You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

220 lines
11KB

  1. <!DOCTYPE html>
  2. <html>
  3. <meta charset="utf-8">
  4. <head>
  5. <link rel="stylesheet" href="../../style.css">
  6. </head>
  7. <body>
  8. <script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
  9. <div id="header">
  10. <div>
  11. <strong id="title">Open Game Studio</strong>
  12. <div id="lang">
  13. <a href="../../en/news/index7.html">EN</a>
  14. <a href="../../ru/news/index7.html">RU</a>
  15. </div>
  16. </div>
  17. <div class="header2">
  18. <div class="menu">
  19. <a href="../../en/news/index.html">News</a>
  20. <a href="../../en/game/index.html">Games</a>
  21. <a href="../../en/tool/index.html">Tools</a>
  22. <a href="../../en/page/about.html">About</a>
  23. </div>
  24. <a class="discord" href="https://discord.gg/3A6THQabNf">
  25. <img src="../../images/discord.png"></img>
  26. </a>
  27. <div class="clear"></div>
  28. </div>
  29. </div>
  30. <center>
  31. <h1>News</h1>
  32. <div class="news_item">
  33. <h2 class="news_item_title">
  34. <a href="soon-game-creation-editor-07.html">SOON: Creating a simple game live (Editor 0.7)</a>
  35. </h2>
  36. <p class="news_item_date">
  37. 2015-11-02 00:00
  38. </p>
  39. <div class="news_item_contents">
  40. <p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p>
  41. <ol>
  42. <li>it takes more than 8 hours to recreate it (too long)</li>
  43. <li>it's inappropriate to be presented in the form of an article (too boring)</li>
  44. </ol>
  45. <p>Therefore we decided to hold a live session at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON to show you how to create a simple <a title="Whac-a-mole" href="http://google.com/search?q=whac+a+mole">whac-a-mole like game</a> from scratch.. . .</p>
  46. </div>
  47. <div class="news_item_more">
  48. <a href="soon-game-creation-editor-07.html">Continue reading</a>
  49. </div>
  50. </div>
  51. <div class="news_item">
  52. <h2 class="news_item_title">
  53. <a href="bye-desura-hello-humblebundle.html">Desura no more, hello Humble Bundle Widget</a>
  54. </h2>
  55. <p class="news_item_date">
  56. 2015-07-23 00:00
  57. </p>
  58. <div class="news_item_contents">
  59. <p>After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.</p>
  60. <p>Here it is:</p>
  61. <iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="526" height="325" style="border: none;" scrolling="no" frameborder="0"></iframe>
  62. <p>We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out.. . .</p>
  63. </div>
  64. <div class="news_item_more">
  65. <a href="bye-desura-hello-humblebundle.html">Continue reading</a>
  66. </div>
  67. </div>
  68. <div class="news_item">
  69. <h2 class="news_item_title">
  70. <a href="test-chamber-for-everyone.html">Test chamber for everyone (Editor 0.7.0)</a>
  71. </h2>
  72. <p class="news_item_date">
  73. 2015-07-22 00:00
  74. </p>
  75. <div class="news_item_contents">
  76. <p>As you know, the main goal of Editor 0.7.0 is the ability to create the <a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank">test chamber</a> with it. It needs Actions' system and a few stability fixes for that. We are going to publish a detailed article describing how to create the test chamber, too, so that anyone could create their own test chamber!</p>
  77. <p>We estimate to complete it in October.</p>
  78. <p>. . .</p>
  79. </div>
  80. <div class="news_item_more">
  81. <a href="test-chamber-for-everyone.html">Continue reading</a>
  82. </div>
  83. </div>
  84. <div class="news_item">
  85. <h2 class="news_item_title">
  86. <a href="2015-roadmap.html">Roadmap for 2015-2016</a>
  87. </h2>
  88. <p class="news_item_date">
  89. 2015-07-19 00:00
  90. </p>
  91. <div class="news_item_contents">
  92. <p>As promised, we have come up with a list of milestones and their approximate dates for the coming year:</p>
  93. <ol>
  94. <li>Editor 0.7.0 (October 2015) - Actions' system: we recreate the <a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank">test chamber</a></li>
  95. <li>Editor 0.8.0 (December 2015) - Sound system</li>
  96. <li>Editor 0.9.0 (February 2016) - Particles' system and minimal UI</li>
  97. <li>Editor 0.10.0, Player 0.1.0 (April 2016) - Player to play what Editor produced: we create Shuan prototype with our engine. . .</li>
  98. </ol>
  99. </div>
  100. <div class="news_item_more">
  101. <a href="2015-roadmap.html">Continue reading</a>
  102. </div>
  103. </div>
  104. <div class="news_item">
  105. <h2 class="news_item_title">
  106. <a href="editor-06.html">Editor 0.6.0</a>
  107. </h2>
  108. <p class="news_item_date">
  109. 2015-06-28 00:00
  110. </p>
  111. <div class="news_item_contents">
  112. <p>We completed Editor 0.6.0. You can <a title="Editor 0.6.0" href="https://youtu.be/q85GcC6l4Tw" target="_blank">see 0.6.0 in action here</a>. </p>
  113. <p>Editor 0.6.0 got the following new features:</p>
  114. <ol>
  115. <li>Camera and light node positioning</li>
