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  6. <title>September 2016 recap</title>
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  39. <h3 class="article-title"><a href="http://opengamestudio.org/2016-september-recap.html" rel="bookmark"
  40. title="Permalink to September 2016 recap">September 2016 recap</a></h3>
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  42. <h6 class="subheader" title="2016-10-11T00:00:00+03:00">Вт 11 октября 2016
  43. <a class="button secondary small translation-button" href="http://opengamestudio.org/2016-september-recap-ru.html">ru</a>
  44. </h6> <p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png"></p>
  45. <p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
  46. <p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p>
  47. <ol>
  48. <li>
  49. <p><strong>Draft.</strong> Game creation for the first time.</p>
  50. <p>Purposes:</p>
  51. <ul>
  52. <li>test our technologies and fix major bugs;</li>
  53. <li>discover usability issues to fix in the next development iteration;</li>
  54. <li>list exact steps to reproduce the game later;</li>
  55. <li>create draft version of the game assets (models, textures, sounds, scripts).</li>
  56. </ul>
  57. <p>Upon stage completion, we announce live session date and show you the game preview.</p>
  58. </li>
  59. <li>
  60. <p><strong>Rehearsal.</strong> Game recreation.</p>
  61. <p>Purposes:</p>
  62. <ul>
  63. <li>make sure we have no major bugs left;</li>
  64. <li>record the whole process of the game creation;</li>
  65. <li>create final game assets.</li>
  66. </ul>
  67. <p>This is 99% the game we publish later.</p>
  68. </li>
  69. <li>
  70. <p><strong>Live session.</strong> Reassembling the game live in front of you.</p>
  71. <p>Purposes:</p>
  72. <ul>
  73. <li>show how easy it is to create a game;</li>
  74. <li>walk you through nuances of game creation;</li>
  75. <li>get feedback from you;</li>
  76. <li>answer your questions.</li>
  77. </ul>
  78. <p>We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours.</p>
  79. </li>
  80. <li>
  81. <p><strong>Publishing.</strong> The release of our technologies' last version, live session materials, and stand alone game.</p>
  82. </li>
  83. </ol>
  84. <p>That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
  85. <p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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