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<h3 class="article-title"><a href="http://opengamestudio.org/2016-tech-showcases.html" rel="bookmark"
title="Permalink to Technology showcases">Technology showcases</a></h3>
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<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 октября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a>
</h6> <p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png"></p>
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
<p><strong>2015 and 2016: live sessions.</strong></p>
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
We have conducted four live sessions in the past year, which gave birth to the following small games:
<table>
<tr>
<th><strong></strong></th>
<th><strong>Created game</strong></th>
<th><strong>Live session date</strong></th>
</tr>
<tr>
<td>1</td>
<td>Whac-a-mole</td>
<td>November 2015</td>
</tr>
<tr>
<td>2</td>
<td>Rolling ball</td>
<td>February 2016</td>
</tr>
<tr>
<td>3</td>
<td>Domino</td>
<td>May 2016</td>
</tr>
<tr>
<td>4</td>
<td>Mahjong Solitaire</td>
<td>September 2016</td>
</tr>
</table></p>
<p>We spent four months to prepare for these live sessions.
It has been an extremely useful experience for us. However, 2017 will have only 2 live sessions.
Why? We want to spend more time on actual development!</p>
<p><strong>2017: live sessions + technical previews.</strong></p>
<p>Starting next year, we will be doing technical previews twice a year. A technical preview is another way to show the state of our technology, but without creating new games and conducting live sessions.</p>
<p>Here's an approximate schedule of technical previews and live sessions for 2017:
<table>
<tr>
<th><strong></strong></th>
<th><strong>Month</strong></th>
<th><strong>Showcase type</strong></th>
<th><strong>Topic</strong></th>
</tr>
<tr>
<td>1</td>
<td>January</td>
<td>Technical preview</td>
<td>Android platform support</td>
</tr>
<tr>
<td>2</td>
<td>April</td>
<td>Live session</td>
<td>Android game creation</td>
</tr>
<tr>
<td>3</td>
<td>July</td>
<td>Technical preview</td>
<td>To be announced</td>
</tr>
<tr>
<td>4</td>
<td>October</td>
<td>Live session</td>
<td>To be announced</td>
</tr>
</table></p>
<p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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