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- <h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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- <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html"><h3 class="article-title">First techdemo of OGS Mahjong 2: Gameplay</h3></a>
- <h6 class="subheader" title="2018-02-16T00:00:00+03:00">Пт 16 Февраль 2018
- <a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-techdemo1-gameplay-ru.html">ru</a>
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- </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png" /></p>
- <p>We are glad to announce the release of the first technical demonstration of
- OGS Mahjong 2. The purpose of this release was to verify gameplay across
- supported platforms.</p>
- <p>Get techdemo for your platform:</p>
- <ul>
- <li>Run <a href="https://ogstudio.github.io/game-mahjong/versions/013/mjin-player.html">Web version</a> in your browser</li>
- <li>Get <a href="https://drive.google.com/open?id=1KW8IEN8Dpz8ODeg8BctVSJyzj9-AL9hR">Android version</a></li>
- <li>Get <a href="https://drive.google.com/open?id=1oj0-OXSmEatttzn86u2vgP9SRAIC0ozB">Windows version</a></li>
- <li>Get <a href="https://drive.google.com/open?id=1EX7kLIThLiMz9_W7VmBPySms3mlrF-i6">Linux version</a></li>
- <li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS version</a></li>
- </ul>
- <p>Notes:</p>
- <ul>
- <li>iOS version is not released because it cannot be easily shared outside AppStore.</li>
- <li>Launch <code>run</code> script under Linux and macOS.</li>
- <li>Linux version is only available in 64-bit variant.</li>
- <li>macOS version should run on macOS Sierra or newer.</li>
- </ul>
- <p>That's it for now, have a nice testing!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a href="http://opengamestudio.org/mahjong-recreation-start.html"><h3 class="article-title">Mahjong recreation start</h3></a>
- <h6 class="subheader" title="2018-01-26T00:00:00+03:00">Пт 26 Январь 2018
- <a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-recreation-start-ru.html">ru</a>
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- </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png" /></p>
- <p>This article describes the start of Mahjong game recreation.</p>
- <p><strong>Plan</strong></p>
- <p>We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:</p>
- <ul>
- <li>Load single layout</li>
- <li>Place tiles in layout positions</li>
- <li>Distinguish tiles</li>
- <li>Implement selection</li>
- <li>Implement matching</li>
- </ul>
- <p>Just like any other plan, this one looked fine at ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-recreation-start.html">Read More</a>
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- <a href="http://opengamestudio.org/the-year-of-lessons.html"><h3 class="article-title">The year of lessons</h3></a>
- <h6 class="subheader" title="2017-12-31T22:00:00+03:00">Вс 31 Декабрь 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-lessons-ru.html">ru</a>
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- </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg" /></p>
- <p>So, the year 2017 is approaching its finale, the year's results have already
- been summed up. We're going to take a break from igniting the fireworks or
- preparation of the champagne so that we can designate our goal for the
- following year.</p>
- <p>As it may be clear from ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
- <h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 Ноябрь 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
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- </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png" /></p>
- <p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
- <p><strong>Brief history</strong></p>
- <p>Opensource Game Studio project is 12 years old now.</p>
- <p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
- <h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 Октябрь 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>
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- </h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png" /></p>
- <p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
- For some time we've been tracking the development of the new breed of website engines - static site generators.
- It seems that this is the technology ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <article>
- <a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
- <h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 Сентябрь 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>
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- </h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png" /></p>
- <p>This article describes the birth of MJIN world in August 2017.</p>
- <p><strong>mjin-player</strong></p>
- <p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
- <ol>
- <li>run unchanged on all supported platforms</li>
- <li>allow extending C++ code</li>
- </ol>
- <p>We have verified the second criterion by writing ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- </p>
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- <a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
- <h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 Август 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/scripting-research-ru.html">ru</a>
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- </h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png" /></p>
- <p>This article describes scripting research in July 2017.</p>
- <p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
- <p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a class="button radius secondary small right" href="http://opengamestudio.org/scripting-research.html">Read More</a>
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- <a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
- <h6 class="subheader" title="2017-07-17T00:00:00+03:00">Пн 17 Июль 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
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- </h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png" /></p>
- <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
- <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
- In case you missed it, here ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a class="button radius secondary small right" href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html">Read More</a>
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- <article>
- <a href="http://opengamestudio.org/ios-tutorial.html"><h3 class="article-title">iOS tutorial</h3></a>
- <h6 class="subheader" title="2017-06-08T10:00:00+03:00">Чт 08 Июнь 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/ios-tutorial-ru.html">ru</a>
-
- </h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png" /></p>
- <p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
- <p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- </p>
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- <a class="button radius secondary small right" href="http://opengamestudio.org/ios-tutorial.html">Read More</a>
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- <a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
- <h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 Май 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>
-
- </h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png" /></p>
- <p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
- <p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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