }
-
- pointMap[ id ].push( ( vertices.length / 3 ) - 1 );
-
- }
-
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
-
- LineSegments.call( this, geometry, material );
-
- this.type = 'CameraHelper';
-
- this.camera = camera;
- if ( this.camera.updateProjectionMatrix ) { this.camera.updateProjectionMatrix(); }
-
- this.matrix = camera.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.pointMap = pointMap;
-
- this.update();
-
- }
-
- CameraHelper.prototype = Object.create( LineSegments.prototype );
- CameraHelper.prototype.constructor = CameraHelper;
-
- CameraHelper.prototype.update = function () {
-
- var geometry = this.geometry;
- var pointMap = this.pointMap;
-
- var w = 1, h = 1;
-
- // we need just camera projection matrix inverse
- // world matrix must be identity
-
- _camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );
-
- // center / target
-
- setPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 );
- setPoint( 't', pointMap, geometry, _camera, 0, 0, 1 );
-
- // near
-
- setPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 );
- setPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 );
- setPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 );
- setPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 );
-
- // far
-
- setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 );
- setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 );
- setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 );
- setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );
-
- // up
-
- setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 );
- setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 );
- setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 );
-
- // cross
-
- setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 );
- setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );
- setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 );
- setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );
-
- setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 );
- setPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 );
- setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 );
- setPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 );
-
- geometry.getAttribute( 'position' ).needsUpdate = true;
-
- };
-
- function setPoint( point, pointMap, geometry, camera, x, y, z ) {
-
- _vector$b.set( x, y, z ).unproject( camera );
-
- var points = pointMap[ point ];
-
- if ( points !== undefined ) {
-
- var position = geometry.getAttribute( 'position' );
-
- for ( var i = 0, l = points.length; i < l; i ++ ) {
-
- position.setXYZ( points[ i ], _vector$b.x, _vector$b.y, _vector$b.z );
-
- }
-
- }
-
- }
-
- var _box$3 = new Box3();
-
- function BoxHelper( object, color ) {
-
- this.object = object;
-
- if ( color === undefined ) { color = 0xffff00; }
-
- var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
- var positions = new Float32Array( 8 * 3 );
-
- var geometry = new BufferGeometry();
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
- geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
-
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
-
- this.type = 'BoxHelper';
-
- this.matrixAutoUpdate = false;
-
- this.update();
-
- }
-
- BoxHelper.prototype = Object.create( LineSegments.prototype );
- BoxHelper.prototype.constructor = BoxHelper;
-
- BoxHelper.prototype.update = function ( object ) {
-
- if ( object !== undefined ) {
-
- console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );
-
- }
-
- if ( this.object !== undefined ) {
-
- _box$3.setFromObject( this.object );
-
- }
-
- if ( _box$3.isEmpty() ) { return; }
-
- var min = _box$3.min;
- var max = _box$3.max;
-
- /*
- 5____4
- 1/___0/|
- | 6__|_7
- 2/___3/
-
- 0: max.x, max.y, max.z
- 1: min.x, max.y, max.z
- 2: min.x, min.y, max.z
- 3: max.x, min.y, max.z
- 4: max.x, max.y, min.z
- 5: min.x, max.y, min.z
- 6: min.x, min.y, min.z
- 7: max.x, min.y, min.z
- */
-
- var position = this.geometry.attributes.position;
- var array = position.array;
-
- array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
- array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
- array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
- array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
- array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
- array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
- array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
- array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
-
- position.needsUpdate = true;
-
- this.geometry.computeBoundingSphere();
-
-
- };
-
- BoxHelper.prototype.setFromObject = function ( object ) {
-
- this.object = object;
- this.update();
-
- return this;
-
- };
-
- BoxHelper.prototype.copy = function ( source ) {
-
- LineSegments.prototype.copy.call( this, source );
-
- this.object = source.object;
-
- return this;
-
- };
-
- function Box3Helper( box, color ) {
-
- this.type = 'Box3Helper';
-
- this.box = box;
-
- if ( color === undefined ) { color = 0xffff00; }
-
- var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
-
- var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
-
- var geometry = new BufferGeometry();
-
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
-
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
-
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
-
- this.type = 'Box3Helper';
-
- this.geometry.computeBoundingSphere();
-
- }
-
- Box3Helper.prototype = Object.create( LineSegments.prototype );
- Box3Helper.prototype.constructor = Box3Helper;
-
- Box3Helper.prototype.updateMatrixWorld = function ( force ) {
-
- var box = this.box;
-
- if ( box.isEmpty() ) { return; }
-
- box.getCenter( this.position );
-
- box.getSize( this.scale );
-
- this.scale.multiplyScalar( 0.5 );
-
- Object3D.prototype.updateMatrixWorld.call( this, force );
-
- };
-
- function PlaneHelper( plane, size, hex ) {
-
- this.plane = plane;
-
- this.size = ( size === undefined ) ? 1 : size;
-
- var color = ( hex !== undefined ) ? hex : 0xffff00;
-
- var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ];
-
- var geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- geometry.computeBoundingSphere();
-
- Line.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
-
- this.type = 'PlaneHelper';
-
- //
-
- var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ];
-
- var geometry2 = new BufferGeometry();
- geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
- geometry2.computeBoundingSphere();
-
- this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) );
-
- }
-
- PlaneHelper.prototype = Object.create( Line.prototype );
- PlaneHelper.prototype.constructor = PlaneHelper;
-
- PlaneHelper.prototype.updateMatrixWorld = function ( force ) {
-
- var scale = - this.plane.constant;
-
- if ( Math.abs( scale ) < 1e-8 ) { scale = 1e-8; } // sign does not matter
-
- this.scale.set( 0.5 * this.size, 0.5 * this.size, scale );
-
- this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here
-
- this.lookAt( this.plane.normal );
-
- Object3D.prototype.updateMatrixWorld.call( this, force );
-
- };
-
- var _axis = new Vector3();
- var _lineGeometry, _coneGeometry;
-
- function ArrowHelper( dir, origin, length, color, headLength, headWidth ) {
-
- // dir is assumed to be normalized
-
- Object3D.call( this );
-
- this.type = 'ArrowHelper';
-
- if ( dir === undefined ) { dir = new Vector3( 0, 0, 1 ); }
- if ( origin === undefined ) { origin = new Vector3( 0, 0, 0 ); }
- if ( length === undefined ) { length = 1; }
- if ( color === undefined ) { color = 0xffff00; }
- if ( headLength === undefined ) { headLength = 0.2 * length; }
- if ( headWidth === undefined ) { headWidth = 0.2 * headLength; }
-
- if ( _lineGeometry === undefined ) {
-
- _lineGeometry = new BufferGeometry();
- _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
-
- _coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 );
- _coneGeometry.translate( 0, - 0.5, 0 );
-
- }
-
- this.position.copy( origin );
-
- this.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
- this.line.matrixAutoUpdate = false;
- this.add( this.line );
-
- this.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color, toneMapped: false } ) );
- this.cone.matrixAutoUpdate = false;
- this.add( this.cone );
-
- this.setDirection( dir );
- this.setLength( length, headLength, headWidth );
-
- }
-
- ArrowHelper.prototype = Object.create( Object3D.prototype );
- ArrowHelper.prototype.constructor = ArrowHelper;
-
- ArrowHelper.prototype.setDirection = function ( dir ) {
-
- // dir is assumed to be normalized
-
- if ( dir.y > 0.99999 ) {
-
- this.quaternion.set( 0, 0, 0, 1 );
-
- } else if ( dir.y < - 0.99999 ) {
-
- this.quaternion.set( 1, 0, 0, 0 );
-
- } else {
-
- _axis.set( dir.z, 0, - dir.x ).normalize();
-
- var radians = Math.acos( dir.y );
-
- this.quaternion.setFromAxisAngle( _axis, radians );
-
- }
-
- };
-
- ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) {
-
- if ( headLength === undefined ) { headLength = 0.2 * length; }
- if ( headWidth === undefined ) { headWidth = 0.2 * headLength; }
-
- this.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458
- this.line.updateMatrix();
-
- this.cone.scale.set( headWidth, headLength, headWidth );
- this.cone.position.y = length;
- this.cone.updateMatrix();
-
- };
-
- ArrowHelper.prototype.setColor = function ( color ) {
-
- this.line.material.color.set( color );
- this.cone.material.color.set( color );
-
- };
-
- ArrowHelper.prototype.copy = function ( source ) {
-
- Object3D.prototype.copy.call( this, source, false );
-
- this.line.copy( source.line );
- this.cone.copy( source.cone );
-
- return this;
-
- };
-
- function AxesHelper( size ) {
-
- size = size || 1;
-
- var vertices = [
- 0, 0, 0, size, 0, 0,
- 0, 0, 0, 0, size, 0,
- 0, 0, 0, 0, 0, size
- ];
-
- var colors = [
- 1, 0, 0, 1, 0.6, 0,
- 0, 1, 0, 0.6, 1, 0,
- 0, 0, 1, 0, 0.6, 1
- ];
-
- var geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
-
- var material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
-
- LineSegments.call( this, geometry, material );
-
- this.type = 'AxesHelper';
-
- }
-
- AxesHelper.prototype = Object.create( LineSegments.prototype );
- AxesHelper.prototype.constructor = AxesHelper;
-
- var LOD_MIN = 4;
- var LOD_MAX = 8;
- var SIZE_MAX = Math.pow( 2, LOD_MAX );
-
- // The standard deviations (radians) associated with the extra mips. These are
- // chosen to approximate a Trowbridge-Reitz distribution function times the
- // geometric shadowing function. These sigma values squared must match the
- // variance #defines in cube_uv_reflection_fragment.glsl.js.
- var EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
-
- var TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length;
-
- // The maximum length of the blur for loop. Smaller sigmas will use fewer
- // samples and exit early, but not recompile the shader.
- var MAX_SAMPLES = 20;
-
- var ENCODINGS = {};
- ENCODINGS[ LinearEncoding ] = 0;
- ENCODINGS[ sRGBEncoding ] = 1;
- ENCODINGS[ RGBEEncoding ] = 2;
- ENCODINGS[ RGBM7Encoding ] = 3;
- ENCODINGS[ RGBM16Encoding ] = 4;
- ENCODINGS[ RGBDEncoding ] = 5;
- ENCODINGS[ GammaEncoding ] = 6;
-
- var _flatCamera = new OrthographicCamera();
- var ref = _createPlanes();
- var _lodPlanes = ref._lodPlanes;
- var _sizeLods = ref._sizeLods;
- var _sigmas = ref._sigmas;
- var _oldTarget = null;
-
- // Golden Ratio
- var PHI = ( 1 + Math.sqrt( 5 ) ) / 2;
- var INV_PHI = 1 / PHI;
-
- // Vertices of a dodecahedron (except the opposites, which represent the
- // same axis), used as axis directions evenly spread on a sphere.
- var _axisDirections = [
- new Vector3( 1, 1, 1 ),
- new Vector3( - 1, 1, 1 ),
- new Vector3( 1, 1, - 1 ),
- new Vector3( - 1, 1, - 1 ),
- new Vector3( 0, PHI, INV_PHI ),
- new Vector3( 0, PHI, - INV_PHI ),
- new Vector3( INV_PHI, 0, PHI ),
- new Vector3( - INV_PHI, 0, PHI ),
- new Vector3( PHI, INV_PHI, 0 ),
- new Vector3( - PHI, INV_PHI, 0 ) ];
-
- /**
- * This class generates a Prefiltered, Mipmapped Radiance Environment Map
- * (PMREM) from a cubeMap environment texture. This allows different levels of
- * blur to be quickly accessed based on material roughness. It is packed into a
- * special CubeUV format that allows us to perform custom interpolation so that
- * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap
- * chain, it only goes down to the LOD_MIN level (above), and then creates extra
- * even more filtered 'mips' at the same LOD_MIN resolution, associated with
- * higher roughness levels. In this way we maintain resolution to smoothly
- * interpolate diffuse lighting while limiting sampling computation.
- */
-
- function PMREMGenerator( renderer ) {
-
- this._renderer = renderer;
- this._pingPongRenderTarget = null;
-
- this._blurMaterial = _getBlurShader( MAX_SAMPLES );
- this._equirectShader = null;
- this._cubemapShader = null;
-
- this._compileMaterial( this._blurMaterial );
-
- }
-
- PMREMGenerator.prototype = {
-
- constructor: PMREMGenerator,
-
- /**
- * Generates a PMREM from a supplied Scene, which can be faster than using an
- * image if networking bandwidth is low. Optional sigma specifies a blur radius
- * in radians to be applied to the scene before PMREM generation. Optional near
- * and far planes ensure the scene is rendered in its entirety (the cubeCamera
- * is placed at the origin).
- */
- fromScene: function ( scene, sigma, near, far ) {
- if ( sigma === void 0 ) sigma = 0;
- if ( near === void 0 ) near = 0.1;
- if ( far === void 0 ) far = 100;
-
-
- _oldTarget = this._renderer.getRenderTarget();
- var cubeUVRenderTarget = this._allocateTargets();
-
- this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget );
- if ( sigma > 0 ) {
-
- this._blur( cubeUVRenderTarget, 0, 0, sigma );
-
- }
-
- this._applyPMREM( cubeUVRenderTarget );
- this._cleanup( cubeUVRenderTarget );
-
- return cubeUVRenderTarget;
-
- },
-
- /**
- * Generates a PMREM from an equirectangular texture, which can be either LDR
- * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512),
- * as this matches best with the 256 x 256 cubemap output.
- */
- fromEquirectangular: function ( equirectangular ) {
-
- return this._fromTexture( equirectangular );
-
- },
-
- /**
- * Generates a PMREM from an cubemap texture, which can be either LDR
- * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256,
- * as this matches best with the 256 x 256 cubemap output.
- */
- fromCubemap: function ( cubemap ) {
-
- return this._fromTexture( cubemap );
-
- },
-
- /**
- * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
- * your texture's network fetch for increased concurrency.
- */
- compileCubemapShader: function () {
-
- if ( this._cubemapShader === null ) {
-
- this._cubemapShader = _getCubemapShader();
- this._compileMaterial( this._cubemapShader );
-
- }
-
- },
-
- /**
- * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
- * your texture's network fetch for increased concurrency.
- */
- compileEquirectangularShader: function () {
-
- if ( this._equirectShader === null ) {
-
- this._equirectShader = _getEquirectShader();
- this._compileMaterial( this._equirectShader );
-
- }
-
- },
-
- /**
- * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,
- * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on
- * one of them will cause any others to also become unusable.
- */
- dispose: function () {
-
- this._blurMaterial.dispose();
-
- if ( this._cubemapShader !== null ) { this._cubemapShader.dispose(); }
- if ( this._equirectShader !== null ) { this._equirectShader.dispose(); }
-
- for ( var i = 0; i < _lodPlanes.length; i ++ ) {
-
- _lodPlanes[ i ].dispose();
-
- }
-
- },
-
- // private interface
-
- _cleanup: function ( outputTarget ) {
-
- this._pingPongRenderTarget.dispose();
- this._renderer.setRenderTarget( _oldTarget );
- outputTarget.scissorTest = false;
- _setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );
-
- },
-
- _fromTexture: function ( texture ) {
-
- _oldTarget = this._renderer.getRenderTarget();
- var cubeUVRenderTarget = this._allocateTargets( texture );
- this._textureToCubeUV( texture, cubeUVRenderTarget );
- this._applyPMREM( cubeUVRenderTarget );
- this._cleanup( cubeUVRenderTarget );
-
- return cubeUVRenderTarget;
-
- },
-
- _allocateTargets: function ( texture ) { // warning: null texture is valid
-
- var params = {
- magFilter: NearestFilter,
- minFilter: NearestFilter,
- generateMipmaps: false,
- type: UnsignedByteType,
- format: RGBEFormat,
- encoding: _isLDR( texture ) ? texture.encoding : RGBEEncoding,
- depthBuffer: false,
- stencilBuffer: false
- };
-
- var cubeUVRenderTarget = _createRenderTarget( params );
- cubeUVRenderTarget.depthBuffer = texture ? false : true;
- this._pingPongRenderTarget = _createRenderTarget( params );
- return cubeUVRenderTarget;
-
- },
-
- _compileMaterial: function ( material ) {
-
- var tmpMesh = new Mesh( _lodPlanes[ 0 ], material );
- this._renderer.compile( tmpMesh, _flatCamera );
-
- },
-
- _sceneToCubeUV: function ( scene, near, far, cubeUVRenderTarget ) {
-
- var fov = 90;
- var aspect = 1;
- var cubeCamera = new PerspectiveCamera( fov, aspect, near, far );
- var upSign = [ 1, - 1, 1, 1, 1, 1 ];
- var forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];
- var renderer = this._renderer;
-
- var outputEncoding = renderer.outputEncoding;
- var toneMapping = renderer.toneMapping;
- var clearColor = renderer.getClearColor();
- var clearAlpha = renderer.getClearAlpha();
-
- renderer.toneMapping = NoToneMapping;
- renderer.outputEncoding = LinearEncoding;
-
- var background = scene.background;
- if ( background && background.isColor ) {
-
- background.convertSRGBToLinear();
- // Convert linear to RGBE
- var maxComponent = Math.max( background.r, background.g, background.b );
- var fExp = Math.min( Math.max( Math.ceil( Math.log2( maxComponent ) ), - 128.0 ), 127.0 );
- background = background.multiplyScalar( Math.pow( 2.0, - fExp ) );
- var alpha = ( fExp + 128.0 ) / 255.0;
- renderer.setClearColor( background, alpha );
- scene.background = null;
-
- }
-
- for ( var i = 0; i < 6; i ++ ) {
-
- var col = i % 3;
- if ( col == 0 ) {
-
- cubeCamera.up.set( 0, upSign[ i ], 0 );
- cubeCamera.lookAt( forwardSign[ i ], 0, 0 );
-
- } else if ( col == 1 ) {
-
- cubeCamera.up.set( 0, 0, upSign[ i ] );
- cubeCamera.lookAt( 0, forwardSign[ i ], 0 );
-
- } else {
-
- cubeCamera.up.set( 0, upSign[ i ], 0 );
- cubeCamera.lookAt( 0, 0, forwardSign[ i ] );
-
- }
-
- _setViewport( cubeUVRenderTarget,
- col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX );
- renderer.setRenderTarget( cubeUVRenderTarget );
- renderer.render( scene, cubeCamera );
-
- }
-
- renderer.toneMapping = toneMapping;
- renderer.outputEncoding = outputEncoding;
- renderer.setClearColor( clearColor, clearAlpha );
-
- },
-
- _textureToCubeUV: function ( texture, cubeUVRenderTarget ) {
-
- var renderer = this._renderer;
-
- if ( texture.isCubeTexture ) {
-
- if ( this._cubemapShader == null ) {
-
- this._cubemapShader = _getCubemapShader();
-
- }
-
- } else {
-
- if ( this._equirectShader == null ) {
-
- this._equirectShader = _getEquirectShader();
-
- }
-
- }
-
- var material = texture.isCubeTexture ? this._cubemapShader : this._equirectShader;
- var mesh = new Mesh( _lodPlanes[ 0 ], material );
-
- var uniforms = material.uniforms;
-
- uniforms[ 'envMap' ].value = texture;
-
- if ( ! texture.isCubeTexture ) {
-
- uniforms[ 'texelSize' ].value.set( 1.0 / texture.image.width, 1.0 / texture.image.height );
-
- }
-
- uniforms[ 'inputEncoding' ].value = ENCODINGS[ texture.encoding ];
- uniforms[ 'outputEncoding' ].value = ENCODINGS[ cubeUVRenderTarget.texture.encoding ];
-
- _setViewport( cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX );
-
- renderer.setRenderTarget( cubeUVRenderTarget );
- renderer.render( mesh, _flatCamera );
-
- },
-
- _applyPMREM: function ( cubeUVRenderTarget ) {
-
- var renderer = this._renderer;
- var autoClear = renderer.autoClear;
- renderer.autoClear = false;
-
- for ( var i = 1; i < TOTAL_LODS; i ++ ) {
-
- var sigma = Math.sqrt( _sigmas[ i ] * _sigmas[ i ] - _sigmas[ i - 1 ] * _sigmas[ i - 1 ] );
-
- var poleAxis = _axisDirections[ ( i - 1 ) % _axisDirections.length ];
-
- this._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis );
-
- }
-
- renderer.autoClear = autoClear;
-
- },
-
- /**
- * This is a two-pass Gaussian blur for a cubemap. Normally this is done
- * vertically and horizontally, but this breaks down on a cube. Here we apply
- * the blur latitudinally (around the poles), and then longitudinally (towards
- * the poles) to approximate the orthogonally-separable blur. It is least
- * accurate at the poles, but still does a decent job.
