Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.

100 строки
5.5KB

  1. <!DOCTYPE html>
  2. <html>
  3. <meta charset="utf-8">
  4. <head>
  5. <link rel="stylesheet" href="../../style.css">
  6. </head>
  7. <body>
  8. <script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
  9. <div id="header">
  10. <div>
  11. <strong id="title">Open Game Studio</strong>
  12. <div id="lang">
  13. <a href="../../en/news/rpg-ends.html">EN</a>
  14. <a href="../../ru/news/rpg-ends.html">RU</a>
  15. </div>
  16. </div>
  17. <div class="header2">
  18. <div class="menu">
  19. <a href="../../en/news/index.html">News</a>
  20. <a href="../../en/game/index.html">Games</a>
  21. <a href="../../en/tool/index.html">Tools</a>
  22. <a href="../../en/page/about.html">About</a>
  23. </div>
  24. <a class="discord" href="https://discord.gg/3A6THQabNf">
  25. <img src="../../images/discord.png"></img>
  26. </a>
  27. <div class="clear"></div>
  28. </div>
  29. </div>
  30. <h3 class="left_item_title">In the news...</h3>
  31. <center>
  32. <div class="news_item">
  33. <h2 class="news_item_title">
  34. <a href="rpg-ends.html">Revised project goals</a>
  35. </h2>
  36. <p class="news_item_date">
  37. 2023-12-25 00:00
  38. </p>
  39. <div class="news_item_contents">
  40. <h1 id="thedreamofanopensourcerpgisover">The dream of an open source RPG is over</h1>
  41. <p>In 2005 the Opensource Game Studio project started
  42. under the name of the <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">Opensource RPG</a>, because we wanted
  43. to create "the first competitive open free game".
  44. In 2011 right after releasing OGS Mahjong 0.7 we have already
  45. had the numbers that it would take us <a href="https://gamedev.ru/community/ogs/articles/?id=6383">540 years to create RPG</a>.</p>
  46. <p>In 2011 we had a dream that we as a team would grow, which could decrease
  47. 540 years to someting reasonable. However today in the end of 2023 it's clear
  48. <strong>we are unable to create RPG</strong>.</p>
  49. <h1 id="validationofthesoftwaredurabilityhypothesis">Validation of the software durability hypothesis</h1>
  50. <p>In 2013 we have released OGS Mahjong 1.1, the last completed product as
  51. part of the Opensource Game Studio project. Surprisingly OGS Mahjong still
  52. shows the signs of life, albeit its <a href="https://sourceforge.net/projects/osrpgcreation/files/Mahjong/1.1.0/ogs-mahjong-1.1.0-windows32.exe/stats/timeline?dates=2013-05-05+to+2023-12-01">download chart</a> resembles
  53. death agony:</p>
  54. <p><img src="../../images/2023_rpg-ends_mjdl.jpg" alt="OGS Mahjong 1.1 downloads in 10 years" /></p>
  55. <p>Recently we have checked if OGS Mahjong 1.1 runs under Linux. Unfortunately,
  56. the game did run right out of the box. We had to create a few symlinks, and
  57. that worked. Thus, a bit of environment setup was required. That's a good
  58. result for a 10 year old software.</p>
  59. <p>In 2019 we created <a href="https://opengamestudio.org/pskov/en/pskov_1.0.0+en.html">PSKOV</a>, our own static site generator to have
  60. site articles in a convenient Markdown format. Also, we did PSKOV in web to
  61. check web software durability. Today, 4 years from the initial release,
  62. web software durability hypothesis proves itself right. We're sure PSKOV of 2019
  63. will be functioning in 2029 without a single change. However, we have to wait
  64. for 6 more years for that to come true.</p>
  65. <p>OGS Mahjong and PSKOV prove that durability of 4-10 years is not a fantasy.
  66. The durability is essential to hobby projects, because hobbyists can't catch
  67. up to the always changing Operating Systems' requirements. <strong>We consider the
  68. Opensource Game Studio software has passed the durability check</strong>.</p>
  69. <h1 id="theportablecodehypothesis">The portable code hypothesis</h1>
  70. <p>Our next step is to have portable code. That means the code is ~80%
  71. technically identical on each platform: Android, iOS, Linux, macOS, Web, Windows.</p>
  72. <p>The portability is essential to hobby projects, because hobbyists don't have
  73. the ability to regularly validate their code on each platform. <strong>We are going
  74. to take portability to the new level for both OGS Mahjong and PSKOV</strong>.</p>
  75. <p>Going to be interesting.</p>
  76. <p>PS: Also, we now have Disqus comments here. Share and like ;)</p>
  77. </div>
  78. </div>
  79. <div id="disqus_thread"></div>
  80. <script>
  81. var disqus_config = function () {
  82. this.page.url = "https://opengamestudio.org/en/news/rpg-ends.html";
  83. this.page.identifier = "rpg-ends.html";
  84. };
  85. (function() { // DON'T EDIT BELOW THIS LINE
  86. var d = document, s = d.createElement('script');
  87. s.src = 'https://opengamestudio.disqus.com/embed.js';
  88. s.setAttribute('data-timestamp', +new Date());
  89. (d.head || d.body).appendChild(s);
  90. })();
  91. </script>
  92. <noscript>Please enable JavaScript to view the <a href="https://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript>
  93. <div id="footer">
  94. The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
  95. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
  96. </div>
  97. </center>
  98. </body>
  99. </html>