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Title: “Memory” game logic Date: 2024-05-03 00:00 Category: News Slug: memory-logic Lang: en

“Memory” game logic

In April I implemented “Memory” game logic in Python as limited language model and successfully converted the code to C++ by the instrument under development.

Limited language model assumes the following architecture of two parts:

  1. state context
  2. pure functions without side effects working only with the context

Game logic state context in Python currently looks like this (C++):

class memory_Context:
  def __init__(self):
    self.hiddenItems = []
    self.mismatchedItems = []
    self.playfieldItems = {}
    self.playfieldSize = 0
    self.recentField = "none"
    self.selectedId = -1
    self.selectedItems = []
    self.victory = False

Since the instrument only works with functions at the moment, I had to write C++ context code manually.

Functions look like this (C++):

# Select item
@llm_by_value
def memory_selectItem(
  c: memory_Context
) -> memory_Context:
  if (
    len(c.selectedItems) == 2
  ):
    c.selectedItems.clear()
  #}
  c.selectedItems.append(c.selectedId)
  c.recentField = "selectedItems"
  return c
#}

Limited language model functions have the following features:

  • @llm_by_value Python decorator is used to pass arguments by value instead of by reference (which is default in Python)
  • passing arguments by value is mandatory to limit function scope to only single context field, it's formalized Single Responsibility Principle
  • context contains recentField representing a stored “event”; this allows functions to run only when necessary field changes
  • function must use recentField to specify which field it changed or provide none if no action was performed
  • function takes only context as an input and only returns (an updated) context as an output

“Memory” game logic has the following functions:

Function Caller Description
1 memory_generateConstPlayfield User Generate simplified playfield with items of the same group following each other sequentially
2 memory_selectItem User Select playfield item
3 memory_shouldDeselectMismatchedItems System Reaction to deselect a pair of the selected items of different groups
4 memory_shouldDetectVictory System Reaction to detect victory when all items got hidden
5 memory_shouldHideMatchingItems System Reaction to hide a pair of the selected items of the same group

To verify functions work identically in both Python and C++, I cover each function with at least one test:

  • memory_test_generateConstPlayfield
  • memory_test_selectItem_1x
  • memory_test_selectItem_2x
  • memory_test_selectItem_3x
  • memory_test_shouldDeselectMismatchedItems
  • memory_test_shouldDeselectMismatchedItems_itemTwice
  • memory_test_shouldDetectVictory
  • memory_test_shouldHideMatchingItems

May plans

I'll make a text UI for “Memory” game.