- */
- _blur: function ( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) {
-
- var pingPongRenderTarget = this._pingPongRenderTarget;
-
- this._halfBlur(
- cubeUVRenderTarget,
- pingPongRenderTarget,
- lodIn,
- lodOut,
- sigma,
- 'latitudinal',
- poleAxis );
-
- this._halfBlur(
- pingPongRenderTarget,
- cubeUVRenderTarget,
- lodOut,
- lodOut,
- sigma,
- 'longitudinal',
- poleAxis );
-
- },
-
- _halfBlur: function ( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) {
-
- var renderer = this._renderer;
- var blurMaterial = this._blurMaterial;
-
- if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) {
-
- console.error(
- 'blur direction must be either latitudinal or longitudinal!' );
-
- }
-
- // Number of standard deviations at which to cut off the discrete approximation.
- var STANDARD_DEVIATIONS = 3;
-
- var blurMesh = new Mesh( _lodPlanes[ lodOut ], blurMaterial );
- var blurUniforms = blurMaterial.uniforms;
-
- var pixels = _sizeLods[ lodIn ] - 1;
- var radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 );
- var sigmaPixels = sigmaRadians / radiansPerPixel;
- var samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES;
-
- if ( samples > MAX_SAMPLES ) {
-
- console.warn( ("sigmaRadians, " + sigmaRadians + ", is too large and will clip, as it requested " + samples + " samples when the maximum is set to " + MAX_SAMPLES) );
-
- }
-
- var weights = [];
- var sum = 0;
-
- for ( var i = 0; i < MAX_SAMPLES; ++ i ) {
-
- var x$1 = i / sigmaPixels;
- var weight = Math.exp( - x$1 * x$1 / 2 );
- weights.push( weight );
-
- if ( i == 0 ) {
-
- sum += weight;
-
- } else if ( i < samples ) {
-
- sum += 2 * weight;
-
- }
-
- }
-
- for ( var i$1 = 0; i$1 < weights.length; i$1 ++ ) {
-
- weights[ i$1 ] = weights[ i$1 ] / sum;
-
- }
-
- blurUniforms[ 'envMap' ].value = targetIn.texture;
- blurUniforms[ 'samples' ].value = samples;
- blurUniforms[ 'weights' ].value = weights;
- blurUniforms[ 'latitudinal' ].value = direction === 'latitudinal';
-
- if ( poleAxis ) {
-
- blurUniforms[ 'poleAxis' ].value = poleAxis;
-
- }
-
- blurUniforms[ 'dTheta' ].value = radiansPerPixel;
- blurUniforms[ 'mipInt' ].value = LOD_MAX - lodIn;
- blurUniforms[ 'inputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ];
- blurUniforms[ 'outputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ];
-
- var outputSize = _sizeLods[ lodOut ];
- var x = 3 * Math.max( 0, SIZE_MAX - 2 * outputSize );
- var y = ( lodOut === 0 ? 0 : 2 * SIZE_MAX ) + 2 * outputSize * ( lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0 );
-
- _setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize );
- renderer.setRenderTarget( targetOut );
- renderer.render( blurMesh, _flatCamera );
-
- }
-
- };
-
- function _isLDR( texture ) {
-
- if ( texture === undefined || texture.type !== UnsignedByteType ) { return false; }
-
- return texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding;
-
- }
-
- function _createPlanes() {
-
- var _lodPlanes = [];
- var _sizeLods = [];
- var _sigmas = [];
-
- var lod = LOD_MAX;
-
- for ( var i = 0; i < TOTAL_LODS; i ++ ) {
-
- var sizeLod = Math.pow( 2, lod );
- _sizeLods.push( sizeLod );
- var sigma = 1.0 / sizeLod;
-
- if ( i > LOD_MAX - LOD_MIN ) {
-
- sigma = EXTRA_LOD_SIGMA[ i - LOD_MAX + LOD_MIN - 1 ];
-
- } else if ( i == 0 ) {
-
- sigma = 0;
-
- }
-
- _sigmas.push( sigma );
-
- var texelSize = 1.0 / ( sizeLod - 1 );
- var min = - texelSize / 2;
- var max = 1 + texelSize / 2;
- var uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ];
-
- var cubeFaces = 6;
- var vertices = 6;
- var positionSize = 3;
- var uvSize = 2;
- var faceIndexSize = 1;
-
- var position = new Float32Array( positionSize * vertices * cubeFaces );
- var uv = new Float32Array( uvSize * vertices * cubeFaces );
- var faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces );
-
- for ( var face = 0; face < cubeFaces; face ++ ) {
-
- var x = ( face % 3 ) * 2 / 3 - 1;
- var y = face > 2 ? 0 : - 1;
- var coordinates = [
- x, y, 0,
- x + 2 / 3, y, 0,
- x + 2 / 3, y + 1, 0,
- x, y, 0,
- x + 2 / 3, y + 1, 0,
- x, y + 1, 0
- ];
- position.set( coordinates, positionSize * vertices * face );
- uv.set( uv1, uvSize * vertices * face );
- var fill = [ face, face, face, face, face, face ];
- faceIndex.set( fill, faceIndexSize * vertices * face );
-
- }
-
- var planes = new BufferGeometry();
- planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) );
- planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) );
- planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) );
- _lodPlanes.push( planes );
-
- if ( lod > LOD_MIN ) {
-
- lod --;
-
- }
-
- }
-
- return { _lodPlanes: _lodPlanes, _sizeLods: _sizeLods, _sigmas: _sigmas };
-
- }
-
- function _createRenderTarget( params ) {
-
- var cubeUVRenderTarget = new WebGLRenderTarget( 3 * SIZE_MAX, 3 * SIZE_MAX, params );
- cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping;
- cubeUVRenderTarget.texture.name = 'PMREM.cubeUv';
- cubeUVRenderTarget.scissorTest = true;
- return cubeUVRenderTarget;
-
- }
-
- function _setViewport( target, x, y, width, height ) {
-
- target.viewport.set( x, y, width, height );
- target.scissor.set( x, y, width, height );
-
- }
-
- function _getBlurShader( maxSamples ) {
-
- var weights = new Float32Array( maxSamples );
- var poleAxis = new Vector3( 0, 1, 0 );
- var shaderMaterial = new RawShaderMaterial( {
-
- name: 'SphericalGaussianBlur',
-
- defines: { 'n': maxSamples },
-
- uniforms: {
- 'envMap': { value: null },
- 'samples': { value: 1 },
- 'weights': { value: weights },
- 'latitudinal': { value: false },
- 'dTheta': { value: 0 },
- 'mipInt': { value: 0 },
- 'poleAxis': { value: poleAxis },
- 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },
- 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }
- },
-
- vertexShader: _getCommonVertexShader(),
-
- fragmentShader: /* glsl */("\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t" + (_getEncodings()) + "\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t"),
-
- blending: NoBlending,
- depthTest: false,
- depthWrite: false
-
- } );
-
- return shaderMaterial;
-
- }
-
- function _getEquirectShader() {
-
- var texelSize = new Vector2( 1, 1 );
- var shaderMaterial = new RawShaderMaterial( {
-
- name: 'EquirectangularToCubeUV',
-
- uniforms: {
- 'envMap': { value: null },
- 'texelSize': { value: texelSize },
- 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },
- 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }
- },
-
- vertexShader: _getCommonVertexShader(),
-
- fragmentShader: /* glsl */("\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t" + (_getEncodings()) + "\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t"),
-
- blending: NoBlending,
- depthTest: false,
- depthWrite: false
-
- } );
-
- return shaderMaterial;
-
- }
-
- function _getCubemapShader() {
-
- var shaderMaterial = new RawShaderMaterial( {
-
- name: 'CubemapToCubeUV',
-
- uniforms: {
- 'envMap': { value: null },
- 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },
- 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }
- },
-
- vertexShader: _getCommonVertexShader(),
-
- fragmentShader: /* glsl */("\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t" + (_getEncodings()) + "\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t"),
-
- blending: NoBlending,
- depthTest: false,
- depthWrite: false
-
- } );
-
- return shaderMaterial;
-
- }
-
- function _getCommonVertexShader() {
-
- return /* glsl */"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t";
-
- }
-
- function _getEncodings() {
-
- return /* glsl */"\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t";
-
- }
-
- function Face4( a, b, c, d, normal, color, materialIndex ) {
-
- console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' );
- return new Face3( a, b, c, normal, color, materialIndex );
-
- }
-
- var LineStrip = 0;
- var LinePieces = 1;
- var NoColors = 0;
- var FaceColors = 1;
- var VertexColors = 2;
-
- function MeshFaceMaterial( materials ) {
-
- console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' );
- return materials;
-
- }
-
- function MultiMaterial( materials ) {
-
- if ( materials === undefined ) { materials = []; }
-
- console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' );
- materials.isMultiMaterial = true;
- materials.materials = materials;
- materials.clone = function () {
-
- return materials.slice();
-
- };
-
- return materials;
-
- }
-
- function PointCloud( geometry, material ) {
-
- console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );
- return new Points( geometry, material );
-
- }
-
- function Particle( material ) {
-
- console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' );
- return new Sprite( material );
-
- }
-
- function ParticleSystem( geometry, material ) {
-
- console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );
- return new Points( geometry, material );
-
- }
-
- function PointCloudMaterial( parameters ) {
-
- console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );
- return new PointsMaterial( parameters );
-
- }
-
- function ParticleBasicMaterial( parameters ) {
-
- console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );
- return new PointsMaterial( parameters );
-
- }
-
- function ParticleSystemMaterial( parameters ) {
-
- console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );
- return new PointsMaterial( parameters );
-
- }
-
- function Vertex( x, y, z ) {
-
- console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );
- return new Vector3( x, y, z );
-
- }
-
- //
-
- function DynamicBufferAttribute( array, itemSize ) {
-
- console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.' );
- return new BufferAttribute( array, itemSize ).setUsage( DynamicDrawUsage );
-
- }
-
- function Int8Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' );
- return new Int8BufferAttribute( array, itemSize );
-
- }
-
- function Uint8Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' );
- return new Uint8BufferAttribute( array, itemSize );
-
- }
-
- function Uint8ClampedAttribute( array, itemSize ) {
-
- console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' );
- return new Uint8ClampedBufferAttribute( array, itemSize );
-
- }
-
- function Int16Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' );
- return new Int16BufferAttribute( array, itemSize );
-
- }
-
- function Uint16Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' );
- return new Uint16BufferAttribute( array, itemSize );
-
- }
-
- function Int32Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' );
- return new Int32BufferAttribute( array, itemSize );
-
- }
-
- function Uint32Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' );
- return new Uint32BufferAttribute( array, itemSize );
-
- }
-
- function Float32Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' );
- return new Float32BufferAttribute( array, itemSize );
-
- }
-
- function Float64Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' );
- return new Float64BufferAttribute( array, itemSize );
-
- }
-
- //
-
- Curve.create = function ( construct, getPoint ) {
-
- console.log( 'THREE.Curve.create() has been deprecated' );
-
- construct.prototype = Object.create( Curve.prototype );
- construct.prototype.constructor = construct;
- construct.prototype.getPoint = getPoint;
-
- return construct;
-
- };
-
- //
-
- Object.assign( CurvePath.prototype, {
-
- createPointsGeometry: function ( divisions ) {
-
- console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
-
- // generate geometry from path points (for Line or Points objects)
-
- var pts = this.getPoints( divisions );
- return this.createGeometry( pts );
-
- },
-
- createSpacedPointsGeometry: function ( divisions ) {
-
- console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
-
- // generate geometry from equidistant sampling along the path
-
- var pts = this.getSpacedPoints( divisions );
- return this.createGeometry( pts );
-
- },
-
- createGeometry: function ( points ) {
-
- console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
-
- var geometry = new Geometry();
-
- for ( var i = 0, l = points.length; i < l; i ++ ) {
-
- var point = points[ i ];
- geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
-
- }
-
- return geometry;
-
- }
-
- } );
-
- //
-
- Object.assign( Path.prototype, {
-
- fromPoints: function ( points ) {
-
- console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' );
- return this.setFromPoints( points );
-
- }
-
- } );
-
- //
-
- function ClosedSplineCurve3( points ) {
-
- console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
-
- CatmullRomCurve3.call( this, points );
- this.type = 'catmullrom';
- this.closed = true;
-
- }
-
- ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
-
- //
-
- function SplineCurve3( points ) {
-
- console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
-
- CatmullRomCurve3.call( this, points );
- this.type = 'catmullrom';
-
- }
-
- SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
-
- //
-
- function Spline( points ) {
-
- console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' );
-
- CatmullRomCurve3.call( this, points );
- this.type = 'catmullrom';
-
- }
-
- Spline.prototype = Object.create( CatmullRomCurve3.prototype );
-
- Object.assign( Spline.prototype, {
-
- initFromArray: function ( /* a */ ) {
-
- console.error( 'THREE.Spline: .initFromArray() has been removed.' );
-
- },
- getControlPointsArray: function ( /* optionalTarget */ ) {
-
- console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' );
-
- },
- reparametrizeByArcLength: function ( /* samplingCoef */ ) {
-
- console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' );
-
- }
-
- } );
-
- //
-
- function AxisHelper( size ) {
-
- console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' );
- return new AxesHelper( size );
-
- }
-
- function BoundingBoxHelper( object, color ) {
-
- console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' );
- return new BoxHelper( object, color );
-
- }
-
- function EdgesHelper( object, hex ) {
-
- console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' );
- return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
-
- }
-
- GridHelper.prototype.setColors = function () {
-
- console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );
-
- };
-
- SkeletonHelper.prototype.update = function () {
-
- console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
-
- };
-
- function WireframeHelper( object, hex ) {
-
- console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
- return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
-
- }
-
- //
-
- Object.assign( Loader.prototype, {
-
- extractUrlBase: function ( url ) {
-
- console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' );
- return LoaderUtils.extractUrlBase( url );
-
- }
-
- } );
-
- Loader.Handlers = {
-
- add: function ( /* regex, loader */ ) {
-
- console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' );
-
- },
-
- get: function ( /* file */ ) {
-
- console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' );
-
- }
-
- };
-
- function XHRLoader( manager ) {
-
- console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );
- return new FileLoader( manager );
-
- }
-
- function BinaryTextureLoader( manager ) {
-
- console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' );
- return new DataTextureLoader( manager );
-
- }
-
- Object.assign( ObjectLoader.prototype, {
-
- setTexturePath: function ( value ) {
-
- console.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' );
- return this.setResourcePath( value );
-
- }
-
- } );
-
- //
-
- Object.assign( Box2.prototype, {
-
- center: function ( optionalTarget ) {
-
- console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );
- return this.getCenter( optionalTarget );
-
- },
- empty: function () {
-
- console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
- return this.isEmpty();
-
- },
- isIntersectionBox: function ( box ) {
-
- console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
-
- },
- size: function ( optionalTarget ) {
-
- console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );
- return this.getSize( optionalTarget );
-
- }
- } );
-
- Object.assign( Box3.prototype, {
-
- center: function ( optionalTarget ) {
-
- console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );
- return this.getCenter( optionalTarget );
-
- },
- empty: function () {
-
- console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
- return this.isEmpty();
-
- },
- isIntersectionBox: function ( box ) {
-
- console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
-
- },
- isIntersectionSphere: function ( sphere ) {
-
- console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
- return this.intersectsSphere( sphere );
-
- },
- size: function ( optionalTarget ) {
-
- console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );
- return this.getSize( optionalTarget );
-
- }
- } );
-
- Object.assign( Sphere.prototype, {
-
- empty: function () {
-
- console.warn( 'THREE.Sphere: .empty() has been renamed to .isEmpty().' );
- return this.isEmpty();
-
- },
-
- } );
-
- Frustum.prototype.setFromMatrix = function ( m ) {
-
- console.warn( 'THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().' );
- return this.setFromProjectionMatrix( m );
-
- };
-
- Line3.prototype.center = function ( optionalTarget ) {
-
- console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );
- return this.getCenter( optionalTarget );
-
- };
-
- Object.assign( MathUtils, {
-
- random16: function () {
-
- console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' );
- return Math.random();
-
- },
-
- nearestPowerOfTwo: function ( value ) {
-
- console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' );
- return MathUtils.floorPowerOfTwo( value );
-
- },
-
- nextPowerOfTwo: function ( value ) {
-
- console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' );
- return MathUtils.ceilPowerOfTwo( value );
-
- }
-
- } );
-
- Object.assign( Matrix3.prototype, {
-
- flattenToArrayOffset: function ( array, offset ) {
-
- console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
- return this.toArray( array, offset );
-
- },
- multiplyVector3: function ( vector ) {
-
- console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
- return vector.applyMatrix3( this );
-
- },
- multiplyVector3Array: function ( /* a */ ) {
-
- console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
-
- },
- applyToBufferAttribute: function ( attribute ) {
-
- console.warn( 'THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.' );
- return attribute.applyMatrix3( this );
-
- },
- applyToVector3Array: function ( /* array, offset, length */ ) {
-
- console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
-
- }
-
- } );
-
- Object.assign( Matrix4.prototype, {
-
- extractPosition: function ( m ) {
-
- console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
- return this.copyPosition( m );
-
- },
- flattenToArrayOffset: function ( array, offset ) {
-
- console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
- return this.toArray( array, offset );
-
- },
- getPosition: function () {
-
- console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
- return new Vector3().setFromMatrixColumn( this, 3 );
-
- },
- setRotationFromQuaternion: function ( q ) {
-
- console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
- return this.makeRotationFromQuaternion( q );
-
- },
- multiplyToArray: function () {
-
- console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );
-
- },
- multiplyVector3: function ( vector ) {
-
- console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
-
- },
- multiplyVector4: function ( vector ) {
-
- console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
-
- },
- multiplyVector3Array: function ( /* a */ ) {
-
- console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
-
- },
- rotateAxis: function ( v ) {
-
- console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
- v.transformDirection( this );
-
- },
- crossVector: function ( vector ) {
-
- console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
-
- },
- translate: function () {
-
- console.error( 'THREE.Matrix4: .translate() has been removed.' );
-
- },
- rotateX: function () {
-
- console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
-
- },
- rotateY: function () {
-
- console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
-
- },
- rotateZ: function () {
-
- console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
-
- },
- rotateByAxis: function () {
-
- console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
-
- },
- applyToBufferAttribute: function ( attribute ) {
-
- console.warn( 'THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.' );
- return attribute.applyMatrix4( this );
-
- },
- applyToVector3Array: function ( /* array, offset, length */ ) {
-
- console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
-
- },
- makeFrustum: function ( left, right, bottom, top, near, far ) {
-
- console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );
- return this.makePerspective( left, right, top, bottom, near, far );
-
- }
-
- } );
-
- Plane.prototype.isIntersectionLine = function ( line ) {
-
- console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
- return this.intersectsLine( line );
-
- };
-
- Quaternion.prototype.multiplyVector3 = function ( vector ) {
-
- console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
- return vector.applyQuaternion( this );
-
- };
-
- Object.assign( Ray.prototype, {
-
- isIntersectionBox: function ( box ) {
-
- console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
-
- },
- isIntersectionPlane: function ( plane ) {
-
- console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
- return this.intersectsPlane( plane );
-
- },
- isIntersectionSphere: function ( sphere ) {
-
- console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
- return this.intersectsSphere( sphere );
-
- }
-
- } );
-
- Object.assign( Triangle.prototype, {
-
- area: function () {
-
- console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' );
- return this.getArea();
-
- },
- barycoordFromPoint: function ( point, target ) {
-
- console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
- return this.getBarycoord( point, target );
-
- },
- midpoint: function ( target ) {
-
- console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' );
- return this.getMidpoint( target );
-
- },
- normal: function ( target ) {
-
- console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
- return this.getNormal( target );
-
- },
- plane: function ( target ) {
-
- console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' );
- return this.getPlane( target );
-
- }
-
- } );
-
- Object.assign( Triangle, {
-
- barycoordFromPoint: function ( point, a, b, c, target ) {
-
- console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
- return Triangle.getBarycoord( point, a, b, c, target );
-
- },
- normal: function ( a, b, c, target ) {
-
- console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
- return Triangle.getNormal( a, b, c, target );
-
- }
-
- } );
-
- Object.assign( Shape.prototype, {
-
- extractAllPoints: function ( divisions ) {
-
- console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' );
- return this.extractPoints( divisions );
-
- },
- extrude: function ( options ) {
-
- console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );
- return new ExtrudeGeometry( this, options );
-
- },
- makeGeometry: function ( options ) {
-
- console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );
- return new ShapeGeometry( this, options );
-
- }
-
- } );
-
- Object.assign( Vector2.prototype, {
-
- fromAttribute: function ( attribute, index, offset ) {
-
- console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );
- return this.fromBufferAttribute( attribute, index, offset );
-
- },
- distanceToManhattan: function ( v ) {
-
- console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
- return this.manhattanDistanceTo( v );
-
- },
- lengthManhattan: function () {
-
- console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );
- return this.manhattanLength();
-
- }
-
- } );
-
- Object.assign( Vector3.prototype, {
-
- setEulerFromRotationMatrix: function () {
