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- <strong id="title">Open Game Studio</strong>
- <a href="../../en/news/index.html">News</a>
- <a href="../../en/game/index.html">Games</a>
- <a href="../../en/tool/index.html">Tools</a>
- <a href="../../en/page/about.html">About</a>
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- <a href="../../en/news/editor-0.4.0-and-0.5.0-plans.html">EN</a>
- <a href="../../ru/news/editor-0.4.0-and-0.5.0-plans.html">RU</a>
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- <h1>In the news...</h1>
- <div class="news_item">
- <h2 class="news_item_title">
- <a href="editor-0.4.0-and-0.5.0-plans.html">Editor 0.4.0 and plans for 0.5.0</a>
- </h2>
- <p class="news_item_date">
- 2015-03-07 00:00
- </p>
- <div class="news_item_contents">
- <p>We completed Editor 0.4.0 in January. As it was planned, it only contains basic abilities to open and save a project. The major goal was to make MJIN, Python and Qt work together (we were unable to use PyQt or PySide due to technical difficulties).</p>
- <p>You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see 0.4.0 in action here</a>. </p>
- <p>We started Editor 0.5.0 development in February. It's 45% ready at the moment.</p>
- <p>Editor 0.5.0 planned features:</p>
- <ol>
- <li>Scene node tree editing</li>
- <li>Property browser with nodes' position and model editing</li>
- <li>Qt5 support for the sake of easy building on various Linux distributions</li>
- </ol>
- <p>We estimate to complete it in April.</p>
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- The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
- from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
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