Du kannst nicht mehr als 25 Themen auswählen Themen müssen entweder mit einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.

324 Zeilen
15KB

  1. <!DOCTYPE html>
  2. <head>
  3. <meta charset="utf-8" />
  4. <!-- Set the viewport width to device width for mobile -->
  5. <meta name="viewport" content="width=device-width" />
  6. <title>Opensource Game Studio</title>
  7. <link rel="stylesheet" href="http://opengamestudio.org/theme/css/normalize.css" />
  8. <link rel="stylesheet" href="http://opengamestudio.org/theme/css/foundation.min.css" />
  9. <link rel="stylesheet" href="http://opengamestudio.org/theme/css/style.css" />
  10. <link rel="stylesheet" href="http://opengamestudio.org/theme/css/pygments.css" />
  11. <script src="http://opengamestudio.org/theme/js/custom.modernizr.js"></script>
  12. <!-- So Firefox can bookmark->"abo this site" -->
  13. <link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml">
  14. </head>
  15. <body>
  16. <!-- Nav Bar -->
  17. <nav>
  18. <!-- Show menu items and pages -->
  19. <div class="row">
  20. <div class="large-12 columns top-bar">
  21. <h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
  22. </div>
  23. </div>
  24. <div class="row top-menu">
  25. <div class="large-12 columns">
  26. <a href="/pages/projects.html" class="menu-button secondary">Projects</a>
  27. <a href="/pages/about.html" class="menu-button secondary">About</a>
  28. </div>
  29. </div>
  30. </nav>
  31. <!-- End Nav -->
  32. <!-- Main Page Content and Sidebar -->
  33. <div class="row">
  34. <!-- Main Blog Content -->
  35. <div class="large-9 columns">
  36. <article>
  37. <a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
  38. <h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 сентября 2017
  39. <a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>
  40. </h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
  41. <p>This article describes the birth of MJIN world in August 2017.</p>
  42. <p><strong>mjin-player</strong></p>
  43. <p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
  44. <ol>
  45. <li>run unchanged on all supported platforms</li>
  46. <li>allow extending C++ code</li>
  47. </ol>
  48. <p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  49. </p>
  50. <a class="button radius secondary small right" href="http://opengamestudio.org/mjin-world-birth.html">Read More</a>
  51. <hr class="gradient"/>
  52. </article>
  53. <article>
  54. <a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
  55. <h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 августа 2017
  56. <a class="button secondary small translation-button" href="http://opengamestudio.org/scripting-research-ru.html">ru</a>
  57. </h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p>
  58. <p>This article describes scripting research in July 2017.</p>
  59. <p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
  60. <p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  61. </p>
  62. <a class="button radius secondary small right" href="http://opengamestudio.org/scripting-research.html">Read More</a>
  63. <hr class="gradient"/>
  64. </article>
  65. <article>
  66. <a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
  67. <h6 class="subheader" title="2017-07-17T00:00:00+03:00">Пн 17 июля 2017
  68. <a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
  69. </h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p>
  70. <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
  71. <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
  72. In case you missed it, here's …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  73. </p>
  74. <a class="button radius secondary small right" href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html">Read More</a>
  75. <hr class="gradient"/>
  76. </article>
  77. <article>
  78. <a href="http://opengamestudio.org/ios-tutorial.html"><h3 class="article-title">iOS tutorial</h3></a>
  79. <h6 class="subheader" title="2017-06-08T10:00:00+03:00">Чт 08 июня 2017
  80. <a class="button secondary small translation-button" href="http://opengamestudio.org/ios-tutorial-ru.html">ru</a>
  81. </h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p>
  82. <p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
  83. <p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  84. </p>
  85. <a class="button radius secondary small right" href="http://opengamestudio.org/ios-tutorial.html">Read More</a>
  86. <hr class="gradient"/>
  87. </article>
  88. <article>
  89. <a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
  90. <h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 мая 2017
  91. <a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>
  92. </h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png"></p>
  93. <p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
  94. <p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  95. </p>
  96. <a class="button radius secondary small right" href="http://opengamestudio.org/osg-sample.html">Read More</a>
  97. <hr class="gradient"/>
  98. </article>
  99. <article>
  100. <a href="http://opengamestudio.org/its-all-fine.html"><h3 class="article-title">It's all fine</h3></a>
  101. <h6 class="subheader" title="2017-04-07T00:00:00+03:00">Пт 07 апреля 2017
  102. <a class="button secondary small translation-button" href="http://opengamestudio.org/its-all-fine-ru.html">ru</a>
  103. </h6><p><img alt="ItsAllFine" src="http://opengamestudio.org/2017-04_its-all-fine.png"></p>
  104. <p>This article describes creation of the first four OpenSceneGraph tutorials in March 2017.</p>
  105. <p>The <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/">first four OpenSceneGraph tutorials</a> explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.</p>
