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  1. <!DOCTYPE html>
  2. <html>
  3. <meta charset="utf-8">
  4. <head>
  5. <style>
  6. #header
  7. {
  8. background: #2BA6E3;
  9. padding: 0.7em;
  10. text-align: left;
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  12. #header a
  13. {
  14. color: white;
  15. text-decoration: none;
  16. padding: 0.5em 1em 0.5em 1em;
  17. }
  18. .news_item
  19. {
  20. background: #FFFFFF;
  21. width: 720px;
  22. padding: 1em;
  23. margin-top: 2em;
  24. margin-bottom: 2em;
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  26. text-align: left;
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  28. .news_item_contents
  29. {
  30. color: #444;
  31. line-height: 1.5em;
  32. }
  33. .news_item_date
  34. {
  35. margin-bottom: 2em;
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  38. body
  39. {
  40. background: #FAFAFA;
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  42. code, pre
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  44. font-family: monospace, serif;
  45. font-size: 1em;
  46. color: #7f0a0c;
  47. }
  48. figure
  49. {
  50. margin: 0px;
  51. padding: 0px;
  52. }
  53. img
  54. {
  55. width: 720px;
  56. }
  57. html
  58. {
  59. font-family: sans-serif;
  60. }
  61. a
  62. {
  63. color: #3A91CB;
  64. text-decoration: none;
  65. }
  66. #lang
  67. {
  68. float: right;
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  70. figcaption
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  84. }
  85. </style>
  86. </head>
  87. <body>
  88. <center>
  89. <div id="header">
  90. <a href="../../en/news/index.html">News</a>
  91. <a href="../../en/page/games.html">Games</a>
  92. <a href="../../en/page/about.html">About</a>
  93. <div id="lang">
  94. <a href="once-mahjong-always-mahjong.html">EN</a>
  95. <a href="../../ru/news/once-mahjong-always-mahjong.html">RU</a>
  96. </div>
  97. </div>
  98. <h1>In the news</h1>
  99. <div class="news_item">
  100. <h2 class="news_item_title">
  101. <a href="once-mahjong-always-mahjong.html">Once Mahjong – always Mahjong</a>
  102. </h2>
  103. <p class="news_item_date">
  104. 2016-08-10 00:00
  105. </p>
  106. <div class="news_item_contents">
  107. <p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools’ purpose was. So we decided to start small: create a game first.</p>
  108. <p>It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it’s too long.</p>
  109. <p>Upon the game release we got it: <strong>Tools are means to save development time</strong>.</p>
  110. <p>We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will <strong>recreate Mahjong solitaire mode</strong> in just a few hours!</p>
  111. <p>Join our next live session in September.</p>
  112. </div>
  113. </div>
  114. </center>
  115. </body>
  116. </html>