-
- console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
-
- },
- setEulerFromQuaternion: function () {
-
- console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
-
- },
- getPositionFromMatrix: function ( m ) {
-
- console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
- return this.setFromMatrixPosition( m );
-
- },
- getScaleFromMatrix: function ( m ) {
-
- console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
- return this.setFromMatrixScale( m );
-
- },
- getColumnFromMatrix: function ( index, matrix ) {
-
- console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
- return this.setFromMatrixColumn( matrix, index );
-
- },
- applyProjection: function ( m ) {
-
- console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );
- return this.applyMatrix4( m );
-
- },
- fromAttribute: function ( attribute, index, offset ) {
-
- console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );
- return this.fromBufferAttribute( attribute, index, offset );
-
- },
- distanceToManhattan: function ( v ) {
-
- console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
- return this.manhattanDistanceTo( v );
-
- },
- lengthManhattan: function () {
-
- console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );
- return this.manhattanLength();
-
- }
-
- } );
-
- Object.assign( Vector4.prototype, {
-
- fromAttribute: function ( attribute, index, offset ) {
-
- console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );
- return this.fromBufferAttribute( attribute, index, offset );
-
- },
- lengthManhattan: function () {
-
- console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );
- return this.manhattanLength();
-
- }
-
- } );
-
- //
-
- Object.assign( Geometry.prototype, {
-
- computeTangents: function () {
-
- console.error( 'THREE.Geometry: .computeTangents() has been removed.' );
-
- },
- computeLineDistances: function () {
-
- console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );
-
- },
- applyMatrix: function ( matrix ) {
-
- console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' );
- return this.applyMatrix4( matrix );
-
- }
-
- } );
-
- Object.assign( Object3D.prototype, {
-
- getChildByName: function ( name ) {
-
- console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
- return this.getObjectByName( name );
-
- },
- renderDepth: function () {
-
- console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
-
- },
- translate: function ( distance, axis ) {
-
- console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
- return this.translateOnAxis( axis, distance );
-
- },
- getWorldRotation: function () {
-
- console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' );
-
- },
- applyMatrix: function ( matrix ) {
-
- console.warn( 'THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().' );
- return this.applyMatrix4( matrix );
-
- }
-
- } );
-
- Object.defineProperties( Object3D.prototype, {
-
- eulerOrder: {
- get: function () {
-
- console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
- return this.rotation.order;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
- this.rotation.order = value;
-
- }
- },
- useQuaternion: {
- get: function () {
-
- console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
-
- },
- set: function () {
-
- console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
-
- }
- }
-
- } );
-
- Object.assign( Mesh.prototype, {
-
- setDrawMode: function () {
-
- console.error( 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );
-
- },
-
- } );
-
- Object.defineProperties( Mesh.prototype, {
-
- drawMode: {
- get: function () {
-
- console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.' );
- return TrianglesDrawMode;
-
- },
- set: function () {
-
- console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );
-
- }
- }
-
- } );
-
- Object.defineProperties( LOD.prototype, {
-
- objects: {
- get: function () {
-
- console.warn( 'THREE.LOD: .objects has been renamed to .levels.' );
- return this.levels;
-
- }
- }
-
- } );
-
- Object.defineProperty( Skeleton.prototype, 'useVertexTexture', {
-
- get: function () {
-
- console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
-
- },
- set: function () {
-
- console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
-
- }
-
- } );
-
- SkinnedMesh.prototype.initBones = function () {
-
- console.error( 'THREE.SkinnedMesh: initBones() has been removed.' );
-
- };
-
- Object.defineProperty( Curve.prototype, '__arcLengthDivisions', {
-
- get: function () {
-
- console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
- return this.arcLengthDivisions;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
- this.arcLengthDivisions = value;
-
- }
-
- } );
-
- //
-
- PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
-
- console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " +
- "Use .setFocalLength and .filmGauge for a photographic setup." );
-
- if ( filmGauge !== undefined ) { this.filmGauge = filmGauge; }
- this.setFocalLength( focalLength );
-
- };
-
- //
-
- Object.defineProperties( Light.prototype, {
- onlyShadow: {
- set: function () {
-
- console.warn( 'THREE.Light: .onlyShadow has been removed.' );
-
- }
- },
- shadowCameraFov: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
- this.shadow.camera.fov = value;
-
- }
- },
- shadowCameraLeft: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
- this.shadow.camera.left = value;
-
- }
- },
- shadowCameraRight: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
- this.shadow.camera.right = value;
-
- }
- },
- shadowCameraTop: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
- this.shadow.camera.top = value;
-
- }
- },
- shadowCameraBottom: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
- this.shadow.camera.bottom = value;
-
- }
- },
- shadowCameraNear: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
- this.shadow.camera.near = value;
-
- }
- },
- shadowCameraFar: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
- this.shadow.camera.far = value;
-
- }
- },
- shadowCameraVisible: {
- set: function () {
-
- console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
-
- }
- },
- shadowBias: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
- this.shadow.bias = value;
-
- }
- },
- shadowDarkness: {
- set: function () {
-
- console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
-
- }
- },
- shadowMapWidth: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
- this.shadow.mapSize.width = value;
-
- }
- },
- shadowMapHeight: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
- this.shadow.mapSize.height = value;
-
- }
- }
- } );
-
- //
-
- Object.defineProperties( BufferAttribute.prototype, {
-
- length: {
- get: function () {
-
- console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );
- return this.array.length;
-
- }
- },
- dynamic: {
- get: function () {
-
- console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );
- return this.usage === DynamicDrawUsage;
-
- },
- set: function ( /* value */ ) {
-
- console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );
- this.setUsage( DynamicDrawUsage );
-
- }
- }
-
- } );
-
- Object.assign( BufferAttribute.prototype, {
- setDynamic: function ( value ) {
-
- console.warn( 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.' );
- this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );
- return this;
-
- },
- copyIndicesArray: function ( /* indices */ ) {
-
- console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' );
-
- },
- setArray: function ( /* array */ ) {
-
- console.error( 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
-
- }
- } );
-
- Object.assign( BufferGeometry.prototype, {
-
- addIndex: function ( index ) {
-
- console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
- this.setIndex( index );
-
- },
- addAttribute: function ( name, attribute ) {
-
- console.warn( 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().' );
-
- if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {
-
- console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
-
- return this.setAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
-
- }
-
- if ( name === 'index' ) {
-
- console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
- this.setIndex( attribute );
-
- return this;
-
- }
-
- return this.setAttribute( name, attribute );
-
- },
- addDrawCall: function ( start, count, indexOffset ) {
-
- if ( indexOffset !== undefined ) {
-
- console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
-
- }
-
- console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
- this.addGroup( start, count );
-
- },
- clearDrawCalls: function () {
-
- console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
- this.clearGroups();
-
- },
- computeTangents: function () {
-
- console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' );
-
- },
- computeOffsets: function () {
-
- console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
-
- },
- removeAttribute: function ( name ) {
-
- console.warn( 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().' );
-
- return this.deleteAttribute( name );
-
- },
- applyMatrix: function ( matrix ) {
-
- console.warn( 'THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().' );
- return this.applyMatrix4( matrix );
-
- }
-
- } );
-
- Object.defineProperties( BufferGeometry.prototype, {
-
- drawcalls: {
- get: function () {
-
- console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
- return this.groups;
-
- }
- },
- offsets: {
- get: function () {
-
- console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
- return this.groups;
-
- }
- }
-
- } );
-
- Object.defineProperties( InstancedBufferGeometry.prototype, {
-
- maxInstancedCount: {
- get: function () {
-
- console.warn( 'THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.' );
- return this.instanceCount;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.' );
- this.instanceCount = value;
-
- }
- }
-
- } );
-
- Object.defineProperties( Raycaster.prototype, {
-
- linePrecision: {
- get: function () {
-
- console.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' );
- return this.params.Line.threshold;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' );
- this.params.Line.threshold = value;
-
- }
- }
-
- } );
-
- Object.defineProperties( InterleavedBuffer.prototype, {
-
- dynamic: {
- get: function () {
-
- console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' );
- return this.usage === DynamicDrawUsage;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' );
- this.setUsage( value );
-
- }
- }
-
- } );
-
- Object.assign( InterleavedBuffer.prototype, {
- setDynamic: function ( value ) {
-
- console.warn( 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.' );
- this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );
- return this;
-
- },
- setArray: function ( /* array */ ) {
-
- console.error( 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
-
- }
- } );
-
- //
-
- Object.assign( ExtrudeBufferGeometry.prototype, {
-
- getArrays: function () {
-
- console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' );
-
- },
-
- addShapeList: function () {
-
- console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' );
-
- },
-
- addShape: function () {
-
- console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' );
-
- }
-
- } );
-
- //
-
- Object.defineProperties( Uniform.prototype, {
-
- dynamic: {
- set: function () {
-
- console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' );
-
- }
- },
- onUpdate: {
- value: function () {
-
- console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
- return this;
-
- }
- }
-
- } );
-
- //
-
- Object.defineProperties( Material.prototype, {
-
- wrapAround: {
- get: function () {
-
- console.warn( 'THREE.Material: .wrapAround has been removed.' );
-
- },
- set: function () {
-
- console.warn( 'THREE.Material: .wrapAround has been removed.' );
-
- }
- },
-
- overdraw: {
- get: function () {
-
- console.warn( 'THREE.Material: .overdraw has been removed.' );
-
- },
- set: function () {
-
- console.warn( 'THREE.Material: .overdraw has been removed.' );
-
- }
- },
-
- wrapRGB: {
- get: function () {
-
- console.warn( 'THREE.Material: .wrapRGB has been removed.' );
- return new Color();
-
- }
- },
-
- shading: {
- get: function () {
-
- console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
- this.flatShading = ( value === FlatShading );
-
- }
- },
-
- stencilMask: {
- get: function () {
-
- console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
- return this.stencilFuncMask;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
- this.stencilFuncMask = value;
-
- }
- }
-
- } );
-
- Object.defineProperties( MeshPhongMaterial.prototype, {
-
- metal: {
- get: function () {
-
- console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );
- return false;
-
- },
- set: function () {
-
- console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );
-
- }
- }
-
- } );
-
- Object.defineProperties( MeshPhysicalMaterial.prototype, {
-
- transparency: {
- get: function () {
-
- console.warn( 'THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission.' );
- return this.transmission;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission.' );
- this.transmission = value;
-
- }
- }
-
- } );
-
- Object.defineProperties( ShaderMaterial.prototype, {
-
- derivatives: {
- get: function () {
-
- console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
- return this.extensions.derivatives;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
- this.extensions.derivatives = value;
-
- }
- }
-
- } );
-
- //
-
- Object.assign( WebGLRenderer.prototype, {
-
- clearTarget: function ( renderTarget, color, depth, stencil ) {
-
- console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' );
- this.setRenderTarget( renderTarget );
- this.clear( color, depth, stencil );
-
- },
- animate: function ( callback ) {
-
- console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' );
- this.setAnimationLoop( callback );
-
- },
- getCurrentRenderTarget: function () {
-
- console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );
- return this.getRenderTarget();
-
- },
- getMaxAnisotropy: function () {
-
- console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
- return this.capabilities.getMaxAnisotropy();
-
- },
- getPrecision: function () {
-
- console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
- return this.capabilities.precision;
-
- },
- resetGLState: function () {
-
- console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );
- return this.state.reset();
-
- },
- supportsFloatTextures: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
- return this.extensions.get( 'OES_texture_float' );
-
- },
- supportsHalfFloatTextures: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
- return this.extensions.get( 'OES_texture_half_float' );
-
- },
- supportsStandardDerivatives: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
- return this.extensions.get( 'OES_standard_derivatives' );
-
- },
- supportsCompressedTextureS3TC: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
- return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
-
- },
- supportsCompressedTexturePVRTC: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
- return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
-
- },
- supportsBlendMinMax: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
- return this.extensions.get( 'EXT_blend_minmax' );
-
- },
- supportsVertexTextures: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );
- return this.capabilities.vertexTextures;
-
- },
- supportsInstancedArrays: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
- return this.extensions.get( 'ANGLE_instanced_arrays' );
-
- },
- enableScissorTest: function ( boolean ) {
-
- console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
- this.setScissorTest( boolean );
-
- },
- initMaterial: function () {
-
- console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
-
- },
- addPrePlugin: function () {
-
- console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
-
- },
- addPostPlugin: function () {
-
- console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
-
- },
- updateShadowMap: function () {
-
- console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
-
- },
- setFaceCulling: function () {
-
- console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );
-
- },
- allocTextureUnit: function () {
-
- console.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' );
-
- },
- setTexture: function () {
-
- console.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' );
-
- },
- setTexture2D: function () {
-
- console.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' );
-
- },
- setTextureCube: function () {
-
- console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' );
-
- },
- getActiveMipMapLevel: function () {
-
- console.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' );
- return this.getActiveMipmapLevel();
-
- }
-
- } );
-
- Object.defineProperties( WebGLRenderer.prototype, {
-
- shadowMapEnabled: {
- get: function () {
-
- return this.shadowMap.enabled;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
- this.shadowMap.enabled = value;
-
- }
- },
- shadowMapType: {
- get: function () {
-
- return this.shadowMap.type;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
- this.shadowMap.type = value;
-
- }
- },
- shadowMapCullFace: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
- return undefined;
-
- },
- set: function ( /* value */ ) {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
-
- }
- },
- context: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' );
- return this.getContext();
-
- }
- },
- vr: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .vr has been renamed to .xr' );
- return this.xr;
-
- }
- },
- gammaInput: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );
- return false;
-
- },
- set: function () {
-
- console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );
-
- }
- },
- gammaOutput: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );
- return false;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );
- this.outputEncoding = ( value === true ) ? sRGBEncoding : LinearEncoding;
-
- }
- },
- toneMappingWhitePoint: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );
- return 1.0;
-
- },
- set: function () {
-
- console.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );
-
- }
- },
-
- } );
-
- Object.defineProperties( WebGLShadowMap.prototype, {
-
- cullFace: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
- return undefined;
-
- },
- set: function ( /* cullFace */ ) {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
-
- }
- },
- renderReverseSided: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
- return undefined;
-
- },
- set: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
-
- }
- },
- renderSingleSided: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
- return undefined;
-
- },
- set: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
-
- }
- }
-
- } );
-
- function WebGLRenderTargetCube( width, height, options ) {
-
- console.warn( 'THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).' );
- return new WebGLCubeRenderTarget( width, options );
-
- }
-
- //
-
- Object.defineProperties( WebGLRenderTarget.prototype, {
-
- wrapS: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
- return this.texture.wrapS;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
- this.texture.wrapS = value;
-
- }
- },
- wrapT: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
- return this.texture.wrapT;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
- this.texture.wrapT = value;
-
- }
- },
- magFilter: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
- return this.texture.magFilter;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
- this.texture.magFilter = value;
-
- }
- },
- minFilter: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
- return this.texture.minFilter;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
- this.texture.minFilter = value;
-
- }
- },
- anisotropy: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
- return this.texture.anisotropy;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
- this.texture.anisotropy = value;
-
- }
- },
- offset: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
- return this.texture.offset;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
- this.texture.offset = value;
-
- }
- },
- repeat: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
- return this.texture.repeat;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
- this.texture.repeat = value;
-
- }
- },
- format: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
- return this.texture.format;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
- this.texture.format = value;
-
- }
- },
- type: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
- return this.texture.type;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
- this.texture.type = value;
-
- }
- },
- generateMipmaps: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
- return this.texture.generateMipmaps;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
- this.texture.generateMipmaps = value;
-
- }
- }
-
- } );
-
- //
-
- Object.defineProperties( Audio.prototype, {
-
- load: {
- value: function ( file ) {
-
- console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
- var scope = this;
- var audioLoader = new AudioLoader();
- audioLoader.load( file, function ( buffer ) {
-
- scope.setBuffer( buffer );
-
- } );
- return this;
-
- }
- },
- startTime: {
- set: function () {
-
- console.warn( 'THREE.Audio: .startTime is now .play( delay ).' );
-
- }
- }
-
- } );
-
- AudioAnalyser.prototype.getData = function () {
-
- console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
- return this.getFrequencyData();
-
- };
-
- //
-
- CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {
-
- console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );
- return this.update( renderer, scene );
-
- };
-
- //
-
- var GeometryUtils = {
-
- merge: function ( geometry1, geometry2, materialIndexOffset ) {
-
- console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );
- var matrix;
-
- if ( geometry2.isMesh ) {
-
- geometry2.matrixAutoUpdate && geometry2.updateMatrix();
-
- matrix = geometry2.matrix;
- geometry2 = geometry2.geometry;
-
- }
-
- geometry1.merge( geometry2, matrix, materialIndexOffset );
-
- },
-
- center: function ( geometry ) {
-
- console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );
- return geometry.center();
-
- }
-
- };
-
- ImageUtils.crossOrigin = undefined;
-
- ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) {
-
- console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );
-
- var loader = new TextureLoader();
- loader.setCrossOrigin( this.crossOrigin );
-
- var texture = loader.load( url, onLoad, undefined, onError );
-
- if ( mapping ) { texture.mapping = mapping; }
-
- return texture;
-
- };
-
- ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) {
-
- console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );
-
- var loader = new CubeTextureLoader();
- loader.setCrossOrigin( this.crossOrigin );
-
- var texture = loader.load( urls, onLoad, undefined, onError );
-
- if ( mapping ) { texture.mapping = mapping; }
-
- return texture;
-
- };
-
- ImageUtils.loadCompressedTexture = function () {
-
- console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );
-
- };
-
- ImageUtils.loadCompressedTextureCube = function () {
-
- console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );
-
- };
-
- //
-
- function CanvasRenderer() {
-
- console.error( 'THREE.CanvasRenderer has been removed' );
-
- }
-
- //
-
- function JSONLoader() {
-
- console.error( 'THREE.JSONLoader has been removed.' );
-
- }
-
- //
-
- var SceneUtils = {
-
- createMultiMaterialObject: function ( /* geometry, materials */ ) {
-
- console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
-
- },
-
- detach: function ( /* child, parent, scene */ ) {
-
- console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
-
- },
-
- attach: function ( /* child, scene, parent */ ) {
-
- console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
-
- }
-
- };
-
-
- // GLTFLoader begin.
