Nie możesz wybrać więcej, niż 25 tematów Tematy muszą się zaczynać od litery lub cyfry, mogą zawierać myślniki ('-') i mogą mieć do 35 znaków.

257 wiersze
9.9KB

  1. <!DOCTYPE html>
  2. <html>
  3. <meta charset="utf-8">
  4. <head>
  5. <style>
  6. #header
  7. {
  8. background: #2BA6E3;
  9. padding: 0.7em;
  10. text-align: left;
  11. }
  12. #header a
  13. {
  14. color: white;
  15. text-decoration: none;
  16. padding: 0.5em 1em 0.5em 1em;
  17. }
  18. #lang
  19. {
  20. float: right;
  21. }
  22. .news_item
  23. {
  24. background: #FFFFFF;
  25. width: 720px;
  26. padding: 1em;
  27. margin-top: 2em;
  28. margin-bottom: 2em;
  29. border: 1px solid #E0E0E0;
  30. text-align: left;
  31. }
  32. .news_item_contents
  33. {
  34. color: #444;
  35. line-height: 1.5em;
  36. }
  37. .news_item_date
  38. {
  39. margin-bottom: 2em;
  40. color: #aaa;
  41. }
  42. html
  43. {
  44. font-family: sans-serif;
  45. }
  46. body
  47. {
  48. background: #FAFAFA;
  49. }
  50. code, pre
  51. {
  52. font-family: monospace, serif;
  53. font-size: 1em;
  54. color: #7f0a0c;
  55. }
  56. img
  57. {
  58. width: 720px;
  59. }
  60. a
  61. {
  62. color: #3A91CB;
  63. text-decoration: none;
  64. }
  65. table
  66. {
  67. border-collapse: collapse;
  68. }
  69. table, th, td
  70. {
  71. border: 1px solid #aaa;
  72. padding: 0.5em;
  73. margin-top: 0.5em;
  74. margin-bottom: 0.5em;
  75. }
  76. </style>
  77. </head>
  78. <body>
  79. <div id="header">
  80. <strong id="title">Open Game Studio</strong>
  81. <a href="../../en/news/index.html">News</a>
  82. <a href="../../en/game/index.html">Games</a>
  83. <a href="../../en/tool/index.html">Tools</a>
  84. <a href="../../en/page/about.html">About</a>
  85. <div id="lang">
  86. <a href="../../en/news/index3.html">EN</a>
  87. <a href="../../ru/news/index3.html">RU</a>
  88. </div>
  89. </div>
  90. <center>
  91. <h1>News</h1>
  92. <div class="news_item">
  93. <h2 class="news_item_title">
  94. <a href="osg-sample.html">OpenSceneGraph sample</a>
  95. </h2>
  96. <p class="news_item_date">
  97. 2017-05-12 00:00
  98. </p>
  99. <div class="news_item_contents">
  100. <p><img src="../../images/2017-05_osg-sample.png" alt="Rocket in the distance" /></p>
  101. <p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
  102. <p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application</a> that would run under Linux, macOS, Windows, and Android.. . .</p>
  103. </div>
  104. <div class="news_item_more">
  105. <a href="osg-sample.html">Continue reading</a>
  106. </div>
  107. </div>
  108. <div class="news_item">
  109. <h2 class="news_item_title">
  110. <a href="its-all-fine.html">It's all fine</a>
  111. </h2>
  112. <p class="news_item_date">
  113. 2017-04-07 00:00
  114. </p>
  115. <div class="news_item_contents">
  116. <p><img src="../../images/2017-04_its-all-fine.png" alt="Flight of a rocket" /></p>
  117. <p>This article describes creation of the first four OpenSceneGraph tutorials in March 2017.</p>
  118. <p>The <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/">first four OpenSceneGraph tutorials</a> explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.. . .</p>
  119. </div>
  120. <div class="news_item_more">
  121. <a href="its-all-fine.html">Continue reading</a>
  122. </div>
  123. </div>
  124. <div class="news_item">
  125. <h2 class="news_item_title">
  126. <a href="lets-go.html">Let's go</a>
  127. </h2>
  128. <p class="news_item_date">
  129. 2017-03-16 00:00
  130. </p>
  131. <div class="news_item_contents">
  132. <p><img src="../../images/2017-03_lets-go.png" alt="Gagarin's words" /></p>
  133. <p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
  134. <p><strong>Rendering under iOS/Web</strong></p>
  135. <p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the beginning of this year's challenge to support Android, iOS, and Web platforms. There's a long and bumpy road ahead of us as we need a lot more on each platform before we can claim a success: visual effects, Python scripting, data archives.. . .</p>
  136. </div>
  137. <div class="news_item_more">
  138. <a href="lets-go.html">Continue reading</a>
  139. </div>
  140. </div>
  141. <div class="news_item">