  106. <p>The whole process of creating a single tutorial turned …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  107. </p>
  108. <a class="button radius secondary small right" href="http://opengamestudio.org/its-all-fine.html">Read More</a>
  109. <hr class="gradient"/>
  110. </article>
  111. <article>
  112. <a href="http://opengamestudio.org/lets-go.html"><h3 class="article-title">Let's go</h3></a>
  113. <h6 class="subheader" title="2017-03-16T00:00:00+03:00">Чт 16 марта 2017
  114. <a class="button secondary small translation-button" href="http://opengamestudio.org/lets-go-ru.html">ru</a>
  115. </h6><p><img alt="Let's go" src="http://opengamestudio.org/2017-03_lets-go.png"></p>
  116. <p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
  117. <p><strong>Rendering under iOS/Web</strong></p>
  118. <p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  119. </p>
  120. <a class="button radius secondary small right" href="http://opengamestudio.org/lets-go.html">Read More</a>
  121. <hr class="gradient"/>
  122. </article>
  123. <article>
  124. <a href="http://opengamestudio.org/the-year-of-challenges.html"><h3 class="article-title">The year of challenges</h3></a>
  125. <h6 class="subheader" title="2017-01-25T00:00:00+03:00">Ср 25 января 2017
  126. <a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-challenges-ru.html">ru</a>
  127. </h6><p><img alt="The year of challenges" src="http://opengamestudio.org/2017-01_the-year-of-challenges.png"></p>
  128. <p>This article describes our plans for 2017.</p>
  129. <p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:</p>
  130. <p><img alt="Android rendering" src="http://opengamestudio.org/2017-01_mjin-android-gles.png"></p>
  131. <p>Some people would consider this a failure. We don't. We see a chance …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  132. </p>
  133. <a class="button radius secondary small right" href="http://opengamestudio.org/the-year-of-challenges.html">Read More</a>
  134. <hr class="gradient"/>
  135. </article>
  136. <article>
  137. <a href="http://opengamestudio.org/2017-happy-new-year.html"><h3 class="article-title">Happy 2017</h3></a>
  138. <h6 class="subheader" title="2016-12-31T00:00:00+03:00">Сб 31 декабря 2016
  139. <a class="button secondary small translation-button" href="http://opengamestudio.org/2017-happy-new-year-ru.html">ru</a>
  140. </h6><p><img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png"></p>
  141. <p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
  142. <p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  143. </p>
  144. <a class="button radius secondary small right" href="http://opengamestudio.org/2017-happy-new-year.html">Read More</a>
  145. <hr class="gradient"/>
  146. </article>
  147. <article>
  148. <a href="http://opengamestudio.org/2016-november-recap.html"><h3 class="article-title">November 2016 recap</h3></a>
  149. <h6 class="subheader" title="2016-12-15T00:00:00+03:00">Чт 15 декабря 2016
  150. <a class="button secondary small translation-button" href="http://opengamestudio.org/2016-november-recap-ru.html">ru</a>
  151. </h6><p><img alt="November recap" src="http://opengamestudio.org/2016-12-15_2016-november-recap.png"></p>
  152. <p>This article describes the start of MJIN library separation into modules.</p>
  153. <p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  154. </p>
  155. <a class="button radius secondary small right" href="http://opengamestudio.org/2016-november-recap.html">Read More</a>
  156. <hr class="gradient"/>
  157. </article>
  158. <!-- /#posts-list -->
  159. <div class="pagination-centered">
  160. <h6 class="subheader">Page 2 of 5</h6>
  161. <p>
  162. <a href="http://opengamestudio.org/index.html">&laquo; Prev</a>
  163. <a href="http://opengamestudio.org/index3.html">Next &raquo;</a>
  164. </p>
  165. </div>
  166. </div>
  167. <!-- End Main Content -->
  168. <!-- Sidebar -->
  169. <aside class="large-3 columns">
  170. <!--k
  171. <h5 class="sidebar-title">Site</h5>
  172. <ul class="side-nav">
  173. <li><a href="http://opengamestudio.org/archives.html">Archives</a>
  174. <li><a href="http://opengamestudio.org/tags.html">Tags</a>
  175. <li><a href="http://opengamestudio.org/feeds/all.atom.xml" rel="alternate">Atom feed</a></li>
  176. </ul>
  177. <h5 class="sidebar-title">Categories</h5>
  178. <ul class="side-nav">
  179. <li><a href="http://opengamestudio.org/category/news.html">News</a></li>
  180. </ul>
  181. -->
  182. <h5 class="sidebar-title">Ads</h5>
  183. <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
  184. <!-- ogs2 -->
  185. <ins class="adsbygoogle"
  186. style="display:block"
  187. data-ad-client="ca-pub-4473792248813084"
  188. data-ad-slot="9024247127"
  189. data-ad-format="auto"></ins>
  190. <script>
  191. (adsbygoogle = window.adsbygoogle || []).push({});
  192. </script>
  193. </aside> <!-- End Sidebar -->
  194. </div> <!-- End Main Content and Sidebar -->
  195. <!-- Footer -->
  196. <footer class="row">
  197. <div class="large-12 columns">
  198. <hr />
  199. <div class="row">
  200. <div class="large-7 columns">
  201. <p>Proudly powered by <a href="http://getpelican.com">Pelican</a>, which takes great advantage of <a href="http://python.org">Python</a>.</p>
  202. </div>
  203. </div>
  204. </div>
  205. <script type="text/javascript">
  206. var _gaq = _gaq || [];
  207. _gaq.push(['_setAccount', 'UA-3773114-1']);
  208. _gaq.push(['_trackPageview']);
  209. (function() {
  210. var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
  211. ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
  212. var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
  213. })();
  214. </script>
  215. </footer>