182 lines
5.2 KiB
HTML
182 lines
5.2 KiB
HTML
<!DOCTYPE html>
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<html>
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<meta charset="utf-8">
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<head>
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<style>
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#header
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</style>
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</head>
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<body>
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<div id="header">
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<strong id="title">Open Game Studio</strong>
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<a href="../../en/news/index.html">News</a>
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<a href="../../en/game/index.html">Games</a>
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<a href="../../en/tool/index.html">Tools</a>
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<a href="../../en/page/about.html">About</a>
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<div id="lang">
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<a href="../../en/news/2016-tech-showcases.html">EN</a>
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<a href="../../ru/news/2016-tech-showcases.html">RU</a>
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</div>
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</div>
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<center>
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<h1>In the news...</h1>
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<div class="news_item">
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<h2 class="news_item_title">
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<a href="2016-tech-showcases.html">Technology showcases</a>
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</h2>
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<p class="news_item_date">
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2016-10-31 00:00
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</p>
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<div class="news_item_contents">
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<p><img src="../../images/2016-10-31_tech-showcases.png" alt="Feature file in the background" /></p>
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<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
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<p><strong>2015 and 2016: live sessions.</strong></p>
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<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. We have conducted four live sessions in the past year, which gave birth to the following small games:</p>
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<table>
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<tr>
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<th>**№**</th>
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<th>**Created game**</th>
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<th>**Live session date**</th>
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</tr>
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<tr>
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<td>1</td>
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<td>Whac-a-mole</td>
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<td>November 2015</td>
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</tr>
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<tr>
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<td>2</td>
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<td>Rolling ball</td>
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<td>February 2016</td>
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</tr>
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<tr>
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<td>3</td>
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<td>Domino</td>
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<td>May 2016</td>
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</tr>
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<tr>
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<td>4</td>
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<td>Mahjong Solitaire</td>
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<td>September 2016</td>
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</tr>
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</table>
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<p>We spent four months to prepare for these live sessions. It has been an extremely useful experience for us. However, 2017 will have only 2 live sessions. Why? We want to spend more time on actual development!</p>
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<p><strong>2017: live sessions + technical previews.</strong></p>
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<p>Starting next year, we will be doing technical previews twice a year. A technical preview is another way to show the state of our technology, but without creating new games and conducting live sessions.</p>
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<p>Here's an approximate schedule of technical previews and live sessions for 2017:</p>
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<table>
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<tr>
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<th>**№**</th>
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<th>**Month**</th>
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<th>**Showcase type**</th>
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<th>**Topic**</th>
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</tr>
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<tr>
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<td>1</td>
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<td>January</td>
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<td>Technical preview</td>
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<td>Android platform support</td>
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</tr>
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<tr>
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<td>2</td>
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<td>April</td>
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<td>Live session</td>
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<td>Android game creation</td>
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</tr>
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<tr>
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<td>3</td>
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<td>July</td>
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<td>Technical preview</td>
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<td>To be announced</td>
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</tr>
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<tr>
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<td>4</td>
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<td>October</td>
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<td>Live session</td>
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<td>To be announced</td>
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</tr>
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</table>
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<p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p>
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</div>
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</div>
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<div id="footer">
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
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The site is hosted by <a href="https://pages.github.com">GitHub Pages</a>.
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</div>
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</center>
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</body>
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</html>
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