You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

250 lines
8.8KB

  1. <!DOCTYPE html>
  2. <html>
  3. <meta charset="utf-8">
  4. <head>
  5. <style>
  6. #header
  7. {
  8. background: #2BA6E3;
  9. padding: 0.7em;
  10. text-align: left;
  11. }
  12. #header a
  13. {
  14. color: white;
  15. text-decoration: none;
  16. padding: 0.5em 1em 0.5em 1em;
  17. }
  18. #lang
  19. {
  20. float: right;
  21. }
  22. .news_item
  23. {
  24. background: #FFFFFF;
  25. width: 720px;
  26. padding: 1em;
  27. margin-top: 2em;
  28. margin-bottom: 2em;
  29. border: 1px solid #E0E0E0;
  30. text-align: left;
  31. }
  32. .news_item_contents
  33. {
  34. color: #444;
  35. line-height: 1.5em;
  36. }
  37. .news_item_date
  38. {
  39. margin-bottom: 2em;
  40. color: #aaa;
  41. }
  42. html
  43. {
  44. font-family: sans-serif;
  45. }
  46. body
  47. {
  48. background: #FAFAFA;
  49. }
  50. code, pre
  51. {
  52. font-family: monospace, serif;
  53. font-size: 1em;
  54. color: #7f0a0c;
  55. }
  56. img
  57. {
  58. width: 720px;
  59. }
  60. a
  61. {
  62. color: #3A91CB;
  63. }
  64. table
  65. {
  66. border-collapse: collapse;
  67. }
  68. table, th, td
  69. {
  70. border: 1px solid #aaa;
  71. padding: 0.5em;
  72. margin-top: 0.5em;
  73. margin-bottom: 0.5em;
  74. }
  75. </style>
  76. </head>
  77. <body>
  78. <script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
  79. <div id="header">
  80. <strong id="title">Open Game Studio</strong>
  81. <a href="../../en/news/index.html">News</a>
  82. <a href="../../en/game/index.html">Games</a>
  83. <a href="../../en/tool/index.html">Tools</a>
  84. <a href="../../en/page/about.html">About</a>
  85. <div id="lang">
  86. <a href="../../en/news/index6.html">EN</a>
  87. <a href="../../ru/news/index6.html">RU</a>
  88. </div>
  89. </div>
  90. <center>
  91. <h1>News</h1>
  92. <div class="news_item">
  93. <h2 class="news_item_title">
  94. <a href="livesession-materials-editor-07.html">Live session video and downloads</a>
  95. </h2>
  96. <p class="news_item_date">
  97. 2015-11-15 00:00
  98. </p>
  99. <div class="news_item_contents">
  100. <p>If you missed the live session, you can watch it here:
  101. <a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/">https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/</a>. . .</p>
  102. </div>
  103. <div class="news_item_more">
  104. <a href="livesession-materials-editor-07.html">Continue reading</a>
  105. </div>
  106. </div>
  107. <div class="news_item">
  108. <h2 class="news_item_title">
  109. <a href="livesession-editor-07.html">Creating a simple game live: 15 November 2015</a>
  110. </h2>
  111. <p class="news_item_date">
  112. 2015-11-09 00:00
  113. </p>
  114. <div class="news_item_contents">
  115. <p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T12&amp;p1=37&amp;ah=3">15 November 2015 at 12:00 CET</a>. Join us!. . .</p>
  116. </div>
  117. <div class="news_item_more">
  118. <a href="livesession-editor-07.html">Continue reading</a>
  119. </div>
  120. </div>
  121. <div class="news_item">
  122. <h2 class="news_item_title">
  123. <a href="soon-game-creation-editor-07.html">SOON: Creating a simple game live (Editor 0.7)</a>
  124. </h2>
  125. <p class="news_item_date">
  126. 2015-11-02 00:00
  127. </p>
  128. <div class="news_item_contents">
  129. <p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p>
  130. <ol>
  131. <li>it takes more than 8 hours to recreate it (too long). . .</li>
  132. </ol>
  133. </div>
  134. <div class="news_item_more">
  135. <a href="soon-game-creation-editor-07.html">Continue reading</a>
  136. </div>
  137. </div>
  138. <div class="news_item">
  139. <h2 class="news_item_title">
  140. <a href="bye-desura-hello-humblebundle.html">Desura no more, hello Humble Bundle Widget</a>
  141. </h2>
  142. <p class="news_item_date">
  143. 2015-07-23 00:00
  144. </p>
  145. <div class="news_item_contents">
  146. <p>After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.. . .</p>
  147. </div>
