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<div id="header">
<strong id="title">Open Game Studio</strong>
<a href="../../en/news/index.html">News</a>
<a href="../../en/game/index.html">Games</a>
<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
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<a href="../../en/news/editor-0.4.0-and-0.5.0-plans.html">EN</a>
<a href="../../ru/news/editor-0.4.0-and-0.5.0-plans.html">RU</a>
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<h1>In the news...</h1>
<div class="news_item">
<h2 class="news_item_title">
<a href="editor-0.4.0-and-0.5.0-plans.html">Editor 0.4.0 and plans for 0.5.0</a>
</h2>
<p class="news_item_date">
2015-03-07 00:00
</p>
<div class="news_item_contents">
<p>We completed Editor 0.4.0 in January. As it was planned, it only contains basic abilities to open and save a project. The major goal was to make MJIN, Python and Qt work together (we were unable to use PyQt or PySide due to technical difficulties).</p>
<p>You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see 0.4.0 in action here</a>. </p>
<p>We started Editor 0.5.0 development in February. It's 45% ready at the moment.</p>
<p>Editor 0.5.0 planned features:</p>
<ol>
<li>Scene node tree editing</li>
<li>Property browser with nodes' position and model editing</li>
<li>Qt5 support for the sake of easy building on various Linux distributions</li>
</ol>
<p>We estimate to complete it in April.</p>
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
The site is hosted by <a href="https://pages.github.com">GitHub Pages</a>.
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