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  1. <!DOCTYPE html>
  2. <html>
  3. <meta charset="utf-8">
  4. <head>
  5. <style>
  6. #header
  7. {
  8. background: #2BA6E3;
  9. padding: 0.7em;
  10. text-align: left;
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  12. #header a
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  66. #lang
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  85. </style>
  86. </head>
  87. <body>
  88. <center>
  89. <div id="header">
  90. <a href="../../en/news/index.html">News</a>
  91. <a href="../../en/page/games.html">Games</a>
  92. <a href="../../en/page/about.html">About</a>
  93. <div id="lang">
  94. <a href="openscenegraph-cross-platform-guide.html">EN</a>
  95. <a href="../../ru/news/openscenegraph-cross-platform-guide.html">RU</a>
  96. </div>
  97. </div>
  98. <h1>In the news</h1>
  99. <div class="news_item">
  100. <h2 class="news_item_title">
  101. <a href="openscenegraph-cross-platform-guide.html">OpenSceneGraph cross-platform guide</a>
  102. </h2>
  103. <p class="news_item_date">
  104. 2017-07-17 00:00
  105. </p>
  106. <div class="news_item_contents">
  107. <figure>
  108. <img src="../../images/2017-07-openscenegraph-guide.png" alt="OpenSceneGraph sample application in desktop and mobile" /><figcaption>OpenSceneGraph sample application in desktop and mobile</figcaption>
  109. </figure>
  110. <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
  111. <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten. In case you missed it, here’s a <a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/">link to the final application</a>. Open it in your web browser.</p>
  112. <p>We started to compose the guide in February when we successfully managed to render a simple model on mobile and web. We spent 120 hours in five months to produce ten tutorials of the guide.</p>
  113. <p>We have been doing OpenSceneGraph cross-platform guide for two main reasons:</p>
  114. <ol type="1">
  115. <li>Keep OpenSceneGraph cross-platform knowledge in easily accessible and reproducible form</li>
  116. <li>Share the knowledge with OpenSceneGraph community to make it stronger</li>
  117. </ol>
  118. <p>We believe we succeeded in both. Here’s why:</p>
  119. <ol type="1">
  120. <li>The guide repository has more <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/stargazers">stars</a> (aka “likes”) than any other repository of ours</li>
  121. <li>OpenSceneGraph project leader Robert Osfield said <a href="http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg74815.html">“Great work”</a>, which means a lot</li>
  122. <li>The guide already has <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues">two issues</a></li>
  123. </ol>
  124. <p>Reaching our goal of researching OpenSceneGraph cross-platform development and providing the knowledge back to the community just made us happier.</p>
  125. <p>However, our journey does not stop here. Using the knowledge of the guide, we now continue to work on bringing our tools to support mobile and web, just as we <a href="the-year-of-challenges.html">promised in January</a>.</p>
  126. <p>That’s it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p>
  127. </div>
  128. </div>
  129. </center>
  130. </body>
  131. </html>