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  78. <div id="header">
  79. <strong id="title">Open Game Studio</strong>
  80. <a href="../../en/news/index.html">News</a>
  81. <a href="../../en/game/index.html">Games</a>
  82. <a href="../../en/tool/index.html">Tools</a>
  83. <a href="../../en/page/about.html">About</a>
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  85. <a href="../../en/news/openscenegraph-cross-platform-guide.html">EN</a>
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  89. <center>
  90. <h1>In the news...</h1>
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  92. <h2 class="news_item_title">
  93. <a href="openscenegraph-cross-platform-guide.html">OpenSceneGraph cross-platform guide</a>
  94. </h2>
  95. <p class="news_item_date">
  96. 2017-07-17 00:00
  97. </p>
  98. <div class="news_item_contents">
  99. <p><img src="../../images/2017-07-openscenegraph-guide.png" alt="OpenSceneGraph sample application in desktop and mobile" /></p>
  100. <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
  101. <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
  102. In case you missed it, here's a <a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/">link to the final application</a>. Open it in your web browser.</p>
  103. <p>We started to compose the guide in February when we successfully managed to render a simple model on mobile and web. We spent 120 hours in five months to produce ten tutorials of the guide.</p>
  104. <p>We have been doing OpenSceneGraph cross-platform guide for two main reasons:</p>
  105. <ol>
  106. <li>Keep OpenSceneGraph cross-platform knowledge in easily accessible and reproducible form</li>
  107. <li>Share the knowledge with OpenSceneGraph community to make it stronger</li>
  108. </ol>
  109. <p>We believe we succeeded in both. Here's why:</p>
  110. <ol>
  111. <li>The guide repository has more <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/stargazers">stars</a> (aka "likes") than any other repository of ours</li>
  112. <li>OpenSceneGraph project leader Robert Osfield said <a href="http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg74815.html">"Great work"</a>, which means a lot</li>
  113. <li>The guide already has <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues">two issues</a></li>
  114. </ol>
  115. <p>Reaching our goal of researching OpenSceneGraph cross-platform development and providing the knowledge back to the community just made us happier.</p>
  116. <p>However, our journey does not stop here. Using the knowledge of the guide, we now continue to work on bringing our tools to support mobile and web, just as we <a href="the-year-of-challenges.html">promised in January</a>.</p>
  117. <p>That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p>
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  122. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
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