-
- /*
- import {
- AnimationClip,
- Bone,
- Box3,
- BufferAttribute,
- BufferGeometry,
- CanvasTexture,
- ClampToEdgeWrapping,
- Color,
- DirectionalLight,
- DoubleSide,
- FileLoader,
- FrontSide,
- Group,
- ImageBitmapLoader,
- InterleavedBuffer,
- InterleavedBufferAttribute,
- Interpolant,
- InterpolateDiscrete,
- InterpolateLinear,
- Line,
- LineBasicMaterial,
- LineLoop,
- LineSegments,
- LinearFilter,
- LinearMipmapLinearFilter,
- LinearMipmapNearestFilter,
- Loader,
- LoaderUtils,
- Material,
- MathUtils,
- Matrix4,
- Mesh,
- MeshBasicMaterial,
- MeshPhysicalMaterial,
- MeshStandardMaterial,
- MirroredRepeatWrapping,
- NearestFilter,
- NearestMipmapLinearFilter,
- NearestMipmapNearestFilter,
- NumberKeyframeTrack,
- Object3D,
- OrthographicCamera,
- PerspectiveCamera,
- PointLight,
- Points,
- PointsMaterial,
- PropertyBinding,
- QuaternionKeyframeTrack,
- RGBFormat,
- RepeatWrapping,
- Skeleton,
- SkinnedMesh,
- Sphere,
- SpotLight,
- TangentSpaceNormalMap,
- TextureLoader,
- TriangleFanDrawMode,
- TriangleStripDrawMode,
- Vector2,
- Vector3,
- VectorKeyframeTrack,
- sRGBEncoding
- } from "../../../build/three.module.js";
- */
-
- var GLTFLoader = ( function () {
-
- function GLTFLoader( manager ) {
-
- Loader.call( this, manager );
-
- this.dracoLoader = null;
- this.ddsLoader = null;
- this.ktx2Loader = null;
-
- this.pluginCallbacks = [];
-
- this.register( function ( parser ) {
-
- return new GLTFMaterialsClearcoatExtension( parser );
-
- } );
- this.register( function ( parser ) {
-
- return new GLTFTextureBasisUExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFMaterialsTransmissionExtension( parser );
-
- } );
-
- }
-
- GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
-
- constructor: GLTFLoader,
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var resourcePath;
-
- if ( this.resourcePath !== '' ) {
-
- resourcePath = this.resourcePath;
-
- } else if ( this.path !== '' ) {
-
- resourcePath = this.path;
-
- } else {
-
- resourcePath = LoaderUtils.extractUrlBase( url );
-
- }
-
- // Tells the LoadingManager to track an extra item, which resolves after
- // the model is fully loaded. This means the count of items loaded will
- // be incorrect, but ensures manager.onLoad() does not fire early.
- scope.manager.itemStart( url );
-
- var _onError = function ( e ) {
-
- if ( onError ) {
-
- onError( e );
-
- } else {
-
- console.error( e );
-
- }
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- };
-
- var loader = new FileLoader( scope.manager );
-
- loader.setPath( this.path );
- loader.setResponseType( 'arraybuffer' );
- loader.setRequestHeader( this.requestHeader );
-
- if ( scope.crossOrigin === 'use-credentials' ) {
-
- loader.setWithCredentials( true );
-
- }
-
- loader.load( url, function ( data ) {
-
- try {
-
- scope.parse( data, resourcePath, function ( gltf ) {
-
- onLoad( gltf );
-
- scope.manager.itemEnd( url );
-
- }, _onError );
-
- } catch ( e ) {
-
- _onError( e );
-
- }
-
- }, onProgress, _onError );
-
- },
-
- setDRACOLoader: function ( dracoLoader ) {
-
- this.dracoLoader = dracoLoader;
- return this;
-
- },
-
- setDDSLoader: function ( ddsLoader ) {
-
- this.ddsLoader = ddsLoader;
- return this;
-
- },
-
- setKTX2Loader: function ( ktx2Loader ) {
-
- this.ktx2Loader = ktx2Loader;
- return this;
-
- },
-
- register: function ( callback ) {
-
- if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
-
- this.pluginCallbacks.push( callback );
-
- }
-
- return this;
-
- },
-
- unregister: function ( callback ) {
-
- if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
-
- this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
-
- }
-
- return this;
-
- },
-
- parse: function ( data, path, onLoad, onError ) {
-
- var content;
- var extensions = {};
- var plugins = {};
-
- if ( typeof data === 'string' ) {
-
- content = data;
-
- } else {
-
- var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
-
- if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
-
- try {
-
- extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
-
- } catch ( error ) {
-
- if ( onError ) onError( error );
- return;
-
- }
-
- content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
-
- } else {
-
- content = LoaderUtils.decodeText( new Uint8Array( data ) );
-
- }
-
- }
-
- var json = JSON.parse( content );
-
- if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
-
- if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
- return;
-
- }
-
- var parser = new GLTFParser( json, {
-
- path: path || this.resourcePath || '',
- crossOrigin: this.crossOrigin,
- manager: this.manager,
- ktx2Loader: this.ktx2Loader
-
- } );
-
- parser.fileLoader.setRequestHeader( this.requestHeader );
-
- for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
-
- var plugin = this.pluginCallbacks[ i ]( parser );
- plugins[ plugin.name ] = plugin;
-
- // Workaround to avoid determining as unknown extension
- // in addUnknownExtensionsToUserData().
- // Remove this workaround if we move all the existing
- // extension handlers to plugin system
- extensions[ plugin.name ] = true;
-
- }
-
- if ( json.extensionsUsed ) {
-
- for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
-
- var extensionName = json.extensionsUsed[ i ];
- var extensionsRequired = json.extensionsRequired || [];
-
- switch ( extensionName ) {
-
- case EXTENSIONS.KHR_LIGHTS_PUNCTUAL:
- extensions[ extensionName ] = new GLTFLightsExtension( json );
- break;
-
- case EXTENSIONS.KHR_MATERIALS_UNLIT:
- extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
- break;
-
- case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
- extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
- break;
-
- case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
- extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
- break;
-
- case EXTENSIONS.MSFT_TEXTURE_DDS:
- extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
- break;
-
- case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
- extensions[ extensionName ] = new GLTFTextureTransformExtension();
- break;
-
- case EXTENSIONS.KHR_MESH_QUANTIZATION:
- extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
- break;
-
- default:
-
- if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
-
- console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
-
- }
-
- }
-
- }
-
- }
-
- parser.setExtensions( extensions );
- parser.setPlugins( plugins );
- parser.parse( onLoad, onError );
-
- }
-
- } );
-
- /* GLTFREGISTRY */
-
- function GLTFRegistry() {
-
- var objects = {};
-
- return {
-
- get: function ( key ) {
-
- return objects[ key ];
-
- },
-
- add: function ( key, object ) {
-
- objects[ key ] = object;
-
- },
-
- remove: function ( key ) {
-
- delete objects[ key ];
-
- },
-
- removeAll: function () {
-
- objects = {};
-
- }
-
- };
-
- }
-
- /*********************************/
- /********** EXTENSIONS ***********/
- /*********************************/
-
- var EXTENSIONS = {
- KHR_BINARY_GLTF: 'KHR_binary_glTF',
- KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
- KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
- KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
- KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
- KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
- KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
- KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
- KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
- KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
- MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
- };
-
- /**
- * DDS Texture Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
- *
- */
- function GLTFTextureDDSExtension( ddsLoader ) {
-
- if ( ! ddsLoader ) {
-
- throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
-
- }
-
- this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
- this.ddsLoader = ddsLoader;
-
- }
-
- /**
- * Punctual Lights Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
- */
- function GLTFLightsExtension( json ) {
-
- this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
-
- var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] ) || {};
- this.lightDefs = extension.lights || [];
-
- }
-
- GLTFLightsExtension.prototype.loadLight = function ( lightIndex ) {
-
- var lightDef = this.lightDefs[ lightIndex ];
- var lightNode;
-
- var color = new Color( 0xffffff );
- if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
-
- var range = lightDef.range !== undefined ? lightDef.range : 0;
-
- switch ( lightDef.type ) {
-
- case 'directional':
- lightNode = new DirectionalLight( color );
- lightNode.target.position.set( 0, 0, - 1 );
- lightNode.add( lightNode.target );
- break;
-
- case 'point':
- lightNode = new PointLight( color );
- lightNode.distance = range;
- break;
-
- case 'spot':
- lightNode = new SpotLight( color );
- lightNode.distance = range;
- // Handle spotlight properties.
- lightDef.spot = lightDef.spot || {};
- lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
- lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
- lightNode.angle = lightDef.spot.outerConeAngle;
- lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
- lightNode.target.position.set( 0, 0, - 1 );
- lightNode.add( lightNode.target );
- break;
-
- default:
- throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );
-
- }
-
- // Some lights (e.g. spot) default to a position other than the origin. Reset the position
- // here, because node-level parsing will only override position if explicitly specified.
- lightNode.position.set( 0, 0, 0 );
-
- lightNode.decay = 2;
-
- if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
-
- lightNode.name = lightDef.name || ( 'light_' + lightIndex );
-
- return Promise.resolve( lightNode );
-
- };
-
- /**
- * Unlit Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
- */
- function GLTFMaterialsUnlitExtension() {
-
- this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
-
- }
-
- GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
-
- return MeshBasicMaterial;
-
- };
-
- GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
-
- var pending = [];
-
- materialParams.color = new Color( 1.0, 1.0, 1.0 );
- materialParams.opacity = 1.0;
-
- var metallicRoughness = materialDef.pbrMetallicRoughness;
-
- if ( metallicRoughness ) {
-
- if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
-
- var array = metallicRoughness.baseColorFactor;
-
- materialParams.color.fromArray( array );
- materialParams.opacity = array[ 3 ];
-
- }
-
- if ( metallicRoughness.baseColorTexture !== undefined ) {
-
- pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
-
- }
-
- }
-
- return Promise.all( pending );
-
- };
-
- /**
- * Clearcoat Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
- */
- function GLTFMaterialsClearcoatExtension( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
-
- }
-
- GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
-
- var parser = this.parser;
- var materialDef = parser.json.materials[ materialIndex ];
-
- if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
-
- return MeshPhysicalMaterial;
-
- };
-
- GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
-
- var parser = this.parser;
- var materialDef = parser.json.materials[ materialIndex ];
-
- if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
-
- return Promise.resolve();
-
- }
-
- var pending = [];
-
- var extension = materialDef.extensions[ this.name ];
-
- if ( extension.clearcoatFactor !== undefined ) {
-
- materialParams.clearcoat = extension.clearcoatFactor;
-
- }
-
- if ( extension.clearcoatTexture !== undefined ) {
-
- pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
-
- }
-
- if ( extension.clearcoatRoughnessFactor !== undefined ) {
-
- materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
-
- }
-
- if ( extension.clearcoatRoughnessTexture !== undefined ) {
-
- pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
-
- }
-
- if ( extension.clearcoatNormalTexture !== undefined ) {
-
- pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
-
- if ( extension.clearcoatNormalTexture.scale !== undefined ) {
-
- var scale = extension.clearcoatNormalTexture.scale;
-
- materialParams.clearcoatNormalScale = new Vector2( scale, scale );
-
- }
-
- }
-
- return Promise.all( pending );
-
- };
-
- /**
- * Transmission Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
- * Draft: https://github.com/KhronosGroup/glTF/pull/1698
- */
- function GLTFMaterialsTransmissionExtension( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
-
- }
-
- GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
-
- var parser = this.parser;
- var materialDef = parser.json.materials[ materialIndex ];
-
- if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
-
- return MeshPhysicalMaterial;
-
- };
-
- GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
-
- var parser = this.parser;
- var materialDef = parser.json.materials[ materialIndex ];
-
- if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
-
- return Promise.resolve();
-
- }
-
- var pending = [];
-
- var extension = materialDef.extensions[ this.name ];
-
- if ( extension.transmissionFactor !== undefined ) {
-
- materialParams.transmission = extension.transmissionFactor;
-
- }
-
- if ( extension.transmissionTexture !== undefined ) {
-
- pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
-
- }
-
- return Promise.all( pending );
-
- };
-
- /**
- * BasisU Texture Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
- * (draft PR https://github.com/KhronosGroup/glTF/pull/1751)
- */
- function GLTFTextureBasisUExtension( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
-
- }
-
- GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
-
- var parser = this.parser;
- var json = parser.json;
-
- var textureDef = json.textures[ textureIndex ];
-
- if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
-
- return null;
-
- }
-
- var extension = textureDef.extensions[ this.name ];
- var source = json.images[ extension.source ];
- var loader = parser.options.ktx2Loader;
-
- if ( ! loader ) {
-
- throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
-
- }
-
- return parser.loadTextureImage( textureIndex, source, loader );
-
- };
-
- /* BINARY EXTENSION */
- var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
- var BINARY_EXTENSION_HEADER_LENGTH = 12;
- var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
-
- function GLTFBinaryExtension( data ) {
-
- this.name = EXTENSIONS.KHR_BINARY_GLTF;
- this.content = null;
- this.body = null;
-
- var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
-
- this.header = {
- magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
- version: headerView.getUint32( 4, true ),
- length: headerView.getUint32( 8, true )
- };
-
- if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
-
- throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
-
- } else if ( this.header.version < 2.0 ) {
-
- throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
-
- }
-
- var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
- var chunkIndex = 0;
-
- while ( chunkIndex < chunkView.byteLength ) {
-
- var chunkLength = chunkView.getUint32( chunkIndex, true );
- chunkIndex += 4;
-
- var chunkType = chunkView.getUint32( chunkIndex, true );
- chunkIndex += 4;
-
- if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
-
- var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
- this.content = LoaderUtils.decodeText( contentArray );
-
- } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
-
- var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
- this.body = data.slice( byteOffset, byteOffset + chunkLength );
-
- }
-
- // Clients must ignore chunks with unknown types.
