|
- <!DOCTYPE html>
- <head>
- <meta charset="utf-8" />
- <!-- Set the viewport width to device width for mobile -->
- <meta name="viewport" content="width=device-width" />
-
- <title>Examples and dependencies</title>
-
- <link rel="stylesheet" href="http://opengamestudio.org/theme/css/normalize.css" />
- <link rel="stylesheet" href="http://opengamestudio.org/theme/css/foundation.min.css" />
- <link rel="stylesheet" href="http://opengamestudio.org/theme/css/style.css" />
- <link rel="stylesheet" href="http://opengamestudio.org/theme/css/pygments.css" />
- <script src="http://opengamestudio.org/theme/js/custom.modernizr.js"></script>
-
- <!-- So Firefox can bookmark->"abo this site" -->
- <link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml">
-
- </head>
-
- <body>
-
- <!-- Nav Bar -->
- <nav>
-
- <!-- Show menu items and pages -->
- <div class="row">
- <div class="large-12 columns top-bar">
- <h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
- </div>
- </div>
- <div class="row top-menu">
- <div class="large-12 columns">
- <a href="/pages/games.html" class="menu-button secondary">Games</a>
- <a href="/pages/education.html" class="menu-button secondary">Education</a>
- <a href="/pages/about.html" class="menu-button secondary">About</a>
-
- </div>
- </div>
- </nav>
- <!-- End Nav -->
-
-
- <!-- Main Page Content and Sidebar -->
- <div class="row">
-
- <!-- Main Blog Content -->
- <div class="large-9 columns">
- <article>
- <header>
- <h3 class="article-title"><a href="http://opengamestudio.org/examples-and-dependencies.html" rel="bookmark"
- title="Permalink to Examples and dependencies">Examples and dependencies</a></h3>
- </header>
-
- <h6 class="subheader" title="2018-08-21T00:00:00+03:00">Вт 21 августа 2018
- <a class="button secondary small translation-button" href="http://opengamestudio.org/examples-and-dependencies-ru.html">ru</a>
-
- </h6> <p><img alt="Screenshot" src="http://opengamestudio.org/2018-08-21-examples-and-dependencies.png"></p>
- <p>This article describes two new OpenSceneGraph cross-platform examples and the
- change in handling dependencies.</p>
- <p><strong>Examples of HTTP client and node selection</strong></p>
- <p>Once we finished working on <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/04.RemoteDebugging">the remote debugging example</a> and
- <a href="http://opengamestudio.org/example-driven-development.html">reported its completion</a>, we were surprised by the fact
- that secure HTTP connection between a debugged application and debug broker
- was only working in the web version of the example. Desktop and mobile versions
- only worked with insecure HTTP.</p>
- <p>Since current debug scheme has no authentication, insecure debugging over HTTP
- doesn't really hurt. However, if we want to access resources located at popular
- sites like GitHub and BitBucket, we have to support secure HTTP.</p>
- <p>The need to support HTTPS on each platform spurred us to create
- <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/03.HTTPClient">HTTP client example</a>. Turned out, each platform had its own
- preferred way of doing secure HTTP:</p>
- <ul>
- <li>web (Emscripten) provides Fetch API</li>
- <li>desktop is fine with Mongoose and OpenSSL</li>
- <li>Android provides HttpUrlConnection in Java</li>
- <li>iOS provides NSURLSession in Objective-C</li>
- </ul>
- <p>The need to support different languages on different platforms resulted
- in the creation of so-called 'host-guest' pattern:</p>
- <ul>
- <li>guest (platform agnostic)<ul>
- <li>provides networking representation</li>
- <li>used by cross-platform C++ code</li>
- </ul>
- </li>
- <li>host (specific platform)<ul>
- <li>polls guest for pending requests</li>
- <li>processes them</li>
- <li>reports results back to the guest</li>
- </ul>
- </li>
- </ul>
- <p><a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/05.NodeSelection">Node selection example</a> was straightforward and caused no troubles.</p>
- <p><strong>The change in handling dependencies</strong></p>
- <p>For over a year we had to deal with the following
- <a href="http://forum.openscenegraph.org/viewtopic.php?t=17443">shortcomings</a> when building OpenSceneGraph across platforms
- using conventional methods:</p>
- <ul>
- <li>macOS builds failing due to certain compile flags we use</li>
- <li>hacking PNG plugin safety guards to have PNG support under Android</li>
- <li>iOS simulator and device builds of the same example being in separate Xcode projects</li>
- <li>OpenSceneGraph taking 20-30 minutes to build</li>
- </ul>
- <p>These shortcomings were slowing us down and complicating the development of
- new examples. Upon hitting these problems ten more times this month we decided
- it was time to solve them once and for all. Now OpenSceneGraph is built as part
- of each example in 2-3 minutes, and there's no more dependency magic involved.
- We took the same approach of building dependencies as part of each example to
- other external libraries like Mongoose and libpng-android, too.</p>
- <p>With these obstacles out of the way, we can now iterate faster. Just in time
- for the next technical demonstration of Mahjong 2!</p>
- <p>That's it for describing two new OpenSceneGraph cross-platform examples and
- the change in handling dependencies.</p>
- <p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
-
- </p>
-
-
-
- </article>
- </div>
- <!-- End Main Content -->
-
- <!-- Sidebar -->
- <aside class="large-3 columns">
- <!--k
- <h5 class="sidebar-title">Site</h5>
- <ul class="side-nav">
- <li><a href="http://opengamestudio.org/archives.html">Archives</a>
- <li><a href="http://opengamestudio.org/tags.html">Tags</a>
-
-
- <li><a href="http://opengamestudio.org/feeds/all.atom.xml" rel="alternate">Atom feed</a></li>
- </ul>
-
-
- <h5 class="sidebar-title">Categories</h5>
- <ul class="side-nav">
- <li><a href="http://opengamestudio.org/category/news.html">News</a></li>
-
- </ul>
- -->
-
-
-
-
- <h5 class="sidebar-title">Ads</h5>
- <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
- <!-- ogs2 -->
- <ins class="adsbygoogle"
- style="display:block"
- data-ad-client="ca-pub-4473792248813084"
- data-ad-slot="9024247127"
- data-ad-format="auto"></ins>
- <script>
- (adsbygoogle = window.adsbygoogle || []).push({});
- </script>
-
- </aside> <!-- End Sidebar -->
-
- </div> <!-- End Main Content and Sidebar -->
-
-
- <!-- Footer -->
- <footer class="row">
- <div class="large-12 columns">
- <hr />
- <div class="row">
- <div class="large-7 columns">
- <p>Proudly powered by <a href="http://getpelican.com">Pelican</a>, which takes great advantage of <a href="http://python.org">Python</a>.</p>
- </div>
- </div>
- </div>
- <script type="text/javascript">
- var _gaq = _gaq || [];
- _gaq.push(['_setAccount', 'UA-3773114-1']);
- _gaq.push(['_trackPageview']);
- (function() {
- var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
- ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
- var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
- })();
- </script>
- </footer>
|