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- title="Permalink to Editor 0.4.0 and plans for 0.5.0">Editor 0.4.0 and plans for 0.5.0</a></h3>
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- <h6 class="subheader" title="2015-03-07T00:00:00+03:00">Сб 07 марта 2015
- <a class="button secondary small translation-button" href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans-ru.html">ru</a>
-
- </h6> <p>We completed Editor 0.4.0 in January. As it was planned, it only contains
- basic abilities to open and save a project. The major goal was to make MJIN,
- Python and Qt work together (we were unable to use PyQt or PySide due to
- technical difficulties).</p>
- <p>You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see 0.4.0 in action here</a>. </p>
- <p>We started Editor 0.5.0 development in February. It's 45% ready at the moment.</p>
- <p>Editor 0.5.0 planned features:</p>
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- <li>Scene node tree editing</li>
- <li>Property browser with nodes' position and model editing</li>
- <li>Qt5 support for the sake of easy building on various Linux distributions</li>
- </ol>
- <p>We estimate to complete it in April.</p>
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