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  1. <!DOCTYPE html>
  2. <html>
  3. <meta charset="utf-8">
  4. <head>
  5. <style>
  6. #header
  7. {
  8. background: #2BA6E3;
  9. padding: 0.7em;
  10. text-align: left;
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  12. #header a
  13. {
  14. color: white;
  15. text-decoration: none;
  16. padding: 0.5em 1em 0.5em 1em;
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  18. .news_item
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  20. background: #FFFFFF;
  21. width: 720px;
  22. padding: 1em;
  23. margin-top: 2em;
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  28. .news_item_contents
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  30. color: #444;
  31. line-height: 1.5em;
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  33. .news_item_date
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  45. font-size: 1em;
  46. color: #7f0a0c;
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  48. figure
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  66. #lang
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  84. }
  85. </style>
  86. </head>
  87. <body>
  88. <center>
  89. <div id="header">
  90. <a href="../../en/news/index.html">News</a>
  91. <a href="../../en/page/games.html">Games</a>
  92. <a href="../../en/page/about.html">About</a>
  93. <div id="lang">
  94. <a href="openscenegraph-examples.html">EN</a>
  95. <a href="../../ru/news/openscenegraph-examples.html">RU</a>
  96. </div>
  97. </div>
  98. <h1>In the news</h1>
  99. <div class="news_item">
  100. <h2 class="news_item_title">
  101. <a href="openscenegraph-examples.html">OpenSceneGraph cross-platform examples</a>
  102. </h2>
  103. <p class="news_item_date">
  104. 2018-04-20 00:00
  105. </p>
  106. <div class="news_item_contents">
  107. <figure>
  108. <img src="../../images/2018-04-20-openscenegraph-examples.png" alt="iOS Simulator renders a cube" /><figcaption>iOS Simulator renders a cube</figcaption>
  109. </figure>
  110. <p>This article summarizes the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
  111. <p>By the time <a href="mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a> has been released, we’ve already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a> (to explain how to load images with OpenSceneGraph on Android) hanging for some time. We considered creating a new tutorial for <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized that it’s time-consuming and excessive for such a tiny topic (compared to what an average game has) as image loading. We decided to continue sharing our knowledge in the form of concrete examples. That’s how <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.</p>
  112. <p>Each example:</p>
  113. <ul>
  114. <li>explains crucial code necessary to perform a specific task</li>
  115. <li>accents platform-specific nuances</li>
  116. <li>provides implementations to cover desktop, mobile, and web platforms</li>
  117. <li>provides a web build to showcase results</li>
  118. </ul>
  119. <p>The first two examples cover the following topics:</p>
  120. <ul>
  121. <li>Embed resource into executable: this greatly simplifies resource handling across platforms</li>
  122. <li>Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins</li>
  123. </ul>
  124. <p>We will be adding new examples as we proceed with OGS Mahjong 2 development.</p>
  125. <p>That’s it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
  126. </div>
  127. </div>
  128. </center>
  129. </body>
  130. </html>