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  78. <body>
  79. <div id="header">
  80. <strong id="title">Open Game Studio</strong>
  81. <a href="../../en/news/index.html">News</a>
  82. <a href="../../en/game/index.html">Games</a>
  83. <a href="../../en/tool/index.html">Tools</a>
  84. <a href="../../en/page/about.html">About</a>
  85. <div id="lang">
  86. <a href="../../en/news/2016-tech-showcases.html">EN</a>
  87. <a href="../../ru/news/2016-tech-showcases.html">RU</a>
  88. </div>
  89. </div>
  90. <center>
  91. <h1>In the news...</h1>
  92. <div class="news_item">
  93. <h2 class="news_item_title">
  94. <a href="2016-tech-showcases.html">Technology showcases</a>
  95. </h2>
  96. <p class="news_item_date">
  97. 2016-10-31 00:00
  98. </p>
  99. <div class="news_item_contents">
  100. <p><img src="../../images/2016-10-31_tech-showcases.png" alt="Feature file in the background" /></p>
  101. <p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
  102. <p><strong>2015 and 2016: live sessions.</strong></p>
  103. <p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. We have conducted four live sessions in the past year, which gave birth to the following small games:</p>
  104. <table>
  105. <tr>
  106. <th>**№**</th>
  107. <th>**Created game**</th>
  108. <th>**Live session date**</th>
  109. </tr>
  110. <tr>
  111. <td>1</td>
  112. <td>Whac-a-mole</td>
  113. <td>November 2015</td>
  114. </tr>
  115. <tr>
  116. <td>2</td>
  117. <td>Rolling ball</td>
  118. <td>February 2016</td>
  119. </tr>
  120. <tr>
  121. <td>3</td>
  122. <td>Domino</td>
  123. <td>May 2016</td>
  124. </tr>
  125. <tr>
  126. <td>4</td>
  127. <td>Mahjong Solitaire</td>
  128. <td>September 2016</td>
  129. </tr>
  130. </table>
  131. <p>We spent four months to prepare for these live sessions. It has been an extremely useful experience for us. However, 2017 will have only 2 live sessions. Why? We want to spend more time on actual development!</p>
  132. <p><strong>2017: live sessions + technical previews.</strong></p>
  133. <p>Starting next year, we will be doing technical previews twice a year. A technical preview is another way to show the state of our technology, but without creating new games and conducting live sessions.</p>
  134. <p>Here's an approximate schedule of technical previews and live sessions for 2017:</p>
  135. <table>
  136. <tr>
  137. <th>**№**</th>
  138. <th>**Month**</th>
  139. <th>**Showcase type**</th>
  140. <th>**Topic**</th>
  141. </tr>
  142. <tr>
  143. <td>1</td>
  144. <td>January</td>
  145. <td>Technical preview</td>
  146. <td>Android platform support</td>
  147. </tr>
  148. <tr>
  149. <td>2</td>
  150. <td>April</td>
  151. <td>Live session</td>
  152. <td>Android game creation</td>
  153. </tr>
  154. <tr>
  155. <td>3</td>
  156. <td>July</td>
  157. <td>Technical preview</td>
  158. <td>To be announced</td>
  159. </tr>
  160. <tr>
  161. <td>4</td>
  162. <td>October</td>
  163. <td>Live session</td>
  164. <td>To be announced</td>
  165. </tr>
  166. </table>
  167. <p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p>
  168. </div>
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  171. The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
  172. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
  173. The site is hosted by <a href="https://pages.github.com">GitHub Pages</a>.
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