121 lignes
3.7 KiB
HTML
121 lignes
3.7 KiB
HTML
<!DOCTYPE html>
|
|
<html>
|
|
<meta charset="utf-8">
|
|
<head>
|
|
<style>
|
|
#header
|
|
{
|
|
background: #2BA6E3;
|
|
padding: 0.7em;
|
|
text-align: left;
|
|
}
|
|
|
|
#header a
|
|
{
|
|
color: white;
|
|
text-decoration: none;
|
|
padding: 0.5em 1em 0.5em 1em;
|
|
}
|
|
.news_item
|
|
{
|
|
background: #FFFFFF;
|
|
width: 720px;
|
|
padding: 1em;
|
|
margin-top: 2em;
|
|
margin-bottom: 2em;
|
|
border: 1px solid #E0E0E0;
|
|
text-align: left;
|
|
}
|
|
.news_item_contents
|
|
{
|
|
color: #444;
|
|
line-height: 1.5em;
|
|
}
|
|
.news_item_date
|
|
{
|
|
margin-bottom: 2em;
|
|
color: #aaa;
|
|
}
|
|
body
|
|
{
|
|
background: #FAFAFA;
|
|
}
|
|
code, pre
|
|
{
|
|
font-family: monospace, serif;
|
|
font-size: 1em;
|
|
color: #7f0a0c;
|
|
}
|
|
figure
|
|
{
|
|
margin: 0px;
|
|
padding: 0px;
|
|
}
|
|
img
|
|
{
|
|
width: 720px;
|
|
}
|
|
html
|
|
{
|
|
font-family: sans-serif;
|
|
}
|
|
a
|
|
{
|
|
color: #3A91CB;
|
|
text-decoration: none;
|
|
}
|
|
#lang
|
|
{
|
|
float: right;
|
|
}
|
|
figcaption
|
|
{
|
|
color: #aaa;
|
|
}
|
|
|
|
table
|
|
{
|
|
border-collapse: collapse;
|
|
}
|
|
|
|
table, th, td
|
|
{
|
|
border: 1px solid #aaa;
|
|
padding: 0.5em;
|
|
margin-top: 0.5em;
|
|
margin-bottom: 0.5em;
|
|
}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<center>
|
|
<div id="header">
|
|
<a href="../../en/news/index.html">News</a>
|
|
<a href="../../en/page/games.html">Games</a>
|
|
<a href="../../en/page/about.html">About</a>
|
|
<div id="lang">
|
|
<a href="once-mahjong-always-mahjong.html">EN</a>
|
|
<a href="../../ru/news/once-mahjong-always-mahjong.html">RU</a>
|
|
</div>
|
|
</div>
|
|
<h1>In the news</h1>
|
|
<div class="news_item">
|
|
<h2 class="news_item_title">
|
|
<a href="once-mahjong-always-mahjong.html">Once Mahjong – always Mahjong</a>
|
|
</h2>
|
|
<p class="news_item_date">
|
|
2016-08-10 00:00
|
|
</p>
|
|
<div class="news_item_contents">
|
|
<p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools’ purpose was. So we decided to start small: create a game first.</p>
|
|
<p>It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it’s too long.</p>
|
|
<p>Upon the game release we got it: <strong>Tools are means to save development time</strong>.</p>
|
|
<p>We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will <strong>recreate Mahjong solitaire mode</strong> in just a few hours!</p>
|
|
<p>Join our next live session in September.</p>
|
|
|
|
</div>
|
|
</div>
|
|
</center>
|
|
</body>
|
|
</html>
|