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  21. <h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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  37. <article>
  38. <a href="http://opengamestudio.org/2017-happy-new-year.html"><h3 class="article-title">Happy 2017</h3></a>
  39. <h6 class="subheader" title="2016-12-31T00:00:00+03:00">Сб 31 декабря 2016
  40. <a class="button secondary small translation-button" href="http://opengamestudio.org/2017-happy-new-year-ru.html">ru</a>
  41. </h6><p><img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png"></p>
  42. <p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
  43. <p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  44. </p>
  45. <a class="button radius secondary small right" href="http://opengamestudio.org/2017-happy-new-year.html">Read More</a>
  46. <hr class="gradient"/>
  47. </article>
  48. <article>
  49. <a href="http://opengamestudio.org/2016-november-recap.html"><h3 class="article-title">November 2016 recap</h3></a>
  50. <h6 class="subheader" title="2016-12-15T00:00:00+03:00">Чт 15 декабря 2016
  51. <a class="button secondary small translation-button" href="http://opengamestudio.org/2016-november-recap-ru.html">ru</a>
  52. </h6><p><img alt="November recap" src="http://opengamestudio.org/2016-12-15_2016-november-recap.png"></p>
  53. <p>This article describes the start of MJIN library separation into modules.</p>
  54. <p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  55. </p>
  56. <a class="button radius secondary small right" href="http://opengamestudio.org/2016-november-recap.html">Read More</a>
  57. <hr class="gradient"/>
  58. </article>
  59. <article>
  60. <a href="http://opengamestudio.org/2016-october-recap.html"><h3 class="article-title">October 2016 recap</h3></a>
  61. <h6 class="subheader" title="2016-11-19T00:00:00+03:00">Сб 19 ноября 2016
  62. <a class="button secondary small translation-button" href="http://opengamestudio.org/2016-october-recap-ru.html">ru</a>
  63. </h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png"></p>
  64. <p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
  65. <p><strong>First attempt to build OSG.</strong></p>
  66. <p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  67. </p>
  68. <a class="button radius secondary small right" href="http://opengamestudio.org/2016-october-recap.html">Read More</a>
  69. <hr class="gradient"/>
  70. </article>
  71. <article>
  72. <a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a>
  73. <h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 октября 2016
  74. <a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a>
  75. </h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png"></p>
  76. <p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
  77. <p><strong>2015 and 2016: live sessions.</strong></p>
  78. <p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
  79. We have conducted …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  80. </p>
  81. <a class="button radius secondary small right" href="http://opengamestudio.org/2016-tech-showcases.html">Read More</a>
  82. <hr class="gradient"/>
  83. </article>
  84. <article>
  85. <a href="http://opengamestudio.org/2016-september-recap.html"><h3 class="article-title">September 2016 recap</h3></a>
  86. <h6 class="subheader" title="2016-10-11T00:00:00+03:00">Вт 11 октября 2016
  87. <a class="button secondary small translation-button" href="http://opengamestudio.org/2016-september-recap-ru.html">ru</a>
  88. </h6><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png"></p>
  89. <p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
  90. <p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p>
  91. <ol>
  92. <li>
  93. <p><strong>Draft.</strong> Game creation for the first time …</p></li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  94. </p>
  95. <a class="button radius secondary small right" href="http://opengamestudio.org/2016-september-recap.html">Read More</a>
  96. <hr class="gradient"/>
  97. </article>
  98. <article>
  99. <a href="http://opengamestudio.org/ogs-editor-0.10.html"><h3 class="article-title">OGS Editor 0.10 and live session materials</h3></a>
  100. <h6 class="subheader" title="2016-10-03T00:00:00+03:00">Пн 03 октября 2016
  101. <a class="button secondary small translation-button" href="http://opengamestudio.org/ogs-editor-0.10-ru.html">ru</a>
  102. </h6><p><img alt="ogs-editor-0.10" src="http://opengamestudio.org/2016-10-03_ogs-editor-0.10.png"></p>
  103. <p>Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p>
  104. <ul>
  105. <li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script.</li>
  106. <li><strong>Mahjong Solitaire game</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Games/MahjongSolitaire/">is available at SourceForge</a>, too. Simply …</li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  107. </p>
  108. <a class="button radius secondary small right" href="http://opengamestudio.org/ogs-editor-0.10.html">Read More</a>
  109. <hr class="gradient"/>
  110. </article>
  111. <article>
  112. <a href="http://opengamestudio.org/yesterdays-live-session-short-overview.html"><h3 class="article-title">A few words about live session yesterday</h3></a>
  113. <h6 class="subheader" title="2016-09-26T00:00:00+03:00">Пн 26 сентября 2016
  114. <a class="button secondary small translation-button" href="http://opengamestudio.org/yesterdays-live-session-short-overview-ru.html">ru</a>
  115. </h6><iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>
  116. <p>Mahjong Solitaire was successfully created, and it took less than 4 hours.