  148. <div class="news_item_more">
  149. <a href="bye-desura-hello-humblebundle.html">Continue reading</a>
  150. </div>
  151. </div>
  152. <div class="news_item">
  153. <h2 class="news_item_title">
  154. <a href="test-chamber-for-everyone.html">Test chamber for everyone (Editor 0.7.0)</a>
  155. </h2>
  156. <p class="news_item_date">
  157. 2015-07-22 00:00
  158. </p>
  159. <div class="news_item_contents">
  160. <p>As you know, the main goal of Editor 0.7.0 is the ability to create the <a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank">test chamber</a> with it. It needs Actions' system and a few stability fixes for that. We are going to publish a detailed article describing how to create the test chamber, too, so that anyone could create their own test chamber!. . .</p>
  161. </div>
  162. <div class="news_item_more">
  163. <a href="test-chamber-for-everyone.html">Continue reading</a>
  164. </div>
  165. </div>
  166. <div class="news_item">
  167. <h2 class="news_item_title">
  168. <a href="2015-roadmap.html">Roadmap for 2015-2016</a>
  169. </h2>
  170. <p class="news_item_date">
  171. 2015-07-19 00:00
  172. </p>
  173. <div class="news_item_contents">
  174. <p>As promised, we have come up with a list of milestones and their approximate dates for the coming year:</p>
  175. <ol>
  176. <li>Editor 0.7.0 (October 2015) - Actions' system: we recreate the <a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank">test chamber</a>. . .</li>
  177. </ol>
  178. </div>
  179. <div class="news_item_more">
  180. <a href="2015-roadmap.html">Continue reading</a>
  181. </div>
  182. </div>
  183. <div class="news_item">
  184. <h2 class="news_item_title">
  185. <a href="editor-06.html">Editor 0.6.0</a>
  186. </h2>
  187. <p class="news_item_date">
  188. 2015-06-28 00:00
  189. </p>
  190. <div class="news_item_contents">
  191. <p>We completed Editor 0.6.0. You can <a title="Editor 0.6.0" href="https://youtu.be/q85GcC6l4Tw" target="_blank">see 0.6.0 in action here</a>. </p>
  192. <p>Editor 0.6.0 got the following new features:</p>
  193. <ol>
  194. <li>Camera and light node positioning. . .</li>
  195. </ol>
  196. </div>
  197. <div class="news_item_more">
  198. <a href="editor-06.html">Continue reading</a>
  199. </div>
  200. </div>
  201. <div class="news_item">
  202. <h2 class="news_item_title">
  203. <a href="editor-06-roadmap.html">Editor 0.5.0 and plans for 0.6.0</a>
  204. </h2>
  205. <p class="news_item_date">
  206. 2015-04-15 00:00
  207. </p>
  208. <div class="news_item_contents">
  209. <p>We completed Editor 0.5.0. As it was planned, it has scene node tree editing, property browser, and Qt5 support. You can <a title="Editor 0.5.0" href="https://youtu.be/Vb2Q6IuQDbo" target="_blank">see 0.5.0 in action here</a>. . . .</p>
  210. </div>
  211. <div class="news_item_more">
  212. <a href="editor-06-roadmap.html">Continue reading</a>
  213. </div>
  214. </div>
  215. <div class="news_item">
  216. <h2 class="news_item_title">
  217. <a href="editor-0.4.0-and-0.5.0-plans.html">Editor 0.4.0 and plans for 0.5.0</a>
  218. </h2>
  219. <p class="news_item_date">
  220. 2015-03-07 00:00
  221. </p>
  222. <div class="news_item_contents">
  223. <p>We completed Editor 0.4.0 in January. As it was planned, it only contains basic abilities to open and save a project. The major goal was to make MJIN, Python and Qt work together (we were unable to use PyQt or PySide due to technical difficulties).. . .</p>
  224. </div>
  225. <div class="news_item_more">
  226. <a href="editor-0.4.0-and-0.5.0-plans.html">Continue reading</a>
  227. </div>
  228. </div>
  229. <p class="pagination_title">Page 6 of 7</p>
  230. <p>
  231. <a href="index5.html">« Newer</a>
  232. <a href="index7.html">Older »</a>
  233. </p>
  234. <div id="footer">
  235. The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
  236. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
  237. The site is hosted by <a href="https://pages.github.com">GitHub Pages</a>.
  238. </div>
  239. </center>
  240. </body>
  241. </html>