  116. <li>Node rotation along X axis</li>
  117. <li>Node scripting support</li>
  118. <li>Thumbnail dialog to preview models when editing scene node model properties</li>
  119. <li>Node copying and pasting</li>
  120. <li>Node selection by LMB click in the scene</li>
  121. <li>Window geometry and state restoration after restart</li>
  122. </ol>
  123. <p>We don't have 0.7.0 completion date at the moment, because we decided to take some time to set up a roadmap for Shuan and Mahjong 2. Once done, we will share 0.7.0 completion date and its feature list along with the roadmap.. . .</p>
  124. </div>
  125. <div class="news_item_more">
  126. <a href="editor-06.html">Continue reading</a>
  127. </div>
  128. </div>
  129. <div class="news_item">
  130. <h2 class="news_item_title">
  131. <a href="editor-06-roadmap.html">Editor 0.5.0 and plans for 0.6.0</a>
  132. </h2>
  133. <p class="news_item_date">
  134. 2015-04-15 00:00
  135. </p>
  136. <div class="news_item_contents">
  137. <p>We completed Editor 0.5.0. As it was planned, it has scene node tree editing, property browser, and Qt5 support. You can <a title="Editor 0.5.0" href="https://youtu.be/Vb2Q6IuQDbo" target="_blank">see 0.5.0 in action here</a>. </p>
  138. <p>Also, we have just started Editor 0.6.0 development.</p>
  139. <p>Editor 0.6.0 planned features:</p>
  140. <ol>
  141. <li>Camera node editing</li>
  142. <li>Light node editing</li>
  143. <li>Node rotation editing</li>
  144. <li>Node scripting support</li>
  145. <li>Thumbnail dialog to preview materials and models when editing scene node material and model properties. . .</li>
  146. </ol>
  147. </div>
  148. <div class="news_item_more">
  149. <a href="editor-06-roadmap.html">Continue reading</a>
  150. </div>
  151. </div>
  152. <div class="news_item">
  153. <h2 class="news_item_title">
  154. <a href="editor-0.4.0-and-0.5.0-plans.html">Editor 0.4.0 and plans for 0.5.0</a>
  155. </h2>
  156. <p class="news_item_date">
  157. 2015-03-07 00:00
  158. </p>
  159. <div class="news_item_contents">
  160. <p>We completed Editor 0.4.0 in January. As it was planned, it only contains basic abilities to open and save a project. The major goal was to make MJIN, Python and Qt work together (we were unable to use PyQt or PySide due to technical difficulties).</p>
  161. <p>You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see 0.4.0 in action here</a>. </p>
  162. <p>We started Editor 0.5.0 development in February. It's 45% ready at the moment.</p>
  163. <p>Editor 0.5.0 planned features:</p>
  164. <ol>
  165. <li>Scene node tree editing. . .</li>
  166. </ol>
  167. </div>
  168. <div class="news_item_more">
  169. <a href="editor-0.4.0-and-0.5.0-plans.html">Continue reading</a>
  170. </div>
  171. </div>
  172. <div class="news_item">
  173. <h2 class="news_item_title">
  174. <a href="editor-0.4.0-plans.html">Editor roadmap for 0.4.0</a>
  175. </h2>
  176. <p class="news_item_date">
  177. 2015-01-13 00:00
  178. </p>
  179. <div class="news_item_contents">
  180. <p>The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make a convenient tool.</p>
  181. <p>In the end, we decided to do what we wanted to do in the first place - to use Qt library as the GUI library for our editor.</p>
  182. <p>So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.. . .</p>
  183. </div>
  184. <div class="news_item_more">
  185. <a href="editor-0.4.0-plans.html">Continue reading</a>
  186. </div>
  187. </div>
  188. <div class="news_item">
  189. <h2 class="news_item_title">
  190. <a href="user-servey-finish-promise.html">User survey ends today</a>
  191. </h2>
  192. <p class="news_item_date">
  193. 2014-12-31 11:00
  194. </p>
  195. <div class="news_item_contents">
  196. <p>About a year ago, we started the user survey, in order to find out what do you think of the Open Source in general and about our project in particular. Today we're closing this survey. It took time, but we've got plenty of answers. Thank you for that.</p>
  197. <p>We'll share our thought about the results of the survey in one of the future articles.</p>
  198. <p>After the survey, every one of you has got the code. With this code, you'll be able to access the alpha test of the OGS Mahjong 2, as soon as we'll be ready to start it (i can't promise anything, but we're planning to do it in 2015). Also, you'll be able to choose between the deluxe version of OGS Mahjong 2 and the deluxe version of Shuan, as soon as we'll be ready to release these games.. . .</p>
  199. </div>
  200. <div class="news_item_more">
  201. <a href="user-servey-finish-promise.html">Continue reading</a>
  202. </div>
  203. </div>
  204. <p class="pagination_title">Page 7 of 8</p>
  205. <p>
  206. <a href="index6.html">« Newer</a>
  207. <a href="index8.html">Older »</a>
  208. </p>
  209. <div id="footer">
  210. The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
  211. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
  212. </div>
  213. </center>
  214. </body>
  215. </html>