  117. We will publish live session materials later this week.</p>
  118. <p>Thank you for joining us.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  119. </p>
  120. <a class="button radius secondary small right" href="http://opengamestudio.org/yesterdays-live-session-short-overview.html">Read More</a>
  121. <hr class="gradient"/>
  122. </article>
  123. <article>
  124. <a href="http://opengamestudio.org/september-live-session-announcement-tomorrow.html"><h3 class="article-title">Live session is in 24 hours</h3></a>
  125. <h6 class="subheader" title="2016-09-24T00:00:00+03:00">Сб 24 сентября 2016
  126. <a class="button secondary small translation-button" href="http://opengamestudio.org/september-live-session-announcement-tomorrow-ru.html">ru</a>
  127. </h6><iframe width="560" height="315" src="https://www.youtube.com/embed/Fj4yHG-mV1U" frameborder="0" allowfullscreen></iframe>
  128. <p>Get ready for <a href="https://www.livecoding.tv/kornerr">live session</a>, it's about to happen in 24 hours!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  129. </p>
  130. <a class="button radius secondary small right" href="http://opengamestudio.org/september-live-session-announcement-tomorrow.html">Read More</a>
  131. <hr class="gradient"/>
  132. </article>
  133. <article>
  134. <a href="http://opengamestudio.org/september-live-session-announcement.html"><h3 class="article-title">Live session: 25 September 2016</h3></a>
  135. <h6 class="subheader" title="2016-09-17T00:00:00+03:00">Сб 17 сентября 2016
  136. <a class="button secondary small translation-button" href="http://opengamestudio.org/september-live-session-announcement-ru.html">ru</a>
  137. </h6><iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
  138. <p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&amp;iso=20160925T12&amp;p1=37&amp;ah=2">25 September 2016 at 12:00 CEST</a>
  139. It's time to create simple Mahjong solitaire game.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  140. </p>
  141. <a class="button radius secondary small right" href="http://opengamestudio.org/september-live-session-announcement.html">Read More</a>
  142. <hr class="gradient"/>
  143. </article>
  144. <article>
  145. <a href="http://opengamestudio.org/2016-august-recap.html"><h3 class="article-title">August 2016 recap</h3></a>
  146. <h6 class="subheader" title="2016-09-03T00:00:00+03:00">Сб 03 сентября 2016
  147. <a class="button secondary small translation-button" href="http://opengamestudio.org/2016-august-recap-ru.html">ru</a>
  148. </h6><p><img alt="2016-august-recap" src="http://opengamestudio.org/2016-09-03_august-recap.png"></p>
  149. <p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
  150. <p><strong>UIQt module</strong> is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.</p>
  151. <p>Here is a list …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  152. </p>
  153. <a class="button radius secondary small right" href="http://opengamestudio.org/2016-august-recap.html">Read More</a>
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