66 lines
3.2 KiB
HTML
66 lines
3.2 KiB
HTML
<!DOCTYPE html>
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<html>
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<meta charset="utf-8">
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<head>
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<link rel="stylesheet" href="../../style.css">
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</head>
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<body>
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<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
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<div id="header">
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<div class="header2">
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<div class="menu">
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<a href="../../en/news/index.html">News</a>
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<a href="../../en/game/index.html">Games</a>
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<a href="../../en/tool/index.html">Tools</a>
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<a href="../../en/page/about.html">About</a>
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<a href="../../en/news/editor-0.4.0-and-0.5.0-plans.html">EN</a>
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<a href="../../ru/news/editor-0.4.0-and-0.5.0-plans.html">RU</a>
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</div>
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<h3 class="left_item_title">In the news...</h3>
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<center>
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<div class="news_item">
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<h2 class="news_item_title">
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<a href="editor-0.4.0-and-0.5.0-plans.html">Editor 0.4.0 and plans for 0.5.0</a>
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</h2>
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<p class="news_item_date">
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2015-03-07 00:00
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</p>
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<div class="news_item_contents">
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<p>We completed Editor 0.4.0 in January. As it was planned, it only contains basic abilities to open and save a project. The major goal was to make MJIN, Python and Qt work together (we were unable to use PyQt or PySide due to technical difficulties).</p>
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<p>You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see 0.4.0 in action here</a>. </p>
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<p>We started Editor 0.5.0 development in February. It's 45% ready at the moment.</p>
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<p>Editor 0.5.0 planned features:</p>
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<ol>
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<li>Scene node tree editing</li>
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<li>Property browser with nodes' position and model editing</li>
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<li>Qt5 support for the sake of easy building on various Linux distributions</li>
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</ol>
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<p>We estimate to complete it in April.</p>
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