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2024-09-05 22:59:30 +03:00

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<h3 class="left_item_title">In the news...</h3>
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<h2 class="news_item_title">
<a href="ht-scenes.html">Switching scenes</a>
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2024-09-06 00:00
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<h1 id="august">August</h1>
<video controls width="700">
<source src="../../images/2024_scenes.mp4" type="video/mp4"/>
</video>
<p>In August I implemented scene switching, which allowed me to do the following:</p>
<ul>
<li>pressing "Start the game" button in the splash screen takes the player to a level with three floors</li>
<li>selecting a door takes the player to another floor</li>
<li>selecting a TV set focuses the player on the TV set with a remote control</li>
<li>switching TV channels results in different images being shown</li>
</ul>
<p>Thus, scenes are good both for focusing on items and moving the player around.</p>
<h1 id="september">September</h1>
<p>I plan to implement replay of short sounds in September.</p>
<h1 id="philosophy">Philosophy</h1>
<p>I stumbled upon an interesting <a href="https://www.konstantinschubert.com/2019/03/30/time-after-taxes.html">"Time after tax"</a> post. The author briefly
tells how after spending time on mandatory day to day
activities (sleep, work, commute, wash, etc.) he is only left with
3 hours of free time. The author calls this "Time after tax".</p>
<p>That concept explains where I take time for "Tail and Shadow" project.
For example, I managed to spend 27 hours for the project in August, that's
about 1 hour a day. Of course, one would spend 27 hours on a full-time job
in 3-4 days, but a job won't let you make your dream come true.</p>
<p>Do you use "time after tax"?</p>
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