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  1. <!DOCTYPE html>
  2. <html>
  3. <meta charset="utf-8">
  4. <head>
  5. <link rel="stylesheet" href="../../style.css">
  6. </head>
  7. <body>
  8. <script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
  9. <div id="header">
  10. <div class="header2">
  11. <div class="menu">
  12. <a href="../../en/news/index.html">News</a>
  13. <a href="../../en/game/index.html">Games</a>
  14. <a href="../../en/tool/index.html">Tools</a>
  15. <a href="../../en/page/about.html">About</a>
  16. </div>
  17. <div id="lang">
  18. <a href="../../en/news/index.html">EN</a>
  19. <a href="../../ru/news/index.html">RU</a>
  20. </div>
  21. <div class="clear"></div>
  22. </div>
  23. </div>
  24. <center>
  25. <h1>News</h1>
  26. <div class="news_item">
  27. <h2 class="news_item_title">
  28. <a href="cld_ctx-gen.html">CLD: Context generation</a>
  29. </h2>
  30. <p class="news_item_date">
  31. 2025-03-11 00:00
  32. </p>
  33. <div class="news_item_contents">
  34. <p><img src="../../images/2025-03_redux-data-flow.jpg" alt="splash" /></p>
  35. <h1 id="contextgeneration">Context generation</h1>
  36. <p>In February I've updated the <strong>C</strong>ross-<strong>l</strong>anguage <strong>d</strong>ialect (CLD) translator to
  37. generate Context out of YML. The generated Contexts have already been
  38. used for the following projects:</p>
  39. <ul>
  40. <li>CLD (the CLD translator generated its own Context)</li>
  41. <li>LHA</li>
  42. <li>PSKOV</li>
  43. </ul>
  44. <p>I never really took time to explain what Context is, so here's
  45. a very short explanation: Context is very close to
  46. <a href="https://redux.js.org/introduction/getting-started#basic-example">Store in Redux</a>. I'm afraid this is not yet the time
  47. to explain Context in detail because I don't yet have a good. . .</p>
  48. </div>
  49. <div class="news_item_more">
  50. <a href="cld_ctx-gen.html">Continue reading</a>
  51. </div>
  52. </div><div class="news_item">
  53. <h2 class="news_item_title">
  54. <a href="psk-jvm-item.html">PSKOV 2 for JVM</a>
  55. </h2>
  56. <p class="news_item_date">
  57. 2025-02-11 00:00
  58. </p>
  59. <div class="news_item_contents">
  60. <p><img src="../../images/2025_psk-jvm-item.png" alt="splash" /></p>
  61. <h1 id="seperatepagesgeneration">Seperate pages' generation</h1>
  62. <p>In January I implemented half of the functionality of original
  63. PSKOV: generation of separate HTML pages from Markdown.</p>
  64. <p>Both PSKOV 1 and PSKOV 2 produce HTML files that look the same in web browsers.