-
- chunkIndex += chunkLength;
-
- }
-
- if ( this.content === null ) {
-
- throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
-
- }
-
- }
-
- /**
- * DRACO Mesh Compression Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
- */
- function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
-
- if ( ! dracoLoader ) {
-
- throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
-
- }
-
- this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
- this.json = json;
- this.dracoLoader = dracoLoader;
- this.dracoLoader.preload();
-
- }
-
- GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
-
- var json = this.json;
- var dracoLoader = this.dracoLoader;
- var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
- var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
- var threeAttributeMap = {};
- var attributeNormalizedMap = {};
- var attributeTypeMap = {};
-
- for ( var attributeName in gltfAttributeMap ) {
-
- var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
-
- threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
-
- }
-
- for ( attributeName in primitive.attributes ) {
-
- var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
-
- if ( gltfAttributeMap[ attributeName ] !== undefined ) {
-
- var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
- var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
-
- attributeTypeMap[ threeAttributeName ] = componentType;
- attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
-
- }
-
- }
-
- return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
-
- return new Promise( function ( resolve ) {
-
- dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
-
- for ( var attributeName in geometry.attributes ) {
-
- var attribute = geometry.attributes[ attributeName ];
- var normalized = attributeNormalizedMap[ attributeName ];
-
- if ( normalized !== undefined ) attribute.normalized = normalized;
-
- }
-
- resolve( geometry );
-
- }, threeAttributeMap, attributeTypeMap );
-
- } );
-
- } );
-
- };
-
- /**
- * Texture Transform Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
- */
- function GLTFTextureTransformExtension() {
-
- this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
-
- }
-
- GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
-
- texture = texture.clone();
-
- if ( transform.offset !== undefined ) {
-
- texture.offset.fromArray( transform.offset );
-
- }
-
- if ( transform.rotation !== undefined ) {
-
- texture.rotation = transform.rotation;
-
- }
-
- if ( transform.scale !== undefined ) {
-
- texture.repeat.fromArray( transform.scale );
-
- }
-
- if ( transform.texCoord !== undefined ) {
-
- console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
-
- }
-
- texture.needsUpdate = true;
-
- return texture;
-
- };
-
- /**
- * Specular-Glossiness Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
- */
-
- /**
- * A sub class of StandardMaterial with some of the functionality
- * changed via the `onBeforeCompile` callback
- * @pailhead
- */
-
- function GLTFMeshStandardSGMaterial( params ) {
-
- MeshStandardMaterial.call( this );
-
- this.isGLTFSpecularGlossinessMaterial = true;
-
- //various chunks that need replacing
- var specularMapParsFragmentChunk = [
- '#ifdef USE_SPECULARMAP',
- ' uniform sampler2D specularMap;',
- '#endif'
- ].join( '\n' );
-
- var glossinessMapParsFragmentChunk = [
- '#ifdef USE_GLOSSINESSMAP',
- ' uniform sampler2D glossinessMap;',
- '#endif'
- ].join( '\n' );
-
- var specularMapFragmentChunk = [
- 'vec3 specularFactor = specular;',
- '#ifdef USE_SPECULARMAP',
- ' vec4 texelSpecular = texture2D( specularMap, vUv );',
- ' texelSpecular = sRGBToLinear( texelSpecular );',
- ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
- ' specularFactor *= texelSpecular.rgb;',
- '#endif'
- ].join( '\n' );
-
- var glossinessMapFragmentChunk = [
- 'float glossinessFactor = glossiness;',
- '#ifdef USE_GLOSSINESSMAP',
- ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
- ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
- ' glossinessFactor *= texelGlossiness.a;',
- '#endif'
- ].join( '\n' );
-
- var lightPhysicalFragmentChunk = [
- 'PhysicalMaterial material;',
- 'material.diffuseColor = diffuseColor.rgb;',
- 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
- 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
- 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.',
- 'material.specularRoughness += geometryRoughness;',
- 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
- 'material.specularColor = specularFactor.rgb;',
- ].join( '\n' );
-
- var uniforms = {
- specular: { value: new Color().setHex( 0xffffff ) },
- glossiness: { value: 1 },
- specularMap: { value: null },
- glossinessMap: { value: null }
- };
-
- this._extraUniforms = uniforms;
-
- // please see #14031 or #13198 for an alternate approach
- this.onBeforeCompile = function ( shader ) {
-
- for ( var uniformName in uniforms ) {
-
- shader.uniforms[ uniformName ] = uniforms[ uniformName ];
-
- }
-
- shader.fragmentShader = shader.fragmentShader.replace( 'uniform float roughness;', 'uniform vec3 specular;' );
- shader.fragmentShader = shader.fragmentShader.replace( 'uniform float metalness;', 'uniform float glossiness;' );
- shader.fragmentShader = shader.fragmentShader.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk );
- shader.fragmentShader = shader.fragmentShader.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk );
- shader.fragmentShader = shader.fragmentShader.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk );
- shader.fragmentShader = shader.fragmentShader.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk );
- shader.fragmentShader = shader.fragmentShader.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
-
- };
-
- /*eslint-disable*/
- Object.defineProperties(
- this,
- {
- specular: {
- get: function () { return uniforms.specular.value; },
- set: function ( v ) { uniforms.specular.value = v; }
- },
- specularMap: {
- get: function () { return uniforms.specularMap.value; },
- set: function ( v ) { uniforms.specularMap.value = v; }
- },
- glossiness: {
- get: function () { return uniforms.glossiness.value; },
- set: function ( v ) { uniforms.glossiness.value = v; }
- },
- glossinessMap: {
- get: function () { return uniforms.glossinessMap.value; },
- set: function ( v ) {
-
- uniforms.glossinessMap.value = v;
- //how about something like this - @pailhead
- if ( v ) {
-
- this.defines.USE_GLOSSINESSMAP = '';
- // set USE_ROUGHNESSMAP to enable vUv
- this.defines.USE_ROUGHNESSMAP = '';
-
- } else {
-
- delete this.defines.USE_ROUGHNESSMAP;
- delete this.defines.USE_GLOSSINESSMAP;
-
- }
-
- }
- }
- }
- );
-
- /*eslint-enable*/
- delete this.metalness;
- delete this.roughness;
- delete this.metalnessMap;
- delete this.roughnessMap;
-
- this.setValues( params );
-
- }
-
- GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
- GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
-
- GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
-
- MeshStandardMaterial.prototype.copy.call( this, source );
- this.specularMap = source.specularMap;
- this.specular.copy( source.specular );
- this.glossinessMap = source.glossinessMap;
- this.glossiness = source.glossiness;
- delete this.metalness;
- delete this.roughness;
- delete this.metalnessMap;
- delete this.roughnessMap;
- return this;
-
- };
-
- function GLTFMaterialsPbrSpecularGlossinessExtension() {
-
- return {
-
- name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
-
- specularGlossinessParams: [
- 'color',
- 'map',
- 'lightMap',
- 'lightMapIntensity',
- 'aoMap',
- 'aoMapIntensity',
- 'emissive',
- 'emissiveIntensity',
- 'emissiveMap',
- 'bumpMap',
- 'bumpScale',
- 'normalMap',
- 'normalMapType',
- 'displacementMap',
- 'displacementScale',
- 'displacementBias',
- 'specularMap',
- 'specular',
- 'glossinessMap',
- 'glossiness',
- 'alphaMap',
- 'envMap',
- 'envMapIntensity',
- 'refractionRatio',
- ],
-
- getMaterialType: function () {
-
- return GLTFMeshStandardSGMaterial;
-
- },
-
- extendParams: function ( materialParams, materialDef, parser ) {
-
- var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
-
- materialParams.color = new Color( 1.0, 1.0, 1.0 );
- materialParams.opacity = 1.0;
-
- var pending = [];
-
- if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
-
- var array = pbrSpecularGlossiness.diffuseFactor;
-
- materialParams.color.fromArray( array );
- materialParams.opacity = array[ 3 ];
-
- }
-
- if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
-
- pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
-
- }
-
- materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
- materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
- materialParams.specular = new Color( 1.0, 1.0, 1.0 );
-
- if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
-
- materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
-
- }
-
- if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
-
- var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
- pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
- pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
-
- }
-
- return Promise.all( pending );
-
- },
-
- createMaterial: function ( materialParams ) {
-
- var material = new GLTFMeshStandardSGMaterial( materialParams );
- material.fog = true;
-
- material.color = materialParams.color;
-
- material.map = materialParams.map === undefined ? null : materialParams.map;
-
- material.lightMap = null;
- material.lightMapIntensity = 1.0;
-
- material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
- material.aoMapIntensity = 1.0;
-
- material.emissive = materialParams.emissive;
- material.emissiveIntensity = 1.0;
- material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
-
- material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
- material.bumpScale = 1;
-
- material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
- material.normalMapType = TangentSpaceNormalMap;
-
- if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
-
- material.displacementMap = null;
- material.displacementScale = 1;
- material.displacementBias = 0;
-
- material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
- material.specular = materialParams.specular;
-
- material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
- material.glossiness = materialParams.glossiness;
-
- material.alphaMap = null;
-
- material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
- material.envMapIntensity = 1.0;
-
- material.refractionRatio = 0.98;
-
- return material;
-
- },
-
- };
-
- }
-
- /**
- * Mesh Quantization Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
- */
- function GLTFMeshQuantizationExtension() {
-
- this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
-
- }
-
- /*********************************/
- /********** INTERPOLATION ********/
- /*********************************/
-
- // Spline Interpolation
- // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
- function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
-
- }
-
- GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
- GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
-
- GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
-
- // Copies a sample value to the result buffer. See description of glTF
- // CUBICSPLINE values layout in interpolate_() function below.
-
- var result = this.resultBuffer,
- values = this.sampleValues,
- valueSize = this.valueSize,
- offset = index * valueSize * 3 + valueSize;
-
- for ( var i = 0; i !== valueSize; i ++ ) {
-
- result[ i ] = values[ offset + i ];
-
- }
-
- return result;
-
- };
-
- GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
-
- GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
-
- GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
-
- var result = this.resultBuffer;
- var values = this.sampleValues;
- var stride = this.valueSize;
-
- var stride2 = stride * 2;
- var stride3 = stride * 3;
-
- var td = t1 - t0;
-
- var p = ( t - t0 ) / td;
- var pp = p * p;
- var ppp = pp * p;
-
- var offset1 = i1 * stride3;
- var offset0 = offset1 - stride3;
-
- var s2 = - 2 * ppp + 3 * pp;
- var s3 = ppp - pp;
- var s0 = 1 - s2;
- var s1 = s3 - pp + p;
-
- // Layout of keyframe output values for CUBICSPLINE animations:
- // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
- for ( var i = 0; i !== stride; i ++ ) {
-
- var p0 = values[ offset0 + i + stride ]; // splineVertex_k
- var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
- var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
- var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
-
- result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
-
- }
-
- return result;
-
- };
-
- /*********************************/
- /********** INTERNALS ************/
- /*********************************/
-
- /* CONSTANTS */
-
- var WEBGL_CONSTANTS = {
- FLOAT: 5126,
- //FLOAT_MAT2: 35674,
- FLOAT_MAT3: 35675,
- FLOAT_MAT4: 35676,
- FLOAT_VEC2: 35664,
- FLOAT_VEC3: 35665,
- FLOAT_VEC4: 35666,
- LINEAR: 9729,
- REPEAT: 10497,
- SAMPLER_2D: 35678,
- POINTS: 0,
- LINES: 1,
- LINE_LOOP: 2,
- LINE_STRIP: 3,
- TRIANGLES: 4,
- TRIANGLE_STRIP: 5,
- TRIANGLE_FAN: 6,
- UNSIGNED_BYTE: 5121,
- UNSIGNED_SHORT: 5123
- };
-
- var WEBGL_COMPONENT_TYPES = {
- 5120: Int8Array,
- 5121: Uint8Array,
- 5122: Int16Array,
- 5123: Uint16Array,
- 5125: Uint32Array,
- 5126: Float32Array
- };
-
- var WEBGL_FILTERS = {
- 9728: NearestFilter,
- 9729: LinearFilter,
- 9984: NearestMipmapNearestFilter,
- 9985: LinearMipmapNearestFilter,
- 9986: NearestMipmapLinearFilter,
- 9987: LinearMipmapLinearFilter
- };
-
- var WEBGL_WRAPPINGS = {
- 33071: ClampToEdgeWrapping,
- 33648: MirroredRepeatWrapping,
- 10497: RepeatWrapping
- };
-
- var WEBGL_TYPE_SIZES = {
- 'SCALAR': 1,
- 'VEC2': 2,
- 'VEC3': 3,
- 'VEC4': 4,
- 'MAT2': 4,
- 'MAT3': 9,
- 'MAT4': 16
- };
-
- var ATTRIBUTES = {
- POSITION: 'position',
- NORMAL: 'normal',
- TANGENT: 'tangent',
- TEXCOORD_0: 'uv',
- TEXCOORD_1: 'uv2',
- COLOR_0: 'color',
- WEIGHTS_0: 'skinWeight',
- JOINTS_0: 'skinIndex',
- };
-
- var PATH_PROPERTIES = {
- scale: 'scale',
- translation: 'position',
- rotation: 'quaternion',
- weights: 'morphTargetInfluences'
- };
-
- var INTERPOLATION = {
- CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
- // keyframe track will be initialized with a default interpolation type, then modified.
- LINEAR: InterpolateLinear,
- STEP: InterpolateDiscrete
- };
-
- var ALPHA_MODES = {
- OPAQUE: 'OPAQUE',
- MASK: 'MASK',
- BLEND: 'BLEND'
- };
-
- /* UTILITY FUNCTIONS */
-
- function resolveURL( url, path ) {
-
- // Invalid URL
- if ( typeof url !== 'string' || url === '' ) return '';
-
- // Host Relative URL
- if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
-
- path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
-
- }
-
- // Absolute URL http://,https://,//
- if ( /^(https?:)?\/\//i.test( url ) ) return url;
-
- // Data URI
- if ( /^data:.*,.*$/i.test( url ) ) return url;
-
- // Blob URL
- if ( /^blob:.*$/i.test( url ) ) return url;
-
- // Relative URL
- return path + url;
-
- }
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
- */
- function createDefaultMaterial( cache ) {
-
- if ( cache[ 'DefaultMaterial' ] === undefined ) {
-
- cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
- color: 0xFFFFFF,
- emissive: 0x000000,
- metalness: 1,
- roughness: 1,
- transparent: false,
- depthTest: true,
- side: FrontSide
- } );
-
- }
-
- return cache[ 'DefaultMaterial' ];
-
- }
-
- function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
-
- // Add unknown glTF extensions to an object's userData.
-
- for ( var name in objectDef.extensions ) {
-
- if ( knownExtensions[ name ] === undefined ) {
-
- object.userData.gltfExtensions = object.userData.gltfExtensions || {};
- object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
-
- }
-
- }
-
- }
-
- /**
- * @param {Object3D|Material|BufferGeometry} object
- * @param {GLTF.definition} gltfDef
- */
- function assignExtrasToUserData( object, gltfDef ) {
-
- if ( gltfDef.extras !== undefined ) {
-
- if ( typeof gltfDef.extras === 'object' ) {
-
- Object.assign( object.userData, gltfDef.extras );
-
- } else {
-
- console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
-
- }
-
- }
-
- }
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
- *
- * @param {BufferGeometry} geometry
- * @param {Array<GLTF.Target>} targets
- * @param {GLTFParser} parser
- * @return {Promise<BufferGeometry>}
- */
- function addMorphTargets( geometry, targets, parser ) {
-
- var hasMorphPosition = false;
- var hasMorphNormal = false;
-
- for ( var i = 0, il = targets.length; i < il; i ++ ) {
-
- var target = targets[ i ];
-
- if ( target.POSITION !== undefined ) hasMorphPosition = true;
- if ( target.NORMAL !== undefined ) hasMorphNormal = true;
-
- if ( hasMorphPosition && hasMorphNormal ) break;
-
- }
-
- if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
-
- var pendingPositionAccessors = [];
- var pendingNormalAccessors = [];
-
- for ( var i = 0, il = targets.length; i < il; i ++ ) {
-
- var target = targets[ i ];
-
- if ( hasMorphPosition ) {
-
- var pendingAccessor = target.POSITION !== undefined
- ? parser.getDependency( 'accessor', target.POSITION )
- : geometry.attributes.position;
-
- pendingPositionAccessors.push( pendingAccessor );
-
- }
-
- if ( hasMorphNormal ) {
-
- var pendingAccessor = target.NORMAL !== undefined
- ? parser.getDependency( 'accessor', target.NORMAL )
- : geometry.attributes.normal;
-
- pendingNormalAccessors.push( pendingAccessor );
-
- }
-
- }
-
- return Promise.all( [
- Promise.all( pendingPositionAccessors ),
- Promise.all( pendingNormalAccessors )
- ] ).then( function ( accessors ) {
-
- var morphPositions = accessors[ 0 ];
- var morphNormals = accessors[ 1 ];
-
- if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
- if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
- geometry.morphTargetsRelative = true;
-
- return geometry;
-
- } );
-
- }
-
- /**
- * @param {Mesh} mesh
- * @param {GLTF.Mesh} meshDef
- */
- function updateMorphTargets( mesh, meshDef ) {
-
- mesh.updateMorphTargets();
-
- if ( meshDef.weights !== undefined ) {
-
- for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
-
- mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
-
- }
-
- }
-
- // .extras has user-defined data, so check that .extras.targetNames is an array.
- if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
-
- var targetNames = meshDef.extras.targetNames;
-
- if ( mesh.morphTargetInfluences.length === targetNames.length ) {
-
- mesh.morphTargetDictionary = {};
-
- for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
-
- mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
-
- }
-
- } else {
-
- console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
-
- }
-
- }
-
- }
-
- function createPrimitiveKey( primitiveDef ) {
-
- var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
- var geometryKey;
-
- if ( dracoExtension ) {
-
- geometryKey = 'draco:' + dracoExtension.bufferView
- + ':' + dracoExtension.indices
- + ':' + createAttributesKey( dracoExtension.attributes );
-
- } else {
-
- geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
-
- }
-
- return geometryKey;
-
- }
-
- function createAttributesKey( attributes ) {
-
- var attributesKey = '';
-
- var keys = Object.keys( attributes ).sort();
-
- for ( var i = 0, il = keys.length; i < il; i ++ ) {
-
- attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
-
- }
-
- return attributesKey;
-
- }
-
- /* GLTF PARSER */
-
- function GLTFParser( json, options ) {
-
- this.json = json || {};
- this.extensions = {};
- this.plugins = {};
- this.options = options || {};
-
- // loader object cache
- this.cache = new GLTFRegistry();
-
- // associations between Three.js objects and glTF elements
- this.associations = new Map();
-
- // BufferGeometry caching
- this.primitiveCache = {};
-
- // Object3D instance caches
- this.meshCache = { refs: {}, uses: {} };
- this.cameraCache = { refs: {}, uses: {} };
- this.lightCache = { refs: {}, uses: {} };
-
- // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
- // expensive work of uploading a texture to the GPU off the main thread.
- if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
-
- this.textureLoader = new ImageBitmapLoader( this.options.manager );
-
- } else {
-
- this.textureLoader = new TextureLoader( this.options.manager );
-
- }
-
- this.textureLoader.setCrossOrigin( this.options.crossOrigin );
-
- this.fileLoader = new FileLoader( this.options.manager );
- this.fileLoader.setResponseType( 'arraybuffer' );
-
- if ( this.options.crossOrigin === 'use-credentials' ) {
-
- this.fileLoader.setWithCredentials( true );
-
- }
-
- }
-
- GLTFParser.prototype.setExtensions = function ( extensions ) {
-
- this.extensions = extensions;
-
- };
-
- GLTFParser.prototype.setPlugins = function ( plugins ) {
-
- this.plugins = plugins;
-
- };
-
- GLTFParser.prototype.parse = function ( onLoad, onError ) {
-
- var parser = this;
- var json = this.json;
- var extensions = this.extensions;
-
- // Clear the loader cache
- this.cache.removeAll();
-
- // Mark the special nodes/meshes in json for efficient parse
- this._markDefs();
-
- Promise.all( [
-
- this.getDependencies( 'scene' ),
- this.getDependencies( 'animation' ),
- this.getDependencies( 'camera' ),
-
- ] ).then( function ( dependencies ) {
-
- var result = {
- scene: dependencies[ 0 ][ json.scene || 0 ],
- scenes: dependencies[ 0 ],
- animations: dependencies[ 1 ],
- cameras: dependencies[ 2 ],
- asset: json.asset,
- parser: parser,
- userData: {}
- };
-
- addUnknownExtensionsToUserData( extensions, result, json );
-
- assignExtrasToUserData( result, json );
-
- onLoad( result );
-
- } ).catch( onError );
-
- };
-
- /**
- * Marks the special nodes/meshes in json for efficient parse.
- */
- GLTFParser.prototype._markDefs = function () {
-
- var nodeDefs = this.json.nodes || [];
- var skinDefs = this.json.skins || [];
- var meshDefs = this.json.meshes || [];
-
- // Nothing in the node definition indicates whether it is a Bone or an
- // Object3D. Use the skins' joint references to mark bones.
- for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
-
- var joints = skinDefs[ skinIndex ].joints;
-
- for ( var i = 0, il = joints.length; i < il; i ++ ) {
-
- nodeDefs[ joints[ i ] ].isBone = true;
-
- }
-
- }
-
- // Iterate over all nodes, marking references to shared resources,
- // as well as skeleton joints.
- for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
-
- var nodeDef = nodeDefs[ nodeIndex ];
-
- if ( nodeDef.mesh !== undefined ) {
-
- this._addNodeRef( this.meshCache, nodeDef.mesh );
-
- // Nothing in the mesh definition indicates whether it is
- // a SkinnedMesh or Mesh. Use the node's mesh reference
- // to mark SkinnedMesh if node has skin.
- if ( nodeDef.skin !== undefined ) {
-
- meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
-
- }
-
- }
-
- if ( nodeDef.camera !== undefined ) {
-
- this._addNodeRef( this.cameraCache, nodeDef.camera );
-
- }
-
- if ( nodeDef.extensions
- && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ]
- && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) {
-
- this._addNodeRef( this.lightCache, nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light );
-
- }
-
- }
-
- };
-
- /**
- * Counts references to shared node / Object3D resources. These resources
- * can be reused, or "instantiated", at multiple nodes in the scene
- * hierarchy. Mesh, Camera, and Light instances are instantiated and must
- * be marked. Non-scenegraph resources (like Materials, Geometries, and
- * Textures) can be reused directly and are not marked here.
- *
- * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
- */
- GLTFParser.prototype._addNodeRef = function ( cache, index ) {
-
- if ( index === undefined ) return;
-
- if ( cache.refs[ index ] === undefined ) {
-
- cache.refs[ index ] = cache.uses[ index ] = 0;
-
- }
-
- cache.refs[ index ] ++;
-
- };
-
- /** Returns a reference to a shared resource, cloning it if necessary. */
- GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
-
- if ( cache.refs[ index ] <= 1 ) return object;
-
- var ref = object.clone();
-
- ref.name += '_instance_' + ( cache.uses[ index ] ++ );
-
- return ref;
-
- };
-
- GLTFParser.prototype._invokeOne = function ( func ) {
-
- var extensions = Object.values( this.plugins );
- extensions.push( this );
-
- for ( var i = 0; i < extensions.length; i ++ ) {
-
- var result = func( extensions[ i ] );
-
- if ( result ) return result;
-
- }
-
- };
-
- GLTFParser.prototype._invokeAll = function ( func ) {
-
- var extensions = Object.values( this.plugins );
- extensions.unshift( this );
-
- var pending = [];
-
- for ( var i = 0; i < extensions.length; i ++ ) {
-
- pending.push( func( extensions[ i ] ) );
-
- }
-
- return Promise.all( pending );
-
- };
-
- /**
- * Requests the specified dependency asynchronously, with caching.
