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  21. <h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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  25. <div class="large-12 columns">
  26. <a href="/pages/games.html" class="menu-button secondary">Games</a>
  27. <a href="/pages/education.html" class="menu-button secondary">Education</a>
  28. <a href="/pages/about.html" class="menu-button secondary">About</a>
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  37. <article>
  38. <a href="http://opengamestudio.org/ideal-gamedev.html"><h3 class="article-title">Ideal games and game development tools</h3></a>
  39. <h6 class="subheader" title="2018-11-19T00:00:00+03:00">Пн 19 ноября 2018
  40. <a class="button secondary small translation-button" href="http://opengamestudio.org/ideal-gamedev-ru.html">ru</a>
  41. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p>
  42. <p>In this article, we discuss how ideal video game and video game development
  43. tool look like, in our opinion.</p>
  44. <p><strong>Questions</strong></p>
  45. <p>As you know, the <a href="http://opengamestudio.org/pages/about.html">goals of Opensource Game Studio</a> are:</p>
  46. <ul>
  47. <li>creation of free video game development tools</li>
  48. <li>making video games with those tools</li>
  49. <li>preparing video game development tutorials</li>
  50. </ul>
  51. <p>This time we asked ourselves two simple questions:</p>
  52. <ul>
  53. <li>What is an ideal video game?</li>
  54. <li>What is an ideal video game development tool?</li>
  55. </ul>
  56. <p>The best answers we could think of are below.</p>
  57. <p><strong>Answer 1: A video game is ideal if it delivers maximum pleasure possible</strong></p>
  58. <p>While content is probably the most important aspect to keep a player invested
  59. into the game, the technical side is the transport to deliver that content.
  60. There are quite a few technical problems that may damage otherwise excellent content of a game:</p>
  61. <ul>
  62. <li>insufficient accessibility: the game does not run on your hardware</li>
  63. <li>insufficient optimization: the game is slow</li>
  64. <li>critical bugs: the game crashes from time to time</li>
  65. </ul>
  66. <p>We work hard to make sure the games we create are accessible everywhere.
  67. That's why we released
  68. <a href="http://opengamestudio.org/mahjong-demo2.html">the second demonstration of OGS Mahjong 2</a> only for
  69. the web: because you can run web version virtually anywhere.</p>
  70. <p><strong>Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible</strong></p>
  71. <p>Even though we put a lot of effort into sharing our knowledge through
  72. <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">guides</a> and <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">tutorials</a>, we understand that those take a lot
  73. of time to study. One can't possibly make even a simple video game like
  74. <a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> without performing the following steps:</p>
  75. <ul>
  76. <li>configure the development environment</li>
  77. <li>write code</li>
  78. <li>build an application</li>
  79. <li>debug the application</li>
  80. <li>repeat <code>write-build-debug</code> steps as many times as necessary</li>
  81. </ul>
  82. <p>Writing code and debugging are probably the ultimate forms of input and output
  83. of any software, so we can't escape those. However, there are ways to
  84. completely remove (or at least significantly decrease) the need for
  85. <code>development environment setup</code> and <code>build</code> steps. And this is what we are
  86. going to do in the coming months.</p>
  87. <p>Our goal for the coming months is to create a video game development tool that
  88. would allow any programmer (or sufficiently skilled person) to create the
  89. <a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> video game from scratch in an hour.</p>
  90. <p>That's it for discussing how ideal video game and video game development tool
  91. look like, in our opinion.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  92. </p>
  93. </article>
  94. <hr class="gradient"/>
  95. <article>
  96. <a href="http://opengamestudio.org/mahjong-demo2.html"><h3 class="article-title">OGS Mahjong 2: Demo 2</h3></a>
  97. <h6 class="subheader" title="2018-10-02T00:00:00+03:00">Вт 02 октября 2018
  98. <a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-demo2-ru.html">ru</a>
  99. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-10-02-mahjong-demo2.png"></p>
  100. <p>We are glad to announce the release of the second demonstration of OGS Mahjong 2.
  101. The purposes of this release were to refine our development techniques and
  102. build a solid cross-platform foundation.</p>
  103. <p><strong>Release</strong></p>
  104. <p>Run the latest version of OGS Mahjong 2 in your web browser:
  105. <a href="http://ogstudio.github.io/ogs-mahjong">http://ogstudio.github.io/ogs-mahjong …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  106. </p>
  107. <a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-demo2.html">Read More</a>
  108. <hr class="gradient"/>
  109. </article>
  110. <article>
  111. <a href="http://opengamestudio.org/examples-and-dependencies.html"><h3 class="article-title">Examples and dependencies</h3></a>
  112. <h6 class="subheader" title="2018-08-21T00:00:00+03:00">Вт 21 августа 2018
  113. <a class="button secondary small translation-button" href="http://opengamestudio.org/examples-and-dependencies-ru.html">ru</a>
  114. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-08-21-examples-and-dependencies.png"></p>
  115. <p>This article describes two new OpenSceneGraph cross-platform examples and the
  116. change in handling dependencies.</p>
  117. <p><strong>Examples of HTTP client and node selection</strong></p>
  118. <p>Once we finished working on <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/04.RemoteDebugging">the remote debugging example</a> and
  119. <a href="http://opengamestudio.org/example-driven-development.html">reported its completion</a>, we were surprised by the fact
  120. that secure HTTP connection between a debugged application and debug …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  121. </p>
  122. <a class="button radius secondary small right" href="http://opengamestudio.org/examples-and-dependencies.html">Read More</a>
  123. <hr class="gradient"/>
  124. </article>
  125. <article>
  126. <a href="http://opengamestudio.org/example-driven-development.html"><h3 class="article-title">Example-driven development</h3></a>
  127. <h6 class="subheader" title="2018-06-27T00:00:00+03:00">Ср 27 июня 2018
  128. <a class="button secondary small translation-button" href="http://opengamestudio.org/example-driven-development-ru.html">ru</a>