  65. However, the contents of the generated HTML files differ because PSKOV 1 uses
  66. <a href="https://github.com/showdownjs/showdown">Showdown</a> to convert Markdown to HTML, whereas PSKOV 2 uses
  67. <a href="https://github.com/JetBrains/markdown">intellij-markdown</a>.</p>
  68. <p>Let's see how the generated HTML files compare. Suppose we have the following. . .</p>
  69. </div>
  70. <div class="news_item_more">
  71. <a href="psk-jvm-item.html">Continue reading</a>
  72. </div>
  73. </div><div class="news_item">
  74. <h2 class="news_item_title">
  75. <a href="year24.html">Results of the year 2024</a>
  76. </h2>
  77. <p class="news_item_date">
  78. 2025-01-15 00:00
  79. </p>
  80. <div class="news_item_contents">
  81. <p><img src="../../images/2025_year24-en.jpg" alt="year24" /></p>
  82. <h1 id="results">Results</h1>
  83. <p>Let's see the results of the year 2024 quarter by quarter:</p>
  84. <ul>
  85. <li><strong>The first quarter</strong> (January - March):<ul>
  86. <li>(Swift) Implemented data bus for iOS to create common space of communication for fragmented code</li>
  87. <li>Introduced "Limited language model" term to describe portable code rules</li>
  88. <li>Python was selected as the anchor programming language from which to generate functional copies in other languages</li></ul></li>
  89. <li><strong>The second quarter</strong> (April - June):<ul>
  90. <li>(Python) Created the first version of Python -&gt; C++ translator. . .</li></ul></li>
  91. </ul>
  92. </div>
  93. <div class="news_item_more">
  94. <a href="year24.html">Continue reading</a>
  95. </div>
  96. </div><div class="news_item">
  97. <h2 class="news_item_title">
  98. <a href="lha-jvm-macos.html">The first Local Host Access working version</a>
  99. </h2>
  100. <p class="news_item_date">
  101. 2024-12-09 00:00
  102. </p>
  103. <div class="news_item_contents">
  104. <p><img src="../../images/2024_web-test.jpg" alt="web-test" /></p>
  105. <h1 id="localhostaccess">Local Host Access</h1>
  106. <p>Tiny web server called Local Host Access (<strong>LHA</strong>) is ready to replace
  107. Local File System Access (<strong>LFSA</strong>) on JVM and macOS: I've generated this
  108. very article with LHA on macOS. Thus, Kotlin prooved to be a good choice for
  109. cross-platform development with a minor limitation.</p>
  110. <p>The minor limitation is the fact that 99% of Kotlin is used on JVM. The
  111. remaining 1% is so-called Kotlin Native for iOS, Linux, macOS, and Windows.
  112. Thus, when one needs something as simple as to find out if a symlink. . .</p>
  113. </div>
  114. <div class="news_item_more">
  115. <a href="lha-jvm-macos.html">Continue reading</a>
  116. </div>
  117. </div><div class="news_item">
  118. <h2 class="news_item_title">
  119. <a href="pskov-again.html">Back to the development of "PSKOV"</a>
  120. </h2>
  121. <p class="news_item_date">
  122. 2024-11-14 00:00
  123. </p>
  124. <div class="news_item_contents">
  125. <p><img src="../../images/2024_lha-path.gif" alt="lha" /></p>
  126. <h1 id="pskovtoday">"PSKOV" today</h1>
  127. <p>Now, we have an old "PSKOV" version and we need an improved one.</p>
  128. <p>First, we should recall what "PSKOV" consists of:</p>
  129. <ol>
  130. <li>The <a href="https://opengamestudio.org/pskov/en/pskov_1.0.0.html">generator</a> itself in the form of HTML page with JavaScript</li>
  131. <li>Helper <a href="https://opengamestudio.org/lfsa/en/index.html">Python script</a> to save generated files to disk</li>
  132. </ol>
  133. <p>Helper script is used to bypass web page restriction to access
  134. local file system.</p>
  135. <p>The script itself is a tiny web server with the following commands:</p>
  136. <table>
  137. <thead>
  138. <tr>
  139. <th>№</th>
  140. <th>Command</th>
  141. <th>Details</th>
  142. </tr>
  143. </thead>
  144. <tbody>
  145. <tr>
  146. <td>1</td>
  147. <td><code>GET /path</code></td>
  148. <td>Get current working directory path</td>
  149. </tr>
  150. </tbody>
  151. </table>
  152. </div>
  153. <div class="news_item_more">
  154. <a href="pskov-again.html">Continue reading</a>
  155. </div>
  156. </div><div class="news_item">
  157. <h2 class="news_item_title">
  158. <a href="ht-sound.html">Sound support and the search for a new direction</a>
  159. </h2>
  160. <p class="news_item_date">
  161. 2024-10-11 00:00
  162. </p>
  163. <div class="news_item_contents">
  164. <h1 id="soundsupport">Sound support</h1>
