62 lines
3.2 KiB
HTML
62 lines
3.2 KiB
HTML
<!DOCTYPE html>
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<html>
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<meta charset="utf-8">
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<head>
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<link rel="stylesheet" href="../../style.css">
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<body>
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<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
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<div id="header">
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<div class="header2">
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<a href="../../en/news/index.html">News</a>
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<a href="../../en/game/index.html">Games</a>
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<a href="../../en/tool/index.html">Tools</a>
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<a href="../../en/page/about.html">About</a>
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<a href="../../en/news/once-mahjong-always-mahjong.html">EN</a>
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<h3 class="left_item_title">In the news...</h3>
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<center>
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<div class="news_item">
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<h2 class="news_item_title">
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<a href="once-mahjong-always-mahjong.html">Once Mahjong – always Mahjong</a>
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</h2>
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<p class="news_item_date">
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2016-08-10 00:00
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</p>
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<div class="news_item_contents">
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<p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
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<p>It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it's too long.</p>
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<p>Upon the game release we got it: <strong>Tools are means to save development time</strong>.</p>
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<p>We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will <strong>recreate Mahjong solitaire mode</strong> in just a few hours!</p>
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<p>Join our next live session in September.</p>
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
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