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<strong id="title">Open Game Studio</strong>
<a href="../../en/news/index.html">News</a>
<a href="../../en/game/index.html">Games</a>
<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
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<a href="../../en/news/editor-0.4.0-plans.html">EN</a>
<a href="../../ru/news/editor-0.4.0-plans.html">RU</a>
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<h1>In the news...</h1>
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<h2 class="news_item_title">
<a href="editor-0.4.0-plans.html">Editor roadmap for 0.4.0</a>
</h2>
<p class="news_item_date">
2015-01-13 00:00
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<div class="news_item_contents">
<p>The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make a convenient tool.</p>
<p>In the end, we decided to do what we wanted to do in the first place - to use Qt library as the GUI library for our editor.</p>
<p>So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.</p>
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