  165. <video controls width="700">
  166. <source src="../../images/2024_sound.mp4" type="video/mp4"/>
  167. </video>
  168. <p>In September I implemented sound support. However, this was the last
  169. work for "Tail and Shadow" project, because the project's story writer -
  170. Eugene - left.</p>
  171. <h1 id="thesearchforanewdirection">The search for a new direction</h1>
  172. <p>In September I also noticed the loss of interest in the project by the
  173. audience. I linked this to the fact that the project's functional and
  174. graphical results did not match that of the audience.. . .</p>
  175. </div>
  176. <div class="news_item_more">
  177. <a href="ht-sound.html">Continue reading</a>
  178. </div>
  179. </div><div class="news_item">
  180. <h2 class="news_item_title">
  181. <a href="ht-scenes.html">Switching scenes</a>
  182. </h2>
  183. <p class="news_item_date">
  184. 2024-09-06 00:00
  185. </p>
  186. <div class="news_item_contents">
  187. <h1 id="august">August</h1>
  188. <video controls width="700">
  189. <source src="../../images/2024_scenes.mp4" type="video/mp4"/>
  190. </video>
  191. <p>In August I implemented scene switching, which allowed me to do the following:</p>
  192. <ul>
  193. <li>pressing "Start the game" button in the splash screen takes the player to a level with three floors</li>
  194. <li>selecting a door takes the player to another floor</li>
  195. <li>selecting a TV set focuses the player on the TV set with a remote control</li>
  196. <li>switching TV channels results in different images being shown</li>
  197. </ul>
  198. <p>Thus, scenes are good both for focusing on items and moving the player around.. . .</p>
  199. </div>
  200. <div class="news_item_more">
  201. <a href="ht-scenes.html">Continue reading</a>
  202. </div>
  203. </div><div class="news_item">
  204. <h2 class="news_item_title">
  205. <a href="rethinking.html">Rethinking</a>
  206. </h2>
  207. <p class="news_item_date">
  208. 2024-08-12 00:00
  209. </p>
  210. <div class="news_item_contents">
  211. <p><img src="../../images/2024_rethinking.jpg" alt="Game" /></p>
  212. <p>When July started my initial plan was to make the instrument support Python to
  213. JavaScript code translation. However, this did not happen because tasks with
  214. higher priority emerged.</p>
  215. <p>Which task is more important than develpment of the instrument?
  216. Development of a game, of course! Now, let's go back to the beginning of
  217. July 2024…</p>
  218. <h1 id="gamejam">Gamejam</h1>
  219. <p><a href="https://dtf.ru/games/2783053-nachni-igru-ocenka-videorolikov">"Start the game"</a> 3-day gamejam finished in the beginning of July 2024.
  220. I participated in the jam to validate the instrument under development and. . .</p>
  221. </div>
  222. <div class="news_item_more">
  223. <a href="rethinking.html">Continue reading</a>
  224. </div>
  225. </div><div class="news_item">
  226. <h2 class="news_item_title">
  227. <a href="memory-gui.html">"Memory" GUI</a>
  228. </h2>
  229. <p class="news_item_date">
  230. 2024-07-04 00:00
  231. </p>
  232. <div class="news_item_contents">
  233. <h1 id="memorygui">"Memory" GUI</h1>
  234. <p>In June I implemented GUI for "Memory" game in Python with the help of
  235. <a href="https://arcade.academy">Python Arcade</a>.</p>
  236. <p>While searching for the most convenient tool to create resources (assets), I found
  237. notebooks lined with graph paper to work the best:</p>
  238. <p><img src="../../images/2024_memory-gui_notebook.jpg" alt="Texture of a notebook" /></p>
  239. <p>To see the portable code architecture in real life, I participated in the 3-day long
  240. gamejam of <a href="https://dtf.ru/games/2783053-nachni-igru-ocenka-videorolikov">"Start the game"</a>. "Memory" game was used with a customized look to satisfy jam requirements.</p>
  241. <p>Here's how the customized version looks like (<a href="https://ims.cr5.space/app/p/4FvJS4fk/Вредные-продукты/about">Windows64 build</a>):. . .</p>
  242. </div>
  243. <div class="news_item_more">
  244. <a href="memory-gui.html">Continue reading</a>
  245. </div>
  246. </div>
  247. <p class="pagination_title">Page 1 of 9</p>
  248. <p>
  249. <a href="index2.html">Older »</a>
  250. </p>
  251. <div id="footer">
  252. The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
  253. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
  254. </div>
  255. </center>
  256. </body>
  257. </html>