- * @param {string} type
- * @param {number} index
- * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
- */
- GLTFParser.prototype.getDependency = function ( type, index ) {
-
- var cacheKey = type + ':' + index;
- var dependency = this.cache.get( cacheKey );
-
- if ( ! dependency ) {
-
- switch ( type ) {
-
- case 'scene':
- dependency = this.loadScene( index );
- break;
-
- case 'node':
- dependency = this.loadNode( index );
- break;
-
- case 'mesh':
- dependency = this._invokeOne( function ( ext ) {
-
- return ext.loadMesh && ext.loadMesh( index );
-
- } );
- break;
-
- case 'accessor':
- dependency = this.loadAccessor( index );
- break;
-
- case 'bufferView':
- dependency = this._invokeOne( function ( ext ) {
-
- return ext.loadBufferView && ext.loadBufferView( index );
-
- } );
- break;
-
- case 'buffer':
- dependency = this.loadBuffer( index );
- break;
-
- case 'material':
- dependency = this._invokeOne( function ( ext ) {
-
- return ext.loadMaterial && ext.loadMaterial( index );
-
- } );
- break;
-
- case 'texture':
- dependency = this._invokeOne( function ( ext ) {
-
- return ext.loadTexture && ext.loadTexture( index );
-
- } );
- break;
-
- case 'skin':
- dependency = this.loadSkin( index );
- break;
-
- case 'animation':
- dependency = this.loadAnimation( index );
- break;
-
- case 'camera':
- dependency = this.loadCamera( index );
- break;
-
- case 'light':
- dependency = this.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].loadLight( index );
- break;
-
- default:
- throw new Error( 'Unknown type: ' + type );
-
- }
-
- this.cache.add( cacheKey, dependency );
-
- }
-
- return dependency;
-
- };
-
- /**
- * Requests all dependencies of the specified type asynchronously, with caching.
- * @param {string} type
- * @return {Promise<Array<Object>>}
- */
- GLTFParser.prototype.getDependencies = function ( type ) {
-
- var dependencies = this.cache.get( type );
-
- if ( ! dependencies ) {
-
- var parser = this;
- var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
-
- dependencies = Promise.all( defs.map( function ( def, index ) {
-
- return parser.getDependency( type, index );
-
- } ) );
-
- this.cache.add( type, dependencies );
-
- }
-
- return dependencies;
-
- };
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
- * @param {number} bufferIndex
- * @return {Promise<ArrayBuffer>}
- */
- GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
-
- var bufferDef = this.json.buffers[ bufferIndex ];
- var loader = this.fileLoader;
-
- if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
-
- throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
-
- }
-
- // If present, GLB container is required to be the first buffer.
- if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
-
- return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
-
- }
-
- var options = this.options;
-
- return new Promise( function ( resolve, reject ) {
-
- loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
-
- reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
-
- } );
-
- } );
-
- };
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
- * @param {number} bufferViewIndex
- * @return {Promise<ArrayBuffer>}
- */
- GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
-
- var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
-
- return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
-
- var byteLength = bufferViewDef.byteLength || 0;
- var byteOffset = bufferViewDef.byteOffset || 0;
- return buffer.slice( byteOffset, byteOffset + byteLength );
-
- } );
-
- };
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
- * @param {number} accessorIndex
- * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
- */
- GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
-
- var parser = this;
- var json = this.json;
-
- var accessorDef = this.json.accessors[ accessorIndex ];
-
- if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
-
- // Ignore empty accessors, which may be used to declare runtime
- // information about attributes coming from another source (e.g. Draco
- // compression extension).
- return Promise.resolve( null );
-
- }
-
- var pendingBufferViews = [];
-
- if ( accessorDef.bufferView !== undefined ) {
-
- pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
-
- } else {
-
- pendingBufferViews.push( null );
-
- }
-
- if ( accessorDef.sparse !== undefined ) {
-
- pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
- pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
-
- }
-
- return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
-
- var bufferView = bufferViews[ 0 ];
-
- var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
- var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
-
- // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
- var elementBytes = TypedArray.BYTES_PER_ELEMENT;
- var itemBytes = elementBytes * itemSize;
- var byteOffset = accessorDef.byteOffset || 0;
- var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
- var normalized = accessorDef.normalized === true;
- var array, bufferAttribute;
-
- // The buffer is not interleaved if the stride is the item size in bytes.
- if ( byteStride && byteStride !== itemBytes ) {
-
- // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
- // This makes sure that IBA.count reflects accessor.count properly
- var ibSlice = Math.floor( byteOffset / byteStride );
- var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
- var ib = parser.cache.get( ibCacheKey );
-
- if ( ! ib ) {
-
- array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
-
- // Integer parameters to IB/IBA are in array elements, not bytes.
- ib = new InterleavedBuffer( array, byteStride / elementBytes );
-
- parser.cache.add( ibCacheKey, ib );
-
- }
-
- bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
-
- } else {
-
- if ( bufferView === null ) {
-
- array = new TypedArray( accessorDef.count * itemSize );
-
- } else {
-
- array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
-
- }
-
- bufferAttribute = new BufferAttribute( array, itemSize, normalized );
-
- }
-
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
- if ( accessorDef.sparse !== undefined ) {
-
- var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
- var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
-
- var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
- var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
-
- var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
- var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
-
- if ( bufferView !== null ) {
-
- // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
- bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
-
- }
-
- for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
-
- var index = sparseIndices[ i ];
-
- bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
- if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
- if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
- if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
- if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
-
- }
-
- }
-
- return bufferAttribute;
-
- } );
-
- };
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
- * @param {number} textureIndex
- * @return {Promise<THREE.Texture>}
- */
- GLTFParser.prototype.loadTexture = function ( textureIndex ) {
-
- var parser = this;
- var json = this.json;
- var options = this.options;
-
- var textureDef = json.textures[ textureIndex ];
-
- var textureExtensions = textureDef.extensions || {};
-
- var source;
-
- if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
-
- source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
-
- } else {
-
- source = json.images[ textureDef.source ];
-
- }
-
- var loader;
-
- if ( source.uri ) {
-
- loader = options.manager.getHandler( source.uri );
-
- }
-
- if ( ! loader ) {
-
- loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
- ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
- : this.textureLoader;
-
- }
-
- return this.loadTextureImage( textureIndex, source, loader );
-
- };
-
- GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
-
- var parser = this;
- var json = this.json;
- var options = this.options;
-
- var textureDef = json.textures[ textureIndex ];
-
- var URL = self.URL || self.webkitURL;
-
- var sourceURI = source.uri;
- var isObjectURL = false;
- var hasAlpha = true;
-
- if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
-
- if ( source.bufferView !== undefined ) {
-
- // Load binary image data from bufferView, if provided.
-
- sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
-
- if ( source.mimeType === 'image/png' ) {
-
- // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
- hasAlpha = new DataView( bufferView, 25, 1 ).getUint8( 0, false ) === 6;
-
- }
-
- isObjectURL = true;
- var blob = new Blob( [ bufferView ], { type: source.mimeType } );
- sourceURI = URL.createObjectURL( blob );
- return sourceURI;
-
- } );
-
- }
-
- return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
-
- return new Promise( function ( resolve, reject ) {
-
- var onLoad = resolve;
-
- if ( loader.isImageBitmapLoader === true ) {
-
- onLoad = function ( imageBitmap ) {
-
- resolve( new CanvasTexture( imageBitmap ) );
-
- };
-
- }
-
- loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
-
- } );
-
- } ).then( function ( texture ) {
-
- // Clean up resources and configure Texture.
-
- if ( isObjectURL === true ) {
-
- URL.revokeObjectURL( sourceURI );
-
- }
-
- texture.flipY = false;
-
- if ( textureDef.name ) texture.name = textureDef.name;
-
- // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
- if ( ! hasAlpha ) texture.format = RGBFormat;
-
- var samplers = json.samplers || {};
- var sampler = samplers[ textureDef.sampler ] || {};
-
- texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
- texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
- texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
- texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
-
- parser.associations.set( texture, {
- type: 'textures',
- index: textureIndex
- } );
-
- return texture;
-
- } );
-
- };
-
- /**
- * Asynchronously assigns a texture to the given material parameters.
- * @param {Object} materialParams
- * @param {string} mapName
- * @param {Object} mapDef
- * @return {Promise}
- */
- GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
-
- var parser = this;
-
- return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
-
- // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
- // However, we will copy UV set 0 to UV set 1 on demand for aoMap
- if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
-
- console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
-
- }
-
- if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
-
- var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
-
- if ( transform ) {
-
- var gltfReference = parser.associations.get( texture );
- texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
- parser.associations.set( texture, gltfReference );
-
- }
-
- }
-
- materialParams[ mapName ] = texture;
-
- } );
-
- };
-
- /**
- * Assigns final material to a Mesh, Line, or Points instance. The instance
- * already has a material (generated from the glTF material options alone)
- * but reuse of the same glTF material may require multiple threejs materials
- * to accomodate different primitive types, defines, etc. New materials will
- * be created if necessary, and reused from a cache.
- * @param {Object3D} mesh Mesh, Line, or Points instance.
- */
- GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
-
- var geometry = mesh.geometry;
- var material = mesh.material;
-
- var useVertexTangents = geometry.attributes.tangent !== undefined;
- var useVertexColors = geometry.attributes.color !== undefined;
- var useFlatShading = geometry.attributes.normal === undefined;
- var useSkinning = mesh.isSkinnedMesh === true;
- var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
- var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
-
- if ( mesh.isPoints ) {
-
- var cacheKey = 'PointsMaterial:' + material.uuid;
-
- var pointsMaterial = this.cache.get( cacheKey );
-
- if ( ! pointsMaterial ) {
-
- pointsMaterial = new PointsMaterial();
- Material.prototype.copy.call( pointsMaterial, material );
- pointsMaterial.color.copy( material.color );
- pointsMaterial.map = material.map;
- pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
-
- this.cache.add( cacheKey, pointsMaterial );
-
- }
-
- material = pointsMaterial;
-
- } else if ( mesh.isLine ) {
-
- var cacheKey = 'LineBasicMaterial:' + material.uuid;
-
- var lineMaterial = this.cache.get( cacheKey );
-
- if ( ! lineMaterial ) {
-
- lineMaterial = new LineBasicMaterial();
- Material.prototype.copy.call( lineMaterial, material );
- lineMaterial.color.copy( material.color );
-
- this.cache.add( cacheKey, lineMaterial );
-
- }
-
- material = lineMaterial;
-
- }
-
- // Clone the material if it will be modified
- if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
-
- var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
-
- if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
- if ( useSkinning ) cacheKey += 'skinning:';
- if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
- if ( useVertexColors ) cacheKey += 'vertex-colors:';
- if ( useFlatShading ) cacheKey += 'flat-shading:';
- if ( useMorphTargets ) cacheKey += 'morph-targets:';
- if ( useMorphNormals ) cacheKey += 'morph-normals:';
-
- var cachedMaterial = this.cache.get( cacheKey );
-
- if ( ! cachedMaterial ) {
-
- cachedMaterial = material.clone();
-
- if ( useSkinning ) cachedMaterial.skinning = true;
- if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
- if ( useVertexColors ) cachedMaterial.vertexColors = true;
- if ( useFlatShading ) cachedMaterial.flatShading = true;
- if ( useMorphTargets ) cachedMaterial.morphTargets = true;
- if ( useMorphNormals ) cachedMaterial.morphNormals = true;
-
- this.cache.add( cacheKey, cachedMaterial );
-
- this.associations.set( cachedMaterial, this.associations.get( material ) );
-
- }
-
- material = cachedMaterial;
-
- }
-
- // workarounds for mesh and geometry
-
- if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
-
- geometry.setAttribute( 'uv2', geometry.attributes.uv );
-
- }
-
- // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
- if ( material.normalScale && ! useVertexTangents ) {
-
- material.normalScale.y = - material.normalScale.y;
-
- }
-
- if ( material.clearcoatNormalScale && ! useVertexTangents ) {
-
- material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;
-
- }
-
- mesh.material = material;
-
- };
-
- GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
-
- return MeshStandardMaterial;
-
- };
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
- * @param {number} materialIndex
- * @return {Promise<Material>}
- */
- GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
-
- var parser = this;
- var json = this.json;
- var extensions = this.extensions;
- var materialDef = json.materials[ materialIndex ];
-
- var materialType;
- var materialParams = {};
- var materialExtensions = materialDef.extensions || {};
-
- var pending = [];
-
- if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
-
- var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
- materialType = sgExtension.getMaterialType();
- pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
-
- } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
-
- var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
- materialType = kmuExtension.getMaterialType();
- pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
-
- } else {
-
- // Specification:
- // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
-
- var metallicRoughness = materialDef.pbrMetallicRoughness || {};
-
- materialParams.color = new Color( 1.0, 1.0, 1.0 );
- materialParams.opacity = 1.0;
-
- if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
-
- var array = metallicRoughness.baseColorFactor;
-
- materialParams.color.fromArray( array );
- materialParams.opacity = array[ 3 ];
-
- }
-
- if ( metallicRoughness.baseColorTexture !== undefined ) {
-
- pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
-
- }
-
- materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
- materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
-
- if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
-
- pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
- pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
-
- }
-
- materialType = this._invokeOne( function ( ext ) {
-
- return ext.getMaterialType && ext.getMaterialType( materialIndex );
-
- } );
-
- pending.push( this._invokeAll( function ( ext ) {
-
- return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
-
- } ) );
-
- }
-
- if ( materialDef.doubleSided === true ) {
-
- materialParams.side = DoubleSide;
-
- }
-
- var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
-
- if ( alphaMode === ALPHA_MODES.BLEND ) {
-
- materialParams.transparent = true;
-
- // See: https://github.com/mrdoob/three.js/issues/17706
- materialParams.depthWrite = false;
-
- } else {
-
- materialParams.transparent = false;
-
- if ( alphaMode === ALPHA_MODES.MASK ) {
-
- materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
-
- }
-
- }
-
- if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
-
- pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
-
- materialParams.normalScale = new Vector2( 1, 1 );
-
- if ( materialDef.normalTexture.scale !== undefined ) {
-
- materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
-
- }
-
- }
-
- if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
-
- pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
-
- if ( materialDef.occlusionTexture.strength !== undefined ) {
-
- materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
-
- }
-
- }
-
- if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
-
- materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
-
- }
-
- if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
-
- pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
-
- }
-
- return Promise.all( pending ).then( function () {
-
- var material;
-
- if ( materialType === GLTFMeshStandardSGMaterial ) {
-
- material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
-
- } else {
-
- material = new materialType( materialParams );
-
- }
-
- if ( materialDef.name ) material.name = materialDef.name;
-
- // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
- if ( material.map ) material.map.encoding = sRGBEncoding;
- if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
-
- assignExtrasToUserData( material, materialDef );
-
- parser.associations.set( material, { type: 'materials', index: materialIndex } );
-
- if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
-
- return material;
-
- } );
-
- };
-
- /**
- * @param {BufferGeometry} geometry
- * @param {GLTF.Primitive} primitiveDef
- * @param {GLTFParser} parser
- */
- function computeBounds( geometry, primitiveDef, parser ) {
-
- var attributes = primitiveDef.attributes;
-
- var box = new Box3();
-
- if ( attributes.POSITION !== undefined ) {
-
- var accessor = parser.json.accessors[ attributes.POSITION ];
-
- var min = accessor.min;
- var max = accessor.max;
-
- // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
-
- if ( min !== undefined && max !== undefined ) {
-
- box.set(
- new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
- new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
-
- } else {
-
- console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
-
- return;
-
- }
-
- } else {
-
- return;
-
- }
-
- var targets = primitiveDef.targets;
-
- if ( targets !== undefined ) {
-
- var maxDisplacement = new Vector3();
- var vector = new Vector3();
-
- for ( var i = 0, il = targets.length; i < il; i ++ ) {
-
- var target = targets[ i ];
-
- if ( target.POSITION !== undefined ) {
-
- var accessor = parser.json.accessors[ target.POSITION ];
- var min = accessor.min;
- var max = accessor.max;
-
- // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
-
- if ( min !== undefined && max !== undefined ) {
-
- // we need to get max of absolute components because target weight is [-1,1]
- vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
- vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
- vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
-
- // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
- // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
- // are used to implement key-frame animations and as such only two are active at a time - this results in very large
- // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
- maxDisplacement.max( vector );
-
- } else {
-
- console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
-
- }
-
- }
-
- }
-
- // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
- box.expandByVector( maxDisplacement );
-
- }
-
- geometry.boundingBox = box;
-
- var sphere = new Sphere();
-
- box.getCenter( sphere.center );
- sphere.radius = box.min.distanceTo( box.max ) / 2;
-
- geometry.boundingSphere = sphere;
-
- }
-
- /**
- * @param {BufferGeometry} geometry
- * @param {GLTF.Primitive} primitiveDef
- * @param {GLTFParser} parser
- * @return {Promise<BufferGeometry>}
- */
- function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
-
- var attributes = primitiveDef.attributes;
-
- var pending = [];
-
- function assignAttributeAccessor( accessorIndex, attributeName ) {
-
- return parser.getDependency( 'accessor', accessorIndex )
- .then( function ( accessor ) {
-
- geometry.setAttribute( attributeName, accessor );
-
- } );
-
- }
-
- for ( var gltfAttributeName in attributes ) {
-
- var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
-
- // Skip attributes already provided by e.g. Draco extension.
- if ( threeAttributeName in geometry.attributes ) continue;
-
- pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
-
- }
-
- if ( primitiveDef.indices !== undefined && ! geometry.index ) {
-
- var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
-
- geometry.setIndex( accessor );
-
- } );
-
- pending.push( accessor );
-
- }
-
- assignExtrasToUserData( geometry, primitiveDef );
-
- computeBounds( geometry, primitiveDef, parser );
-
- return Promise.all( pending ).then( function () {
-
- return primitiveDef.targets !== undefined
- ? addMorphTargets( geometry, primitiveDef.targets, parser )
- : geometry;
-
- } );
-
- }
-
- /**
- * @param {BufferGeometry} geometry
- * @param {Number} drawMode
- * @return {BufferGeometry}
- */
- function toTrianglesDrawMode( geometry, drawMode ) {
-
- var index = geometry.getIndex();
-
- // generate index if not present
-
- if ( index === null ) {
-
- var indices = [];
-
- var position = geometry.getAttribute( 'position' );
-
- if ( position !== undefined ) {
-
- for ( var i = 0; i < position.count; i ++ ) {
-
- indices.push( i );
-
- }
-
- geometry.setIndex( indices );
- index = geometry.getIndex();
-
- } else {
-
- console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
- return geometry;
-
- }
-
- }
-
- //
-
- var numberOfTriangles = index.count - 2;
- var newIndices = [];
-
- if ( drawMode === TriangleFanDrawMode ) {
-
- // gl.TRIANGLE_FAN
-
- for ( var i = 1; i <= numberOfTriangles; i ++ ) {
-
- newIndices.push( index.getX( 0 ) );
- newIndices.push( index.getX( i ) );
- newIndices.push( index.getX( i + 1 ) );
-
- }
-
- } else {
-
- // gl.TRIANGLE_STRIP
-
- for ( var i = 0; i < numberOfTriangles; i ++ ) {
-
- if ( i % 2 === 0 ) {
-
- newIndices.push( index.getX( i ) );
- newIndices.push( index.getX( i + 1 ) );
- newIndices.push( index.getX( i + 2 ) );
-
-
- } else {
-
- newIndices.push( index.getX( i + 2 ) );
- newIndices.push( index.getX( i + 1 ) );
- newIndices.push( index.getX( i ) );
-
- }
-
- }
-
- }
-
- if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
-
- console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
-
- }
-
- // build final geometry
-
- var newGeometry = geometry.clone();
- newGeometry.setIndex( newIndices );
-
- return newGeometry;
-
- }
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
- *
- * Creates BufferGeometries from primitives.
