60 lines
3.0 KiB
HTML
60 lines
3.0 KiB
HTML
<!DOCTYPE html>
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<html>
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<meta charset="utf-8">
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<head>
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<link rel="stylesheet" href="../../style.css">
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</head>
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<body>
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<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
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<div id="header">
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<div class="header2">
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<div class="menu">
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<a href="../../en/news/index.html">News</a>
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<a href="../../en/game/index.html">Games</a>
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<a href="../../en/tool/index.html">Tools</a>
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<a href="../../en/page/about.html">About</a>
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</div>
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<div id="lang">
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<a href="../../en/news/editor-0.4.0-plans.html">EN</a>
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<a href="../../ru/news/editor-0.4.0-plans.html">RU</a>
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</div>
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<div class="clear"></div>
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</div>
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</div>
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<h3 class="left_item_title">In the news...</h3>
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<center>
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<div class="news_item">
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<h2 class="news_item_title">
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<a href="editor-0.4.0-plans.html">Editor roadmap for 0.4.0</a>
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</h2>
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<p class="news_item_date">
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2015-01-13 00:00
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</p>
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<div class="news_item_contents">
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<p>The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make a convenient tool.</p>
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<p>In the end, we decided to do what we wanted to do in the first place - to use Qt library as the GUI library for our editor.</p>
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<p>So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.</p>
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</div>
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</div>
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
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</div>
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</center>
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</body>
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</html>
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