  129. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-06-27-example-driven-development.png"></p>
  130. <p>This article explains how the third OpenSceneGraph cross-platform example
  131. opened our eyes to example-driven development.</p>
  132. <p><strong>2018-08 EDIT</strong>: the third example has been renamed to the fourth one due to
  133. the reasons described in the <a href="http://opengamestudio.org/examples-and-dependencies.html">next article</a>.</p>
  134. <p><strong>The third OpenSceneGraph cross-platform example</strong></p>
  135. <p>The third OpenSceneGraph cross-platform example explains how to implement …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  136. </p>
  137. <a class="button radius secondary small right" href="http://opengamestudio.org/example-driven-development.html">Read More</a>
  138. <hr class="gradient"/>
  139. </article>
  140. <article>
  141. <a href="http://opengamestudio.org/openscenegraph-examples.html"><h3 class="article-title">OpenSceneGraph cross-platform examples</h3></a>
  142. <h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 апреля 2018
  143. <a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-examples-ru.html">ru</a>
  144. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png"></p>
  145. <p>This article summarizes the work we did to produce the first two
  146. cross-platform OpenSceneGraph examples.</p>
  147. <p>By the time <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a>
  148. has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a>
  149. (to explain how to load images with OpenSceneGraph on Android) hanging for some
  150. time. We considered …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  151. </p>
  152. <a class="button radius secondary small right" href="http://opengamestudio.org/openscenegraph-examples.html">Read More</a>
  153. <hr class="gradient"/>
  154. </article>
  155. <article>
  156. <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html"><h3 class="article-title">First techdemo of OGS Mahjong 2: Gameplay</h3></a>
  157. <h6 class="subheader" title="2018-02-16T00:00:00+03:00">Пт 16 февраля 2018
  158. <a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-techdemo1-gameplay-ru.html">ru</a>
  159. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png"></p>
  160. <p>We are glad to announce the release of the first technical demonstration of
  161. OGS Mahjong 2. The purpose of this release was to verify gameplay across
  162. supported platforms.</p>
  163. <p>Get techdemo for your platform:</p>
  164. <ul>
  165. <li>Run <a href="https://ogstudio.github.io/game-mahjong/versions/013/mjin-player.html">Web version</a> in your browser</li>
  166. <li>Get <a href="https://drive.google.com/open?id=1KW8IEN8Dpz8ODeg8BctVSJyzj9-AL9hR">Android version</a></li>
  167. <li>Get <a href="https://drive.google.com/open?id=1oj0-OXSmEatttzn86u2vgP9SRAIC0ozB">Windows version</a></li>
  168. <li>Get <a href="https://drive.google.com/open?id=1EX7kLIThLiMz9_W7VmBPySms3mlrF-i6">Linux version</a></li>
  169. <li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS …</a></li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  170. </p>
  171. <a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">Read More</a>
  172. <hr class="gradient"/>
  173. </article>
  174. <article>
  175. <a href="http://opengamestudio.org/mahjong-recreation-start.html"><h3 class="article-title">Mahjong recreation start</h3></a>
  176. <h6 class="subheader" title="2018-01-26T00:00:00+03:00">Пт 26 января 2018
  177. <a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-recreation-start-ru.html">ru</a>
  178. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png"></p>
  179. <p>This article describes the start of Mahjong game recreation.</p>
  180. <p><strong>Plan</strong></p>
  181. <p>We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:</p>
  182. <ul>
  183. <li>Load single layout</li>
  184. <li>Place tiles in layout positions</li>
  185. <li>Distinguish tiles</li>
  186. <li>Implement selection</li>
  187. <li>Implement matching</li>
  188. </ul>
  189. <p>Just like any other plan, this one looked fine at …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  190. </p>
  191. <a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-recreation-start.html">Read More</a>
  192. <hr class="gradient"/>
  193. </article>
  194. <article>
  195. <a href="http://opengamestudio.org/the-year-of-lessons.html"><h3 class="article-title">The year of lessons</h3></a>
  196. <h6 class="subheader" title="2017-12-31T22:00:00+03:00">Вс 31 декабря 2017
  197. <a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-lessons-ru.html">ru</a>
  198. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg"></p>
  199. <p>So, the year 2017 is approaching its finale, the year's results have already
  200. been summed up. We're going to take a break from igniting the fireworks or
  201. preparation of the champagne so that we can designate our goal for the
  202. following year.</p>
  203. <p>As it may be clear from other articles …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  204. </p>
  205. <a class="button radius secondary small right" href="http://opengamestudio.org/the-year-of-lessons.html">Read More</a>
  206. <hr class="gradient"/>
  207. </article>
  208. <article>
  209. <a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
  210. <h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 ноября 2017
  211. <a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
  212. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p>
  213. <p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
  214. <p><strong>Brief history</strong></p>
  215. <p>Opensource Game Studio project is 12 years old now.</p>
  216. <p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  217. </p>
  218. <a class="button radius secondary small right" href="http://opengamestudio.org/2017-summary.html">Read More</a>
  219. <hr class="gradient"/>
  220. </article>
  221. <article>
  222. <a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
  223. <h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 октября 2017
  224. <a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>
  225. </h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p>
  226. <p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
  227. For some time we've been tracking the development of the new breed of website engines - static site generators.
  228. It seems that this is the technology capable of …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  229. </p>
  230. <a class="button radius secondary small right" href="http://opengamestudio.org/back-to-the-static.html">Read More</a>
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