- *
- * @param {Array<GLTF.Primitive>} primitives
- * @return {Promise<Array<BufferGeometry>>}
- */
- GLTFParser.prototype.loadGeometries = function ( primitives ) {
-
- var parser = this;
- var extensions = this.extensions;
- var cache = this.primitiveCache;
-
- function createDracoPrimitive( primitive ) {
-
- return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
- .decodePrimitive( primitive, parser )
- .then( function ( geometry ) {
-
- return addPrimitiveAttributes( geometry, primitive, parser );
-
- } );
-
- }
-
- var pending = [];
-
- for ( var i = 0, il = primitives.length; i < il; i ++ ) {
-
- var primitive = primitives[ i ];
- var cacheKey = createPrimitiveKey( primitive );
-
- // See if we've already created this geometry
- var cached = cache[ cacheKey ];
-
- if ( cached ) {
-
- // Use the cached geometry if it exists
- pending.push( cached.promise );
-
- } else {
-
- var geometryPromise;
-
- if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
-
- // Use DRACO geometry if available
- geometryPromise = createDracoPrimitive( primitive );
-
- } else {
-
- // Otherwise create a new geometry
- geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
-
- }
-
- // Cache this geometry
- cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
-
- pending.push( geometryPromise );
-
- }
-
- }
-
- return Promise.all( pending );
-
- };
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
- * @param {number} meshIndex
- * @return {Promise<Group|Mesh|SkinnedMesh>}
- */
- GLTFParser.prototype.loadMesh = function ( meshIndex ) {
-
- var parser = this;
- var json = this.json;
-
- var meshDef = json.meshes[ meshIndex ];
- var primitives = meshDef.primitives;
-
- var pending = [];
-
- for ( var i = 0, il = primitives.length; i < il; i ++ ) {
-
- var material = primitives[ i ].material === undefined
- ? createDefaultMaterial( this.cache )
- : this.getDependency( 'material', primitives[ i ].material );
-
- pending.push( material );
-
- }
-
- pending.push( parser.loadGeometries( primitives ) );
-
- return Promise.all( pending ).then( function ( results ) {
-
- var materials = results.slice( 0, results.length - 1 );
- var geometries = results[ results.length - 1 ];
-
- var meshes = [];
-
- for ( var i = 0, il = geometries.length; i < il; i ++ ) {
-
- var geometry = geometries[ i ];
- var primitive = primitives[ i ];
-
- // 1. create Mesh
-
- var mesh;
-
- var material = materials[ i ];
-
- if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
- primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
- primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
- primitive.mode === undefined ) {
-
- // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
- mesh = meshDef.isSkinnedMesh === true
- ? new SkinnedMesh( geometry, material )
- : new Mesh( geometry, material );
-
- if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
-
- // we normalize floating point skin weight array to fix malformed assets (see #15319)
- // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
- mesh.normalizeSkinWeights();
-
- }
-
- if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
-
- mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
-
- } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
-
- mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
-
- }
-
- } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
-
- mesh = new LineSegments( geometry, material );
-
- } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
-
- mesh = new Line( geometry, material );
-
- } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
-
- mesh = new LineLoop( geometry, material );
-
- } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
-
- mesh = new Points( geometry, material );
-
- } else {
-
- throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
-
- }
-
- if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
-
- updateMorphTargets( mesh, meshDef );
-
- }
-
- mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
-
- if ( geometries.length > 1 ) mesh.name += '_' + i;
-
- assignExtrasToUserData( mesh, meshDef );
-
- parser.assignFinalMaterial( mesh );
-
- meshes.push( mesh );
-
- }
-
- if ( meshes.length === 1 ) {
-
- return meshes[ 0 ];
-
- }
-
- var group = new Group();
-
- for ( var i = 0, il = meshes.length; i < il; i ++ ) {
-
- group.add( meshes[ i ] );
-
- }
-
- return group;
-
- } );
-
- };
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
- * @param {number} cameraIndex
- * @return {Promise<THREE.Camera>}
- */
- GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
-
- var camera;
- var cameraDef = this.json.cameras[ cameraIndex ];
- var params = cameraDef[ cameraDef.type ];
-
- if ( ! params ) {
-
- console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
- return;
-
- }
-
- if ( cameraDef.type === 'perspective' ) {
-
- camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
-
- } else if ( cameraDef.type === 'orthographic' ) {
-
- camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
-
- }
-
- if ( cameraDef.name ) camera.name = cameraDef.name;
-
- assignExtrasToUserData( camera, cameraDef );
-
- return Promise.resolve( camera );
-
- };
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
- * @param {number} skinIndex
- * @return {Promise<Object>}
- */
- GLTFParser.prototype.loadSkin = function ( skinIndex ) {
-
- var skinDef = this.json.skins[ skinIndex ];
-
- var skinEntry = { joints: skinDef.joints };
-
- if ( skinDef.inverseBindMatrices === undefined ) {
-
- return Promise.resolve( skinEntry );
-
- }
-
- return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
-
- skinEntry.inverseBindMatrices = accessor;
-
- return skinEntry;
-
- } );
-
- };
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
- * @param {number} animationIndex
- * @return {Promise<AnimationClip>}
- */
- GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
-
- var json = this.json;
-
- var animationDef = json.animations[ animationIndex ];
-
- var pendingNodes = [];
- var pendingInputAccessors = [];
- var pendingOutputAccessors = [];
- var pendingSamplers = [];
- var pendingTargets = [];
-
- for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
-
- var channel = animationDef.channels[ i ];
- var sampler = animationDef.samplers[ channel.sampler ];
- var target = channel.target;
- var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
- var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
- var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
-
- pendingNodes.push( this.getDependency( 'node', name ) );
- pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
- pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
- pendingSamplers.push( sampler );
- pendingTargets.push( target );
-
- }
-
- return Promise.all( [
-
- Promise.all( pendingNodes ),
- Promise.all( pendingInputAccessors ),
- Promise.all( pendingOutputAccessors ),
- Promise.all( pendingSamplers ),
- Promise.all( pendingTargets )
-
- ] ).then( function ( dependencies ) {
-
- var nodes = dependencies[ 0 ];
- var inputAccessors = dependencies[ 1 ];
- var outputAccessors = dependencies[ 2 ];
- var samplers = dependencies[ 3 ];
- var targets = dependencies[ 4 ];
-
- var tracks = [];
-
- for ( var i = 0, il = nodes.length; i < il; i ++ ) {
-
- var node = nodes[ i ];
- var inputAccessor = inputAccessors[ i ];
- var outputAccessor = outputAccessors[ i ];
- var sampler = samplers[ i ];
- var target = targets[ i ];
-
- if ( node === undefined ) continue;
-
- node.updateMatrix();
- node.matrixAutoUpdate = true;
-
- var TypedKeyframeTrack;
-
- switch ( PATH_PROPERTIES[ target.path ] ) {
-
- case PATH_PROPERTIES.weights:
-
- TypedKeyframeTrack = NumberKeyframeTrack;
- break;
-
- case PATH_PROPERTIES.rotation:
-
- TypedKeyframeTrack = QuaternionKeyframeTrack;
- break;
-
- case PATH_PROPERTIES.position:
- case PATH_PROPERTIES.scale:
- default:
-
- TypedKeyframeTrack = VectorKeyframeTrack;
- break;
-
- }
-
- var targetName = node.name ? node.name : node.uuid;
-
- var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
-
- var targetNames = [];
-
- if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
-
- // Node may be a Group (glTF mesh with several primitives) or a Mesh.
- node.traverse( function ( object ) {
-
- if ( object.isMesh === true && object.morphTargetInfluences ) {
-
- targetNames.push( object.name ? object.name : object.uuid );
-
- }
-
- } );
-
- } else {
-
- targetNames.push( targetName );
-
- }
-
- var outputArray = outputAccessor.array;
-
- if ( outputAccessor.normalized ) {
-
- var scale;
-
- if ( outputArray.constructor === Int8Array ) {
-
- scale = 1 / 127;
-
- } else if ( outputArray.constructor === Uint8Array ) {
-
- scale = 1 / 255;
-
- } else if ( outputArray.constructor == Int16Array ) {
-
- scale = 1 / 32767;
-
- } else if ( outputArray.constructor === Uint16Array ) {
-
- scale = 1 / 65535;
-
- } else {
-
- throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
-
- }
-
- var scaled = new Float32Array( outputArray.length );
-
- for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
-
- scaled[ j ] = outputArray[ j ] * scale;
-
- }
-
- outputArray = scaled;
-
- }
-
- for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
-
- var track = new TypedKeyframeTrack(
- targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
- inputAccessor.array,
- outputArray,
- interpolation
- );
-
- // Override interpolation with custom factory method.
- if ( sampler.interpolation === 'CUBICSPLINE' ) {
-
- track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
-
- // A CUBICSPLINE keyframe in glTF has three output values for each input value,
- // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
- // must be divided by three to get the interpolant's sampleSize argument.
-
- return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
-
- };
-
- // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
- track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
-
- }
-
- tracks.push( track );
-
- }
-
- }
-
- var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
-
- return new AnimationClip( name, undefined, tracks );
-
- } );
-
- };
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
- * @param {number} nodeIndex
- * @return {Promise<Object3D>}
- */
- GLTFParser.prototype.loadNode = function ( nodeIndex ) {
-
- var json = this.json;
- var extensions = this.extensions;
- var parser = this;
-
- var nodeDef = json.nodes[ nodeIndex ];
-
- return ( function () {
-
- var pending = [];
-
- if ( nodeDef.mesh !== undefined ) {
-
- pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
-
- var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
-
- // if weights are provided on the node, override weights on the mesh.
- if ( nodeDef.weights !== undefined ) {
-
- node.traverse( function ( o ) {
-
- if ( ! o.isMesh ) return;
-
- for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
-
- o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
-
- }
-
- } );
-
- }
-
- return node;
-
- } ) );
-
- }
-
- if ( nodeDef.camera !== undefined ) {
-
- pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
-
- return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
-
- } ) );
-
- }
-
- if ( nodeDef.extensions
- && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ]
- && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) {
-
- var lightIndex = nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light;
-
- pending.push( parser.getDependency( 'light', lightIndex ).then( function ( light ) {
-
- return parser._getNodeRef( parser.lightCache, lightIndex, light );
-
- } ) );
-
- }
-
- return Promise.all( pending );
-
- }() ).then( function ( objects ) {
-
- var node;
-
- // .isBone isn't in glTF spec. See ._markDefs
- if ( nodeDef.isBone === true ) {
-
- node = new Bone();
-
- } else if ( objects.length > 1 ) {
-
- node = new Group();
-
- } else if ( objects.length === 1 ) {
-
- node = objects[ 0 ];
-
- } else {
-
- node = new Object3D();
-
- }
-
- if ( node !== objects[ 0 ] ) {
-
- for ( var i = 0, il = objects.length; i < il; i ++ ) {
-
- node.add( objects[ i ] );
-
- }
-
- }
-
- if ( nodeDef.name ) {
-
- node.userData.name = nodeDef.name;
- node.name = PropertyBinding.sanitizeNodeName( nodeDef.name );
-
- }
-
- assignExtrasToUserData( node, nodeDef );
-
- if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
-
- if ( nodeDef.matrix !== undefined ) {
-
- var matrix = new Matrix4();
- matrix.fromArray( nodeDef.matrix );
- node.applyMatrix4( matrix );
-
- } else {
-
- if ( nodeDef.translation !== undefined ) {
-
- node.position.fromArray( nodeDef.translation );
-
- }
-
- if ( nodeDef.rotation !== undefined ) {
-
- node.quaternion.fromArray( nodeDef.rotation );
-
- }
-
- if ( nodeDef.scale !== undefined ) {
-
- node.scale.fromArray( nodeDef.scale );
-
- }
-
- }
-
- parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
-
- return node;
-
- } );
-
- };
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
- * @param {number} sceneIndex
- * @return {Promise<Group>}
- */
- GLTFParser.prototype.loadScene = function () {
-
- // scene node hierachy builder
-
- function buildNodeHierachy( nodeId, parentObject, json, parser ) {
-
- var nodeDef = json.nodes[ nodeId ];
-
- return parser.getDependency( 'node', nodeId ).then( function ( node ) {
-
- if ( nodeDef.skin === undefined ) return node;
-
- // build skeleton here as well
-
- var skinEntry;
-
- return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
-
- skinEntry = skin;
-
- var pendingJoints = [];
-
- for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
-
- pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
-
- }
-
- return Promise.all( pendingJoints );
-
- } ).then( function ( jointNodes ) {
-
- node.traverse( function ( mesh ) {
-
- if ( ! mesh.isMesh ) return;
-
- var bones = [];
- var boneInverses = [];
-
- for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
-
- var jointNode = jointNodes[ j ];
-
- if ( jointNode ) {
-
- bones.push( jointNode );
-
- var mat = new Matrix4();
-
- if ( skinEntry.inverseBindMatrices !== undefined ) {
-
- mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
-
- }
-
- boneInverses.push( mat );
-
- } else {
-
- console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
-
- }
-
- }
-
- mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
-
- } );
-
- return node;
-
- } );
-
- } ).then( function ( node ) {
-
- // build node hierachy
-
- parentObject.add( node );
-
- var pending = [];
-
- if ( nodeDef.children ) {
-
- var children = nodeDef.children;
-
- for ( var i = 0, il = children.length; i < il; i ++ ) {
-
- var child = children[ i ];
- pending.push( buildNodeHierachy( child, node, json, parser ) );
-
- }
-
- }
-
- return Promise.all( pending );
-
- } );
-
- }
-
- return function loadScene( sceneIndex ) {
-
- var json = this.json;
- var extensions = this.extensions;
- var sceneDef = this.json.scenes[ sceneIndex ];
- var parser = this;
-
- // Loader returns Group, not Scene.
- // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
- var scene = new Group();
- if ( sceneDef.name ) scene.name = sceneDef.name;
-
- assignExtrasToUserData( scene, sceneDef );
-
- if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
-
- var nodeIds = sceneDef.nodes || [];
-
- var pending = [];
-
- for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
-
- pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
-
- }
-
- return Promise.all( pending ).then( function () {
-
- return scene;
-
- } );
-
- };
-
- }();
-
- return GLTFLoader;
-
- } )();
-
- //export { GLTFLoader };
-
-
-
- // GLTFLoader end.
