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  1. <!DOCTYPE html>
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  5. <link rel="stylesheet" href="../../style.css">
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  9. <div id="header">
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  11. <strong id="title">Open Game Studio</strong>
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  13. <a href="../../en/news/index4.html">EN</a>
  14. <a href="../../ru/news/index4.html">RU</a>
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  19. <a href="../../en/news/index.html">News</a>
  20. <a href="../../en/game/index.html">Games</a>
  21. <a href="../../en/tool/index.html">Tools</a>
  22. <a href="../../en/page/about.html">About</a>
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  24. <a class="discord" href="https://discord.gg/3A6THQabNf">
  25. <img src="../../images/discord.png"></img>
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  27. <div class="clear"></div>
  28. </div>
  29. </div>
  30. <center>
  31. <h1>News</h1>
  32. <div class="news_item">
  33. <h2 class="news_item_title">
  34. <a href="2016-november-recap.html">November 2016 recap</a>
  35. </h2>
  36. <p class="news_item_date">
  37. 2016-12-15 00:00
  38. </p>
  39. <div class="news_item_contents">
  40. <p><img src="../../images/2016-12-15_2016-november-recap.png" alt="Construction of a building" /></p>
  41. <p>This article describes the start of MJIN library separation into modules.</p>
  42. <p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt for Android.. . .</p>
  43. </div>
  44. <div class="news_item_more">
  45. <a href="2016-november-recap.html">Continue reading</a>
  46. </div>
  47. </div>
  48. <div class="news_item">
  49. <h2 class="news_item_title">
  50. <a href="2016-october-recap.html">October 2016 recap</a>
  51. </h2>
  52. <p class="news_item_date">
  53. 2016-11-19 00:00
  54. </p>
  55. <div class="news_item_contents">
  56. <p><img src="../../images/2016-11-19_2016-october-recap.png" alt="Gaining Android support was like climbing a mountain for us" /></p>
  57. <p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.. . .</p>
  58. </div>
  59. <div class="news_item_more">
  60. <a href="2016-october-recap.html">Continue reading</a>
  61. </div>
  62. </div>
  63. <div class="news_item">
  64. <h2 class="news_item_title">
  65. <a href="2016-tech-showcases.html">Technology showcases</a>
  66. </h2>
  67. <p class="news_item_date">
  68. 2016-10-31 00:00
  69. </p>
  70. <div class="news_item_contents">
  71. <p><img src="../../images/2016-10-31_tech-showcases.png" alt="Feature file in the background" /></p>
  72. <p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
  73. <p><strong>2015 and 2016: live sessions.</strong>. . .</p>
  74. </div>
  75. <div class="news_item_more">
  76. <a href="2016-tech-showcases.html">Continue reading</a>
  77. </div>
  78. </div>
  79. <div class="news_item">
  80. <h2 class="news_item_title">
  81. <a href="2016-september-recap.html">September 2016 recap</a>
  82. </h2>
  83. <p class="news_item_date">
  84. 2016-10-11 00:00
  85. </p>
  86. <div class="news_item_contents">
  87. <p><img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /></p>
  88. <p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
  89. <p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.. . .</p>
  90. </div>
  91. <div class="news_item_more">
  92. <a href="2016-september-recap.html">Continue reading</a>
  93. </div>
  94. </div>
  95. <div class="news_item">
  96. <h2 class="news_item_title">
  97. <a href="ogs-editor-0.10.html">OGS Editor 0.10 and live session materials</a>
  98. </h2>
  99. <p class="news_item_date">
  100. 2016-10-03 00:00
  101. </p>
  102. <div class="news_item_contents">
  103. <p><img src="../../images/2016-10-03_ogs-editor-0.10.png" alt="OGS Editor with Mahjong game" /></p>
  104. <p>Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p>
  105. <ul>
  106. <li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script.. . .</li>
  107. </ul>
  108. </div>
  109. <div class="news_item_more">
  110. <a href="ogs-editor-0.10.html">Continue reading</a>
  111. </div>
  112. </div>
  113. <div class="news_item">
  114. <h2 class="news_item_title">
  115. <a href="yesterdays-live-session-short-overview.html">A few words about live session yesterday</a>
  116. </h2>
  117. <p class="news_item_date">
  118. 2016-09-26 00:00
  119. </p>
  120. <div class="news_item_contents">
  121. <iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>
  122. <p>Mahjong Solitaire was successfully created, and it took less than 4 hours.
  123. . . .</p>
  124. </div>
  125. <div class="news_item_more">
  126. <a href="yesterdays-live-session-short-overview.html">Continue reading</a>
  127. </div>
  128. </div>
  129. <div class="news_item">
  130. <h2 class="news_item_title">
  131. <a href="september-live-session-announcement-tomorrow.html">Live session is in 24 hours</a>
  132. </h2>
  133. <p class="news_item_date">
  134. 2016-09-24 00:00
  135. </p>
  136. <div class="news_item_contents">
  137. <iframe width="560" height="315" src="https://www.youtube.com/embed/Fj4yHG-mV1U" frameborder="0" allowfullscreen></iframe>
  138. <p>Get ready for <a href="https://www.livecoding.tv/kornerr">live session</a>, it's about to happen in 24 hours!. . .</p>
  139. </div>
  140. <div class="news_item_more">
  141. <a href="september-live-session-announcement-tomorrow.html">Continue reading</a>
  142. </div>
  143. </div>
  144. <div class="news_item">
  145. <h2 class="news_item_title">
  146. <a href="september-live-session-announcement.html">Live session: 25 September 2016</a>
  147. </h2>
  148. <p class="news_item_date">
  149. 2016-09-17 00:00
  150. </p>
  151. <div class="news_item_contents">
  152. <iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
  153. <p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&iso=20160925T12&p1=37&ah=2">25 September 2016 at 12:00 CEST</a>. . .</p>
  154. </div>
  155. <div class="news_item_more">
  156. <a href="september-live-session-announcement.html">Continue reading</a>
  157. </div>
  158. </div>
  159. <div class="news_item">
  160. <h2 class="news_item_title">
  161. <a href="2016-august-recap.html">August 2016 recap</a>
  162. </h2>
  163. <p class="news_item_date">
  164. 2016-09-03 00:00
  165. </p>
  166. <div class="news_item_contents">
  167. <p><img src="../../images/2016-09-03_august-recap.png" alt="OGS Editor with a spherical scene node" /></p>
  168. <p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.. . .</p>
  169. </div>
  170. <div class="news_item_more">
  171. <a href="2016-august-recap.html">Continue reading</a>
  172. </div>
  173. </div>
  174. <p class="pagination_title">Page 4 of 7</p>
  175. <p>
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  180. The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
  181. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
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