  142. <h2 class="news_item_title">
  143. <a href="the-year-of-challenges.html">The year of challenges</a>
  144. </h2>
  145. <p class="news_item_date">
  146. 2017-01-25 00:00
  147. </p>
  148. <div class="news_item_contents">
  149. <p><img src="../../images/2017-01_the-year-of-challenges.png" alt="Rocket launch at Baikonur" /></p>
  150. <p>This article describes our plans for 2017.</p>
  151. <p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:. . .</p>
  152. </div>
  153. <div class="news_item_more">
  154. <a href="the-year-of-challenges.html">Continue reading</a>
  155. </div>
  156. </div>
  157. <div class="news_item">
  158. <h2 class="news_item_title">
  159. <a href="2017-happy-new-year.html">Happy 2017</a>
  160. </h2>
  161. <p class="news_item_date">
  162. 2016-12-31 00:00
  163. </p>
  164. <div class="news_item_contents">
  165. <p><img src="../../images/2016-12-31_happy-new-year.png" alt="Christmas tree" /></p>
  166. <p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
  167. <p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven't even started creating the actual game.. . .</p>
  168. </div>
  169. <div class="news_item_more">
  170. <a href="2017-happy-new-year.html">Continue reading</a>
  171. </div>
  172. </div>
  173. <div class="news_item">
  174. <h2 class="news_item_title">
  175. <a href="2016-november-recap.html">November 2016 recap</a>
  176. </h2>
  177. <p class="news_item_date">
  178. 2016-12-15 00:00
  179. </p>
  180. <div class="news_item_contents">
  181. <p><img src="../../images/2016-12-15_2016-november-recap.png" alt="Construction of a building" /></p>
  182. <p>This article describes the start of MJIN library separation into modules.</p>
  183. <p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt for Android.. . .</p>
  184. </div>
  185. <div class="news_item_more">
  186. <a href="2016-november-recap.html">Continue reading</a>
  187. </div>
  188. </div>
  189. <div class="news_item">
  190. <h2 class="news_item_title">
  191. <a href="2016-october-recap.html">October 2016 recap</a>
  192. </h2>
  193. <p class="news_item_date">
  194. 2016-11-19 00:00
  195. </p>
  196. <div class="news_item_contents">
  197. <p><img src="../../images/2016-11-19_2016-october-recap.png" alt="Gaining Android support was like climbing a mountain for us" /></p>
  198. <p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.. . .</p>
  199. </div>
  200. <div class="news_item_more">
  201. <a href="2016-october-recap.html">Continue reading</a>
  202. </div>
  203. </div>
  204. <div class="news_item">
  205. <h2 class="news_item_title">
  206. <a href="2016-tech-showcases.html">Technology showcases</a>
  207. </h2>
  208. <p class="news_item_date">
  209. 2016-10-31 00:00
  210. </p>
  211. <div class="news_item_contents">
  212. <p><img src="../../images/2016-10-31_tech-showcases.png" alt="Feature file in the background" /></p>
  213. <p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
  214. <p><strong>2015 and 2016: live sessions.</strong>. . .</p>
  215. </div>
  216. <div class="news_item_more">
  217. <a href="2016-tech-showcases.html">Continue reading</a>
  218. </div>
  219. </div>
  220. <div class="news_item">
  221. <h2 class="news_item_title">
  222. <a href="2016-september-recap.html">September 2016 recap</a>
  223. </h2>
  224. <p class="news_item_date">
  225. 2016-10-11 00:00
  226. </p>
  227. <div class="news_item_contents">
  228. <p><img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /></p>
  229. <p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
  230. <p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.. . .</p>
  231. </div>
  232. <div class="news_item_more">
  233. <a href="2016-september-recap.html">Continue reading</a>
  234. </div>
  235. </div>
  236. <p class="pagination_title">Page 3 of 6</p>
  237. <p>
  238. <a href="index2.html">« Newer</a>
  239. <a href="index4.html">Older »</a>
  240. </p>
  241. <div id="footer">
  242. The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
  243. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
  244. The site is hosted by <a href="https://pages.github.com">GitHub Pages</a>.
  245. </div>
  246. </center>
  247. </body>
  248. </html>