-
- //
-
- function LensFlare() {
-
- console.error( 'THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js' );
-
- }
-
- if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
-
- /* eslint-disable no-undef */
- __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: {
- revision: REVISION,
- } } ) );
- /* eslint-enable no-undef */
-
- }
-
- exports.ACESFilmicToneMapping = ACESFilmicToneMapping;
- exports.AddEquation = AddEquation;
- exports.AddOperation = AddOperation;
- exports.AdditiveAnimationBlendMode = AdditiveAnimationBlendMode;
- exports.AdditiveBlending = AdditiveBlending;
- exports.AlphaFormat = AlphaFormat;
- exports.AlwaysDepth = AlwaysDepth;
- exports.AlwaysStencilFunc = AlwaysStencilFunc;
- exports.AmbientLight = AmbientLight;
- exports.AmbientLightProbe = AmbientLightProbe;
- exports.AnimationClip = AnimationClip;
- exports.AnimationLoader = AnimationLoader;
- exports.AnimationMixer = AnimationMixer;
- exports.AnimationObjectGroup = AnimationObjectGroup;
- exports.AnimationUtils = AnimationUtils;
- exports.ArcCurve = ArcCurve;
- exports.ArrayCamera = ArrayCamera;
- exports.ArrowHelper = ArrowHelper;
- exports.Audio = Audio;
- exports.AudioAnalyser = AudioAnalyser;
- exports.AudioContext = AudioContext;
- exports.AudioListener = AudioListener;
- exports.AudioLoader = AudioLoader;
- exports.AxesHelper = AxesHelper;
- exports.AxisHelper = AxisHelper;
- exports.BackSide = BackSide;
- exports.BasicDepthPacking = BasicDepthPacking;
- exports.BasicShadowMap = BasicShadowMap;
- exports.BinaryTextureLoader = BinaryTextureLoader;
- exports.Bone = Bone;
- exports.BooleanKeyframeTrack = BooleanKeyframeTrack;
- exports.BoundingBoxHelper = BoundingBoxHelper;
- exports.Box2 = Box2;
- exports.Box3 = Box3;
- exports.Box3Helper = Box3Helper;
- exports.BoxBufferGeometry = BoxBufferGeometry;
- exports.BoxGeometry = BoxGeometry;
- exports.BoxHelper = BoxHelper;
- exports.BufferAttribute = BufferAttribute;
- exports.BufferGeometry = BufferGeometry;
- exports.BufferGeometryLoader = BufferGeometryLoader;
- exports.ByteType = ByteType;
- exports.Cache = Cache;
- exports.Camera = Camera;
- exports.CameraHelper = CameraHelper;
- exports.CanvasRenderer = CanvasRenderer;
- exports.CanvasTexture = CanvasTexture;
- exports.CatmullRomCurve3 = CatmullRomCurve3;
- exports.CineonToneMapping = CineonToneMapping;
- exports.CircleBufferGeometry = CircleBufferGeometry;
- exports.CircleGeometry = CircleGeometry;
- exports.ClampToEdgeWrapping = ClampToEdgeWrapping;
- exports.Clock = Clock;
- exports.ClosedSplineCurve3 = ClosedSplineCurve3;
- exports.Color = Color;
- exports.ColorKeyframeTrack = ColorKeyframeTrack;
- exports.CompressedTexture = CompressedTexture;
- exports.CompressedTextureLoader = CompressedTextureLoader;
- exports.ConeBufferGeometry = ConeBufferGeometry;
- exports.ConeGeometry = ConeGeometry;
- exports.CubeCamera = CubeCamera;
- exports.CubeGeometry = BoxGeometry;
- exports.CubeReflectionMapping = CubeReflectionMapping;
- exports.CubeRefractionMapping = CubeRefractionMapping;
- exports.CubeTexture = CubeTexture;
- exports.CubeTextureLoader = CubeTextureLoader;
- exports.CubeUVReflectionMapping = CubeUVReflectionMapping;
- exports.CubeUVRefractionMapping = CubeUVRefractionMapping;
- exports.CubicBezierCurve = CubicBezierCurve;
- exports.CubicBezierCurve3 = CubicBezierCurve3;
- exports.CubicInterpolant = CubicInterpolant;
- exports.CullFaceBack = CullFaceBack;
- exports.CullFaceFront = CullFaceFront;
- exports.CullFaceFrontBack = CullFaceFrontBack;
- exports.CullFaceNone = CullFaceNone;
- exports.Curve = Curve;
- exports.CurvePath = CurvePath;
- exports.CustomBlending = CustomBlending;
- exports.CustomToneMapping = CustomToneMapping;
- exports.CylinderBufferGeometry = CylinderBufferGeometry;
- exports.CylinderGeometry = CylinderGeometry;
- exports.Cylindrical = Cylindrical;
- exports.DataTexture = DataTexture;
- exports.DataTexture2DArray = DataTexture2DArray;
- exports.DataTexture3D = DataTexture3D;
- exports.DataTextureLoader = DataTextureLoader;
- exports.DecrementStencilOp = DecrementStencilOp;
- exports.DecrementWrapStencilOp = DecrementWrapStencilOp;
- exports.DefaultLoadingManager = DefaultLoadingManager;
- exports.DepthFormat = DepthFormat;
- exports.DepthStencilFormat = DepthStencilFormat;
- exports.DepthTexture = DepthTexture;
- exports.DirectionalLight = DirectionalLight;
- exports.DirectionalLightHelper = DirectionalLightHelper;
- exports.DirectionalLightShadow = DirectionalLightShadow;
- exports.DiscreteInterpolant = DiscreteInterpolant;
- exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry;
- exports.DodecahedronGeometry = DodecahedronGeometry;
- exports.DoubleSide = DoubleSide;
- exports.DstAlphaFactor = DstAlphaFactor;
- exports.DstColorFactor = DstColorFactor;
- exports.DynamicBufferAttribute = DynamicBufferAttribute;
- exports.DynamicCopyUsage = DynamicCopyUsage;
- exports.DynamicDrawUsage = DynamicDrawUsage;
- exports.DynamicReadUsage = DynamicReadUsage;
- exports.EdgesGeometry = EdgesGeometry;
- exports.EdgesHelper = EdgesHelper;
- exports.EllipseCurve = EllipseCurve;
- exports.EqualDepth = EqualDepth;
- exports.EqualStencilFunc = EqualStencilFunc;
- exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping;
- exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping;
- exports.Euler = Euler;
- exports.EventDispatcher = EventDispatcher;
- exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry;
- exports.ExtrudeGeometry = ExtrudeGeometry;
- exports.Face3 = Face3;
- exports.Face4 = Face4;
- exports.FaceColors = FaceColors;
- exports.FileLoader = FileLoader;
- exports.FlatShading = FlatShading;
- exports.Float32Attribute = Float32Attribute;
- exports.Float32BufferAttribute = Float32BufferAttribute;
- exports.Float64Attribute = Float64Attribute;
- exports.Float64BufferAttribute = Float64BufferAttribute;
- exports.FloatType = FloatType;
- exports.Fog = Fog;
- exports.FogExp2 = FogExp2;
- exports.Font = Font;
- exports.FontLoader = FontLoader;
- exports.FrontSide = FrontSide;
- exports.Frustum = Frustum;
- exports.GammaEncoding = GammaEncoding;
- exports.Geometry = Geometry;
- exports.GeometryUtils = GeometryUtils;
- exports.GreaterDepth = GreaterDepth;
- exports.GreaterEqualDepth = GreaterEqualDepth;
- exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc;
- exports.GreaterStencilFunc = GreaterStencilFunc;
- exports.GridHelper = GridHelper;
- exports.Group = Group;
- exports.HalfFloatType = HalfFloatType;
- exports.HemisphereLight = HemisphereLight;
- exports.HemisphereLightHelper = HemisphereLightHelper;
- exports.HemisphereLightProbe = HemisphereLightProbe;
- exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry;
- exports.IcosahedronGeometry = IcosahedronGeometry;
- exports.ImageBitmapLoader = ImageBitmapLoader;
- exports.ImageLoader = ImageLoader;
- exports.ImageUtils = ImageUtils;
- exports.ImmediateRenderObject = ImmediateRenderObject;
- exports.IncrementStencilOp = IncrementStencilOp;
- exports.IncrementWrapStencilOp = IncrementWrapStencilOp;
- exports.InstancedBufferAttribute = InstancedBufferAttribute;
- exports.InstancedBufferGeometry = InstancedBufferGeometry;
- exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer;
- exports.InstancedMesh = InstancedMesh;
- exports.Int16Attribute = Int16Attribute;
- exports.Int16BufferAttribute = Int16BufferAttribute;
- exports.Int32Attribute = Int32Attribute;
- exports.Int32BufferAttribute = Int32BufferAttribute;
- exports.Int8Attribute = Int8Attribute;
- exports.Int8BufferAttribute = Int8BufferAttribute;
- exports.IntType = IntType;
- exports.InterleavedBuffer = InterleavedBuffer;
- exports.InterleavedBufferAttribute = InterleavedBufferAttribute;
- exports.Interpolant = Interpolant;
- exports.InterpolateDiscrete = InterpolateDiscrete;
- exports.InterpolateLinear = InterpolateLinear;
- exports.InterpolateSmooth = InterpolateSmooth;
- exports.InvertStencilOp = InvertStencilOp;
- exports.JSONLoader = JSONLoader;
- exports.KeepStencilOp = KeepStencilOp;
- exports.KeyframeTrack = KeyframeTrack;
- exports.LOD = LOD;
- exports.LatheBufferGeometry = LatheBufferGeometry;
- exports.LatheGeometry = LatheGeometry;
- exports.Layers = Layers;
- exports.LensFlare = LensFlare;
- exports.LessDepth = LessDepth;
- exports.LessEqualDepth = LessEqualDepth;
- exports.LessEqualStencilFunc = LessEqualStencilFunc;
- exports.LessStencilFunc = LessStencilFunc;
- exports.Light = Light;
- exports.LightProbe = LightProbe;
- exports.LightShadow = LightShadow;
- exports.Line = Line;
- exports.Line3 = Line3;
- exports.LineBasicMaterial = LineBasicMaterial;
- exports.LineCurve = LineCurve;
- exports.LineCurve3 = LineCurve3;
- exports.LineDashedMaterial = LineDashedMaterial;
- exports.LineLoop = LineLoop;
- exports.LinePieces = LinePieces;
- exports.LineSegments = LineSegments;
- exports.LineStrip = LineStrip;
- exports.LinearEncoding = LinearEncoding;
- exports.LinearFilter = LinearFilter;
- exports.LinearInterpolant = LinearInterpolant;
- exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter;
- exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter;
- exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter;
- exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter;
- exports.LinearToneMapping = LinearToneMapping;
- exports.Loader = Loader;
- exports.LoaderUtils = LoaderUtils;
- exports.LoadingManager = LoadingManager;
- exports.LogLuvEncoding = LogLuvEncoding;
- exports.LoopOnce = LoopOnce;
- exports.LoopPingPong = LoopPingPong;
- exports.LoopRepeat = LoopRepeat;
- exports.LuminanceAlphaFormat = LuminanceAlphaFormat;
- exports.LuminanceFormat = LuminanceFormat;
- exports.MOUSE = MOUSE;
- exports.Material = Material;
- exports.MaterialLoader = MaterialLoader;
- exports.Math = MathUtils;
- exports.MathUtils = MathUtils;
- exports.Matrix3 = Matrix3;
- exports.Matrix4 = Matrix4;
- exports.MaxEquation = MaxEquation;
- exports.Mesh = Mesh;
- exports.MeshBasicMaterial = MeshBasicMaterial;
- exports.MeshDepthMaterial = MeshDepthMaterial;
- exports.MeshDistanceMaterial = MeshDistanceMaterial;
- exports.MeshFaceMaterial = MeshFaceMaterial;
- exports.MeshLambertMaterial = MeshLambertMaterial;
- exports.MeshMatcapMaterial = MeshMatcapMaterial;
- exports.MeshNormalMaterial = MeshNormalMaterial;
- exports.MeshPhongMaterial = MeshPhongMaterial;
- exports.MeshPhysicalMaterial = MeshPhysicalMaterial;
- exports.MeshStandardMaterial = MeshStandardMaterial;
- exports.MeshToonMaterial = MeshToonMaterial;
- exports.MinEquation = MinEquation;
- exports.MirroredRepeatWrapping = MirroredRepeatWrapping;
- exports.MixOperation = MixOperation;
- exports.MultiMaterial = MultiMaterial;
- exports.MultiplyBlending = MultiplyBlending;
- exports.MultiplyOperation = MultiplyOperation;
- exports.NearestFilter = NearestFilter;
- exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter;
- exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter;
- exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter;
- exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter;
- exports.NeverDepth = NeverDepth;
- exports.NeverStencilFunc = NeverStencilFunc;
- exports.NoBlending = NoBlending;
- exports.NoColors = NoColors;
- exports.NoToneMapping = NoToneMapping;
- exports.NormalAnimationBlendMode = NormalAnimationBlendMode;
- exports.NormalBlending = NormalBlending;
- exports.NotEqualDepth = NotEqualDepth;
- exports.NotEqualStencilFunc = NotEqualStencilFunc;
- exports.NumberKeyframeTrack = NumberKeyframeTrack;
- exports.Object3D = Object3D;
- exports.ObjectLoader = ObjectLoader;
- exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap;
- exports.OctahedronBufferGeometry = OctahedronBufferGeometry;
- exports.OctahedronGeometry = OctahedronGeometry;
- exports.OneFactor = OneFactor;
- exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor;
- exports.OneMinusDstColorFactor = OneMinusDstColorFactor;
- exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor;
- exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor;
- exports.OrthographicCamera = OrthographicCamera;
- exports.PCFShadowMap = PCFShadowMap;
- exports.PCFSoftShadowMap = PCFSoftShadowMap;
- exports.PMREMGenerator = PMREMGenerator;
- exports.ParametricBufferGeometry = ParametricBufferGeometry;
- exports.ParametricGeometry = ParametricGeometry;
- exports.Particle = Particle;
- exports.ParticleBasicMaterial = ParticleBasicMaterial;
- exports.ParticleSystem = ParticleSystem;
- exports.ParticleSystemMaterial = ParticleSystemMaterial;
- exports.Path = Path;
- exports.PerspectiveCamera = PerspectiveCamera;
- exports.Plane = Plane;
- exports.PlaneBufferGeometry = PlaneBufferGeometry;
- exports.PlaneGeometry = PlaneGeometry;
- exports.PlaneHelper = PlaneHelper;
- exports.PointCloud = PointCloud;
- exports.PointCloudMaterial = PointCloudMaterial;
- exports.PointLight = PointLight;
- exports.PointLightHelper = PointLightHelper;
- exports.Points = Points;
- exports.PointsMaterial = PointsMaterial;
- exports.PolarGridHelper = PolarGridHelper;
- exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry;
- exports.PolyhedronGeometry = PolyhedronGeometry;
- exports.PositionalAudio = PositionalAudio;
- exports.PropertyBinding = PropertyBinding;
- exports.PropertyMixer = PropertyMixer;
- exports.QuadraticBezierCurve = QuadraticBezierCurve;
- exports.QuadraticBezierCurve3 = QuadraticBezierCurve3;
- exports.Quaternion = Quaternion;
- exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack;
- exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant;
- exports.REVISION = REVISION;
- exports.RGBADepthPacking = RGBADepthPacking;
- exports.RGBAFormat = RGBAFormat;
- exports.RGBAIntegerFormat = RGBAIntegerFormat;
- exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format;
- exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format;
- exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format;
- exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format;
- exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format;
- exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format;
- exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format;
- exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format;
- exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format;
- exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format;
- exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format;
- exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format;
- exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format;
- exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format;
- exports.RGBA_BPTC_Format = RGBA_BPTC_Format;
- exports.RGBA_ETC2_EAC_Format = RGBA_ETC2_EAC_Format;
- exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format;
- exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format;
- exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format;
- exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format;
- exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format;
- exports.RGBDEncoding = RGBDEncoding;
- exports.RGBEEncoding = RGBEEncoding;
- exports.RGBEFormat = RGBEFormat;
- exports.RGBFormat = RGBFormat;
- exports.RGBIntegerFormat = RGBIntegerFormat;
- exports.RGBM16Encoding = RGBM16Encoding;
- exports.RGBM7Encoding = RGBM7Encoding;
- exports.RGB_ETC1_Format = RGB_ETC1_Format;
- exports.RGB_ETC2_Format = RGB_ETC2_Format;
- exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format;
- exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format;
- exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format;
- exports.RGFormat = RGFormat;
- exports.RGIntegerFormat = RGIntegerFormat;
- exports.RawShaderMaterial = RawShaderMaterial;
- exports.Ray = Ray;
- exports.Raycaster = Raycaster;
- exports.RectAreaLight = RectAreaLight;
- exports.RedFormat = RedFormat;
- exports.RedIntegerFormat = RedIntegerFormat;
- exports.ReinhardToneMapping = ReinhardToneMapping;
- exports.RepeatWrapping = RepeatWrapping;
- exports.ReplaceStencilOp = ReplaceStencilOp;
- exports.ReverseSubtractEquation = ReverseSubtractEquation;
- exports.RingBufferGeometry = RingBufferGeometry;
- exports.RingGeometry = RingGeometry;
- exports.SRGB8_ALPHA8_ASTC_10x10_Format = SRGB8_ALPHA8_ASTC_10x10_Format;
- exports.SRGB8_ALPHA8_ASTC_10x5_Format = SRGB8_ALPHA8_ASTC_10x5_Format;
- exports.SRGB8_ALPHA8_ASTC_10x6_Format = SRGB8_ALPHA8_ASTC_10x6_Format;
- exports.SRGB8_ALPHA8_ASTC_10x8_Format = SRGB8_ALPHA8_ASTC_10x8_Format;
- exports.SRGB8_ALPHA8_ASTC_12x10_Format = SRGB8_ALPHA8_ASTC_12x10_Format;
- exports.SRGB8_ALPHA8_ASTC_12x12_Format = SRGB8_ALPHA8_ASTC_12x12_Format;
- exports.SRGB8_ALPHA8_ASTC_4x4_Format = SRGB8_ALPHA8_ASTC_4x4_Format;
- exports.SRGB8_ALPHA8_ASTC_5x4_Format = SRGB8_ALPHA8_ASTC_5x4_Format;
- exports.SRGB8_ALPHA8_ASTC_5x5_Format = SRGB8_ALPHA8_ASTC_5x5_Format;
- exports.SRGB8_ALPHA8_ASTC_6x5_Format = SRGB8_ALPHA8_ASTC_6x5_Format;
- exports.SRGB8_ALPHA8_ASTC_6x6_Format = SRGB8_ALPHA8_ASTC_6x6_Format;
- exports.SRGB8_ALPHA8_ASTC_8x5_Format = SRGB8_ALPHA8_ASTC_8x5_Format;
- exports.SRGB8_ALPHA8_ASTC_8x6_Format = SRGB8_ALPHA8_ASTC_8x6_Format;
- exports.SRGB8_ALPHA8_ASTC_8x8_Format = SRGB8_ALPHA8_ASTC_8x8_Format;
- exports.Scene = Scene;
- exports.SceneUtils = SceneUtils;
- exports.ShaderChunk = ShaderChunk;
- exports.ShaderLib = ShaderLib;
- exports.ShaderMaterial = ShaderMaterial;
- exports.ShadowMaterial = ShadowMaterial;
- exports.Shape = Shape;
- exports.ShapeBufferGeometry = ShapeBufferGeometry;
- exports.ShapeGeometry = ShapeGeometry;
- exports.ShapePath = ShapePath;
- exports.ShapeUtils = ShapeUtils;
- exports.ShortType = ShortType;
- exports.Skeleton = Skeleton;
- exports.SkeletonHelper = SkeletonHelper;
- exports.SkinnedMesh = SkinnedMesh;
- exports.SmoothShading = SmoothShading;
- exports.Sphere = Sphere;
- exports.SphereBufferGeometry = SphereBufferGeometry;
- exports.SphereGeometry = SphereGeometry;
- exports.Spherical = Spherical;
- exports.SphericalHarmonics3 = SphericalHarmonics3;
- exports.Spline = Spline;
- exports.SplineCurve = SplineCurve;
- exports.SplineCurve3 = SplineCurve3;
- exports.SpotLight = SpotLight;
- exports.SpotLightHelper = SpotLightHelper;
- exports.SpotLightShadow = SpotLightShadow;
- exports.Sprite = Sprite;
- exports.SpriteMaterial = SpriteMaterial;
- exports.SrcAlphaFactor = SrcAlphaFactor;
- exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor;
- exports.SrcColorFactor = SrcColorFactor;
- exports.StaticCopyUsage = StaticCopyUsage;
- exports.StaticDrawUsage = StaticDrawUsage;
- exports.StaticReadUsage = StaticReadUsage;
- exports.StereoCamera = StereoCamera;
- exports.StreamCopyUsage = StreamCopyUsage;
- exports.StreamDrawUsage = StreamDrawUsage;
- exports.StreamReadUsage = StreamReadUsage;
- exports.StringKeyframeTrack = StringKeyframeTrack;
- exports.SubtractEquation = SubtractEquation;
- exports.SubtractiveBlending = SubtractiveBlending;
- exports.TOUCH = TOUCH;
- exports.TangentSpaceNormalMap = TangentSpaceNormalMap;
- exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry;
- exports.TetrahedronGeometry = TetrahedronGeometry;
- exports.TextBufferGeometry = TextBufferGeometry;
- exports.TextGeometry = TextGeometry;
- exports.Texture = Texture;
- exports.TextureLoader = TextureLoader;
- exports.TorusBufferGeometry = TorusBufferGeometry;
- exports.TorusGeometry = TorusGeometry;
- exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry;
- exports.TorusKnotGeometry = TorusKnotGeometry;
- exports.Triangle = Triangle;
- exports.TriangleFanDrawMode = TriangleFanDrawMode;
- exports.TriangleStripDrawMode = TriangleStripDrawMode;
- exports.TrianglesDrawMode = TrianglesDrawMode;
- exports.TubeBufferGeometry = TubeBufferGeometry;
- exports.TubeGeometry = TubeGeometry;
- exports.UVMapping = UVMapping;
- exports.Uint16Attribute = Uint16Attribute;
- exports.Uint16BufferAttribute = Uint16BufferAttribute;
- exports.Uint32Attribute = Uint32Attribute;
- exports.Uint32BufferAttribute = Uint32BufferAttribute;
- exports.Uint8Attribute = Uint8Attribute;
- exports.Uint8BufferAttribute = Uint8BufferAttribute;
- exports.Uint8ClampedAttribute = Uint8ClampedAttribute;
- exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute;
- exports.Uniform = Uniform;
- exports.UniformsLib = UniformsLib;
- exports.UniformsUtils = UniformsUtils;
- exports.UnsignedByteType = UnsignedByteType;
- exports.UnsignedInt248Type = UnsignedInt248Type;
- exports.UnsignedIntType = UnsignedIntType;
- exports.UnsignedShort4444Type = UnsignedShort4444Type;
- exports.UnsignedShort5551Type = UnsignedShort5551Type;
- exports.UnsignedShort565Type = UnsignedShort565Type;
- exports.UnsignedShortType = UnsignedShortType;
- exports.VSMShadowMap = VSMShadowMap;
- exports.Vector2 = Vector2;
- exports.Vector3 = Vector3;
- exports.Vector4 = Vector4;
- exports.VectorKeyframeTrack = VectorKeyframeTrack;
- exports.Vertex = Vertex;
- exports.VertexColors = VertexColors;
- exports.VideoTexture = VideoTexture;
- exports.WebGL1Renderer = WebGL1Renderer;
- exports.WebGLCubeRenderTarget = WebGLCubeRenderTarget;
- exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget;
- exports.WebGLRenderTarget = WebGLRenderTarget;
- exports.WebGLRenderTargetCube = WebGLRenderTargetCube;
- exports.WebGLRenderer = WebGLRenderer;
- exports.WebGLUtils = WebGLUtils;
- exports.WireframeGeometry = WireframeGeometry;
- exports.WireframeHelper = WireframeHelper;
- exports.WrapAroundEnding = WrapAroundEnding;
- exports.XHRLoader = XHRLoader;
- exports.ZeroCurvatureEnding = ZeroCurvatureEnding;
- exports.ZeroFactor = ZeroFactor;
- exports.ZeroSlopeEnding = ZeroSlopeEnding;
- exports.ZeroStencilOp = ZeroStencilOp;
- exports.sRGBEncoding = sRGBEncoding;
- exports.GLTFLoader = GLTFLoader;
-
- Object.defineProperty(exports, '__esModule', { value: true });
-
- })));
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