67 lines
3.3 KiB
HTML
67 lines
3.3 KiB
HTML
<!DOCTYPE html>
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<html>
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<meta charset="utf-8">
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<head>
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<link rel="stylesheet" href="../../style.css">
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<body>
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<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
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<a href="../../en/news/index.html">News</a>
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<h3 class="left_item_title">In the news...</h3>
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<center>
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<div class="news_item">
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<h2 class="news_item_title">
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<a href="bus-iOS.html">Шина-iOS</a>
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</h2>
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<p class="news_item_date">
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2024-03-10 00:00
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</p>
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<div class="news_item_contents">
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<h1 id="thefirstbuspatternimplementationforios">The first Bus pattern implementation for iOS</h1>
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<p>I spent January and February making Bus pattern implementation in Swift for iOS.
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The end result looks nice to me.</p>
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<p>I have also done load testing. Turns out, the Bus is 92 times more expensive
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than a function call. Nonetheless, this doesn't mean the Bus is bad. On the
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contrary, the numbers highlight the Bus should be used in architectural
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glue code where it can save up to 30% of code</p>
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<p>This example demonstrates several states rendered through a single instance:</p>
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<iframe width="560" height="315" src="https://www.youtube.com/embed/xviaEbSd54o?si=7oZRU4Sjp3Hc5mX3" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
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<h1 id="marchplans">March plans</h1>
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<p>I'm going to spend March to have a draft of the portable code in C++ for OpenWrt 12.09 (Atheros AR9331).</p>
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